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BATTLETECH: The Commando
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- Опубліковано 13 тра 2022
- Unbeknownst to many in the #Battletech community, those who have informed themselves of memes and the dreams of memes, there is a genuine #SteinerScout mech, and it's not an #Atlas. It's one of the best #LightMechs in the game, and it's something that only a fool would consider ignoring.
Today is the day, #Mechwarrior s, that we learn about... The #Commando
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#Battletech #Mechwarrior #HouseKurita #HouseDavion #HouseMarik #HouseSteiner #HouseLiao #Battlemech #SuccessionWars #Mechwarrior #Light #LightMechs #LightBattlemechs #Commando #CatalystGameLabs #CGL #StarLeague #Lyran #Lyrancommonwealth #LCAF
Note: I am not associated with the Battletech / Mechwarrior IP, and create this under fair-use. Ownership of the Battletech IP resides with several companies at this time. I support all official releases.
I like the idea of one of these going, "I'm going to get my big brother!" and an Atlas comes back like "which one hit you?"
I play lights in MWO, and every time I run back to the assaults this is *exactly* how I feel 😂
The Commando is a mech that defines backstabbing... With a Shotgun... Shooting rockets... And laughting like a insane maniac while doing so 😅
Getting in behind a heavy with this is what is called joy lol
Early MWO was so much fun with a Commando. You were an insect, but an insect with a shotgun. Dumping 12 SRMs into the back of an Atlas was always so much fun, at least until you inevitably got melted by a 6 slas Jenner -_-
A rocket Cheney if you will.
I love this one. There's nothing fancy about the commando. It runs fast enough to scout and packs enough weapons to punch even heavier mechs on the jaw before running off again. Sure, it's still a light mech, one good hit will cripple or destroy it, but it can make a bigger mech that ignores it regret that choice.
Damn right.
@@BigRed40TECH And as a competitor to the Wasp and Stinger it not only arguably matches or even surpasses them, it does so for less C-Bills than either.
@@Chromevod if its a choice the commando everytime, punches much harder than a wasp and looks cooler too :-)
The commando has been my favorite light because of mw2 mercs, but mwo of all things actually made me appreciate how much firepower it really has....great for sneak attacks!
So I actually like to have both the wasp-1a and a commando in my scout stable...in fact my scout lance in my merc company is a p-hawk, a commando, a wasp-1a, and a laser boat no SRM Jenner. The strike lance is a Large laser wolverine, a hunchback J, a blackjack, and a panther.
A bunch of Atlases painted in skin-color: "Yeah, going commando is the only real way to scout in Steiner land!"
Me and a friend fielded the large laser variant in MW5, but we replaced the laser with a PPC. It was so powerful early-game that it became a meme among our group.
I fitted mine with flamers in MW5 to just overheat my enemies. To then get finished off with my other stronger mechs. Worked well early game
Ooh I gotta try that.
Discount Panther
Baby Panther ftw
@@colbyboucher6391 That was my exact reaction. "So, basically you made a Panther?"
The commando is such a monster against wounded mechs, and is an incredible backstabber
It's a death sentence for even a wounded heavy, easily.
I just wish light mechs didn't feel so underpowered in the PC game.
@@barahng Are you referring to MechWarrior 1-5 or MechWarrior Online? I agree with you in regards to the MechWarrior games, but lights are actually quite dangerous in the hands of a good pilot in MWO.
@@barahng in MW5 you can take the com 2D and turn it into a straight SRM boat
Take off the med laser and a heat sink add an SRM4 and another half ton of ammo for starters. It gets nasty real quick. But you won't live long after you pull aggro
@@barahng I agree, though in MechWarrior 5 it isn't the same. SRM's in MW5 are scary, and the COM-2D and JVN-10N are terrifying. Whenever the enemy deploys them I instantly target it because they can put a huge beating on you, especially early game when they can kill a light lancemate in a couple shots.
Branching into Battle Armor a bit early, aren't we? In any case, being the proud Lyran I am, I can only applaud you.
That Kerensky's SLDF nabbed a few on their exodus says a lot about the quality of the Commando as a fighting scout.
With a total of 18 SRM tubes, backed up by 2 ER Medium Lasers the IIC variant produced by Clan Goliath Scorpion is a bit of a horror to face.
Just brutal. lol
I am a fan of Clan GS
@@Funkin_Disher They got a rough path after the 3060s but managed pretty well for themselves.
They did follow the Ghost Bear example with integration, in the periphery though.
They also make use of the Highlander IIC, and that's always a plus in my book.
Like many IIC varients it is appropriately brutal.
And expensive
They may be known from the big mechs, but the Steiners have a great pair of scout mechs with the Commando and the Wolfhound, which work really well together.
While I'm a Wolfhound guy to my core, if logistics aren't an immediate concern, the Commando is a blast.
It even looks like a small Atlas
Cheap, reliable ANGRY "goblin" that can and WILL backstab
The round head sure makes it feel like an Atlas's younger brother, so I can see some in-universe basis in the memes.
Probably my favorite Light. Looks like a cute little toy soldier but then ruins my day repeatedly in MW5. I always have my entire lance focus fire them down when spotted.
I'd argue its an anti scout rather than a scout , its weapons are ideal to take out lights besides that its other use is to crit seek after the Steiner big boys open up the enemy . The Armour is still too light to front line . Not saying bad is a good mech i even will take it in my Capellans no questions asked .
I'd argue it does both, but it's a great light killer.
@@BigRed40TECH When you've got competition attempting to fill almost the exact same roll that's fifteen tons heavier and two centuries newer and you still blow it out of the water, you know you've got a good design. The Assassin is basically just a bigger Commando, but somehow that fifteen extra tons actually bought it LESS firepower
#FakeNews! Everyone knows that the Lyran scout mech is the Zeus. Closely followed by the Atlas.
I dont have much to say about the Commando. It does the job and can kind of scout (no JJs), but the firepower makes its scary for other recon mechs. I dont like the odd mixture of SRM4 and 6. It bugs my mech Feng Shui. I would just have dual SRM4s. I do like the large laser variant, that's scary at low tonnages.
A "steiner scout lance" fitting their MO of overwhelming force without care of cost while still being reasonable would probably have one (or two) Commandos, accompanied by a combo of one or two heavier mechs like either Griffin, Thunderbolt, or Zeus because those can actually keep up with "scouting" while delivering firepower.
The slowest mech for this would be maybe one of those Atlas/Cyclops with advanced sensors and ecm that can serve as a recon command post directing the lighter mechs but yeah.
I'm sure some nobleman could still have a "fast attack force" with lances full of Zeus playing polka music and wearing lederhosen like the memes though
Zues's are still to light. I hear they are looking at upgraing from Atlas's to maybe getting into using those Newfangled SuperHeavy mechs as scouts.
@@warrennelson3737 one assault with long range weapons accompanying three light and mobile mechs as their support could actually work really well I think, they could give the assault target locks in return and all that
@@warrennelson3737
Ah, yes, an Orca scout lance.
House Steiner is overjoyed to need to develop a drop ship that can move 800 tons of incredibly stealthy, low key mech. They are also overjoyed that, not once has the Orca scout lance ever returned with anything besides "nothing to report"
The "Steiner Scout Lance" is when the nibles go on scouting missions. If the paesants are scouting they still use light mechs.
My assumption is that Griffins and Commandos make up the core of a standard Lyran RCT's Lightning Company
The big sell in my opinion is that the commando can hunt tanks like no other. Throw enough location rolls and you are going to get mobility kills and critical. That would be the build to go for tank busting, throwing a dozen missles at each tank to see what sticks, you don't even need to kill a vehicle outright with damage half the time, just instigate enough status effects to put it out of the fight.
Yea, its beautiful at it.
Inferno rounds. One hit = Dead tank. Period.
@@miafillene4396 This. Land all 10 infernos, and you force 10 crit rolls. Granted, not likely, but RNG is still mostly on your side. You can pull off similar shennanigans with tandem-charge SRMs against mechs, although it's not as effective.
@@derkylos I prefer the old days. One inf erno = instant death.
@@miafillene4396 then having all those srm 2s start to make sense and we can't have that
In every campaign I’ve done, I’ve made sure I had at least 1 commando with a pilot with good gunnery. I’ve saved my lances butts so many times by shooting the back of a heavy or assault mech. Last campaign I did, I had my Commando run behind an undamaged Orion, and it blew out its gyro (rolled double crits)
Named due to Part of the manual of arms for this mech incudeing the removal of underwear as to save weight the commando has had a proud legacy. Alternative names for the unit inclused , smokeless, No’neath, unfinished basement , la grange and at one point they almost settled on going cowboy but the bottom seemed to drop for that one.
Sorry couldn’t think of a pun for its name had to go with this bad joke.
Still my explanation for why the lyrans "invented" the light mech was as a hand grenade/distraction for their assaults.
The only reasonable way I can explain it.
Its Lyran battle armor
@@oscarcoastwilde perfect explanation!
I don't play the tabletop but in MW5 with the AI mod installed (Striker script) Commandos do that perfectly, they dump their load in rear arc and then go hide while reloading. Forces big mechs to waste time shooting at my Commando (which they never hit anyways) or take a shitload of damage.
The Commando is such a cool design for a scout mech
Love the Commando. Super fun mech on the tabletop, card game, and MW2 Mercs. Having started as a Steiner fellow, always enjoyed it.
A classic i remember this from the Battletech game that played on the PC the name of the Game was the Crecent hawks inception.
Oh the hate I got in MW4:Mercs MekTek. Taking the IIC, arming with 2 rocket launchers, 2 heavy medium lasers, jump jets and running 129kph. Good times going Mario on a Dashi.
The Commando. One of the most satisfying 'Mechs to destroy.
And one of the most satisfying mechs to destroy others in :D
A favorite of mine, along with the jenner and panther.
Such a good little hotrod of a Mech, my favourite light as a kid. Still in my top 3.
@@BigRed40TECH And I really like that motorcycle helmet look its got too.
I love the commando, such a cool design and pretty deadly for a light mech.
I agree!
Its the poster boy for light mechs
@@lelagrangeeffectphysics4120 The Jenner would like a word.
@@kevinjheath and what do you see on most covers and images as a stand in for light mechs, ohwaititsnotthejenner ITS THE COMMANDO
@@lelagrangeeffectphysics4120 if I were to go from the beginning to now? It would be the Locust.
The commando holds a special place in my heart it was the first mech I had my friend gave it to me
The Commando is Lyran Battle Armor masquerading as a light mech released centuries ahead of others.
It's interesting the assault obsessed lyrans built and designed one of the best light mechs. I can't wait to add the new catalyst commando to my collection!
It's a great little mech, I love mine.
I remember me doing stupid shit in the commando in mwo, like destroying the whole enemy assault Lance, or fighting 2 jagermechs at the same time until both ran out of ammo and only one of them had lasers.
Quick, nimble 25tons of m*rder.
Love your vids! As long as they're fun to make, keep'em coming!
I enjoy making them usually! The Hermes II is gonna be painful though, won't lie.
Agreed wholeheartedly
@@BigRed40TECH yeah but the hermis is actually really useful with all its extra bits like tag and the like :-)
This thing isn't fast and armored enough for the way I use light 'mechs. Also I can't use my trick of removing jump jets to break the competitive balance with extra armor and guns the way I consistently can with other types. But that's a doctrine issue, and from any arbitrary standpoint, this is a very effective machine.
A really good mech, exceptional for gathering recon data, unless it's got one pissed off Atlas on it's tail.
Love that game.
2:52 original Commando predstes the waspnand stinger. It was the FIRST light mech.
My all time favorite "little mech that could." It doesn't look like much but in the right hands just a few commandos can quickly wreck a medium lance.
I recently discovered your channel after watched tex talks btech. Love it. These videos are great and have inspired me to dust off my old models call a buddy and play some tabletop.
Welcome aboard!
I have a full clan tech rebuild version of the Commando that's pretty good. 6/9 movement, endo steel, Fero-Fiberous, XL, Double heat sinks, giving it 11.5 tons of pod space.
primary configuration COM-7A is two erml's (one each arm), streak 6 (CT) with one ton of ammo, and two streak 4's (one each arm) that share a ton of ammo, and a ERSL in the head
Alt config COM-7B ERLL (ra), two srm-6 (ct) sharing a ton of ammo, two srm-4's (r/la) also sharing a ton of ammo, and an ersl in the head
Alt config COM-7C packs a U/AC-5 or an LB-5X autocannon (ra) with a ton of ammo, three ERML's (la), and the ERSL in the head.
(I only have rules up to the Battle of Tukayyid so no ATM's or MRM's)
I can link you to my full clan tech rebuild list if you are interested. (drop box for jpg's)
It's all good Stray, I'm just working on the stock mechs at the moment. I also know we got the COM-IIC from the clans too. I'm not touching really anything clan for a long time.
@@BigRed40TECH no problem. the philosophy behind the full clan tech rebuilds is Full Armor, full if not close to full heat dissipation, and trying to stay true to the original layout/payload/mission of the original design... but like, Better.
I'm doing tech readouts 2750, 3026 (old version and new), and the 3050 because that's what I was playing through before I had to take time off for family, divorce, and 20+ years of depression. only really just getting back into the game after I found Tex Talks Battletech about the time he released The Awesome video.
sadly, there really isn't anyone in my area that I can play :(
When you need a scout mech that can kill what it finds before reporting back to the main force you pick a bunch of commandos :-) well armed for its size and quick enough to stay alive a little bit its a nice light mech, not one I choose first personally though I prefer faster light guys like the jenner as my scouts :-)
Got to love the commando, he's the quintessential glass Cannon scout. Great video
Do one on the thunderbolt please
It will come eventually. Might be a month or so out for that one.
I've always liked this little guy. Not the best armor, lack of jump jets but it's fast and kicks like a mule.
The first game I ever played I had this guy distracting my brothers thunderbolt for most of the game peeling off armour. He did get wrecked but was starplayer of the match
The Commando is being compared to other mechs at the same tonnage range, except they put 3 tons into jump jets. Does anyone wonder why the Commando is performing better? Jump jets are sexy, but you need a reason to have jump jets on a mech for it to make a big difference. Jump jets make scout mechs look marginally better. The difference in performance between 6/9/0 and a 6/9/6 is paper thin. Slower mechs on the other hand, 4/6/4 can make a huge difference in lightly wooded terrain, or city fighting. 3/5/3 the jump jets allow the mech to reposition at a minor heat cost. For the rare 2/3/2 mech, the jump jets are kind of critical.
5 is one of the two sweetspots for jumpjets. You give your enemy a penalty to shooting as big as the penalty you inflict on yourself.
5:14 I dislike one-shot launchers, if you have two of them you can use regular srm's and a ton of ammo at the same weight.
Imagine playing Steiner than giving your enemy a commando mech to fit the bigger is better Steiner theme and learning it is a Steiner mech after it kills 3 heavier mechs.
Im sure many commented this before, but as soon as you said "real scout of choice of the lyran armed forces..." my brain went "THE ATLAS"
Funnily enough, IIRC, the Federated Suns I think may have Atlas's as being more common on the random mech assault table.... It's really just a meme, funnily enough. Most Steiner assaults are like, Zeus's and Banshees too, which is even funnier. XD
Commando designer:
Foreign policy decisions are not made by the military. A soldier goes where he is told to go, and fight whom he is told to fight.
I've only just now been utilizing the commando in my MW5 lance for when I need to do the early missions where tonnage is under 200. Surprisingly your lance AI is quite competent with it.
Its just a baby atlas before it grows into a real steiner scout
Hello big red40k. This was a really good video. The commando, and you are 100% right, was house steiner’s premier scout mech. The combo of Missiles and laser made it quite versatile. The commando was also a good complement to medium designs of house Steiner designs such as the Griffin and the hatchet man. With that in mind search premiere regiments of house steiner like the gray death legion used it with great effect.
As much as the Lyrans are known for their heavier machines, they invented the first light 'mech and one the best for the next 6 centuries. 1B really should've dropped the SRM2 and the ammo bomb for an extra ton of armour and another medium laser though. Would've been a nice proto Wolfhound.
Sneakie beakie kickass badass butt kicking ass whooping mech
The Commando is the perfect example of a mech designed well, after losing my for Highlanders to a treacherous Combine general one of my guys switched to one of these and stayed in it. The unit did get a few reconfigurations mostly so that jump jets could be added, but over all just how well designed and capable it is out of the box and the fact it could take on units nearly twice is weight without issue earned the respect of people that mostly preferred units 70 tons and up.
The Uziel on the other hand is an example of how NOT to design a mech. It has the armor and weapons range of a light mech, the speed of an assault mech, and the armament of a medium mech. It's only use its for target practice because whoever you put in it will be on foot before they can do anything useful IF they survive. The only way to make it useful is to completely redesign the whole thing and at that point you may as well just make your own brand new mech!
Only thing I can think of a is for it is to park it on a Ridge and use it for cover/support fire, but you'd have to replace every weapon on it with something that's actually got range and put in a targeting computer, but again for its weight class and speed there is no shortage of other mechs that can do that better WITHOUT needing a complete refit and redesign, see Catapult, see Archer, See Crab, See any armed vehicle, the list goes on and on and on. Hell bump the Weight by 5 tons and you will have a mech that can not only do the job but when the enemy gets closer you can actually engage them in combat rather than needing to constantly retreat while they are barely within range of your weapons IF that!
i dont treat it as a scout. i use it as a jack of all trades (zerg rush) to fill up remaining points. it as ok fire power, ok armor, and very low cost. if it dies, it is replaceable. if it survives (unlikely), it deals ok damage. Not worth putting in expensive XL, FF or DHS. only worthwhile upgrade is ES
Personally I prefer the B variant with the LL over the standard model, I just plain don't like SRM centric weapon load outs. With that said if you can pair the Commando with a mech that's good at punching holes those SRMs will find them, pairing them with a Panther or LL Jenner is typically a good idea for that purpose. The lack of jumpjets can be a bit of a pain but it's still fast enough that it's not a critical problem. Commando is solid and as a result there's really not much to say about it, it goes in and it gets the job done.
Commando is an ancient design and it shows.
The original mech being armed with a solitary large laser was an interesting idea - and at the time of its introduction it was absolutely viable. Commando was faster than other mechs around in that period and a squad of them could skirmish their way safely even against otherwise superior forces, unless something was able to outrange it.
There is also some grand irony to the fact that it was House Steiner who jumped onto light mech bandwagon first - you know, the guys known for their heavy and assault formations to the point of a meme.
And later base variant with SRM and medium laser is a surprisingly deadly medium range combatant - allowing it to contest other light mechs, but also act as a dangerous support for heavier allies - it can scout, and move in for the kill while enemy is open for crits, or it can flank and threaten the enemy back. 10SRM tubes are no joke.
Seems to me its original 10 tube SRM and Medium laser was a good combo for the Commando. Good close range firepower with a longer range weapon for keeping enemies a bit further out.
I'm a big fan of light missile boats like the Commando, even if I wish it had jump jets. Then again, my favorite light mech, the Raven, doesn't have jump jets either in most configurations.
I like the Raven. I can't ever justify using it, but I like it
@@jeffersonjjohnson How you use it depends on the variant and era. Probably the best use of the Raven in the most common eras they see use in is disrupting C3 networks and spotting for indirect fire, as most models except the initial FedCom ones are electronic warfare platforms first and combat mechs second.
...The number of variants of this Mech that I've fielded over the years could fill a book/video, as it is so easily modified!
...A very successful variant (which I tried in the 2018 BattleTech game to good effect) removed the SRM racks & ammo, & mounted an LRM-10 rack & a ton of ammo in place of the SRM-4; the remaining ton available offers a lot of options, such as a second Medium Laser, a Flamer, or even a second ton of LRM ammo. Two of this variant, paired with a 2pair of Panthers can deal out a decent amount of long-range damage for the tonnage.
I love the commando, it’s like a giant armoured suit. Hell of a scout platform.
I got a pair of these in MW5 one of which is the Hero mech which I personally use in inflitration missions.
What do they call reconnaissance in force in the Lyran Commonwealth? Because the Commando seems pretty well suited to it.
When I meet these I tend to prioritize them: they're easy to kill but pack a punch you can't ignore.
Never used a Commando before, or fought against one, either. But your video here has made me consider it if I go to the lists again.
Love the commando, was the starting mech in MW2 Mercenaries back in '96.
So good!
"I've got one pissed off Atlas on my tail!" ;)
In some of the mods for MW5 it is the starting Mech as well.
It was also the starting vehicle in the short -lived Multiplayer Battletech: 3025 game in the early 2000s, though I think it was a different variant - maybe the 1B or 3A.
You could still buy a 2D but most people elected to just save for the Javelin 10F as their second unit.
@@imasspeons oh didn't know that. In fact it's the first time I hear of that game :)
@@TheGXDivider it never made it out of open beta. Amazing game though
The Commando is one of my favorite mechs! Thank you!
The Commando, the proctologist of the Inner Sphere.
Because it'll get right up your Heavy or Assault's backside and dispense medicine with those SRMs.
Wait I didn't mean medicine, I meant death, yes that's it.
I will admit the armor feels lighter than I'd care for but considering the weapons payload I'm forgiving it.
Commando has always been a favorite light. I use it as a scout, but more as a striker in medium and even heavier lances due to its ability to ambush and crit seek. Don't often like to send it alone scouting as it can get trapped due to its lack of jump jets and its speed though good but not amazing. Very solid light especially for its tonnage.
Medium mechs who underestimate this thing always suffer XD
@@BigRed40TECH Heavies too.
The Commando, the baby Atlas.
Fast enough to be an effective scout while also heavily armed enough to put the hurt on most equal weight class enemy scouts, denying the enemy their intel by driving off or destroying their scouts.
And if you're willing to take higher risks the commando is even capable of backstabbing and seriously hurting much heavier mechs.
To me this is the optimal scout, versatile and cost effective.
Gotta love Steiner mechs!
I hate seeing Commandos scoot over a hill at my mechs in MW5. They've got no sense of strategy or self-preservation, just there to do as much damage as possible before going down. Horrible little gremlins.
The Commando .. the only mech with no underpants 🤣
Meanwhile a full Lance of Atlas is laughing at the joke while scouting
I like to think of this as a mini kintaro mech, it has similar weapons load out and weights about half as much :)
Thank you for making another good mech analysis video.
To me Commandos are just baby Atlas.
At 97 kph it would not escape a 65 ton Linebacker or even a Strormcrow.
Sounds like an atlas is just an upsized commando
its weird that the steiner are all about assault as they have some of the best light mech hunters.
But *Richter scale intensifies x 100 tons* I already have ze real steiner scout
Yeah, that filty Steiner battlemech. It is really a state-of-art châssis, I must admit. We from the Draconis Combine will continue to manage with our Jenner and Panther lights. For Honour ! For the Coordinator!!!
Thanks 😜😄
I enjoy the short formats too 😁
There is the COM-7B which adds jump jets and has more of a focus on multiple energy weapons. Not a bad design IMO.
Hurrah my favorite mech!
It looks like a small Atlas lol
I think that the Atlases of the Lyran's carry two of these in their pockets.
A lance of these wee buggers WILL take out damn near anything.
You can be reasonable and chose an actuall scout to scout, OR you can meme Steiner Scout Lance into the sunset. Sorry Commando, you never had any chance.
*angry Commando noises*
Commandos one of my favorite Mechs. I've been getting into Alpha Strike and am kind of saddened it's not as useful as it is in BT, as far as I've played.
In Normal Battletech the Commando is a BEAST.
I always prefer the COM-TDK with its 2 medium lasers in each arm. No ammo dependency and can run and gun like no one's business since it can rake those lasers across a target on the fly.
I mean, it's basically a 25 ton Atlas. In this case, I think the actual lore might just be more ridiculous than the meme.
Going commando is slang for wearing no underwear.
Yes.
How is this not the House Steiner thing to do?
I had a good run with a Commando during one campaign until an unfortunate encounter with construction equipment ended that career I prefer not to talk about it
Definitely not a mech you can just throw at any pilot and expect them to survive. The ones I gave my pilots in MW5 tended to get pasted. It takes an intelligent touch to make the most of the Commando.
Scout, you say? More like a midget Lucha Libre of the Mech world.
Never go Commando. It can be very chafing.
Explosives + tissue paper = Commando
did you cover the awesome mech? i am really curious how this naming come to be, since it is a brickwall with arms and legs. held together with a wide full length center core, for all to look and directly shoot at.
Yep! ua-cam.com/video/9BV0Y_s3CvM/v-deo.html