Substance Painter Tattoes and Facepaint

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  • Опубліковано 26 бер 2022
  • Hey guys! i am back and i bring you a nice tecnique on how to add tattoes and face paint to your characters when working on substance painter. Enjoy!
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КОМЕНТАРІ • 21

  • @pandemonium5622
    @pandemonium5622 2 роки тому +7

    Love all these tips and tricks videos! The perfect channel for accumulating best practices and techniques not often taught. Love the channel buddy

    • @mech_Denis
      @mech_Denis 2 роки тому +1

      I absolutely agree and fully support!

    • @Nexttut
      @Nexttut  2 роки тому +1

      Thanks so much! ❤

  • @devformation
    @devformation 2 роки тому +2

    Bless you! You sneeze on almost every video, I think it's a good sign)

    • @Nexttut
      @Nexttut  2 роки тому +1

      Thank you! 😁

  • @mech_Denis
    @mech_Denis 2 роки тому +2

    So easy, but so COOL! Thanks, great Abraham!)))

    • @Nexttut
      @Nexttut  2 роки тому +1

      Glad you like it! 😎

  • @obeseabbas
    @obeseabbas 6 місяців тому

    Great video my friend. Very helpful.
    Quick question. As you are in material mode, you of course have a light that you're able to move around. is there anyway to remove this light and export? As some areas might be dark and some areas might be bright if you export with the light.
    Thanks in advance

  • @milkbread5036
    @milkbread5036 Рік тому +1

    thank you so much!!

    • @Nexttut
      @Nexttut  Рік тому +1

      You're welcome! Hope it helps ☺️

    • @milkbread5036
      @milkbread5036 Рік тому +1

      @@Nexttut A lot!! I love your tutorials! I can't afford art school, so this is so so helpful. I thank you :)

  • @NikitaGal31
    @NikitaGal31 2 роки тому

    This is sooo cool! This face paint looks so realistic with the methods you've shown. Thanks a lot for sharing!

    • @Nexttut
      @Nexttut  2 роки тому

      Thank you so much 😀

    • @mech_Denis
      @mech_Denis 2 роки тому +1

      Все так просто оказывается сделать, да? а выглядит офигенно! Абрахам этот клёвый чувак. Я пару курсов ещё его на udemi прохожу по майке и збрашу. Смотрел разбор твоих работ здесь. Норм портфолио. Есть в Ебурге работа 3дшнику в геймдеве или в нашем регионе только удаленка?

    • @NikitaGal31
      @NikitaGal31 2 роки тому

      @@mech_Denis привет, спасибо, пока не знаю на счёт работы в Екатеринбурге, я изучаю 3д пока всего 7 месяцев, работу позже искать буду

  • @justincase7773
    @justincase7773 2 роки тому

    baking out maps with Arnold for proceduraly created textures would be a nice tutorial. I had lots of issues with this and ended up using Blender as it was way easier to figure out, then imported my maps into Maya. also can't seem to get some Arnold nodes to work with GPU,i'm running a 3080TI if that makes a difference.

  • @zyzzgang
    @zyzzgang 2 роки тому

    Im interested in pretty much all of the things in the list you have hahaha, so i cant wait to see. Also, i would like to add, i dont know if this fits in a category you already have in the list, but its related to Elden Ring, as ive seen bosses like Mohg the lord of blood, where when he switches to the second phase of the fight, he suddently grows huge wings, and they dont use a cinematic to do so, its ingame so i was wondering how something like this would work on the 3d model and how would you do the transition from the normal model to the model with wings in ue5 for example (i know elden ring uses its own engine but all we can use is ue5 xD)

  • @Agushmar
    @Agushmar Рік тому

    thank you so much!!!!

    • @Nexttut
      @Nexttut  Рік тому

      You're welcome! ☺

  • @kavitacarnell7339
    @kavitacarnell7339 6 місяців тому

    Great thanks a lot

    • @Nexttut
      @Nexttut  6 місяців тому

      You're welcome! ☺️