Why is There Just 1 Flashback Card in Phyrexia: All Will Be One? | MTG Magic: The Gathering Mechanic

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  • Опубліковано 2 жов 2024
  • Thanks for watching Good Morning Magic! If you enjoyed the episode, it'd mean a lot to me if you subscribed: it only takes one click, and helps grow the channel.
    --------------------
    Let me fill you in on a big change coming to Magic!
    Have a question? Post a comment! You can also catch me, Gavin Verhey, on the rest of the internet at:
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    Thumbnail background art is Atraxa, Grand Unifier from Phyrexia: All Will Be One by Marta Nael.
    #magicthegathering #gamedesign #mtgphyrexia

КОМЕНТАРІ • 603

  • @Isona_Isano
    @Isona_Isano Рік тому +167

    3:56 the fact that a prominent Magic designer is using Scryfall really says something about how useful Gatherer actually is 😅

    • @joelhaggis5054
      @joelhaggis5054 Рік тому +6

      Gather is like Alchemy. It exists, but no one likes it.

    • @josephwodarczyk977
      @josephwodarczyk977 Рік тому +3

      Wotc occasionally sends the scryfall developers a bunch of free magic stuff, because they're very aware of how much better it is.

  • @gabrielamaro1470
    @gabrielamaro1470 Рік тому +529

    This is a great idea. I always thought it was silly to avoid shorthand names for mechanics if it wasn’t a primary mechanic of the set

    • @williamsimkulet7832
      @williamsimkulet7832 Рік тому +2

      Does this card need to exist though? If Flashback is a good fit for the set, why isn't there a cycle of flashback cards?
      Frankly, "corrupted" is a crappy mechanic; imagine if the set was full of Flashback cards where the cost was "remove N poison counters from an opponent"; now we have returning mechanic done in a new way; rather than a full text box for a KO Call of the Herd.

    • @simonteesdale9752
      @simonteesdale9752 Рік тому +24

      @@williamsimkulet7832 Corrupted is primarily to make limited work with narrow applications in constructed.
      It incentivizes slowly poisoning your opponent without going all-in on winning with poison and gives toxic creatures a use in decks that don't want to kill with poison.

    • @jacobd1984
      @jacobd1984 Рік тому +4

      It depends on your relationship to the game. For you and me it might be fine because we already know what the words means. But for newer players, it may mean another mechanic to learn early on. Not a problem individually, but can add up. Nothing comes without some level of mental “cost”. I’m glad to see them “testing the waters” these days though on how much they can safely shorthand.

    • @williamsimkulet7832
      @williamsimkulet7832 Рік тому +2

      @@jacobd1984 The problem is that there's no need to "test the waters"; Magic is 30+ years old and has gotten along just fine w/o nested keywords like this, let alone as one-shots. I'd love a cycle of flashback cards; frankly Flashback is a better mechanic than every other mechanic in this set. But these dipshits said "Let's do Corrupted - Flashback, because I came up with Corrupted so I like this mechanic."

    • @williamsimkulet7832
      @williamsimkulet7832 Рік тому +1

      @@simonteesdale9752 WOTC is batting 50% with 2022 limited formats, so I'm not going to trust them that "corrupted" is balanced for limited.
      Frankly, I like the idea of a mechanic that rewards you for poisoning your opponent... but blocks of pointless text on (C)s and (U)s isn't it.
      Why not "Sycophant (When this creature attacks, it gets +X/+X, where X equals the number of poison counters defending player has.)"
      It's simple, rewards you for poisoning w/o "fatal poisoning", and is easy enough to put on all sorts of equipment and french vanilla creatures.
      And, again, I cam up with it in 30 seconds. Give me a budget and 2 years and you won't see hot garbage like this.

  • @Joshimuz
    @Joshimuz Рік тому +322

    As a new-er player myself who's dyslexic, I find keywords waaaaay better to read than long card text, even if I don't know what the keyword is, learning it and remembering it is a much more enjoyable experience for me than trying to get through a ton of card text on a card my opponent played upside down from my perspective on the other side of the table!

    • @KingBobXVI
      @KingBobXVI Рік тому +19

      Even without dyslexia, it can be annoying to parse just because internally it might _sound_ like something you already know, but you still have to read through the card anyway in case there's some small difference - like how [Vines of Vastwood] doesn't give a creature hexproof, but makes it so it "can't be targeted by your opponents' spells or abilities" which _IS_ functionally different... if you cast it on an opponent's creature. And because subtle differences like that exist, you have to play "spot the difference" every time and make sure there isn't some underlying specific reason the keyword wasn't used.

    • @altosforteaquax5083
      @altosforteaquax5083 Рік тому

      It's almost like that was the point.

    • @KingBobXVI
      @KingBobXVI Рік тому

      @@altosforteaquax5083 - I feel like in saying that you're missing my point, lol.

    • @altosforteaquax5083
      @altosforteaquax5083 Рік тому

      @@KingBobXVI Could be. I read op's comment not yours.

    • @luckybones8749
      @luckybones8749 Рік тому

      I feel bad for you because this is the absolute worst time in history to start playing this game

  • @Yunas_Jet
    @Yunas_Jet Рік тому +161

    I love this. This is one of the best changes I think I've seen during my time playing this game, and my only disappointment is that you're *not* going back and erattaing old cards to work with them if their text is /exactly/ matching one of these mechanics :P

    • @poogly123
      @poogly123 Рік тому +1

      While I doubt it’s true outside Arena, I’ve noticed that Consider now says “Surveil 1” and works with other Surveil cards.

    • @Yunas_Jet
      @Yunas_Jet Рік тому +4

      @@poogly123 oh no that is true outside arena - they did a big thing where they erattad the oracle text of every old card that exactly surveiled or had a landfall ability to have surveil/landfall! I just wish they'd do that with every keyword they're now making deciduous

    • @Hedgemonkey5
      @Hedgemonkey5 Рік тому +4

      @@Yunas_Jet They could do with making a set dedicated to updating these cards, like a Jumpstart or Masters. Not that this would be the primary goal of the set, but to try to include as many of them as possible so that the updated printings are available for those who want them

  • @Darkogazza
    @Darkogazza Рік тому +68

    Really happy to see WotC has come around on one-off mechanics and being more generous with deciduous mechanics. The most problematic type of complexity on cards I think comes from raw word count, especially on cards like the Deans from Strixhaven or Questing Beast, and not from one-off keywords being reused (even with reminder text).

    • @_Ve_98
      @_Ve_98 Рік тому +4

      I honestly think that the worst kid of complexity is interacting with too many systems at once. Even with keywords Questing Beast would be extremely bloated just because of how many things it does at the same time.
      But even then I cannot think of a reason why having a more streamlined explanation of its abilities would hurt.

    • @MrReckless1978
      @MrReckless1978 Рік тому

      @@_Ve_98 it's because they cannot come up with anything new

  • @Toradoshi12
    @Toradoshi12 Рік тому +177

    Landfall better be on that list it's such a simple mechanic with a large amount of reminder text that it would remove the cognitive load of reading new cards.

    • @Blacklodge_Willy
      @Blacklodge_Willy Рік тому +12

      I believe it has been confirmed

    • @champcabrera
      @champcabrera Рік тому +34

      Landfall has already been implemented. Same time as the surveil errata

    • @jacobd1984
      @jacobd1984 Рік тому +9

      For the time being, I wonder if Mechanic (reminder text) would be the best approach. Saves time if you only need the name, but gives you the text if you don’t know what the word means.

    • @Arvensa
      @Arvensa Рік тому +42

      Landfall is also an *ability word* , and not a *keyword* . It has no *reminder text* ; it requires the *rules text* to appear on each card in order to function.
      The italicized word and dash syntax "Landfall -- " has no rules meaning, and exists only to shorthand the effect as a signal for parsing aid.

    • @nik700
      @nik700 Рік тому +7

      Agreed, but landfall cards are always wordy. It's not like Rampaging Baloths says "Landfall - Make a 4/4 beast". Adding landfall to Tatyova for example would make it wordier, but makes sense

  • @grafikpapst
    @grafikpapst Рік тому +33

    I actually think this is a great idea and I think this really helps the readabillity of cards in the future. I mean, at the end of the day thats what keywords are for - they are meant to simpify the writing on the cards so that complex rules can be broken down to only a word.

  • @Metallix87
    @Metallix87 Рік тому +67

    I think the old cards should definitely be updated.

  • @imrahil_327
    @imrahil_327 Рік тому +26

    I am excited by both this change and more episodes of GMM....perhaps I have Affinity for Gavin?

    • @GoodMorningMagic
      @GoodMorningMagic  Рік тому +17

      Now that's an affinity I can definitely get behind!

  • @JustABrokenToy
    @JustABrokenToy Рік тому +26

    I was surprised to see one Battle Cry card in the set, but now it makes sense (also following the Surveil change in BRO)! I love this decision from a designer's perspective, as now you can sprinkle an old mechanic into a set as necessary. Thanks Aaron!
    Modern Horizons 1 and 2 were enjoyable because of all the callback mechanics, even though some appeared on just 1 card. I can understand you don't want standard sets to become that bloated with mechanics, but as mentioned it can help players understand the game better by using the same keywords more consistently.

    • @ApoEdvarg
      @ApoEdvarg Рік тому

      Is battlecry in the standard set or in the commander decks?

    • @JustABrokenToy
      @JustABrokenToy Рік тому +2

      @@ApoEdvarg Main set, surprisingly! Ria Ivor, Bane of Bladehold referencing Hero of Bladehold from Mirrodin Beseiged which is a neat callback

  • @wadprime
    @wadprime Рік тому +19

    I'm really happy about all this, BUT the one sore point is the lack of errata for older wordings. Like you said (and I've been saying for years and years at this point), the world is different and looking up cards is so SO much easier these days. Depriving players of synergies that are staring them right in the face seems absolutely ridiculous to me. I'm not saying everything should be errata'ed, some cards would definitely behave in unexpected ways, but the whole "cards need to work exactly as printed" has LONG since been invalid. The planeswalker damage redirection changes, companion changes, even little changes like Ajani's Pridemate no longer being a "may" ability. They all invalidated what was written on cards but made the game better and more cohesive. After all these changes big and small just over the past few years I find it incredibly frustrating that THIS is the hill R&D seems insistent to die on. If confusing newer players really is the primary concern, why be so stubborn about the consolidation and reduction of words?

    • @nemo1342
      @nemo1342 Рік тому

      I have to say that as I was watching the video, this was definitely what I expected them to say. However, taking a step back, I'm not surprised, and maybe even glad that they haven't done this. Erratas are so confusing, and potentially a real pain point for new players. In a world where the main entry point into constructed Magic is 100-card singleton in an eternal format, I think it's important to reduce pain points for new players as much as possible.

  • @jbigs65
    @jbigs65 Рік тому +14

    I like this deciduous mechanics change! Affinity and Flashback have EVOCATIVE names that just feel right to see on cards.

  • @Polkaknot
    @Polkaknot Рік тому +107

    I love that you chose to call this Deciduous. Makes perfect sense and cements Forest to be the strongest card

    • @riolufistofmight
      @riolufistofmight Рік тому +22

      Deciduous already existed in MTG design terminology, they're just expanding it to include 1 ofs, instead of "bring back the mechanic for a whole set, every once in a while"

  • @Living_End
    @Living_End Рік тому +31

    I hope we can get old cards like emry updated to say affinity for x when it eventually gets reprinted. I think slowly making these changes would be awesome.

    • @williamsimkulet7832
      @williamsimkulet7832 Рік тому +2

      ELD had 6 card with affinity; it should have been a keyword in the set.
      When your set only has 1 of a keyword, either print more (at least 5) or remove the 1 card. There can be exceptions, but not for derivative (U) filler like this.

  • @multeyemeteor
    @multeyemeteor Рік тому +11

    I remember this conversation, when Consider was released and actually commenting on it. When I saw Wizards going back to change a number of cards to reword their abilities as Surveil and Landfall somewhat recently, I rejoiced. It's great to see that the people making the game actually listens to the community, and that learn from trying out different things as well. Thanks for making this decision, it's a big victory for those of us who really love synergetic gameplay.

    • @luckybones8749
      @luckybones8749 Рік тому

      Sucks for anybody that wants to play a fun game without being exploited though. Lol

    • @multeyemeteor
      @multeyemeteor Рік тому

      @@luckybones8749 How so?

  • @anthonypillarella
    @anthonypillarella Рік тому +5

    I'm equally delighted this is happening and astonished it took this long.
    Again, delighted it's happening.

  • @bryankopkin6869
    @bryankopkin6869 Рік тому +14

    A couple of mechanics that I would LOVE to see appear anywhere are Cycling, Kicker and Exploit. These three mechanics are all very simple to understand and are all extremely fun!

    • @delathenleso5793
      @delathenleso5793 Рік тому +6

      Kicker is informally in pretty much every set. Graveyard Trespasser, for example, is ultimately just kicker that relies on your creature resolving before you cast the kicker cost.

    • @StarlitWitchy
      @StarlitWitchy Рік тому

      Yeah, really looking forward to actual kicker cards thay actually have kicker being a thing. Wish they'd errata older cards though. It's annoying when a card basically has kicker but I still can't copy it with verazol

  • @s4ad0wpi
    @s4ad0wpi Рік тому +8

    "Good Morning, Good Morning Magic!" ~Magic

  • @mikejh1604
    @mikejh1604 Рік тому +53

    Can we all agree that cycling should show up in like every other set? It’s so good!

    • @bryankopkin6869
      @bryankopkin6869 Рік тому

      Id love this

    • @alexmaragh7766
      @alexmaragh7766 Рік тому +1

      god no

    • @Iyzdor
      @Iyzdor Рік тому +1

      Absolutely not, keep it rare, keep it special.

    • @mikejh1604
      @mikejh1604 Рік тому

      @@Iyzdor yeah, I can see that, but cycling is already a kinda common mechanic. Idk one card with it per set could work

    • @mikejh1604
      @mikejh1604 Рік тому

      @@alexmaragh7766 like on one big creature or spell, not as a mechanic

  • @ProfDragonite
    @ProfDragonite Рік тому +1

    I remember how excited people were when prowess, previously a Tarkir-specific mechanic, became an evergreen mechanic.

  • @williamozdal7442
    @williamozdal7442 Рік тому

    I am a big fan of seeing one of cards in sets. Thanks for the video too! I suspected this sort of thing was happening when I noticed consider get the surveil keyword a few months back, it’s nice to see it officially confirmed and explained. This sort of thing restores some hope and faith in the magic R&D team 🙏🏻

  • @lucasfigueroa6165
    @lucasfigueroa6165 Рік тому +1

    Heroic, Alliance, Ferocious, Cycling, Kicker, Madness, Delve

  • @MasterNeo92
    @MasterNeo92 Рік тому +2

    Still going to fight for Arcane. I know there's added complexity, but I still think assisting arcane decks is relatively low complexity cost. I'm surprised that we didn't even get one in Kamigawa Commander. I fully understand there are major issues with attempting to pull all the cards into a cohesive 100 card singleton deck, but I think having the ability to throw that deck a bone every few years will be a boon for those of us that always try to build some sort of arcane deck.

  • @user-eu4kg8bz1t
    @user-eu4kg8bz1t Рік тому

    Great to hear, doing a flexible card with fewer words is really elegant!
    As suggestions, channel and adventure have great potential for polyvalent cards and should definitely come around more often!
    I prefer them to some MDFC's as they are a bit awkward for paper magic (especially draft).
    For example, Hagra Mauling could have easily been a land as it's back side with a channel for it's front side. It would also be easier to print for you guys.

  • @e-puglove5588
    @e-puglove5588 Рік тому +1

    Flashback, Madness, Surveil, Morph, multikicker, Kicker, Undying, Cycling. All should be Deciduous.

  • @scottserage9022
    @scottserage9022 Рік тому

    Grateful for this news, abstracting ideas like this makes cards more readable and easier to teach others how they work.

  • @SebastianCova
    @SebastianCova Рік тому

    I think Shield Counters made a great addition to the game's economy in general and would love to see them from time to time. Devotion is another mechanic I also think works great with the game and could see more play. There's dozens of 'em that could work, I'm sure.
    Excited for this because many mechanics have amazing design space within them that could be left unexplored by simply not having enough time under the sun to come back to every plane

  • @dscribethepoet6284
    @dscribethepoet6284 Рік тому

    Just a gentle reminder that I appreciate all the work you do Gavin!

  • @orsettomorbido
    @orsettomorbido Рік тому

    8:40 affinity for cards you own in exile LET'S GOOO

  • @8thy
    @8thy Рік тому

    Loving this a lot, I have been making so many custom card ideas and both reusing old keywords on custom commanders (reused forecast recently like who saw that coming back haha) to other cards with my own custom keywords within an attempted custom set, I highly appreciate the existence of keywords in general, so clean and glad they’re being used more!

  • @stuvius
    @stuvius Рік тому

    Finally! I have never liked having set/block-specific mechanics, and would much rather have whatever mechanics that fit each individual card. Flashback is very easy to understand with the reminder text, and I think that goes for most well-made mechanics out there.

  • @akirachisaka9997
    @akirachisaka9997 Рік тому +2

    A special note for Glimpse the Cosmos vs Forbidden Alchemy, the Flashback is something so easy to interpret, you can usually do it before actually reading the card.
    So when I see Forbidden Alchemy, my brain don't read the card line by line. The first thing I see on the card is Instant, 2U to cast and 6B to flashback, because the alternative casting cost is just so easy to see. This is already enough information to narrow the card down to a really small pool of possible choices, it's probably a one time use effect that generate some value once (and then once again). It's probably a draw spell, a mill spell, a -3/-0 effect, or something similar.
    Meanwhile, even the first part of Glimpse the Cosmos is very difficult to read, since I have to keep in my head all the possibilities that the card does. Since I know it have a lot of text, what does it do? Is the U an additional cost I can pay while casting it? Is it buyback? Is it Giant tribal? What am I looking at on top of my deck?
    So yeah, the difference is very big.

  • @MrBrainFog
    @MrBrainFog Рік тому

    I love this, especially for how it will make searching for cards easier

  • @JalebJay
    @JalebJay Рік тому

    This is something I've wanted since sporemound was printed in M14. Glad to see it finally happening.

  • @lercherthomas
    @lercherthomas Рік тому +2

    Big fan of using keywords decidious. Really not a fan of cards with loooooooong texts. Often I don't even consider cards with a long textbox, because it's just too much to work around during a game. Also it is kind of annoying. When explaining someone those type of cards does sometimes just confuse the other players.

  • @PieMan061
    @PieMan061 Рік тому +2

    This is actually why I wish they errata’d the OG werewolves to have Daybound/Nightbound. It’s kind of lame that a werewolf commander deck is either bad if you use OG, limited in card selection if you use just one of the sets, and clunky if you combine them into one deck

  • @newdarkcloud
    @newdarkcloud Рік тому

    This is something I've been asking for for a long time. Though I would say it actually would make sense to go back and oracle old cards like Glimpse the Cosmos to have Flashback instead of the huge block of text.
    We gain a lot more than we lose from such shorthand.

  • @vitortrindade5617
    @vitortrindade5617 Рік тому +2

    No erratas is understandable but lame, I'd like more cards that are just keywords like thores of chaos and ardent plea. These look so nice centralized without reminder text!

  • @MrEliakimRAS
    @MrEliakimRAS Рік тому

    That's a good idea overall. Famous mechanics like flashback, surveil and affinity are great for teaching the game. But I believe they all should come with reminder text: suspend ("Venture Forth" from Baldur's Gate) is not an easy one to remember without a reminder.
    Also, nesting mechanics (like Viral Spawning having flashback if an opponent is corrupted) makes reading harder, even on the second reading for me (and I have 6 years of heavy playing under my belt). I would prefer to omit the flashback keyword and just write the full text.

  • @mmartak
    @mmartak Рік тому

    Here's a very simple one: instead of having to add text "Nahiri (planeswalker X) can be your commander," just have "Legendary Planeswalker General - Nahiri" or "Legendary Planeswalker Leader - Nahiri," or even "Legendary Planeswalker - General Nahiri." It carries a lot of advantages if you just make something like "General" or "Leader" a planeswalker type. For formats where it doesn't matter, it's just another type, and a space that could be used for something else. For commander, it could easily be a shortcut for "this planeswalker can be a commander."

  • @salfontana5712
    @salfontana5712 Рік тому

    This is great!
    My guesses are: Cycling, Kicker, Affinity and Flashback (duh), Surveil (also duh), Landfall, Battle Cry, Support, Bolster, and my bold prediction is the keywordification of Flicker.
    “Flicker a creature (exile target creature and return it to the battlefield under your control).”

  • @valkopuhelin2581
    @valkopuhelin2581 Рік тому

    This was so clearly the right choice to make and we've been waiting for this change.

  • @wymanbartlett4648
    @wymanbartlett4648 Рік тому

    I am fine with the idea of keyword abilities, but make certain to add reminder text where space allows on the card. It helps the process of learning or remembering a mechanic, and while a rule lookup is just a google search away, that pulls your attention from the action of the game itself.

  • @garynfox
    @garynfox Рік тому

    I love that this has a screenshot of scryfall instead of gatherer!

  • @HomeCookinMTG
    @HomeCookinMTG Рік тому

    My guess would flashback, cycling, affinity (using for cards they say for example "affinity for islands" or w/e), surveil is probably one of them based on the keyword change with BRO, landfall is another one that pops up in non-zendikar sets, and a few other weird ones I could see potential for like Riot. I could see that ability popping on 1 single card in a future set.

  • @LadyTsunade777
    @LadyTsunade777 Рік тому +1

    Now all we need is for all old cards to have the relevant mechanic words added to them at least in Gatherer, if not in paper.
    All old cards that essentially Landfall should have the actual word added on Gatherer, same with Emry having Affinity, and every other mechanic that's only on one card in a set but is inexplicably spelled out instead of simply keyworded.
    Just as you went back and retroactively made old cards Surveil, same should be done for _all_ mechanics. Since you're doing it for all new cards, there's a finite number of old cards to go through and fix, so it's a once-and-done effort to make the game better. Just like the grand creature type update was a once-and-done big fix to old cards.
    The only argument against putting the keyword was "how will new players learn?" but that argument is nothing now that everyone has full access to the sum total of human knowledge in their pocket at all times. Putting keywords instead of spelling out the effect every time not only makes more cards work together, but makes all cards far easier to understand.

  • @benjaminlehman3221
    @benjaminlehman3221 Рік тому +1

    If a card has a keyword, it should say the keyword. Like Squee in Dominaria United has Escape. Therefore, it should have been escape.

  • @dragonrider7796
    @dragonrider7796 Рік тому

    Introducing the Tri-Wedge Cycling lands in Streets of New Capena wasn’t popular so much because of them being able to be cylced away as it was that WOTC was completing the cyle they started in Ikoria.

  • @SifSehwan
    @SifSehwan Рік тому

    I enjoyed hearing this very much. As much as I am discontent with how WotC handles products the design team is doing a great job, it's honestly impressive. Thank you, Gavin.

  • @malachifreedman3975
    @malachifreedman3975 Рік тому

    I Like this. I hope it comes into play with things like channel, cycling, and even things like blitz, cipher, and mentor/training.

  • @TheMKoussa
    @TheMKoussa Рік тому

    Love this exactly for all the reasons you mentioned!!

  • @jamesgasik3424
    @jamesgasik3424 Рік тому

    I know it's a lackluster mechanic, but I have a soft spot for flanking, and seeing it mentioned in this video makes me hope to see it again one day.

  • @codekracker8
    @codekracker8 Рік тому +3

    Hmm if I had to guess future mechanics that would be now deciduous my guesses would be convoke, delve, kicker, dual faced cards, magecraft. That’s all I can think of right now

    • @mp-cx9rd
      @mp-cx9rd Рік тому +1

      Dual faced cards are deciduous, they won't use them too much due to how cards are printed

    • @Triceratopping
      @Triceratopping Рік тому +1

      Magecraft is an ability word, not a keyword (unlike convoke, delve, and kicker).

  • @benadams2565
    @benadams2565 Рік тому

    I appreciate this, but also I love how each set has its own mechanics, a good idea, but definitely don't go overboard with it

  • @karenwest6350
    @karenwest6350 Рік тому

    This is such a good move. If I had a nickel every time I've explained something as "it surveils" or "it's flashback but X"...

  • @hamishfox
    @hamishfox Рік тому

    This is going to open up so many new options for tech cards and casual decks, I am so excited. Now if they'll just reprint some sweet phyrexian mana cards to work with rage extractor I will be hype.

  • @Dannymiles1987
    @Dannymiles1987 Рік тому

    Fading would be a fun mechanic to visit. Like a broke plane

  • @graefx
    @graefx Рік тому +3

    I cant wait for an Emry or Reality Heist to have Affinity proper printed on it. I've always understood the reasoning behind putting the full ability text sans keyword on cards, particularly as one offs in a draft card that would just have to have the rules text in parentheses anyway, but this will be a nice change.

    • @jasonkorf7700
      @jasonkorf7700 Рік тому

      Don't forget Gearseeker Serpent. Now, if only we get a few more decent Affinity for Artifacts cards and some more Artifact Lands in Standard. We might get a decent Affinity deck in Pioneer.

  • @norrock1
    @norrock1 Рік тому

    One change I'd like to see is a way for players to submit ideas card ideas. I have an idea for both an Oona planeswalker and a completed Reaper Kng I'd love to have considered

  • @PhenoFatality
    @PhenoFatality Рік тому +1

    I love this idea, gives more hope for a new card with banding to be printed

    • @davidhower7095
      @davidhower7095 Рік тому

      Wish they had put Banding in DMU. Enlist is cool and all but surely with Arena handling the rules, it wouldn’t be that hard to understand?

  • @sdfkjgh
    @sdfkjgh Рік тому +1

    So, does this mean that Squee, Dubious Monarch is getting "Escape--3R, Exile four other cards from your graveyard."?

  • @Danielsworlds
    @Danielsworlds Рік тому +1

    All mechanics are just kicker or Horsemanship. We should simplify magic down to those two to keyword abilities with extra rules text added.
    Thank you magic rnd I'll take my million dollar check now.

  • @frankyg821
    @frankyg821 Рік тому +1

    Another thing that should have happened years ago! Flavor words plus mechanics make cards easier to read and cooler to play

    • @KingBobXVI
      @KingBobXVI Рік тому

      Especially with modal cards! Much more fun to say "X creature uses Y ability" instead of just "the second one, you know, where you scry 1 and do something".

  • @ubermusli
    @ubermusli Рік тому

    This is a GREAT change!
    Hope to see more abilities like devour, ninjitsu or channel get this treatment!

  • @tmbocheeko
    @tmbocheeko Рік тому +3

    Hey Gavin, great video! Always love to hear more about the behind the scenes of the best game. Two questions:
    Why not go back and errata cards like Glimpse the Cosmos to be flashback? Is it because there technically is a small mechanical difference between its current execution and that of flashback?
    And we have seen Ria Ivor get officially previewed at this point, is Battle cry also on that list of newly deciduous mechanics, or was that a one-time thing just for the compleated Hero of Bladehold?

    • @brandtthebrent7227
      @brandtthebrent7227 Рік тому

      Part of avoiding the flashback errata idea is likely in part to how the surveil errata was kind of a train wreck. While functionally the same, a lot of those cards likely won't be seeing future printings for a while, and it's easy for arguments to erupt over whether something is or isn't, even with oracle text as a reference, simply due to the physical card not saying it. Functional erratas like the surveil one slow down the paper game experience when there either isn't a fundamental trust that other players will be honest or when people are still learning what is and isn't errata'd, and time is wasted looking up a card on your phone to find its oracle text.
      Doing this with the flashback name would've been generally more work since the key words for the effect aren't so easy to use for a mass card search for errata targets like with surveil, and you run into the same gameplay slowdown problem for what is functionally the same thing 99% of the time unless you have a card that specifically references flashback such as the examples used in the video. Commander games already take a long time, we don't need to be putting in a lot of work so those games are taking longer for a change that accomplishes very little.

  • @TheThirdGenQ
    @TheThirdGenQ Рік тому

    Every since I tried the TCG Force of Will, I have been asking for magic to do exactly this

  • @KingBobXVI
    @KingBobXVI Рік тому +1

    Some guesses for new deciduous mechanics other than surveil, flashback, cycling, affinity, and landfall:
    Kicker (of course), phasing (out only), Shield counters, stun counters, ward, foretell...

  • @ravenjoybower
    @ravenjoybower Рік тому +1

    I think this is a great idea! But question - does this change how you do the "Mechanics" article? Because that used to mention *all* of the mechanics, but now that's no longer true. So is it just going to talk about the main mechanics, going forward?

  • @mikem7662
    @mikem7662 Рік тому +1

    Yessssss. 10/10. Thank you! I would love to see "Impulse X" to replace the block of text that is

  • @Ozzymandios
    @Ozzymandios Рік тому +1

    I think you NEED to Errata those cards. When reprints come or as teaching new players its always easier to simplify any explanation while referencing Keywords. And what if a future card makes a keyword more effective? Its a shame not to...

  • @paulnatta8519
    @paulnatta8519 Рік тому

    I think Prowl from Morningside would be a good mechanic to see more of. It's easy to understand and works well with commander tribal themes. It also would be too powerful in Standard.

  • @eddight4863
    @eddight4863 Рік тому +1

    So wait. You realized that you should keyword more stuff. And that players were upset that cards gave been printed without the keywords. But you're not going to errata them to work the way they should? Even though you just did an errata for landfall.
    Please make it make sense.

  • @EricCanton
    @EricCanton Рік тому

    Not exactly the mechanics you mean, but "Whenever enters the battlefield, " being shortened to ETB would be nice.

  • @Triceratopping
    @Triceratopping Рік тому +1

    Deciduous keywords random guesses/wishlist: champion, kicker, bloodthirst, foretell, offering, surge
    If we're talking wishlists I'd also love to see vanilla creatures get the Basic supertype.
    I'm kind of surprised that "return target permanent to its owner's hand" hasn't been shortened in some way. "Bounce" seems the obvious choice as that's the slang but it's not very flavourful, maybe "banish" so we can have "banish target creature"? Then there can be cards that specifically reference banishing, idk.

    • @KingBobXVI
      @KingBobXVI Рік тому

      I kind of disagree with that list because I know what... none of those do off the top of my head except foretell, lol. Champion is closest, but I don't actually remember what happens when you champion another creature (you sac it until the new one dies iirc?) - they're not the most intuitive ones.
      Now the "Basic Creature" thing sounds interesting. I don't think currently it would have any rules implications, but at least sounds like it could be utilized (vanilla creature tribal go, lol).
      Banish I do think wouldn't be a great choice though, since it's basically a synonym of exile. It sounds much harsher than it is, mechanically, and could be a headache for translators.

  • @danielrazo450
    @danielrazo450 Рік тому

    Yes. It always drove me crazy the fact that cards like Tatyova didn't have the Landfall keyword just because is not from Zendikar. Or how Inventors' Fair is not keyworded as a Metalcraft trigger.

  • @Rheinguard
    @Rheinguard Рік тому +1

    Honestly if you're approaching things this way, which I like, you should probably errata the older cards to work this way. I understand the can of worms you open by errataing a card, but this is the fairest approach.

  • @thesleepershark4265
    @thesleepershark4265 Рік тому +1

    I think this is great! I mean isn't "Mill" the same idea, where one word in context means an entire sentence worth of rules? Why write an entire essay when one word can convey an entire concept.
    Plus it isn't every keyword or ability so there is a set list to memorize. (All main sets also include reminder texts too, so it is impossible to misunderstand)

  • @covertgoblue
    @covertgoblue Рік тому +1

    @5:28 It's me, it's CGB!

  • @quintenhaire1037
    @quintenhaire1037 Рік тому +2

    This is absolutely wonderful! There are so many keywords that magic players just know. Also, you're right that anyone can just look up what a specific keyword does if they don't. I kept crying out for "mill" to be keyworded years before it actually was.

  • @nobelphoenix
    @nobelphoenix Рік тому +1

    This was something I wanted *for years*, I really want to hug aaron forsythe right now! Thank you! You can even reword old cards this was and no one would bat an eye, trust me.

  • @brettucker9695
    @brettucker9695 Рік тому +1

    This reminds me of something MaRo said a long time ago, and that is to "not fight human nature". Us dummies trying to play this complicated game enjoy when we understand what is happening, and this helps that.

  • @joshuapennell8529
    @joshuapennell8529 Рік тому

    Great Idea. I wish that we would errata the old cards to have flashback.

  • @Mr_Myst13
    @Mr_Myst13 Рік тому

    I actually love this change... When I first watch your video discussing the Surveil situation with Consider, I heavily disagree with the philosophy that you guys can't put cards with one-off callbacks to certain mechanics just because they are not primarily a part of the set... Good to see that the R&D changed its mind on that regard, and can't wait for the other mechanics on the list you mention to pop up in other sets (mainly because I'm hoping to see more Prowess cards and that Prowess is in that list lmao)...

  • @francescognerre2408
    @francescognerre2408 Рік тому +1

    Not this way, but please more cipher. my favorite mechanic deserves more love.
    also, predicting that raid, landfall, adamant, and devoid are all on the list

  • @yurisei6732
    @yurisei6732 Рік тому

    With cost reduction using affinity from now on, I want to see a card with "Affinity for creature cards in an opponent's graveyard"

  • @megabubfish
    @megabubfish Рік тому +5

    This is a welcome change, and a long time coming.

    • @megabubfish
      @megabubfish Рік тому +1

      I wouldn't update existing cards to have the keyword, though, since that's a lot of errata for old cards. New cards, though, should be a blast to see with old mechanics attached.

  • @jasoncarto
    @jasoncarto Рік тому +1

    *I guess we should just scrap all competitive constructed formats and make everything Commander only.*

  • @MrFarche
    @MrFarche Рік тому +1

    I was worried about the big rules change tbh, but this seems really great for the health of the game! Hopefully cards will become easier to parse in the future.

  • @repotip1
    @repotip1 Рік тому +1

    Please stop creating new mechanics in every set. We already have a million mechanics now.... Just use the ones that were already invented!

  • @joenic4662
    @joenic4662 Рік тому +2

    Funny that you're using Scryfall to search for cards rather than Gatherer! What does that tell you about Gatherer?

  • @testpermanent417
    @testpermanent417 Рік тому

    So excited for the return of Mutate in March of the Machines

  • @3SidedCard
    @3SidedCard Рік тому

    Big fan of this change. Cycling, Affinity, Kicker, Surveil, Proliferate, Flashback, Exploit, Enlist, Ward, Toxic and Morph are my guesses for what is on the list.

  • @seandeignan6615
    @seandeignan6615 Рік тому

    Threshold, since in cleanly creates an "early game" and "later game" state that can easily be interacted with.

  • @ethangoodwin526
    @ethangoodwin526 Рік тому

    I a huge keyword geek, timespiral remastered is my favorite draft set because of this. I'm super excited that more awesome keywords will be getting more love!

  • @Booster779
    @Booster779 Рік тому

    I think its helpful/a good change. There are many times Ill just say the mechanic rather than the actual text when describing what a card does, even if it doesnt expilicitly say that mechanic and people understand/like the shorthand. That said idk how "newbie friendly" it is, but considering a new players response is usually "what is that?" or "can I read the card?" it's probably fine.
    Since I am so insightful, I definitely know the new not-evergreen mechanics and won't tell people how glad I am that banding will be used in more sets without reminder text.

  • @TheSpiritombsableye
    @TheSpiritombsableye Рік тому

    It only took you guys 10 years. Thank you.

  • @TobiasLeonHaecker
    @TobiasLeonHaecker Рік тому

    Finally!!! This problem bothered me for years. Especially since I begann judging.

  • @NateTmi
    @NateTmi Рік тому

    When u said, a change to magic, I thought the change may effect older sets. I am glad no changes have been made to older cards. It is a big pain to play a card in paper that u need to look up to fix updated text, Not only do alot of people not know where to look for errata text but new players might even question why the card was changed, effecting the trust of the group. I do like how u fixed the companion cards as it changed the rule for all companion without effecting the text if they ever got reprinted. It would be good if u add new key words with each new effect explanation so if u need to errata u have the key word rule u can change as most ignore the explanation if they know the effect.

  • @coryirvin6651
    @coryirvin6651 Рік тому

    I think this is a great plan, and really don't see the problem going back and erataing the cards you're talking about.

  • @ty_sylicus
    @ty_sylicus Рік тому

    Absolutely a wonderful idea!