@@EliCuaycong I was joking. :) Though I did do something like this back in Godot 2. Took me a while, was still learning the stuff, but not 3 years, lol. About a month or so, of playing around with it. Was supposed to become a Fantastic Dizzy clone. I may go back to it at some point. Cheers.
Thanks man, I totally forgot about my school project (I needed to make a simple game/program on Scratch or Python, but after asking teacher she allowed me to use Godot) I had only one day left, you saved me
bro scratch is way more easier than godot to make games : you could even have copied a game online with the remix button, change the sprites and claim it's yours
@@beast6092 it seems very limited but you still can do amazing things on scratch if you have enough skills The best project i've seen until today is Paper Minecraft it's incredible it even got featured in other browser games websites
It is 10:45. I am watching youtube in a dark bedroom with my cat after a hard day of learning that I can just import images as sprites. I then had a stroke when I realized you had to actually set the collision barrier on the tiles. But that stroke wasn't as bad as the heart attack I had when I learned about layers and wether or not my character would collide with the right flooring. But I couldn't test that out as I am incapable of coding him to move, as even pictures of code to copy confuse me.
Cannot tell you how much fun this was!!! I come from a programming background (javascript) and tried Unity and C# thinking I could figure it out... nope. This though, so easy to just get going and have fun. I actually don't feel afraid to think of new things because they all feel manageable and attainable! Thank you for this. Subbed
it only served to distract from the task at hand, im not here to subscribe im here to make a game, he should of saved it for the end or said it at the beginning, if at all. Its actually quite irritating!
This was my first godot tutorial. I watched it 2 year ago and now find it on my feed again. It's the absolute best. No one wants to spend 2 hours watching tutorial while making its first game thing.
This tutorial kind of sucks dick. Unless you can tell me how he goes from step one to setting up PNGs at 0:34? He literally doesn’t even explain why he’s doing what he’s doing I’m completely lost. Never programmed anything before
Man do you make game creation fun! I've been debating Godot VS Gamemaker, but after watching some of your videos I know which route I'm going now 👍 Thanks for making the subject so approachable for someone with very little coding experience
I'm a little new to programming and game development as well - and I would definitely love to share how I learned coding. Comments like these keep me going 🔥 Thank you!
I just wanna thank you man, this is how I started using this game engine. Now I've started my first serious project I hope to release it by fall 2023 its that late for a reason
@@thepandaboySTanimations maybe you should rephrase that question. It comes across more so like you’re asking how long he’s been a developer, not how long he plans on developing a game. Either way, yeah 3 years seems like a lofty amount of time spent on one game, by one person, without ever releasing anything.
this was a real quick to the point tutorial. while I went more in-depth using godot 4 (some things had different names like kineticbody2d) and learning the tile editor this was a very useful baseline to follow while I made my prototype. thanks a bunch!
That sounds awesome! ❤️ Thank you, your son must be really wonderful! I'm hoping he makes it big in this industry - though I'm pretty confident he definitely would
I just watched this video and then realised you just have 1k subs?! Youre really underrated, keep up the good work definetely gave me some motivation to keep making my jump n run! Only problem rn is that I am *TRASH* at pixel art but I have to draw it myself because.... lets say my desires are _uncommon_
I started out completely trash with pixel art as well - everything improves with time! keep it up! those desires are gonna make you big someday! Thank you man! comments like these keep me going
This was actually SUPER helpful. I started learning GameMaker about a month ago and was getting pretty familiar with it when I heard the news about them going to a subscription-based pricing system so I am making the switch to Godot right now and it has been pretty hard to learn after spending so much time In GameMaker. This vid really helped me understand the engine and GDScript more so thx. :)
Hi again, I just have just one question about making animations via importing a large sprite sheet with all the frames on. Do the images/frames have to be equal distances apart, or does Godot just figure out what and what isn't a frame? Apart from that, this tutorial was SUPER useful for a game that I'm trying to get started on, keep it up! :)
Hi Joe! The animation feature in Godot actually cuts the spritesheet according to pixel sizes - the images/frames should have equal distances apart for it to work perfectly! Thanks for the awesome comment tho!
At least give us the tilemap img bro, im blocked there because I can't find any that suits yours, a whole part of the tutorial is just different for us beginners :'c
bro, you are legendary. I struggled to make my character to jump because I didn't realize that my motion.y is increasing over time and Idk why my character is so heavy. You solved my problem man. You deserve more subscriber! Looking forward for more content like this!
My player keeps bouncing off the ground a little when they run which makes them unable to jump sometimes and just makes the movement feel a little jank. Do you have any tips to fix this? EDIT: I just changed the collision shape into a rectangle and that solved the issue. Great video btw!!!
I LOVE YOU, I kept having this issue where I was getting caught on the edge of the tilemap and I assumed it was the tilemaps fault but your suggestion to switch to a rectangle collision shape for the character solved it!!!
I'm not exactly sure what's causing the issue but it has gotten me into thinking that your jumpcode is inside the else statement from the movement code which the idle state is called. (since the jumpcodes works only when the character is idle)
Uhh, i found a problem (kinda), i followed everything the tutorial said (i might have missed the thing that you said that could solve this problem but), when i press A (aka the key that moves left), my character dosen't move left he just moves right, i might have made an error in the ''facing_right'' part of the code (and by error, i mean i wrote something that made the character move right even though he's suppose to go left, not error by a line of code that is wrong), but still, help?? (I might be able to fix this myself eventually but if not then oof.)
I've used this tutorial to make my first game but my character has an attack animation that refuses to play using this code. I believe the idle animation is conflicting with the attack animation as sometimes the attack animation will occasionally work if I smash the attack button repeatedly while jumping. Any suggestions on how to get this to work? Thanks. It's my one stumbling block to moving on with my project. Thanks.
Hey Jesse! sorry for the late response - you could actually avoid conflict between animations through boolean indicators (for example; run animation would not be called if "var attacking = true") might seem complicated so I'm planning on working on a tutorial for that!
Hi! I'm trying to make a top-down shooter in which you can pick up different weapons and replace your current one with the weapon you are currently touching. I would REALLY appreciate a tutorial on that if you could work out how to do that. Thanks!
I've so far worked out how to send messages when you are pressing a specific key to notify to player that you have changed weapon, but I can't work out how to make it so that the area 2d knows when the player is inside it.
That's actually quite complicated - thus a good topic for another tutorial! Thanks man, I will surely work on one in the future. How bout trying this: Create a couple of new scenes for your weapon types - a kinematic body with an Area2D hitbox would do. Connect the area2D towards the kinematic body node with the "body_entered()" in-built func code it that once the player collides with the weapon in game it will be queue free-d (deleted off the scene) and call your fuction for the weapon change.
So i having some problems with the Jump animation playing this is the code i have written if is_on_floor(): if motion.y < 0: $AnimationPlayer.play("Jump") elif motion.y > 0: $AnimationPlayer.play("Fall") but its not playing the jump anim when i jump
This is a good option for self-improvement and maybe there is an easier way to do something in these videos (i.e. a short way) compared to long videos. You are useless.
Thx for this tutorial. It is really short and simple and it goes straight to the stuff instead of talking the whole time. It's straight to the point. This tutorial is great. I think this only worked cuz I pressed subscribe and like as you said. Poor people who pressed dislike instead of like accidenatly... and some didn't even subscribe.
Lol, when I followed your tutorial I tried to do some coding by myself and I did the acceleration of the character by myself before getting to the "acceleration" section ! It's the first time I try to code something so it feels really rewarding :) awesome tutorial by the way !
Do a grappling hook tutorial plzzzz.... U r the best youtuber i found .....teaching with lot of fun and laughs. Thank u 😊😊😊😊(loved ur top down shooter tutorial)
Damn, i'm happy i clicked on this video because most tutorials out there confuse me in some parts and whatnot, i kinda thought finding a platformer tutorial was gonna be a pain because reasons but thanks the almighty jesus it isn't, tutorial is super helpfull tho, thanks! :D
@@EliCuaycong One question tho, will there be a AI tutorial? I wanna make some kind of enemy AI that hits the player as soon as he comes close for my platformer game >.>
I am actually working on a sort of a sequel to the platformer tutorial - currently working on advanced movement and AI; however, I can't seem to figure out a way to get my AI code working perfectly 😅 I'll get back on you once I get it done! and hopefully post a tutorial on it soon
@@EliCuaycong Oh and btw, when i place one of my tiles and my character walks on them, for some reason it looks like there's an invisible wall blocking him, this goes for when he both walks left or right, is there way i can fix it? (Nvm i fixed it!)
I'm recent in the game developing industry, its my dream to make game my friends would enjoy, your videos have been very helpful. Please continues uploading and i wish you the best :D
motion = move_and_slide (motion,UP) i'm currently having this issue is there any way to fix it Line 26:Too many arguments for "move_and_slide()" call. Expected at most 0 but received 2.
I am not gonna lie, when I used exactly the same code as you and names etc I had a lot of errors. However, when I used my own code and changed parts up on the animation etc it all worked perfectly. I don't know if this was meant as a tutorial but damn did it help me! good job :)
Thank you for this man. I can't believe you managed to pack so much knowledge into such a short video. I've subscribed to the channel and bought your sprite pack. I look forward to seeing more from you. I might do the other tutorials you have on here.
10 minutes? That's peanuts. I did the same thing in 3 years!
As long as you were able to make it - it's definitely still a great achievement - Hope you make it big! 🔥 Thanks for the comment man!
@@EliCuaycong I was joking. :) Though I did do something like this back in Godot 2. Took me a while, was still learning the stuff, but not 3 years, lol. About a month or so, of playing around with it. Was supposed to become a Fantastic Dizzy clone. I may go back to it at some point.
Cheers.
i made a GAME about my CRUSH !! ua-cam.com/video/maguSkKuhnU/v-deo.html
@@JayKube101 cool
@@JayKube101 nice one mate haha
Thanks man, I totally forgot about my school project (I needed to make a simple game/program on Scratch or Python, but after asking teacher she allowed me to use Godot) I had only one day left, you saved me
Bro just cheated life
@@volonidminus for real
bro scratch is way more easier than godot to make games : you could even have copied a game online with the remix button, change the sprites and claim it's yours
@@MobileTaskForce might be, but it's boring as hell
@@beast6092 it seems very limited but you still can do amazing things on scratch if you have enough skills
The best project i've seen until today is Paper Minecraft it's incredible it even got featured in other browser games websites
tutorial guy : makes something, works
me : makes the same thing, doesn't work
same
same
Prob missed a capital letter
@AndrewWithEase11 11 How was it repetitive? In addition, it wasn't meant to be an amusing comment.
@AndrewWithEase11 11 no one: asks for your opinion. You: respond something stupid.
Tip for importing: set the 2d pixel preset to default under the import preset menu, that way all future images will have the preset when importing
>it is currently 4 am
I feel this on a spiritual level
It is 10:45. I am watching youtube in a dark bedroom with my cat after a hard day of learning that I can just import images as sprites. I then had a stroke when I realized you had to actually set the collision barrier on the tiles. But that stroke wasn't as bad as the heart attack I had when I learned about layers and wether or not my character would collide with the right flooring. But I couldn't test that out as I am incapable of coding him to move, as even pictures of code to copy confuse me.
@@andreasjohan8497 same brother
This is actually really.. really inspiring. Just the way it feels it can be learnt and picked up incredibly quick, love it.
Cannot tell you how much fun this was!!! I come from a programming background (javascript) and tried Unity and C# thinking I could figure it out... nope. This though, so easy to just get going and have fun. I actually don't feel afraid to think of new things because they all feel manageable and attainable! Thank you for this. Subbed
Glad you liked it, thank you! comments like these keep me going
can we just appreciate that smooth "Like and subscribe" aver
He forgot the bell tho
i subbed instantly
it only served to distract from the task at hand, im not here to subscribe im here to make a game, he should of saved it for the end or said it at the beginning, if at all. Its actually quite irritating!
This channel is so underrated the tutorial was epic btw
Thank you! comments like these keep me going 🔥
i made a GAME about my CRUSH !! ua-cam.com/video/maguSkKuhnU/v-deo.html
@@EliCuaycong Was just about to comment the same thing. I love your style, thank you for all the hard work!
This was my first godot tutorial.
I watched it 2 year ago and now find it on my feed again.
It's the absolute best. No one wants to spend 2 hours watching tutorial while making its first game thing.
This tutorial kind of sucks dick. Unless you can tell me how he goes from step one to setting up PNGs at 0:34? He literally doesn’t even explain why he’s doing what he’s doing I’m completely lost. Never programmed anything before
Man do you make game creation fun! I've been debating Godot VS Gamemaker, but after watching some of your videos I know which route I'm going now 👍 Thanks for making the subject so approachable for someone with very little coding experience
I'm a little new to programming and game development as well - and I would definitely love to share how I learned coding. Comments like these keep me going 🔥 Thank you!
i would go for godot since it is open source and completely free
You're on your way to the higher level bords, you've got the momentum, keep it going.
Thank you bords!
I'm a simple game developer. I see Godot, I click.
Godot for life. Try and chec out Adventure Box if you like minecraft style games.
that is true
i made a GAME about my CRUSH !! ua-cam.com/video/maguSkKuhnU/v-deo.html
A man of taste, I see.
@@QuickClipProductions a man of culture, I see
You just solved my tile map problem, after watching your video I was able to fix the tile maps blurriness. Thanks a lot!
Best tutorial if it was only up to date with Godot 4
Thank you for making this video. I want to start experimenting with making games as a hobby but did not know where or how to start, this has helped.
I just wanna thank you man, this is how I started using this game engine. Now I've started my first serious project I hope to release it by fall 2023
its that late for a reason
Woah dude really? If this is your first real game, don’t shoot for the moon, burnout is a bitch!
3 years a game dev?
@@thepandaboySTanimations maybe you should rephrase that question. It comes across more so like you’re asking how long he’s been a developer, not how long he plans on developing a game. Either way, yeah 3 years seems like a lofty amount of time spent on one game, by one person, without ever releasing anything.
How's it going? Hope to hear back regardless
@Jack the rabbit 223 Wish you luck
This 10 minutes tutorial has taught me more than a 1.5 hour tutorial lol, thankss
I liked it when you said
"wooahh" lmao😂🤣😂
lmao that was funny
i made a GAME about my CRUSH !! ua-cam.com/video/maguSkKuhnU/v-deo.html
Dude, fuck yeah! You made it simple and streamlined and didn't wast 45 min of my time for me to end up not know WTF I just watched. Good shit dude.
this was a real quick to the point tutorial. while I went more in-depth using godot 4 (some things had different names like kineticbody2d) and learning the tile editor this was a very useful baseline to follow while I made my prototype. thanks a bunch!
Now this is a quality tutorial. Loved your humor. 10/10
this is an amazing tutorial the code is simple to understand but very well written and only done in 10 MINUTES!
This is my favourite go to godot 3.5 tutorial
My son 8 years son start learning make game from you ,you guy amazing
That sounds awesome! ❤️ Thank you, your son must be really wonderful! I'm hoping he makes it big in this industry - though I'm pretty confident he definitely would
Im 10 years
Im 11 years
Im 12 years and i am figuring out how to implement actual reinforcement learning into godot
14 started at 10
This is a clear, concise and no-bullshit tutorial. Thumbs up!
for the first time i understood what is happening and what to do , a true beginner tutorial.
this guy sounds high af and tbh I think thats the exact vibe I need for my godot tutorials
This is hilarious :). Like your presentation, and teaching of course too
Thank you! very much appreciated man 🔥 comments like these keep me going
Dude this was amazing! Please keep making more
Thank you!
I just watched this video and then realised you just have 1k subs?! Youre really underrated, keep up the good work definetely gave me some motivation to keep making my jump n run! Only problem rn is that I am *TRASH* at pixel art but I have to draw it myself because.... lets say my desires are _uncommon_
I started out completely trash with pixel art as well - everything improves with time! keep it up! those desires are gonna make you big someday! Thank you man! comments like these keep me going
i made a GAME about my CRUSH !! ua-cam.com/video/maguSkKuhnU/v-deo.html
Easily the best introduction to Godot's 2D game pipeline
The sheer sillyness of your giggle inducing comments is the greatest part of this tutorial, "..wow"
1:01 smooth, you need to press the subscribe and like button lol. i love it
Thank you so much! This is the best tutorial I have come across. You explain things so well. Can’t wait for more content!
don't use physics_process to store the movement, use a function instead
this adventure time styled music is great for the background
This took me one hour 💀
This was actually SUPER helpful. I started learning GameMaker about a month ago and was getting pretty familiar with it when I heard the news about them going to a subscription-based pricing system so I am making the switch to Godot right now and it has been pretty hard to learn after spending so much time In GameMaker. This vid really helped me understand the engine and GDScript more so thx. :)
Hi again, I just have just one question about making animations via importing a large sprite sheet with all the frames on.
Do the images/frames have to be equal distances apart, or does Godot just figure out what and what isn't a frame?
Apart from that, this tutorial was SUPER useful for a game that I'm trying to get started on, keep it up! :)
Hi Joe! The animation feature in Godot actually cuts the spritesheet according to pixel sizes - the images/frames should have equal distances apart for it to work perfectly! Thanks for the awesome comment tho!
one of the coolest (and funniest) godot tutorials, 'cuz, you know, you're a good neighbor XD
At least give us the tilemap img bro, im blocked there because I can't find any that suits yours, a whole part of the tutorial is just different for us beginners :'c
100%.
bro, you are legendary. I struggled to make my character to jump because I didn't realize that my motion.y is increasing over time and Idk why my character is so heavy. You solved my problem man. You deserve more subscriber!
Looking forward for more content like this!
Damn, I've been working for 2 hour and not complete this yet
OMG I LOVE YOU THANK YOU SO MUCH IVE TRIED SO HARD WITH EVERY TUTORIAL BUT YOURS TRULY HELPED ME THANK YOUUUUUUUUUU
My player keeps bouncing off the ground a little when they run which makes them unable to jump sometimes and just makes the movement feel a little jank. Do you have any tips to fix this?
EDIT: I just changed the collision shape into a rectangle and that solved the issue. Great video btw!!!
Great! that is awesome - glad to hear it worked out! hope you make it big soon
I LOVE YOU, I kept having this issue where I was getting caught on the edge of the tilemap and I assumed it was the tilemaps fault but your suggestion to switch to a rectangle collision shape for the character solved it!!!
So underrated! I really loved how you defined almost every complicated term on the screen!
The player character won't jump if I am moving I have to stop before jumping and I tried so much and I have no clue lol
I'm not exactly sure what's causing the issue but it has gotten me into thinking that your jumpcode is inside the else statement from the movement code which the idle state is called. (since the jumpcodes works only when the character is idle)
@@EliCuaycong I was an idiot .. I didn't write the
Is_on_floor line
And by the way you are awesome .. keep doing what you are doing ♥️
Thank you this tutorial helped me a lot and I've never used Godot till today :)
Uhh, i found a problem (kinda), i followed everything the tutorial said (i might have missed the thing that you said that could solve this problem but), when i press A (aka the key that moves left), my character dosen't move left he just moves right, i might have made an error in the ''facing_right'' part of the code (and by error, i mean i wrote something that made the character move right even though he's suppose to go left, not error by a line of code that is wrong), but still, help?? (I might be able to fix this myself eventually but if not then oof.)
i have this problem too. what was the fix you found?
An awesome tutorial AND a couple of genuinely funny jokes? Yeah I’ll subscribe for that
I've used this tutorial to make my first game but my character has an attack animation that refuses to play using this code. I believe the idle animation is conflicting with the attack animation as sometimes the attack animation will occasionally work if I smash the attack button repeatedly while jumping. Any suggestions on how to get this to work? Thanks. It's my one stumbling block to moving on with my project. Thanks.
Hey Jesse! sorry for the late response - you could actually avoid conflict between animations through boolean indicators (for example; run animation would not be called if "var attacking = true") might seem complicated so I'm planning on working on a tutorial for that!
@@EliCuaycong Thanks! im having the same problem with Jesse, can't wait for the tutorial
I can't even think of the last year I commented on a UA-cam video, but I had to here. Thank you man, great video
Man if i was you i would enable ads
Great tutorial man! I learned so much from a 10min video than what I learned from 2 days on online docs lol! Keep up the good work!
it is kinda fast so i had to go 10s back after every word but it paid out
every other tutorial is like an hour long
Awesome!!! This is exactly the video I am looking for...
Glad this worked out for you! Thank you - hopin' you'd hit it big with your game!
Too fast couldnt follow along
same
Did this tutorial and another at the same time and this was very helpful filling in some small details in a very short period of time.
Thank you!
What was the other tutorial?
Hi! I'm trying to make a top-down shooter in which you can pick up different weapons and replace your current one with the weapon you are currently touching. I would REALLY appreciate a tutorial on that if you could work out how to do that. Thanks!
I've so far worked out how to send messages when you are pressing a specific key to notify to player that you have changed weapon, but I can't work out how to make it so that the area 2d knows when the player is inside it.
That's actually quite complicated - thus a good topic for another tutorial! Thanks man, I will surely work on one in the future.
How bout trying this: Create a couple of new scenes for your weapon types - a kinematic body with an Area2D hitbox would do. Connect the area2D towards the kinematic body node with the "body_entered()" in-built func
code it that once the player collides with the weapon in game it will be queue free-d (deleted off the scene) and call your fuction for the weapon change.
I've been doing 64x64 and man you make that 32 look good
extends KinematicBody2D
const UP = Vector2(0,-1)
const GRAVITY = 20
const MAXFALLSPEED = 200
const MAXSPEED = 200
const JUMPFORCE = 500
const ACCEL = 10
var motion = Vector2(0,0)
var facing_right = true
func _ready():
pass
print ("lol")
func _physics_process(delta):
var friction = false
atackanim = "a"+str(anim_numb)
if facing_right == true:
$Sprite.scale.x = -1
else:
$Sprite.scale.x = 1
motion.y += GRAVITY
if motion.y > MAXFALLSPEED:
motion.y = MAXFALLSPEED
motion.x = clamp(motion.x,-MAXSPEED,MAXSPEED)
if Input.is_action_pressed("ui_right"):
motion.x += ACCEL
facing_right = true
$AnimationPlayer.play("run")
elif Input.is_action_pressed("ui_left"):
motion.x -= ACCEL
facing_right = false
$AnimationPlayer.play("run")
else:
motion.x = lerp(motion.x,0,0.2)
$AnimationPlayer.play("idle")
if is_on_floor():
if Input.is_action_just_pressed("ui_up"):
motion.y = -JUMPFORCE
if !is_on_floor():
if motion.y < 0:
$AnimationPlayer.play("jump")
elif motion.y > 0:
$AnimationPlayer.play("fall")
motion = move_and_slide(motion, UP)
i think that's all
I love short tutorials where you learn a lot. This tutorial is exactly like this and it's funny. Great work!
So i having some problems with the Jump animation playing
this is the code i have written
if is_on_floor():
if motion.y < 0:
$AnimationPlayer.play("Jump")
elif motion.y > 0:
$AnimationPlayer.play("Fall")
but its not playing the jump anim when i jump
In the animation window u need to set the animation to no repeat
8:32 timestamp
Ty so much!! Somehow after your video i understood a vector algebra idk but now i can do some code omo ty again
Why do people insist on speedrunning tutorials, this is useless
To save time 😂
This is a good option for self-improvement and maybe there is an easier way to do something in these videos (i.e. a short way) compared to long videos. You are useless.
if your character does some weird flashing at the top of jumps change "if motion.y < 0" to "if motion.y
I cant watch this video because the audio mixing on your mic is terrible. Turn down the bass please, you dont have to act like you have a deep voice.
Mhm
Sorry, I tried to watch due to positive comments. 2 mins in and I wanted to jam a pencil into each ear!
"Now lets say player gave birth to triplets"🤣🤣🤣🤣🤣🤣 keep up the good work
Man, I really enjoyed your videos! You helped me a lot and made me a pixel-art fan. Thanks, dude!
Thx for this tutorial. It is really short and simple and it goes straight to the stuff instead of talking the whole time. It's straight to the point. This tutorial is great. I think this only worked cuz I pressed subscribe and like as you said. Poor people who pressed dislike instead of like accidenatly... and some didn't even subscribe.
„Im a good neighbour” u mean u already got told off once
Lol, when I followed your tutorial I tried to do some coding by myself and I did the acceleration of the character by myself before getting to the "acceleration" section ! It's the first time I try to code something so it feels really rewarding :) awesome tutorial by the way !
Nice tutorial. Looking forward to having the time to follow along!
Can't wait for you to make it too! Thanks for the comment man!
Do a grappling hook tutorial plzzzz.... U r the best youtuber i found .....teaching with lot of fun and laughs. Thank u 😊😊😊😊(loved ur top down shooter tutorial)
Damn, i'm happy i clicked on this video because most tutorials out there confuse me in some parts and whatnot, i kinda thought finding a platformer tutorial was gonna be a pain because reasons but thanks the almighty jesus it isn't, tutorial is super helpfull tho, thanks! :D
So glad you clicked on the video and liked it too! Thank you, comments like these keep me going
@@EliCuaycong One question tho, will there be a AI tutorial? I wanna make some kind of enemy AI that hits the player as soon as he comes close for my platformer game >.>
I am actually working on a sort of a sequel to the platformer tutorial - currently working on advanced movement and AI; however, I can't seem to figure out a way to get my AI code working perfectly 😅 I'll get back on you once I get it done! and hopefully post a tutorial on it soon
@@EliCuaycong Oh and btw, when i place one of my tiles and my character walks on them, for some reason it looks like there's an invisible wall blocking him, this goes for when he both walks left or right, is there way i can fix it? (Nvm i fixed it!)
i made a GAME about my CRUSH !! ua-cam.com/video/maguSkKuhnU/v-deo.html
I'm recent in the game developing industry, its my dream to make game my friends would enjoy, your videos have been very helpful. Please continues uploading and i wish you the best :D
for learning this i maked video to speed x0.5 to understand. then i turned on subtitles to understand what he says 👼😂
Eli: It is currently 4 am
clock: 1:39 am
Wow, this video is really good! Thanks from Brazil
can from tutorial stayed for your voice. OMG I LOVE UR VOICE!
how
Best tutorial, short and easy
This guy sounds like the VOX announcement system from Half Life 1
Love your teaching style bro~
extends CharacterBody2D
const UP = Vector2 (0,-1)
const GRAVITY = 20
const MAXFALLSPEED = 200
const MAXSPEED = 80
var motion = Vector2()
func _ready():
pass
motion.y += GRAVITY
if motion.y > MAXFALLSPEED:
motion.y = MAXFALLSPEED
func _physics_process(delta):
if Input.is_action_pressed("right"):
motion.x = MAXSPEED
elif Input.is_action_pressed("left"):
motion.x = -MAXSPEED
else:
motion.x = 0
motion = move_and_slide (motion,UP)
i'm currently having this issue
is there any way to fix it
Line 26:Too many arguments for "move_and_slide()" call. Expected at most 0 but received 2.
Instead of flipping it with the scale,
Use the flip_h() for flip horizontally and flip_v() for flip vertically
I am not gonna lie, when I used exactly the same code as you and names etc I had a lot of errors. However, when I used my own code and changed parts up on the animation etc it all worked perfectly. I don't know if this was meant as a tutorial but damn did it help me! good job :)
I watch this video twice and my player node isn't moving at all, won't even fall to the ground.
same any solution yet?
Also same, I have no idea why
Dang it's so thorough I love it
I made a little goat, he do dancy dance, but when I added in the dancy dance he compressed mildly and went from goat to go-
Took me a bit more than 10 minutes(4 hours-) but i managed to make something that actually works,thank you!
i had to watch this video 50 times to get everything right
in the end i never got it to work
Charles The Crazy Gamer same
How do I open a image, You just open it, When I try, I can only choose ones in the project file
Thank you for this man. I can't believe you managed to pack so much knowledge into such a short video. I've subscribed to the channel and bought your sprite pack. I look forward to seeing more from you. I might do the other tutorials you have on here.
i heard the intro music and im like "i didnt know i was watching Waddles"
I love how chill this dude is😌
better than any of the other hour long tutorials I was trying to follow
Ok took me less than an hour and made me laugh so 10/10
this tutorial is amazing