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ECO 9.2.4 - EP11 - Law System Explained - 4 Laws You Can Make for Economics
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- Опубліковано 26 лют 2021
- The ECO Game has law system completed created by the users, but how to make laws in the game that stimulate economy, and provide opportunities. I go over the government law system in ECO and show how to make the laws in the ECO game for economy balance, some specific hints and gameplay tips for how to use the law system, and describe exactly how it creates fair opportunities for all ECO players. We show 3 tax laws, and one build law which couls also be used for road building, but we use it for any building - a house, a workshop, a government building, anything, and show how it is reusable anywhere on the server!
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A law office in a log cabin.
Honest Abe would be proud!
Abe would be quite at home here on the server I am sure - a little log cabin in the woods would be right up his alley!
@@Oearth I should say. In fact, maybe I did. 😁
Placing the sales tax burden on the seller has no effective difference compared to placing it on the buyer. If you place the burden on the sellers they will just raise the price of the goods until the buyer ends up paying just as much as they would have if the buyer had the tax burden.
Also you said you wanted to encourage reselling business on your servers, but actually your sales tax is going to destroy resell business. Sales tax in Eco does not work like how it works in real life. In real life sales tax is only applied when the finished good is sold to an end consumer. When businesses trade intermediate products or engage in resale, there is no sales tax. But in Eco the basic sales applies to all intermediate products, which will cause a problem called tax cascading. This tax cascading problem will encourage businesses to vertically integrate to avoid taxes, which severely hurts trading on the server.
Can’t wait to see all of the “Local REEDling wanted for tax evasion” posters in the future! 😁
LOL! Sounds like a REED township might be springing up!
was litterally looking for some way to implement "rent" for area, and this video explained to me how to do it, and even gave me some other ideas i wanted to implement as well :D
Awesome! Glad it helped!
Absolutely brilliant content ever since I started watching it. Actually make some want to play this game, keep up the good work lad!
Really appreciate the kind words C Wilken!!
Dam dude you are so easy to understand and you explain complicated stuff effortlessly, my hats off to you :)
Thanks @Art Zimorev!! Appreciate the kind words!
I think one of my favorite laws to make so far is a law which taxes people for cutting down trees and pays people for planting trees, removing stumps, and collecting tree debris.
really helpful and interesting as always, i wish you could make a video explaining all governament mechanisms, items related, election processes, and a video explaining skills, what are the more useful and synergizing ones and maybe the game loops related. it's really hard to find knowledge and experienced players like you on this game ;-;
There's so much to cover about the game! Truth. Appreciate the support QV3IK!
Thanks for sharing.
I am not sure that I agree with the way you tax the wealthy.
Let's say 10000 as you stated, and then tax it again the next day. If you are getting 7% the first day, then you are receiving 700. This leaves the player 9300. On the second day, you take 651, the third 605, the fourth 563, and by the 5th day you have taken over 20% of that player's earned wealth as they will be under 8000. I understand taking that one time. Once taxed, that 10k should not be taxed again as income. If I am wrong, please explain.
Great Question!! There are a couple things going on with the tax. You're not wrong about the math if the tax if it was 7% and it's true that is gets taxed daily, but in this video it's actually 0.5%...a little less that 1/10 of of what you calculated, so it's only taking 50 coins a day if you have 10,000...so not very much. Since the video was published, the tax was changed to scale more with wealth, from 0.75% to 0.25%, so the less you had, the less you got taxed, until a point where you didn't get taxed at all. But that change aside, the tax is just a little incentive to deter hording, and encourage spending - either by buying from other people's stores, or buying the material you need at your own store...it plays into that whole "self-sufficiency" thing you asked about earlier, where self-sufficiency just leads to hording. Hording in ECO is bad...probably close to the #1 cause of people leaving and servers dying. Another thing with ECO, unlike some other games, the tax isn't just a money sink that goes into the ether of the game (like repairing armor in WoW), taxes in ECO get cycled back into the government to fund programs that provide more opportunities for players to earn money and grow the world - assuming the server has a well-functioning government.
Big answer to your question, but hope that helped!!
This server looks great!
It's been growing nicely - so many active people - hard to believe we are over day 100 and going so strong with so much more ahead to do!!
I think that what I am afraid of with the government fund law is that one player could break the system by just placing blocks randomly to earn money, potentially filling the plot with a big square. Even though most people are trustworthy, it only takes one desperate/destructive player to destroy the joy for everyone else
That could happen! Every game has it's exploits for the crafty. I'm not too worried about it though - a person only gets to do it once before being called out, at which point they've sealed their own fate on the server. That's one good thing about the game working via community efforts...everyone has their torches and pitchforks ready! XD!
Ya exactly. I am working in government on a server and are definitely going to propose the idea. If anything it will be a test of the server community
server is kinda dead those days . ( talking about last 72 hours ) any plans to fix that
Yes, they are just letting folks do a week or two of creative mode before starting Season 6. =) So everyone is in chill mode right now.
When i make bricks I need to hold the clay and mortar stuff in my inventory do you know of a more efficiant way of doing it?
That pretty much just how it's done. Things like clay and sand don't stack very high in stockpiles and do take up a lot of space, but it's just one of the game things you have to accommodate. It's another reason I moved to making mortar with wheat - I can put it into chests or the new silos so I don't have to hold the sand. And of course, I love my large lumber stockpiles!
Yea you link to stockpiles
@@benjaminbrown6697 for me it does not link to stockpile same thim with the campfire
@Wabbit I think I might know the problem. If you (for example) open your campfire and look at it's inventory, if there is a stockpile next to it, it may look a little grey or washed out. You'll see a little checkbox in the upper left of that stockpile when viewed through the campfire. IF you check that box, it makes that stockpile linked to the campfire. In this way, you can control how stockpiles, stores, chests, and crafting tables link to each other.
@@Oearth thank oyou sooo much
Are there lawyers in the game?
No "Lawyers" in the game per se', but like in the beginning of the video, the world is molded largely by the players. So you could easily create a "Lawyer" role, let it be an appointed or elected position to 1 or many people, and give them special authorities (for example) as the only ones that propose new or changed laws, or are representatives of the people who are the ones allowed to vote, or whatever you want them to be in the government that server sets up. Great discussion provoking question!!
@@Oearth Very cool!
Will there be a season 5 😅😅😅
Almost certainly - but this one is going so well, hard to foresee when that will be! =)
@@Oearth sweet! yes it’s very impressive.
Please make a discord so
comunism, I take everyone money / take 70% devide equaly the last 30% AND I AM THE ONLY ONE WITH A CAR. BECAUSE I AM AN OFFICIAL