Thank you everyone for tuning in! As always, this is still a work in progress towards our Alpha II starting in October. Lighting is in the middle of a significant revamp, so some areas may be too dark and VFX overexposed, we are working on that and will have more updates next month. Leave us your thoughts on what you enjoyed about the Bard Archetype for Alpha II. What would you change? We do these updates to hear your thoughts! Excited to see you all in A2 soon enough! Much Love
It's a shame you stream on Twitch, it made the audio sound full of static at the low bit rate... the audio of course still needs work but Twitch made it sound 10 times worse than it actually is, here it sounds much better
I have always loved the idea of Grimoires. Something common in fantasy is that in times of distress, the grimoire turns to a new page and casts a heroic new spell to save the day. I would love to see this fantasy if I was a grimoire user. Not sure how it could be implemented in a video game, but if possible, it could be interesting. Just an idea.
That was a very entertaining video, especially with all the side pulls at the end, and still everyone was laughing and having fun with it - made me smile :) Bard looks really fun and so does the game so far, good job! (Hopefully there will be an option to jump in even for late comers that didn't get an alpha key yet)
@@unphazd5137 It sounds much better because they used the audio from Stevens recording instead of trad's. His recording didn't have the insane audio issues so that's why it sounds so much better
I don't think you realize just how much I love Bards. I can't thank you all enough for the hard work you've done. I love everything about them. Versatility, jack of all trades, silver tongue, musical prowess, I could go on.
As a milenial that used to make Lineage 2 videos maining a swordsinger elf hearing the bard draws inspiration from said archetype made me wallow in nostalgia, thank you Bucky.
@@Jinta-a NE bladedance animation was so gooood My Saggi had 2nd spec SS, which made songs the must dumblooking dance ever. Somewhat hilarious, but deffo not satisfying.
Watched the video on twitch, the Bard is everything i was hoping for and more. Plenty of times I've seen a Bard archetype in other MMO's and its never close to what I'm looking for. The kit is perfect, cannot wait to see the final product combined with class augments. Those animations are perfection btw.
Wild to check this game out every few months, its looking better and better.. The UI still needs work for sure, but outside of the small things. Looking good!
the whole UI will be fully customizable. even if you dont like the base UI you will be able to change everything, from the hotbars to the damage numbers, and also the nameplates.
As a historically healer class in MMOs I'm glad to hear that they are keeping a distinction between the lesser healing classes and the primary healing class. Following this for years now I've always been interested in just how they're going to balance eight different archetypes and 64 different classes. Though it's not my class I do appreciate and love the depth of thought put into the Bard!!
Hoping you guys can help out some of the newly laid-off talent from Bungie this week. Thanks for being a great pro-consumer AA studio and giving me some hope for the industry at the moment!
As long as they seem passionate about the project, people shouldnt get a job just cause people feel bad. Thats how you end up so inflated with unnecessary hires in the first place.
Gives this old mmorpg player ( I started everquest in 1998) hope for the future. The Bard looks amazing and I can't wait to try it out. Thanks you for giving us hope again for the genre :)
Finally, after years of patient waiting, the bard is here. And I gotta say, this class looks really fun to play! from spell/class/sound desing to the armor that is shown, I love it. Well done, looking forward to Alpha2!
hey guys from Australia its me your biggest fan... I am 12 mins in and very happy and excited you guys are talking about Accuracy of spells a classic element that can be good if done right. like for pvp or fighting skull bosses etc.... 'mI also really happy to hear the Bard has a passive song, strategically that makes them a target in pvp and we will know if we stand next to one we might get heals, so people might target them in tight pvp battles to turn the tide of fight.... its just another small but important thing that shows how much care is being taken for proper gameplay mechanics that breeds strategies and gameplay ideas. 10/10 guys hope yas doing well really loving the bard so far :)
the amount of customizability in this game is gonna be insane. everything about your character just feels so personalized. races, the specific dimensions and features of the actual character made in the cc, your first weapon, your second weapon, your first class, your second class, your playstyle and what skills you spec into, your profession, your secondary profession, where you live, your guild, etc. Say you have two people make a basic human warrior character. one could be a tall darker skinned warrior that dual wields swords and uses a pet with the summoner secondary, specced into a full lifesteal build, an animal breeder and cook. while the other one is a short lighter skinned warrior with a scar and tattoos that uses a knife and a mace, specced into rogue secondary poison stealth build, and is a shipwright and weaponsmith. those are both a human warrior but they sound like two completely different types of characters . just makes it feel like your character is unique and gives it a real identity and i love it. it also means the game will age extremely slowly because the replayability will be through the roof. usually its like "ok ive tried everything in the warrior class, ill make a hunter alt so i can try something new. but in ashes, there would be so many different warrior combinations and playstyles you could try before you got bored enough to try a new class some feedback thoughts: - pls keep the sitting for mana i know people dont like it but i think itll be good. I think that it adds a nice little 30 sec to a minute where the group can talk about the fight, strategize, maybe crack some jokes like you guys did and if you were streaming maybe look at chat or something before the next pull. it feels like that old school mmo/d&d comradery that you guys want to bring back instead of just speedrunning mobs and silence. its also realistic because if you were really an adventurer who just finished a battle with your party youd go rest somewhere to recover before continuing. -i think you all do a very good job of making us want to play every class. im not usually like that in other games at all but every showcase im thinking ooh i really want to play that maybe ill be a [insert class ] instead. -everything's been getting better month to month you can see the improvement in little areas here and there -the effects and animation still need some tweaks but all look very much improved. if it were me i would use less saturated colors for the abilities i think they look the nicest with the realistic graphics aoc is going for. -some of the lighting spells maybe could be a softer or less saturated blue similar to the mage shield, the purple auto attacks from the spell book could more like the purple from the maddening dance, and the green spread arrows for the hunter could be more like the softer green from its other abilities. - i like the change to the moving lighting ball where you can't really see the hard outline of the circle anymore and its just kind of an rippled space aura looks much better. i understand that you want people to be able to visually identify what things are tho so some of these make sense staying as is. the spells that are looking the best to me are the bard and clerics spells. that being said, you could not change a single thing from how it looks right now and the game would hundred percent meet my visual fidelity expectations as a consumer
I can already hear the endless forum threads complaining about x, y, z talent, weapon, class, secondary, etc. is over/under powered. The players will find a way to min-max the fun out of this.
Anthem of Alacrity was my favourite showcase. Would love to see a class combo built around time, like a chronomancer/time mage. The sounds across the board were fantastic. I got Legend of Zelda vibes from some of them!
Unpopular opinion here but I think some abilities look too mage-like. Understand this is maybe just my opinion again but expected instruments being more present and generally a more rogue-ish bard maybe? Don't get me wrong, loved the dance animations and the tome looks sick, is just that honestly it feels off-putting to see a bard shooting purple magic with a book as a whole. This should be a game design decision but yeah, was expecting a more trickster-style bard fantasy. Keep it up with the nice work though, very excited for the game.
It's not unpopular at all, a lot of Bard players think the same and its not a bad decision but the more variety they can bring the better, right? The way it is right now looks like a Buff Mage that can hit some moves in the dance floor. I would def play it but I think they can (and will) improve it. About the book, they said that this is only a weapon and almost all weapons will be of usage of any class. I hope they adress that trickster aspect, that mind controler aspect, even if with the multiclass. I imagine the blink (Flourish) to leave ilusions behind when u multi class with Rogue or Mage, for example. They could solve a lot by that, they could determinate a lot of the aspects of the games, I mean, the multiclasses have names of their own that implies that this will happen at some point. I have a lot of hope for this game.
yea having the book for the bard was maybe not the best option to avoid this possibility of looking too much like a mage however they wanted to show off the book at the same time and im sure with a melee weapon or even a bow, the bard will look a lot different
Fake dwarf. No real dwarf would ever shave his beard. A head yes, turn it into a mohawk and paint it bright red then seek death for his transgressions. But his beard would always stay intact.
The fact that you've made the abilities fit in with the music is simply wonderful. It's attention to detail that makes something a real joy to experience. Keep it up and, at least to me, you'll be in the company of experiences like Labyrinth, The Dark Crystal and Lord of the Rings ❤
I'm currently saving up money for a God Tier Gaming PC with a 4k monitor just so i can play Ashes at its absolute best. With the best graphics and best performance. I have 3 months lets gooo. I'm very excited for the immersion as well. I've been an MMORPG gamer my entire life so this is my time to shine
Fantastic stream! The hard work is really showing now. The crisp details of all the characters, the animations are looking sick! The bard is showing up all the other classes. Now time to go back to the other classes and use what you've learned from designing the bard and improve the other classes. Cant wait to play Alpha 2 in October! Great job Intrepid! Its truly special to be a part of this development!
The fact I’ve been subscribed since the beginning of you creating and employing the people who work here is nice to witness. So sad that this game will not be on console. But it’s still beautiful to watch the creation
I’m guessing we won’t really get this until after alpha 2, but I really can’t wait for the specific themes for the subclassing, especially the summoner subclasses.
As a guy who always plays bards in an MMO, thank you for making them an option. They are too rare to see. Just some feedback from a bard enjoyer: 1. I'm not huge on the 'dances', they feel modern and out of place in a high fantasy setting. This is not helped by the icons looking straight out of dance dance revolution. I know it's WIP, that's why I'm giving feedback. I feel like people dance to a Bard, not the other way around. Dances would fit in very well with any combat-specific abilities, sort of like a Bladedancer vibe? So instead of "Maddening Dance" you'd have "Maddening Tune" and the dances would more be down the line of flurrying attacks or evasion. 2. I also wish we had more of a modular approach where you could 'write' your own songs with an itemized component system like they did in Vanguard: Saga of Heroes, with itemized Choruses, Verses, and Solos for instance - so you can end up mixing and matching those to customize the outcomes of your songs. It is not too late to add something like this for late game bards. Otherwise Bards tend to turn into any other class but just 'music' themed. 3. Down that line, I do *_love_* the weaving; it was "unintended" in Everquest, but turned into... well, you guys still talking about it in 2024. I'd definitely go down that line more! Being able to weave songs basically solves point 2, but if there are only three melodies to weave it will quickly turn into tedium. I think almost all bard abilities should be tied to this system. Edit: Sagas solve point 2, you guys are the greatest. I also mained Invoker in Dota, I love you. But I would definitely aim for at least 10 combinations of Sagas, are you planning on adding more than 3?
Also they could add so much more man. I play bard in dnd for 12 + years. I played all mmo that have bards with bard class. Always in MMo bard became a full supp class and they forget the origins, bard are mental manipulators, for ex... there r tons of spells they could get ideias from, just to name a simple few from DND : Crown of Madness, Hypnotic Pattern, Cause Fear, Dispell, Glyph of Warding, Slow, Charm, Charm Monster, Command, Control, Compulsion, Confusion, Silence .... There's none of that into that bard, thats a waste.
Counterpoint sounds like a fantastic way to raise the skill ceiling rewards dedicated bard mains and timing. I would love to see you all expand on counterpoint in different directions. Currently, I think 20 seconds is too long and would love to see a more active playstyle dealing with shorter times while weaving abilities. Or maybe a deeper specialization of counterpoint to actively weave melodies into something akin to combos. Class archetype previews have been getting better with every release. CANNOT wait for the summoner preview and eventually all the different caster secondary archetypes ;) I also appreciate the tactical choice that abilities (flourish) with multiple uses provide; to either burst all at once or spaced apart.
I know they only showed it with 2 but it seemed like you could probably let it run for 4 seconds then swap and have several of the buffs running at once if you're willing to dedicate the globals to it. Also a little unclear how many melodies you'll have at any given time.
I have been following this game loosely since the kick starter, seen it's highs, lows, and highs again. I myself was not into it that much, but each class preview kept breaking down my pvp wall. After this class preview I am full on hyped now.
00:42:00 The hovering spellbook blinking into and out of sight during melee: I hope eventually it will just move off to the side or above (or a quick desummon/resummon animation) while swinging/striking, because the abrupt way it is there and then gone and then back, it just looks like a graphic glitch in the Matrix for now. 😅
Wow, I love how the drum beat of the dances match the animation of the Bard! That is so immersive!! I’ve never seen that in any game like this. I also like how the party can rest between encounters. Almost feels like your doing a D&D/Pathfinder session, cause that is exactly what we would do.
Love this! I will be forever a ranger main, but I am convinced that the bard will be my secondary character. You did an amazing job, IPS! Thank you for your dedication, love and effort!
I really love how AoC is always updating it's player base with indepth and fun to watch videos, much more than most other developers, also WHENS THE SUMMONER CLASS SHOWCASEEEE
the melodies not disrupting the atmosphere of gameplay is interesting. I like how there's been repeated examples of attention to detail and I really really hope this stuff doesn't get "optimized" out on release. This is the stuff that makes the game special in a sea of endless MMOs.
I can't believe you made Bards look like a cool and fun and most importantly, VIABLE class! As someone who would never play a bard in other games, this one is really tempting. I love the pulsing buff auras too. It looks so good! You guys have made a lot of progress over the last couple years. I'd love to hear more about how every class can use every weapon type/armor and why you may choose to decide which weapons/armor types you want to run for your given class and why. F
Loved hearing about the sound design, a super underappreciated aspect of the development, and the bard effects sound amazing! The People Want More Tory!
I grinded wow all the way through MoP and have been desperately looking for a new/good MMO and I hope this is it. It looks so good and I hope the team really puts their hearts into it!
I'm not the usual target audience for a bard but ... this one does look amazing, and I can see why it will synergise with classes like enchanter or magician. I enjoy illusionist or enchanter type mages in addition to the usual death and destruction evokers, so I'll be trying it out. Saw some comments that the dragon head could do with some work and I'd agree there, but love what I am seeing so far. Can't wait for your summoner preview!
Intrepid has really outdone themselves with the bard! I don't like bards personally and have never thought about ever playing one(in any MMO), but in this showcase it makes bards look SOOOO much fun and skillful to play! I love the no macros too so when you run into a good ass bard, you know hes good and not just using macros!
Looks amazing. Really wish you would release a more condensed version of these dev-update/showcase videos as well. Like 10-15min tops. I usually don't bother to watch 2 hour videos on youtube, so having a short summary from you guys would be amazing! If not I find my self waiting for LazyPeon, ForceGaming or some other content creator to create a recap video of all the latest dev-updates you've made
If you want to see a *really* well done bard look at how Project Gorgon does it. It's *amazing*. The first time I started playing music during a boss fight and the music synced up I was like OOOOOOOOOOOH and now bard is my main. Really, check it out. Brilliantly done.
They could also look at DnD (there's even baldurs gate 3 for them to get ideias easily)... I look at this bard and see that is really crude yet (and maybe the person who made it never played a real RPG). Bards in MMO usually are just HP/mP/Buff bots in dual accounts. This probably will have the same fate if they dont implement waaaay more things. There's a huge ton of spells in DnD they could simulate... Crown of Madness, Hypnotic Pattern, Cause Fear, Dispell, Glyph of Warding, Slow, Charm, Charm Monster, Command, Control, Compulsion, Confusion, Silence... just no name a few that I posted on forums...
Never thought I would like a Bard like playstyle, but this looks very interesting. Some feedbacks: When the dance that gives the shield at time 29:47- 30.00 the character is sliding over the ground backwards, would be good to fix that so the gameplay dont get to "floaty" and the player gets connected to the ground a bit more.
I wasn't sure what my main was going to be after watching all the archtypes thus far..... The bard has taken the lead for my main. Looks very exciting.
since day 1 i have wanted to see ashes of creations take on summoners. please make sure its as amazing as the bard. the bard almost tempted me into getting back into supporting but i gotta see how the summoner is. fantastic work everyone i cant wait to see the summoner
Ill give a bigger review on the forums but man that outfit is so fucking cool. Pretty sure ill have to main or second a bard now... and get this dope harlequin outfit. Also as someone who critiqued being forced down a path i really appreciate the new skilltree systhem with the tiers and you need x skills in the tier below to unlock the biggest tier etc. I think it will be better this way because now you can rly make your own build with the skills thhat you want to play around etc. I feel like this was a very good descicion and the new systhem you cane up with now makes alot of sense and sounds good to me
I dont like that the only otimal thing u can do with this AOC build is heal and buff... all other spells dont come close to the benefits of full support. This is not even close to the ideia of a Bard and if not improved it will fall in the same fate as other MMO bards, dual account hp/mp/buff bot...
I am absolutely excited about this class! The fighter video was awesome but seeing how beautiful these abilities look, sound and considering the amount of power the bard brings to a big group of players, I might main the bard actually. 🙂
I wish the book was only visible while casting or much smaller and out of the way when idle. When you look at your character from the front, it consumes a lot of visual real estate that players might want for their armor looks.
@@DoingFavors the way the book is right now looks like its always in ready to go mode, for comparisson, if u had a Spear u would rest it when u are not in battle, U would not always carry like its ready to kill someone, u would get tired. Its not a major thing but the book does take a lot of the frontal perspective (and polutes more than anything). Imagine 3000 ppl in a city with a lot of those bookfs floating with no reason. They should be in the bag, in ur back or something, Also, why d hell the book is so big? lol. To be fair they adressed the book and said they are working on it and he will probably disapear when not in use.
This gets so off tap 1:38:00 the graphics in those dark dungeons is looking so amazing, legendary. This will be, and already is, the greatest game ever. Thanks guys for this awesome stream and for the effort on the game. 🤟
Game is looking better with every update , i have faith in you guys , keep at it and never give up , looking forward to playing bard/rogue with aoe lesser invisibility ;D
Beautiful animations and strong creativity in this class! That must have been a nightmare to code and test. Regardless, this is the first time in several years that I've ever been hyped for an MMO
I think a cool addition to the Bard that has been done in other games would be adding a way to Provoke PvE targets to attack each other. Maybe have it affect a maximum of 2 targets that you choose for a specified duration.
Looking forward to the popup book animation for the saga spell. I think that would be much cooler than the current dragon breath and play into the class fantasy better
Thank you everyone for tuning in! As always, this is still a work in progress towards our Alpha II starting in October. Lighting is in the middle of a significant revamp, so some areas may be too dark and VFX overexposed, we are working on that and will have more updates next month. Leave us your thoughts on what you enjoyed about the Bard Archetype for Alpha II. What would you change? We do these updates to hear your thoughts! Excited to see you all in A2 soon enough! Much Love
It's a shame you stream on Twitch, it made the audio sound full of static at the low bit rate... the audio of course still needs work but Twitch made it sound 10 times worse than it actually is, here it sounds much better
I like to watch on youtube the day after for higher quality for that reason
I have always loved the idea of Grimoires. Something common in fantasy is that in times of distress, the grimoire turns to a new page and casts a heroic new spell to save the day. I would love to see this fantasy if I was a grimoire user. Not sure how it could be implemented in a video game, but if possible, it could be interesting. Just an idea.
That was a very entertaining video, especially with all the side pulls at the end, and still everyone was laughing and having fun with it - made me smile :) Bard looks really fun and so does the game so far, good job! (Hopefully there will be an option to jump in even for late comers that didn't get an alpha key yet)
@@unphazd5137 It sounds much better because they used the audio from Stevens recording instead of trad's. His recording didn't have the insane audio issues so that's why it sounds so much better
cracking up at the dwarf just standing behind a dwarf size shield at the start
Best part
We’re gonna be so tiny lol
Lmao howd i just notice that
Give us a "bush" shield cosmetic and you end up with a very stealthy dwarf indeed.
Short kings unite! 🛡 🙌
I don't think you realize just how much I love Bards. I can't thank you all enough for the hard work you've done. I love everything about them. Versatility, jack of all trades, silver tongue, musical prowess, I could go on.
Seeing a dwarf in the party really makes the game feel real now
i absolutly LOVE the shield - Dwarf size ratio. Hopfully they will get towershields too
too short for my taste.
Rock and Stone!
More a halfling though. Way to small. Not short, small :(
Needs to be a tad bigger for sure.
As a milenial that used to make Lineage 2 videos maining a swordsinger elf hearing the bard draws inspiration from said archetype made me wallow in nostalgia, thank you Bucky.
Same 🤙
Pulling trains as SS in Forge of the Gods to farm Draconic parts for weeks on end. Nostalgia indeeed.
Same!! Lineage 2
Nice times. My first class in L2 was BD back in C4. Very cool times!
@@Jinta-a NE bladedance animation was so gooood
My Saggi had 2nd spec SS, which made songs the must dumblooking dance ever. Somewhat hilarious, but deffo not satisfying.
Watched the video on twitch, the Bard is everything i was hoping for and more. Plenty of times I've seen a Bard archetype in other MMO's and its never close to what I'm looking for.
The kit is perfect, cannot wait to see the final product combined with class augments. Those animations are perfection btw.
This was ALPHA 2? Most of the new games come out like this as “finished”😂 Aewsome job and progress keep it up!
i know right!!! aand steve said ths wiill be more polish as the game entering beta..imagine that!!! wow!! cant wait
Technically alpha 2 is being polished up before launching in October
Rofl. Combat system look like peace of shit.
I love what you all are doing here. The team is very talented, keep it up!
Wild to check this game out every few months, its looking better and better.. The UI still needs work for sure, but outside of the small things. Looking good!
I hope they allow addons, even if curated, so us players can fix the ui to how we like.
the whole UI will be fully customizable. even if you dont like the base UI you will be able to change everything, from the hotbars to the damage numbers, and also the nameplates.
@@doziergames no addons for the game. the game will feature a boast of custom ability in the settings for you UI
@@Vauhnn Oh? Does that also apply to fonts? For some reason thats the biggest pet peeve I have so far, the fonts.
@@traviscue2099yes, almost everything can be customized in the settings
As a historically healer class in MMOs I'm glad to hear that they are keeping a distinction between the lesser healing classes and the primary healing class. Following this for years now I've always been interested in just how they're going to balance eight different archetypes and 64 different classes. Though it's not my class I do appreciate and love the depth of thought put into the Bard!!
absolutely gorgeous. it looks so great! edit: 29:15 this skill is so sick, the sound impact is awesome and the animation is on point
Hoping you guys can help out some of the newly laid-off talent from Bungie this week. Thanks for being a great pro-consumer AA studio and giving me some hope for the industry at the moment!
We are constantly hiring! Please feel free to share our careers page with anyone who you think may be interested!
intrepidstudios.com/careers
@@AshesofCreation thanks! Applied :)
As long as they seem passionate about the project, people shouldnt get a job just cause people feel bad. Thats how you end up so inflated with unnecessary hires in the first place.
@@Illucient i dont think it was OPs intent that they should pity-hire anyone, but hes just hoping they find a new job
@@MrKevlarkent correct!
Best part of every month - thanks Intrepid for working hard to resurrect the genre we all love!
I am the most excited for the Bard class. Underrepresented and underrated.
Gives this old mmorpg player ( I started everquest in 1998) hope for the future. The Bard looks amazing and I can't wait to try it out. Thanks you for giving us hope again for the genre :)
Wow guys well done! Seriously the Bard looks ace! Sheet Music instead of a Spell Book would be cool too.
Finally, after years of patient waiting, the bard is here. And I gotta say, this class looks really fun to play! from spell/class/sound desing to the armor that is shown, I love it. Well done, looking forward to Alpha2!
hey guys from Australia its me your biggest fan... I am 12 mins in and very happy and excited you guys are talking about Accuracy of spells a classic element that can be good if done right. like for pvp or fighting skull bosses etc.... 'mI also really happy to hear the Bard has a passive song, strategically that makes them a target in pvp and we will know if we stand next to one we might get heals, so people might target them in tight pvp battles to turn the tide of fight.... its just another small but important thing that shows how much care is being taken for proper gameplay mechanics that breeds strategies and gameplay ideas. 10/10 guys hope yas doing well really loving the bard so far :)
idk when the last time I watched a gameplay video was. but the game feels more smooth now. and UI is more clear. great job!
the amount of customizability in this game is gonna be insane. everything about your character just feels so personalized. races, the specific dimensions and features of the actual character made in the cc, your first weapon, your second weapon, your first class, your second class, your playstyle and what skills you spec into, your profession, your secondary profession, where you live, your guild, etc. Say you have two people make a basic human warrior character. one could be a tall darker skinned warrior that dual wields swords and uses a pet with the summoner secondary, specced into a full lifesteal build, an animal breeder and cook. while the other one is a short lighter skinned warrior with a scar and tattoos that uses a knife and a mace, specced into rogue secondary poison stealth build, and is a shipwright and weaponsmith. those are both a human warrior but they sound like two completely different types of characters . just makes it feel like your character is unique and gives it a real identity and i love it. it also means the game will age extremely slowly because the replayability will be through the roof. usually its like "ok ive tried everything in the warrior class, ill make a hunter alt so i can try something new. but in ashes, there would be so many different warrior combinations and playstyles you could try before you got bored enough to try a new class
some feedback thoughts:
- pls keep the sitting for mana i know people dont like it but i think itll be good. I think that it adds a nice little 30 sec to a minute where the group can talk about the fight, strategize, maybe crack some jokes like you guys did and if you were streaming maybe look at chat or something before the next pull. it feels like that old school mmo/d&d comradery that you guys want to bring back instead of just speedrunning mobs and silence. its also realistic because if you were really an adventurer who just finished a battle with your party youd go rest somewhere to recover before continuing.
-i think you all do a very good job of making us want to play every class. im not usually like that in other games at all but every showcase im thinking ooh i really want to play that maybe ill be a [insert class ] instead.
-everything's been getting better month to month you can see the improvement in little areas here and there
-the effects and animation still need some tweaks but all look very much improved. if it were me i would use less saturated colors for the abilities i think they look the nicest with the realistic graphics aoc is going for.
-some of the lighting spells maybe could be a softer or less saturated blue similar to the mage shield, the purple auto attacks from the spell book could more like the purple from the maddening dance, and the green spread arrows for the hunter could be more like the softer green from its other abilities.
- i like the change to the moving lighting ball where you can't really see the hard outline of the circle anymore and its just kind of an rippled space aura looks much better. i understand that you want people to be able to visually identify what things are tho so some of these make sense staying as is. the spells that are looking the best to me are the bard and clerics spells. that being said, you could not change a single thing from how it looks right now and the game would hundred percent meet my visual fidelity expectations as a consumer
Thank you for the detailed feedback! 💖
I love the saturated ability colors, especially for bard
I can already hear the endless forum threads complaining about x, y, z talent, weapon, class, secondary, etc. is over/under powered. The players will find a way to min-max the fun out of this.
@@AshesofCreation of course
Yep hardcore gamers are killing games ... @@randomnessocity
Anthem of Alacrity was my favourite showcase. Would love to see a class combo built around time, like a chronomancer/time mage.
The sounds across the board were fantastic. I got Legend of Zelda vibes from some of them!
This looks better compared to a few months ago. Good job.
Unpopular opinion here but I think some abilities look too mage-like. Understand this is maybe just my opinion again but expected instruments being more present and generally a more rogue-ish bard maybe? Don't get me wrong, loved the dance animations and the tome looks sick, is just that honestly it feels off-putting to see a bard shooting purple magic with a book as a whole.
This should be a game design decision but yeah, was expecting a more trickster-style bard fantasy.
Keep it up with the nice work though, very excited for the game.
It's not unpopular at all, a lot of Bard players think the same and its not a bad decision but the more variety they can bring the better, right? The way it is right now looks like a Buff Mage that can hit some moves in the dance floor. I would def play it but I think they can (and will) improve it. About the book, they said that this is only a weapon and almost all weapons will be of usage of any class. I hope they adress that trickster aspect, that mind controler aspect, even if with the multiclass. I imagine the blink (Flourish) to leave ilusions behind when u multi class with Rogue or Mage, for example. They could solve a lot by that, they could determinate a lot of the aspects of the games, I mean, the multiclasses have names of their own that implies that this will happen at some point. I have a lot of hope for this game.
yea having the book for the bard was maybe not the best option to avoid this possibility of looking too much like a mage
however they wanted to show off the book at the same time and im sure with a melee weapon or even a bow, the bard will look a lot different
"Please don't kill me Steven"...
Oops. ☠
famous last words
Seeing all the detail and care put into every class is really encouraging. Can't wait to play A2.
Looking amazing... I am really impressed by the direction this is going....
Finally, a dwarf! (albeit a clean-shaven one)
Fake dwarf. No real dwarf would ever shave his beard. A head yes, turn it into a mohawk and paint it bright red then seek death for his transgressions. But his beard would always stay intact.
So a midget?
The beard will grow back quickly. 🧔 😉
The fact that you've made the abilities fit in with the music is simply wonderful. It's attention to detail that makes something a real joy to experience. Keep it up and, at least to me, you'll be in the company of experiences like Labyrinth, The Dark Crystal and Lord of the Rings ❤
the music start at 1:33:12 was goddamn awesome cant wait to get immersed in verra
gives me LotR vibes
I'm currently saving up money for a God Tier Gaming PC with a 4k monitor just so i can play Ashes at its absolute best. With the best graphics and best performance. I have 3 months lets gooo. I'm very excited for the immersion as well. I've been an MMORPG gamer my entire life so this is my time to shine
@@BXEmberz0109 im on the same boat ! Currently saving to get a 4k godtier setup only for ashes 😅
Fantastic stream! The hard work is really showing now. The crisp details of all the characters, the animations are looking sick! The bard is showing up all the other classes. Now time to go back to the other classes and use what you've learned from designing the bard and improve the other classes. Cant wait to play Alpha 2 in October! Great job Intrepid! Its truly special to be a part of this development!
Absolutely love the bouncing note. Would be cool to have a note that bounces between friendly targets to heal or buff them.
The fact I’ve been subscribed since the beginning of you creating and employing the people who work here is nice to witness. So sad that this game will not be on console. But it’s still beautiful to watch the creation
cant wait for summoner.
*broooooooooooooooo, me too!!*
I’m guessing we won’t really get this until after alpha 2, but I really can’t wait for the specific themes for the subclassing, especially the summoner subclasses.
I knew once I saw summoner/cleric made necromancer I would have to be trying this class, let’s go summoner!
@@chrisrenemans5026hopefully the subclasses can manage to feel unique it’s definitely not gonna be easy
same. wanna be a summoner with DoT. let everything tick while my minions take aggro and i run around kiting.
Great video and nice to see the bard in action. Also how enthusiastically you work on it. Can't wait to play the game. Thank you very much
Loved this iteration of Bard, being completely flexible based on the situation is what it's all about!
As a guy who always plays bards in an MMO, thank you for making them an option. They are too rare to see.
Just some feedback from a bard enjoyer:
1. I'm not huge on the 'dances', they feel modern and out of place in a high fantasy setting. This is not helped by the icons looking straight out of dance dance revolution. I know it's WIP, that's why I'm giving feedback. I feel like people dance to a Bard, not the other way around. Dances would fit in very well with any combat-specific abilities, sort of like a Bladedancer vibe? So instead of "Maddening Dance" you'd have "Maddening Tune" and the dances would more be down the line of flurrying attacks or evasion.
2. I also wish we had more of a modular approach where you could 'write' your own songs with an itemized component system like they did in Vanguard: Saga of Heroes, with itemized Choruses, Verses, and Solos for instance - so you can end up mixing and matching those to customize the outcomes of your songs. It is not too late to add something like this for late game bards. Otherwise Bards tend to turn into any other class but just 'music' themed.
3. Down that line, I do *_love_* the weaving; it was "unintended" in Everquest, but turned into... well, you guys still talking about it in 2024. I'd definitely go down that line more! Being able to weave songs basically solves point 2, but if there are only three melodies to weave it will quickly turn into tedium. I think almost all bard abilities should be tied to this system.
Edit: Sagas solve point 2, you guys are the greatest. I also mained Invoker in Dota, I love you. But I would definitely aim for at least 10 combinations of Sagas, are you planning on adding more than 3?
Also they could add so much more man. I play bard in dnd for 12 + years. I played all mmo that have bards with bard class. Always in MMo bard became a full supp class and they forget the origins, bard are mental manipulators, for ex... there r tons of spells they could get ideias from, just to name a simple few from DND : Crown of Madness, Hypnotic Pattern, Cause Fear, Dispell, Glyph of Warding, Slow, Charm, Charm Monster, Command, Control, Compulsion, Confusion, Silence .... There's none of that into that bard, thats a waste.
Counterpoint sounds like a fantastic way to raise the skill ceiling rewards dedicated bard mains and timing. I would love to see you all expand on counterpoint in different directions.
Currently, I think 20 seconds is too long and would love to see a more active playstyle dealing with shorter times while weaving abilities. Or maybe a deeper specialization of counterpoint to actively weave melodies into something akin to combos.
Class archetype previews have been getting better with every release. CANNOT wait for the summoner preview and eventually all the different caster secondary archetypes ;)
I also appreciate the tactical choice that abilities (flourish) with multiple uses provide; to either burst all at once or spaced apart.
I know they only showed it with 2 but it seemed like you could probably let it run for 4 seconds then swap and have several of the buffs running at once if you're willing to dedicate the globals to it. Also a little unclear how many melodies you'll have at any given time.
@@relhaz4326 also unclear how many skill points will be avaiable. They are lv 11 and had that many spells only for the showcase.
I have been following this game loosely since the kick starter, seen it's highs, lows, and highs again. I myself was not into it that much, but each class preview kept breaking down my pvp wall. After this class preview I am full on hyped now.
00:42:00 The hovering spellbook blinking into and out of sight during melee: I hope eventually it will just move off to the side or above (or a quick desummon/resummon animation) while swinging/striking, because the abrupt way it is there and then gone and then back, it just looks like a graphic glitch in the Matrix for now. 😅
i think is so cool that developers get to talk about their work
Wow, I love how the drum beat of the dances match the animation of the Bard! That is so immersive!! I’ve never seen that in any game like this. I also like how the party can rest between encounters. Almost feels like your doing a D&D/Pathfinder session, cause that is exactly what we would do.
Love this!
I will be forever a ranger main, but I am convinced that the bard will be my secondary character. You did an amazing job, IPS! Thank you for your dedication, love and effort!
Can't wait for the Rogue 🥷🏻
Loving the utility of the bard - currently tossing around the idea of playing Tank / Bard
I really love how AoC is always updating it's player base with indepth and fun to watch videos, much more than most other developers, also WHENS THE SUMMONER CLASS SHOWCASEEEE
This game is going to blow up for sure. A whole new world to explore
Ok, this is really starting to look freaking good now. My body is ready.
I love the community, staff, transparency of this game. I think it would be such an great game.
I've never been interested in playing a Bard or group buffer, until now. This looks amazing
Game looks GREAT, love the spellbook! Well done, can’t wait to eventually play this game
I really like the way you guys are going with Bard. I miss playing one since DAoC days, and no game has filled that void.
the melodies not disrupting the atmosphere of gameplay is interesting. I like how there's been repeated examples of attention to detail and I really really hope this stuff doesn't get "optimized" out on release. This is the stuff that makes the game special in a sea of endless MMOs.
That is going to be my class! Can't wait to See that combined with a rogue ❤❤
I like the logos for each character type. I like how the shield is light blue. I wonder would we be able to change the colors; that would be cool.
I can't believe you made Bards look like a cool and fun and most importantly, VIABLE class! As someone who would never play a bard in other games, this one is really tempting. I love the pulsing buff auras too. It looks so good! You guys have made a lot of progress over the last couple years.
I'd love to hear more about how every class can use every weapon type/armor and why you may choose to decide which weapons/armor types you want to run for your given class and why. F
what a great show case, leaves me thinking how easy it will be to enjoy but how high the skill level could get to... very exciting
This is looking really nice. Seriously craving something like this rn. Keep up the great work
Bucky was very clear and concise in his speech. Enjoyable!
Loved hearing about the sound design, a super underappreciated aspect of the development, and the bard effects sound amazing! The People Want More Tory!
Can't wait for alpha 2. Bard looks amazing, feels like a real support class.
My favorite thing so far about AoC is the world feel. I know this is only one biome, but the vibes are just great.
Impressive showcase as usual, common Ashes W by now. These classes in their Alpha state can be compared to many classes in fully released MMOs.
I grinded wow all the way through MoP and have been desperately looking for a new/good MMO and I hope this is it. It looks so good and I hope the team really puts their hearts into it!
So glad to finally see Bard! I kinda like the idea of instead of sleep, the bard forces them to dance irresistibly!
I'm not the usual target audience for a bard but ... this one does look amazing, and I can see why it will synergise with classes like enchanter or magician. I enjoy illusionist or enchanter type mages in addition to the usual death and destruction evokers, so I'll be trying it out. Saw some comments that the dragon head could do with some work and I'd agree there, but love what I am seeing so far. Can't wait for your summoner preview!
Absolutely incredible vid Intrepid so stoked about this game you're producing. Thnx. So exciting!
Intrepid has really outdone themselves with the bard! I don't like bards personally and have never thought about ever playing one(in any MMO), but in this showcase it makes bards look SOOOO much fun and skillful to play! I love the no macros too so when you run into a good ass bard, you know hes good and not just using macros!
Looks amazing. Really wish you would release a more condensed version of these dev-update/showcase videos as well. Like 10-15min tops.
I usually don't bother to watch 2 hour videos on youtube, so having a short summary from you guys would be amazing!
If not I find my self waiting for LazyPeon, ForceGaming or some other content creator to create a recap video of all the latest dev-updates you've made
Every new vid you put out impresses me more and more the game looks fantastic
I can't wait to see the Summoner and the Rogue!
Man I can't wait to go nuts with my Trickster, this class looks like a heap of fun! Great job guys!
If you want to see a *really* well done bard look at how Project Gorgon does it. It's *amazing*. The first time I started playing music during a boss fight and the music synced up I was like OOOOOOOOOOOH and now bard is my main.
Really, check it out. Brilliantly done.
They could also look at DnD (there's even baldurs gate 3 for them to get ideias easily)... I look at this bard and see that is really crude yet (and maybe the person who made it never played a real RPG). Bards in MMO usually are just HP/mP/Buff bots in dual accounts. This probably will have the same fate if they dont implement waaaay more things. There's a huge ton of spells in DnD they could simulate... Crown of Madness, Hypnotic Pattern, Cause Fear, Dispell, Glyph of Warding, Slow, Charm, Charm Monster, Command, Control, Compulsion, Confusion, Silence... just no name a few that I posted on forums...
I remember playing this game back in 2005. Still looks decent today.
Never thought I would like a Bard like playstyle, but this looks very interesting. Some feedbacks: When the dance that gives the shield at time 29:47- 30.00 the character is sliding over the ground backwards, would be good to fix that so the gameplay dont get to "floaty" and the player gets connected to the ground a bit more.
I wasn't sure what my main was going to be after watching all the archtypes thus far..... The bard has taken the lead for my main. Looks very exciting.
Sweet im excited to create bard when game is out...love what I am seeing
since day 1 i have wanted to see ashes of creations take on summoners. please make sure its as amazing as the bard. the bard almost tempted me into getting back into supporting but i gotta see how the summoner is. fantastic work everyone i cant wait to see the summoner
Ill give a bigger review on the forums but man that outfit is so fucking cool. Pretty sure ill have to main or second a bard now... and get this dope harlequin outfit. Also as someone who critiqued being forced down a path i really appreciate the new skilltree systhem with the tiers and you need x skills in the tier below to unlock the biggest tier etc. I think it will be better this way because now you can rly make your own build with the skills thhat you want to play around etc. I feel like this was a very good descicion and the new systhem you cane up with now makes alot of sense and sounds good to me
Thank you so much for making a bard! Not enough games have done it! ❤❤❤😊
Simply amazing abilities and concepts. My personal preference would be to see more instrument/lute/harp usage with the bard.
Seems amazing! We are with you Ashes team! Keep it up Love from Greece!
Happy A2 keys will be back to sale, great live btw
whuat? where? when?
@@johannes40 16th August
Very great showcase! Can’t wait for October
I love the Archeage Confessor healer vibes here. Thank you
I dont like that the only otimal thing u can do with this AOC build is heal and buff... all other spells dont come close to the benefits of full support. This is not even close to the ideia of a Bard and if not improved it will fall in the same fate as other MMO bards, dual account hp/mp/buff bot...
The bard armor looks like what I want my Rogue to look like
I am absolutely excited about this class! The fighter video was awesome but seeing how beautiful these abilities look, sound and considering the amount of power the bard brings to a big group of players, I might main the bard actually. 🙂
I hope i am still alive when this game comes out looks incredible.
I LOVE IT !!! Bard will be my first character for sure. DAMN !
I cant wait to play this game.
As an Lineage 2 veteran, this makes me so happy!
I wish the book was only visible while casting or much smaller and out of the way when idle. When you look at your character from the front, it consumes a lot of visual real estate that players might want for their armor looks.
It's a weapon, not exclusive to Bard.
what the guy upove said, also it will go idle to your hip or back but that wasn't ready yet
@@DoingFavors the way the book is right now looks like its always in ready to go mode, for comparisson, if u had a Spear u would rest it when u are not in battle, U would not always carry like its ready to kill someone, u would get tired. Its not a major thing but the book does take a lot of the frontal perspective (and polutes more than anything). Imagine 3000 ppl in a city with a lot of those bookfs floating with no reason. They should be in the bag, in ur back or something, Also, why d hell the book is so big? lol. To be fair they adressed the book and said they are working on it and he will probably disapear when not in use.
This gets so off tap 1:38:00 the graphics in those dark dungeons is looking so amazing, legendary. This will be, and already is, the greatest game ever. Thanks guys for this awesome stream and for the effort on the game. 🤟
The spellbook feels alive which I love that. That must have been difficult to achieve
The U-turn on Flourish is amazing and will surely make me scream when I whiff my big attack cause the spoony bard is drifting on soap bars!
Like the graphics. Feeling a bit more stoked.
Game is looking better with every update , i have faith in you guys , keep at it and never give up , looking forward to playing bard/rogue with aoe lesser invisibility ;D
Beautiful animations and strong creativity in this class! That must have been a nightmare to code and test. Regardless, this is the first time in several years that I've ever been hyped for an MMO
I think a cool addition to the Bard that has been done in other games would be adding a way to Provoke PvE targets to attack each other. Maybe have it affect a maximum of 2 targets that you choose for a specified duration.
They def should do a confusion debuff...
Looking forward to the popup book animation for the saga spell. I think that would be much cooler than the current dragon breath and play into the class fantasy better
Bard looks great! Wanna see Ren'kai orc bard with drums of war like in Warcraft 3 intro cinematic :)