How to texture CUSTOM MODELS in Quixel Mixer

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  • Опубліковано 11 вер 2024
  • Hey guys,
    In this video I will show you how to prepare and texture your own 3D Models or other Assets in Quixel Mixer with the use of Element ID's. This program has a very nice workflow and you have the acess to the Megascans Local Library with so much high resolution textures.
    Blender: www.blender.org/
    Quixel Mixer: quixel.com/mixer
    Patreon: / unrealmatter
    Thanks for watching!

КОМЕНТАРІ • 173

  • @jasolively1986
    @jasolively1986 2 роки тому +12

    5 hrs of watching useless videos and you answered all my questions in less than 5mins. Thank you sir.

  • @ronioclarenzo6137
    @ronioclarenzo6137 3 роки тому +9

    Exactly what I needed today! Great tutorial! Thanks a lot! Just in case you didn't know, videos that have at least 10 mins earn more money on UA-cam....of course, I prefer tutorials that are concise and to the point, too! Keep them coming, either short or long!

    • @UnrealMatter
      @UnrealMatter  3 роки тому +12

      Thanks for your comment! I do not earn money and it is not about that but to help people because I hate watching long tutorials myself too :D

    • @matteomarino3511
      @matteomarino3511 2 роки тому +5

      @@UnrealMatter What a gigachad. Thanks for your tutorials

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      @@matteomarino3511 :D

  • @4hy51k54unk
    @4hy51k54unk 2 місяці тому +1

    Wow, this is the gold video everyone is looking for.

  • @mindofgabe
    @mindofgabe 2 роки тому +6

    Exactly the video I was looking for. Thank you for getting straight to the point.

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      Thanks for watching! Appreciate it

  • @Spongejeezy
    @Spongejeezy 2 роки тому +4

    this is good stuff man. keep these coming for quixel mixer. its up and coming and i see no new tutorials out there. this could help grow your channel

  • @hoangphamviet1592
    @hoangphamviet1592 2 роки тому +6

    Thank you for the tutorial, it's really straight-forward one to the matter. And I was wondering if we bake directly from Blender instead of using Textool (Textool is not support for Blender 3.0 currently), can you make a tutorial about it ? I have been really frustrating !

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      Thank you! I have a tutorial on baking but I can make one for baking to mixer :D

  • @coro1728
    @coro1728 3 роки тому +4

    Cool

  • @ArezX3
    @ArezX3 3 роки тому +6

    This is what I was looking for, a straight-to-the-point and precise tutorial. Thank you for taking your time to do this, I feel like I just watched an entire course in 5 minutes. Do you happen to know if you can apply multiple material IDs for a single mesh object, instead of multiple meshes that are joined in an entire object?

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      Thanks mate for your comment! You only can have a single mesh with one material id which has many colors

    • @ArezX3
      @ArezX3 3 роки тому +1

      @@UnrealMatter Yeah, I know you can have many colors on one material ID image, what I am asking is, can you do that with a cube? Instead of having 4 cubes all joined together with CTRL + J?

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      @@ArezX3 oooooh yes that works! Watch my tutorial on how to assign multiple materials to one mesh. It's the video with the sonic thumbnail

    • @ArezX3
      @ArezX3 3 роки тому +1

      @@UnrealMatter lol, there's clearly a language barrier here because you don't understand what I am trying to say. So, I'll try again. I have followed your tutorial, to make an object out of multiple meshes and connect them with CTRL + J to have multiple color IDs when baking. What I am asking is, can I do a similar thing but without having to connect meshes with CTRL + J to make a single object? What if I want to color the 4 faces of a cube with different textures in Mixer, can I assign multiple color IDs on a map from a single mesh object?

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      @@ArezX3 yes thats what I said and explained in the other tutorial. You have to apply different materials on the cube faces and then convert them to color ID's and can texture them in Mixer. Go to Edit Mode then press on a face and assign a material and do this with all 4 faces. Then convert and bake

  • @PlayerOne360
    @PlayerOne360 3 роки тому +1

    Cool, I didn't know you could do that. Thanks

  • @milene.006
    @milene.006 3 роки тому +3

    Nice

  • @amygdala5475
    @amygdala5475 2 роки тому +2

    Hi, I have only 2 Materials for a chair. Both Meshes, legs and cushions have their TT_color_ID (blue and red). When I click on bake it has all kinds of colours in UV Editing.It's a mess. How can I fix this? I use Blender 2.93 and the add-on is TexTools_1_4_4. Thank you! :)

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      Try to use both material id and element id. One of these two should work and you should get 2 colors instead of more :)

  • @bibhusanbasnet7085
    @bibhusanbasnet7085 2 роки тому +2

    When I export the object from blender, I just have a .obj and .mtl file ... The object loads up fine but Mixer doesn't recognize the .mtl file ... It's looking for an image file for the material ID. What did I do wrong ?

    • @UnrealMatter
      @UnrealMatter  2 роки тому +2

      The .mtl file is useless. You need an image file! Watch closely and save the image is I did :D

  • @mechamechs
    @mechamechs 3 роки тому +5

    [SOLVED, see full comment] I imported the .obj to Quixel Mixer there are no Layers so I cant click on Material ID cause there is no BaseLayer.
    How can I create one?
    Edit 1 [Didnt Work] : Nevermind I found this on the Quixel forums.
    "The Base Layer no longer exists. All functionality related to it is contained in the Setup --> Texture Sets menu. It was a placeholder layer in previous versions of Mixer. Now it's integrated directly into the MTS build."
    This managed to set the material on it. Just click on Setup -> Edit Texture Sets -> (Folder icon next to...) Albedo -> (Your material image)
    Edit 2 [FIXED!] : Ok so this solution worked for me.
    Once you add the SMART Material of your choice, Right-click on it and click on "Add ID Mask" an ID Mask will NOT BE ADDED. To add it you need to go on:
    Setup --> Edit Texture Sets -> (Folder icon next to...) Material ID -> (Your material image)
    This will create the channels for you to enable and disable accordingly... oof.

  • @ImFrantic
    @ImFrantic Рік тому

    Lak was ein Chad, danke Dir 😄

  • @givememoney269
    @givememoney269 Рік тому +1

    great tutorial

    • @UnrealMatter
      @UnrealMatter  Рік тому

      Thank you so much, I really appreciate it :)

  • @lasagnaface1449
    @lasagnaface1449 5 місяців тому +1

    When I bake through textools, my UV Image has way more than 3 colors even though I chose 5 code. In viewport it looks fine but when I bring it up in quixel, there are like bright cyans, bits of pinks and lighter blues and darker blues. I dont understand what I am doing wrong!

    • @UnrealMatter
      @UnrealMatter  5 місяців тому

      Try both Material ID and Element ID. One of these two should work. But as far as I know, Mixer currently also works without materiald ID's.

    • @lasagnaface1449
      @lasagnaface1449 5 місяців тому +1

      Yes! I tried Material ID and it worked. Unfortunately the output still wasn't right with this video but I've used a different software with vector colors and it works!

    • @UnrealMatter
      @UnrealMatter  5 місяців тому

      @@lasagnaface1449 Okay, nice to hear! :)

    • @lasagnaface1449
      @lasagnaface1449 5 місяців тому +1

      @@UnrealMatter thank you for the help though!

    • @stras067
      @stras067 13 днів тому

      For me, using "base color" (instead of Material ID or Element ID) is working well.

  • @SpoofSquad-q2d
    @SpoofSquad-q2d 3 роки тому +2

    Bro should we add color id maps for mesh that was created by joining mutliple objects
    I made house in blender with different mesh cube should i add color id map for it
    And i dont join them.
    Q1- should i join them all to export in quixel mixer

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      If you want to texture the object as a whole then join the objects with different colors and make a color ie map. If you want to have them all seperate with 1 color only on each object you dont need to make color id maps but to join and make a color id map is better in my opinion

  • @ilhamwicaksono5802
    @ilhamwicaksono5802 2 роки тому +1

    i just try this in latest mixer and it is seems really harder to loar material id, what the hell?

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      Try to work without material id maybe, I made another video on that

  • @victoralexandersilva5212
    @victoralexandersilva5212 3 роки тому +1

    some part of the UV's of my mesh don't show up, i've been trying for ours, i'm trying to texture a spaceship with complex UV map, i don't know why some part of the mesh is ignore for the material id in quixel mixer, please help

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      Make sure you unwrapped every UV and then try both Material ID and Element ID. One of them should definitely work! :D

  • @mrfeathers3938
    @mrfeathers3938 9 місяців тому

    I get “mesh import failed! Seems to have missing uv coordinates Error T11352”…. I have unwrapped a simple plane, and exported as both fbx and obj and I keep getting this error. PLEASE HELP.

  • @massimobaita7178
    @massimobaita7178 Рік тому +1

    Thank You very much!

  • @ViceN53X
    @ViceN53X 2 роки тому +2

    This is nice but how do I export the texture as a dds file?

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      I've never done this. Maybe export as a tif and then convert. Tif is losless

    • @ViceN53X
      @ViceN53X 2 роки тому +1

      @@UnrealMatter Nevermind. I found a website that converts the textures into dds. These might work. I just found and started using it. I had to google the conversion sight

  • @eliscap8783
    @eliscap8783 Рік тому +1

    Nice tutorial, but when I bake, in my Element ID map it only shows red but not other colors. My model has 2 TF colors red and green

    • @UnrealMatter
      @UnrealMatter  Рік тому

      You can try bot "Material ID" and "Element ID". One of the two should work. Keep in mind you have to assign two different materials to your model in the first step

    • @UnrealMatter
      @UnrealMatter  Рік тому

      @@youtubeperson199 you can get it online

  • @daxbradley4346
    @daxbradley4346 2 роки тому +1

    Weird, UV Textools is not available in Preferences...is that an option in Blender 2.9?

    • @UnrealMatter
      @UnrealMatter  2 роки тому +2

      Yeah but you can get it from the internet and install it

  • @CASMANWHAT
    @CASMANWHAT 3 роки тому +1

    is there a way to have 2d and 3d view both opened at the same time like how it is in substance painter?

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      I think this doesn't work in Mixer :/

    • @CASMANWHAT
      @CASMANWHAT 3 роки тому +1

      @@UnrealMatter ​ that sucks lol. but thx for the vid will watch more of your content for sure since i'm currently learning 3d. thx!!!

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      @@CASMANWHAT Yeah I personally like substance more. Thank you :D

  • @jd8758
    @jd8758 3 роки тому +3

    Great for texturing!!

  • @K4113B4113
    @K4113B4113 2 роки тому +1

    This is great but I wish you would have shown how to get it back into your blender scene :(

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      Oh I'm sorry. You have to export the file from mixer as i mentioned and import the .fbx or .obj file into Blender with the import option. I hope you understand it, if not I would recommend you to watch basic blender tutorials

  • @pandamontok8524
    @pandamontok8524 2 роки тому +1

    Quixel Mixer can't paint straight line, is it true?

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      Maybe with shift click. But I don't really know :(

  • @Guest_Apex
    @Guest_Apex Рік тому +1

    Tex tools isn’t showing in blender for me 😢

    • @UnrealMatter
      @UnrealMatter  Рік тому

      Yeah many got this problem, you can get it online ;)

  • @kordaling
    @kordaling 3 роки тому +1

    If i want to do 'cartoon textures' , is Quixel good for that, or should i hand paint it ?

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      Mmm really hard to say but what you could do is make textures in quixel then make them cartoon style and tile them in photo editing software :D

  • @32590129
    @32590129 3 роки тому +1

    But sir. Whenever i bake material id and used it in mixer... that material id never.. perform perfectly.. textures applied in mixer always shows messed up texture... .. what to do pls help...
    I export object from marvelous designer to blender and then into mixer... help me out.

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      Hello, you have to bake in high resolution if your model is high poly for example. If you have a big model you have to use like 2k 4k or 8k textures. Hopy i could help!

    • @32590129
      @32590129 3 роки тому +1

      @@UnrealMatter material id also have to bake in high resolution... ?

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      @@32590129 yes this is what i meant. If material id is in low resolution mixer doesn't know on which face to apply the texture

    • @32590129
      @32590129 3 роки тому +1

      @@UnrealMatter there is need of another maps from blender to mixer (like normals, AO, curvature and others )
      Because.. in mixer library they already have these maps of respective textures... should i to generate separate one.. for my imported mesh...

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      @@32590129 i don't know. I just baked material ID in high resolution. If you say there is need of others then you can bake these too

  • @retnuhcool3596
    @retnuhcool3596 3 місяці тому +1

    how do i get the "text tools" in my blender i cant see it unu

    • @UnrealMatter
      @UnrealMatter  3 місяці тому +1

      Hello, you can download it from the internet :)

    • @retnuhcool3596
      @retnuhcool3596 3 місяці тому +1

      @@UnrealMatter thx!! I love all the video, it gona Help me a lot uwu!

    • @UnrealMatter
      @UnrealMatter  3 місяці тому

      @@retnuhcool3596 I'm happy to hear that! :)

  • @sullenface532
    @sullenface532 Рік тому +1

    why do i have all maps in baselayer except for id map?

  • @invadorop
    @invadorop 8 місяців тому +1

    Is mixer better than blender for texturing

    • @UnrealMatter
      @UnrealMatter  8 місяців тому

      In my opinion mixer is just a quick solution for texturing your meshes. If you want to have precise textures and you are good at procedural texturing I would definitely recommend blender :)

  • @fernandodossantos6619
    @fernandodossantos6619 3 роки тому +1

    Where the heck is that addon? It's not preinstalled with blender

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      If it is not in your version then you just have to search for it online. Its free :)

    • @fernandodossantos6619
      @fernandodossantos6619 3 роки тому +1

      @@UnrealMatter got it thanks so much

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      @@fernandodossantos6619 Nice, you're welcome :D

  • @_MKVA_
    @_MKVA_ Рік тому +1

    My material ID doesn't show up when I import my model.

    • @UnrealMatter
      @UnrealMatter  Рік тому +1

      It can be the case that you don't need it anymore if you have the latest version of mixer

    • @_MKVA_
      @_MKVA_ Рік тому +1

      @@UnrealMatter Yeah I do have the updated version, but with it I can't upload .fbx files without it flipping the normals. I tried using an .obj, but every time I tried to paint it would hardcore deform my mesh..

    • @UnrealMatter
      @UnrealMatter  Рік тому +1

      @@_MKVA_ Okay that's weird. Try to press A in edit mode to select everything. Press M, then merge by distance. Then go to object, normals, recalculate outside and make sure you have unwrapped your UV's. Then try it again. Normally it shouldn't deform the mesh

    • @UnrealMatter
      @UnrealMatter  Рік тому +1

      @@_MKVA_ Maybe also try to delete the displacement maps in mixer

    • @_MKVA_
      @_MKVA_ Рік тому +1

      @@UnrealMatter I've tried everything that I can with the geometry and all of my normals are correct. I'll try to delete the displacement maps. I really appreciate your help.

  • @greennature1045
    @greennature1045 3 роки тому +1

    nice :)

  • @ray2dasherthedragon336
    @ray2dasherthedragon336 3 роки тому +1

    I dont have the text tools. How to get that

  • @tylerscott3192
    @tylerscott3192 2 роки тому +1

    I cant find textools

  • @MikeMike-wc8on
    @MikeMike-wc8on 3 роки тому +1

    Thanks )))

  • @etheleticengine
    @etheleticengine 2 роки тому +1

    yo gies was up!!!

  • @SurviveOnlyStrong
    @SurviveOnlyStrong 3 роки тому +1

    2:43 for me there's no layers, just 'target texture sets' TT_color_00 and 01

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      I think its just the name from blender

    • @SurviveOnlyStrong
      @SurviveOnlyStrong 3 роки тому +3

      ​@@UnrealMatter why do we need to create that baked image? I've tried to just assign materials and inside mixer it will create texture sets by materials.
      Is baking approach better in any way?

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      @@SurviveOnlyStrong If it works then it's good. With old versions of mixer it worked only with baking the map.

  • @jecosci
    @jecosci 3 роки тому

    Thanks!

  • @matiastemesio893
    @matiastemesio893 3 роки тому +1

    Hello! nice video,when i bake the unwrap of the left its all red, how i can fix that?thx

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      You need to assign your materials to the chair. Than convert them and you should get a material id map. I don't really know what your issue is :/

    • @matiastemesio893
      @matiastemesio893 3 роки тому +1

      @@UnrealMatter ouu! thanks!!! but how i assign the material?jaja im a noobe im trying anything

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      @@matiastemesio893 Its okay if you are new! I learn everyday too!! Watch my video on how to assign multiple materials to one object.

    • @matiastemesio893
      @matiastemesio893 3 роки тому +1

      @@UnrealMatter i belive that i know my problem,becouse your chair are 3 differents meshes my mesh is a unique mesh with diferent colors in diferents zones,maybe i need to use material ID and no Element ID

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      @@matiastemesio893 You can use both. Try what works better

  • @jd8758
    @jd8758 3 роки тому +2

    Is megascans free?

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      Yeah, if you use it with unreal engine

    • @thiogarces
      @thiogarces 3 роки тому +1

      not for commercial use dude the is a note in there

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      @@thiogarces yes right

  • @GeorgeKarala
    @GeorgeKarala 3 роки тому +2

    than i bake uv gets only 1 color

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      Try both material id and element id. One of these 2 should work

    • @mechamechs
      @mechamechs 3 роки тому +1

      @@UnrealMatter Material ID worked for me but it inverted all the colours. I had Red Blue Green and they turned Magenta Yellow and Yellow-Green...
      Any suggestion how I can get the colours to look like yours?

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      @@mechamechs Yeah you can select different color patterns. But it will not affect the process. I have selected 5 Code at 1:25

  • @onewayroad3765
    @onewayroad3765 3 роки тому +1

    Whatever you make using quixel mixer is free to use for commercial use?

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      No it is not only for personal use. You have to pay for the textures from megascans.

    • @onewayroad3765
      @onewayroad3765 3 роки тому +1

      @@UnrealMatter what if I use my own texture?

    • @UnrealMatter
      @UnrealMatter  3 роки тому +1

      @@onewayroad3765 then its free but idk how to use your own textures

    • @onewayroad3765
      @onewayroad3765 3 роки тому +1

      @@UnrealMatter I think there's a way to import your own texture

    • @onewayroad3765
      @onewayroad3765 3 роки тому +1

      @@UnrealMatter so as long as I stay away from megascan textures I'm good to use it for commercial use?

  • @darkhawk6398
    @darkhawk6398 3 роки тому +1

    bro i cant get the addon uv tex tools

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      You can download it online too and install the .zip ,just search for Blender Textools addon

    • @darkhawk6398
      @darkhawk6398 3 роки тому

      @@UnrealMatter thanks i got it wonderful tutorial by the way

  • @tysean0816
    @tysean0816 2 роки тому +1

    I have no textool

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      You can get it online just search for it :)

  • @Djinn667
    @Djinn667 2 роки тому +1

    I don't see a baselayer.

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      Do you mean in Mixer? If yes then it shouldn't really change anything. Just add materials from the library

    • @Djinn667
      @Djinn667 2 роки тому +1

      @@UnrealMatter okay. I was wondering if you added a disconnected image texture to each material before using textools. I keep getting a traceback error when I hit the bake button on textools.

    • @UnrealMatter
      @UnrealMatter  2 роки тому +1

      @@Djinn667 No I just assigned different materials there

    • @Djinn667
      @Djinn667 2 роки тому +1

      @@UnrealMatter Okay. I was also wondering if I can import the models without joining them. I heard Mixer supports that now.

    • @UnrealMatter
      @UnrealMatter  2 роки тому

      @@Djinn667 I didn't use it for a while. You can try it of course! It would be very nice if it works like this now

  • @twinnie5393
    @twinnie5393 3 роки тому +1

    id really suggest to unwrap it yourself, the model has very bad texel density, also baking in marmo is 100 times better

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      Definetely! You're right. This is just a method i showed because it is free for everyone :D I personally use Substance Painter more to texture

    • @twinnie5393
      @twinnie5393 3 роки тому +1

      @@UnrealMatter aah cool, yea i also use painter, its way better than mixer :)

    • @UnrealMatter
      @UnrealMatter  3 роки тому

      @@twinnie5393 You're right but I use both for different purposes :D

    • @andrexsintoval3776
      @andrexsintoval3776 3 роки тому +1

      @@twinnie5393 Id use painter too because its ghibli style smart textures (I prefer the ghibli style mainly cause its easy on my system) but sadly cant afford $20 a month or 219 a year

  • @andrey5371
    @andrey5371 8 місяців тому

    Bro explained in 5 min what quixel took 2 20min video to explain.

    • @UnrealMatter
      @UnrealMatter  8 місяців тому

      Thank you, I try not to waste any time :)

  • @othoapproto9603
    @othoapproto9603 7 місяців тому

    People DON'T install Mixer, it's a joke!

    • @spinechiller567
      @spinechiller567 3 місяці тому

      got any alternates that are free? kinda why were here

    • @stub_
      @stub_ 3 місяці тому

      what do you install then