literlly, less than 50 planets divided up among numerous sub factions versus the actual two thousand or so innersphere systems only divided between technically 5 factions. plus comstar. never had a shot at all, just like a .22lr on a steel plate
I have been enjoying this game. It seems like the LRMs could use a tweak I don't bother with them. Cutting the gun smoke back a bit to see would be great too. If anyone is curious about the Wolf Dragoon and Kurita story it is from a really great novel "Wolves on the Border."
Alexander has a bloodname but is serving as a regular mech warrior in a star and has no command. oO. I mean his backstory screams clan and is good story telling. But that he is not a star commander or higher is suspicious.
He is, or was a star captain. This is seen during the Turtlebay cutscenes as he was exfilling the planet in his maddog and a panther hits him with SRM's. Perez addresses him with his rank in that scene. Unfortunately they(pgi/writers) shoe horned the character in there abruptly so there wasn't any character development leading up to him joining Jaydens star. Maybe purposely for DLC? I wonder if we're going to get to play as the dragoons, or maybe other clans.
Have you met the Draconis Combine? When the Dracs finally kick the Jags out of their space, many of the planets fought back, they were happier under clan rule!!
I want my "2 mission" dosis back Warhawk is my favourite mech since MW2: mercenaries. love it and finally bara is using it... in the last playthrough was only 1 part away to build one 😭
Still cracks me up, Smoke Jaguar A clan so stuck up its own ass it caused the collapse of the crusade "We are the true born inheritors of Kerensky's legacy" After they met, the Space Cable Company? "Now, in the HPS commissary, we have Discount Dan's Smoked Jaguar beef strips. Are they jaguar? Are they cooked clanners from Tukkayid?? Who knows? Stop asking question and eat Smoked Jaguar beef strips!"
In the long run the clans did alright. However Smoke Jaguar specifically. They doctoered accounts to make it look like the inner sphere were ready to attack them and in the end the choices they kept making again and again resulted in the inner sphere actually making a for real invasion. They were hoist by their own petard. That's pretty funny really.
I saw in another video that if you turn parallel to your target and torso twist to face them it activates your evasion. And that was a good cutscene at the end!
Strangely, he and Yuichi seem to be the two characters with the best animation. The rest of the Star always look like they desperately need the toilet.
I think a Burst Fire LB20X on the Executioner would be much colder but way more reliable for putting out tons of ballistic damage. Absolutely sawing that Highlander in half with the UAC20 was neat, but it's what? Once in a dozen encounters that you can pull something like that off? Not something you want to rely on.
Since the Executioner is a rather fast assault mech (if I saw corrected), it does make sense to give it shorter range weapons and armor so your AI charges in. I notice though that it took the least damage (? Well, when Mia was controlling it :P).
14 Mpulse with all the pulse up to tier 3 training 2 shots an Atlas' center torso. The odd thing is that it is nerfed compared to what it'd do on table top. Throw on a targeting computer and armor, and it's just silly.
Mech factories are often like firework factories. Strong walls, thin roof. The ejector pod almost certainly is solid enough to smash through it without harming the pilot.
I wonder where Ian Dresarri is in this whole engagement. For those who have forgotten or have not played such an old game, he was the player character in Mechwarrior 4: Vengeance. He was also a veteran of the Clan War and the game's story saw him ascend his late father's ducal throne under House Davion while retaking his home planet from a renegade faction of House Steiner. If the warriors of House Kurita do have House Davion support, given Ian was referred to as a lieutenant, I think it would have been entirely reasonable for him to be leading a lance or two of medium or light mechs as scouts, especially since he starts the game he stars in piloting a shadow cat.
Nope The backstory here is that because the DC CANNOT have FedSuns troops on it's soil, Hanse Davion hired the Wolfs Dragoons and Kell Hounds, both merc units, to cross the border and aid the DCMS - mostly in a "we stand together or we most assuredly fall apart." kind of way.
Pretty sure Dresari was a veteran of the Inner Sphere invasion of the Clan homeworlds in the latter part of the 3050s, so he's either still in Kentares as a young soldier or even just a cadet at this point in the timeline.
I just couldn't get my head around the Executioner. It has such a large centre torso and relatively weak armour there. I found it getting within a hair of being cored every engagement so I dropped it for a Warhawk.
größter fehler der Clans war das sie auf Ballistik gesetzt haben obwohl die energie waffen so gut waren . die Fights haben sie immer dan verloren wen es zulange gedauert hat und die ammo alle war :)
Great play through, really enjoying it. When will you be adding this episode to your Clans playlist (i put it on when i'm going to sleep). Nice shooting BTW.
It is funny that Ezra invokes honor after provoking a melee to cover him leaving his unit and I think he betrays the clans (or at least his own clan). It is strange situation to be in to invoke a trial.
"Sure I jeopardized the lives of everyone who would ever call me friend so I could run away from the less fashionable parts of my job, but at least I'll be on the Right Side Of History!" So basically it's honor as particularly immature loretards understand it. Or communists. Or Ezra supporters.
Melee, and close range like SRM & Flamers seem quite redundant in this game. The maps really seem to lean in to longer range engagements. Esp when you consider damage taken. Your longer range weapons might do less damage but you take less damage when you are our ranging your opponents.
When you see the helmets in the cutscene at the end the faceshield is fully transparent, but in missions all of the helmets have mouthguards covering half the face. It really looks like they cheaped out and didn't pay for lip syncing.
Idk about that. I've played on expert the whole time and in two playthroughs I think I've only lost to all mechs destroyed twice and I barely alter the builds. Normally take out solo weapons/machine guns and add cooling/ammo, that's it. Use your vastly superior range advantage.
@Itsallover57 i have to agree with you. I'm on my 2nd playthrough and I haven't lost a mission yet. Come close a couple of times. As long as you leverage the range advantage and don't go in guns blazing, it's not that tough. I will say that running on controller is a bit more difficult as using the masc is almost impossible. I wish I could remap that particular control to be easier to use instead of having to open the command wheel. I never use the switch camera button or the weapon groups, so I wish I could change one of those out for the masc.
Canonically, it just refills the ammo bins and spot welds on temporary armor plates identifying angles from quick light scans. From that, the game is pretty accurate. Notice, structure damage or missing limbs aren't fixed. The only outstanding fail is replacing AC ammo that isn't solid, LBX 10, or Ultra 5. At this time frame, those were the only ones the I.S. had. Any other, they had them in the I.S (Artemis, for example).
i havent played a video game with this good a balance of story and combat in a long time, pgi did a good job making a good old fashioned video game
I was thinking the same thing. Having different endings is also nice.
it needs more pizzazz.
"...this place; not even the homeworlds can match this output", and THAT, my dear Smoke Jaguar, is why your people lost the war.
It's all about the logistics.
See > Tex Talks Battletech -Turning Point at Twycoss.
literlly, less than 50 planets divided up among numerous sub factions versus the actual two thousand or so innersphere systems only divided between technically 5 factions. plus comstar. never had a shot at all, just like a .22lr on a steel plate
I have been enjoying this game. It seems like the LRMs could use a tweak I don't bother with them. Cutting the gun smoke back a bit to see would be great too. If anyone is curious about the Wolf Dragoon and Kurita story it is from a really great novel "Wolves on the Border."
I was curious. This game has got me interested in the lore and wolf's dragoons are such an interesting idea I wanted to read some of their stories
whatever you do, don't steal Yuichi's kills. he will call you on it.
Alexander has a bloodname but is serving as a regular mech warrior in a star and has no command. oO. I mean his backstory screams clan and is good story telling. But that he is not a star commander or higher is suspicious.
He is, or was a star captain. This is seen during the Turtlebay cutscenes as he was exfilling the planet in his maddog and a panther hits him with SRM's. Perez addresses him with his rank in that scene. Unfortunately they(pgi/writers) shoe horned the character in there abruptly so there wasn't any character development leading up to him joining Jaydens star. Maybe purposely for DLC? I wonder if we're going to get to play as the dragoons, or maybe other clans.
The older you are the lower your position in hierarchy of clans. The only exceptions are people with outstanding abilities on the very top.
Have you ever seen the Mitchell and Webb sketch "are we the baddies?".
That's basically how playing the Jaguars come across to me.
Have you met the Draconis Combine? When the Dracs finally kick the Jags out of their space, many of the planets fought back, they were happier under clan rule!!
Every faction at Battletech universe:
"Are we the baddies?"
@@Daishi18 The capitalist ones are the Heroes, FedCom all the way 😂
Every invader sees themselves as the savior.
I want my "2 mission" dosis back
Warhawk is my favourite mech since MW2: mercenaries. love it and finally bara is using it... in the last playthrough was only 1 part away to build one 😭
Still cracks me up, Smoke Jaguar
A clan so stuck up its own ass it caused the collapse of the crusade
"We are the true born inheritors of Kerensky's legacy"
After they met, the Space Cable Company?
"Now, in the HPS commissary, we have Discount Dan's Smoked Jaguar beef strips. Are they jaguar? Are they cooked clanners from Tukkayid?? Who knows? Stop asking question and eat Smoked Jaguar beef strips!"
Pretty sure the clans won the crusade :)
@@edinalewis4704 Pretty Sure Smoke Jaguar got smoked and the rest of the clans cant stand bulldogs for a reason :)
In the long run the clans did alright. However Smoke Jaguar specifically. They doctoered accounts to make it look like the inner sphere were ready to attack them and in the end the choices they kept making again and again resulted in the inner sphere actually making a for real invasion. They were hoist by their own petard. That's pretty funny really.
You sir sound like Duncan Fisher. And I like it! 👏👏👏
That gave me strong Discount Dan Vibes. 😂
Happy Bara time! =)
I saw in another video that if you turn parallel to your target and torso twist to face them it activates your evasion. And that was a good cutscene at the end!
It sure seems like about half the time the enemy just fires in the wrong place. It’s particularly noticeable with lasers.
Hunchback shooting the air felt off
Alexander is really cool, it's a shame we don't get more of him.
Strangely, he and Yuichi seem to be the two characters with the best animation. The rest of the Star always look like they desperately need the toilet.
This Factory mission looks awesome
I can't believe you built a UAC20 Charger. Shout out to the Black Pants Legion.
form the 5 siblings, 2 dead, 1 on the deathlist...delt a bad hand indeed.
I think a Burst Fire LB20X on the Executioner would be much colder but way more reliable for putting out tons of ballistic damage. Absolutely sawing that Highlander in half with the UAC20 was neat, but it's what? Once in a dozen encounters that you can pull something like that off? Not something you want to rely on.
Baradul adds a Warhawk since he want something with extra speed
is it too late for an Arctic Cheetah? lol
@@stevenscalco5598 Viper is just as quick and may even outshine a nova
About 41 and a half minutes in: Baradul takes a moment to remember Tukkayid.
I just started playing and I'm loving it . I love the progression too you can't just farm money and buy the best mechs off the bat
Since the Executioner is a rather fast assault mech (if I saw corrected), it does make sense to give it shorter range weapons and armor so your AI charges in. I notice though that it took the least damage (? Well, when Mia was controlling it :P).
build a 6yER Large or Large Pulse Direwolf!
or just ALL THE ER MEDIUMS.
and then season to taste with leftover tonnage and space.
14 Mpulse with all the pulse up to tier 3 training 2 shots an Atlas' center torso. The odd thing is that it is nerfed compared to what it'd do on table top. Throw on a targeting computer and armor, and it's just silly.
Leaving on such a cliffhanger
30:45 Those mech pilots ejected into the roof?🤣
Mech factories are often like firework factories. Strong walls, thin roof. The ejector pod almost certainly is solid enough to smash through it without harming the pilot.
I wonder where Ian Dresarri is in this whole engagement. For those who have forgotten or have not played such an old game, he was the player character in Mechwarrior 4: Vengeance. He was also a veteran of the Clan War and the game's story saw him ascend his late father's ducal throne under House Davion while retaking his home planet from a renegade faction of House Steiner. If the warriors of House Kurita do have House Davion support, given Ian was referred to as a lieutenant, I think it would have been entirely reasonable for him to be leading a lance or two of medium or light mechs as scouts, especially since he starts the game he stars in piloting a shadow cat.
Nope
The backstory here is that because the DC CANNOT have FedSuns troops on it's soil, Hanse Davion hired the Wolfs Dragoons and Kell Hounds, both merc units, to cross the border and aid the DCMS - mostly in a "we stand together or we most assuredly fall apart." kind of way.
Pretty sure Dresari was a veteran of the Inner Sphere invasion of the Clan homeworlds in the latter part of the 3050s, so he's either still in Kentares as a young soldier or even just a cadet at this point in the timeline.
I just couldn't get my head around the Executioner. It has such a large centre torso and relatively weak armour there. I found it getting within a hair of being cored every engagement so I dropped it for a Warhawk.
lets goo
I would love to see the total K/D (for the entire campaign) ratio for Barra's Star.
After Mia choice try to do Ezra
größter fehler der Clans war das sie auf Ballistik gesetzt haben obwohl die energie waffen so gut waren . die Fights haben sie immer dan verloren wen es zulange gedauert hat und die ammo alle war :)
Great play through, really enjoying it. When will you be adding this episode to your Clans playlist (i put it on when i'm going to sleep). Nice shooting BTW.
It is funny that Ezra invokes honor after provoking a melee to cover him leaving his unit and I think he betrays the clans (or at least his own clan). It is strange situation to be in to invoke a trial.
Yeah I don't trust his honour.
"Sure I jeopardized the lives of everyone who would ever call me friend so I could run away from the less fashionable parts of my job, but at least I'll be on the Right Side Of History!"
So basically it's honor as particularly immature loretards understand it. Or communists. Or Ezra supporters.
I went with Ezra, figured there was no way the DC would defend luthein if I had a 50-0 kd for SJs lol
Jason Youngblood or Riot.
I was hoping as well. Glad there's some of us Dos oldtimers still playing.
@@christophermzdenekinsert disk 2. No! In the other drive!
Melee, and close range like SRM & Flamers seem quite redundant in this game. The maps really seem to lean in to longer range engagements. Esp when you consider damage taken. Your longer range weapons might do less damage but you take less damage when you are our ranging your opponents.
the warhawk 4 ppc swith too 100tonner for more cooling is that an option
Bring the .exe 😁
Why is the HUD sooo big, all over the place where i'd like to see the action?
When you see the helmets in the cutscene at the end the faceshield is fully transparent, but in missions all of the helmets have mouthguards covering half the face. It really looks like they cheaped out and didn't pay for lip syncing.
I miss the 2 Mission in a Video and the daily upload :/
Next episode please:
Los Leute, jetzt klickt mal alle auf den Abbo Knopf. Wie lange soll das denn noch dauern mit den 100k.
I hope they patch this game the difficulty is actualy bullshit. You can't win unless you have cheeze build.
Idk about that. I've played on expert the whole time and in two playthroughs I think I've only lost to all mechs destroyed twice and I barely alter the builds. Normally take out solo weapons/machine guns and add cooling/ammo, that's it.
Use your vastly superior range advantage.
@Itsallover57 i have to agree with you. I'm on my 2nd playthrough and I haven't lost a mission yet. Come close a couple of times. As long as you leverage the range advantage and don't go in guns blazing, it's not that tough.
I will say that running on controller is a bit more difficult as using the masc is almost impossible. I wish I could remap that particular control to be easier to use instead of having to open the command wheel. I never use the switch camera button or the weapon groups, so I wish I could change one of those out for the masc.
could you please stop shooting your starmates in the back
Xbox sucks, ps5 is better
how do innersphere reapair bays work on clan tech?
Dear spheroid technicians,
My mech is strapped to the brim with A-pods. Figure it out.
Canonically, it just refills the ammo bins and spot welds on temporary armor plates identifying angles from quick light scans. From that, the game is pretty accurate. Notice, structure damage or missing limbs aren't fixed. The only outstanding fail is replacing AC ammo that isn't solid, LBX 10, or Ultra 5. At this time frame, those were the only ones the I.S. had. Any other, they had them in the I.S (Artemis, for example).
@@christophermzdenek I thought they needed to have schematics of the mechs in the system to know where to put the armor on in the right places.