@@danielgeronimo5538 ehhhhh if enemies drop ammo like the original DS games, it's not "survival horror", it's just horror At least surivival horror USED to mean that there were limited resources like the old RE games
@@rdowg I call it a survival horror because, well, unlike OG Dead Space, you have to make some considerations now which can affect your survival (i.e limited oxygen). Otherwise this would fall under "Action Horror". Horror is a massive genre tree, survival is only part of it. We still have stealth horror, and psychological horror.
Dude Motive is awesome. Their last game, Star Wars Squadrons, they were heavily involved with the comp scene. Basically everyone that works at motive is cool on a personal level.
I love the fact that it dramatically improves on the graphics without sacrificing the original art style. Not a lot of remake/remasters do that nowadays.
Completely agree! I'm so impressed they essentially started from the ground up with art and assets, and still managed to maintain the look and feel of the original. Awesome job 👌👌👍👍
@@atomickaiser1934 Demon's Souls removed almost all the specific style for generic western fantasy, the others are true but that's still like a handful out of a ton more.
Being able to 'reexplore' the ship is a fantastic idea. I remember the old game being so empty as long as you remembered which directions you had already progressed through.
@@clockworkNate for the remake they're getting rid of the tram or at least not making it the main way of getting between levels, so yh! Back tracking to previous level areas will be possible :)
@@clockworkNate I mean, you do revist some old areas but you go back through different routes. You don't physically go back to old chapters. If you ever went off the designated path back to 'old places' you would never encounter anything. The maps were kind of big because you moved so slowly.
@@totaldramagamer5521 ohhhh ok yea I thought you meant like at anytime you wanted you could travel back to the old chapter areas, I remember trying to do that before and couldn't figure out how 😄
That element of choice in deciding where to divert power in certain areas (and how that directly impacts the gameplay) is a great touch that feels true to Isaac's engineering roots while obviously adding some extra replay incentive.
@@stinkboy8147 Having lights off adds the horror element of the game, why turn up your brightness? Seems like you'd rather ruin your horror vibe than enjoy the game. Idea of being in the dark, unable to see, unable to predict your opponents adds an element of horror and cool factor to the experience, you gotta be alert at all times because you never know whats beyond the void. Simply turning up the brightness ruins that factor, it destroys the horror element the game is meant to deliver (Obviously by choice you can turn up the brightness which I don't have anything against, not everyone prefers to walk blind but still, wouldn't you rather be scared and have fun rather than not be scared and be disappointed?)
Time to be unalive, ain't no way I'm not getting a heart attack from shutting off the lights to reroute the power to fuel in this remake when they've actually made the darkness truly dark, space-like dark!
@@o6g536 Never played any of the Final Fantasy games so I didn't know. I was more directing towards The Last Of Us Part 1 which felt more like a remaster than a remake. No new content, voice acting, soundtracks, gameplay all are same. While Dead Space Remake has all new voice acting, new side areas added, graphics greatly improved etc.
Mafia 1: Definitive edition is the definition of a proper remake. It makes this remake look like poop my man, especially when the price on release of Mafia was £35. As opposed too the Dead Space remake that will be selling for £50 PC and £70 consoles
The nostalgia hits pretty hard when you see the side by side comparisons. It just overall looks amazing, especially the creepy atmosphere. It's also cool and weird to think that Gunner Wright was asked to come back and voice Isaac just because you were so used to him being silent. I loved him in 2 and 3 so that is a big W for me.
I'm so glad that they put the old footage next to the new one. I saw the new stuff and thought "That doesn't look a whole lot better than the old one." Then they put up the old one and I was absolutely blown away. This remake looks amazing! I can't wait to play it.
I really love how locations can change if you revisit them, in the original game everything was set, how many enemies you encounter and where, when and where they jump in front of you, etc.
Fixed enemy locations etc is pretty the standard through most of gaming history not even just the og. But indeed, I think this may work extra-well for a horror game
what they're saying kinda reminds me of the AI Director in Left 4 Dead, that can change what enemies and items spawn and even map geometry based on the team's progress through the map.
The "quarantine" sections of the OG had its charms, but once you look deeper into it, you'll the see gamey side, which can break the notion of "unsafe at all times".
Breathtaking. Literally, if you'd disabled life-support in the walkthrough. I'm all in. I've finished the games, read the novels, watched the movies. One of the few games I've ever preordered. This is gonna be epic. Eagerly waiting to return to the Ishimura.
I do hope this game does well, been wanting this franchise back from the dead for years, and hope your team gets to tackle DS2 and DS3 retrospectively. This was a franchise that deserved better treatment and a proper ending, here's hoping you guys get to do it justice.
And if they do remake DS3, I hope they remove the co-op and make it single player, otherwise it won't be a horror game because players wouldn't be scared if they play with someone else to accompany them.
@satirical mixed kid True true still coop should be removed. I mean I'd get more scared if was watching a horror movie alone with no one in the house. If I'm watching it together with someone, I wouldn't be as immersed as when I watch it all alone. They should make the game scarier too indeed
@@twinkletoes6442 I'll throw my two cents into the ring here, I have more fondness for DS3's coop than the rest of the game, bar the awakened DLC, the fact that in certain side missions the player controlling Carter saw completely different things to Isaac due to the whole dementia kicking in. Then in Awakened both characters go at it in a dementia infused delirium at the end of the expansion really set the tone. Sure coop is inherently less "scary", but by that point the game was relying on jumpscares rather than tension. I feel that Motive if given the chance could make DS3's coop work wonders. But thats only if this does well, and they get the green light to press on into 2. Just gut the crappy microtransactions, slot in the classic gun setup, make ammo and health harder to find, and focus on the ambience. Coop could easily add the experience overall, just dont have the BS coop only missions, that really screwed over single player guys.
The amount of care and love that the team has put into this remake is just incredible. As a veteran of the original games, particularly the first one, I’m so pumped to play this masterpiece all over again. These enhancements look phenomenal. Incredibly excited for January!
@@chewcab8008 Also, the team that develops the game has no say in the price of the game. The time they spend away from their family and friends is still real. Find a new slant.
The fact that zero gravity travel has been implemented from Ds2 just shows the insane amount of level redesign. It’s a significant amount of change. They truly have rebuilt the entire game, not just made the original pretty, I’m honestly blown away. I’m also astonished that the developers and us just got robbed of the final entry that DS3 set up.
The people that dedicated themselves to creating Dead Space from nothing got forced to make something they didnt want to and then closed when it didnt succeed well enough. Just like Ensemble games with Age of Empires/Halo Wars and many many other. Then the people who lost their jobs get to watch EA go "Oh I guess people really did like DS" and revive the series. Essentially stealing someones job and creation from them. The game looks great but its hard to be happy about it.
@@He11Jumper the DS3 epilogue DLC kind of gave a sequel set up against more Moon Monsters but since Visceral Games got shut down after EA made them make a freaking Battlefield game, which wasn't their forte. So DS4 never got explored and the story of Dead Space more or less ended with Issac coming to his doom by flying into a surprise swarm of moons.
@@icards7986 yeah, I know, that's what I mean: that didn't feel like "ehrnahgerd what's gun happen next" sequel bait. that felt more like a "oops, too bad, everything we did is for nothing because the Brethren Moons are here" ending (and not a cliffhanger.)
@@kosmosfan01 Agreed it but does leave room for expanded exploration, especially since this remake will be making the ishimura more 'explorable' than it was before.
@@horrorpleb249 Oh yeah. That's gonna make for quite the experience for someone that has played the game before. The hanger section in the video was quite tell of how much will be added as all I remember in that area is the bottom section when you're trying to get the marker on the ship to return it to Aegis VII and there wasn't much down there except the rails. The ship is basically the main character so more exploration is a plus, especially with the intensity director feature which could keep you on your toes.
I will admit I’ve had high skepticism on this remake. After so many flood and fails under EAs wing it’s hard to get excited for anything they do. But all the gameplay and everything they’ve shown for this I can finally say I feel truly excited for this game. Can’t wait for this launch and I hope this series returns for a proper finale
Absolutely amazing! Only a personal gripe I have, that I will ultimately get over, is Isaac's movement. I actually enjoyed his sluggish heavy footfalls and methodical looking around. To me you felt the weight of his engineer suit, and his slow but determined pace through the halls of hell was ostensibly more real. The new pace moves with an urgency that I can still get behind, albeit feeling strange at the moment.
I totally agree. This is the first thing i noticed too. In the original, he would walk so slow and look around a lot, which built up the tension. Here it's almost like he's on some game show where he's running to hit all the right buttons on time. There's the dread vs the urgency, and i believe I'd go with the dread from the original. In fact did you notice his walk? There's a sort of a limp to it
@@finnish_hunter This may not be the final animation. Things like fine tuning of animations can happen quite late on in development. I think I may have even read somewhere that Motive said some stuff seen in this video wasn’t final, like animations.
I wish they kept Isaac looking over his shoulder when idle or walking around. Much better atmosphere of him being fearful and cautious than him just eyes front the whole time. It feels more like Isaac in dead space 2 and 3 than one
@@smoker5989 In what other game, in whatever genre, where headshots are useless and requires you to cut off enemy limbs? or the character not using actual guns but mining tools instead? or the HUD and UI being entirely in-game? exactly none.
Absolutely floored by how much care was put into this project. You guys clearly understand the source material and have a strong love for the game. Seriously appreciate the work and passion you guys have put in
This looks... Absolutely impeccable. I cannot properly express how excited I am for this, and how glad I am that such a talented studio is working on it. It shows.
Wow, I've never seen so much detail and grandeur added in a remake version of a game. This is just epic. Other games just do some upscaling and textures, this is a phenomenal, reimagined world with the intensity cranked up and the ship looks huge appropriate to the feeling it should create.
I love that they are staying so close to the original with sounds, art, feeling,.. this dark utilitarian ship is well engrained in my memories😂 cant wait to explore it again
Just watched Easy Allies' preview about this, where Huber went ecstatic and enthusiastic about the game, and now I come back here again to re-watch this presentation. It's amazing how so many new things are added, not just the visuals, but also tangible gameplay elements, new dialogues and new cutscenes. This is a labour of love!
The Ishimura, bigger than ever and fully explorable each chapter? Now _that_ is amazing. Other details I love: The animations and models are better than I could've imagined. I love that you've retained a lot of the original style while still adding new details. I see the centrifuge is now two layers. I do wonder how that, and other size increases, will tie into gameplay. That model of a tentacle that we got a glimpse of is terrifying, and I can't wait to see it in-game! I do wonder what you've done to the death animations for them, if they still fade away or if they retreat differently. It truly looks like it could grab you and crush you without stopping, or slice right through armor. The necromorphs themselves have such detail! I was hoping for just some updates to visuals where the dismemberment is involved, but you've also added deteriorating segments of their skin and flesh when shot, allowing for their health to be visually determined, which is amazing and so much more than I expected. I wonder if we'll see some damaged in equipment or from their previous fights who still come at us, further changing what targets to prioritize in each encounter?
If I had to be really picky, I'd say Isaac still feels a little stiff like it's 2008, would be nice if he had some animated inertia to him when he spins/turns/moves while aiming or in zero G but honestly, it won't kill the experience at all with so many more amazing additions added to the gameplay
@@dignusdingus3709 I can agree with that. I don't know if the movement controls for flight have drift to them, but that might be something that makes you really feel like you're wearing a thick metal suit to protect against impacts and cutting and so forth. Though that same suit might itself be what keeps him so stiff - I can't imagine that much material is easy to bend out of shape, unless you really try at it.
@@dignusdingus3709 it would be nice if one can choose between light or heavy armor. So that you can move faster with light amor but can take fewer hits and vice versa.
@@nicolo2867 Nah, I'd rather the gameplay be specially tailored around set movement speeds and the upgrade system already in place. Your idea just sort of just complicates it. If you really want something like that that, you can try to play the entire game without upgrading Isaac's suit to challenge yourself
I love how it looks like! The only "but" I will add is the Isaac's movement. Heres Isaacs looks like is running insteed of walk. In the original, when he moves, he look arround checking no one follow him, walking with fear, quiet slow. He had fear in his walking, and, with the stomp. I think you made it so fast. I think adding more frames when he rise his leg, could make it slower. To feel the weight of his boots. The effort he has to do to defend himself.
This is super true, I noticed that too, it feels like he is running and with more confidence, exactly the oppossite of the original and I really don't like it, it lost all suspense and the weight on his footsteps, and looks a little but clunky too. It surprises me how the put attention to every detail except for that...
I disagree. First because you're nitpicking and second because his walking looks fine, he moves fast but he's not going around a park, he's not having a field trip. He's skittish and makes small but fast steps. He wants to get where he needs to without loitering around corridors infested with necromorphs
@@beziik2357 I disagree. First because you’re wrong and second because his walking doesn’t look fine. He’s not at the park, he’s on a space ship infested with necromorphs, Isaac moves slowly and carefully in the first game because he doesn’t know what’s around the next corner. His slow walking also built tension for what could be next. Isaac wants to get where he needs to without being loud and stupidly rushing in.
@@beziik2357 I see your point. And you're right. But I'm no nitpicking. Is visual language for a 3PS, is necesary. Maybe I just stuck with old game (cuz 10 years of playing it isn't so easy to remove xd)
Not gonna lie... got chills watching! this is amazing, honestly seeing how you guys built off of what Glen and his team from Visreal did and then taking it and applying new and current mechanics and really making this a next gen game is great. Well done. Really look forward to playing through this again, even if the thought of it just gave me chills down my spine thinking about it!
This team has that fire burning in them that not many have. I so proud of this team. The love and passion that they pore into this game is outstanding.
Dead Space has always left an impression ever since first seeing the commercials on TV back in the day! I love Dead Space and wish it much future success!
I hope now that technology and social media presence is bigger than it ever was when this game was released will bring a wider audience and newcomers to this franchise hopefully igniting a comeback for the dead space franchise
This looks FANTASTIC!! 😆 I guess my only concern is the walk speed? It looked like whoever played was sprinting almost the whole time. Really cool how you put in a choice for that section whether to have the lights or oxygen on instead! Thank you for showing more in depth gameplay, all in all I'm very much looking forward to this, you guys have done stellar work 😊
Yap, I just commented the same, Isaak's walking pace is too fast. It takes away from the tension which is present throughout the whole original game and of which the game lives
@@MGMan37 We’ve all watched it, he slows down to match the pace of the original, if you go and watch the speed Isaac walks in the original you’ll see how much faster he is in this one
@@MGMan37 And actually everyone who played the original game, doesn't need a comparison at all, I immediately noticed the difference in the pace, without watching the comparison video. That's how people get fooled nowadays, you can't trust and rely on such things only, you must have experienced the og game, and if you have, then you just got fooled by the video
This actually stokes hope in me for this. The effort, attention to detail and the love for the source material whilst adding new elements is definitely on display here.
Looks fantastic, 'bout the only complaint I have is Isaac's walk speed though. The original's slower movement aided tension, and also reflected how heavy Isaac's suit was.
Looks amazing! I really like the expanded puzzles and decisions you've added and the seamless nature of DS2 making its way into DS1 is going to be so fun!
its so beautiful! As someone who played the original and pretty much 100% each of the games (yes even 3 on pretty much all platforms) I can see the love the game got and the team behind it is just amazing, cant wait to jump back in again!
I don't see why 3 got so much hate. Once I realized it wasn't going to be a clone copy of 1 and 2, I ended up having a lot of fun with it. Heck, there's a decent chance it's my favorite game in the trilogy.
One small thing, in dead space 2 and 3 Isaac's helmet lights acted as somewhat of a flashlight in the dark. I am hoping you add this near feature in the remake since I did not see it in the gameplay.
Edit: After watching GameSpot footage I have to say that it already looks way better for some reason Feel like he is walking slightly too fast mb it is just me but it feels like rushing through the rooms instead of walking slower and taking in the atmosphere. I hope they lower the walking speed across the board. I think the animations are okay so far but the game is not entirely finished anyway so idk we will see. Otherwise looks absolutely insane cannot wait
the care taken to listen to community feedback and stick to the original while still making it look and feel brand new is incredible. a remake done correctly in every way
This looks fantastic. I can't wait to experience this classic game again. I'm still crossing my fingers for a PSVR 2 support announcement, as this would be amazing in VR.
Everything you could hope for in a remake. Keeping the heart, soul, & structure of the original, while using current technology to better realise its vision. It's "how you remember it in your head". This looks absolutely amazing, and I don't say that lightly. Well done lads.
It's looking fantastic! My only complaint is the over the top screen blood that appears when the lurker jumps on Isaac (6:00). I really hope that's not in the game before it ships.
Yeah i am gonna play Dead space first time i can say. I played only Dead space 2 and its great game. And i think have point to try remake i have 3070, intel core i5 9600kf and gigabyte m27q 1440p 170hz not wrote it to flex just said its make sense for me to try remake then i hope i can run it in 1440p at 144 hz at high or medium-low settings
Dead Space was already one of, if not the, most frightening games of all time. the fact that these guys actually managed to make it _more_ frightening and better....unbelievable. I hope each purchase comes with a Trauma counseling kit.
Thank you for your care and dedication to this remake. High praise to all your designers, programmers, artists, sound engineers, producers, qa, everyone.... January cannot come soon enough.
Excellent graphics, a very nice refresh of the interior and general places but always keeping the original design in mind and putting extra details where they are needed. Also the original epic and atmospheric music and sounds, with more acoustic depth. Kudos to the entire team, for respecting the iconic original game and enhancing the Dead Space experience, without changing it to something else. This looks amazing and I can't wait to get my hands on this masterpiece! Congratulations, keep up the great work! 👍
The new exploration with the intensity mechanic looks to be amazing. I am a lore buff and I am hoping the exploration plus the new story elements being added in will help facilitate a DS2 remake as well? Seeing how this one looks, one can hope right?
They seemed to have also made the necromorphs more aggressive and relentless so they probably made Isaac slightly faster to account for that change. It does lead to a more Dead Space 2 like pace rather than DS1's.
@@TheMaestro116 I mean more in the way his animation moves. Especially his hip movement looks quite weird. I don't really mind having actual faster walking speed.
This looks like an extremely faithful, 1:1 recreation with a bunch of added features like backtracking anywhere. I hope they use that to simply add secrets and reward players for going to different parts of the ship at different times. This looks really hype.
This game was one of the closest things to a perfect game in the past 15 years. When I first heard it was getting remade, I was very confused. Why take a 9.5 to a 10? Is that really worth? Turns out it is. Just beautiful.
I kinda missed Isaac's old walk cycle, the way he would subtly look around when you moved forward was really realistic and cool to me as a kid. I can see why they did sped it up though.
4:05 - Guy lying dead should not have a full health bar... just saying 😅🙂 The game looks beaaaaautiful and is giving me some amazing nostalgic vibes. Can't wait to play it the way we all imagined it - and what it really felt like at the time!
You guys have really done an amazing job Tho I wanna give one critique. In the sequence where you get attacked by one of the Lurkers 6:01 please consider toning down the blood splatter on the screen or replace it with a different effect. The whole blood on screen to show damage can be really annoying most of the times. Maybe use a vignette effect or something
I agree. Also, the blood effect on screen is also completely unnecessary. Not only do we have Isaac's health meter on the back of his RIG, but when you get hit by a Necromorph attack *you know it immediately* lol A person playing the game really doesn't need a blood splash graphic on the screen as a damage indicator. The way Isaac stumbles/falters when he is hit, as well as his shouts of pain and anguish, is more than enough to alert the player "Uh oh, I'm getting torn up right now".
I didn't think it'd be possible to surpass the bar set by the original but this team has constructed a fucking space elevator above it and are chilling at the top. Props to the team for busting ass and helping further define what a remake is
Dead Space is one of my favourite games of all time, the details of the Remake have me hyped big time, really like the additional details like the Captain turning into a Necromorph in real time, I still remember that scene behind the glass in the 2008 game, + super excited for the new optional areas to explore, January can't come soon enough 👏👏👏👏😃
Looks great, but one small feedback regarding graphics: I hope the game has an RT mode, especially for shadows from local lights. Or the local lights should have shadow casting enabled and have to be high resolution too, because so often on Isaac's suit it is visible that the geometric detail catch light but do not cast self-shadows, which gives it a very dated look.
Gotta respect Capcom for the RE remakes and showing the industry that Survival Horror can and will always be relevant. Now we got Dead Space, Alone in the Dark and Silent Hill coming back and i could't be more happy.
Honestly it all looks freaking great. The fact that you guys are going further with the scope of the game makes me hopeful that things are going smoothly.
Yeah this is looking fantastic. I especially love the choice to shut off lights or O2. What's even crazier is the thought of the Regenerator following you through the second half of the game.
I may not even be able to finish this game if that thing is more prevalent. Even in its brief appearances in the original, I was constantly freaking out, and I could see myself just being frightened out of my wits if that thing pops up more often and with less predictability. It will definitely end up being a hell of a lot scarier if they make it function more like Mr. X in RE2 Remake, or the xenomorph in Isolation.
Having played RE2's remake, I look forward to see if they'll make it less scripted and have it stalk you throughout the Ishimura; that would make it so tense.
Loving this, but one thing I’ve noticed that everyone else likely picked up on is Isaacs walk cycle being too fast, perhaps crank down the speed slightly so the movement feels more natural. Everything else is turning out remarkable, and I’m glad ideas from 2 and 3 are being taken into account with the Remake.
@@shinbakihanma2749 He's correct, I only just noticed the walk speed being faster too, in fact a lot of people have noticed it, I've seen some of the comments. But I think the walk speed can be justified because the necromorphs in this seem more aggressive so Isaacs walk speed is increased to balance this out, make us move faster because the necromorphs are more aggressive.
Please let us toggle the button/control/kinesis indicators!! They really break the immersion for a DS vet like myself... Hell, I don't even need an ammo counter. Absolutely love everything else you have done to improve this masterpiece!! Thank you!!
The game looks amazing. I love all the added details it makes the game feel so fresh while still being familiar. One thing I will point out tho is that this Isaac feels too quick, he lacks the bulk and weight that he had in the original. Overall tho this still looks absolutely gorgeous
Looks great, but I have 2 little nitpicks: I hoped that the lights on Isaac's helmet would light up the area in front of him, that's something I loved about Dead Space 3. It also irks me that in all pre-release gameplay and trailers only show the level 3 suit, I hope the other ones are still in the game.
Gotta say, I love that 'pick your poison' horror element.
Are you willing to walk around in the dark? Or race against your oxygen timer?
It reminds me a little bit of some stuff from RE series like in 3 regarding fighting Nemesis. Survival horror isn't dead yo
Really makes the whole thing more dramatic. I hope this does well and they remake the 2nd game too.
@@danielgeronimo5538 ehhhhh if enemies drop ammo like the original DS games, it's not "survival horror", it's just horror
At least surivival horror USED to mean that there were limited resources like the old RE games
@@rdowg I call it a survival horror because, well, unlike OG Dead Space, you have to make some considerations now which can affect your survival (i.e limited oxygen). Otherwise this would fall under "Action Horror".
Horror is a massive genre tree, survival is only part of it. We still have stealth horror, and psychological horror.
@@10RexTheWolf01 I'm already wanting Dead Space 2 & 3 remade.
I'm so proud of this studio for putting so much love and care into this remake. I loved the series so much. I'm glad it's coming back to life!
💪💪💪👏👏👏👏👏👏👏 Amazing
❤️
Dude Motive is awesome. Their last game, Star Wars Squadrons, they were heavily involved with the comp scene. Basically everyone that works at motive is cool on a personal level.
Yess
Yeah this is looking to be a proper remake can't wait 👍
I love the fact that it dramatically improves on the graphics without sacrificing the original art style. Not a lot of remake/remasters do that nowadays.
Practically none do honestly.
Spongebob BFBB, Destroy All Humans 1 and 2, Demon's Souls, and FF7R just to name a few.
Completely agree! I'm so impressed they essentially started from the ground up with art and assets, and still managed to maintain the look and feel of the original. Awesome job 👌👌👍👍
@@CloneLoli Well that's false information as someone has already expressed.
@@atomickaiser1934 Demon's Souls removed almost all the specific style for generic western fantasy, the others are true but that's still like a handful out of a ton more.
Being able to 'reexplore' the ship is a fantastic idea. I remember the old game being so empty as long as you remembered which directions you had already progressed through.
Wait what?? I just replayed dead space and could never travel back on the tram to old areas... you can do that now?
@@clockworkNate for the remake they're getting rid of the tram or at least not making it the main way of getting between levels, so yh! Back tracking to previous level areas will be possible :)
@@clockworkNate I mean, you do revist some old areas but you go back through different routes. You don't physically go back to old chapters.
If you ever went off the designated path back to 'old places' you would never encounter anything. The maps were kind of big because you moved so slowly.
@@totaldramagamer5521 ohhhh ok yea I thought you meant like at anytime you wanted you could travel back to the old chapter areas, I remember trying to do that before and couldn't figure out how 😄
I'm definitely getting the collector's edition for those game
You can tell when developers put care in to a project, love what you guys are doing.
nerd
@@Clipahoy Calling somebody a nerd because they know more WOW.
@Detail Forward Stop your Whining plus it's a early build
@@theyoungprod9486 this ain't an early build tho
@@jackreaper5868 it is a early build tho motive said that themselves
That element of choice in deciding where to divert power in certain areas (and how that directly impacts the gameplay) is a great touch that feels true to Isaac's engineering roots while obviously adding some extra replay incentive.
Agreed!
how does having lights on or off increase replayability? bruh just turn up your brightness
@@stinkboy8147 username fits
@@stinkboy8147 Having lights off adds the horror element of the game, why turn up your brightness? Seems like you'd rather ruin your horror vibe than enjoy the game.
Idea of being in the dark, unable to see, unable to predict your opponents adds an element of horror and cool factor to the experience, you gotta be alert at all times because you never know whats beyond the void.
Simply turning up the brightness ruins that factor, it destroys the horror element the game is meant to deliver (Obviously by choice you can turn up the brightness which I don't have anything against, not everyone prefers to walk blind but still, wouldn't you rather be scared and have fun rather than not be scared and be disappointed?)
I think 🤔 there was a chapter where it was all dark
OMG I'm losing my MIND! This looks so incredible! Callisto Protocol in December and Dead Space remake in January?! What a time to be alive!
Dies tomorrow 🙃
true man both looking amazing
Seriously!!! I can't believe I'm going to be playing both! I need 30-hour days 🤣🤣
And RE4 in march!
Time to be unalive, ain't no way I'm not getting a heart attack from shutting off the lights to reroute the power to fuel in this remake when they've actually made the darkness truly dark, space-like dark!
Now this looks like a true remake. You guys have done a phenomenal job in recreating the original.
What final fantasy 7 wasn’t a true remake??
@@o6g536 Never played any of the Final Fantasy games so I didn't know. I was more directing towards The Last Of Us Part 1 which felt more like a remaster than a remake. No new content, voice acting, soundtracks, gameplay all are same.
While Dead Space Remake has all new voice acting, new side areas added, graphics greatly improved etc.
Mafia 1: Definitive edition is the definition of a proper remake. It makes this remake look like poop my man, especially when the price on release of Mafia was £35. As opposed too the Dead Space remake that will be selling for £50 PC and £70 consoles
@@WunnSEN just beat mafia definitive on classic recently and that probably one of the best games i ever played. (Never played the OGs)
If only they did that with battlefront
The nostalgia hits pretty hard when you see the side by side comparisons. It just overall looks amazing, especially the creepy atmosphere.
It's also cool and weird to think that Gunner Wright was asked to come back and voice Isaac just because you were so used to him being silent. I loved him in 2 and 3 so that is a big W for me.
Dead Space 3 sucked.
I'm so glad that they put the old footage next to the new one. I saw the new stuff and thought "That doesn't look a whole lot better than the old one." Then they put up the old one and I was absolutely blown away. This remake looks amazing! I can't wait to play it.
It’s funny how the mind remembers how games used to look.
Love how the video transitions between different sections using small clips of intense moments instead of just cutting to next section!
Yep. Genius method of cuts
These guys are definitley big fans of this series.
the fact that everything is one map and that you can go back and have different experiences is absolutely brilliant I can't wait
That's kind of how the resident evil remakes do it
I really love how locations can change if you revisit them, in the original game everything was set, how many enemies you encounter and where, when and where they jump in front of you, etc.
Fixed enemy locations etc is pretty the standard through most of gaming history not even just the og. But indeed, I think this may work extra-well for a horror game
what they're saying kinda reminds me of the AI Director in Left 4 Dead, that can change what enemies and items spawn and even map geometry based on the team's progress through the map.
I mean I feel like that was the intention for the game, your always near a vent even if it never gets used as a spawn.
The "quarantine" sections of the OG had its charms, but once you look deeper into it, you'll the see gamey side, which can break the notion of "unsafe at all times".
Breathtaking. Literally, if you'd disabled life-support in the walkthrough. I'm all in. I've finished the games, read the novels, watched the movies. One of the few games I've ever preordered. This is gonna be epic. Eagerly waiting to return to the Ishimura.
This is hands down one of my favorite franchises and the fact they remade this game to be this beautiful deserves all the praise 👏
Don't you mean Altman be praised?
I do hope this game does well, been wanting this franchise back from the dead for years, and hope your team gets to tackle DS2 and DS3 retrospectively.
This was a franchise that deserved better treatment and a proper ending, here's hoping you guys get to do it justice.
And if they do remake DS3, I hope they remove the co-op and make it single player, otherwise it won't be a horror game because players wouldn't be scared if they play with someone else to accompany them.
Definitely DS2
Ds2 and DS3 remakes would be nice but I think it would be better if they would progress the franchise forward with a DS4 sequel next
@satirical mixed kid True true still coop should be removed. I mean I'd get more scared if was watching a horror movie alone with no one in the house. If I'm watching it together with someone, I wouldn't be as immersed as when I watch it all alone. They should make the game scarier too indeed
@@twinkletoes6442 I'll throw my two cents into the ring here, I have more fondness for DS3's coop than the rest of the game, bar the awakened DLC, the fact that in certain side missions the player controlling Carter saw completely different things to Isaac due to the whole dementia kicking in. Then in Awakened both characters go at it in a dementia infused delirium at the end of the expansion really set the tone.
Sure coop is inherently less "scary", but by that point the game was relying on jumpscares rather than tension. I feel that Motive if given the chance could make DS3's coop work wonders. But thats only if this does well, and they get the green light to press on into 2.
Just gut the crappy microtransactions, slot in the classic gun setup, make ammo and health harder to find, and focus on the ambience. Coop could easily add the experience overall, just dont have the BS coop only missions, that really screwed over single player guys.
The amount of care and love that the team has put into this remake is just incredible. As a veteran of the original games, particularly the first one, I’m so pumped to play this masterpiece all over again. These enhancements look phenomenal. Incredibly excited for January!
So u must be glad that EA kicked the original creator off his own game too...
@@chewcab8008 You do realize that I was calling the original game a masterpiece, right?
@@chaikagaz How many times are y'all gonna use that strawman?
@@chewcab8008 Also, the team that develops the game has no say in the price of the game. The time they spend away from their family and friends is still real. Find a new slant.
@@chewcab8008 this is an entire remake from the ground up…def worth the money
THIS is how you do a remake!
@Syed Nadir Shah Rashdi 1 dude lol
@Syed Nadir Shah Rashdi this sentence makes zero sense 😂😅
@Syed Nadir Shah Rashdi 😂😂
@Syed Nadir Shah Rashdi 🤦it's 1
Resident evil 2 and FF7 are remakes
This is more like the OG game with much better graphics and some added stuff
Zero-G animation transitions are choppy, other than that, this looks absolutely amazing. They went beyond what we expected from this remake 🔥
The fact that zero gravity travel has been implemented from Ds2 just shows the insane amount of level redesign. It’s a significant amount of change. They truly have rebuilt the entire game, not just made the original pretty, I’m honestly blown away. I’m also astonished that the developers and us just got robbed of the final entry that DS3 set up.
was there supposed to be DS4? I don't think I've heard anything about that and DS3 ends... pretty definitively if nothing else.
The people that dedicated themselves to creating Dead Space from nothing got forced to make something they didnt want to and then closed when it didnt succeed well enough. Just like Ensemble games with Age of Empires/Halo Wars and many many other. Then the people who lost their jobs get to watch EA go "Oh I guess people really did like DS" and revive the series. Essentially stealing someones job and creation from them. The game looks great but its hard to be happy about it.
@@He11Jumper the DS3 epilogue DLC kind of gave a sequel set up against more Moon Monsters but since Visceral Games got shut down after EA made them make a freaking Battlefield game, which wasn't their forte. So DS4 never got explored and the story of Dead Space more or less ended with Issac coming to his doom by flying into a surprise swarm of moons.
@@icards7986 yeah, I know, that's what I mean: that didn't feel like "ehrnahgerd what's gun happen next" sequel bait.
that felt more like a "oops, too bad, everything we did is for nothing because the Brethren Moons are here" ending (and not a cliffhanger.)
@@Appreciation-Community The new developers clearly show a lot of passion for Dead Space. It would be much worse if this was a simple cash grab.
I do like the idea of not having to return to the tram and it acting as the start and stop for segments.
But also the tram is iconic AF
The tram isn't iconic, but is instead one of the signature aspects of the series.
Well the Tram is still in the game and usable, just not immediately usable.
It's gonna be so weird not needing to use it.
@@kosmosfan01 Agreed it but does leave room for expanded exploration, especially since this remake will be making the ishimura more 'explorable' than it was before.
@@horrorpleb249 Oh yeah. That's gonna make for quite the experience for someone that has played the game before. The hanger section in the video was quite tell of how much will be added as all I remember in that area is the bottom section when you're trying to get the marker on the ship to return it to Aegis VII and there wasn't much down there except the rails. The ship is basically the main character so more exploration is a plus, especially with the intensity director feature which could keep you on your toes.
Can't wait to see the new death animations, because if one thing dead space is known for is how nightmarish Isaac's deaths can be.
@@r1g0r_m0rt1s was thinking the same thing! Imagine what else they haven't shown us.
I was looking forward to seeing a sneak peek at Isaac's new terrified screams too, but guess we'll have to wait lol
I for one want to see the new Infector animation. I want to see Isaac turn into a necromorph.
I will admit I’ve had high skepticism on this remake. After so many flood and fails under EAs wing it’s hard to get excited for anything they do. But all the gameplay and everything they’ve shown for this I can finally say I feel truly excited for this game. Can’t wait for this launch and I hope this series returns for a proper finale
Absolutely amazing! Only a personal gripe I have, that I will ultimately get over, is Isaac's movement. I actually enjoyed his sluggish heavy footfalls and methodical looking around. To me you felt the weight of his engineer suit, and his slow but determined pace through the halls of hell was ostensibly more real. The new pace moves with an urgency that I can still get behind, albeit feeling strange at the moment.
I totally agree. This is the first thing i noticed too. In the original, he would walk so slow and look around a lot, which built up the tension. Here it's almost like he's on some game show where he's running to hit all the right buttons on time. There's the dread vs the urgency, and i believe I'd go with the dread from the original.
In fact did you notice his walk? There's a sort of a limp to it
100%
I’m happy we’ll be able to move a bit a faster
Yeah and the aiming, in the og Isaac held the plasma cutter one handed when you were stationary and it looked cool as hell in my opinion.
@@finnish_hunter This may not be the final animation. Things like fine tuning of animations can happen quite late on in development.
I think I may have even read somewhere that Motive said some stuff seen in this video wasn’t final, like animations.
I wish they kept Isaac looking over his shoulder when idle or walking around. Much better atmosphere of him being fearful and cautious than him just eyes front the whole time. It feels more like Isaac in dead space 2 and 3 than one
he is moving too fast to and lacks the suit's weight which you naturally felt in 1 and 2.
Dead Space is one of the few 2008 games that was ahead of its time
its*
dead space necromorphes have amazing AI , along with alien isolation , id say the best , they will dodge your cutters and sneak through vents
I'm so sick of the comment "it was ahead of it's time".
@@smoker5989 its tru tho
@@smoker5989 In what other game, in whatever genre, where headshots are useless and requires you to cut off enemy limbs? or the character not using actual guns but mining tools instead? or the HUD and UI being entirely in-game? exactly none.
Absolutely floored by how much care was put into this project. You guys clearly understand the source material and have a strong love for the game. Seriously appreciate the work and passion you guys have put in
This looks... Absolutely impeccable. I cannot properly express how excited I am for this, and how glad I am that such a talented studio is working on it. It shows.
Wow, I've never seen so much detail and grandeur added in a remake version of a game. This is just epic. Other games just do some upscaling and textures, this is a phenomenal, reimagined world with the intensity cranked up and the ship looks huge appropriate to the feeling it should create.
Laughs in RE2 Remake.
@@wasiolka1121Well it's just on par with Re2 Re level of care and wanting to add more to the game as well.
I love how it's a reimagining rather than a remaster. Captures the look and feel of the original while still looking fresh
Frame for frame it looks like a reskin. Something new would be preferable. Why should anybody pay full price for a game they already own?
From a die hard dedicated fan since 2008, this is breathtaking and beautiful. Thank you for giving new life to this masterpiece
Abseloutly
Ur breathtaking
Now this is a true remake. Original vibe intact but feels so fresh, unlike most remakes nowadays.
I love how all of the gameplay changes seem to expand on the original without taking anything away!
I love that they are staying so close to the original with sounds, art, feeling,.. this dark utilitarian ship is well engrained in my memories😂 cant wait to explore it again
Just watched Easy Allies' preview about this, where Huber went ecstatic and enthusiastic about the game, and now I come back here again to re-watch this presentation. It's amazing how so many new things are added, not just the visuals, but also tangible gameplay elements, new dialogues and new cutscenes. This is a labour of love!
The Ishimura, bigger than ever and fully explorable each chapter? Now _that_ is amazing. Other details I love:
The animations and models are better than I could've imagined. I love that you've retained a lot of the original style while still adding new details.
I see the centrifuge is now two layers. I do wonder how that, and other size increases, will tie into gameplay.
That model of a tentacle that we got a glimpse of is terrifying, and I can't wait to see it in-game! I do wonder what you've done to the death animations for them, if they still fade away or if they retreat differently. It truly looks like it could grab you and crush you without stopping, or slice right through armor.
The necromorphs themselves have such detail! I was hoping for just some updates to visuals where the dismemberment is involved, but you've also added deteriorating segments of their skin and flesh when shot, allowing for their health to be visually determined, which is amazing and so much more than I expected. I wonder if we'll see some damaged in equipment or from their previous fights who still come at us, further changing what targets to prioritize in each encounter?
If I had to be really picky, I'd say Isaac still feels a little stiff like it's 2008, would be nice if he had some animated inertia to him when he spins/turns/moves while aiming or in zero G but honestly, it won't kill the experience at all with so many more amazing additions added to the gameplay
@@dignusdingus3709 I can agree with that. I don't know if the movement controls for flight have drift to them, but that might be something that makes you really feel like you're wearing a thick metal suit to protect against impacts and cutting and so forth. Though that same suit might itself be what keeps him so stiff - I can't imagine that much material is easy to bend out of shape, unless you really try at it.
So the animations you could have imagined for the remake are visibly worse and jankier than the animations in dead space 1 and 2?
@@dignusdingus3709 it would be nice if one can choose between light or heavy armor. So that you can move faster with light amor but can take fewer hits and vice versa.
@@nicolo2867 Nah, I'd rather the gameplay be specially tailored around set movement speeds and the upgrade system already in place. Your idea just sort of just complicates it. If you really want something like that that, you can try to play the entire game without upgrading Isaac's suit to challenge yourself
Love the little details like keeping the sound affects for picking up items and completing objectives.
I love how it looks like! The only "but" I will add is the Isaac's movement. Heres Isaacs looks like is running insteed of walk. In the original, when he moves, he look arround checking no one follow him, walking with fear, quiet slow. He had fear in his walking, and, with the stomp. I think you made it so fast. I think adding more frames when he rise his leg, could make it slower. To feel the weight of his boots. The effort he has to do to defend himself.
This is super true, I noticed that too, it feels like he is running and with more confidence, exactly the oppossite of the original and I really don't like it, it lost all suspense and the weight on his footsteps, and looks a little but clunky too. It surprises me how the put attention to every detail except for that...
I disagree. First because you're nitpicking and second because his walking looks fine, he moves fast but he's not going around a park, he's not having a field trip. He's skittish and makes small but fast steps. He wants to get where he needs to without loitering around corridors infested with necromorphs
Isaac's animations look a bit stiff compared fo the original for sure.
@@beziik2357 I disagree. First because you’re wrong and second because his walking doesn’t look fine. He’s not at the park, he’s on a space ship infested with necromorphs, Isaac moves slowly and carefully in the first game because he doesn’t know what’s around the next corner. His slow walking also built tension for what could be next. Isaac wants to get where he needs to without being loud and stupidly rushing in.
@@beziik2357 I see your point. And you're right. But I'm no nitpicking. Is visual language for a 3PS, is necesary. Maybe I just stuck with old game (cuz 10 years of playing it isn't so easy to remove xd)
Not gonna lie... got chills watching! this is amazing, honestly seeing how you guys built off of what Glen and his team from Visreal did and then taking it and applying new and current mechanics and really making this a next gen game is great. Well done. Really look forward to playing through this again, even if the thought of it just gave me chills down my spine thinking about it!
Huge round of applause to the Motive team - this looks absolutely phenomenal, and a LOT scarier!
This team has that fire burning in them that not many have. I so proud of this team. The love and passion that they pore into this game is outstanding.
Dead Space has always left an impression ever since first seeing the commercials on TV back in the day! I love Dead Space and wish it much future success!
I remember this 😍
ua-cam.com/video/u5f5tOmMkLk/v-deo.html
It certainly looks impressive.
I hope now that technology and social media presence is bigger than it ever was when this game was released will bring a wider audience and newcomers to this franchise hopefully igniting a comeback for the dead space franchise
This looks FANTASTIC!! 😆 I guess my only concern is the walk speed? It looked like whoever played was sprinting almost the whole time. Really cool how you put in a choice for that section whether to have the lights or oxygen on instead! Thank you for showing more in depth gameplay, all in all I'm very much looking forward to this, you guys have done stellar work 😊
Yeah the walk speed was really fast, I hope it's not like that in the full release tbh
Yap, I just commented the same, Isaak's walking pace is too fast. It takes away from the tension which is present throughout the whole original game and of which the game lives
The walk pace looks the same as the original, you can see it in the side by side at the very beginning.
@@MGMan37 We’ve all watched it, he slows down to match the pace of the original, if you go and watch the speed Isaac walks in the original you’ll see how much faster he is in this one
@@MGMan37 And actually everyone who played the original game, doesn't need a comparison at all, I immediately noticed the difference in the pace, without watching the comparison video. That's how people get fooled nowadays, you can't trust and rely on such things only, you must have experienced the og game, and if you have, then you just got fooled by the video
This actually stokes hope in me for this. The effort, attention to detail and the love for the source material whilst adding new elements is definitely on display here.
Looks fantastic, 'bout the only complaint I have is Isaac's walk speed though. The original's slower movement aided tension, and also reflected how heavy Isaac's suit was.
Looks amazing! I really like the expanded puzzles and decisions you've added and the seamless nature of DS2 making its way into DS1 is going to be so fun!
its so beautiful! As someone who played the original and pretty much 100% each of the games (yes even 3 on pretty much all platforms) I can see the love the game got and the team behind it is just amazing, cant wait to jump back in again!
I don't see why 3 got so much hate. Once I realized it wasn't going to be a clone copy of 1 and 2, I ended up having a lot of fun with it. Heck, there's a decent chance it's my favorite game in the trilogy.
@@michaelglinski3809 me and my roommate have been playing coop for his first playthrough the past few days, I agree it’s still a really fun game
Wow I'm really impressed with how Dead Space Remake is turning out to be. Great job team!
2:25 that lighting sequence is gonna be an anxiety nightmare! The only light you get is from your firearms. This game is gonna be amazing!!!
"We don't have to rely on the tram to get between sectors"
The tram loading section was brilliant. I loved the terrifying screeching noise it made.
One small thing, in dead space 2 and 3 Isaac's helmet lights acted as somewhat of a flashlight in the dark. I am hoping you add this near feature in the remake since I did not see it in the gameplay.
or maybe we only get a flashlight attachment for the guns and that’s it 😬
I like it this way too honestly. It means you have to aim your weapon to get light which keeps everything dark otherwise, adding to the atmosphere.
Oh that was such a great detail tho. I loved that
maybe if you get a better suit, it would really help to control how much tension and atmosfere you have.
This looks to be one of the best remakes I've seen! Thank you for bringing back this series!
Edit: After watching GameSpot footage I have to say that it already looks way better for some reason
Feel like he is walking slightly too fast mb it is just me but it feels like rushing through the rooms instead of walking slower and taking in the atmosphere. I hope they lower the walking speed across the board. I think the animations are okay so far but the game is not entirely finished anyway so idk we will see. Otherwise looks absolutely insane cannot wait
the care taken to listen to community feedback and stick to the original while still making it look and feel brand new is incredible. a remake done correctly in every way
This looks fantastic. I can't wait to experience this classic game again. I'm still crossing my fingers for a PSVR 2 support announcement, as this would be amazing in VR.
Everything you could hope for in a remake. Keeping the heart, soul, & structure of the original, while using current technology to better realise its vision. It's "how you remember it in your head". This looks absolutely amazing, and I don't say that lightly. Well done lads.
It's looking fantastic! My only complaint is the over the top screen blood that appears when the lurker jumps on Isaac (6:00). I really hope that's not in the game before it ships.
We can probably disable it in the settings. Hopefully.
I really really dislike that screen blood splatter effect. But it’s so crude that I suspect and certainly hope it is a placeholder effect.
I envy anyone who is going to experience Dead Space for the first time when this releases. I'm very excited to play the remake!
Yeah i am gonna play Dead space first time i can say. I played only Dead space 2 and its great game. And i think have point to try remake i have 3070, intel core i5 9600kf and gigabyte m27q 1440p 170hz not wrote it to flex just said its make sense for me to try remake then i hope i can run it in 1440p at 144 hz at high or medium-low settings
Meeeeeeee✅
Dead Space was already one of, if not the, most frightening games of all time. the fact that these guys actually managed to make it _more_ frightening and better....unbelievable. I hope each purchase comes with a Trauma counseling kit.
Thank you for your care and dedication to this remake. High praise to all your designers, programmers, artists, sound engineers, producers, qa, everyone.... January cannot come soon enough.
Excellent graphics, a very nice refresh of the interior and general places but always keeping the original design in mind and putting extra details where they are needed. Also the original epic and atmospheric music and sounds, with more acoustic depth. Kudos to the entire team, for respecting the iconic original game and enhancing the Dead Space experience, without changing it to something else. This looks amazing and I can't wait to get my hands on this masterpiece! Congratulations, keep up the great work! 👍
The new exploration with the intensity mechanic looks to be amazing. I am a lore buff and I am hoping the exploration plus the new story elements being added in will help facilitate a DS2 remake as well? Seeing how this one looks, one can hope right?
Looks gorgeous but the walk animation seems weirdly fast. Other than that this makes a great impression.
They seemed to have also made the necromorphs more aggressive and relentless so they probably made Isaac slightly faster to account for that change. It does lead to a more Dead Space 2 like pace rather than DS1's.
@@TheMaestro116 I mean more in the way his animation moves. Especially his hip movement looks quite weird. I don't really mind having actual faster walking speed.
This looks like an extremely faithful, 1:1 recreation with a bunch of added features like backtracking anywhere. I hope they use that to simply add secrets and reward players for going to different parts of the ship at different times. This looks really hype.
I like that when Isaac is in space there is no sound when he uses his weapons
the fact they'll be a remake of this game makes me wanna replay it that's so awesome thank you guys
This game was one of the closest things to a perfect game in the past 15 years. When I first heard it was getting remade, I was very confused. Why take a 9.5 to a 10? Is that really worth? Turns out it is. Just beautiful.
I'm so glad they've been so loyal to the original 🥰 Even the noises and sound effects are SO nostalgic 😭 I can't wait for this awesome remake!
So glad to see Gunner Wright back to his best you can tell he was born for this role as Isaac
The way Isaac walks is equally terrifying as the game.
THIS is how all of the studios have to make a remake. Masterpiece👏👏👏
I'm very impressed how detailed this game is. Imagine how many hours everyone worked on this.
definitely at least 3 hours I’d say
I kinda missed Isaac's old walk cycle, the way he would subtly look around when you moved forward was really realistic and cool to me as a kid. I can see why they did sped it up though.
2:19 that is what this game needs and they delivered
i do hope they allow the classic aiming with the lasers
This remake looks absolutely incredible, the care and attention to detail really shines through. Can't wait to get hands on
4:05 - Guy lying dead should not have a full health bar... just saying 😅🙂 The game looks beaaaaautiful and is giving me some amazing nostalgic vibes. Can't wait to play it the way we all imagined it - and what it really felt like at the time!
Why hes doing peter griffins pose
You guys have really done an amazing job
Tho I wanna give one critique. In the sequence where you get attacked by one of the Lurkers 6:01 please consider toning down the blood splatter on the screen or replace it with a different effect. The whole blood on screen to show damage can be really annoying most of the times. Maybe use a vignette effect or something
I agree. Also, the blood effect on screen is also completely unnecessary. Not only do we have Isaac's health meter on the back of his RIG, but when you get hit by a Necromorph attack *you know it immediately* lol
A person playing the game really doesn't need a blood splash graphic on the screen as a damage indicator. The way Isaac stumbles/falters when he is hit, as well as his shouts of pain and anguish, is more than enough to alert the player "Uh oh, I'm getting torn up right now".
Splashing on screen would work more on Ps vr 2 more better specifically the distance from enemies
I like that it isn't just a remake with updated pictures. Adding to new situations and ways to handle previous encounters is awesome.
I didn't think it'd be possible to surpass the bar set by the original but this team has constructed a fucking space elevator above it and are chilling at the top. Props to the team for busting ass and helping further define what a remake is
Man... This game will be fantastic! Congratulations to Motive Studios, you guys are doing a excellent job with this remake.
=D
Dead Space is one of my favourite games of all time, the details of the Remake have me hyped big time, really like the additional details like the Captain turning into a Necromorph in real time, I still remember that scene behind the glass in the 2008 game, + super excited for the new optional areas to explore, January can't come soon enough 👏👏👏👏😃
Looks great, but one small feedback regarding graphics: I hope the game has an RT mode, especially for shadows from local lights. Or the local lights should have shadow casting enabled and have to be high resolution too, because so often on Isaac's suit it is visible that the geometric detail catch light but do not cast self-shadows, which gives it a very dated look.
According to the Game's Xbox Store page, it will have ray tracing
Gotta respect Capcom for the RE remakes and showing the industry that Survival Horror can and will always be relevant. Now we got Dead Space, Alone in the Dark and Silent Hill coming back and i could't be more happy.
Hey anyone else noticed that at 5:59 Isaac looked at the lurker ? Niiiice
This is probably the most unique take on open world that I have ever seen.
The Intensity Director is going to be a total game changer and I suspect will be what makes for the greatest improvement over the original.
6:05 I REALLY hope theres a setting to get that awful blood texture off when taking damage. I dont need that.
Honestly it all looks freaking great. The fact that you guys are going further with the scope of the game makes me hopeful that things are going smoothly.
This looks great! I also just want to say that I love how Issac is vocal this time around, I’ve never been a fan of silent protagonists.
The lighting and shadows are stunning
Yeah this is looking fantastic. I especially love the choice to shut off lights or O2. What's even crazier is the thought of the Regenerator following you through the second half of the game.
I may not even be able to finish this game if that thing is more prevalent. Even in its brief appearances in the original, I was constantly freaking out, and I could see myself just being frightened out of my wits if that thing pops up more often and with less predictability. It will definitely end up being a hell of a lot scarier if they make it function more like Mr. X in RE2 Remake, or the xenomorph in Isolation.
Having played RE2's remake, I look forward to see if they'll make it less scripted and have it stalk you throughout the Ishimura; that would make it so tense.
Loving this, but one thing I’ve noticed that everyone else likely picked up on is Isaacs walk cycle being too fast, perhaps crank down the speed slightly so the movement feels more natural.
Everything else is turning out remarkable, and I’m glad ideas from 2 and 3 are being taken into account with the Remake.
Yeah, no one should listen to you. Isaac's walking speed is just fine as is.
@@shinbakihanma2749 He's correct, I only just noticed the walk speed being faster too, in fact a lot of people have noticed it, I've seen some of the comments.
But I think the walk speed can be justified because the necromorphs in this seem more aggressive so Isaacs walk speed is increased to balance this out, make us move faster because the necromorphs are more aggressive.
Everything is perfect, the only flaw is when Isaac watches his team's deaths without showing any fear reaction.🤨
Please let us toggle the button/control/kinesis indicators!! They really break the immersion for a DS vet like myself... Hell, I don't even need an ammo counter. Absolutely love everything else you have done to improve this masterpiece!! Thank you!!
I am so happy this game got a remake, and I am so glad you guys did it more than justice
The game looks amazing. I love all the added details it makes the game feel so fresh while still being familiar. One thing I will point out tho is that this Isaac feels too quick, he lacks the bulk and weight that he had in the original. Overall tho this still looks absolutely gorgeous
I just finished replaying the first deadspace. I normally don't even like playing video games these days, but this game is truly a masterpiece.
Looks great, but I have 2 little nitpicks:
I hoped that the lights on Isaac's helmet would light up the area in front of him, that's something I loved about Dead Space 3.
It also irks me that in all pre-release gameplay and trailers only show the level 3 suit, I hope the other ones are still in the game.
This is the definition of remastering a game. Very well done.