@@k_a4685 litteraly all he needs to do his job on a competent level, hopefully whatever module effect they also give will make him a little funny to boot.
I wonder why HG treated him differently. So far all free 6 star unit in the game except him are the best in their own Sub-class. Here's hoping for a significant module upgrade
@@noahosborne8581 to be fair with the reputation of abjurers as a whole (idk how exactly each perform individually but i think quercus is good at least) silence alter really couldnt be that bad lol
@@broadbandislife well you go further down and he says she was brought in when he was relatively young and he never had a mother because she died early. So penance was like sister and pseudo mother figure. Hence why she treats him like he’s still a kid and why he loses all his bravado when she shows up to scold him in that file. And why he has the doc cover for him in his voice line.
What I think is that the wolf needs to have a stat increase based on the number of shadows it has. Right now, it seems like the wolf is just used as a simple block for Vigil’s talent to trigger while being one of the weakest summons out of all of the Tacticians. (All at 175 total level) Beanstalk’s summon at E2Lv70 has 1895 HP, 404 ATK, and 408 DEF Blacknight’s summon at E2Lv55 has 2418 HP, 447 ATK, and 290 DEF Vigil’s summon at E2Lv45 has 989 HP, 337 ATK, and 288 DEF Sure with a 3x stack of shadows, Vigil’s summon would _technically_ have 2967 HP, but it could get overwhelmed by blocking 3x enemies. -Especially once Mumu comes out, Vigil be even more irrelevant.- All I’m hoping is that each shadow would increase the summon’s stats (HP, ATK, DEF) by +25%. As for his Skills; Skill 1 is good to leave as it is if his summon have better stats. Skill 2 should work like Flametail’s Skill 1, so it doesn't need the summon to block to trigger. (Maybe +1 or 2 to SP cost) Skill 3 would probably have a lower SP Cost so it can trigger more often.
The problem is his talents need the wolf to block enemies. If they don't, you can give them Brawler range and they would be far far FAR better at attacking enemies while someone like Noir Corne does the actual blocking. They won't even need a stat buff since their offense is already good.
@@straypaper Maybe, but shouldn't it be better and not just good due to being a 6*? Unless there is a comparison video of the 3 current Tactician Vanguards where Vigil outdps the others at the same "total" level, Vigil summon's stats (excluding its HP) are more comparable to a 4* summon like Beanstalk, meanwhile Blacknight is in a tier of her own strategy.
@@Zack_Zander this is Arknights. Stats is not the end all be all. If the wolf doesn't die, Vigil can quite easily out DPS Blacknight with his S3. The main point is that we need the wolf to not die. Sure more stats can help him tank, but in a strategy game there are more than one ways to keep something alive. And I much prefer other methods than just raw stats
@@straypaper For me, the problem is because of the summon's block increase for each shadow since the 3-block makes the summon fragile. Either they remove the block increase, since the summon and Vigil can only attack 1 target at a time so there's not really any point in the extra block; or that for *_every_* shadow it has, it gains more HP and DEF (I would also prefer ATK added) to negate that 3-block fragility.
To be honest I quite like Vigil, to me he is like Kal'tsit but cheaper and easy vanguard. When I first got Kal'tsit, I immediately put her in the "I don't trust you(r ability as a Medic), but I trust your pet" operator category. And Vigil with a great honor is in second place after Kal'tsit.
Bless my soul Eliot's on a roll From zapping slugs to taking souls He got his chance With upgrades and modules And he became so good after all He was a no one (Zero zero) Now he's a hot show (He's a hero) Here is a guy for IS2 From zero to hero in six months time Zero to hero, just like that
This is the first time I've seen a plain big "No" answer from Frostbyte, but I'll keep building him after done with other operators since CC#11 is coming in a month. But yeah, I hope in the future, HG can make the module upgrade to make him more usable.
@@gerardolviga7826 Ahh, I see... I haven't watched the Kirara one since I still don't have her until now (trust me). And for Passenger... I like his design + voice so I immediately build him at that time Thank you for the information! :D
Lets hope that a Tactician module hopefully fix his problems because he would be the only thing to have (aside from blacknight) in case some poor fella didn't get mumu(more than likely will be me)
I don't think a module will fix much. I would like it if his summon would get an extra +25% stat increase based on the number of shadows it haves. As for the Skills; Skill 1 should be left as it is, as long as the Summons gets buffs Skill 2 should trigger like Flametail’s Skill 1 so that the summon won't be required to trigger it. (Maybe increase the SP cost by 1) Skill 3 should require less SP cost to trigger.
Vigil's whole crux of problem is *needing to block while not being tanky.* There are two ways to fix this: make the wolf tankier OR make it so that his talents are active without blocking enemy
@@srijitmajumder99 that would be too broken don't you think? Even if the shield doesn't restore HP like Mudrock, it would still be too strong when combined with the shadows. It regens one head every 25s and shield every 25s, so that means it gets an extra hit every 12.5s. You need to one shot the wolf every 12.5s or faster to kill it. That would be too broken
@@straypaper Wasn't Gladiia's/Lumen's modules broken too? And they were free ops too. Personally I don't see a problem for our free tactician... Considering he has to fight with MuMu... Not to mention his ridiculously high DP cost as a Vanguard, you'd sure expect some spunk out of the boi.
I know its a pretty niche use but he is actually amazing for lvl q gaming runs, not having to worry about an op taking dmg because its just his wolf is very useful.
I hope he gets a Really Busted Module for Talent 1 Some crazy Buffs like: Can summon a FAR STRONGER Wolfpack initially consisting of 3 'Wolf Shadows' (instead of 2) The number of 'Wolf Shadows' increases by 1 every 20 seconds (instead of 25) up to a maximum of 4 (instead of 3) Also extends Wolfpack Range (basic 1 tile forward range)
A pesar de todo, de todas las formas lo subiré, aunque de hecho me a parecido un añadido decente para el farmeo de los items de módulo. Ojalá sus futuros módulos hagan algo por mejorarlo de alguna forma porque de por si estuvo genial como personaje y con el diseñaso que tiene es una pena
A animação do S3 dele é muito incrível, se aplicar uma mecânica similar a da Ling ou que a cada cabeça de lobo obtida os status totais tripliquem fazendo ele ter status muito ótimos, mas a cada cabeça que é perdida os status decaem 1 nível
I'm kind of sad Vigil isn't a better unit. I had all mats ready for all three 6 stars when event started and I really like his trait as a vanguard sniper but I guess he'll end up as just another unit that is not used.
@@broadbandislifejust because you can't have enough brain to use him doesn't mean he is a bad operator. If you prefer blasting through stages with meta operators, don't act like you actually have brain to do some strategy stuff.
@@toryusen Thank you for utterly discrediting yourself with gratuitous _ad hominems_ and strawmen, I'll be sure to dismiss you out of hand in the future as an _unspeakable little turd_ that has nothing meaningful to :contribute:. "The stages" is so vague it's absolutely meaningless. The early episodes are easy enough the literally worst dogshit like Tsukinogi and Frostleaf are perfectly viable and usable in them but that doesn't make them even remotely _good._ And you're going to have a pretty bad time if you go into the harder maps with such actual trash. YMMV but gratuitous masochism ain't my thang so I prefer to spend my limited resources on Ops who give some actual bang for the buck, not costly 6*s with one of the most dysfunctionally designed kits in the game that factually leave him worse than fucking Beanstalk (4*) in most actual practical applications.
I did build vigil and sadly I use S1 all the way :) He's pretty useful for my defensive strategy. And yes, that's about it. If his S3 got buff like gain 1 wolf spirit per cast, will surely use him more.
If you have Skalter you're better off using Lapland to block the road. Better stats, better range, same Arts options. If Skalter elevates Vigil into a level above Lappland then it's worth an OP slot, but as he is, it's a nah
god i'm so salty about his kit, especially after i just finished the whole siracusa story. he was an interesting character w/ good development too, it's such a shame his combat potential got trashed so hard you could feel some kind of hidden grudge from the kit maker against him :(
It's kind sad that none of the AK content creators are even kinda ok with Vigil. But you gotta go out far of your way to make him actually useful and that's never a justification unless you just love the unit.
I already built him. I know about all of his problems, so I don't expected him to be a GOD tier, but I love his design and firearms))) And yes, I have a lot of resources sooo his upgrade didn't painful for me. What do I expect from his moduel? Damage from his attacks from firearm (usuall and skill), that's all
that's the problem people have with him, he doesn't do much other than being ok for a 6* so it's not worth the heavy investment. and you can't even use the "oh but he's a free 6*" excuse for him because gladiia, lumen, and silence alter exist.
My idea for vigil skill set: Talent 1: since muelsyse clone also got skill, why not give the wolves a skill. The trait of the wolf is same as the original. (1 wolf shadow gain 1 block and additional hit). However, change the 25 sec to gain a wolf shadow into a skill with 25sp cost auto recovery to gain 1 wolf shadow. If the stacked is full, the skill will recover the wolf hp to max. Talent 2: When deployed, Vigil and his wolves ignore 200 def and 10 res for enemies blocked by wolves. Sircausa operator gain half of this effect on enemies block by themselves. A support talent to sircausa gang suits his sircausa theme. Cuz why not ? Skill 1: Give 8 dp, gain 1 wolf shadow and wolves gain 8 sp. Just a little buff to this skill, helps to improve vigil wolves survivability. Skill 2: Give 3 dp, wolves gain 1sp and buff the wolves next attack that can attack all blocked enemies, restore 25% hp and inflict bleed(-10aspd - 10%attack) for 5 seconds. If only 1 enemy blocked, deal additional arts damage equals to vigil 50%attack. Vigil and his wolves gain 1sp if this attacks defeats an enemy. A unique debuff that can increase wolves survivability. The original skill 2 only recover a little hp that doesn't help a lot in wolves survivability. Skill 3: During skill duration, gradually gain 12 dp and causes attack hit 3 times. Each hit from vigil and wolves grant the wolves 1 sp. When vigil or wolves deal damage to enemies block by the wolves, deal additional arts damage equals to vigils 50% attack. Vigil prioritise attacking enemies block by his wolves. The original skill 3 has decent damage, however the wolves is too fragile to support the whole duration. With this buff, it helps the wolf to recover the sp greatly, which means gain wolf shadow more often. Since vigil heavily rely on his wolves, this mechanic helps to improve the wolves survival. It also provide unique debuff bleed when the wolf attacks the enemies on skill 2. Advantages: Wolves survivability has greatly improve. Makes him a reliable laneholder for trash mob. Disadvantages: The wolf shadow was affected by sp recovery, means that it is vulnerable to sp recovery down or necrosis damage(cannot gain sp, reduce sp 1 per sec and deal 100 arts damage per sec)
Too late, already build him and I've been enjoying his kit so far regardless with everyone saying him being dogshit- (no pun intend), trash, ect ect To me he's been amazingly useful especially with how limited my current ops are, I either use him for being a lane holder or my second boss killer (amiya being my first, could have made ifrit as well if I utilize her s3 but I keep forgetting and just leave it to s2 unless I want to go overkill for the hell of it, and have stainless to make it more consistent with his s1 to or enhancing it, if use his s3) Regardless with all the takes people have on him, still gonna use him, plus who doesn't love listening to his en VA with the accent lol Overall if I'm the only one who use him, so be it
I have him at E2-60. No masteries, not sure will I go for that. He was already doing really well against enemies like defense crushers in ce-6 stage for example. Pretty good for a vanguard. Not as impactful as some other 6-star vanguards but with a good module upgrade he can be really powerful in the future.
i did build him. i think his wolf pack with 3 block ignore armor is really amazing and his role is vanguard so low tier enemy is no problem almost can carry lane easily. but if we talk about his skill 3 i really feel like its trash. wolf can't tank elite so no matter how much wolf damage its not really worth anything at all.
Too late i already e3 him because his e3 art looks so cool! I can see that he's not that powerful but i just love his character design and voice! but it's true,i wouldn't recommend him that either to beginners to waste their resources on but for me, it's just my personal taste to build him>
The problem with vigil is that his utility begins and ends with damage. He has good damage and 3 block count and thats it. His wolf is way too squishy to block slightly stronger unit.
Tbh, when the 4th Anniversary came in CN it all made sense why they did Vigil dirty, it would have been bad for business if the free *6 Tactician would be on par or better than Mumu (the limited *6 Tactician).
But they didn't even need to do that since Mumu is a beloved popular character whose hype has been building up since she debuted in Mansfield Break. And even if she wasn't her utility is completely different to Vigil (his intended niche that is, if HG hadn't messed up in every possible way with his kit)
@@obsiangravel Yes both have different uses, however they are still in the same archetype. If Vigil's kit was on the same levels of good (or at least close) as Muelsyse's it would have been bad for her, since some players would have definitely skipped her banner because they'd think "I already have a decent *6 Tactician, I can just skip her banner".
In my case Vigil is actually quite important operator. Why? Sure, he isn't amazing but he is enough for my lupoknights squad. There are currently only 12 lupos available, and only two of them are vanguards. He can do a little bit of everything: Provide some blocking with his wolves, generate some DP, deal some arts damage... Yeah, he isn't great, and I wouldn't really recommend building him under most cases but in my case I took him to E2 Lv.60 on the day I got him. I didn't prioritize his masteries (Texalter, Penance, Lunacub and even Highmore were higher on my priority list) but just earlier today I started training his S3 after I finished Highmore's S1M3. Also, before anyone asks, yes, I also promoted Quartz (and max pot her) to E2 because she is also part of lupoknights squad. To be fair, a few not so good operators are very much needed in a squad with operators such as Texalter, Penance, Pozëmka and Horn.
It's like they tried to make him a DPS unit (which practically ignores his archetype's whole purpose which is to just stall early wave enemies) but they didn't go all out with his kit (low DP generation, wolf pack is not really better than the pig, and his damage is just eh).
@@OotoriYun carnelians module fixes the biggest hole her kit has which is being squishy during her S3 that needs the full duration. So not only does she fully heal she now can take advantage of her skills without a healer
@@hunterbowser667 but the main problem is, the skill took so long to charge, you need activate her skill to heal, but the skill charge too long. Beeswax on the other hand don't have that problem because her regen talent. Most of time she died because it took so long for charged effect so she gain full hp instead of half. In then end you still need medic for heal her while waiting her skill is up. You won't need shield effect on her because she mainly used for a crowd of high deff enemy. If u need to tank ranged attack you wouldn't use her s2 or s3, just use her s1.
honestly idgaf, i built Vigil. i’ve been using him for a while now and he’s very useful in a variety of stages granted yes he’s 14 DP to deploy. but so was saga pre-module, so i’ve gotten used to that rhythm of the early game, just kind of waiting and seeing what comes out and then dropping in a pioneer. so waiting for vigil to be first out isn’t a big deal to me. (and saga now can deploy at 10dp with module, which is siiiiiiiiiick) but anyway the big thing i figured out is that vigil’s niche is 3-blocking. he’s the only tactician that can really do that, which in turn makes him one of the only vanguards that can 3-block. so he doesn’t even have saga’s weakness of the combined 2-block / Preaching trait making you leak sometimes if you rely on her for holding down a lane in tough content. vigil just immediately locks it down. his summon has excellent survivability, and the combined damage of vigil and the wolf pack surpasses blacknight’s damage easily, especially with the def-ignoring talent at e2. is that damage on par with someone like mlynar or SA? no. but that's fine furthermore, he has a lot of flexibility in his skills. s1 is dp-printing and minion survival, s2 is pure minion survival, and s3 is damage. so if you don’t get too hung up on the fact that he prints less dp than flagpipe (literally everything prints less dp than flagpipe lol), and you don’t expect him to outdamage dreadnoughts or whatever, he’s literally fine he 3-blocks a lane, his minion never dies, and he can attack air units. he’s not there to print dp, but he has a bonus of giving you a trickle of it now and then in bursts (s3) or over time if he’s holding down a lane for you (s2). he’s fine! especially when viewed in the context of welfare units. he’s easily on par with a unit like Grani. i actually rate him a bit higher in some situations. also he's VERY handsome
My only biggest issue is his DP cost is 14.... And his Investment cost as 6*. Still build him. The 3 wolf stack is basically mudbonk Shield to tank high damage lol
Going back on this and looking at the current free 6star Lessing damn he is such a disappointment good thing I was still burnt out when his event came.
He looks so good though, the blue jacket, the lightning with 2 guns and the wolf summon.. Devil may c.... eh wrong game.. Kidding aside he does look so cool
whatever people talk about vigil I"ll still build him cuz he can block 3 enemies just like a defender operator with low cost dp that normally a operator who can block 3 enemy need high dp cost, and his wolf can automaticly revive and no need to spend any dp to bring it again on battle which its very f*ckngood. Yes his wolf gains not much damage and less defend ability but i think we are didn't really need a strong deffender cuz we're more often to spend preety much dp for a defender operator just for handling a big numbers of weak enemy wave and vigil is one of best operator who can handling it better plus he can attck flying enemy
can't block when they are dead. and no 17 dp cost is not less than a lot of the 4 star defenders, which will have 3x the def and hp as the wolves. but hey, i love to see all the variety in copium.
@@Raptchur excuse me but vigil just need 14 cost dp🤌 and he just need 12 cost dp in full potent, and who the hell a 4stars or even 3stars defender operator who have low than 12 dp cost?
On paper he sounds cool, but in use his wolf being frail and hence inconsistent is sad. He can deal so much damage but the second his wolf gets hit it plumets.
The reason people sit him out is because we have better Cost generating ops. I mean when I have bagpipe + myrtle, any other vanguard just looked bad compared to them.
I might build him for the 2nd base ability when I can spare the resources. but that's about it. I'm just hurting so bad for enough trading post guys that are ok or better to cycle
Wow. I'm having trouble with the second stage of the Vanguard chip farming supplies, and look at this: a free 6* Tactician Vanguard! Let's E1 him and get my Myrtle to E2 real quick lol
@Xochi_Mictlan I don't have Beanstalk yet... And I kinda need a sudden burst of power and blessings from KyostinV to farm all those mats before the event ended.
No, but I’m going to because I like him. A lot. Maybe too much… I already have good units so I’ll be alright. And I’m already used to people harassing me over building a character I like in another fandom I’m in…
So did you build Vigil?
And how about Penance and Texas? Did you manage to bring them home?
Got tex alter with 28 roll then none for 200 roll later
2 Texas, 4 Penance. And yes, he's builded❤
280 pulls 3 texas 2 penance 2 ntr knight 1 fartooth. 20 pulls to sparking skalter
I got 1 suzuran 3 penance sadly, i got cursed like gavialter where i pull 183 and all i got is pot 5 pozy🥲
330 rolls, 5 texas, 3 penance
You know shit's serious when even Frostbyte doesn't recommend you build them
True
First time I've seen frost say no
I was totally expecting a Should you build Vigil? Probably Not. That NO hit hard.
@@815TypeSirius I've already taken a look at almost all the videos, but yes he says "no" but quite rarely
@@815TypeSirius unbuffed Passenger was the first one.
praying for a module buff to make him at least go from a 'no (music stops)' to 'maybe'
that was my hope with carnelian...
dudes, we just got module for cheaper Dusk and I _FINALLY_ decide use her (moderately)
Let's hope Vigil's new module will make him more fun too
a simple summon +hp and defense are enough, just to make sure they alive longer
@@k_a4685 litteraly all he needs to do his job on a competent level, hopefully whatever module effect they also give will make him a little funny to boot.
I wonder why HG treated him differently.
So far all free 6 star unit in the game except him are the best in their own Sub-class.
Here's hoping for a significant module upgrade
I hope they do not do the same thing to Silence Alter. I am looking forward to her.
@@noahosborne8581 Silence Alter is good, dw.
@@KrazyBean14 dw?
@@noahosborne8581 Don't Worry*
@@noahosborne8581 to be fair with the reputation of abjurers as a whole (idk how exactly each perform individually but i think quercus is good at least) silence alter really couldnt be that bad lol
He got worse then bro zoned. He got mom zoned. Penance was the only mother figure he had.
File describes her as big-sister figure tho. So at least he isn't an _Oedipal_ dissapointment.
@@broadbandislife well you go further down and he says she was brought in when he was relatively young and he never had a mother because she died early. So penance was like sister and pseudo mother figure. Hence why she treats him like he’s still a kid and why he loses all his bravado when she shows up to scold him in that file. And why he has the doc cover for him in his voice line.
"Penance could've been a mother to me!"
It's painful to see such a sick character design wasted like this. Time for the copium for amazing modules I suppose.
Pls fix him hg
Every single day that passes I think about this statement too and I have to add myself to that copium club
at least his base skill is good tho
since they just released mumu recently I doubt we'll be getting any module for him anytime soon 😭😭💀💀
@@EveraertCade L take
Would've been cool if he was like ling
Where you'd fuse multiple small wolves to make a big one like the event boss
he can delete any slug in 1 sec and he has cool wolfs so hes definitely a must build
#idonthavecopiumproblems
@café yknow thats a joke right
@@broadbandislife r/wooosh
@@obsiangravel Right back at ya bro.
@@broadbandislife good comeback???
I feel like the wolf could've used brawler range and would've be a pretty good unit
What I think is that the wolf needs to have a stat increase based on the number of shadows it has.
Right now, it seems like the wolf is just used as a simple block for Vigil’s talent to trigger while being one of the weakest summons out of all of the Tacticians.
(All at 175 total level)
Beanstalk’s summon at E2Lv70 has
1895 HP, 404 ATK, and 408 DEF
Blacknight’s summon at E2Lv55 has
2418 HP, 447 ATK, and 290 DEF
Vigil’s summon at E2Lv45 has
989 HP, 337 ATK, and 288 DEF
Sure with a 3x stack of shadows, Vigil’s summon would _technically_ have 2967 HP, but it could get overwhelmed by blocking 3x enemies.
-Especially once Mumu comes out, Vigil be even more irrelevant.-
All I’m hoping is that each shadow would increase the summon’s stats (HP, ATK, DEF) by +25%.
As for his Skills;
Skill 1 is good to leave as it is if his summon have better stats.
Skill 2 should work like Flametail’s Skill 1, so it doesn't need the summon to block to trigger. (Maybe +1 or 2 to SP cost)
Skill 3 would probably have a lower SP Cost so it can trigger more often.
The problem is his talents need the wolf to block enemies. If they don't, you can give them Brawler range and they would be far far FAR better at attacking enemies while someone like Noir Corne does the actual blocking. They won't even need a stat buff since their offense is already good.
@@straypaper
Maybe, but shouldn't it be better and not just good due to being a 6*?
Unless there is a comparison video of the 3 current Tactician Vanguards where Vigil outdps the others at the same "total" level,
Vigil summon's stats (excluding its HP) are more comparable to a 4* summon like Beanstalk, meanwhile Blacknight is in a tier of her own strategy.
@@Zack_Zander this is Arknights. Stats is not the end all be all. If the wolf doesn't die, Vigil can quite easily out DPS Blacknight with his S3. The main point is that we need the wolf to not die. Sure more stats can help him tank, but in a strategy game there are more than one ways to keep something alive. And I much prefer other methods than just raw stats
@@straypaper
For me, the problem is because of the summon's block increase for each shadow since the 3-block makes the summon fragile.
Either they remove the block increase, since the summon and Vigil can only attack 1 target at a time so there's not really any point in the extra block;
or that for *_every_* shadow it has, it gains more HP and DEF (I would also prefer ATK added) to negate that 3-block fragility.
- Has an amazing drip.
- Looks cool and awesome.
- Theme is an absolute banger.
HG : "Time to make him bad"
Have you heard the badass italian accent? I wanted to build him just because of that. Too bad I am so low on pretty much all resources
Just like what I felt when Flamebringer was first released, I really wanted him to be good cuz he looks so good but he has way too many setbacks
Vigil sounds like he got rekt by their own developer just like Dehya.
To be honest I quite like Vigil, to me he is like Kal'tsit but cheaper and easy vanguard. When I first got Kal'tsit, I immediately put her in the "I don't trust you(r ability as a Medic), but I trust your pet" operator category. And Vigil with a great honor is in second place after Kal'tsit.
I will build him.
Back when Passenger was first released, I used him.
And I managed to make him work.
I will do the same with Vigil.
Was Passanger have a bad rep back then too when he first got introduced?
@@ThatGuy-zw4le he was called the worst 6 Star. And even called him Godsenger due to memes. Now look at him. From Zero to Hero.
Bless my soul
Eliot's on a roll
From zapping slugs to taking souls
He got his chance
With upgrades and modules
And he became so good after all
He was a no one
(Zero zero)
Now he's a hot show
(He's a hero)
Here is a guy for IS2
From zero to hero in six months time
Zero to hero, just like that
@@eveakane6563 lol nice
@@eveakane6563 thanks, song's stuck in my head
This is the first time I've seen a plain big "No" answer from Frostbyte, but I'll keep building him after done with other operators since CC#11 is coming in a month.
But yeah, I hope in the future, HG can make the module upgrade to make him more usable.
I'm pretty sure he has done it a few times, but it's a long time ago
He also said no to Kirara and Unbuffed Passenger.
@@gerardolviga7826 Ahh, I see... I haven't watched the Kirara one since I still don't have her until now (trust me). And for Passenger... I like his design + voice so I immediately build him at that time
Thank you for the information! :D
@@Zack_Zander I see... Thank you for the information! :D
It was also in SilverAsh's video :^)
Lets hope that a Tactician module hopefully fix his problems because he would be the only thing to have (aside from blacknight) in case some poor fella didn't get mumu(more than likely will be me)
wdym, Professional Breeder feat. Crabs is p gr8
I do not accept the erasure of Beanstalk, the best Tactician not named Hannibal.
@@autonomous_trash bean who?
I don't think a module will fix much. I would like it if his summon would get an extra +25% stat increase based on the number of shadows it haves.
As for the Skills;
Skill 1 should be left as it is, as long as the Summons gets buffs
Skill 2 should trigger like Flametail’s Skill 1 so that the summon won't be required to trigger it. (Maybe increase the SP cost by 1)
Skill 3 should require less SP cost to trigger.
@@Zack_Zander Look at Deepcolor's Module it gives more HP on her summons maybe Vigil's module will give the Wolfpack more stats or a Shelter buff
Vigil's whole crux of problem is *needing to block while not being tanky.* There are two ways to fix this: make the wolf tankier OR make it so that his talents are active without blocking enemy
the wolf would also need better range if u want no blocking
I'd suggest a Mudrock shield like ability for his wolves
@@srijitmajumder99 that would be too broken don't you think? Even if the shield doesn't restore HP like Mudrock, it would still be too strong when combined with the shadows. It regens one head every 25s and shield every 25s, so that means it gets an extra hit every 12.5s. You need to one shot the wolf every 12.5s or faster to kill it. That would be too broken
@@straypaper Wasn't Gladiia's/Lumen's modules broken too? And they were free ops too.
Personally I don't see a problem for our free tactician... Considering he has to fight with MuMu... Not to mention his ridiculously high DP cost as a Vanguard, you'd sure expect some spunk out of the boi.
@@srijitmajumder99 double standards mate 😂
On today's episode of: Does HG even tests their characters before releazing them?
he exists to elevate every other 6* op to a tier higher than before
I know its a pretty niche use but he is actually amazing for lvl q gaming runs, not having to worry about an op taking dmg because its just his wolf is very useful.
I hope he gets a Really Busted Module for Talent 1
Some crazy Buffs like:
Can summon a FAR STRONGER Wolfpack initially consisting of 3 'Wolf Shadows' (instead of 2)
The number of 'Wolf Shadows' increases by 1 every 20 seconds (instead of 25)
up to a maximum of 4 (instead of 3)
Also extends Wolfpack Range (basic 1 tile forward range)
Pls also boost the wolf stat per shadow
That would be reserved for Mod levels two and three (here's to hoping he gets the Passenger treatment 🙏)
@@WTFUrNotJLo indeed
At e0 he just comes in as one of the best clue speed guys. And he's got that block 3 niche. Useful but not as a dp printer or dps.
At least he searches clues pretty good 🙃
Ah fellow base enjoyer
My heart sank when for the first time I've seen this channel, Frostbyte said NO to building someone.
Look at silverash,he also said no lol
The wolves should have stacked stats, not lives, sure that would take out the bait mechanic, but it's a trade I'd have been willing to take.
Vigil is actually a good operator to build since he can do a Vigillion damage to a slug
A pesar de todo, de todas las formas lo subiré, aunque de hecho me a parecido un añadido decente para el farmeo de los items de módulo. Ojalá sus futuros módulos hagan algo por mejorarlo de alguna forma porque de por si estuvo genial como personaje y con el diseñaso que tiene es una pena
A animação do S3 dele é muito incrível, se aplicar uma mecânica similar a da Ling ou que a cada cabeça de lobo obtida os status totais tripliquem fazendo ele ter status muito ótimos, mas a cada cabeça que é perdida os status decaem 1 nível
I'm kind of sad Vigil isn't a better unit. I had all mats ready for all three 6 stars when event started and
I really like his trait as a vanguard sniper but I guess he'll end up as just another unit that is not used.
I like him, he helped me a ton in the stages, u just have to be wise on using him..
"The stages" being like 1-7 I take it?
U dont have to be wise against trash mobs
@@broadbandislifejust because you can't have enough brain to use him doesn't mean he is a bad operator.
If you prefer blasting through stages with meta operators, don't act like you actually have brain to do some strategy stuff.
@@toryusen Thank you for utterly discrediting yourself with gratuitous _ad hominems_ and strawmen, I'll be sure to dismiss you out of hand in the future as an _unspeakable little turd_ that has nothing meaningful to :contribute:.
"The stages" is so vague it's absolutely meaningless. The early episodes are easy enough the literally worst dogshit like Tsukinogi and Frostleaf are perfectly viable and usable in them but that doesn't make them even remotely _good._
And you're going to have a pretty bad time if you go into the harder maps with such actual trash. YMMV but gratuitous masochism ain't my thang so I prefer to spend my limited resources on Ops who give some actual bang for the buck, not costly 6*s with one of the most dysfunctionally designed kits in the game that factually leave him worse than fucking Beanstalk (4*) in most actual practical applications.
@@cafe_com_canela Uh-huh. Just out of curiosity what kind of level and Masteries are we talking about here?
his S3 animation is cool as hell
So far the best free 6 star from event is Gladia
Gladiia enjoyer I see.
Until now, she's still the backbone of AH Team ☠
I did build vigil and sadly I use S1 all the way :) He's pretty useful for my defensive strategy. And yes, that's about it. If his S3 got buff like gain 1 wolf spirit per cast, will surely use him more.
With bard nearby, the wolves have more sustainability
Especially Skalter S2, it is great with the wolfpack
skalter s2 goes well with anything tbh
@@CoochieSlosher true
If you have Skalter you're better off using Lapland to block the road. Better stats, better range, same Arts options. If Skalter elevates Vigil into a level above Lappland then it's worth an OP slot, but as he is, it's a nah
bro compared a vanguard to a guard, point at him and laugh
@@straypaper "Lappland is weaker than Thorn so Lappland is trash." Even this is more relevant than your comparison dude.
god i'm so salty about his kit, especially after i just finished the whole siracusa story. he was an interesting character w/ good development too, it's such a shame his combat potential got trashed so hard you could feel some kind of hidden grudge from the kit maker against him :(
It's kind sad that none of the AK content creators are even kinda ok with Vigil.
But you gotta go out far of your way to make him actually useful and that's never a justification unless you just love the unit.
Check his third file. He may want everyone to think he's bro-zoned, but the writer of the file wasn't buying it one bit.
See, good thing I’m a Vanguardknights player. Now I have a reason to build this sick character 😎
I e2 him not because of Meta or anything i e2 him because of the art and zammm the e2 skill 3 moves
I e2 him for the base skills
Thank you, i was waiting for this. Some other youtuber tricked me with his suggestion i guess so i had already put e1 lvl 50
Gonna make Vigil for that 40% trading post skill
Mom, I want this Vergil
We have a Vergil at home
Vergil at home:
Gladiia and Lumen so amazing then we got this hybrid damage weakened, atk less than a kroos, dp gain worse than a plume boi.
I already built him. I know about all of his problems, so I don't expected him to be a GOD tier, but I love his design and firearms)))
And yes, I have a lot of resources sooo his upgrade didn't painful for me.
What do I expect from his moduel? Damage from his attacks from firearm (usuall and skill), that's all
FrostByte: "Short Asnwer: No."
Me, who built him cause I really liked him in this event: "Aw fug."
He does almost ok damage imo, he won't actively hinder you if you really want to use him.
that's the problem people have with him, he doesn't do much other than being ok for a 6* so it's not worth the heavy investment.
and you can't even use the "oh but he's a free 6*" excuse for him because gladiia, lumen, and silence alter exist.
Agreed. If a module can just boost his summon's survivability, he'd be fine.
He will passively hinder you with the cost to raise him lmao. But I guess it's a one time hindrance
If only his s3 refreshed all wolf heads...
My idea for vigil skill set:
Talent 1: since muelsyse clone also got skill, why not give the wolves a skill.
The trait of the wolf is same as the original. (1 wolf shadow gain 1 block and additional hit).
However, change the 25 sec to gain a wolf shadow into a skill with 25sp cost auto recovery to gain 1 wolf shadow. If the stacked is full, the skill will recover the wolf hp to max.
Talent 2: When deployed, Vigil and his wolves ignore 200 def and 10 res for enemies blocked by wolves. Sircausa operator gain half of this effect on enemies block by themselves.
A support talent to sircausa gang suits his sircausa theme. Cuz why not ?
Skill 1: Give 8 dp, gain 1 wolf shadow and wolves gain 8 sp.
Just a little buff to this skill, helps to improve vigil wolves survivability.
Skill 2: Give 3 dp, wolves gain 1sp and buff the wolves next attack that can attack all blocked enemies, restore 25% hp and inflict bleed(-10aspd - 10%attack) for 5 seconds. If only 1 enemy blocked, deal additional arts damage equals to vigil 50%attack. Vigil and his wolves gain 1sp if this attacks defeats an enemy.
A unique debuff that can increase wolves survivability. The original skill 2 only recover a little hp that doesn't help a lot in wolves survivability.
Skill 3: During skill duration, gradually gain 12 dp and causes attack hit 3 times. Each hit from vigil and wolves grant the wolves 1 sp. When vigil or wolves deal damage to enemies block by the wolves, deal additional arts damage equals to vigils 50% attack. Vigil prioritise attacking enemies block by his wolves.
The original skill 3 has decent damage, however the wolves is too fragile to support the whole duration. With this buff, it helps the wolf to recover the sp greatly, which means gain wolf shadow more often.
Since vigil heavily rely on his wolves, this mechanic helps to improve the wolves survival. It also provide unique debuff bleed when the wolf attacks the enemies on skill 2.
Advantages: Wolves survivability has greatly improve. Makes him a reliable laneholder for trash mob.
Disadvantages: The wolf shadow was affected by sp recovery, means that it is vulnerable to sp recovery down or necrosis damage(cannot gain sp, reduce sp 1 per sec and deal 100 arts damage per sec)
The no with the music pauses fking killed me
Too late, already build him and I've been enjoying his kit so far regardless with everyone saying him being dogshit- (no pun intend), trash, ect ect
To me he's been amazingly useful especially with how limited my current ops are, I either use him for being a lane holder or my second boss killer (amiya being my first, could have made ifrit as well if I utilize her s3 but I keep forgetting and just leave it to s2 unless I want to go overkill for the hell of it, and have stainless to make it more consistent with his s1 to or enhancing it, if use his s3)
Regardless with all the takes people have on him, still gonna use him, plus who doesn't love listening to his en VA with the accent lol
Overall if I'm the only one who use him, so be it
Same to me, he is a really really good landholder to me, as I don't have that much landholder
That "hello!" From Muelsyse melted my heart, god I can't wait for her
Too late already built him. He's already Lvl 90 and all of his skill are M2 (S3M3 is already on the way)
edit:M9 complete
The virgin wolf boy vs the chad fish therapist
the modul may save him
if it gives the summon def per head it has
I was thinking that with a decrease in wolf head regen time or some kind of life steal
I built Vigil just because I know the JP voice actors lmao
KENN is voiced by Krohnen from KoFXV and the range is just wild
also they both have guns
Technically Vigil's are just gun-shaped Arts wands of some variety tho...
F for out boy. After building Texas and Penance we can help him a bit.
lmao I love when the short answer is No and the background music stops
I built vigil to E2 lvl 90 and S3M3. No regrets, I like him
I have him at E2-60. No masteries, not sure will I go for that. He was already doing really well against enemies like defense crushers in ce-6 stage for example. Pretty good for a vanguard. Not as impactful as some other 6-star vanguards but with a good module upgrade he can be really powerful in the future.
@@WhiteFang103 i am sure that if he gets module, the effect would make his wolf pack stronger
ArigaThanks GoziMuch
I still build him because he’s husbando. Talk about priority.
i did build him. i think his wolf pack with 3 block ignore armor is really amazing and his role is vanguard so low tier enemy is no problem almost can carry lane easily.
but if we talk about his skill 3 i really feel like its trash. wolf can't tank elite so no matter how much wolf damage its not really worth anything at all.
Quartz: And I thought I was "just ok".
Too late i already e3 him because his e3 art looks so cool! I can see that he's not that powerful but i just love his character design and voice! but it's true,i wouldn't recommend him that either to beginners to waste their resources on but for me, it's just my personal taste to build him>
I M3'd him the moment he set foot on my ship and now this video comes out is like a slap in my face
As a person who has a thing for bad ops, this is good news for me.
The problem with vigil is that his utility begins and ends with damage. He has good damage and 3 block count and thats it. His wolf is way too squishy to block slightly stronger unit.
1:29 Oof. I think this hurts me more than him not being usable in game. I kind of shipped them while reading the story.
I almost wanna save for Mumu just for her "Hello!" 2:35
2:35 that hello killed me...
To late I built the bargin bin JoJo. And like a Bargin Bin JoJo I am disappointed
Should you build Vigil for gameplay? No.
Should you build Vigil for his drip? Yes.
First time I've heard you outright say no to building a op. Glad I didn't waste any materials.
what he need is simple, just tankier summon
hope his module give him justice, like maybe hp and defense buff for summon or a selter buff
@café sounds good
Damn I think this is the first plain "No" I've ever seen from this channel O_O
Skadi supporter solves the problems - both making wolves tankier and healing them, to upkeep max wolf stack.
I will keep build him since I really like his design and his va
the voice is perfect
Tbh, when the 4th Anniversary came in CN it all made sense why they did Vigil dirty, it would have been bad for business if the free *6 Tactician would be on par or better than Mumu (the limited *6 Tactician).
But they didn't even need to do that since Mumu is a beloved popular character whose hype has been building up since she debuted in Mansfield Break.
And even if she wasn't her utility is completely different to Vigil (his intended niche that is, if HG hadn't messed up in every possible way with his kit)
@@obsiangravel Yes both have different uses, however they are still in the same archetype.
If Vigil's kit was on the same levels of good (or at least close) as Muelsyse's it would have been bad for her, since some players would have definitely skipped her banner because they'd think "I already have a decent *6 Tactician, I can just skip her banner".
In my case Vigil is actually quite important operator. Why? Sure, he isn't amazing but he is enough for my lupoknights squad. There are currently only 12 lupos available, and only two of them are vanguards. He can do a little bit of everything: Provide some blocking with his wolves, generate some DP, deal some arts damage... Yeah, he isn't great, and I wouldn't really recommend building him under most cases but in my case I took him to E2 Lv.60 on the day I got him. I didn't prioritize his masteries (Texalter, Penance, Lunacub and even Highmore were higher on my priority list) but just earlier today I started training his S3 after I finished Highmore's S1M3.
Also, before anyone asks, yes, I also promoted Quartz (and max pot her) to E2 because she is also part of lupoknights squad. To be fair, a few not so good operators are very much needed in a squad with operators such as Texalter, Penance, Pozëmka and Horn.
I built him for the base skill because why not at this point. I have more resources than I know what to do with at this point.
I would say this is a hit piece because Frostbyte is a Penance enjoyer, but my boy was simply given a mid kit.
It's like they tried to make him a DPS unit (which practically ignores his archetype's whole purpose which is to just stall early wave enemies) but they didn't go all out with his kit (low DP generation, wolf pack is not really better than the pig, and his damage is just eh).
He said NO?!! Literally no?! I thought it was impossible for FrostByte say no to any operator 🤯
Unbuffed passenger
Built him before watching reviews on UA-cam... assuming he would be amazing like Gladia...
Sometimes, u need spoilers
Does anyone know the name of the song that plays @:40 ? Its none of the ones from the description.
It's ost from Guiding Ahead event "Act16 Side" or "sys act16side"
@@KotyaV I appreciate you.
The only thing that can save him is the module. Imagine if he get a module that increase the Wolf's head up to 5.
Don't expect so much.
Carnelian module is bad.
Even her sister and Lin got better module.
5 head mean 5 block count, the wolf stat does not increase w head, which means wolf still squishy like paper
@@OotoriYun carnelians module fixes the biggest hole her kit has which is being squishy during her S3 that needs the full duration. So not only does she fully heal she now can take advantage of her skills without a healer
@@hunterbowser667 but the main problem is, the skill took so long to charge, you need activate her skill to heal, but the skill charge too long.
Beeswax on the other hand don't have that problem because her regen talent.
Most of time she died because it took so long for charged effect so she gain full hp instead of half. In then end you still need medic for heal her while waiting her skill is up.
You won't need shield effect on her because she mainly used for a crowd of high deff enemy.
If u need to tank ranged attack you wouldn't use her s2 or s3, just use her s1.
I use him in is3 quite decent actually
honestly idgaf, i built Vigil. i’ve been using him for a while now and he’s very useful in a variety of stages
granted yes he’s 14 DP to deploy. but so was saga pre-module, so i’ve gotten used to that rhythm of the early game, just kind of waiting and seeing what comes out and then dropping in a pioneer. so waiting for vigil to be first out isn’t a big deal to me. (and saga now can deploy at 10dp with module, which is siiiiiiiiiick)
but anyway the big thing i figured out is that vigil’s niche is 3-blocking. he’s the only tactician that can really do that, which in turn makes him one of the only vanguards that can 3-block. so he doesn’t even have saga’s weakness of the combined 2-block / Preaching trait making you leak sometimes if you rely on her for holding down a lane in tough content. vigil just immediately locks it down.
his summon has excellent survivability, and the combined damage of vigil and the wolf pack surpasses blacknight’s damage easily, especially with the def-ignoring talent at e2. is that damage on par with someone like mlynar or SA? no. but that's fine
furthermore, he has a lot of flexibility in his skills. s1 is dp-printing and minion survival, s2 is pure minion survival, and s3 is damage. so if you don’t get too hung up on the fact that he prints less dp than flagpipe (literally everything prints less dp than flagpipe lol), and you don’t expect him to outdamage dreadnoughts or whatever, he’s literally fine
he 3-blocks a lane, his minion never dies, and he can attack air units. he’s not there to print dp, but he has a bonus of giving you a trickle of it now and then in bursts (s3) or over time if he’s holding down a lane for you (s2). he’s fine!
especially when viewed in the context of welfare units. he’s easily on par with a unit like Grani. i actually rate him a bit higher in some situations. also he's VERY handsome
My only biggest issue is his DP cost is 14.... And his Investment cost as 6*.
Still build him. The 3 wolf stack is basically mudbonk Shield to tank high damage lol
Going back on this and looking at the current free 6star Lessing damn he is such a disappointment good thing I was still burnt out when his event came.
He looks so good though, the blue jacket, the lightning with 2 guns and the wolf summon..
Devil may c.... eh wrong game.. Kidding aside he does look so cool
whatever people talk about vigil I"ll still build him cuz he can block 3 enemies just like a defender operator with low cost dp that normally a operator who can block 3 enemy need high dp cost, and his wolf can automaticly revive and no need to spend any dp to bring it again on battle which its very f*ckngood. Yes his wolf gains not much damage and less defend ability but
i think we are didn't really need a strong deffender cuz we're more often to spend preety much dp for a defender operator just for handling a big numbers of weak enemy wave and vigil is one of best operator who can handling it better plus he can attck flying enemy
can't block when they are dead. and no 17 dp cost is not less than a lot of the 4 star defenders, which will have 3x the def and hp as the wolves. but hey, i love to see all the variety in copium.
@@Raptchur *14
@@Raptchur excuse me but vigil just need 14 cost dp🤌 and he just need 12 cost dp in full potent, and who the hell a 4stars or even 3stars defender operator who have low than 12 dp cost?
On paper he sounds cool, but in use his wolf being frail and hence inconsistent is sad. He can deal so much damage but the second his wolf gets hit it plumets.
Really appreciate this review but gosh dang I already E2 him out of salt for not getting Tex/Pen.
I built him purely for the E2 art and to set him as my PFP 😂
The reason people sit him out is because we have better Cost generating ops.
I mean when I have bagpipe + myrtle, any other vanguard just looked bad compared to them.
I might build him for the 2nd base ability when I can spare the resources. but that's about it. I'm just hurting so bad for enough trading post guys that are ok or better to cycle
As a husbando collector altough Vigil has many flaws i just need to make him work somehow :) copium on his modules they better be broken
Well, the reason I leveled him up is so I can build the crossdressknights.
He's still going to be my new main vanguard regardless... but hey if ya'll complain enough he might just get some godtier modules so keep it up :D
Will you do story video about Caerula Arbor like you did with IS2?
Wow. I'm having trouble with the second stage of the Vanguard chip farming supplies, and look at this: a free 6* Tactician Vanguard! Let's E1 him and get my Myrtle to E2 real quick lol
@Xochi_Mictlan I don't have Beanstalk yet... And I kinda need a sudden burst of power and blessings from KyostinV to farm all those mats before the event ended.
is this the first video where the short answer is NO?
No, but I’m going to because I like him. A lot. Maybe too much… I already have good units so I’ll be alright. And I’m already used to people harassing me over building a character I like in another fandom I’m in…
I feel like he is more damage oriented, and in most cases, i pair him with another vanguard and a flagbearer