@@gamerprecario Yeah, grew up playing that too, I just always forget which Dino Crisis was the one I liked, and I mix up 1 and 2, I preferred the slower-paced survival horror one, because I know the other one was the 'speedrun time focused game', not my jam - and Dino Crisis 3 simply does Not exist, similar to Devil May Cry 2.
Dead space lends itself to the PS1's pre-rendered nature perfectly! It's confined environments offer lots of potential for clear, yet dramatic camera angles. Little wonder it works so well.
@@djangofett4879 it's definitely higher resolution than the PlayStation could manage, capping out at 640x480 and usually lower than that. It nails the general principle though, and I could see a competent engine creating slightly lower poly versions of these assets.
@@StainderFin Make no mistake, the resolution would be lower. (As I mentioned before.) But the technique and general detail of the assets is accurate. That's what the author was after.
There’s a strong resemblance to the atmosphere of DinoCrisis in this. The sounds of walking, the mechanical doors opening, the access menus. Really interesting work.
DUDE IVE BEEN SEARCHING FOR THE NAME OF THAT GAME FOR YEARS!!!! I played it so so long ago and I remember the first level but never the name thank you!!
"You got the cannabis. Will you take it?" "You got the lighter. Will you take it?" "You don't have enough inventory slots, what will you leave behind?" "You f*cking B*TCH!"
The laser sights on the Plasma Cutter were an integral part of all three Dead Space games. I feel like adding them here would make the game more accurate to the original and make aiming easier.
That is amazing. It's almost like I'm getting nostalgia for a game I never played. Such a werid feeling, but it's the cool old school camera angles and 'tank controls'. So wicked too how it's retained the pure horror feel. And dare I say it, playing without the 3rd person aiming actually makes you feel more vulnerable, because it's not as easy to chop off enemy limbs to pacify them, which in turn adds tension. Capcom should take note... Well done to the creator, and I love the little outro for the animations haha 👍😄😆😊
Man, you're just genious. You don't just make legit demakes respecting the limitations of the old PS but also captures perfectly the atmosphere and identity of the games you "damake". We need to get you a big team, budget and authorization so you can release full games!
Although that's what a PS1 game would look like. With technical limitations, but it would look good. people think that because it is old, it would look bad.
As someone who loves old horror games with the fixed camera angles as a feature, I absolutely love this as a concept for Dead Space. I just wish you were able to turn this into a fully fledged fan game like they did for the Bloodborne PS1 Demake. The fixed camera angles were a very great thing for the extra horror feeling
@IrkedOffDev Copyright infringement is only done if you are asking for money from a fan-made game. But if the game is free to play, no money being asked for, you are safe
@IrkedOffDev If anything, bud, it all depends on the company. Because there are TONS of Crash Bandicoot fan games out there and Activision never took any of them down. So if this guy were to make a fan game of Dead Space with fixed camera angles, the only thing he'd be risking is EA going nuts over it. As if anybody should care what EA have to say about anything
I love the loading screens of the door opening and having Isaac walk through. You could have just had the doors open but adding that little touch just make it all the more better.
Amazing authenticity, from the models to the pre-rendered backgrounds. Glad to see more and more fan de-makes like this are gaining the mainstream traction they deserve.
@@HerZeL3iDza it does look a bit better graphically than a ps1 game of ps1 era. In particular the textures, the lighting, and the smoothness of the animations are all beyond what ps1 games were at the time. Gotta drop the textures to much lower res, cut the frames in half, make the animations more janky, and make the lighting mostly static. Then it will be more accurate. All that said, if we disregard how "authentic" it looks as compared to a real ps1 game, it does look very good in terms of style for a demake.
@@lycancowboy1989 Even just lowering the rendering resolution. This 1080p presentation looks way too clean. The PS1 rendered at different resolutions depending on the game, but most (including all the RE games) ran at 320x240. If this was rendering internally at that resolution, a lot of the other aspects that look more advanced than real PS1 games would be hidden by the low resolution and the whole thing would look more authentic. Unfortunately, just lowering the video quality to 240p doesn't really work, since it just ends up looking like a badly compressed internet video and not a classic game rendering at a low internal resolution.
Omfg the nostalgia of Dino Crisis is hitting hard. I almost thought it was some sort of mod from it but I guess this was just meticulously made. Well done.
When I saw it first, I really thought the demake was based on Dino Crisis. Like, the save room panel really looked like it was used from Dino Crisis 2, for example.
This was really well made, I love the PS1 era of horror games and Dead Space is one of my favorite horror games of the past so combining them is pure amazing
It wouldn't have been ground breaking, as this would have been seen as another carbon copy of resident evil/silent hill. Its good it came out when it did
@@alexico909 It came out at the same time frame as RE4, only few years apart. Yet nobody called it a copy even if it was loudly screaming RE4 in space even by the developers. You didn't understand my point at all.
The person who made this video and or game never stated it as being an "Experiment" unless it was their intention. Which if it was its still a damn good one. Also Demakes have made a bit of a fan base (Bloodborne Demake is one such game to contribute to it.) Some of us do actually like this kind of thing and I hope Demakes continue to grow and offer something new to gaming community and you if you don't like it (which is obvious due to your comment) then you don't have to play it, move on.
Wow this is extraordinarily awesome! How in the world have you been able to make it so authentic and true to Dead Space while also demaking it into being a nostalgic PS One tribute? I am beyond impressed.
This is such an awesome demake of one of my favorite survival horror games ever. Seeing it like this with the resident evil tank controls and inspired door openings mixed with ds hits so hard in the soul. Great job, I want you to release this so badly 😭👍🏼
I said this once and I’ll say it again I hope the new retro style of everybody doing low polygons takes off in the Indie scene because I want more stuff like this.
@@Dominickudo If you're interested, go check out the channel called alphabetagamer, they showcase a lot of indie games, demos, under development or completed titles worth mentioning :) It helped me find a lot of cool games that I could have missed out on .
no kidding, Born in 1993 I grew up with the SEGA Genisis, Super Nintendo, and Playstation being in the house, so many like myself have heavy nostalgia for this kind of look, simple yet awe inspiring for it's time, this guy nailed this one. looks badass and like you said I hope this takes off as well!!!
not necessarily. taking into account that the first resident evil could be played without the need to have fog like silent hill. although this demake would be much shorter than the original game.
This is the coolest thing I've seen in my entire life. Dino Crisis x Dead Space. Two of my favourite franchises of all times (not counting Dino Crisis 3 ew) merged together. You, sir, are a genius.
There was a game before Dead Space that actually had a system for that, It was called Eternal Darkness : Sanity's Requiem. You could and should of targeted specific limbs while also having a system for that.
Clearly you could have a still frame of necromorphs getting closer and have a duck hunt type shooting system. This was even present in the prequel game to ds1, which took place on the planet.
It wouldn't maybe be a core mechanic (because aiming in a tank controls game is just not gonna happen lol), but in all honesty, by the PS1 days, dismemberment in games wasn't exactly "something special" or "difficult to achieve". Tenchu had it in 98, Tomb Raider 1 had it in 95, Nightmare Creatures had it, Wu-Tang had it, Thrill Kill, Mortal Kombat 4 etc. All PS1 games. Dismemberment would've been easy to implement, but again; unlike Dead Space 1, it would've had to be based on somekind of probability system rather than "where you were aiming".
Maybe a general lock targeting system(hold R1) that then requires flicking the analog stick while targeting to select specific limbs. It would create that same sense of urgency while still using tank controls.
Tbh part of why dead space works incredibly well both as a videogame and as an horror game it's because it actually had a good gameplay, the fact that you had to be quick and good at shooting and making rapid decisions let the developpers psycologically torment you for the entire game and play with you like a trapped mouse, made it much more scary because you constantly had to be 100% ready for wathever was about to happen. Dead space without aiming is not dead space.
Если бы в наше время вышла на ps1, это бы была божественная игра 😇🥰 и многими бы полюбилась, и обязательно вошла бы в копилку вместе со всеми хороррами!)))
Oh my god. The entrances into doors is PERFECT. Dude, I'm kind of tech-illiterate, so Idk how you did this, but this is so freaking cool. Makes me nostalgic for a game that nobody experienced with these graphics. You captured something amazing here. So talented. Subbed!
This would be one of the greatest looking PS1 games of all time. I never knew the PS1 could handle such realistic, high resolution backgrounds like the ones at 2:10. It’s as good as the Resident Evil 1 remake for the GameCube.
A lot of the old capcom titles used real life images and reflections as a backdrop to the environments reducing the amount of visible pixels. If this was formatted for a ps1 it would play exactly as shown. Great job on the creators part
Feels so strange just finding necromorphs in the room instead of having them enter via vents, never realized how integral it was to the experience until now. Really cool video though
Ojalá puedas vivir de ésto y sacar éste y otros trabajos similares. Aquí captas la esencia de los primeros juegos de horror, los de la vieja escuela y éso me gusta.
Muito top. Pegou tudo de bom nos jogos da era PS1. O barulhinho nostálgico do Dino Crisis 2 também ficou bem bacana. Com todo o seu talento você nunca pensou em fazer um jogo autoral mesmo?
Este demake es espectacular y me ha dejado impresionado. Se nota en cada apartado el cariño y la dedicación (sobretodo en las transiciones entre puertas y los increíbles fondos pre renderizados). Me encantaría jugar esta versión del primer Dead Space. Espero que este proyecto pueda ser jugable pronto 😄. Mis felicitaciones al desarrollador.
Just hearing that first door opening sound gives me a massive case of nostalgia since it came straight from Dino Crisis 2 which are one of my first set of PS1 games i played. The entirety of this video seems to be based mostly on Dino Crisis 2 too, which is ironically the least horror game in the PS1 RE and DC series.
This has proven what I've been thinking for years: The atmosphere that fixed camera angles and tank controls provide has is irreplaceable. Part of the charm of these games implies a carefully placed camera that doesn't let you see the enemy until you go a few steps forward, hearing a threat and not being able to see it yet gives so much tension. Perfect example.
i mean thats kinda just the case, look how every single survival horror game has been action shit after RE4 when things changed... the moment developers stopped using frozen camera angles, or semi restricted ones (silent hill games) the whole genre died. In RE, Silent Hill, Project Zero, etc, every survival just went to thrash. Every company had to rely in the first person view to try to be terrifying again.. which ended chaging the enssence of the sagas completely..
As someone who grew up playing games like RE2, SH series and Parasite Eve 2, this hits me all in the right places.
you & me both bruf.... nicely made!!
try dino crisis, its perfect.
@@gamerprecario Yeah, grew up playing that too, I just always forget which Dino Crisis was the one I liked, and I mix up 1 and 2, I preferred the slower-paced survival horror one, because I know the other one was the 'speedrun time focused game', not my jam - and Dino Crisis 3 simply does Not exist, similar to Devil May Cry 2.
I didn't expect to find you here
I've always wanted to play Silent Hill. Wasn't big into horror in the PS2 days - anyone remember Haunting Grounds?
Dead space lends itself to the PS1's pre-rendered nature perfectly! It's confined environments offer lots of potential for clear, yet dramatic camera angles. Little wonder it works so well.
Hahaha, you talk like an old lady.
if you look at the graphical Fidelity of this it's definitely past PS1. this looks more like a Dreamcast or early PS2 game.
@@djangofett4879 it's definitely higher resolution than the PlayStation could manage, capping out at 640x480 and usually lower than that. It nails the general principle though, and I could see a competent engine creating slightly lower poly versions of these assets.
i don think psx graphics was this good? more like ps 1,2
@@StainderFin Make no mistake, the resolution would be lower. (As I mentioned before.) But the technique and general detail of the assets is accurate. That's what the author was after.
I just love those "demake"!
You don't just downgrade the graphics, you actually build credible demos with the old systems' limitations in mind.
Bravo!
are these actually playable from a full game build or just made to get a video?
I can't believe they adapted the dance scene! Has to be one of my favorite scenes from the original.
What dance scene?
What original?
There’s a strong resemblance to the atmosphere of DinoCrisis in this. The sounds of walking, the mechanical doors opening, the access menus. Really interesting work.
was lookin for this
This was probably a dino crisis mod 😁
the sounds are straight from dino crisis 2
DUDE IVE BEEN SEARCHING FOR THE NAME OF THAT GAME FOR YEARS!!!! I played it so so long ago and I remember the first level but never the name thank you!!
@@Tom-no4jm so happy for you my guy
"You got *the* Plasma Energy"
"You got *the* Small Med Pack"
I love, and miss this phrasing in the old horror games
"You got the cannabis. Will you take it?"
"You got the lighter. Will you take it?"
"You don't have enough inventory slots, what will you leave behind?"
"You f*cking B*TCH!"
"It's too dangerous to fire! Dose it have another use?"
I wish that typo was mine and not Capcom's.
ID Software games be like
@@papayer YOU GOT THE CHAINSAW, FIND SOME MEAT!!
"This guy are sick."
The laser sights on the Plasma Cutter were an integral part of all three Dead Space games. I feel like adding them here would make the game more accurate to the original and make aiming easier.
I’m personally not feeling it. And I’m a DS fanatic lol
And it would make less PS1-esque so...
Yeah suprised the lights weren't in this one.
Cute. ^_^ Someone should show Glen.
That is amazing. It's almost like I'm getting nostalgia for a game I never played. Such a werid feeling, but it's the cool old school camera angles and 'tank controls'. So wicked too how it's retained the pure horror feel. And dare I say it, playing without the 3rd person aiming actually makes you feel more vulnerable, because it's not as easy to chop off enemy limbs to pacify them, which in turn adds tension. Capcom should take note...
Well done to the creator, and I love the little outro for the animations haha 👍😄😆😊
Yeah but also don't forget that while you can take enemies down quicker in the original game, the game throws 20x more than it throws here.
Man, you're just genious. You don't just make legit demakes respecting the limitations of the old PS but also captures perfectly the atmosphere and identity of the games you "damake". We need to get you a big team, budget and authorization so you can release full games!
Although that's what a PS1 game would look like. With technical limitations, but it would look good.
people think that because it is old, it would look bad.
Looks like a mobile game
games with retro graphics but modern in depth mechanics, are awesome. They ignite the imagination in such a different way.
@@ahabrawgaming1289 No mobile game plays like this
Big budgets=bad games. Give him 2 hookas and some blow.
I would play a full game like this, this is incredible.
me too game is awesome
As someone who loves old horror games with the fixed camera angles as a feature, I absolutely love this as a concept for Dead Space. I just wish you were able to turn this into a fully fledged fan game like they did for the Bloodborne PS1 Demake. The fixed camera angles were a very great thing for the extra horror feeling
give me a link
@IrkedOffDev Copyright infringement is only done if you are asking for money from a fan-made game. But if the game is free to play, no money being asked for, you are safe
@IrkedOffDev That's just like trying copyright claim a word like "dragon" or something like that. You shouldn't be able to do that!
@IrkedOffDev If anything, bud, it all depends on the company. Because there are TONS of Crash Bandicoot fan games out there and Activision never took any of them down. So if this guy were to make a fan game of Dead Space with fixed camera angles, the only thing he'd be risking is EA going nuts over it. As if anybody should care what EA have to say about anything
I’ve always wondered what this game would look like as a classic RE game with the camera and everything. Absolutely nailed it! Great work!
I love the loading screens of the door opening and having Isaac walk through. You could have just had the doors open but adding that little touch just make it all the more better.
*More better*
@@diegobrando2750 yes
This 100% came from Dino Crisis, just like the menu sound effects
@@matheuscruz8574 Resident Evil had it before.^^
@@n1mand he means the animation and sound effects were ripped from dino crisis
Amazing authenticity, from the models to the pre-rendered backgrounds. Glad to see more and more fan de-makes like this are gaining the mainstream traction they deserve.
I would be glad to be alive when a lot of games today would have De-make releases in the near future.
Go play a PS1 game. I recommend MGS1 and RE3 and then come back and tell me this looks authentic. It's faaar beyond what PS1 could do.
@@HerZeL3iDza it does look a bit better graphically than a ps1 game of ps1 era. In particular the textures, the lighting, and the smoothness of the animations are all beyond what ps1 games were at the time. Gotta drop the textures to much lower res, cut the frames in half, make the animations more janky, and make the lighting mostly static. Then it will be more accurate.
All that said, if we disregard how "authentic" it looks as compared to a real ps1 game, it does look very good in terms of style for a demake.
I like these sorts of demakes because it takes out the PS1 jank but still let's my nostalgia inhibitors work their money's worth.
@@lycancowboy1989 Even just lowering the rendering resolution. This 1080p presentation looks way too clean. The PS1 rendered at different resolutions depending on the game, but most (including all the RE games) ran at 320x240. If this was rendering internally at that resolution, a lot of the other aspects that look more advanced than real PS1 games would be hidden by the low resolution and the whole thing would look more authentic. Unfortunately, just lowering the video quality to 240p doesn't really work, since it just ends up looking like a badly compressed internet video and not a classic game rendering at a low internal resolution.
There is something so eerie and unique about old ps1 games. The low res sound, the loading screens with only a few assets... fantastic.
This needs to be a real thing, start to finish. Amazing work!
What an amazing work you did! And thank you for the nostalgia, these Dino Crisis 2 sound effects bring me back in time
damn, I thought they sounded familiar!
Period 😍😍😍😍
Absorbed by the atmosphere within the first few seconds of hitting play. Fantastic job. Please do the whole game and release. Patreon?
it's fascinating how fans can make ps1 games that used to dominate our generation back in the day
Love the Dino Crisis base you used. It fits perfectly for Dead Space.
Man, this feels like the perfect merge between Resident Evil and Dead Space!
More like Dead Space + Dino Crisis.
@@yanbyan4120 Exactly the comparison I was about to make!
@@yanbyan4120 more like dead space and parasite eve/2
More like dino crisis
More like [insert your preferred Pre-Rendered game tank-controls game] and Dead Space!
Omfg the nostalgia of Dino Crisis is hitting hard. I almost thought it was some sort of mod from it but I guess this was just meticulously made. Well done.
When I saw it first, I really thought the demake was based on Dino Crisis. Like, the save room panel really looked like it was used from Dino Crisis 2, for example.
@@imperium475 the sounds used were definitely copied/replicated from dino crisis. Very fitting
@@imperium475 Fixed cameras, sound effects, some of the assets, the movement. Yeah it's all Dino Crisis 2. Including menu sounds.
Wow. Just WOW. One of my favourite games of all time, remade to look like one of my favourite games of all time. This is AMAZING.
This was really well made, I love the PS1 era of horror games and Dead Space is one of my favorite horror games of the past so combining them is pure amazing
How do you play this brotha?
Dead Space, no matter what era would have been ground breaking. Amazing how much synergy this has with the father of survival horror.
No
It wouldn't have been ground breaking, as this would have been seen as another carbon copy of resident evil/silent hill. Its good it came out when it did
@@alexico909 It came out at the same time frame as RE4, only few years apart. Yet nobody called it a copy even if it was loudly screaming RE4 in space even by the developers. You didn't understand my point at all.
@@AndalusianPrince If you're trying to be laconic, don't, you're only looking like a dumbass.
@@danielgeronimo5538 "same time frame" years apart 😂 Alright, so explain to me what is "groundbreaking" in this clip? 🤡
PLEASE make a playable ver of this!!!!!
Would be cool to unlock this in the remake.
Oof
I second this plea.
This is so unbelievably awesome
Dino Crisis sound effects and doors giving me such nostalgia
I would totally play this if it's available. Looks absolutely incredible.
We need this !!!
@@homemdopenisenorme6512 and the regenrater would b this games mrx / nemasis
it's moronic to say that. stop wanting games with outdated stuff, this video is just an experiment
The person who made this video and or game never stated it as being an "Experiment" unless it was their intention. Which if it was its still a damn good one. Also Demakes have made a bit of a fan base (Bloodborne Demake is one such game to contribute to it.) Some of us do actually like this kind of thing and I hope Demakes continue to grow and offer something new to gaming community and you if you don't like it (which is obvious due to your comment) then you don't have to play it, move on.
@@JustKris-gd3zn stop imposing us your nostalgia. demakes have no good interest to be played, it's only interesting whern seeing.
Wow this is extraordinarily awesome! How in the world have you been able to make it so authentic and true to Dead Space while also demaking it into being a nostalgic PS One tribute? I am beyond impressed.
The sheer terror of those tank controls. Rest in peace PS1 era limitations you will not be missed.
I've always wanted to see what Dead Space would look like with fixed cameras and man you delivered !
This is such an awesome demake of one of my favorite survival horror games ever. Seeing it like this with the resident evil tank controls and inspired door openings mixed with ds hits so hard in the soul. Great job, I want you to release this so badly 😭👍🏼
Such an emotional feast, I love everything about that game era.
Makes me really glad we’re done with tank controls for survival horror
So am I, that shit should stay in the 90s where it belongs.
I said this once and I’ll say it again I hope the new retro style of everybody doing low polygons takes off in the Indie scene because I want more stuff like this.
Over the past two-three years, there have been a lot of Psone Polygon styled games are surfacing :)
@@Cybershroom Yeah I just want the trend to continue I want this to be the new 8 bit style that indie games start doing.
@@Dominickudo If you're interested, go check out the channel called alphabetagamer, they showcase a lot of indie games, demos, under development or completed titles worth mentioning :)
It helped me find a lot of cool games that I could have missed out on .
To bad. Can't get what you want all the time.
no kidding, Born in 1993 I grew up with the SEGA Genisis, Super Nintendo, and Playstation being in the house, so many like myself have heavy nostalgia for this kind of look, simple yet awe inspiring for it's time, this guy nailed this one. looks badass and like you said I hope this takes off as well!!!
Criminally underrated channel this video was very interesting to watch keep up the good work my friend these are great 👍
Thanks : )
@@RusticGamesBR Dead Space 2 Playstation 2 slim
Playstation 3 Ps4 pro
This is ..... actually fuckin stunning
Amazing how fixed camera angles can give us the feel of fear and anxiety.
the fear when the enemy is right on you but your in half turn in a corner is what I miss in games.
Sou apaixonadaaaa por dead space, se eu tivesse essa belezinha em mãos mesmo jogaria com o maior prazer.
I don’t think the PS1 could have pulled off this level of image quality.
not necessarily. taking into account that the first resident evil could be played without the need to have fog like silent hill. although this demake would be much shorter than the original game.
Watch it in 480p
Look up Resident Evil 3, looks pretty similar in graphics quality.
@@jadedandbitter If you're playing the PC version, maybe.
@@Squeaky245 no, the original psx version. The backgrounds look good because they're all pre-rendered
Nałożone na dino crisis 2 znam na pamięć rozkład pomieszczeń 😁.Szacun odwaliłeś kawał dobrej roboty
I love how you did it with dino crisis style instead of resident evil, dead space merges perfectly with it because both are futuristic horror games
This i one demake i don't wanna miss 😍😍😍
GREAAAT job 🖤
This is the coolest thing I've seen in my entire life. Dino Crisis x Dead Space. Two of my favourite franchises of all times (not counting Dino Crisis 3 ew) merged together.
You, sir, are a genius.
The perfect marriage of old school horror games and a modern day horror classic.
I swear to god, the talent that some people have never ceases to amaze me
I really can't imagine how the dismemberment-combat system would work with this setup, but I'd still love to play a whole game made like this.
There was a game before Dead Space that actually had a system for that, It was called Eternal Darkness : Sanity's Requiem.
You could and should of targeted specific limbs while also having a system for that.
Clearly you could have a still frame of necromorphs getting closer and have a duck hunt type shooting system. This was even present in the prequel game to ds1, which took place on the planet.
It wouldn't maybe be a core mechanic (because aiming in a tank controls game is just not gonna happen lol), but in all honesty, by the PS1 days, dismemberment in games wasn't exactly "something special" or "difficult to achieve". Tenchu had it in 98, Tomb Raider 1 had it in 95, Nightmare Creatures had it, Wu-Tang had it, Thrill Kill, Mortal Kombat 4 etc. All PS1 games.
Dismemberment would've been easy to implement, but again; unlike Dead Space 1, it would've had to be based on somekind of probability system rather than "where you were aiming".
Maybe a general lock targeting system(hold R1) that then requires flicking the analog stick while targeting to select specific limbs. It would create that same sense of urgency while still using tank controls.
Tbh part of why dead space works incredibly well both as a videogame and as an horror game it's because it actually had a good gameplay, the fact that you had to be quick and good at shooting and making rapid decisions let the developpers psycologically torment you for the entire game and play with you like a trapped mouse, made it much more scary because you constantly had to be 100% ready for wathever was about to happen. Dead space without aiming is not dead space.
Infelizmente nunca poderemos degustar desse maravilhoso demake
Holy crap. Tank controls and static camera angles. Absolute nightmare fuel of the 90's
I love the little details like the scan lines on the ammo counter, something most people probably don't even notice playing DS
Not only was this a perfect demake, but the ending was absolutely amazing!
Cara, sensacional. Se tivesse como jogar eu jogaria com prazer.
Even the sound of the floor plates is perfect! Bravo.
With the tank controls and everything. You just brought back a piece of my childhood. Respect!
Выглядит просто потрясающе !
Если бы в наше время вышла на ps1, это бы была божественная игра 😇🥰 и многими бы полюбилась, и обязательно вошла бы в копилку вместе со всеми хороррами!)))
I still remember i played this game when the ps1 came out...absolutely thrilled !
??? Tf are u talking about
@@cresalp HAHAHAHAHA
lol
Love that you kept the stomp for getting items. Absolutely nailed it
nostalgic feels here man. immediately brings to mind Dino Crisis and Resident Evil. Good solid work on the ps1 remake of Dead Space.
Oh my god. The entrances into doors is PERFECT. Dude, I'm kind of tech-illiterate, so Idk how you did this, but this is so freaking cool. Makes me nostalgic for a game that nobody experienced with these graphics. You captured something amazing here. So talented. Subbed!
They are inspired by Dino Crisis! Check out Dino Crisis 1 and 2. The sounds from those games are used here as well.
@@theshredguitarist25 I most certainly will, thanks for the recommendation!
This is amazing.
This looks amazing. So atmospheric. I would totally buy this and I’m sure so would many more people.
THIS IS PERFECT I COULD WATCH A WHOLE GAMEPLAY
Usou Dino Crisis 2 como base? simplesmente genial cara.
Resident Evil
@@briangriffin5701 dino crisis 2 is more accurate
Pelo menos a maioria dos efeitos sonoros são do Dino Crisis, isso é certo.
Evidentemente es Dino Crisis el juego que uso como base 😁 fue lo primero que pensé
@ no
Using triangle as the 'exit' button was a very accurate ps1 trope.
This is so amazing, I imagined that this game came out in October 14, 1998 instead of October 14, 2008! I can't wait to play this demake!
Bro you literally thinking the same thing I was thinking of 1998 would be the perfect year for it to come out
Dude all these Dino Crisis sound effects feel so good in this!
I love these "Demakes". The Bloodborne one was sick! Disappointed though it didn't say " Checking For Memory Card" when saving, though.
Это, черт возьми, круто! Хочу целиком такой порт пройти!)
Я б тоже прошел
Реально чётко получилось 👍👍👍
This would be one of the greatest looking PS1 games of all time. I never knew the PS1 could handle such realistic, high resolution backgrounds like the ones at 2:10. It’s as good as the Resident Evil 1 remake for the GameCube.
This isn't an original PS1 game after all. It's a PC game created with unity engine with PS1 graphic style.
A lot of the old capcom titles used real life images and reflections as a backdrop to the environments reducing the amount of visible pixels. If this was formatted for a ps1 it would play exactly as shown. Great job on the creators part
@@Thepragtisme woooooooooooosh
It's not really running on PS1, it's only made to look like a PS1 game.
Check out the first Abe's Oddysee game - it's comparable. Part of FFVII too.
This looks genuinely brilliant, would definitely like to try this out.
Feels so strange just finding necromorphs in the room instead of having them enter via vents, never realized how integral it was to the experience until now. Really cool video though
Jaw-Dropping! Great work man. This could've actually been an IP back in the PS1 era with great success. Playstation 1 Classic! Great work!
Lol Dino Crisis sounds make me happy 🤓🥹
Dc2 and dead space two of my favorite games 😎
usou sons e animacoes de porta do dino crisis 2 hehe fico top
PERFEITO!!!! Esses demakes conseguem ser tão impressionantes quanto os jogos atuais haha imagina ter um port desse jogo para o PS1 ou rodando no PC!
quien haya hecho esto, siente y tiene un gran amor por los residents Evil clásicos y dead space, quedó perfecto!
I like how you used the triangle button for exit, like in the PS1 days. Now, almost all games use the circle button for back/exit.
Ojalá puedas vivir de ésto y sacar éste y otros trabajos similares. Aquí captas la esencia de los primeros juegos de horror, los de la vieja escuela y éso me gusta.
Notei na hora o feito de som de Dino Crisis, muito foda
It's really too bad this isn't playable, I'd spend so much time with this, incredible work and such a good vibe
Content like this is amazing! More demakes of every kind plz. Omfg the dance and music at the end 🤣😂😂
Caraca, velho, bom demais!!
Nossa que incrível, adorei, parabéns pela criatividade, Dead Space é muito bom! O Demake lembra um pouco o Dino Crisis!
Never played Dino Crisis. But yeah, this is a demake I've wanted for a very long time. I'm glad someone abliged.
The dancing at the end was the most scary part.
I like how Isaac and the necromorphs are dancing at the end 😊
Muito top. Pegou tudo de bom nos jogos da era PS1. O barulhinho nostálgico do Dino Crisis 2 também ficou bem bacana. Com todo o seu talento você nunca pensou em fazer um jogo autoral mesmo?
Que foda mano, os cenários ficaram mt bom
Vlw, mano
A beautiful retrofuturistic creation
WOW! Dead space even on PS1 looks great. Unbelievable.
Este demake es espectacular y me ha dejado impresionado. Se nota en cada apartado el cariño y la dedicación (sobretodo en las transiciones entre puertas y los increíbles fondos pre renderizados). Me encantaría jugar esta versión del primer Dead Space. Espero que este proyecto pueda ser jugable pronto 😄. Mis felicitaciones al desarrollador.
Simplesmente incrível, está de parabéns.
Definitely Dino Crisis 2 sounds here. I might cry for nostalgia. Beautiful remake
Just hearing that first door opening sound gives me a massive case of nostalgia since it came straight from Dino Crisis 2 which are one of my first set of PS1 games i played.
The entirety of this video seems to be based mostly on Dino Crisis 2 too, which is ironically the least horror game in the PS1 RE and DC series.
Caralho, que foda isso. Nem consigo imaginar a quantidade de horas pra fazer um trampo desses, foda demais!!
This has proven what I've been thinking for years: The atmosphere that fixed camera angles and tank controls provide has is irreplaceable. Part of the charm of these games implies a carefully placed camera that doesn't let you see the enemy until you go a few steps forward, hearing a threat and not being able to see it yet gives so much tension. Perfect example.
i mean thats kinda just the case, look how every single survival horror game has been action shit after RE4 when things changed... the moment developers stopped using frozen camera angles, or semi restricted ones (silent hill games) the whole genre died. In RE, Silent Hill, Project Zero, etc, every survival just went to thrash. Every company had to rely in the first person view to try to be terrifying again.. which ended chaging the enssence of the sagas completely..
This is pretty cool, I like the use of Dino Crisis sounds for the ui.
Gives me a big dino crisis feeling that I now want to pick up again
Caraca como faço pra jogar??
These camera views make the video game like a movie