Yes!!! I was just trying to recreate something like this (referring help from cg matter's pixelation to dots tutorial) but couldn't get the ideal result... But this is perfect!!!!
At 12:50, there actually is a Vector Rotate function, althought it is a separate node, so the same result could be achieved just plugging the random value of each cell to the angle amount.
If you mix the rgb and random color of the cells using the alpha, you get that overlap problem on the last cell. If you use a greater than node and plug the a slot of the mix node into slot 1 of the greater than, and the b slot of the mix into slot 2 of the greater than, you can avoid that issue and end up with much cleaner overlap
Great tutorial! yeah scattering always has been a tricky subject for nodes in blender. Do you know a good place to learn how to create custom nodes from python script? I mean, it's easy to find how to make a script to create a nodegroup but it's not to make a true custom node as you did.
Well, this is still just a group node! It took me a little while to get used to how python handles nodes since none of the commands show up in the info editor, but once you learn the basic commands it's not too bad. If you search GitHub for Scattershot you can read through the code and see how connections are made with node_tree.links.new and all of that.
@@shoot2hoot of course you don't, why would i comment on something that is not true? things are readable but not clear. have you any other youtube 1080p video experience? it can be better, i just wonder if its youtube changing things around or it was the uploaders fault.
We go over a lot of nodes in the Fundamentals of Texturing linked in the description and all the shaders in the Fundamentals of Shading, but I don't think I have one that covers every node
Yes!!! I was just trying to recreate something like this (referring help from cg matter's pixelation to dots tutorial) but couldn't get the ideal result... But this is perfect!!!!
can you make this file available to me?
thanks
At 12:50, there actually is a Vector Rotate function, althought it is a separate node, so the same result could be achieved just plugging the random value of each cell to the angle amount.
Mom: we have substance designer at home
Substance Designer at home:
🤣🤣🤣
Ha! Thats some nice tut, with few neat technical quirks. This uv-voronoi-texture thing is really something i would not think of. Thank you.
Thanks for showing this very helpful tutorial and happy blending with blender.
very comfartable and easygoing voice. You have good tutor skills.
THANK YOU! This is exactly what I was looking for!
Thank you so much. Super useful tips and addon! The knowledge borrowed here is priceless!
Really cool, perfect for granite too.
Thanks man! I liked the tri-planar trick :)
You can blink! It's OK. :)
In the first few seconds I was saying out loud "blink...blink...please blink...BLLLINNNK? omg blink." XD
It was a earlier version of GPT 3, hence the result 😅😉
Woah, exactly what I needed. Take my money! Buying it now.
Bro you are awesome. Tutorials are great.
If you mix the rgb and random color of the cells using the alpha, you get that overlap problem on the last cell. If you use a greater than node and plug the a slot of the mix node into slot 1 of the greater than, and the b slot of the mix into slot 2 of the greater than, you can avoid that issue and end up with much cleaner overlap
Nice info and Nice Shirt.
Clique!
🤘
Thanks that helps a lot XD
Awesome!! thanks for the work!!
Man that introduction lightning makes you look like an android.
I swear you looked like Zuck's brother.
The uncanny look is mainly caused by the over sharpening of the image
@@vivek_v Well he didn't even blink once... I say androïd.
🔥🔥🔥
Great tutorial! yeah scattering always has been a tricky subject for nodes in blender. Do you know a good place to learn how to create custom nodes from python script? I mean, it's easy to find how to make a script to create a nodegroup but it's not to make a true custom node as you did.
Well, this is still just a group node! It took me a little while to get used to how python handles nodes since none of the commands show up in the info editor, but once you learn the basic commands it's not too bad. If you search GitHub for Scattershot you can read through the code and see how connections are made with node_tree.links.new and all of that.
The hell? This is similar to something I saw in Substance Designer not to long ago!
Does the overlap technique also work with random cell shapes?
Is there a way to smooth that border where the triplanar seam is?
Hi, can we send the textures to unreal afterwards, without any problem?
Please help ! 50:15 from to 50:06 I dont no how ? contrl + G What is includet ?
i paid $14 for the addon but theres no manual or guide to properly install them?
do you have the file for this tile?
thanks
I see a peepee.
Also, scattershot looks great. I'm not in the market for something like it right now, but when I am I'll definitely remember it.
U look like Frodo Beutlin but taller
Do you (CG Cookie)
have a Discord server?
bro i want that...where i find that?
is this originally a streamed file? since image quality it is not as good as youtube 1080p gets. blender text is blurry and i wish it was clearer.
I see everything clear
@@shoot2hoot of course you don't, why would i comment on something that is not true? things are readable but not clear.
have you any other youtube 1080p video experience? it can be better, i just wonder if its youtube changing things around or it was the uploaders fault.
@@sudd3660 what do you mean by "have you any other UA-cam 1080p video experience"?
You were probably too fast - UA-cam usually uploads the video in a lower res first. Hopefully, it's clearer for you now!
@@cg_cookie as long as 1080p is an option do not think it can get any better than that over time.
but please also address my questions.
32:00 - Checkpoint (Ignore this comment)
SIr i want to know about all node details info is there any tutorial for that ?
so i can know which node what will do
We go over a lot of nodes in the Fundamentals of Texturing linked in the description and all the shaders in the Fundamentals of Shading, but I don't think I have one that covers every node
@@jonlampel ok
in this tutorial i got to know most useful node in these tutorial ?
@@ntshgoku Yes! And if you have any questions about other nodes while you're going through you can always ask on cgcookie.com/community