Ghost Song | 100% Map - All Areas, Bosses, Secrets, Items & More!
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- Опубліковано 26 сер 2024
- CHECK THE PINNED COMMENT FOR MAP UPDATES.
(This video was created in Nov2022. I can’t update the images used in it.)
The Ghost Song 100% map features:
►All boss locations and drops
►All areas with names
►All NPC locations with icons
►Superscript numbers next to text to show how many ship parts need to have been handed in for that thing to show up where it is
►All 12 Blaster Module upgrades (numbered, with a key in bottom left)
►All 27 Suit Module upgrades (numbered, with a key in bottom left)
►Key item locations
►Godseed locations
►Quest item/enemy locations
► Breakable walls
►Shop contents
► Notes for obtaining certain things
►Overlay maps for larger rooms to help show where pickups are more clearly
►Trophy/Achievement locations for ones that aren't obvious
If there is anything I've missed, please let me know in the comments.
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The Map
HQ map linked @ ko-fi.com/demajen &
drive.google.c...
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If you found this video entertaining (or my Metroidvania maps useful) and want to support my video/map-making efforts, please consider making a donation to my ko-fi ►►► @ ko-fi.com/demajen
You can also:
►subscribe on UA-cam and turn on notifications (@ / demajen )
►check out my absolute ramblings on Twitter (@ / demajen )
►visit my website (@ www.demajen.co.uk) for a full list of the games I've made maps for.
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#ghostsong #metroidvania #map
Map Updated to v1e on 29th September 2023 for patch 1.2.12. This isn't a complete update, for reasons explained in the ChangeLog below, but it does feature the two new zones, new weapon, new blaster module, and two new bosses. I just don't have time to search out all the new Lua stuff right now.
Check the ChangeLog in the GoogleDrive for more details. @ drive.google.com/drive/folders/1-cWtLR4MTxVPkU8L_-k2pw_zGy153azr?usp=share_link
Yes! Thank you! Some of the healing cores are ridiculously well-hidden, but are practically required for some bosses.
Guess I have even more reason to play again
You are awesome! Thank you for your time and effort. Best Ghost Song map out there!
Thanks for doing this, love the game but getting frustrated finding missed items and secret passages, this map helps a lot! Thanks dude
I actually found your map through a google search before I found this video. So that was pretty cool. Thanks for helping me get a few remaining achievements.
Glad I could help! (Also nice Google is actually being kind for once. Normally it buries my actual guides below sites ripping them off xD)
@@demajen same thing as op here. Do you have website/wiki?
@@WezzleG I have like a generic website at www.demajen.co.uk which I use as like an index for the many maps I've made for metroidvania games (if that's what you were after), but not one specifically dedicated to this game, no, sorry. There's also my ko-fi page which has updated and news on what I'm working on. (kofi.com/demajen)
@@demajendude... Thank you! 😁👍🏼 The fact that you're GIVING YOUR MAP AWAY FOR FREE is amazing. That deserves a sub at the very least!
Thanks for making the complete map. I was verylost after finding the Gambler. Too many closed off locations while I don't even have the double jump
The truly open-ended nature of the world design is really interestingly done, in my opinion, but it is also kinda easy to miss all the critical paths if you choose just the wrong route.
You're missing a room near the huttle drop save/robot room. Resk npc in it that you can speak to. Go out huttle drop save room, go up a room. Center bottom of that room has a destroyable floor, where you can go from bottom to top of that room, there was a missile barrier nearby.
There are a few areas you can access with the Hulking Fists aerial attack, gives you a sort of mini double jump of sorts. One area in particular I found it worked at was at Drifter and Amanda on your map, can reach that area from below using that without triple or wall jump. I found it useful in a couple other areas but I can't remember which now.
Just tried that for myself to reach the top of the mountain! It's useful. May add it to the map.
Hulking Fist is really only useful for the aerial attack and cheesing the hell out of Kellunhelk
I live your metroidvania maps. I did watch the whole video because ghost song was one on my wishlist and I wanted to see what you thought of it. There's several metroidvania titles that are upcoming in the next two years that look very promising, so I hope you enjoy those in the future too.
Just finished my second playthrough, going full completionist, and there were several story details that I simply missed on my first playthrough that would actually have helped me enjoy the game a lot more if they weren't so hidden away. Marked all the NPC locations on the map so hopefully others will have a more satisfying narrative experience than I did.
@@demajen I don't know if you play any romhacks but super metroid subversion is recently released and I think you'd enjoy it.
Demajen, só queria ter dizer te amo mais uma vez! Muito obrigado por mais um mapa completo! 😚😜👍
You're very welcome :)
I mean I haven't beat it but 7.5 to an 8 for now btw love this video and cleaning up the lines makes the map 100% less confusing.
Thanks for the kind words. I think if I'd had a more positive first run of the game my score would have been higher, but unfortunately I seem to have run into a specific combination of events and expectations that put a dampener on my experience. In the future I hope to go back to the game with a more open mind and do it all over again.
@@demajen some of the best games are found that way by going back and playing them to realize how good they were at a time and I do see the flaws with the game I'm just kind of old school so I guess I'm used to it.
Thanx for that map that took you roughly 6 hrs to complete. After all it's only you completing it. I'd give you a 9.0 because it's missing some modules etc. & the fact it was a solo project. The game was made by 2 ppl & your reviewing it as if it was developed by major development team. Which is why it's getting higher review ratings than your 7/7.5. However I'm calling cap that you barley enjoyed it. I feel like this video proves you enjoyed it more than you say imo. Gg
😂😂 call it however you want, I made my thoughts clear: I had way more fun putting the map together than I did playing the game. Your feelings and opinions about *my* enjoyment are literally meaningless.
Oh, and I think you meant 16*, not 6 for the number of hours. And there are no missing modules unless you’ve failed to look at the map linked in the description/pinned comment. GG indeed.
Ufff eres idolo amigo.............grax por tan epico aporte😁🎮👍👍👍👍👍
Thanks for this map: it was helpful in my third "cleanup" playthrough. Quick note that 2 interactions with Saymund weren't noted on the map: [1] after handing in 2 parts, he appears in Ekman's Crossing (horizontal room before Hector); and [2] after handing in 3 parts, he appears in Ekman's Crossing, where you killed Hector; leave and re-enter the room straight after killing Hector.
Also for Pasha, I found that when she appears just right of the crash site after 1 part (which is on your map), I needed to leave the screen and return to have two separate conversations - perhaps I just left early, but worth a check. Also, after handing in 2 parts, she appeared once just right of the start; and a second time at the relic; neither of which is on v1. Hopefully that can feed into the next set of updates and help people even more 😀
I can confirm the presence of Saymund at the Tree where you kill hector. I killed him when I had 3 Parts done and left the screen to the right for the Luck Godseed and then on return, Saymund sat there on the ground, trying to fall asleep.
That's super interesting because it means you DON'T need to talk to Saymund in ALL locations to get his trophy as I didn't find either of those appearances... Hmmmm... Not sure how to trigger the "Clawing at the Roots of a Cosmic Order" achievement in that case. Also just realised I misspelt 'roots' on the map. Ack.
When you say "the relic", what is it you're referring to?
@@demajen the place where you meet Pasha and she tells you about the brown statue on the ground (the relic). It's exactly the same place where later, you talk to the ghost and get the pebble.
Aaah, didn't find her in either of those places so they also aren't needed to get her achievement. Interesting. I guess you just need to talk to the NPCs a certain number of unique times to trigger the appropriate achievements. (Or it is bugged.)
I honestly, could of done without the souls like..and the gameplay is a rougher metroid game..but my god the presentation, world building and voice acting is definitely its saving grace..Solid 8/10 but I could see how people would be disappointed if they had certain expectations..
NIce Map !, the only thing i see missing is the invisible hitman in Sap Stone in that loop where you find Gili. She drops a Mod when you bring her down, just listen for footsteps and looks for the dust as they make steps.
Aaaaaha. I’ve encountered her but she ran off and didn’t know what else to do with her. How do you find her again?
@@demajen after she runs off go to the top of the "loop" in that area, after a bit she should make herself known, and with patience you can attack her.
She will be on the top half of the loop listen for her steps again and get close to them like before , she will say something then try and kill you.
@@demajen when I encountered her in the bottom level, and followed her footsteps. After She runs off just go to the upper part of the area and she should show up.
@@demajen when she runs off go to the upper part and wait a little bit longer, she'll show up. Fighting her is pretty easy 👍🏻
I thoroughly enjoyed the game and I couldn't put the game down, though I 100% agree with your review.
Ty for your hard work, subbed and listened to the whole vid as per your request 😊
Thank you so much for the support! I enjoyed my second playthrough of Ghost Song way more than the first, and the more I think back on it, the more I think fondly of it for its storyline.
Thank you for all your work on this! It’s super helpful
Exactly what I was looking for! Appreciate it
Very welcome. :)
for charley you only need the one upgrade to double jump to add an additional jump you can make the first one by wall jumping followed by two double jumps mid air and pray you can do the areal attack correctly to land, as for the other jump part you just need to wall jump, air dash then two double jumps and wall jump up
Thank you for the map! Helps so much.
Glad it helped! :)
Thank you so much! Great work, very helpful. I agree that it is a good game, but has it's flaws.
Great work, thank you!!
Respect 👍
Appreciated! :)
Excellent map! Thank you.
if this was an interactive map I would 100% pay a couple bucks
Unfortunately it took 16 hours to put this version together and I don't have the knowhow (or time, alas) to put together something using a more interactive API.
If history is anything to go by, however, within the next month (or so) someone will ask if they can use my work and files to create an interactive map.
@@demajen I wouldn't mind helping with that on my off-time. It's a great game and interactive maps are very helpful for players that wanna get everything 100% in the game. Send me a message, and we can discuss further brother.
I'll help build something if you wanna throw some assets my way.
@@isurus0 If by "assets", you mean money... I doubt that will happen. This is more of a personal project and the money comes after the project is done by direct subs. How would you approach this problem though?
@@michaelscott6357 have you ever built anything before? "assets" is typical language for the art/code/media. I've got 23 years experience working in UI/UX and front-end development. I know how to handle a project like this.
you can get to charlie with 3x jumps and wall climb. from the starting cliff and facing to your left: jump (and descend), jump, dash, jump back towards the cliff above you and then you can wall-jump from there.
thanks for sharing.
I actually liked it, should note that I invested greatly in firepower from the beginning for a "gunner" build. Had a lot of fun playing this game, wish it was bigger. Did miss some pick-ups on my playthrough, I'm now considering starting a New Game+ run.
Same. Although I really enjoyed my burnout/melee build. Not very often these days do I look for excuses to go back to a game after I beat it, but Ghost Song has its teeth in me big time
how high did you upgrade gunpower skill?
@TJ K until around 30-32, I can't tell with 100% certainty since I started a new game plus on the same save. Then adding all the bonuses from weapon mods and later the suit upgrades, it got pretty high +20 and up. But I believe the later game pistol "melee" weapon made a big difference in dispatching enemies quickly (including bosses).
Yeah I started off investing heavily into firepower but I took a weird route through the game the first time and with the difficulty scaling from returning ship parts the enemies Health rather quickly out levelled my damage and made everything feel very spongy - and then I ran into some harder enemies/bosses which blocked my path and caused frustration.
I have to say I had the opposite experience. I thought the game was actually super easy really. I think I only struggled with the witch boss, that yellow electro girl that falls from the sky, and she's entirely optional!!
I made a gunner-focused build, but balanced it out with mods, making melee almost as strong. My final build was only missile gun mod, hearts of fire & strength, summer-step for high speed, Suntouch for lifesteal (strongest mod imho), Fishmaster's Glow for energy regen on heal and Lord's Insight for the convenience of seeing lifebars. Finally I would usually use the Hulking Fist melee weapon for its midair attack.
GunPower 42
Vigor 29
Resolve 25
I really like how the game insentivizes you switch it up in combat. Getting overheated? Melee does more damage. Too tired? Go back to normal blaster. Now you've got energy saved up shoot missiles again. It's fantastic.
Honestly the only things I didn't like were the ending, the final boss and the side-quests were meh. It gears up for a great for a big show, but ends with an anticlimactic whimper.
On the other hand, the gorgeous vivid visuals, resonantly emotional music and poetic dialogs had me in goosebumps the whole way through. This is a real work of art and heart.
Awesome job on the map. (although I only used it for finding the end, after returning all the ship parts)
I agree with you about how good the game was. It was decent, and I enjoyed it, but it seemed lacking to me. I'd give it like a 7-7.5/10
I had the opposite problem you did with scaling. I spend like 3/4 of my game-play getting up to the 2nd ship part, but then it just breezed by. Skab Device OP.
I ran into that Skab Device quite late, and as soon as I used it for the first time I was like *whoah* - iirc I was trying to get through the yellow gelatinous door thing down in Roslock Drift and just tried different weapons to see whether it was metroidy in that sense. The flies absolutely murdered the door and I think I used it on all bosses thereafter.
I've actually got all the footage of my first playthrough. Wondering if anybody would watch it. (While my map videos tend to be popular, my metroidvania playthroughs are generally not.)
Thanks as always ✌
"Dark Light" when?
Unfortunately I’m not sure I’ll be doing a Dark Light map. I got the game right at the start of early access and it was rooooough. Tried it again in October this year at official launch and it was still rough, with terrible performance, and no real sense of who our character was or what we were supposed to be doing. I played it for about an hour and had zero fun. At some point it will hopefully be in a place I can enjoy it, but that wasn’t at launch. 😔
@@demajen Devs are releasing a bunch of updates, hopefully in few months will be better 🤞
Fingers crossed. I do love the game’s aesthetic. So neon.
PERFECT JOB MAN.....
Cheers! 😊
I had zero issues with its difficulty It was fine for me. Loved everything about Ghost Song except its control.
Difficulty is obviously very subjective, and in a very nonlinear game like this the different pathways make a real difference in the types of enemies that the difficulty ramp-up affects! Glad you enjoyed the experience though! Seems to be doing well and I’m happy for the devs!
All of your comments are onpoint, I feel kinda the same
@demajen if you're willing to share the assets you created out of this I could turn it into an interactive responsive map with filtering / zoom-to type controls so people could easily search and find what they're looking for.
Thanks for tha map.
You’re welcome. Glad you found it useful.
Funny enough my first couple hours I just said fuckthe main story and went exploring the slime gun is very handy especially the fire slimes
I wasted sooooo much time trying to find what I thought were 2 hidden rooms in Lupoto, only to now learn they're just the paths to Rote-Shotter and Roslock Drift Alpha, and the map images just don't line up...😂
Yep! I thought it was really odd that this didn't get fixed. I kinda expected it to get properly reworked in the DLC/Big Patch but it didn't. I did the same as you, figuring I'd got something wrong, but instead ended up making the correction on the map myself -- which has in itself thrown people off who've used the map. No winning. xD
On my map there is a small opening from Loputo, and Rote-Shotter that looks like a doorway. It's an empty square space on the map. I see you covered it on the finished map. Just wondering if you ever found anything there or if it's just a mistake by the devs?
There were a couple of places I think I ended up covering because of misaligned map pieces. The Lupoto to Roslock Drift Alpha door was in the wrong place as well iirc. I tried to fix them up as best I could, and I believe the dev said something about fixing them as well in an upcoming update. Not sure if anything will be done about all the individual pieces not always lining up properly, but I fixed all those gaps too.
Does anyone know what the max Suit Level is, and are you able to max stats out at 99 or is there a cap? If not, is there a way to respec?
This is weird. I'm seeing a "door" on the map where there is only a wall of spikes. It ISN'T on your map.
It's DIRECTLY below the flowerstep module icon on your map. The pale green vertical shaft. For some reason I'm seeing a "door" on the map leading into the black square directly beneath it.
But what I just realised is the actual real door leaving into the dark green area to the right is missing.
So the door is misplaced on my map!?
Yup! I fixed all of the issues like that for my map. There are a couple of misaligned pieces on the original. I wasn't sure if fixing them was a good idea as thought it might throw people off, but figured I'd best err on the side of accuracy as I'm sure the dev will fix the issues eventually.)
There is a stupid glitch in rbe softbloom room where its telling me thare is a secret door there but there is literally nothing. I've spent nearly an hour firing rockets into the floor, coming back everytime I've gotten a part and nothing
Has the dev still not fixed that? There are several places where the map just doesn’t line up properly with the actual in-game doors. I ‘fixed’ it on my map so that everything is in the right place.
Dziękuję za mapę. Pozdrawiam💪😎
You’re welcome :)
Tbh even the explorer mode is hard .for me at least . I'm just a casual gamer
Yeah, I'd agree. I feel like the game doesn't make it clear that things get more challenging after you return ship parts. I fell afoul of that quite badly and the game went from absolutely fine to a bit meh very suddenly.
Not 100% there's an area called tolerbunder foot, there is a save point and a fast travel. Also 1 blaster module. And a boss to fight.
The video was put together in November 2022. There’s no way I can retroactively update the video. But the map linked in the description has already been updated with the new area and stuff.
There is an area is roslock drift beta, on my map it looks like there’s a passage upwards (next to the save point room) but no matter where I shoot I cant access it! How fo you open that passage
There’s a one-way passage that you can get to a little later in the game from the elevator shaft.
Hello, I have a question. How do I spawn the Dolly boss fight? I found all the parts for the ship but can't seem to find her anywhere. I'm thinking I might've missed the opportunity to do so. Cool vid!
Unsure! From what I've heard, you're likely to run into Dolly early in the game. It is possible that she doesn't spawn later. Either way, she drops nothing much of value (though she does have some funny dialogue).
After helpint Mutt in the fight against the bugs, does anyone knows where I find him to get the Hammer? I am going to the hammers location but he isn't there.
You need to make sure you've returned a ship part inbetween I think.
The Orange Godseed on the map right after the start at the place you find the mapping unit (where the girl is hanging on some roots) , i should be able to reach the godseed from there? There is no way to shoot the wall...
It's kinda down at an angle. I should have made that clearer on the map, sorry. Some of the rooms are weird shapes.
Nice job, this is super useful! I do have a bit of odd info that you might want to consider. I'm not sure if it was a glitch or changed with a later patch, but I got Flowerstep extremely early on from Belle the Wanderer. I don't have any video, but I'm confident that I'm not misremebering as that was the only module I had for a while.
Interesting. I guess because Belle is technically one of those types of enemies it can drop from that she is flagged as such for a rare drop. I wonder if anyone else has experienced this as you are 100% the first person I’ve heard this happen to! (I believe you, btw - I’m not trying to say you’re wrong! Just for clarity!)
No link for map in description
... It's linked in both the description AND the pinned comment...?!
I can't get anywhere. Everytime I just come to walls that are too high. I am getting bored fast!
After getting the mapping unit and heading down into Lupoto, you should be able to make your way right towards Norberg Laboratory to get the Phase Dash. From there, head through Roslock Drift Beta into Stoffbloom and up to the Crash Site to get your main parts objective. Next, head left from the crash site to get the Coburn Launcher which lets you blast through the red crystal. Then you can drop aaaaaall the way down through Lupoto to the red crystal at the bottom that lets you into Huttle Drop and gets you the double jump. (Or you can go all the way back to the start of the game and head into Six-Finger Woods but that's a bit further and tougher. You'll get the Wall-Climb ability here.) Just be aware that the game difficulty scales after each objective you take back to the camp.
Also, really sorry it took so long to reply. Been working on a map for Curse of the Sea Rats. Hope this helped!
Near where the Mapping Unit is marked, there's a missing room between Lupoto and Rotte-Shotter.
(I have no idea how to access it, i'm missing it as well btw)
Oh? Do you have a picture of the map of it or something? I know the doors in that area don't line up properly with the original map, though the dev may have fixed this by now.
@@demajen I think it's the same room that AnimatedGoose pointed out 🤔
How do I attain the hammer...
That's the only weapon I'm missing.
I'm also missing the 4th module on the first row.
Fourth module on the first row is the Clutcher module found in Huttle Drop in a secret room (marked on the latest version of the map, 1d in the GDrive).
Hammer is from the Mutt questline (also marked on map 1d). You can find the info for this in the Roslock Drift Alpha section of the map.
Sorry for the slow replies. Work has been... difficult... this week.
Demajen, i found the Fishmaster's Glow near the magma spear, litterally the enemy around it, so i think is a sorta of random drop?
Yeah, I’ve been meaning to put a note somewhere on the map about random drop modules but I’d totally forgot. Will see if I can slot that in somewhere in the bottom left! Thanks for the reminder! 🙏🏼
Very appreciate you for this map. Flower girl trophy you need to shoot flower weapon near Mabek. For very important trophy you need to move big junk boulder to the left in area , where on your map is written roslock gamma or junkpit, i dont remember where exactly. Move it by dashing trough it. And by the way , i dont undersand exactly where i need to use item and shut down for cut machine trophy. In that place that you wrote it doesnt happen anything((
My apologies, the location on the map for The Cut Machine was wrong but it has now been fixed, as well as other updates made, including the ones you've mentioned here. Thanks! :)
@@demajen bro! One more question please! For bug slayer trophy i need to kill many bugs in one session or it is cumulative? I think i killed more than 30 in one try more than one time, but it wont pop up(((
Upd: i did it! I dont know how exactly i did it, but i did))
Sorry I didn't see this earlier -- been busy at work. To the best of my knowledge it needs to be in the one specific place and you need to make sure you don't like double jump as it can technically jump you out of the very specific are you have to kill them in. It's weird (and a bit dumb if true).
@@demajen thanx man!! I realize it already)) also already have platinum trophy, grat game, i liked it so much!
Can someone please post progression route pls just area names if at all possible and thank you
You can do the areas in any order. The game is designed for it and scales in difficulty as you complete them. Head for whichever upgrade power you fancy first.
@@demajen ty for the prompt response your map is awesome thanks for all your hard work
You should add this map to the Guide section on the steam community page if you can or make a discussion about it!
The reason why I don't upload guides to Steam anymore is a fairly contentious one, which I actually have a video about coming out soon as quite a few people have asked me to do this. Hopefully that video will explain my reasons in a satisfactory way, but it boils down to "guide websites steal Steam guides, cover them with ads, make money off them, I get nothing" and with these maps taking many hours of work, I'm no longer okay with people ripping me off like that. UA-cam videos have put a bit of a stop to it, for now at least.
SHOWS MAP ONLY!
NO GAMEPLAY!?
👎
So i died 3 times on the first boss then he disapear when i came back, it is a bug?
Who is that first boss for you?
Since the game is very non-linear, to which boss are you referring? There are a couple of named enemies that can appear in multiple places so without knowing which one you’re talking about I’m afraid I can’t help.
Henriette at the green icon
Did you get "The Learned Hunter" achievement? Because if you did then you actually beat the fight (and possibly died at the same time). She actually runs away rather than dying.
amazing work! Thank you!!
Cheers! Glad you like it!