2. Shaded Wireframe Ambient Occlusion Turn Table Tutorial- Part Two

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  • Опубліковано 27 лис 2024

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  • @digitalopuscreative
    @digitalopuscreative  20 днів тому

    1:45 Setting up the perspective camera.
    4:29 Reminder and example of bad shot composition.
    5:34 Final shot setup made.
    6:20 Locking the camera.
    7:03 Render Settings> Image Size
    9:42 Reminder about the Interactive Renderer causing problems.
    11:14 Arnold Wireframe Shader
    11:41 Applying the Arnold Wireframe to specific assets only.
    14:15 Tuning the Arnold Wireframe Shader to fix problems.
    16:22 Adjusting the character's mesh density to not so much wireframe lines.