Ashes of Creation Alpha Two Artisanship Preview

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 464

  • @stevenjsharif
    @stevenjsharif Рік тому +108

    Greetings my glorious friends, what a November it has been! I hope you enjoyed this update to our artisanship systems. We are hard at work bringing Verra to life. Please let us know your thoughts on what we showed today. What did you enjoy most? Which areas would you do differently? As always we remain thankful to our glorious community for their support and patience❤️

    • @silasgs9257
      @silasgs9257 Рік тому +5

      As a gamer for the last 24 years, playing GW1,GW2, Original Runescape, WoW and smaller mmorpgs I think the direction this game is going in is fantastic. And not a top priority but I'd love to see special racial traits for every race that encourages them to build within their own territories. I.E.: Dunir Dwarves thick skin, Cold areas give everyone a small debuff but dwarves are immune to it.
      I'm afraid humans and elves will end up owning most of the nodes on almost every server. I'd also like to see elves encouraged to build within forests and humans in the desert etc

    • @acdc777
      @acdc777 Рік тому +4

      Wow. I love how deep all the systems feel and how each step has mini-impactful decisions to make rather than just brainless decisions MMOs today have. Kudos. Visually looking amazing too.
      Question: the NPCs seem a little lifeless and lack character. I know you guys said there would be no voice acting but since then, OpenAi has shown really promising ai voice acting. Have you guys had conversations about utilizing that? Even if it’s just like a variety of one-liners upon interacting with key NPCs?

    • @Ni9kye
      @Ni9kye Рік тому

      Don’t screw it up you guys, a bad launch is forever

    • @silasgs9257
      @silasgs9257 Рік тому +1

      @@Ni9kye damn that was harsh

    • @refresh4736
      @refresh4736 Рік тому +1

      It seems like the gathering skills are much more involved due to needing to go out and get things, while crafting based players will have a lot less to do, mainly just waiting for progress bars. Are you planning to add any more depth to the crafting side? One example of an involved crafting system would be FF14’s use of dedicated crafting skills to produce high quality items with better stats
      Do you expect RNG to feature heavily for getting the best possible crafts on end game items (for example New World) or will items generally be equivalent in stats/effects as long as they are the same item?
      What is the expected relative crafted item ceiling relative to the directly obtained mob drop/quest/dungeon/story item ceiling? Would it be reasonable to assume it will be higher on average due to how exclusive a grandmaster crafting job would be?
      As a brief idea for that, what do you about making dungeon drops generally upgradable by crafters so neither side would be left out of the equation? Perhaps PVM players could still be able to use it as good enough gear normally, but require access to a good crafter+gatherer materials to upgrade it to BIS?

  • @Narc
    @Narc Рік тому +208

    I am completely blown away at the sheer ammount of detail, care and progress you guys have made over the last 2 years. That corrupted zone completely blew my mind and I'm excited to see how it works in the world in real time!
    This MMO is looking phenominal and I'm sure i speak for alot of us when i say:
    I cannot wait to get my hands on it in the Alpha 2!

    • @WhiskeyAfterHours
      @WhiskeyAfterHours Рік тому +9

      Hear hear my copium king

    • @Behague
      @Behague Рік тому +11

      I've watched soo much of this guy's channel, I can hear him say this as I read it. Just missing the 'Copa~Cola'.

    • @WildFyreAshes
      @WildFyreAshes Рік тому +8

      Yea well... you are just one nerd... 😂😂

    • @makkura9245
      @makkura9245 Рік тому +2

      Lord have mercy upon thee, as the cope has overtaken the man that once was Narc.

    • @VideosTVis
      @VideosTVis Рік тому +1

      Heyo just a games desperate for a good game!

  • @lostmarimo
    @lostmarimo Рік тому +43

    One important thing for me when it comes to crafting is that the picture for the item looks like the actual item. and there to be a way to view how the item looks on you before crafting it is vital as well.

  • @reflectedpoj622
    @reflectedpoj622 Рік тому +36

    The idea that the npcs will switch up dialog depending on your status is a really cool idea.

  • @Moshpy
    @Moshpy Рік тому +93

    Dear Ashes of Creation team
    This will probably get lost in the comments but I am trying to give some feedback regarding the systems.
    Overall
    -As a starting point that is going to be developed things are looking great but as well nothing really unique or interesting
    Gathering
    - Gathering is so far the best of the three. Animations, variations, progression and depth of the gathering. The tetris bag is kinda wonky. Not bad but needs adjustments to not be something that players hate but something that players need to keep in mind while going to gather. From the basic bags I would slightly increase the limit of the inventory . To not hinder or discourage the players. Also the upgrade of the bags should be something every gathering player will go first for. Maybe we can get some skill to increase a limit of some materials max count for each slot like 10%? There are surely a lot of ways to improve the bag system. Otherwise the gathering part is really nice.
    Processing
    - Here I think the biggest problem so far is zero interaction with the profession. That's what every game fails with processing. You go to the station give it things that are needed and you wait.
    -This profesion will go 2 ways for players - 1) players who are kinda lazy and dont want to be bothered with artisanship 2) players will do it since most active artisanship players will be doing something else so it will be needed the most.
    - Few ways to improve from some quick thoughts:
    - Dont change the system and just add a minigame which will increase the yield or decrease the material/fuel consumption the better you are at the minigame. (heating at the right tempeture, precisely cutting the logs etc.)
    - Change the system to make it active and avaiable only in your own house so the player who is processing is trying to achieve his own house and as well build a furnace/sawmill. Then for these building he have to interact in different ways in order to proccess the materials. This way the artisanship is not a waiting simulator but interaction with the buildings and housing systems. These players will be the shining core of the artisanship system.
    Crafting
    - From the craftin point of view I am really pleased with the different items crafted if you use different tear of oak or iron.
    - Things to look for is if for example you can make this low level sword be that strong that for example even level 40 will consider using it. Since the biggest downside of most crafting systems is spamming useless stuff to level it up in order to craft the best weapon after burning thousands of gold in the process. Everyone really hates it when they need to craft trash stuff in order to be able to craft the good staff. Make it so everything you create have a reason to be created. If there is not a reason to craft some item then the item might as well be deleted from a game.
    - As well there could be a minigame as in the processing so it won't be a click and craft. While the materials improve if the item is rare heroic or common. The minigame could dictate if the item is good quality or bad quality or even masterpiece quality. Right now I don't remember if there is a durability system which breaks items. But if it is the quality might give the item more durability and maybe some stats.
    - Also I think there needs to be system that destroys items after using. Since when I buy or craft myself the best gear then I dont have to toutch the crafting station or marketplace ever again. And after like an year or two we will get to the point where nothing is being crafted or sold. So in my opinion item breaking is really important part of the mmorpg to sustain the economy of the game.
    Sorry if the comment was way too long and if I was repeating myself. It's 1 in the morning and I will go to sleep and think about it once its morning again maybe give more detailed feedback since lifeskilling or artisanship as we call it here is my main focus in every mmorpg.

    • @Rollthe20
      @Rollthe20 Рік тому +7

      Could also have certain gear bind to a character so it can’t be sold again. Might help with the market place being flooded as each character needs a new piece made.

    • @watermelonsavage2914
      @watermelonsavage2914 Рік тому +35

      Anonymous dev here, great feedback! I can't respond to anything specific you've brought up, but a decent number of your points are already being addressed internally. Just know that we do read long comments like this and really appreciate active community members like yourself!

    • @BjarneSvanberg
      @BjarneSvanberg Рік тому +7

      Yes please add minigames! Have a look at the crafting system from the old mmo "Vanguard: Saga of Heroes". PLEASE!

    • @jondrell1313
      @jondrell1313 Рік тому

      doubtful, never seen a company move so fucking slow to get a game out@@watermelonsavage2914

    • @SuperDust0
      @SuperDust0 Рік тому +3

      Great feedback, 100% agree

  • @isth3reno1else
    @isth3reno1else Рік тому +4

    I am not a huge fan of trade skills in mmos typically. Being a master crafter has traditionally been a means to an end for end game gear for the content i want to participate in.
    Watching the freehold livestream and this one and seeing the sheer amount of attention to detail Intrepid provides to game loops like this is so impressive. You guys care about the player experience and not just for dungeons or questing or pvp, you care that players engaging in any system has fun doing what theyre doing and it's so awesome to see.
    I can't wait to get into the artisanship in this game.

  • @nglyo
    @nglyo Рік тому +45

    The night mode is perfect for a town area. But it could be enhanced a little if it was darker in certain places (think forests or just general spooky areas, also caves would be super dark) - it would also add alot if it was slightly more darker due to weather changes (cloudly skies made it even darker than what it was currently).
    But overal, I think the amount of dark mode for towns or general areas is was perfect for night time.

    • @Markscrackers
      @Markscrackers Рік тому +3

      Don't forget. What you saw was in Full moonlight. Imagine it was cloudy , or rainy ..... All the light disappears

    • @sospokemika1197
      @sospokemika1197 Рік тому +2

      @@Markscrackers Holy fuck, i cant wait to see that. Nothing beats exploring during night with torch or some form of magical light source.
      They way they could make it less tedious is allowing players to hang lanterns on their belts like in Elden Ring, but make them expensive or a little bit harder to make. I still want to see people using torches at low levels .
      Risen and Gothic games did night perfectly.
      As for how dark should caverns be imo, devs should just look at the game called The Forest or Tomb of the Giants from Dark Souls.

  • @jonbeargenx
    @jonbeargenx Рік тому +90

    Can we please have the vendors and other npc characters move around in a limited area? It just gets so static when they stand there like statues all day (and night). Will they dress for the seasons? Standing there mid winter in some metal armor and doing nothing... Well you guys get the idea.

    • @Doesnotmatter-uo7gd
      @Doesnotmatter-uo7gd Рік тому +1

      do you truly believe that they are going to put in the effort to innovate and bring something new to the genre, like making npc's and vendors move in a limited area? bro how naive do you have to be.... they are not innovating very much in this game so dont have such high expectations

    • @Aldraz
      @Aldraz Рік тому +1

      I agree with you, but there are 2 problems with that. 1st is that if it meant animating each NPC separatedly for their unique position that would take close to infinite time increase due to procedural nodes, so they would have to invent a way how to animate this procedurally which takes only "near infinite" time increase lol. But 2nd problem is that players like Steven ( sorry Steven ) would not be able to play this game, because of their slow reaction speed - catching the NPC while they are on walk is a real challenge for a lot of casual gamers, because you need to time WSAD, mouse rotation and pressing E at the same time all while trying to get closer. There could however be a compromise where all NPCs will go to their idle animation state when you are in their area of let's say 3 meters, but that could look a bit weird with many players. I honestly don't know if this problem has an optimal and nice solution.. and I am UE5 game dev as well.

    • @TinyJediGaming
      @TinyJediGaming Рік тому +2

      at the very least. periods where they are "out to lunch" or "off duty", maybe for every 60 min of processing the vendors do they take a 5-10 min break.

    • @Nieleks
      @Nieleks Рік тому

      Agreed, I'd love for the towns to feel alive. Like maybe sometimes they go buy bread somewhere, or go work on something at their area, whatever it might be. It's okay for them to not always be where they usually are, as long as it's shown on the map where they are. I'd love for static games to be a thing of the past, I feel like it's time to bring the gaming world's more alive. Let the NPC's move around and do stuff.

    • @trusivraj7777
      @trusivraj7777 Рік тому +2

      The liveliness yall want is there with other non-interactive NPCs like the kids playing in the road and animals following you in town. You don't need the very NPCs that you need to interact with 50 times a day to be moving around to unknown places, thats counterintuitive to gameplay experience in an MMO scale game. @@Nieleks

  • @Bethelnir
    @Bethelnir Рік тому +17

    This crafting system looks really good and satisfying!
    QoL suggestion:
    You might want to add some sort of "pin recepie" mechanic to make it a bit easier to track what components are needed.
    As recepies get more complex I see poeple backtracking a lot.
    e.g. you prepare the wood for a weapon and proceed to the ore-crusher... now you forgot how many fragments of "x" and "y" were needed, so you have to run back to the forge to look it up again...
    The world looks amazing!! Can't wait for the beta ;)

    • @actually5004
      @actually5004 4 місяці тому

      Get out the pen and paper to write your logs, adventurer- this is an RPG.

    • @definitelynotadam
      @definitelynotadam 3 місяці тому

      They should turn the list of crafting ingredients into a "job" like quest for easier tracking.

  • @Nightwatertv
    @Nightwatertv Рік тому +2

    The quick mention from Steven saying he was considering tuning the darkness to be even darker is so awesome. I feel like there's a fine line between being too dark and not dark enough and I think too many MMO's lean too close to not dark enough when they have a high fidelity like AOC. I feel like needing some form of light source at night in an MMO to see easier is such an interesting mechanic... unless you go as dark as Black Desert Online was initially where it was as dark as Rust is at night, and became just a hassle.
    I think the darkness levels of something like Dark and Darker is a really interesting light level for a game like Ashes, but wouldn't make sense in something like World of Warcraft.

  • @Nyce-Gaming
    @Nyce-Gaming Рік тому +66

    Fantastic stream. Very detailed and the visuals here even in alpha rivals that of released games. I’m truly excited to test, play, and get lost in Verra ♥️
    Great job again Intrepid

    • @WildFyreAshes
      @WildFyreAshes Рік тому +3

      Fear not Nyce, us band of rangers will band together to illuminate the way 😂❤️‍🔥🙌🏾💪🏾

    • @WildFyreAshes
      @WildFyreAshes 11 місяців тому +1

      @Aszkalon as a rogue/ranger we love to see the fallen rise back to aid the cause... I'll do my best to bring any unsuspecting a little closer to your grasp, Quick and silently

  • @Thrakedon
    @Thrakedon Рік тому +9

    That snipe ability looks so amazing!!! I love how you guys have changed the look of this skill. Everything about this livestream was amazing. I love the changes to the aesthetics of resources changing from day to night is a fantastic touch that made my jaw drop. The corrupted zone looks fantastic as well. At night it is downright gorgeous! Keep up the good work! I can't wait to see the alpha 2 content and eventually the ability to play this myself!

  • @gimpg5329
    @gimpg5329 Рік тому +7

    I love how the nodes when mining just fall apart. One little nice thing though would be if cracks started appearing while you mine it, to hint when its about to break, so you have something else to indicate that you are almost done except for the little UI circle!
    The trees also look great when they fall, but it would be so amazing if the spot where it is cut off is appropiate to the aproximate place that you actually chop the tree. I'd imagine that this would be really annoying to implement though since that difference in length of the falling tree has to be accounted for in the physics. But would be really cool and add to the immersion nonetheless!

  • @VlhadusGaming
    @VlhadusGaming Рік тому +38

    I am so happy right now! I just want to give a shout out to the profession team for doing such an amazing job with every aspect of the profession system! Very SWG inspired! I am going to type out my feedback on the forums about the stream right now! Man, Alpha 2 can't come soon enough!!!!

  • @kosmosskuggan9827
    @kosmosskuggan9827 Рік тому +2

    One thing I would love to see in both crafting of equipment but also in things like alchemy is secrets. If there are secret ingredients/combinations to be used that the player can find out about, that opens up a whole other level of progression within that profession - and it makes for a variety in results. If you want the best potions? Go to the town's best potion maker!

  • @FearHype
    @FearHype Рік тому +7

    I can't begin to explain how incredibly immersive this world of Verra ALREADY is, and we are only in Pre-Alpha 2. Well done, Intrepid! Thank you so much for all of your hard work!

    • @AshesofCreation
      @AshesofCreation  Рік тому +3

      Thank you for following our development journey! 💖

  • @Hat_Uncle
    @Hat_Uncle Рік тому +2

    SWG pre ruining the game, I crafted speeder bikes using 99.999% pure Aluminum, best bikes in the game. I got non-craft players to "loan" me their plots in exchange for shares of my company profits. First Co-Op in SWG. LOL
    REALLY looking forward to this!

  • @righteous7788
    @righteous7788 Рік тому +6

    Definitely dig the resource rarity changing the quality and stats of the weapon. Looks satisfying. Good work y'all!

  • @clueless4085
    @clueless4085 Рік тому +4

    I was excited for this game right from the announcement. Every update makes me more and more excited. This is marvelous!

  • @witchdoctor1394
    @witchdoctor1394 Рік тому +9

    Are the items tagged with which player created the item?
    Recognition like that is a big boost to those of us who really enjoy Crafting as a character profession.

    • @watermelonsavage2914
      @watermelonsavage2914 Рік тому +4

      I don't think it's currently implemented, but yeah the plan is for items to be tagged with who created it.

  • @KaratePath
    @KaratePath Рік тому +1

    I love the night darkness. My only concern is that as I play mostly in the night (dont we all?). If it follows real life cycle. It would mean I would probably be playing nigthly almost all the time.
    One good thing would be adding different night cycles, that even depend in the seasons. In 6 hour cycles
    Something like
    Summer - 5 hour day -1 hour night
    Spring -4 hour day - 2 hour night
    Autumn- 3 hour day -3 hour night
    Winter- 2:30 hour day -3:30 hour night.
    You know this idea would be super cool ;)

  • @Druidz_Project
    @Druidz_Project Рік тому +1

    Ich sehe mir jetzt schon seit 1-2 Jahren eure Livestreams an & ich muss schon echt sagen, ihr seid einfach nur der absolute Wahnsinn mit dem was ihr auf die Beine gestellt habt und ich bereue es kein Stück, dass ich mir schon den Zugang zur Alpha 2 vor über einem Jahr geholt habe. Dieses Spiel wird ein richtiges Meisterwerk werden, wenn ihr so weiter macht. 🤩
    Danke dafür dass ihr einen so guten Job macht Intrepid Studios!!!!! Ihr seit ein extrem sympatisches Entwicklerteam ❤‍🔥
    Hoffentlich sehen wir uns bald in Verra!!!!
    Euer Zaradin

  • @Tilley53
    @Tilley53 Рік тому +1

    This was a great update. That sword..... looks CRAZY!!!! Good job to the all the teams. The environment looked even better then before, the night time looks beautiful, the corrupted zone was gorgeous at night. The swords, the armor. I'm happy with everything I've seen. Keep up the good work!!

  • @ArticulateDesignASMR
    @ArticulateDesignASMR Рік тому

    Offttt that true darkness being offset by street lights etc is SO nice, really atmospheric! I cannot wait to get into this game, living my best lumberjack life :D

  • @gavanpetracco999
    @gavanpetracco999 Рік тому +3

    The new night cycle looks so so much better. Fantastic work!

  • @Ruver_4c
    @Ruver_4c Рік тому +1

    This game looks way better than what we saw last three years ago its more polish I can't wait to see the day when it will be released

  • @gold3nb0ytv30
    @gold3nb0ytv30 Рік тому

    i love that slow movement of the character with the bow in his hand ,reminds me of lineage 2 , i think u sould at this type of standing movent because some times u just want to chill and check your character and how chill he is after grinding and getting the best armor and weapon . Good work guys

  • @shadowforgedgamerz520
    @shadowforgedgamerz520 Рік тому +41

    Is it just my imagination or am I seeing their outfits/gear get shiner, nicer, and more refined as each month of Previews comes along?? 🤔

    • @AshesofCreation
      @AshesofCreation  Рік тому +22

      We continue to improve month by month! 💪

    • @choomanji
      @choomanji Рік тому +1

      Just imagination

    • @RealmDesigner
      @RealmDesigner Рік тому +3

      @@choomanji but it isn't, you can clearly see the improvements in materiality, fidelity and modelling over the months.

    • @choomanji
      @choomanji Рік тому

      @@RealmDesigner it really is though

    • @Seisure33
      @Seisure33 Рік тому +1

      @@choomanji low quality bait, low quality troll

  • @TheSavageB
    @TheSavageB Рік тому +7

    Excited for this game! Well done to the entire team as usual!

  • @gonmordevol7245
    @gonmordevol7245 Рік тому +2

    OMG I'm loving the crafting ideas and the recipes construction, giving different outcomes based of the materials you put on the gear you craft its really smart and dinamyc. Love it so much it looks really fun to gear up and progress. Keep up the great work guys! You are the best

  • @jeffmusser2550
    @jeffmusser2550 Рік тому

    As someone with a deep-rooted love for Lineage 2, I really value the hard work and effort that went into crafting gear in that game. Showing off the new gear that I put so much effort into was always a fantastic feeling. Lineage 2 was different from other MMOs; crafting there really meant something. Getting new gear was a big deal. In other games, you change gear so often it barely matters. From what I've seen of AoC's crafting system, I'm hoping they stick with the hard work approach rather than the quick and easy style. Loving the updates so far - keep it up!

  • @Anton-d8s
    @Anton-d8s 11 місяців тому +2

    Beautiful showcase with lots of interesting takes on the crafting system, great job and keep up the exciting work!
    The gathering animations were stunning and very immersive and I love that you can see (and hear!) the refining being done instead of just waiting for a pop up. The progression system and having to narrow down your path is very interesting and adds a level of planning and decision making to the crafting journey, that I welcome a lot.
    Other than some basic QoL stuff and questions about features that haven’t been addressed yet, I have some inputs:
    -the symbiosis of the different artisan skills in crafting recipes is fantastic. will the complexity of the recipes, with time, knowledge and resources needed across the different arts scale? Being a master crafter with your own freehold will require in depth knowledge spanning across the fields of gathering and refinement, how would this be balanced with being able to be a master in only two of the arts?
    - I would love to see a durability and repair function, where you will need certain resources or crafted pieces to repair an item, which will act as a balance for the economy and possible item sink for scarcity.
    - I love the idea of solely being a master crafter, but I also think there should be a combination of pve content completion requirements for certain aspects of the process to be a true master crafter. This can also be in the form of having to work together as a crafter with your pve focused guildmates to obtain certain refining materials or what have you. Goes in line with Steve has mentioned a lot about teamwork and risk vs reward.
    - I have seen mentions of minigames and more interaction in the production process. I think a balance of the two would be ideal, eg you can go the fast and less attention intensive route but risk losing part of the yield due to breaking/you just get less or you can be more involved by participating in a mini game and therefore get a higher chance at success or higher yield. Gives both the more crafting immersed players a reward for their time and the players that would rather do something else don’t have to participate.
    Last side note that I haven’t been able to read up on: will you implement polls into the game development during and post testing? I think that polls for future development ideas and directions of the game are a fantastic way to keep the community engaged in the mechanics of the game, the economics and to gauge what they want to see changed or improved the most.
    Lastly, thank you for your hard work. The game looks fantastic already and the ideas are inspiring. I patiently await more, please take your time to make it as good as you deem it feasible.

    • @julianabson7870
      @julianabson7870 10 місяців тому

      Polls to test player sentiment about game features is a brilliant idea

  • @ChristopherCDaniels
    @ChristopherCDaniels Рік тому

    The detail on that broadsword/long sword was really impressive.
    The artesian system looks really robust, which for a system where all high end gear comes from, I’ll call that a good thing.
    Nice work, Intrepid Team; keep it up!

  • @stephenmessana5712
    @stephenmessana5712 Рік тому

    Oh myyy, that Night Blade is beautiful! Loving the direction of how all the weapons are looking

  • @aidynoconnor582
    @aidynoconnor582 Рік тому +6

    There's usually at least one system that gets rushed/ignored in most MMO's. So far I'm yet to see any sign of that happening during this development process. Watching the same level of thought, imagination, care and consideration be poured into each aspect of this game is extremely encouraging. Can't wait to test the crafting out when Alpha2 is ready

  • @gibran5000
    @gibran5000 Рік тому

    i remember we always use to buy all our armor from on certain armorsmith on tatooine in swg and the crafting was great in that game. i thought that was the main influence for this game it is great to hear, there should be a thriving economy and a real use for artisanship. i really like the direction you guys are going with this game and really cant wait to play it.

  • @mateuszbuczma1956
    @mateuszbuczma1956 Рік тому +1

    In games i love that you are starting with cloths like from prison and you are getting better armor and weapon step by step after many hours. In new world everyone lookl like chrismass tree even if they are at some 20lvl...

  • @Markscrackers
    @Markscrackers Рік тому +2

    I am just going to be a homer here because, this looks better than ANYTHING in the MMO space .... EVER. I Am so freaking hyped for A2

  • @HT-jj5sx
    @HT-jj5sx Рік тому +2

    The bag/inventory stuff seems really interesting. I'm not sure that we want to create more tedium in an area that already has a bunch of it, but I guess we'll see how it actually comes out.

  • @duduwt
    @duduwt Рік тому +3

    Im not even halfway through but this is awesome. My two dream jobs when mmoing are monk and crafter, whatever the type. THIS IS HYPE!

  • @tadalot
    @tadalot Рік тому +3

    looks amazing and that weapon design is awesome. definitely intrigued by crafting being in-depth and integral to the economy like you are aiming for. The idea that time spent outside of combat/raiding is still well spent is something i think will add a lot of value for a lot of players.

  • @johngrillo48
    @johngrillo48 Рік тому +2

    I feel that the artisan loop is solid. I like the specific bags for specific artistries, and how they increase the amount you can hold for that artistry. I am a little confused about the fuel used for the wood worker. What is he using the fuel for if he is hand cutting the logs? Maybe word it differently like payment for his services instead as he wouldn't need fuel to hand cut logs into timber. Great video though. I absolutely love the corruption aspect and its effect on the supply and demand on different materials.

  • @Kercheww
    @Kercheww Рік тому +6

    Cant wait for this bad boy to release

  • @ase_helheim
    @ase_helheim Рік тому +1

    The best Thing on that streams is that you all have so much fun🎉

  • @ranger749
    @ranger749 Рік тому

    @ 30min genuine surprise from Mr. Steven Sharif. That reaction is why I’ll play and get all my friends to play this game.

  • @madprops4615
    @madprops4615 Рік тому +1

    This game is looking like an absolute masterpiece. It seems to have a bit of everything that I love in my MMOs. Could you imagine having proximity world chat, actually hawking your wares to other travelers that are passing by? Maybe then my gf will think I'm working and leave me alone :)

  • @marcuspvxea
    @marcuspvxea Рік тому

    Love how far it has come. Looking so forward to this game.
    I also hope you will be looking in the future for a way to implement AI both for voice acting and making the npcs feel alive, but also build dialog combined after the information, so Normal npc's that are fillers will offer a dialog fit for the enviroment.
    I think that alone will boost the immersion and size of the game.

  • @LoadRPG
    @LoadRPG Рік тому +1

    I'm loving the game, what we've seen so far BUT is it just me or there is just way too much wind everywhere? Everywhere they are the wind is blowing their clothes... or maybe I'm just weird.
    Looking foward for this game. Please don't disappoint us!

  • @joaaocaampos
    @joaaocaampos Рік тому +3

    Feedback: I think you should value Rarity more. What if, instead of crafting an item with a higher Rarity, you craft an item with a better Quality? "Normal" "Good" "Superior" "Masterpiece" etc?
    Will there be Quality ranks? Or just Rarity ranks?
    I'm not a fan of Low or Mid Level characters equipped with rare items, but better Quality items.
    I'm a fan of max level characters equipped with a rare item.
    Rarity:
    Leveling: common.
    Newly max level: Uncommon.
    8-men content: Rare.
    Contents for 16 to 40 men: Epic.

  • @thehubbleton
    @thehubbleton Рік тому +1

    I liked when he harvested that ring pop.

  • @LithoSpear476
    @LithoSpear476 Рік тому +4

    the stream was awesome , i cannot express how excited i am for the testing phase i so ready to explore verra and share it with the community ! to show people the awesomeness of the game!

  • @makkura9245
    @makkura9245 Рік тому +1

    Every month the game looks more and more like an actual game we want to play. The visual evolution goes a long way for sure, but a game runs by it's systems, so far most of them sound wonderful, but none of them are guaranteed to work until the players are dropped in a large portion of the world and left to mess with them.
    The night still feels too clear, but I will associate this with the Full Moon, hopefully, different moon phases will affect how Light/Dark it gets. Perhaps Full moons affects how aggressive monster are as well as spawn specific resources. I think the brighter night having more aggro mobs would nicely counter balance darker nights with more passive monsters. The more you see, the less forgiving the game is.
    Caravans may prefer to set out in the darker nights, this kind of diversity would give dynamic agencies to players'

  • @CadisEtramaDiRaizelHexion
    @CadisEtramaDiRaizelHexion Рік тому +1

    Such a beautiful world! I really can’t wait to explore it! ❤

    • @TheTraderGuy
      @TheTraderGuy 11 місяців тому

      Yes you can. And you will - for another four or five years.

  • @CarlosBellido-j6n
    @CarlosBellido-j6n Рік тому +1

    The wolf animation needs to be worked asap.

  • @sago6803
    @sago6803 Рік тому +1

    I really like how deep the processing is, but I really just have to point out zinc and copper make brass which won't work for making a tool. Should be tin and copper to make bronze 😊

  • @Lordangelusx
    @Lordangelusx Рік тому

    this game is on my most wished list, cant wait to be able to play it. me and my friends are going to make a series for my channel. great work guys.

  • @CodyTurcotte
    @CodyTurcotte Рік тому

    Awesome showcase! The crafting is looking really good. You knocked it out of the park.

  • @vividok2240
    @vividok2240 Рік тому +1

    Yesss!!! Darker yeeeee .....that's is so cozy and atmospheric

  • @Bricktor_
    @Bricktor_ Рік тому +1

    I was wondering with the option to toggle the display of your gatherer clothes, when you are gathering and someone attacks you, will you still have your armor stats and be able to fight back or are you going to be vulnerable to attacks while gathering. Also when you rank up to apprentice like when you completed that quest there should defiantly be a visual effect that pops up and tells you that you ranked up. I am very passionate about crafting and gathering in MMOs so it made me very happy to see that otherwise the team seem to be putting a lot of love and passion into it, keep it up!

  • @RC_Zak
    @RC_Zak Рік тому

    Can't wait for the full release of this game. I'm purposely not touching it whatsoever in terms of alpha and beta and going in blind!

  • @Zigzak6010
    @Zigzak6010 10 місяців тому

    Please give that man at the crushing station a stool or bench to sit and relax at after all that hard work. He deserves atleast that much for helping us adventurers!

  • @Teyloune
    @Teyloune Рік тому +1

    The Night looks much better now, it has a somewhat comfy feel to it. I'm a big fan of the shooting stars!
    I hope to see a shooting star shower during a nightly event.
    Absolutely loved Slurpy's massive sword! Are there plans for weapon scaling based on race/height?

  • @arkturhellsing1484
    @arkturhellsing1484 Рік тому +2

    Darkness level looks perfect.

  • @Michael_G980
    @Michael_G980 Рік тому +2

    Game looks visually great, the darkness could be a little darker or a reduced depth of field or sight distance. I'm liking what I see so far with the crafting.
    Not a development related suggestion but stream production suggestion, stay focused please, the amount of squirreling was ridiculous and made me want to reach through my screen and strangle someone. Otherwise good stream.

  • @Wind_Lord
    @Wind_Lord Рік тому +1

    The game design in Ashes are second to none, but the character animation still needs a lot of work , fluidity of motion and momentum of the character would help with this (look at the cloth tech shown off by Star Citizen recently and fluid motion of Black Desert or even the Witcher 3 for inspiration).
    The materials themselves such as trees/metal outcrops could do with a more detailed animation too, I would look at gathering materials in New World visually and audibly so much more satisfying and also the gatherable break-apart shown in Pax Dei as 2 standards of the genre for the animation and visceral player feedback while gathering. I would also love to see the wood being worked on actually turn into lumber, not just the animation of the NPC.
    I love the depth of the recipes though and the idea of being able to upgrade them though usage. One thing I think is often very badly implemented in MMO's is that the balance between item rarity and levelling speed. By that I mean many times your craft-able gear score does not keep up with the character levelling. This was especially true in New World where you could level your character by crafting and gathering and the quantities needed meant you had already levelled past the item you were trying to craft just by gathering its mats.
    I hope AoC does not have crafting increase your character level at all and separates the two entirely. If I want to stop levelling my overall character level and create some awesome gear at my current level the artisan level should increase without "dinging" character levels just because I had to create 50 grey swords before I could create my blue.
    Please also see the state of New World's economy as how NOT to implement rarity drop rate. Legendary items are so common as to render any other item level as worthless and unsellable. Epic and Rare items should still feel amazing when you get them, especially early in the game, either as a drop or a crafted item.
    No hate at all and hope this game lives up to the promise of its game design and compelling setting.

  • @billmackinaw9254
    @billmackinaw9254 Рік тому +2

    Will there be any player interaction with crafting i.e. mini-game or will it just be put materials in press button? Love the skill trees for crafting and gathering!!! Will there be a limited amount of skill points so you cannot max all of the tree? Love to see rare/unique skill books(or hidden quest chains) in the world that teach perhaps a long forgotten way to smelt , craft armor etc. Looking so forward to A2!

    • @Stygiophobic
      @Stygiophobic Рік тому +1

      Yes there will be crafting interaction and skills are restricted. You can do the only to a point but you can only invest heavily in to one. This encourages players to rely on one another and to help the economy instead of everyone being able to craft and do everything themselves

  • @brocka7758
    @brocka7758 Рік тому +1

    The corruption area at night looks dope as fuuuuuck

  • @shadowven9565
    @shadowven9565 Рік тому

    Well done Intrepid. I really loved the new Night cycle, and its darkness level. The leveling up animation for gathering skills looks really good as well. Overall i really felt like you guys did a great job explaining the basic loop of basic gathering, processing, and crafting. I think the way you guys are implementing the various grades/tiers of gatherables and how they are used to create higher tier finished products are a great way for the higher ranked gatherers to still be important for lower lvl items/craftables. The only thing I would've like to see is a more of a mini game for the crafting/processing. It seemed very basic and one click interactions. I know its still work in progress but the minimal interaction kind of offputting for me, but it is fast for those who like faster interactions. Great showcase overall and love the updated info. I'm really looking forward to Ranger showcase and Bard showcase =)

  • @SaastaTV
    @SaastaTV 11 місяців тому

    Recipe xp system sounds very good. For example at base level you could make a basic short sword, after making like 50 of those you could unlock better variations like a sharp short sword with dmg boost or a well balanced short sword with attack speed boost etc. maybe unlocking recipes all the way to legendary variations? I think each tier should also require an appropriate skill in the skill tree like advanced weaponsmith, master weaponsmith etc. making specialization even more diverse.

  • @sgtmichael812
    @sgtmichael812 Рік тому +1

    Hopefully we can craft some epic looking armor set as well :)

  • @npcragdolls
    @npcragdolls Рік тому

    Hey, I love the progress you guys have made over the years! Can we get idle animations to characters like small head tilting, looking around and stuff?

  • @rickgrimes1597
    @rickgrimes1597 Рік тому +1

    I can't wait to go out during these beautiful nights to gather materials for my own sword. Congratulations on a very well done preview.

  • @lolololololo97
    @lolololololo97 3 місяці тому

    It’s amazing how much of this stuff was in EQ2 20 years ago

  • @coadamolx0100
    @coadamolx0100 Рік тому +4

    this already looking really nice and its only low tier crafting ... its so promising

    • @AshesofCreation
      @AshesofCreation  Рік тому +5

      There will be plenty of additional enhancements in the future! 🛠

  • @KaratePath
    @KaratePath Рік тому

    Something else about night. Would be cool if for something classes they can do something about that.
    -Rogues, get harder to be spotted in night cycle
    -Warriors have less chance to miss on daylight
    -Clerics can cast Light on staff and Illuminate.
    -Summoners can cast a Light portable orb.
    -Rangers get a toggle on/off to be able to "see better" in the dark. (Maybe like it used to be). You know they more accustomed to dark
    -Etc etc.
    Then we should be able to have equippable (on different slot). Candle/torches etc...
    Do that and the game takes a whole new level of epicness ;)

  • @iN_O_O_B_Y
    @iN_O_O_B_Y Рік тому

    Each server should have a in game newspaper. You could pick it up twice a week at any node. It would highlight the servers top guilds and players recent achievements. Node siege victors. And a section called DMs stories, where a DM tells a story of an interaction they had. I think this could add a lot and not take much work.

  • @M.A-k6u
    @M.A-k6u Рік тому

    YESSSSSSSSSSSSS.
    You listened to my feedback on how to make the night time darker and reduce the field of vision!
    (I mean it's probably not a unique feedback but still!)
    Thanks!

  • @SpaceBrain-1
    @SpaceBrain-1 Рік тому

    Question on farming: Similar to Archeage, can we plant "illegal" crops anywhere in the world? This was one of the best features of the game and supplements risk and reward. Perhaps certain crops also grow better in certain remote, un-player owned climates. Risk v reward

  • @Alexcv215
    @Alexcv215 Рік тому

    Great Alpha Preview.
    Will add my thoughts/suggestions to the discord!?

  • @OKevinO494
    @OKevinO494 Рік тому +1

    Shouldn't the wooden spiked walls at around 42:22 be standing vertical despite the uneven ground? It's quite odd seeing the entire wall tilt to one side, I'd imagine people would try to keep them straight even if its downhill/uphill. Obviously not important but thought I'd mention it anyway :P

  • @Seisure33
    @Seisure33 Рік тому

    were the falling tree's animation removed? it was so cool when 1st shown, with the branches following the fall, felt very impactful.

  • @davefleming6130
    @davefleming6130 Рік тому +1

    this is amazing cant wait for this to release.

  • @ravenlord7307
    @ravenlord7307 11 місяців тому

    I know that this is an artisanship preview but here is my remark: It would be awesome to work more on mobs pathing. For example for the wolfs it doesn't make sence that they walk solely across the land and also in open areas rather than in woods which is more natural for them. It feels much more immersive when mobs are not pathing in kind of a mesh and each one occupies only certain square meters. A bit more of rng on their pathing would be awesome. I would much more likely enjoy playing game where there are emptier areas without mobs and certain areas which are overflowing with life. Mobs would naturaly move and behave as individuals but also as species... For example wolfs are usually moving in packs, roam long distances and hide in forests. I think that it would be awesome for game like this based on realistic design and mechanics. And I believe many people are bored of this standard, that mmos are not trying to make mobs layout more creative and immersive.

  • @DjCtavia
    @DjCtavia Рік тому +2

    Had a good laught and a great video, thank's for the work!

  • @MingoValentino
    @MingoValentino Рік тому +1

    is there going to be animations to crafting. Ive always loved a game that shows the animations to it. Helps with thee immersion.

  • @temetnosce2099
    @temetnosce2099 Рік тому +1

    That is a cool looking sword.

  • @chrisunderhill8853
    @chrisunderhill8853 11 місяців тому

    Some feed back from the first 14. mins in (i know its early days) that being said I noticed alot of the Npc around town are busy working, walking talking doing tasks.. The npc you are getting missions from or bags and what not Will they always be static in one place? One thing that makes Elder scrolls so immersive is even the quest givers are busy doing tasks it makes it feel so much more alive also the feed back part lol. If you set the animations to show what needs to be done task wise example would be like the forge area the npc that is there would be scooping coal off the ground or out of a cart fluffing up the fire to make it hot, then Grabs some Iron stock off the shelf or wall or cart then starts to form something at times placing it in the fire to get it hot.. as you enhance your skill in a craft it adds more animations more steps to the possess even allowing players to custom roll parts on each given item. Vanguard saga of heroes, comes to mind. A mini game that allows you some personal touches to a item.. 100% should have the person that crafted said items name on it.. Dedicated crafters good ones need notoriety.

  • @CatSnievans
    @CatSnievans Рік тому

    Very awesome, so glad I could finally make a stream before having to sleep! What a stream it was, from the new skybox to the corrupted zone and all the crafting in between, just wonderful job to everyone at Intrepid Studios, truly cannot wait until Alpha 2!

  • @gtx5788
    @gtx5788 Рік тому

    The map/locationa you walked are spectacular during day also during the night. Love the graphics and detalis. ❤❤❤❤

  • @vidsbyme2590
    @vidsbyme2590 11 місяців тому

    Interdependency only works when the population is large and diverse with centralized crafting areas. If not, ends up being a game of multiples accounts and multiple crafting alts. But it sounds good on paper.

  • @robertwiesner6825
    @robertwiesner6825 Рік тому

    I have a piece of nitpicky feedback for the bow animations - most of the animations look like you're shooring from the right side of the bow, but sometimes it's tilted to the left which would cause the arrow to fall down.

  • @vrdynasty3896
    @vrdynasty3896 Рік тому +1

    The crafting of the weapons looks sooo fun.. This seems ljke a great system especially when youre dealing with such a large variety of classes

  • @Jonas666Braem
    @Jonas666Braem Рік тому

    I felt the satisfaction of chopping a tree down in 3 seconds. I think its a good idea to not make gathering too tedious. :D Its very nicely put together. Maybe we could also pick up chumps of rolling ore from the ground? also, something combat related... I wonder if there will be duel wielding sword build ideas introduced. Not necessarily rogue duel wield daggers but rather duel wield sword fighter. A true bladedancer build. I'm truly curious what the possibilities hold for Ashes of Creation. Please also consider a nice idea for holstering 2 swords on the back. In X-formation perhaps? ;p But then to make sure that it doesnt collide with the cloak but rather sits on top of the cloak as a layer on top of it.

  • @Mikedup1989
    @Mikedup1989 Рік тому

    Sorry if this is wrong place but I couldnt help but notice Willy's hair shifting around independantly from his head. Just something to look at!

  • @blackhorde22
    @blackhorde22 Рік тому

    Would love to see magic bags, that reduce weight of materials for people that harvest for the crown / mayor .. something like a backpack or materials pack you wear on on your back slot.

  • @Bulldogs0429
    @Bulldogs0429 Рік тому

    It would be nice to know if we are crafting a 1h or 2 h sword. I didn't notice if that info was available. Otherwise looks great.

  • @kiwigamer09
    @kiwigamer09 Рік тому +1

    That was awesome, glad that you cant be master of all. Hope the some at a node some at a freehold works.
    The way the day/night changes gathering is pretty cool.
    Not sure on leveling xp for recipes, sounds boring but could be interesting if the drops along the way are unique enough
    Cant wait for A2 next year

  • @MrJacker1991
    @MrJacker1991 Рік тому

    Great job like always. I hope that the Artisanship System is somewhat limited. I don't like how in other games on character can do a lot of things at the same time in terms of gathering crafting. I believe that with a limited system, such as you can only gather (2-3 different types of materials) or craft (1 max level or 2 medium level), will lead to specialization and increase trading between players. I hope that there is no way that I can gathered leather and then be able to use that leather myself to craft the best leather armor possible at the same time.

  • @SystemCrasher113
    @SystemCrasher113 Рік тому

    Question for the developers..... WHAT IF I DON'T WANT TO INTERACT SO MUCH WITH THESE OVERLY INVOLVED SYSTEMS...?, CAN I JUST LOOT OR BUY MY GEAR? Other than that I am completely blown away and I can't wait to give you my money!

  • @forcommentpurposes
    @forcommentpurposes Рік тому

    I wonder if the materials in the recipe, will also include their drop/obtain location.