I just imagined an army of carnosaurs with fancy paintings and flat screens all over them lead by Xzibit. ...Now that I said it, Xzibit even sounds like a name a fucking lizardman would have.
Last turn in Izta's headquarter: "So, I had an idea. If the Orcs can achieve immortality just because they think they can't die, what would appen if we took the most wicked tongues of Lustria and send them trashtalking the greenskins into beliving they can't win?"
The best part about these lizardmen pompous stacks is you don't need all of the same hero type, making it much easier to recruit. Lizardmen heroes have the best mounts and skink chiefs, priests and saurus scar veterans are all totally viable choices for filling up the doomstack.
I agree, Skink Chiefs on stegadons, both priest types on ancient stegadon engine of the gods, and scar veterans on carnisaurs. Having four pools of heroes to choose from makes trait farming much easier. Also, if you have all pompous you don't even need a life wizard, any regular lord is fine, they can even add an additional pompous.
Pompous doesn't apply in 1. quest battles or 2. sea tiles (those aren't 'regions'), so these stacks fighting at sea are weaker--but it is still a stack of dinosaurs...
It does apply to quest battles, or at least it did last time I played lizardmen. I transfered the heroes to Gor Rok, and it made that stupid defend Itza battle trivial. It might not work on some quests, since they take place 'off' the map, but I can't think of any lizardman quests like that off the top of my head. Can confirm it doesn't work at sea - got jumped by four dark elf armies while sailing north.
Oh hey you posted my doomstack! Yeah this army is pretty unbeatable. Only took like 200 turns to get that many Pompus Scar veterans though, so you know, easily done.
@@alfonsocyrusjoshua9551 Honestly, this one would beat the skinks. The scar vets have 20 more base leadership than the skinks so they'd have a lot more left after the debuffing, and carnasaurs beat stegadons and magic doesn't do enough against single-entities to make up the difference. So, it may not be quite as good against generic armies, this army is one of the only imaginable counters to a pompus skink spam.
Much more convenient to do this in Warhammer 3. Use the save/load character feature to spam Tlaqua's unique skink chief. His unique trait reduces leadership by an additional 5, so you only need a few of them. Skink chief hero capacity it much easier to increase also.
After the Silence and the Fury this army could be greatly improved with at least one Oracle and as a general a red crest skink chief with the Spawn-Brother perk (+10 ma and md per every hero in the army). No more slow slann to protecc. Of course it would need more priests with arcane conduit, at least 3/4.
Most likely the fastest all-pompous army you could put together would be a mix of all hero types anyway, and is already powerful enough to beat anything the AI will throw at you. Which "pure" version is better is mostly academic.
Honestly, the pompous doomstack is my least favorite of all the doomstacks. The end game would get to be a real hassle having to essentially fight every single army twice. It's obviously strong and unbeatable, but it does make the game a bit more of a hassle.
This is literally the best thing I've ever seen. Wish you could cheese leadership on legendary difficulty a bit more, respectively that it was more relevant
Assuming this army has a human with the bare minimum of competence then not even that, what can slayers do about a skink priest on a terradon/ a army that’s almost entirely faster than them/ constant healing/ and pompous or not a stack of one of the most dangerous heroes
@@talilover5979 True, There should be something able to shoot that skink. Maybe organ guns or a unit of gyrocopters vs large. Since dwarfs have such a high leadership, regular units may do it. I don't know, I have never played vs this kind of army or any doomstack to be honest. It has to be army tailored specificaly to deal with this. Something like 9 Organguns + 10 slayers and lord. :-)
Well, I have another idea. Fight fire with fire, confident hero spam. Now it's a matter of finding suitable heroes, as it would become a fair fight... My bet would be on some HE on dragons, but idk. For the Dawi probably a mix of Thanes and Master Engineeers. (IDK if they can get confident, correct me if I'm wrong) An argument could be made to bring some artillery, sacrificing leadership for range. Although some counters to magic should be deployed.
So a good Doomstack would be a wizard stack that causes leadership penalties and the wizards can heal. I need to start farming Necromancers with Dread Incarnate (Enemy leadership -4 and Causes Terror)
I'd say the advantage here is just speed. The Stegadons are much slower, whereas these Carnosaurs can truck pretty fast from one general to another. Late campaign, being able to turn over a battle quickly is an advantage of its own.
Legend, I think you worry too much about Slann's speed and keeping him away of the fight. I like to spam regular Carnosaurs with Life Slann and never had any issue - most of the time you just charge into enemy and basically wreck enemy while staying in one spot so Slann doesn't take any damage while being in the fray, providing Force field and other buffs.
There's a mod for custom lords and heros. I've always found it quiet balanced due to the high costs for top tier ones, but since you can do stuff like that way easier, I probably wouldn't recommend it when playing the Lizardmen.
Runelord on an Anvil of Doom with 19 Dwarf engineers with Gatekeeper's Belt (unbreakable) and Prospector's Mail (Stalk and Snipe). Hide and shoot them down Of course, good luck getting that many engineers and oathgold. :p
I imagine the Isabella vampire -4 leadership trait is worst than this in a head to head or against the ancient stegadon engine of the gods but still unbeatable for the AI
Honestly I hope this is the end of leadership style army testing. We already know it works and is extremely strong. Personally I would’ve found it more interesting to see a carnosaur stack that was recruited in 18-19 turns regardless of trait. Because in that case the army would be more spammable (rather than waiting 100 turns for each trait to spawn) and can be compared to something like a stegadon stack.
I think stegadons are much better than carnosaurs. They have bettter aoe and their ballista is really, really good against large single entities. Sure a carnosaur spam would be a stegadon army probably mainly because their bonus vs large, but against ai armies I find stegadons much, much stronger and more versatile.
@@Debilinside Well that would be the point of a test wouldn’t it? Honestly at 87 speed the carnosaurs should be able to do quite a bit with hit and runs that Stegadons just can’t. And while yes the shooting ballista is nice the carnosaurs are equally good vs large in melee. And once you factor the animations of the carnosaurs causing disruption, you’re probably looking at something pretty similar vs infantry.
@@andrewtobias4545 The problem with these tests that they are not consistent. As legend said HE vs GS is not a fair comparison as GS have much lower base leadership. This could only work with a standard scenario, but its impossible to create without save editing. Also I find ballista taking down dragons much faster than dogpiling them with carnosaurs. But its maybe just me.
@@andrewtobias4545 The main advantage of a stegedon, over a carnasaur is the HP. More HP = more healing = can face more units. If you can heal 70% of your base health, it means that your army is 1.7 times stronger than any army thanks to healing. BUT if your base health is superior to most other units, then your army is more then 1.7 times stronger. A Stegedon with a base health of 9244 HP is excellent when paired with healing. A carnasaur is good with 7544 HP but can never be as good as a Stegedon. Why HP is more important then say MD (Stegedon 32--- Carnasaur 40) simply because you inflict sooner the ALP(army loss penalty) which means you receive less damage. This happens because you can heal more, while your carnosaurs will hit max healing and be forced to do damage(and receive) rather then just back off and heal. Stegedon has more synergy with a life slan. The second biggest advantage is the range damage which allows you to win without receiving damage(give you the time to heal both prior battle and after the battle) The stegedon shoots whilst backing off an enemy which few people realize how effective it is to kite with stegedons when done properly. About the point on VS large, yes carnosaurs will be better, but the AI rarely throws armies with a lot of large entities at you and the few they have can be focused on with the ballista of a stegedon which is AP and quite accurate. It is much more effective against infantry though. So no they are not equally good, carnosaurs are inferior to the potential of the ballista since it has more uses then just taking care of large/infintry units. A ballista: -can destroy towers or walls, -can target multiple locations while keeping the pack together, -ammo counts towards the BOP(balance of power) = you get better auto resolves. -Do damage while receive no damage at a distance =more BOP in your favor unless you miss shots. -can take out faster units like cavalry skirmishers. -can take out flying units. These also apply to hero mounts, however stregedon engine of the gods is inferior to a stegedon but has more magic advantage over a canosaur since most of the enemy is infantry and few beat magic against that.
I think those buffs should be dealt more like: First "pompeous" gets -5 LS, second -4, third -3 until capped at five or more with -1. So even with a 18 of those heroes, xou get -28 LS on the enemy. Still a lot, but at least not that easy.
Takes forever to get the right traits, but if you recruit several priests and chiefs with Humble you can recruit every hero so that they come out on their mounts immediately. After that it's just a matter of purchasing and then dismissing the heroes repeatedly until you get the right traits.
Add the dagger of sotek to each Hero = -10 leadership vs skaven. I did this in Gor Rok quest battle playing as sotek, i confed him before he reach level 8. Still thinking that the most efficient Lizardmen doomstack is Gor Rok alone under Sotek (25% ward save + 10% physical resistance). Understimated, Cheapest, fastest to get most boring doomstack, but is so OP. I'm in turn 120 with 80 heroic victories, all except 3 achieved by him.
the reason he has so much loot money is cuz the building that gives dread saurians the sotek one gives like 5 percent extra loot money per one you build
What hotkey or whatever do you press so that if you have a bunch of clumped up units they automatically spread out. He does it at 2:37 ish? I've seen him do it at a lot of other videos.
To be fair. If my general got dogpiled by 18 T-Rexes I'd probably just leave too
I wouldn't. I would rather think for myself "good, an opportunity for promotion".
@@dimas3829 So you're a Skaven?
@@lockthepope not really. I wouldn't kill him myself, just joy upon an opportunity to raise in ranks due to the death of superior.
@@dimas3829 Then you'd be next for the T-rexes
@@TheMagicalPinata nah, those who would run away would be first to die during such a battle.
Imagine being an army of bloodthirsty orcs on a waagh. A bunch of pimpy lizards drops by and your army is instantly terrified by their chad energy.
I just imagined an army of carnosaurs with fancy paintings and flat screens all over them lead by Xzibit.
...Now that I said it, Xzibit even sounds like a name a fucking lizardman would have.
@TheMacel66 xzobitl, although by this point it really starts not resembling the original name
@@GodlordBazi I imagined the same but with 50cent singing p.i.m.p.
I wish I could like your comment, but I will not be the one who will ruin a perfect 420
When I see "Pompous lizardmen", I can only imagine a carnosaur with a huge golden necklace with kroak's face on it
*2 golden chainz*
clear look of superiority
Flavor Flav?
Lizardrace
A stick literally up their arses. Because it's warhammer it'll be a larger than life stick as well.
Azhag using the Crown of command to make himself unbreakable so you could kill him and get that dead lord modifier was really some Big finkin from him
Not sure who won the war of the wills there
Last turn in Izta's headquarter: "So, I had an idea. If the Orcs can achieve immortality just because they think they can't die, what would appen if we took the most wicked tongues of Lustria and send them trashtalking the greenskins into beliving they can't win?"
And so, the lizardmen Playa-Hater's Ball was born.
The best part about these lizardmen pompous stacks is you don't need all of the same hero type, making it much easier to recruit. Lizardmen heroes have the best mounts and skink chiefs, priests and saurus scar veterans are all totally viable choices for filling up the doomstack.
Skink chief pompus doomstack is just vlad's army on dinosaurs
Give vanguard banner to the lord so he can also stick with the army
I agree, Skink Chiefs on stegadons, both priest types on ancient stegadon engine of the gods, and scar veterans on carnisaurs. Having four pools of heroes to choose from makes trait farming much easier. Also, if you have all pompous you don't even need a life wizard, any regular lord is fine, they can even add an additional pompous.
Making the enemy so depressed that they run away immediately is something Im certain Jeff is proud of
'Bois, those pompy lizard gits are just simply better than us in every shape and form, we aint having this scrap'
They're just standing there. MENACINGLY!
Ungrim's slayer doomstack begs to differ!, they'll hapilly take this on.
Make 'Em Giant Slayers, just for extra Anti-Large.
Take out 1 veteran and yeet Kroak in there and watch them pop like baloons from a deliverance lmao
@@andreir2636 or just run the heroes around while the skink just vhain lightnings them to be weak enough for charging
and loose.
@@sagacity1071 I didnt say they'd win :) just that they would love to fight it, since they seek glorious death
Greenskinz: “We outnumber you four to one.”
Autoresolver: “I like those odds.”
Pompous doesn't apply in 1. quest battles or 2. sea tiles (those aren't 'regions'), so these stacks fighting at sea are weaker--but it is still a stack of dinosaurs...
Interesting
It does apply to quest battles, or at least it did last time I played lizardmen. I transfered the heroes to Gor Rok, and it made that stupid defend Itza battle trivial. It might not work on some quests, since they take place 'off' the map, but I can't think of any lizardman quests like that off the top of my head. Can confirm it doesn't work at sea - got jumped by four dark elf armies while sailing north.
@@MartynWilkinson45 That battle is a fuckin nightmare lol
@@ForbiddenFollyFollower If you teleport you ARE in the region you teleport too, that's why you can get trespassing penalties from them.
Also, don't stand next to region boundaries, you can get attacked from over the line and the leadership penalty doesn't apply.
Oh hey you posted my doomstack! Yeah this army is pretty unbeatable. Only took like 200 turns to get that many Pompus Scar veterans though, so you know, easily done.
What if it meets another pompus doomstack?
@@alfonsocyrusjoshua9551 they stop fighting and drink some tea with cookies
@@SantiAsen They stop fighting and drink some Yorkshire Tea with biscuits.
FTFY.
Man, I wanted to see the auto resolve of this fight.
Each CarnoSaurus with 500 kills and 20 damage
@@alfonsocyrusjoshua9551 Honestly, this one would beat the skinks. The scar vets have 20 more base leadership than the skinks so they'd have a lot more left after the debuffing, and carnasaurs beat stegadons and magic doesn't do enough against single-entities to make up the difference. So, it may not be quite as good against generic armies, this army is one of the only imaginable counters to a pompus skink spam.
That general got completely DELETED. Thats amazing damage capabilities.
When the health bar dissolves like butter in a hot frying pan.
Now imagine this fight, but against skaven. They'd rout before you even start the fight
undead army would just disappear :D
Warboss: dies.
literally every other ork in the army: Aw shit, I must've left my oven on! Gotta go back to check!
3:35 3:41 Legend, your Skaven nature is showing... Again.
Enemy sees their general getting ripped to shreds by 18 T. rex: “Nope!”
Pitza: delivered.
Itza pizza
It's funny that the lizard lords name is Qaas'eten which almost translates to the dutch word 'kaas eten' (eating cheese)
Well guess them Lizards have read Sun tzu's art of war '' The supreme art of war is to subdue the enemy without fighting ''.
That was like 4th edition fantasy. Everyone had to take a panic test when your general died. Goblin armies used to just mass rout 😂🤣
"Alright, I'm just gonna go destroy that army real quick".
Orks usually: WAAAAAAAGH!
Orks here: AAAAAHHHH!
Kroxigor Ancient has an aoe leadership debuff in skill tree.
Azhag: gets krumped
Rest of the Orcs: bleedin Zog, did ya see wut dose tings did to da boss?!? Run fer it ladz!
I would like to see one of these against the vampires or tomb kings. Whole armies disintegrating without being touched. Would be epic.
Much more convenient to do this in Warhammer 3. Use the save/load character feature to spam Tlaqua's unique skink chief. His unique trait reduces leadership by an additional 5, so you only need a few of them. Skink chief hero capacity it much easier to increase also.
Me: seeing this for the first time not knowing what to expect...
Me 1 minute into the fight: is that a full health unit retreating?
All those poor Carnosaurs who wont get to eat any mushrooms :(
After the Silence and the Fury this army could be greatly improved with at least one Oracle and as a general a red crest skink chief with the Spawn-Brother perk (+10 ma and md per every hero in the army). No more slow slann to protecc. Of course it would need more priests with arcane conduit, at least 3/4.
Most likely the fastest all-pompous army you could put together would be a mix of all hero types anyway, and is already powerful enough to beat anything the AI will throw at you. Which "pure" version is better is mostly academic.
Army 1: Fight me!
Army 2: nope
I'm sure Legend is explaining what's going on in the battle, but all I can hear is the swarm of hungry hungry carnosaurs.
good domstack
Boomstick
@@GodlordBazi zoompick
Honestly, the pompous doomstack is my least favorite of all the doomstacks. The end game would get to be a real hassle having to essentially fight every single army twice. It's obviously strong and unbeatable, but it does make the game a bit more of a hassle.
This is literally the best thing I've ever seen. Wish you could cheese leadership on legendary difficulty a bit more, respectively that it was more relevant
I really want to see a campaign that’s built up to be an epic doom stack battle between two players
only human player playing as Ungrim Ironfist with slayers would defeat this army.
Assuming this army has a human with the bare minimum of competence then not even that, what can slayers do about a skink priest on a terradon/ a army that’s almost entirely faster than them/ constant healing/ and pompous or not a stack of one of the most dangerous heroes
@@talilover5979 True, There should be something able to shoot that skink. Maybe organ guns or a unit of gyrocopters vs large. Since dwarfs have such a high leadership, regular units may do it. I don't know, I have never played vs this kind of army or any doomstack to be honest. It has to be army tailored specificaly to deal with this. Something like 9 Organguns + 10 slayers and lord. :-)
Well, I have another idea.
Fight fire with fire, confident hero spam.
Now it's a matter of finding suitable heroes, as it would become a fair fight...
My bet would be on some HE on dragons, but idk.
For the Dawi probably a mix of Thanes and Master Engineeers.
(IDK if they can get confident, correct me if I'm wrong)
An argument could be made to bring some artillery, sacrificing leadership for range. Although some counters to magic should be deployed.
Eltharion with the sword of Khaine and a Spire Guard of Tor Yvresse spam seem promising. Unbreakable, anit-large, charge defense, and ranged attacks.
So a good Doomstack would be a wizard stack that causes leadership penalties and the wizards can heal. I need to start farming Necromancers with Dread Incarnate (Enemy leadership -4 and Causes Terror)
I'd say the advantage here is just speed. The Stegadons are much slower, whereas these Carnosaurs can truck pretty fast from one general to another. Late campaign, being able to turn over a battle quickly is an advantage of its own.
To be fair, I'd run from a T-Rex too if I was armed with only an axe.
The enemy lord used a crown of command so you could just chain rout. NOW DATZ A BIG ZOGGIN' FINK RIGHT DERE
To be fair, if I encountered an army of sentient crocodiles riding T-Rexes, I'd probably nope the fuck out as well....
I can't wait to see the doom stacks you make in Warhammer 3. Khorne demon doomstacks ftw
Legend’s new spinoff series: Pimp My Doomstack. Lizardmen are already the WH kings of bling.
Legend, I think you worry too much about Slann's speed and keeping him away of the fight.
I like to spam regular Carnosaurs with Life Slann and never had any issue - most of the time you just charge into enemy and basically wreck enemy while staying in one spot so Slann doesn't take any damage while being in the fray, providing Force field and other buffs.
There's a mod for custom lords and heros. I've always found it quiet balanced due to the high costs for top tier ones, but since you can do stuff like that way easier, I probably wouldn't recommend it when playing the Lizardmen.
Killing the Warboss and the army runs away, that's exactly like in old Warhammer Fantasy fluff
My usual lunchtime Legend fix was only 12 minutes, oh well time for more cigarettes
*Saurus Scar-Veterans used nasty words!*
*It was Super-Effective!*
*Enemy Army was Completely Demoralized and Ran Away!*
Runelord on an Anvil of Doom with 19 Dwarf engineers with Gatekeeper's Belt (unbreakable) and Prospector's Mail (Stalk and Snipe). Hide and shoot them down Of course, good luck getting that many engineers and oathgold. :p
I imagine the Isabella vampire -4 leadership trait is worst than this in a head to head or against the ancient stegadon engine of the gods but still unbeatable for the AI
this was a true work of art
3:34 !!:)) It was the first time I Heard Legend laughed so much. 🤓😂
A bunch of confident and disciplined heroes could protect against it, but then it is still 19 dinosaurs.
@LegendofTotalWar I'm curious about upkeep differences too, not that it matters that late in the game
The AI General cast Crown of Command to be unbreakable, allowing for the quick death.
Yes!! So happy to wake up and get my daily dose of cheese. My doctor says I don't have enough dairy in my diet but I told him about Legend...
All I can see are a bunch of fungi being scared of a gang of weirdly coloured Donkey Kong villains.
Absolutely hilarious watching all those units just break 😂😂
Honestly I hope this is the end of leadership style army testing. We already know it works and is extremely strong. Personally I would’ve found it more interesting to see a carnosaur stack that was recruited in 18-19 turns regardless of trait. Because in that case the army would be more spammable (rather than waiting 100 turns for each trait to spawn) and can be compared to something like a stegadon stack.
I think stegadons are much better than carnosaurs. They have bettter aoe and their ballista is really, really good against large single entities. Sure a carnosaur spam would be a stegadon army probably mainly because their bonus vs large, but against ai armies I find stegadons much, much stronger and more versatile.
@@Debilinside Well that would be the point of a test wouldn’t it? Honestly at 87 speed the carnosaurs should be able to do quite a bit with hit and runs that Stegadons just can’t. And while yes the shooting ballista is nice the carnosaurs are equally good vs large in melee. And once you factor the animations of the carnosaurs causing disruption, you’re probably looking at something pretty similar vs infantry.
@@andrewtobias4545 The problem with these tests that they are not consistent. As legend said HE vs GS is not a fair comparison as GS have much lower base leadership.
This could only work with a standard scenario, but its impossible to create without save editing.
Also I find ballista taking down dragons much faster than dogpiling them with carnosaurs. But its maybe just me.
@@andrewtobias4545 The main advantage of a stegedon, over a carnasaur is the HP.
More HP = more healing = can face more units.
If you can heal 70% of your base health, it means that your army is 1.7 times stronger than any army thanks to healing.
BUT if your base health is superior to most other units, then your army is more then 1.7 times stronger.
A Stegedon with a base health of 9244 HP is excellent when paired with healing.
A carnasaur is good with 7544 HP but can never be as good as a Stegedon.
Why HP is more important then say MD (Stegedon 32--- Carnasaur 40) simply because you inflict sooner the ALP(army loss penalty) which means you receive less damage.
This happens because you can heal more, while your carnosaurs will hit max healing and be forced to do damage(and receive) rather then just back off and heal.
Stegedon has more synergy with a life slan.
The second biggest advantage is the range damage which allows you to win without receiving damage(give you the time to heal both prior battle and after the battle)
The stegedon shoots whilst backing off an enemy which few people realize how effective it is to kite with stegedons when done properly.
About the point on VS large, yes carnosaurs will be better, but the AI rarely throws armies with a lot of large entities at you and the few they have can be focused on with the ballista of a stegedon which is AP and quite accurate. It is much more effective against infantry though.
So no they are not equally good, carnosaurs are inferior to the potential of the ballista since it has more uses then just taking care of large/infintry units.
A ballista:
-can destroy towers or walls,
-can target multiple locations while keeping the pack together,
-ammo counts towards the BOP(balance of power) = you get better auto resolves.
-Do damage while receive no damage at a distance =more BOP in your favor unless you miss shots.
-can take out faster units like cavalry skirmishers.
-can take out flying units.
These also apply to hero mounts, however stregedon engine of the gods is inferior to a stegedon but has more magic advantage over a canosaur since most of the enemy is infantry and few beat magic against that.
Damn. I literally started a campaign yesterday to build this sort of Doomstack. Beaten to the punch it seems.
"If you could get skink priests with life it would be so much better"
Yeah, a guy made a mod to allow that for those who are interested ^^
I think those buffs should be dealt more like: First "pompeous" gets -5 LS, second -4, third -3 until capped at five or more with -1. So even with a 18 of those heroes, xou get -28 LS on the enemy. Still a lot, but at least not that easy.
"I'm not gonna use the magic"
And then he used the magic
Send in the Slayers! Ediut: Oh, you said that.
Takes forever to get the right traits, but if you recruit several priests and chiefs with Humble you can recruit every hero so that they come out on their mounts immediately. After that it's just a matter of purchasing and then dismissing the heroes repeatedly until you get the right traits.
Don't forget star chambers give all heroes +2 levels faction wide and are only a tier 3 building
What is the best way to farm traits? Just recruit and disband and repeat until you get it?
Do that then either save scum(reload to previous turn) or repeat next turn until you get it
@@alfonsocyrusjoshua9551 eh i wont savescum i think. But thanks anyway :)
@@winterh46334 np, i dont even farm traits
Never had an unfun campaign with lizards. Stressful, sure but never unfun.
This just felt...dirty. Now I need to try it with the VC or the TK!
to be fair if I saw a bunch of goddamn 10 foot tall lizards riding 100 foot tall dinos commanded by Legend I'd run away too
4:20 Legend who just does not care, at all XD
Fitting that the Skink's called 'Eating Cheese'
I'd like to see this doomstack up against 4 full stacks that are packing some anti large artillery
That general snipe was amazing.
my jaw dropped when you killed the general and his whole army routed
This battle is kinda like how 40k orks work in lore, unsure on greenskins routing as easy lol
They see me rollin
They hatin
Patrollin and tryna catch me ridin dirty
Ngl 20 t rex riding 1000 year old badass saurus would frankly make anyone route
Who would win: Thousands of Orkey bois, or Twenty Good Lizards?
Azhag geeting gang smashed by all the dino was the funiest thing on the video.
Add the dagger of sotek to each Hero = -10 leadership vs skaven. I did this in Gor Rok quest battle playing as sotek, i confed him before he reach level 8.
Still thinking that the most efficient Lizardmen doomstack is Gor Rok alone under Sotek (25% ward save + 10% physical resistance). Understimated, Cheapest, fastest to get most boring doomstack, but is so OP. I'm in turn 120 with 80 heroic victories, all except 3 achieved by him.
They're moving in herds, they do move in herds
3:31 the moment they knew they fucked up
Love the skaven laugh Legend has! 3.32
the tomb kings and the undead will be turned right into dust after they encounter this army loool
You don't even need the life slann because you don't need to heal your troops much. The saurus lord might serve well enough
the reason he has so much loot money is cuz the building that gives dread saurians the sotek one gives like 5 percent extra loot money per one you build
The literally have t-rex mounts with them, why would you want to get pompous trait?
>Godzilla has entered the Room.
Slayer army with an anvil of doom to up the magic resist is pretty damn harsh to deal with as this army, but when tf is an AI gonna do that
HELP! The rat laugh got me! somebody pls make me stop laughing.
Go play clan moulder m8
Then he'll turn into something real fast
that army should have 6 scarecrow banners :')
reminds me of med 2 where u kill the general and everyone routs.
Hey legend, make some videos of you taking out some doom stacks. That’s the ultimate doom stack test
OK so combine both doomstack to have all the benefits, and so much easier to create
i mean its dinosaurs riding bigger dinosaurs
Told ya trashtalking can make difference
What hotkey or whatever do you press so that if you have a bunch of clumped up units they automatically spread out. He does it at 2:37 ish? I've seen him do it at a lot of other videos.
Why doesn't CA makes it that traits don't stack? It's such an easy fix for those game breaking strats...