Hi, Thanks for doing this. Have you found a way to track the tip of a weapon such as a sword. This is easily done in Maya or MB. You may want to mention that you can keep the trail on when you do not have the specific ctrl selected by clicking on the motion trail and then check the box that appears which says Alway On.
To my understanding, Unreal doesn't allow Motion Trails to track any object except a control rig control. There are a few ways you could handle this which unfortunately aren't a simple fix: 1) edit your control rig to include an additional control that you then constrain to the tip of the sword via a socket in the sword (probably best to rig the extra control in one of the hands) or 2) you create a simple control rig of your sword and arc track controls on that. Your sword would need to be a skeletal mesh, so if it's a static mesh, you would need to convert it via a plugin called Skeletal Mesh Editing Tools. I have not personally tried either of these methods, but feel free to give it a go. Or you can use the old school method of drawing on your monitor with dry erase marker. I did that in school 😂
Thanks for the suggestion. I thought it would be helpful to figure out how to arc track weapons, so I made a video about it: ua-cam.com/video/3IQ0k9EFe5c/v-deo.html Hopefully it helps!
Hi, Thanks for doing this. Have you found a way to track the tip of a weapon such as a sword. This is easily done in Maya or MB. You may want to mention that you can keep the trail on when you do not have the specific ctrl selected by clicking on the motion trail and then check the box that appears which says Alway On.
To my understanding, Unreal doesn't allow Motion Trails to track any object except a control rig control. There are a few ways you could handle this which unfortunately aren't a simple fix: 1) edit your control rig to include an additional control that you then constrain to the tip of the sword via a socket in the sword (probably best to rig the extra control in one of the hands) or 2) you create a simple control rig of your sword and arc track controls on that. Your sword would need to be a skeletal mesh, so if it's a static mesh, you would need to convert it via a plugin called Skeletal Mesh Editing Tools. I have not personally tried either of these methods, but feel free to give it a go. Or you can use the old school method of drawing on your monitor with dry erase marker. I did that in school 😂
Thanks for the suggestion. I thought it would be helpful to figure out how to arc track weapons, so I made a video about it: ua-cam.com/video/3IQ0k9EFe5c/v-deo.html Hopefully it helps!