I would add that you can put your platform directly on the resource nodes. It makes it easier for the drones to reach the resources and will help avoid that travel time delay. They will mine under the platform so you aren't blocking anything.
My favourite tip Total, is you can right click any item in your inventory and it will let you build that item straight away in world without having to transfer it to a hot bar :)
For tip 10 I tend to split off early items from the bus to send to storage. That includes plates, rods, parts, and components. The balancers allow you to prefer one output over the other, so I send the items down the bus first, then into storage. Having a pool of those early items really speeds up hand crafting until you can get your first mall up and running.
Thanks Total! I have had trouble making the switch from satisfactory to this title and DSP simply because you have to automate everything. Not just the parts, the buildings you make with the parts as well.
Fun fact; Tab for inventory and character menus is a Bethesda classic! So it's great for me who tends to use those keybinds the most that Satisfactory has keybinds like that too
Good points mate. One point from me: The command bars are not limited to 3. That is a setting we can change and add more. I am already using 4 bars. P.S. I'm always put to shame when I see your tidy and beautifully laid out factories. Fantastic.
Digging under the base... we all are the at some point in time. If I ever start again, i simply build my production floor 4 walls above the ground, so you skip on the digging part.
I've started playing Foundry yesterday. With all the incremental item crafting, I started using Storage Containers directly at the end of every production line, but this has become very confusing within the first session. How would you organize those temporary endpoints of the production lines?
I always try to move the items to a dedicated storage area, even if it is just temporary. The great thing about techtonica is the terrain is breakable, so you can run items below the factory floor to keep the areas clean without crisscrossing lots of spaghetti belts
Tip: You can use materials that you mine, such as sand, dirt, etc as building blocks (including some constructed goods like concrete). Useful if you dig yourself into a hole or want to create a foundation without using "Building Blocks" (which consume plates and rods). So it's mainly useful for modifying the terrain.
I do find the current rarity of resources is a serious impediment to fun play. Having to run a kilometre long conveyor through a mountain range to resupply your factory gets boring fast (even using explosives). And whilst the developers promis future tech (vehicles and non-exhausting mining) will solve this problem, it does result in a lot of really boring play in the early game compared to other automation games (especially as your original resources are pretty much needed for initial tech research). So it may pay to explore your world first for these second sources, and then leave for a new planet if the terrain and resource occurrence are a result of a bad random seed.
Thank you so much for this awesome tips video. Now I know how to combine multiple belts into 1 before access to the belt balancing. Do you (or does anyone) have any starting area seeds for flat close nodes etc as I've been spending the majority of the game trying to flatten land and fill inventory with 1000s of dirt blocks lol? I would love the game to have a 'flat starting zone' option in the new game screen.
Hard not to wonder why all ten aren't just enabled by default... why would ANYONE ever intentionally WANT to be cheated outta Hotbar Slots on purpose...? 😖
Yep, you can upgrade/dowbgrade belts, ramps, and splitters just by having a different tier of the item in your hand and hovering over the belt/etc - you'll get the option to just replace a single tile/item or the whole line. (You can also upgrade assemblers the same way)
If you have level 1 belts and want to replace them with level 2 belts, just place the level 2 belt over the level 1 belt, it will replace ALL the level 1 belts with level 2 belts that you have in inventory. Same goes for buildings
@Kaminsod1 You can totally upgrade belts in place, I was so happy when I discovered this. Works the same as Satisfactory, just click the belt you want to upgrade with the higher tier.
I generally dislike voxel games. I was not going to give this game a second look. The I realised it has a procedurally generated world. That is my first wish for Satisfactory. I've had maybe 15 starts in Satisfactory over the years. Know where everything is, all the rare resources, etc. somewhat diminishes the experience. As soon as I found Foundry is procedural I bought it and am already hooked.
@@TotalXclipse it's an automated factory game so to say it's nothing like satisfactory is a crazy take. it's like saying wall paint is nothing like fence paint. it's paint. it's very like satisfactory with a dose of minecraft
@@CMoDZ3D Within the factory game genre the two are very different. Their approaches to resources, exploration, scaling, building, etc. is all very different. Foundry is much closer to factorio or DSP than satisfactory.
@@TripleOmega to say it's nothing like it is harsh. it has some similarities. i was also harsh in saying its basically satisfactory though after watching more of the game.
@@CMoDZ3D I'm saying it's nothing like Satisfactory based on my experience, playing several thousand hours across the factory gaming niche. It is a factory game, but that's like saying Battlefield 3 is like Valorant because they're both first person shooters. I'm not trying to sound harsh, but it's really very different to Satisfactory.
I think it's more of Satisfactory and Factorio's offspring. It borrows concepts from both of them. Having spent 1000's of hours in Satisfactory, I prefer Foundry, because it's just a lot easier to set things up and just has less spaghetti.
@@groam6666 what is like satisfactory other than it's "a factory game"? Far as I can tell... Satisfactory also didn't just come up with anything new but refined from already made games as well. Not sure why every factory game that comes out we all have to deal with this comparing it satisfactory crap when they themself just borrowed what they did and just tried to do it a lil different. Same as everyone else.
What's your favourite beginner tip for new players?
leave some room to access to panels, it can get pretty annoying when you have to look at them at an awkward angle
I thought the 'RTFM' ... RTFT(ooltip?) tip was pretty funny. :-D I could mentally hear the facepalm.
I would add that you can put your platform directly on the resource nodes. It makes it easier for the drones to reach the resources and will help avoid that travel time delay. They will mine under the platform so you aren't blocking anything.
Oh, word thanks I was worried about that cheers
I am only 12 hours in and already I have 7 miners around my xenoferite mine. One or two miners in the centre will not do it for me.
My favourite tip Total, is you can right click any item in your inventory and it will let you build that item straight away in world without having to transfer it to a hot bar :)
Thank you so much for this!
For tip 10 I tend to split off early items from the bus to send to storage. That includes plates, rods, parts, and components. The balancers allow you to prefer one output over the other, so I send the items down the bus first, then into storage. Having a pool of those early items really speeds up hand crafting until you can get your first mall up and running.
I like that you can have up to 10 Hotbars if you want, this game is really good, picked it up earlier today and been having fun!
Yep, it's in the options.
I didn't know that! Awesome!
I thought 3 sounded insufficient compared to Satisfactorys o9, good to know.
Thanks Total! I have had trouble making the switch from satisfactory to this title and DSP simply because you have to automate everything. Not just the parts, the buildings you make with the parts as well.
Checkout today's video when it releases and maybe join my stream - I've got the perfect system for that!
@@TotalXclipse mall for the win hehehe
Fun fact; Tab for inventory and character menus is a Bethesda classic! So it's great for me who tends to use those keybinds the most that Satisfactory has keybinds like that too
Good points mate. One point from me: The command bars are not limited to 3. That is a setting we can change and add more. I am already using 4 bars.
P.S. I'm always put to shame when I see your tidy and beautifully laid out factories. Fantastic.
Digging under the base... we all are the at some point in time. If I ever start again, i simply build my production floor 4 walls above the ground, so you skip on the digging part.
Thanks for the help! Much appreciated!
I've started playing Foundry yesterday. With all the incremental item crafting, I started using Storage Containers directly at the end of every production line, but this has become very confusing within the first session. How would you organize those temporary endpoints of the production lines?
I always try to move the items to a dedicated storage area, even if it is just temporary. The great thing about techtonica is the terrain is breakable, so you can run items below the factory floor to keep the areas clean without crisscrossing lots of spaghetti belts
Subing in wait for your first mega factory :) looking forward to it
Tip: You can use materials that you mine, such as sand, dirt, etc as building blocks (including some constructed goods like concrete). Useful if you dig yourself into a hole or want to create a foundation without using "Building Blocks" (which consume plates and rods). So it's mainly useful for modifying the terrain.
I do find the current rarity of resources is a serious impediment to fun play. Having to run a kilometre long conveyor through a mountain range to resupply your factory gets boring fast (even using explosives). And whilst the developers promis future tech (vehicles and non-exhausting mining) will solve this problem, it does result in a lot of really boring play in the early game compared to other automation games (especially as your original resources are pretty much needed for initial tech research). So it may pay to explore your world first for these second sources, and then leave for a new planet if the terrain and resource occurrence are a result of a bad random seed.
Thank you so much for this awesome tips video. Now I know how to combine multiple belts into 1 before access to the belt balancing. Do you (or does anyone) have any starting area seeds for flat close nodes etc as I've been spending the majority of the game trying to flatten land and fill inventory with 1000s of dirt blocks lol? I would love the game to have a 'flat starting zone' option in the new game screen.
good tips, just started the other day, liking it a lot
I would love to watch a let's play series of this.
in settings you can set the hotkey bars to 10
Hard not to wonder why all ten aren't just enabled by default... why would ANYONE ever intentionally WANT to be cheated outta Hotbar Slots on purpose...? 😖
thanks total, helps alot!
Great tips, thanks!
Great tips
hows the controller support?
Is there a easy way to upgrade belts to a faster belt and if you have multiple recipes for like the rods how do you switch between those in a smelter?
For changing recipes - use the copy and paste recipe function I mentioned, as for the belt upgrading, unfortunately not
Yep, you can upgrade/dowbgrade belts, ramps, and splitters just by having a different tier of the item in your hand and hovering over the belt/etc - you'll get the option to just replace a single tile/item or the whole line. (You can also upgrade assemblers the same way)
If you have level 1 belts and want to replace them with level 2 belts, just place the level 2 belt over the level 1 belt, it will replace ALL the level 1 belts with level 2 belts that you have in inventory. Same goes for buildings
@Kaminsod1 You can totally upgrade belts in place, I was so happy when I discovered this. Works the same as Satisfactory, just click the belt you want to upgrade with the higher tier.
Curiosity: Does this game have an equivalent of a Minecraft Bedrock Layer?
There is Ctrl Q which copies a assembler with the recipe, so don't need to copy and paste. Place one assembler assign recipe and ctrl Q instead.
yep, I believe I mentioned that :)
You Should make playthrought series
working on it!
This looks like a mix between Satisfactory and Fortresscraft Evolved?
Installing as we speak.
It's more similar to Factorio IMO than Satisfactory.
8:44 are you messing with us and just trying to confuse us? 13.6MW? It clearly says 14.8MW
Why do people keep double/triple outputs...they are like 1200/min, you don't need multiple.
If you run 2 t3 output belts, you need 2 because t3 belts are 640 per minute
I generally dislike voxel games. I was not going to give this game a second look. The I realised it has a procedurally generated world. That is my first wish for Satisfactory. I've had maybe 15 starts in Satisfactory over the years. Know where everything is, all the rare resources, etc. somewhat diminishes the experience. As soon as I found Foundry is procedural I bought it and am already hooked.
There are 5 hotbars.
I believe you have to set them to 5 in the options, but it's set at 3 by default?
@@TotalXclipse The default is 3 but why would anyone not set it to 5?
satisfactory if it had bad graphics
Except it's nothing like Satisfactory...
@@TotalXclipse it's an automated factory game so to say it's nothing like satisfactory is a crazy take. it's like saying wall paint is nothing like fence paint. it's paint. it's very like satisfactory with a dose of minecraft
@@CMoDZ3D Within the factory game genre the two are very different. Their approaches to resources, exploration, scaling, building, etc. is all very different. Foundry is much closer to factorio or DSP than satisfactory.
@@TripleOmega to say it's nothing like it is harsh. it has some similarities. i was also harsh in saying its basically satisfactory though after watching more of the game.
@@CMoDZ3D I'm saying it's nothing like Satisfactory based on my experience, playing several thousand hours across the factory gaming niche. It is a factory game, but that's like saying Battlefield 3 is like Valorant because they're both first person shooters. I'm not trying to sound harsh, but it's really very different to Satisfactory.
1st
2nd
so basically is a satisfactory copy?
No. Rather a mix of Minecraft and Factorio
Nope - nothing like Satisfactory. It's more Factorio meets minecraft like Droodthedude mentioned.
It's nothing like satisfactory.
I think it's more of Satisfactory and Factorio's offspring. It borrows concepts from both of them. Having spent 1000's of hours in Satisfactory, I prefer Foundry, because it's just a lot easier to set things up and just has less spaghetti.
@@groam6666 what is like satisfactory other than it's "a factory game"? Far as I can tell... Satisfactory also didn't just come up with anything new but refined from already made games as well.
Not sure why every factory game that comes out we all have to deal with this comparing it satisfactory crap when they themself just borrowed what they did and just tried to do it a lil different. Same as everyone else.
I would love to watch a let's play series of this.