Use math for easy select correct value. r is length of hexagon side • 2:40 Use translate x value = r*√3, no need scale. • 5:08 Use y value r*1.5 • 5:20 Use x = 0.5*r*√3 • 11:00 Use multiply value π ≈ 3.14159 radian
Great tutorial for my first foray into the Proximity Node. Regarding the MAX animation speeding up: I found what works best for me is to just use the START and END keyframes, then change your Interpolation Mode to Exponential, then change your Ease Mode to Ease Out. Totally solves the speed up at the end; provides a nice gentle flow.
Hi, earlier this year, I followed this tutorial, and it worked perfectly for me. Now I'm trying to do something similar without the animation and with a new color scheme that resembles rainbow colors converging at the center. It works perfectly as long as I don't move or rotate it from its original position. Is there a way for me to rotate it 90 degrees on the x-axis and move it freely around the scene without the colors changing? I like the pattern it has at the point 0,0,0, but I don't plan to place it there
Just finished an animation using your technique (ua-cam.com/video/Zb8LqwhCq4c/v-deo.html). Thank you so much for your excellent tutorial. I learned a ton from it. Every time I work with geometry nodes I learn a ton. This one uses a video for the UV.
Use math for easy select correct value. r is length of hexagon side
• 2:40 Use translate x value = r*√3, no need scale.
• 5:08 Use y value r*1.5
• 5:20 Use x = 0.5*r*√3
• 11:00 Use multiply value π ≈ 3.14159 radian
Thanks
Great tutorial for my first foray into the Proximity Node. Regarding the MAX animation speeding up: I found what works best for me is to just use the START and END keyframes, then change your Interpolation Mode to Exponential, then change your Ease Mode to Ease Out. Totally solves the speed up at the end; provides a nice gentle flow.
Thank you! Share more motion animation tutorials plz
Dude this was an awesome tutorial, thanx! :)
Glad it helped!
My hexagons dont flip 180º.Just about 45º when adjusting Max range and the hexagons under the sphere remain unaffected?
Brilliant tutorial!
As always an awesome tutorial. Keep pushing forward! Chears🙂
Yeah how you set up the camera to do the filming of the animation. Why did you stop there? Great tutorial but it needs that part.
Good, thank you!!
Hi, earlier this year, I followed this tutorial, and it worked perfectly for me. Now I'm trying to do something similar without the animation and with a new color scheme that resembles rainbow colors converging at the center. It works perfectly as long as I don't move or rotate it from its original position. Is there a way for me to rotate it 90 degrees on the x-axis and move it freely around the scene without the colors changing? I like the pattern it has at the point 0,0,0, but I don't plan to place it there
That was beautiful, thanks :)
Awesome! 🦾
thank you bro
My hexagons overlap when rotated do you know why?
Wonderful!!! ❤❤❤❤❤❤❤❤
Just finished an animation using your technique (ua-cam.com/video/Zb8LqwhCq4c/v-deo.html). Thank you so much for your excellent tutorial. I learned a ton from it. Every time I work with geometry nodes I learn a ton. This one uses a video for the UV.
just seen it looks amazing