@@coldshock5181optimization comes last in development usually also server meshing and 4.0 are literally in ptu. Usually you’d probably be right but you picked a really bad time lol
@@coldshock5181 Let them finish adding the features before they can focus on performance. Cuz adding more features creates more bugs, so it's one step at a time.
Tallest/largest vehicle you can fit in the rear is the Storm tank, but if you want load a nursa or something you can do that without taking up any of the rear cargo grid space on the sides
They really have to fix ground vehicles and snub fighters. Basically, I should be able to spawn my ground vehicles in the hangar and it comes from one of the side rooms or snub fighters. Basically spawn the secondary stuff to a side room with the ability to store them there as well. That way I can properly plan for a mission or expedition.
There are smaller vehicle elevators that are in the larger hangars, they just aren't working yet. For now, you just have to summon all your ground/snubs, put them on the side, and then pull the larger ship out. Hopefully they finally get those working because that is a bit tedious atm.
"Spawning" things will be a thing of the past soon. You will have to load what you want into the ship from your hangar and what you don't bring, you don't have. It's all part of physicalized inventory.
I'm so glad everyone likes it. I've obsessed over this ship since they announced it, my girlfriend can attest to that. The top-down view of the ship is my background on both monitors of my pc. Absolutely GORGEOUS ship and I love that its going to be my daily driver. I'll have a couple ATLS in the back as well as a nursa for respawn. To someone who only plans on having 2 people in this ship at any given time, its absolutely perfect and feels ALMOST capital class sized in the amount of room and amenities you have. I did notice you failed to mention that there is a ladder right across the lifts in case of power failure, but overall, amazing video ❤
So all the Starlancers have 4 size 4 pilot weapons and 16 size 3 missiles. Also there are 3 variants announced as of yet. First is the max(cargo hauling one). 224scu capacity plus area for an ursa or you can put more cargo off grid if you don’t wanna store a vehicle. You can get upto like 350-400scu by storing off grid. Releasing this 22nd. Second is the TAC(combat/patrol). Basically it has medbay, extra large shield, fury hangar, drop seats with mounted guns and dual size 5 manned turrets in addition to those 2 remote turrets. Additionally it also has remote operated missile turrets. 96scu cargo plus vehicle area. To be released within next year possibly at Invictus. Third is the bld(base building) variant. Has 4 large drones and 128scu capacity. Same shields and weapons as max. We don’t know much about this one.
... it hasn't been revealed-yet... but there are embedded DPUs within the modular superstructure of the Habitation Area within the MAX. There definitely appears to be "scanning and server-data" on this ship. Which... isn't surprising given that this was billed as an "Exploration/Industrial" ship. Additionally... the upper-mast on this ship and the open-task-assignment currently for the co-pilot suggest as-much. I even remember seeing early conceptual art suggesting the pool-table was a "holo'-table".
The more and more I look at it, the more and more I love this ship. Very functional, and I have no real gripes with any of it. For a Connie competitor, who could ask for more? Decent cargo, vehicle loading without infringing on cargo space, very nice crew amenities, and excellent muti-deck traversal with the three elevators. It's the first ship from Misc that I liked from the get-go. The Starfarer was a ship that made me fall in love with Misc's retro-future exteriors. The Hull A/C it was the interiors, but the Max is the full package of both interior/exterior excellence in design.
To be honest, the S-max is supposed to compete against the Connie with its nominal 224 scu cargo but it is more in competition with the M2, Carrack and Cattapillar with their - "tested by myself" almost 470 SCU cargo space
@@VonJay Unfortunately, I couldn't sell the cargo because, as usual, a server error messed up my trip but if I use the data from the "Handelplanner" from "SpielerBlau" as a basis I would have earned about 1 million aUEC but today there was an update for the 3.24 PTU so I'll try again to be able to say exactly how much profit I'm making. I actually only tested whether it works and how long it takes to load, unfortunately the S-Max doesn't have a tractor tower so everything has to be done by hand
S-max cannot compete with the Starlifters, caterpillar and of course not with the Carrack. It fall behind in all aspects, cargo space, shields, price etc. Its more competing with the Taurus - But there are very few ships of its class. Its a very unique ship
CIG is getting really good at ship design. The attention to detail, conservation of space, consistent design language, and feels like it a usable ship.
I appreciate that you waited to look at the ship fresh with no spoilers. It was good to get honest first impressions. I'm right there with ya I love this ship! Also it looks short but the back ramp can accommodate a Nursa 👍
I'm now in full agreement with what I saw earlier today. There needs to be a center captains chair set slightly behind the first two seats in the cockpit. That view would be absolutely amazing.
The starlancer looks so much like those old camper trailers that were aluminum here in the states. It just screams 1950s to me. Sorta like Fallout. And not a fan, and the viewscreen hurts my head as someone who tries to land using the cockpit when possible without the outside cameras.
I've been giving the Max a try. IMHO it flies a lot nicer than expected. My biggest gripe is loading - the ATLS has a hard time getting 24 and 16 scu crates into the belly bay without beating the Max to death. Most of the time the crates just end up flying away at superman speed. Using the max lift is a lit easier and the crates snap to the cargo grid with no problem. However, getting those crates off at delivery is another story. 2 24 scu and 1 16 scu crates will fit each side of the belly bay but they're jammed in there. It really takes some patience and finesse getting them off. Once you have the first crate off the rest come easy. I have packed the rear bay with another 4 24 scu and 2 16 scu crates though getting the crates not attached to the cargo grid to stay is a chore. They really like bouncing around but once you get them in they're solid. I do like the Max better than I originally thought but not good enough to pledge it. If we had a little more room in the belly bay to load and offload and if the entire rear bay was a cargo grid I'd jump on it in a heart beat. The narrow view out the front isn't much of a problem for those trading up from a Connie.
... MAX... is best-ship. Note: there are embedded DPUs within the modular-superstructure of the Habitation Area. This highly suggests to me that there is integrated server-space and scanning aboard this ship... when that gameloop becomes active. I think the mid-ship sensor-mast and the lack of co-pilot assignment, at-the-moment, suggest this as-well. This ship was originally billed as "Industrial/Exploration".
2:30 Freelancer isn't even close to being in the same league as the Constellation. Freelancer is a competitor to the Zeus. Starlancer is in the same class as the Connie from a perspective of pure stats and performance. It's a Connie with actual crew amenities
@@Crycane how is it in any way a competitor to the carrack, 600i or galaxy? Price wise its not even in the same region by a large margin, one is a luxury ship, one is a modular ship and the other is a deep space exploration vessel and nlt even in size are they close to each other. The starlancer is a transport/hauler, which none of the above do quite well. The closest thing would be the taurus at that.
@@5M4RTI3FPS yeah everything about the Starlancer series screams Connie competitor to me. Even down to it's base cargo of 96 SCU(BLD amd Tac). I don't understand these people who want the ship to punch above it's class when the stats don't back up the comparison. It's funny to me.
The cargo is definitely not a drawback, 224 scu locked to grid with enough open space in the rear bay to put a (N)Ursa + ATLS in between. People managed to stuff nearly 300 in it (off grid) when not bringing vehicles. I've experimented loading 2 rows of hover bikes on the middle cargohold left & right but that proved to be rather... risky. I think it's a great ship and very practical. Nice how quickly doors and ramps open, and how even the elevator works at a decent speed compared to some other vessels. Only things I dislike are the very slow base speed (much slower than even a Polaris, almost as slow as a Reclaimer) and I'm not a fan of the limited view from the cockpit since I prefer staying in first person view when flying.
Love the ship... it looks great. Awesome to see your reaction to it as well Olli - thank you. Only thing that irks me is the removal of the holographic MFDs in recent PTU patches. Not have MFDs in your field of view when piloting feels like an oversight to me. Sure, as a cargo hauler you don't always need to use your MFDs to adjust power or check things. But would be better to have them there instead of awkwardly having to look down to the ones on the dash.
Do you think the techno lords will ruin a great technology like mirrors with a walmart fuckery like the camera mirror? I do. Mainly cause of the apple smooth your wrinkles feature... never have to acknowledge old age. Lol
I'm really like the HUD on this ship, very sleek design. It is slow as a dude after back surgery though. Surprisingly it turns and rolls pretty nice. I think I will keep this one, it has pretty much everything I want in a ship. Actual escape pods, Habs for everyone, good cargo, kitchen and entertainment areas, elevator and a ladder for backup. I like it doesn't have tons of turrets but just two so crew requirements is low. Lots of Quantum fuel as well. I was just flying around on Lyria watching the sun rise thinking this could be my home. Bed log out is working as well, I've done it twice in space now.
I love my starlancer, been flying it heaps. Real good daily and spacious too as seen. look forward to the TAC coming out. As I will be going for that one as that suits more my playstyle.
Personally I like that the hanger is so loud. You would expect that the air handlers would have to be huge to keep the air clean inside then. That would make a lot of noise. So I think it’s a realistic feature.
I do enjoy the MISC ships like this and the Freelancer. They give such huge Firefly vibes. I also just like the look of them, which if why I probably also want a Freelancer as a solo-medium all-purpose ship. Don't like the look of the Cutlass, and the C1 Spirit seems too big for basically the same thing. Just have to get used to the small window at the front. It still needs it's Gold Standard as far as I'm aware, so maybe it'll be even better... Or worse. The Starlancer is definitely a super cool ship; definitely on my list for medium freight.
Excuse me, while a great video overall, and a fair appraisal of the Starlancer Max, you did spoil it at the end by dissing Drake, Drake Interstellar are BY FAR the makers of interesting to fly and characterful ships, ALL of them have a charm that nothing else approaches. Thank you Olli43, for an otherwise excellent video!!
Love this ship, reminds me of Starbug. My only big complaint is that the third elevator is excessive. The space would have been better served for a small medbay and extra storage.
4:05 that new interface is so terrible compared to the old way of holding f and pushing the button on the display. That at least felt intuitive. This new interface looks like garbage.
Thing is it's not new. I just think the main elevator has a bug where you don't have the screen interactions currently. I honestly do not believe CIG intend for this to be the way to interact with elevators generally.
MISC ships have a very 1930s Deco feel to them. Even buildings and trains were smoothed into graceful curves. The Starlancer line are the first ones I like.
Love this ship. Wasn’t sure on the Citizencon ship review. Once inside I instantly thought I could see myself living on this ship 😅 Sorry Zeus I found my new daily driver!
what strikes me the most about these new ships is just how much more thought-out they are in terms of actual player use; they really make older ships like the poor caterpillar seem unusable
I think every manufacturer needs to make a corsair competitor. Because it's like the perfect size of ships. This is good, and I'd say crusader has theirs as well. I'd like to see more of this kind of ship
I'm partial to the black/grey/yellow color scheme, there's something very no-nonsense about it. Ship gives me mercenary vibes, tacticool aesthetics, and professionalism. If this thing is an absolute tank then I can overlook the fact that it is mainly a cargo ship despite its combat-ready vibes.
F'ing love this 😭😭😭 Only 2 more days until I can finally test the free fly, will be playing every day and experiencing as much as I can before going back to watching yt vids 🥹 Thank you for the video! 🫡
Ollie, as someone who jumps in and out of the game mostly on solo play, what in your experience would be the best way to go about organisational gameplay (Guild)
Freelancer was more an answer to the Drake Cutlass black/etc. This is more in line with The Drake Corsair, constellation, etc... Also, with that belly cargo bay animations, imagine 30 mates online and you drop down to a enemy location and 20 jump out guns blazing and 10 jump out in Titan Exosuits... really W40k or RDA Avatar vibes right there.
I love the MISC and I did get a starlancer max myself. The polaris I did have but actuly did chance that since I have to maney big ships ( BMM, Orion, Oddesery, Endeavor ) so wanted to get some more low crew ships and solo ships too haha
The bathroom and kitchen taps have to deal with whether the ship was designed by the NA or the EU ship dev team. The NA team use single tap and the EU taps use dual taps
The only real downside to the max is that its almost twice the footprint of the cat with 1/2 the cargo. It really should have been just the Starlancer and the max should have had more cargo at the cost of hab space. They could have removed the whole lower deck and the cat walk and made the center of the ship the loading aria with the center drop being where you load cargo similar to the connie.
Yeah I agree, especially since you can compare it with the freelancer and freelancer max, where the max is significantly larger and even has double the main engines to compensate. I could totally see this being a base starlancer with a max rivaling a Hercules or cat for sheer cargo volume, basically have maybe one remote turret, two hab cabins and reduced rec area and then have one giant cargo space. Especially given that MAX is already used as a designator for a cargo over everything else variation of an existing ship
The starlancer should have a Starlancer DUR (the long range exploration variant) just because it’s like the big brother to the freelancer, which should feature a bigger fuel tank, and a more comfortable interior to be out there for longer periods
5:20 what do you like? did you see what it was like when they gave us that ship? They messed up the MFD, removed the two upper screens, the radar is now too far and small for that range
What I love is that this ship seems like the best ship layout for a cargo ship that seems realistic but with good amenities compared to DRAKE. I could see myself being a nomad cargo trader living out of this ship.
Biggest issue ... The armoury and suit locker is right next to the air lock , easy access for boarding pirates , while crew have to go all the way back to the habitation room to take the elevator down to the rear cargo before having to run through both cargo sections to get to the same armoury and suit lockers. If pirates gain access that way , it would be so easy to stop the crew especially by deploying the side cargo doors forcing the crew to be funneled on that narrow walkway. Very badly designed for access
I don't think it will be that big of an issue as all the doors have locks, they just don't work at the moment. CIG have stated that ship permissions will be extended to a room by room basis, at least that is the intention, to allow for owner discretion. When we'll see this is anybodies guess, but once it comes in, we'll have a lot more protection from bad guys, pirates, etc.
I melted my star farer for a Star Lancer after free flying it. It's probably the largest ship you can solo in game and will offer a lot of different roles.
Meanwhile I'm still waiting for RSI Perseus, the gunboat with four size 7 guns on two turrets. But now that they have finished the Polaris, the Perseus is hopefully not too far away from completion.
I pledged the TAC and they gave me the Max as a Loaner. Put Fury's in the cargo fold out, snub carrier! (I think CIG should have cut the doubles bed in half to make it a bigger living quarters,)
There are several things i dont like: for starter the catwalk in the mid cargo bay is a useless feature that robs it of extra capacity and hinders loading and unloading; the turret placement is very much subpar, it would've been far better if it had one on top with a 360° field of fire, and one in the bottom with the same; the cockpit visibility is abysmal; only 1 size 3 shield is not enough for a ship this big and slow; and finally the hab section os not very well optimized: instead of 2 elevators it would have been better to have 1 elevator and 1 emergency ladder, this would free the space to make the bunkrooms more consistent, instead of making the front ones smaller than the rear ones.
Corsair... cargo capacity: 72 SCU. Starlancer MAX? 224 SCU. Not even close in comparison. However, there IS a Starlancer coming eventually that is more comparable: The Starlancer TAC. Well, sorta comparable. The cash price is higher, and what you get is 96 SCU of cargo - similar to the Corsair, twice the shield generators, all large Systems components, 2 med beds, and a Muray hangar. So, $250 gets you a hauler in the MAX or the Corsair, $295 WB / $330 gets you a whole lot more ship.
i just realised this can be a dropship by filling the middle cargo section with argo atls and deploying by lowering the floor and jumping out
Somebody had made a video about this.
yooo that's some Avatar vibes right there, sadly we don't have combat mechs yet haha
Prepare for Titanfall
😱
Or if you get a few pulses you got a mini attack squad
"Burn the land and boil the sea... but you can't take the sky from me."
I thought the exact same thing!
Shiny
@@hlaine5634 That was gorram perfect lol. 😛
I gotta learn what jazz playlist he's got playing for exploring the ship, because I could listen to it for hours while doing work and such
Not sure on the exact player in the video, but if you look up Paul Desmond and listen to some playlists its a similar vibe
Olli saying "lol in chat" for the comments section when all alone by himself recording a video. Never gets old.
How to say you are mentally handicapped without actually saying it. JFC man..
I love the rapid fire updates of this game… isn’t always good but I still do appreciate it
Yes updated to things that don't matter in the slightest lol, how about we update the game so it's actually playable consistently
@@coldshock5181they’re working on it and pushing out server meshing for wave 1s
@@coldshock5181optimization comes last in development usually also server meshing and 4.0 are literally in ptu.
Usually you’d probably be right but you picked a really bad time lol
@@coldshock5181 Let them finish adding the features before they can focus on performance. Cuz adding more features creates more bugs, so it's one step at a time.
@@coldshock5181 Also, telling the ship team this doesn't achieve anything.
Tallest/largest vehicle you can fit in the rear is the Storm tank, but if you want load a nursa or something you can do that without taking up any of the rear cargo grid space on the sides
They really have to fix ground vehicles and snub fighters. Basically, I should be able to spawn my ground vehicles in the hangar and it comes from one of the side rooms or snub fighters. Basically spawn the secondary stuff to a side room with the ability to store them there as well. That way I can properly plan for a mission or expedition.
There are smaller vehicle elevators that are in the larger hangars, they just aren't working yet. For now, you just have to summon all your ground/snubs, put them on the side, and then pull the larger ship out. Hopefully they finally get those working because that is a bit tedious atm.
"Spawning" things will be a thing of the past soon. You will have to load what you want into the ship from your hangar and what you don't bring, you don't have. It's all part of physicalized inventory.
I'm so glad everyone likes it. I've obsessed over this ship since they announced it, my girlfriend can attest to that. The top-down view of the ship is my background on both monitors of my pc. Absolutely GORGEOUS ship and I love that its going to be my daily driver.
I'll have a couple ATLS in the back as well as a nursa for respawn. To someone who only plans on having 2 people in this ship at any given time, its absolutely perfect and feels ALMOST capital class sized in the amount of room and amenities you have.
I did notice you failed to mention that there is a ladder right across the lifts in case of power failure, but overall, amazing video ❤
"my girlfriend can attest to that"... this is the level of intellect we are dealing with folks.
@theyshouldhavenevergivenme5439 ayo, did they teach you how to be a bully in school fam? Cause you're hurting my feefees rn 😎 stop please.
I picture Ollie wearing a baby carrying harness with baby while playing star citizen lol
All those soaps and shaving cream cans are able to be mounted in the grenade slots on armor, also turtles can be too. Thanks for coming to my TedTalk
So all the Starlancers have 4 size 4 pilot weapons and 16 size 3 missiles.
Also there are 3 variants announced as of yet.
First is the max(cargo hauling one). 224scu capacity plus area for an ursa or you can put more cargo off grid if you don’t wanna store a vehicle. You can get upto like 350-400scu by storing off grid. Releasing this 22nd.
Second is the TAC(combat/patrol). Basically it has medbay, extra large shield, fury hangar, drop seats with mounted guns and dual size 5 manned turrets in addition to those 2 remote turrets. Additionally it also has remote operated missile turrets. 96scu cargo plus vehicle area. To be released within next year possibly at Invictus.
Third is the bld(base building) variant. Has 4 large drones and 128scu capacity. Same shields and weapons as max. We don’t know much about this one.
Turret mounted weapons are also size 4
@@lowercasegoatcorrect
thanks for the info. I have the max and it’s my favorite ship so far
... it hasn't been revealed-yet... but there are embedded DPUs within the modular superstructure of the Habitation Area within the MAX. There definitely appears to be "scanning and server-data" on this ship. Which... isn't surprising given that this was billed as an "Exploration/Industrial" ship. Additionally... the upper-mast on this ship and the open-task-assignment currently for the co-pilot suggest as-much. I even remember seeing early conceptual art suggesting the pool-table was a "holo'-table".
@@RoyHobbs-f4v I wouldn’t mind an exploration version of this ship. It definitely feels like what the Dur should’ve looked like.
Those Misc design based on Airstream "Classic Rides" from the 1070 Travel Trailers
That is so true. Didnt realize till now lol
The more and more I look at it, the more and more I love this ship. Very functional, and I have no real gripes with any of it. For a Connie competitor, who could ask for more? Decent cargo, vehicle loading without infringing on cargo space, very nice crew amenities, and excellent muti-deck traversal with the three elevators.
It's the first ship from Misc that I liked from the get-go. The Starfarer was a ship that made me fall in love with Misc's retro-future exteriors. The Hull A/C it was the interiors, but the Max is the full package of both interior/exterior excellence in design.
To be honest, the S-max is supposed to compete against the Connie with its nominal 224 scu cargo
but it is more in competition with the M2, Carrack and Cattapillar with their - "tested by myself" almost 470 SCU cargo space
how much profit was your most profitable cargo run? i’ve just tested the hauling but haven’t done full cap cargo yet
@@VonJay Unfortunately, I couldn't sell the cargo because, as usual, a server error messed up my trip
but if I use the data from the "Handelplanner" from "SpielerBlau" as a basis
I would have earned about 1 million aUEC
but today there was an update for the 3.24 PTU so I'll try again to be able to say exactly how much profit I'm making. I actually only tested whether it works and how long it takes to load, unfortunately the S-Max doesn't have a tractor tower so everything has to be done by hand
I don't think the Starlancer Max competes against any of those ships. It's really in a size and cargo capacity class of its own for the moment.
S-max cannot compete with the Starlifters, caterpillar and of course not with the Carrack. It fall behind in all aspects, cargo space, shields, price etc. Its more competing with the Taurus - But there are very few ships of its class. Its a very unique ship
CIG is getting really good at ship design. The attention to detail, conservation of space, consistent design language, and feels like it a usable ship.
They've gotten so much better over the years too.
I appreciate that you waited to look at the ship fresh with no spoilers. It was good to get honest first impressions. I'm right there with ya I love this ship! Also it looks short but the back ramp can accommodate a Nursa 👍
I'm now in full agreement with what I saw earlier today. There needs to be a center captains chair set slightly behind the first two seats in the cockpit. That view would be absolutely amazing.
Well it's only got room for 4, so...
They are already doing that with other ships.
The starlancer looks so much like those old camper trailers that were aluminum here in the states.
It just screams 1950s to me. Sorta like Fallout. And not a fan, and the viewscreen hurts my head as someone who tries to land using the cockpit when possible without the outside cameras.
Airstreams. I always loved the look of those, and now this ship!
I don't like any of the Miscs, Cutlass Black for me
I've been giving the Max a try. IMHO it flies a lot nicer than expected. My biggest gripe is loading - the ATLS has a hard time getting 24 and 16 scu crates into the belly bay without beating the Max to death. Most of the time the crates just end up flying away at superman speed. Using the max lift is a lit easier and the crates snap to the cargo grid with no problem. However, getting those crates off at delivery is another story. 2 24 scu and 1 16 scu crates will fit each side of the belly bay but they're jammed in there. It really takes some patience and finesse getting them off. Once you have the first crate off the rest come easy. I have packed the rear bay with another 4 24 scu and 2 16 scu crates though getting the crates not attached to the cargo grid to stay is a chore. They really like bouncing around but once you get them in they're solid. I do like the Max better than I originally thought but not good enough to pledge it. If we had a little more room in the belly bay to load and offload and if the entire rear bay was a cargo grid I'd jump on it in a heart beat. The narrow view out the front isn't much of a problem for those trading up from a Connie.
i melted it for this exact rearson it was making me so mad getting 16 and 24 scu containers out. other than that its a great ship
... MAX... is best-ship.
Note: there are embedded DPUs within the modular-superstructure of the Habitation Area. This highly suggests to me that there is integrated server-space and scanning aboard this ship... when that gameloop becomes active. I think the mid-ship sensor-mast and the lack of co-pilot assignment, at-the-moment, suggest this as-well. This ship was originally billed as "Industrial/Exploration".
2:30 Freelancer isn't even close to being in the same league as the Constellation.
Freelancer is a competitor to the Zeus. Starlancer is in the same class as the Connie from a perspective of pure stats and performance. It's a Connie with actual crew amenities
It's a Connie on steroids tbf
Starlancer is a 600i/Galaxy/carrack competitor, basically a class above the Connie/Corsair/400i.
@@Crycane rip corsair 😢
@@Crycane how is it in any way a competitor to the carrack, 600i or galaxy? Price wise its not even in the same region by a large margin, one is a luxury ship, one is a modular ship and the other is a deep space exploration vessel and nlt even in size are they close to each other. The starlancer is a transport/hauler, which none of the above do quite well. The closest thing would be the taurus at that.
@@5M4RTI3FPS yeah everything about the Starlancer series screams Connie competitor to me. Even down to it's base cargo of 96 SCU(BLD amd Tac). I don't understand these people who want the ship to punch above it's class when the stats don't back up the comparison. It's funny to me.
My first pledge was the Freelancer back when Star Citizen was just a concept. This is what I wanted my Freelancer to be.
The cargo is definitely not a drawback, 224 scu locked to grid with enough open space in the rear bay to put a (N)Ursa + ATLS in between. People managed to stuff nearly 300 in it (off grid) when not bringing vehicles. I've experimented loading 2 rows of hover bikes on the middle cargohold left & right but that proved to be rather... risky.
I think it's a great ship and very practical. Nice how quickly doors and ramps open, and how even the elevator works at a decent speed compared to some other vessels. Only things I dislike are the very slow base speed (much slower than even a Polaris, almost as slow as a Reclaimer) and I'm not a fan of the limited view from the cockpit since I prefer staying in first person view when flying.
we need more ships like this from different manufacturers. I want a ship like this with the anvil design language
Been waiting for years for this T_T. Hell, ill take an Aegis version. Just give me my straight panels and angles pls
Love the ship... it looks great. Awesome to see your reaction to it as well Olli - thank you.
Only thing that irks me is the removal of the holographic MFDs in recent PTU patches. Not have MFDs in your field of view when piloting feels like an oversight to me.
Sure, as a cargo hauler you don't always need to use your MFDs to adjust power or check things. But would be better to have them there instead of awkwardly having to look down to the ones on the dash.
Poor 600i had its holographic MFDs turned into solid ones. CIG is making some strange choices.
It's definitely a camera. Mirrors don't work that way in real life but cameras do.
Do you think the techno lords will ruin a great technology like mirrors with a walmart fuckery like the camera mirror? I do. Mainly cause of the apple smooth your wrinkles feature... never have to acknowledge old age. Lol
10:54 the reason some places had two taps is because hot water was not sanitary. Perhaps it’s the same on this work based ship.
The windows and that kitchen bar alone makes me wanting to CCU to this from my Corsair.
"This is Olli reporting for Olli, back to Olli!"
I'm really like the HUD on this ship, very sleek design. It is slow as a dude after back surgery though. Surprisingly it turns and rolls pretty nice. I think I will keep this one, it has pretty much everything I want in a ship. Actual escape pods, Habs for everyone, good cargo, kitchen and entertainment areas, elevator and a ladder for backup. I like it doesn't have tons of turrets but just two so crew requirements is low. Lots of Quantum fuel as well.
I was just flying around on Lyria watching the sun rise thinking this could be my home.
Bed log out is working as well, I've done it twice in space now.
I love my starlancer, been flying it heaps. Real good daily and spacious too as seen. look forward to the TAC coming out. As I will be going for that one as that suits more my playstyle.
Wont lie, the Jazz he added in the background as he walked through the ship just made me want the Starlancer even more.
Personally I like that the hanger is so loud. You would expect that the air handlers would have to be huge to keep the air clean inside then. That would make a lot of noise. So I think it’s a realistic feature.
I do enjoy the MISC ships like this and the Freelancer. They give such huge Firefly vibes.
I also just like the look of them, which if why I probably also want a Freelancer as a solo-medium all-purpose ship. Don't like the look of the Cutlass, and the C1 Spirit seems too big for basically the same thing. Just have to get used to the small window at the front. It still needs it's Gold Standard as far as I'm aware, so maybe it'll be even better... Or worse.
The Starlancer is definitely a super cool ship; definitely on my list for medium freight.
YES! Im glad to know Olli is in the anti-drake side of the coin. 👍🏻
I unexpectedly fell in love with this ship in the free fly tryout.
Just upgraded from a cutty to a starlancer and this is phenomenal! Basically, a cleaner version of Serenity.
This is pretty close to the layout of a Firefly, which I love!
Excuse me, while a great video overall, and a fair appraisal of the Starlancer Max, you did spoil it at the end by dissing Drake, Drake Interstellar are BY FAR the makers of interesting to fly and characterful ships, ALL of them have a charm that nothing else approaches. Thank you Olli43, for an otherwise excellent video!!
Drake is garbage lol
I upgraded my Freelancer Max to this one. I just like the way it looks.
Love this ship, reminds me of Starbug. My only big complaint is that the third elevator is excessive. The space would have been better served for a small medbay and extra storage.
4:05 that new interface is so terrible compared to the old way of holding f and pushing the button on the display. That at least felt intuitive. This new interface looks like garbage.
i agree, why not just standardize the exterior screen for all this or make the inside buttons to push without holographic wheel
Thing is it's not new. I just think the main elevator has a bug where you don't have the screen interactions currently. I honestly do not believe CIG intend for this to be the way to interact with elevators generally.
Did you know that when polaris takes rly heavy damages , there is water in faucets of some rooms ( flowing in the bowl wich is full of water)
I like the ambient hanger noise😅
MISC ships have a very 1930s Deco feel to them. Even buildings and trains were smoothed into graceful curves. The Starlancer line are the first ones I like.
14:54 olli, you can fit an ursa in the back comfortably with room for 2 32scu crates
What hanger can hold the Polaris??
Love this ship. Wasn’t sure on the Citizencon ship review. Once inside I instantly thought I could see myself living on this ship 😅 Sorry Zeus I found my new daily driver!
20:15 "also it's not Drake wich is obviously good for everyone" this is where my heart broke into million peices 😢
Freelancers (even the MAX) is a lot smaller than a connie, this is just a little bigger size wise, but does the same thing function wise as the Taurus
what strikes me the most about these new ships is just how much more thought-out they are in terms of actual player use; they really make older ships like the poor caterpillar seem unusable
YES, well done habitation!!! That's all I want for a ship where I am supposed to actually live in
Agree about MISC ships and retro: they're like how folks back in the 1920s thought future spacecraft would be.
I think every manufacturer needs to make a corsair competitor. Because it's like the perfect size of ships. This is good, and I'd say crusader has theirs as well. I'd like to see more of this kind of ship
I'm partial to the black/grey/yellow color scheme, there's something very no-nonsense about it. Ship gives me mercenary vibes, tacticool aesthetics, and professionalism. If this thing is an absolute tank then I can overlook the fact that it is mainly a cargo ship despite its combat-ready vibes.
Kind of reminds me of "Firefly" from the side view where the wings won't be so visible.
“Honestly it’s not drake… Which is good for everyone.”, this hurt me since my hanger atm is only drake ships. Like what’s wrong with drake?😭
CIG keeps nerfing them.
If they made the rear cargo ramp retractable you could probably fit a small ship in that back cargo space.....
If Olli's gonna go back and watch CitizenCon would love to see his reaction of the SQ42 demo lol
Yeah I love Misc, besides the cockpit which needs to have some monitors around to give more visability
F'ing love this 😭😭😭
Only 2 more days until I can finally test the free fly, will be playing every day and experiencing as much as I can before going back to watching yt vids 🥹 Thank you for the video! 🫡
At 10:21 I have this aswell. I think it’s just a placeholder image of the background
I'm excited to see how they rework the Freelancer when I see what they've done with this ship (Freelancer's big brother)
Ollie, as someone who jumps in and out of the game mostly on solo play, what in your experience would be the best way to go about organisational gameplay (Guild)
Olli is a vampire. Confirmed.
Freelancer was more an answer to the Drake Cutlass black/etc. This is more in line with The Drake Corsair, constellation, etc...
Also, with that belly cargo bay animations, imagine 30 mates online and you drop down to a enemy location and 20 jump out guns blazing and 10 jump out in Titan Exosuits... really W40k or RDA Avatar vibes right there.
I love the MISC and I did get a starlancer max myself. The polaris I did have but actuly did chance that since I have to maney big ships ( BMM, Orion, Oddesery, Endeavor ) so wanted to get some more low crew ships and solo ships too haha
The bathroom and kitchen taps have to deal with whether the ship was designed by the NA or the EU ship dev team. The NA team use single tap and the EU taps use dual taps
I like what you did with the music there :)
Olli, the Ursa rover and Tumbril Storm fits.
The only real downside to the max is that its almost twice the footprint of the cat with 1/2 the cargo. It really should have been just the Starlancer and the max should have had more cargo at the cost of hab space. They could have removed the whole lower deck and the cat walk and made the center of the ship the loading aria with the center drop being where you load cargo similar to the connie.
Yeah I agree, especially since you can compare it with the freelancer and freelancer max, where the max is significantly larger and even has double the main engines to compensate. I could totally see this being a base starlancer with a max rivaling a Hercules or cat for sheer cargo volume, basically have maybe one remote turret, two hab cabins and reduced rec area and then have one giant cargo space. Especially given that MAX is already used as a designator for a cargo over everything else variation of an existing ship
Yep.
The max should have been the base model.
Smooth jazz and Misc ships go together like fine wine and well ...me hahah
Is there coldstart option for all ships in star citizen?
The habs are my favourite an actually nice little bedroom and enough of them so the crew doesnt have to hotbunk
Olli is a vampire, confirmed.
Yep can see it now, pirates rolling up on you and you open the cargo bay with five crew on each side with rail guns 😎
welcome back. hope you and your fam are well
The starlancer should have a Starlancer DUR (the long range exploration variant) just because it’s like the big brother to the freelancer, which should feature a bigger fuel tank, and a more comfortable interior to be out there for longer periods
Heh, the Starlancer DURP.
It can have a proper Ursa back ramp like the MAX but also scanner stuff and maybe a fuelscoop like Origin cars.
Cant believe ollie was the bay harbor butcher
224 Scu cargo on grid, 400 off grid! Pretty good for cargo too
Man I love this ship, I wonder how the TAC will be
5:20 what do you like? did you see what it was like when they gave us that ship? They messed up the MFD, removed the two upper screens, the radar is now too far and small for that range
Are there npc for turret roles? Or is it necessary have other players for big ship like this this?
What I love is that this ship seems like the best ship layout for a cargo ship that seems realistic but with good amenities compared to DRAKE. I could see myself being a nomad cargo trader living out of this ship.
I have this ship and it take out enemies like a connie with all the additional benefits of space for cargo and crew.
You can fit an ursa in there. I've done it and it will drive in without much fuss.
Biggest issue ... The armoury and suit locker is right next to the air lock , easy access for boarding pirates , while crew have to go all the way back to the habitation room to take the elevator down to the rear cargo before having to run through both cargo sections to get to the same armoury and suit lockers.
If pirates gain access that way , it would be so easy to stop the crew especially by deploying the side cargo doors forcing the crew to be funneled on that narrow walkway.
Very badly designed for access
There is a ladder right outside the EVAC area which takes you down to the airlock entrance, so pretty quick to get down there.
I don't think it will be that big of an issue as all the doors have locks, they just don't work at the moment. CIG have stated that ship permissions will be extended to a room by room basis, at least that is the intention, to allow for owner discretion. When we'll see this is anybodies guess, but once it comes in, we'll have a lot more protection from bad guys, pirates, etc.
Great looking vessel and nice graphics
I melted my star farer for a Star Lancer after free flying it. It's probably the largest ship you can solo in game and will offer a lot of different roles.
I hope they add the ability to play music on the ship. just for the vibes. :)
Meanwhile I'm still waiting for RSI Perseus, the gunboat with four size 7 guns on two turrets. But now that they have finished the Polaris, the Perseus is hopefully not too far away from completion.
been loving the Starlancer Max this ship I been using to run cargo
I pledged the TAC and they gave me the Max as a Loaner.
Put Fury's in the cargo fold out, snub carrier!
(I think CIG should have cut the doubles bed in half to make it a bigger living quarters,)
What is the music you're listening too? The one in the beginning. When low volume on star sitizen
There are several things i dont like:
for starter the catwalk in the mid cargo bay is a useless feature that robs it of extra capacity and hinders loading and unloading;
the turret placement is very much subpar, it would've been far better if it had one on top with a 360° field of fire, and one in the bottom with the same;
the cockpit visibility is abysmal;
only 1 size 3 shield is not enough for a ship this big and slow;
and finally the hab section os not very well optimized: instead of 2 elevators it would have been better to have 1 elevator and 1 emergency ladder, this would free the space to make the bunkrooms more consistent, instead of making the front ones smaller than the rear ones.
I will be adding this to my hanger. It will go well with my Freelancer DUR.
CCU waiting to see how the Taurus comes through its inevitable rework.
wow the ship doubled in size over the last 10 years
Corsair... cargo capacity: 72 SCU.
Starlancer MAX? 224 SCU. Not even close in comparison.
However, there IS a Starlancer coming eventually that is more comparable: The Starlancer TAC. Well, sorta comparable. The cash price is higher, and what you get is 96 SCU of cargo - similar to the Corsair, twice the shield generators, all large Systems components, 2 med beds, and a Muray hangar.
So, $250 gets you a hauler in the MAX or the Corsair, $295 WB / $330 gets you a whole lot more ship.
And the Constellation is also a direct competitor to both.
man how are you running such good looking fps? mine is always very laggy unless im in outerspace! what are your PC specs and graphic settings??