re: the first review, He fixates so much on the Stingtail's grab being a reused animated asset from the cave leech, that he completely misses the difference between the consequences of being slowly grabbed and incapacitated, vs. "rapidly launched into the general direction of a horde or the whimsical fancies of gravity"
@@jondoe384 i've actually been saved by stingtails on more than one occasion. one time pulling me away from a bulk attack, and another one from a deep chasm that i was about to fall into. Also got launched to elevated locations for a nice view. On the other hand, you get interrupted when trying to revive an ally or resup. It's even worse if it happens when you're on iron will. And then there are the salvage operations... Personally, i like them. I feel like they have a bit too much HP, but other than that, i love how they open up so many new ways a mission can play out.
You know they dont really pay attention to the game at all if that is the reused assets they complain about. Buddy, almost the whole game is reused assets (especially the space rig). Thats how you optimize a game not to be 150-300 GB like lot of western games are nowadays
And there is NO limit to where and when it can grab you. My funniest DRG experience was being GRABBED out of the drop pod right before I extracted and DIRECTLY into a horde of bugs. Needless to say, neither I nor my team was able to react quick enough and I perished in the caves. Stingtail just said “No, you aren’t extracting today.”
It's not "one" lackluster update. All the seasons have been bad. The first 3 were excused because we got new weapons with them, the actual content added by the seasons themselves was heavily criticized. Industrial Sabotage being in a Deep Dive caused such a flurry of hatred that the devs had to change the Deep Dive missions halfway through the week. Season 4 is the first season to not have a single solitary new meaningful mechanic.
@MuhammedMuhammed-xd7qo This sounds more like winging and complaining about mothing than any thing meaningful. The first 3 seasons were bad, despite adding new enemies, a new mission type. But were "excused" because they added new weapons... they added new fundamental ways to play the game that provided major change... and that "excused them" How about you stop expecting destiny level expansion packs for free seasonal updates from a small developer
@@MuhammedMuhammed-xd7qo I agree with Mr. Typhon, Deep Rock Galatic content has to be carefully crafted so it can co-exist with EVERY aspect in the game; the terrain, the weapons, the enemies and even allies. Do I have to remind you that the Turret Whip upgrade works on other Engineers' turrets? Take that and multiply it to almost every single mod, weapon and Class. So, yeah, this argument has no fundament.
as someone who has 1000+h in DRG with do weapon overclocks to unlock and no more cosmetics to unlock: its still fun. i love to help new players and my friends, to develop a deeper knowledge in the game and to try out different weapon builds. GSG is a excepionall good and customer friendly developer. I have not regretted buying any DLC from them
@@catsuno228that's... what updates do They add more Unless you were talking about ocs, in which case they didn't add more, they just changed/replaced existing ones
@@CarbonKnight9 NO YOU DO NOT UNDERSTAND I AM STILL IN HAPPY BLISSFUL DENIAL THAT A GAME COMPANY CAN BE THIS GOOD- and theorizing over how the hell they are going to top this!
Ive had an idea for a weapon for all classes, u pick it up like the lithofoamer or what not and when u reload it, u put all minerals of the first one in ur bag to use as ammo, i feel like to would give players who have everything unlocked and dont have anything to spend resources on, an incentive to mine croppa or magnite or whatever, maybe make it where each mineral has different effect like enor pearls (from hullis/lost equipment cause u cant normally get em in bag otherwise) do more dmg than normal (say nitra is standard ammo) and can bounce off walls to hit harder up to 3 bounces, jadiz is the fat boy but smaller and more dmging, gold makes any bug killed with it expload in gold like a golden lootbug, even with the same gold amount, but the kill has to be with a gold ammo so u might waste more than u earned if say driller kills it with flamethrower before u do final blow, croppa was electric procs on each hit, uminite could be corrosive procs, bismor is slow down, magnite is fire obviously, nitra is just dmg, no special effects. Does not apply to beer resources. If u have all the stuff for max pocket size, u can have that many minerals in the gun (so 60) My inspiration was junk jet from fallout.
There is something very important to understand: The game is finished. The theme/setting is established, the gameplay is polished, there is a lot of things to do, the music is awesome. The game is finished, so it is very dumb to complain about updates. But still, Ghost Dhip Games keeps adding more stuff to make the experience more fun.
I'd call it finished when they fix the perk system, some equipment mod trees (eg. Turrets), allow customisable hazards up to 8x2 and have a functioning rejoin system for when you disconnect. Apart from those things I guess you could say it's finished, but the gameplay isn't completely flawless in its current state
i mean yeah the game is good however face it the seasons are not too good for the game the ammount of content we are getting per ammount of time is small compared to before. i dont like how the community of this game makes it so you cant criticize the game. i've been playing titanfall 2 since it came out in 2016 and i consider it the most underrated game ever and i still think its not perfect. yeah the game is finished but the updates now bring less content less frequently than before.+ thats a subjective thing based only on my opinion but i honestly dont like the litophage content it seems frustrating to me
FOR THE HEADACHE / EYE STRAIN / MIGRAINE PEOPLE: I had the same issue. You have to turn off the Bloom effect through the config file. This game was nigh unplayable to me for more than 20 minutes before. Also in the accessibility options, disable flashing lights. (I do wish the devs included this option in game.) Rock and Stone, miners!
The only problem with stingtails is that they can pull you through walls. Nothing should be able to yank you through cover. I've actually fallen through the map due to it.
A new patch came out to halve how much vertical pull the Stingtails can pull, which should reduce the amount of broken knees or getting sent into the shadowrealm.
@@ZarHakkar Unlike a lot of high value enemies, the Stingtail isn't really well lit, so if the bug happens to be crouched in a shadowy spot above someone, many people will get grabbed without realizing it's there.
"After five hours you'll have seen and done everything in this game" actually made me laugh. Here's a fantastic, harmless example of the Dunning Kruger effect. This is beautiful.
He’s right though, in my first 5 hours of playing I unlocked every overclock, got every achievement, did every mission on haz 5 with every modifier, unlocked every cosmetic, and unlocked every weapon.
honestly same lol, i haven't heard anyone complain about this in-game - even after 2 months since the update. so far it just sounds like people burnt out of the game that has 1k hours or have huge expectations from a small studio to release new and innovating mechanics and locations on a 5 year old game
5:39 making new weapons is hard (for drg). It must have unique new mechanic, useful unstable and balanced overclocks and support every weapon frames. It is not like CoD, where "new" weapons are just reskin of an existing one, with some stats tweaked
Spot on! if they released 4 new guns that just felt like reskins of others It would have been worse than not giving us any new ones at all especially because it would have made it harder to get the overclocks for the guns that are actually unique
Also, you have to make 1 for each class. You might have 3 amazing polished guns, but you can’t release them till you have an amazing idea for the 4th class too…
I find it funny people keep saying that the new jet boots break the balance, yet their spawn rate is rare, they overheat incredibly fast, and recharge really slow
I straight up forget I'm wearing them sometimes. I'll overheat and by the time they're cooled off, my brain erases the memory of even putting them on in the first place. Until I see a teammate flying around, then I'm like "OH YEAH!" 😂😂
Yeah. When I get a crate, I'm like, "cool, gonna be an easy mission!" There are random, impactful spawns that make the game much harder, like Korlok, so it's only fair we get some that make it easier as well. And I love the randomness, never knowing what you're going to get when you get off that dropship. These people are advocating to "process" the gameplay until nothing is ever harder or easier, it's all just a uniform, blame paste. That would be horrible.
13:44 sometimes if you turn mods on some beards will glitch out. I've noticed this personally but it's such a minor complaint. Like "oh no modifying my game files causes some glitches" Buggy beards is usually fixed with a game restart anyways.
Honestly every since my beards got all glitchy the moment I decided to try Verified mods, they haven't gone away no matter what I've done. Even after the Season 4 update came and I turned off every mod prior, the glitchy beards have been with me the whole time. Unless by restart you mean "uninstall and reinstall" I don't think there's a proper solution to it otherwise.
@@Heavouslicious I have fixed it, its an engine issue with mods and high framerate i think. If you lock your frames to 60 it goes away even with mods on (there are a bunch of other things that negatively get affected by high framerate as well like the overheat mechanic for example)
The game is now I’m a finished state seasons aren’t meant to add huge heaps of content, their purpose is to spice up the game play and make tweaks and changes I do agree that this season was lackluster but it’s definitely not bad,
Personally after playing in the earlier updates my main issue was that there wasn't enough activities to do in a mission. Now the caves feel way more fleshed out. Sometimes alittle to stuffed( Rockpox can be tedious sometimes). And all the new weapons and equipment add so much. My main criticism would be that there should be one or two more methods of obtaining overlocks and other cosmetics. Specifically the cosmetics. Also they could add different phases for the heartstone and differnt objectives for catetacker instead of just hacking two routers everytime so it feels less samey. Drilldozer could also have something different becides refueling every time.
Maybe like the dreadnoughts there could be variations on the caretaker. Perhaps there could be an absurd amount of turrets and other defenses around the caretaker so managment sends some sort of cloaking powerup so a scout or another dwarf has to search to turn off the defensive grid. A stealth mission might not be very dwarven but it could be cool. Or the caretaker has no shield but has more weapons. There could be points on the map that have installations which powers its attacks. Each one destroyed makes the caretaker have less options. You could outright just fight it or explore the caves and make the fight easier. The beauty of it would be that you don't have to do all the objectives you just need to destroy the caretaker.
on the caves being stuffed, i have to say i agree. some of the more difficult rare enemies seem to be able to spawn with each other, which works fine if you want a challenge but shouldnt be a requirement. I remember running into a cave on haz4 with a rockpox corruptor and a korlok weed in the same room, which is a bit much. maybe tweak the spawn rates a bit so the presence of one boss event makes another far less likely to occur?
honestly speaking, deep dives, core assignments and machine events are way more than enough ways to unlock overclocks overclocks are supposed to be tedious and rewarding to obtain because of how they fit into the game
DRG is the best "Doom-Like" I've played since Doom. Don't care about a story. There's some progression in your loadout. And once you're done upgrading everything (Which take some time) you play for the pleasure of exterminating bugs / demons for Doom. I would say it's an Super high quality arcade FPS game
I feel like people were getting too hyped about it, inevitably we were going to get a "mid" season/update. And if this season is where some people drew the line, I'd hate to see what an actual bad season would be like. Also if you're getting kicked, maybe check the server name. If it say something like "Level 500+ only, no Fatboy, no TCF" then stay far, far away, those servers aren't fun anyways.
I can definitely see where a lot of the season 4 complaints are coming from, given how the season system is kind of gsg's way of saying that they're done with adding major content and systems to the game and instead want to focus more on content that just simply adds to the game's already existing features rather than adding more features. This has always kind of been a thing with rivals and soon to be rockpox just being themes that end up being fun in the moment and later just become a small part of the game, and I think this season really made a lot of people realize what that really entails, and now either want them to go back to working on more major content and systems or working more toward non-themed content, being weapons, biomes, enemies, and other events that tie together with the gameplay within the caves. Season 4 did some of this by adding the new stingtail, septic spreader, jet boots, the extension of the rockpox event, and adjustments to overclocks and weapons, which all are really great, but when you take a moment to look back and see it took 7 months to make all that, it makes people who expected more feel hopeless and deceived. I do agree that some of these claims are bizarre and unreasonable, and the developers are by no means ruining the game, but they are ruining some players' hopes that the game will continue to receive the constant flow of content that was given before the season system was implemented. Also, the kick system is pretty rubbish. I've been in multiple deep dives where the host blatantly kicks the rest of the team before the drop pod leaves. Might be a regional thing if you haven't experienced it, but it is definitely an issue that was addressed by developers.
I agree but at the same time people are so conditioned to live service games they begin to expect it. You shouldn't need every game to have crazy huge updates every year. This is an indie game success story and it gets much more support than a lot of games I still play regularly.
It could certainly be a regional thing. Which part of the world are you in? Cause I play Europe and don't really have problems with kicks. They sometimes happen and are annoying, but are generally rare.
Between procedurally generated levels, mission modifiers, different biomes and special encounters/in-game events, the last thing i'd say about DRG is "being repetitive". This is how the game loop is structured, if you don't like it then it's probably not made for you.
I've played 500 hours, and feel like I'm only beginning to really understand the classes, and the many, many, many ways of using the different weapons. Then there's the tons of mods that drastically change gameplay, once I've found haz5 too easy, which I certainly don't. I can't think of any game that has been LESS repetitive than DRG.
While sting tails and spreaders were a bit strong when they came out they weren't extremely over powered. It took a bit of learning how they work and how to deal with them was all.
i will admit that accessibility is a worthwhile thing to worry about, while i don't struggle with the darkness there are plenty of mods to fix it though
I commented on another video earlier about how I was afraid to play with others. Man I could not have been more wrong I've played a good few games with others now and I'm just up front about being new. Oh brethren, they showed me tips and tricks on my drilly boy, showed me a bunch of fun combat stuff and taught me the importance of ROCK AND STONE.
I love seeing new players, it makes me happy to see people trying the game, reminds me of my early days in the game and gives me a chance to show them tips/tricks or help them unlock stuff like lost packs and cargo crates. Greenbeards are my favorite type of player
1. -I think the eyesight/headache issue isn't an unreasonable thing to say in a review, its absolutely true that can happen. But that is part of how the game is made to function. It's simply not the type of game for you. - Also for anyone else who has that issue, I've found some eye drops, playing in a well lit room, and making sure to take a minute or two every so often to look around at other things or just go to the bathroom. Speaking of which splashing some cold water over your face can also help relieve some of that. 2. -For people who think the game is to repetitive, well it is, but there is still plenty to do and unlock. In my opinion the main issue here is: If your looking for a game with an end goal like most recent AAA games.. This isn't it. It's really just a matter of what type of game you expected vs what type of game you got. Also the repetitive aspects of the game imo are only multiplied if your mainly playing solo. So new players just playing solo could also be a cause for feeling a lot more repetition when your only 3-7 hours into the game. Rock and Stone!
Agreed on both points. The emphasis on repetition and "no prize to pursue" seems evident of AAA live service games' intent on being so psychologically damaging to player bases in order to force playtime and interaction, and eventually money spending, that it permanently warps their perception of progression. This drives a situation then in which something that doesn't have a gun to your head to level a battle pass seems "boring" in comparison, even when the sheer variety of missions, over clocks, hazards, enemies and shenanigans you can commit in DRG is reason enough for many. It's really sad to see this general mistreatment actively harming people's understanding of what playing a game for fun can be
There’s good reputation and bad reputation but this to me is good reputation the game isn’t anything complex and it doesn’t have a end game or end goal for the player but the theme, gameplay and rewards are pretty good that it makes you want to keep playing and the game isn’t forcing you to make this game a job if you missed out on the cosmetics from the last season or just didn’t enjoy it you can still get them
I can see where some of these people come from. As fun as it is, DRG CAN get repetitive, especially in late game, where you don't really have any assignments to do until you level up ten more times to get a new pick or outfit. I'm sorta stuck in that stage right now.
That's when you get out of your comfort zone with mastering new classes, learning new weapons, new OCs, new weapon perks, and mod your game. It's hard not to slip into a comfort zone with a particular class and load out or two. But I think challenging yourself is the key to not being bored.
@@deeznoots6241 I'm unfortunately a person who can't really enjoy much without a clear cut objective for me, but I have been experimenting with build crafting and helping greenbeards to fill the gaps Rock and stone!
In all fairness, I do believe that content for the game is slowing down, and we are not getting as much as we used to. The content we received will not be enough to sustain the greater player base for another 5-7 months. For future updates I'm hoping for new content that adds new progression, a new fundimental game mechanic, or just a new mission type/biome. Regarding progression the youtuber Axischronos who is a very prevalent figure in the drg community proposed a weapon mastery system for progress that rewards players for completing challenges with the weapons with new cosmetics, such as frameworks, weapon colors, and overclocks. This system will keep new players busy and engaged all the while they are working towards unlocking other progression systems and content, such as the forge, deep dives, and the overclock grind. Anyways, I do still have lots of faith in this game, and I believe that gsg are hearing the criticisms that lots of the people in the community are making and will take the steps to ensure that the greater player base is satisfied. I love drg and have hated watching this game plunge into a content drought. I will continue to support the game and its developers for the great future and cant wait to see what gsg cooks up next.
@@raptorhacker599 Gsg themselves have admitted that the want to have players to stick around for a long time, so content to sustain new and old players alike is necessary if they are to reach their goals.
tbh this game is a great deal and you can play it for a long time. It's not actually live-service and the dev-team is small so the lack of consistent content is understandable. I feel like after 100-200hours you are simply playing because you love it, regardless of content. Some people just demand too much for a game that costs 10bucks discounted.
Honestly, Season Four wasn't even a "men" update. Even if it didn't add 100+ things, what it added was enough to completely spice the game. Septic and StingTail force the player into a totally new mindset and force then to adapt--the jetboots only further this by giving players a new way to move and fight. It's comparable to Doom Eternal and how it forces players to think differently because one enemy spawned in. I love it
Yeh, i felt that s03 was a bit wierd and boring but s04 kinnda ties it up together and makes the whole game way more dynamic and fun. Now even high level players can get a nice challenge on haz5 and it feels great so far.
8:00 Actually, that's true. I had to stop playing DRG after few hours for few months, but then came back and have over 300 hours. I changed some settings and now it's better.
And to be honest, that's the point, it's meant to be a great time progressing and getting everything, and after that, it's just a come in and play when ya feel like it game. I mean it is before this too, but it's never meant to be an endless grind type of game. It's just a fun grind, well-worth the journey I'd say 👍
Honestly I think that first review was written by someone who just watched the beginning of season 4's trailer and nothing else. I wish we had the ability to filter the reviews by the IQ of the one who posted it lol
As someone who just got their hands on this game: there is a lot of content but at the same time considering how long ago it came out I feel like they missed the occasion of introducing other unlockables other than cosmetics and overclocks. I'll definitely keep playing because the game is awesome and I enjoy it a lot but as someone that plays a lot of different games and genres I can say that a game is usually more fun if there's a reward latched onto it, obviously it can still be enjoyable because of gameplay and I guess DRG banks on that since it's very fun to just go in a mission and simply play but yeah.. more unlockable things could be interesting and rewarding in their own way.
the Stingtail complaints sounds like a skill issue to me. Since I'm a brainlet who only likes to play gunner, I never had a problem countering that thing and reviving my friends.
@@CarbonKnight9that sounds like a valid complaint wtf. Yeah that and shellbacks rolling into the shield are really annoying. Really hope they fix that kinda stuff
Getting cratered from fall damage outta nowhere is valid, it happened to me before, even on haz2 or haz1. Both septic and stingtail needs tweaking on the spawncount and what they do.
yeah no, its not. ive been sent to narnia so many times because in higher haz missions you kill one another insta spawns. or when the audio queue doesn't even play to start with ive even had a stingtail slide its way into my gunner shield and attack me but that MIGHT have been a issue with my host
i agree, septics pelting you from over a cliff were you cant see them is fairly bullshit. EXPECIALLY on those missions like Escort, or Mule restore@@SiFWolf
I think by "you can't do normal mod support", he means "you don't have an official API for making mods". It's something that games like Rimworld have (using an official LUA API), whereas on DRG you have to jump through quite a few hoops to get unreal engine to work, and you have to use a reverse-engineered API
DRGLib pretty much completely fixes this issue and is a pre-req for many of the mod that the game offers (all through an in-game system which is supported by the devs)
The lighting complaint is valid imo. As a visually impaired person I wouldn't play DRG without the ability to mod out this gameplay element at least partially. I do the same in Minecraft with gamma up. And with Terraria I just made potions purchasable so I get access to light and spelunk potions ASAP. I don't expect the game to cater to me since im in the minority, but I understand the complaints from people and understand why some people will quit when seeing that they can't get around the issue.
This right here. It is a reasonable complaint, I don't think I'm particularly impaired but the darkness can be an issue for me sometimes. I've found ways to help reduce it like eyedrops, playing in a well lit room, washing face with cold water, taking breaks.. Or for an in-game fix, playing scout does wonders.
have you played on azure weald? i like the biome, but it is a BITCH to light when you're playing scout. i know the biome makes up for it by having lots of bioluminescence, but i swear that biome just eats the lights from your flare gun.
I dont think the complaint is invalid, but I dont think it should be a factor on how you rate the game either. The game isn't "worse" due to it being dark, its part of the main appeal, but that doesn't work for everyone sadly. It's not something the game should be faulted for
@@gameboyatron1405I think accessibility is a reasonable complaint, it doesn't mean the game is bad, but the review should be there so if someone knows they can't play a game with darkness then they know not to buy the game
these ppl: 1. don't play in co-ops 2. don't know how to have chill fun time with friends 3. don't have or can't make friends(even on the internet) 4. don't know that you can change the difficulty(hazard level in this case) 5. aren't familiar to overcocks(the end game part) 6. haven't ever played a skill requiring game 7. all of the above
I do somewhat agree that certain weapons/classes are just actually horrible at killing rockpox enemies with. I find it's probably most annoying on driller. Kinda wish non pox weakpoint damage was slightly higher, or things like sludge pump did a little better vs them.
I just think the influx of new players includes too many people who are coming from Fortnite or other games with constant updates. Players need to understand that this is still a indie title, and what GSG is doing is all they can while maintaining their sanity. I will admit that DRG can feel like a slower game, but that's part of the charm. Sure, you are not zooming around all the time like in Titanfall, but just standing in the caves listening to the music is so nice. As for people complaining about toxic behavior or bad progression- I don't know of any game that is better.
helldivers haters: waaa they nerfed my guns the new enemies are too hard helldivers fans: yeah i feel too underpowered, game is still fun the devs balance philosophy is just really weird ): deep rock haters: waa theres not enough progression and the new enemies are too hard deep rock fans: git gud 🗿
4:54 Man this guy is right, back in 2018 there wasnt much to do but "do a morkite mission - get loot - upgrade to get more morkite". There wasnt random events, nor variaty of missions or anything. Thankfully I enjoy this gameloop so much that this is what I've doing since then. Sometimes I do a solo hazard 2 mission on a morkite mining opereation just to get nostalgic.
Most of the negative reviews fixate on the fact that, to them, 1. The game is boring. I've noticed the people who say this have only spent less than 3 hours on the game. Chances are they haven't even tried to play the game at Hazard 4 or 5, where the experience really ramps up. 2. The graphics are bad. Everyone has their own tastes, but when you saw the gameplay trailer and decide to purchase the game, that really isn't a fair criticism to say. 3. They keep disconnecting or the game lags too much. Chances are that's a you problem, not the game's.
I have 50 hours in this game (I know I’m still pretty new) but I’ve only been kick from a game once and it said “sorry meant to make this mission private”. Nobody is abusing the kick function unless you are joining haz 4 missions at level 5 and even then it’s not abuse
I only really kick players if they’re uncooperative, constantly going off in separate caves aggroing things, pulling eggs while we’re doing korlok, etc. if you’re not here to be a team player, I don’t want you on my team
The amount of kicks I've done I can count on one hand, and all of them were precisely the sorts of things the system was made for: removing players that ruin the fun. I don't mean new players because those generally eargerly accept gameplay tips, but team killers and assorted idiots.
Been playing a fair bit myself and have nearly the exact same story. I have only heard stories of the leaf lovin' elves that kick true dwarves from games from others.
I just picked this up because it was on sale, the Cycle Frontier is shitting down and wanted to find something new, and it had overwhelmingly positive reviews. Its great. It does get repetitive sometimes, but thats no issue at all. Every game will make you reach a point you tell yourself, “im not feeling it anymore. Ima take a break” which seems like a good thing to get you out of your chair lmao. I keep coming back to this game and love the community. Every lobby was really chill (even this one lobby where I kept getting downed because my grapple would bug due to latency 😂 they always came to revive me and never got kicked 🙏). The only issue I had was the game seemed a bit easy, but literally just now, I attempted that Industrial Sabotage mission solo and found myself struggling sooo much on that boss. Couldn’t complete it. Showed me there is so much more I haven’t experienced yet, especially the deep dives
Man, it's crazy how "I'm kind of tired of this game right now, I'm going to take a break" feels so taboo to me after playing games like Destiny since launch. I've recently been taking massive breaks from Destiny to play games like DRG and it's been so uplifting. One of my constant peeves with game controversy and content culture is how ALOT of "criticisms" of games come from a hypothetical position that people are ONLY playing that game. Again, I cite Destiny as the biggest example, people got and still get up in arms often about "Content Dry" seasons all the way back since Taken King and it's honestly...stupid to listen to, especially when some of these players run through content in a day or two. It hinges on this idea that ALL we should be playing is Destiny, which very very much contributed to major burnout. DRG is very much a game that doesn't demand to be played and shouldn't be a constant content stream like Destiny and similar game systems. DRG finally got me to take breaks from games, and now I'm able to play stuff that's been gathering dust in my Steam Library
I actually had that eye strain problem a lot, but it has a great gamma system that doesn’t let you see more than you should, so now my eyes don’t hurt. It’s honestly really great. So yea, basically what it does is make the bright brighter, the darkness is still pitch black, but you know not to look there, and where you can see it’s pretty clear, so thanks a ton to ghost ship on that one, great company
I got the game towards the tail end of season 4 and tbh some of the enemies get a bit annoying like the septic spreader and the stingtail, plus the rockpox hazard and the corrupter boss was tedious at times. I can see why season 4 was viewed so controversially but I didn’t know not cared about it, the rest of the game was fun especially now with season 5. These takes are dumpster fire tier 😂
Since I have all the weapon overclocks right now, I'll get through the season pass and then chill until the next season. That's okay. I don't need infinite new stuff. Plus, we have DRG: Survivor this year. The playtest was great. looking forward to that launching.
I've sunk almost 2k hours into drg, been playing since the start of season 1 and i personally love the season 4 update. Squishing new bugs and getting to try out hover boots has been a blast but i understand im definitely in the minority of players which have been begging for a challenge recently. I'd say oh you just have to get good but the reality is most players are struggling with the new enemies and feel a little sour because of it, i think we also have to understand that the new players don't have the equipment we have yet so therefore who are we to judge for them getting pissed at the new creatures and rockpox. As for complaining about s4 being a "lackluster update" i just don't see where they're coming from with that as we've been given 2 new creatures, more rockpox variants, a new miniboss, new performance pass and a new mini game. Good video mate was a very fun watch 👍
Exactly! And the more expensive DLC they say right in the description something like "this is to fund the game and because you like it. We know it's not much but we are glad you like the game. Thank you "
I completely disagree with the people complaining about the game being too dark, HOWEVER if it's truly necessary to make it more accessible for people with vision impairments, there is a balanced way to do this: A setting which simply increases the values of the blacks and shadows as a postprocessing effect instead of adding actual extra illumination into the game (so pitch black becomes dark grey, etc.) Yes, this would worsen the overall contrast but it would be a viable solution to fix the "problem" without running into balancing issues.
Myths that were bonked down: - new mission types - customizable miner cabine - new Overclocks - new primary weapon for each class - new dreadnought boss enemy - biome invasion - overhaul of weapon system (each weapon receives a mastery level) Content we actually got: - sleeveless armor - new drink/feature to randomize a loadout (you can make your own "content" via self-imposed challenges) - new enemies (scorpion and rockpox variants) - jetboots - new seasons pass
There’s a few things I’d want to see in the game because imo i do want more stuff to do in DRG A lot more rival company robot types (it’d be nice to have more enemy verity too fight other then the bugs like maybe a rival company wave?) A few more Lithophage Enemies and a Lithophage themed mission where you go through a whole rockpox infected area (the environment won’t infect you but there’s more spore clouds maybe?) maybe a boss of a super form Lithophage? I definitely wanna see these things for the game cause honestly
Though my ideas are definitely like 2 more season for these to happen realistically Cause honestly i would love to see the rival company and rockpox have some more unique things too fight
I 100% agree with this I am new to the game and I see a lot of potential in rock pox and the rivals, I love the game and just can’t wait to see what new things they will add
8:35 this is somewhat understandable. I was playing last night and something similar happened. What he may be leaving out though is how long he may have been playing. Since I personally have no life, I spend A LOT of time playing, hence the head-splitting migraine.
When I got hooked on this game I got hooked hard. After 15 hours straight my eyes would be crazy bloodshot. I actually had to take days off to give my eyes a break
I really love drg my only complaint is that there is not enough quests, I have a habit of playing for 12 hours at a time. It is my favorite multiplayer game of all time and super fun 10/10
8:49 I agree with review, sometimes game just hurt my eyes bcs I cant fuckin see anything and flares recharge is too long I forced to play scout or some well lighted biomes to just have fun killing bugs And yes, I can play public, but sometimes I just run some missions solo
7:46 This is a very valid complaint. When I first played DRG, I had the same issues of motion sickness and eye strain. I really couldnt get through a mission without being incredibly motion sick. There is no option to turn off screen shake. And also no option to turn off motion blur.
Don’t really think most of these people really played many games without power creep and metas and companies trying to make it into a cash grab. Deep Rock Galactic has one of the best communities I’ve ever met, I’ve only ever once met a team of pointy eared leaf lovers (jerks) and they really only tended to not wait for everyone to be ready to start the next objective on missions. Greybeards (seasoned players) are a very welcoming bunch and I have yet to meet one that isn’t willing to at the very least carry you even in Hazard 5 missions. I do understand the dislikes for repetitiveness, however my counter point to that is that every game gets repetitive at some point. There’s only so much content you can get out of a game, but at the very least DRG doesn’t lock their content behind a pay wall. Everything that changes the game is available on purchase and you have the option to opt into more stylized fashion if you want to help the developers. But it’s not required and changes nothing but the way you can look. In defense of some enemy changes, I do have to agree that the Septic Bombers do maybe a little too much damage but a simple fix for me would either lower their fire rate or only let them attack with a line of sight only. And as for Stingtails, just don’t let them drag me to the surface of Hoxxes >~>. Everything else, I love about the game and it really shows the love of games back in the day when you could play the game for hours on end and keep unlocking new things
This is the only game I've ever played that's actually completely immaculate, and i started in season 5. Its just incredible, shooter, fun creative aspects and yet the purpose of the missions is simply fun enough to wanna hop on a game and find great people to play with because its just fun. On site refining is truly peak.
I don't see the issue here with season 4 myself. It's a free content update. FREE. they aren't trying to bleed your wallet dry, their monetization is purely OPTIONAL cosmetic packs, you don't need to buy into the seasonal content that I've seen. At all. Sure maybe it feels a bit lacking for long time players but not every single update can be a smash hit. For every good, there will be bad. I haven't played the game in a hot minute, I basically am coming back as a noob at this point. It's been that long. I absolutely forgot how incredibly fun this game is though, with or without friends(Bosco is a badass). Some of these negative reviews are just out to lunch and they stink of entitlement to me.
The game is one of the most pure forms of fun ive had in a really long time! Entitlement is the word I keep coming back to when I read them too. The devs do all they can to please the players without demanding money through greedy methods so I just cant understand how people can be complaining
@@brandinorules aye, the amount of support the game has gotten over the years given its monetization scheme is actually quite staggering to me. You just don't see many games get a solid 3 years of content updates for free. It's totally fine to critique and or be less than thrilled about an update, naturally. But to review bomb and trash a game over free updates is just dumb. I think the monetization method they've chosen with optional cosmetic packs is actually pretty cool though, because there ends up being 0 pay for power, and there is no new players coming in buying the game, getting in and going "oh crap, now I have to buy this and this and this or I'm behind on content" *cough* destiny *cough* lol.
the only time I have kicked new players is after the entire team has been trying to tell them to do shit in chat and they refuse, so they get kicked. "how others want you to play"? Yeah I bet that was why also, lighting accessibility really is a big issue with deeprock. The game is very high contrast and flashy weapons and bugs, the game is really hard to play if you are photosensitive or visually impaired, Way more than games like terraria. While yes lighting the caves is a major mechanic of deep rock, it isn't THE mechanic and an inbuilt accessibility option for it would be really good for the game
I'm sorry, but this is really bad idea 😀 darkness is a major factor in DRG, just look at the logo, it literally says "DANGER. DARKNESS. DWARVES." Running around in a big cave and trying to find that last fossil or trying to spot spitters on the ceiling are huge parts of the game and this option would kill stuff like that. It would also eliminate scout and the need for flares. Also imagine the chaos when 2 dwarves see everything and don't need any light and 2 dwarves cannot see anything at all. 😂😂😂 So yeah, darkness really THE mechanic in this game 😂
funny vid, however a migraine is not just a severe headache, its much worse. but i also seriously doubt that someone could get a migraine from just a little eyestrain if they did they have other problems that is not DRG fault.
I will admit that the stuff you unlock by promoting a dwarf isn't very well telegraphed, it took me a while when i got the game and started playing to really get the progression, with the assignements, promotions and everything. I was lucky enough to have a greybeard friend explain it all, and now i'm pushing my 300 hours played lol, but i do somewhat empathize with the people that complained about the progression, i agree that it could be made more clear to new players
I think some of the enemy criticisms are justified - the response to something being potentially unbalanced shouldn’t always just be “get good”. Don’t get me wrong, a lot of the issues can be solved by getting better at fighting them, but it doesn’t mean the enemies are perfect either. The septic spreader in particular is pretty rough, doing acid spitter levels of damage in a massive area, with the thread remaining after you kill it. (Yes, praetorians and exploders do that too, but they have to die close to you for that to be an issue. Spreaders will cover your uplink zone with acid even if you take them out quickly). The point about rockpox bugs being tough to fight with certain loadouts is valid too. Breach cutter and the minimum are incredibly powerful against them, but PGL, flamethrower, cryo cannon, m100, etc. really struggle. I know you’re supposed to go for the weak points, and you can adjust your build if you know you’re going into a rockpox mission, but it kind of forces you to bring a rockpox-capable build for like a third of the missions that are in the rockpox zone every rotation. I want to bring RJ250 sometimes into a rockpox mission, but if I want to have the best chance of winning (playing haz 5), I bring the breach cutter. It’s similar to some of the perks, where you can use whatever you like, but some are more or less objectively better than others, and you should take them if you want to succeed most often. The comment on the rockpox breeders having too much health isn’t that they’re not going for the weak points, but it’s that you have to hit like twelve points scattered all over it’s body, which can be hard to do when it’s a mile across a cave next to the ceiling. With regular breeders you can hit the weakpoint from most angles (since it’s usually above you, and you always have line of sight to the bottom weak part), but the rockpox one really is tough to deal with. The obvious counterpoint is to just go into the room to get to the other side of it, but that’s not always an option. With regular breeders, you get to a room entrance, focus it down, then clear the room, but rockpox breeders almost require you to clear the room so you can hit if from all the right angles, but clearing the room while the thing is spawning larvae every few seconds isn’t a great option either. I love this game, and I’m fine playing with the rockpox as it is through this season, but I do think some of these criticisms have some merit, and while I adore GSG and their game, some constructive criticism might be better than unwavering, fanatic opposition to anything that isn’t praise. R&S! ⛏️
It think its is too early to jump to calling them unbalanced tho. We haven't had the time as a community to develop creative ways to deal with them yet. maybe engi can give you a roof when defending an uplink to block the shots or just platform over the goo once it lands so that you can stand in the space again. Increasing the difficulty by adding new unique threats seems like a fun way to make long time players have to adapt to new scenarios
I honestly kinda get the "game is repetitive" angle. Ultimately you are just mining in every mission... the same way you jump out the Battle Bus whenever you play Fortnite, punch trees whenever you start a new world in Minecraft, or get called racial slurs whenever you play Overwatch 2. You can't get mad at a game's core mechanic, the same way you can't get mad at Fortnite for having random loot or Minecraft for having... well, mining. DRG has so many different ways to mine: you mine for eggs, mine for big blue gems, make pipelines to mine, ride a big mining drill to mine a really big rock. Yeah you're ultimately just mining but like, maybe doing play a mining game if you don't want to mine?
Mods causing jigglebones may reffer to the bug that happens when you have mods on that makes your beard jiggle and shake in the cosmetic menu (it is fine in the store for some reason)
Watching this like 2 weeks after Season 5 release and it's even funnier knowing how much of a banger the game is right now and always has been even if rockpox seasons were mid (I still finished the passes for them and enjoyed being a completionist while waiting for the new season LOL, DRG is just too satisfying by default especially once you get past the overwhelming/slow early game)
6:50 after playing MvM in tf2 for over half of my playtime (around 1200h of only MvM missions) i got countless games where people in community hosted servers kicked you for every possible reason, querying into an official MvM match is borderline impossible since 2020, in 9/10 games people would leave rather immediately or after loosing first wave in less then 4 minutes. With my current time in drg of 200h, i have been kicked once, because the host was wanting to play with the people of the same nationality as him. That's it, no tacobot or other community members kicking you of reasons like being tagged as: "monkey", "idiot" or "noob", no cheaters ruining the fun, no sudden kicks, nothing like that. i honestly dont know how unlucky you should be to get a bad multiplayer game at least once with 13h playtime
I've had 3 friends struggle to play DRG up to the point they unlock overclocks. Some gamers legitimately like gameplay width (lots of toys to play with) over depth (lots of ways to play with only a few toys). Gameplay width and depth aren't mutually exclusive but some games definitely lean harder into one than the other, and DRG is one of those that leans hard into its depth. So much so that some newbies get the wrong idea because things that feel new to someone uninvested come at a glacial pace before that first promotion hits
i truly love everything this new season has to offer, but something seriously needs to be done about being immobilized from rockpox. it doesn't even have to be removed just either make it build up slower (builds way too fast. getting hit by 1 or 2 larvae then a rockpox glyphid shoots you in the back will immobilized you faster than you can rock and stone) or removing the slow buildup around rockpox meteors cause 7/10 times its covering 25%-75% of the room its in. lastly idk what ghost ship was smoking if this was intentional but there is a literal entire half of a second from when the wiggle bar fills to when you can move, unlike ice which frees you the moment the bar touches the end.
guess whats fun? unreachable drop pod deep in a wall of 3 hit terrain in a point extraction mission without driller and its a low oxygen (not enough nitra for a resupply either) i guess the stars aligned with that mission (was in season 2)
ill be honest, i bought DRG at the mid of season 3 and while i dont have a TON of hours on it (91 so far) i love this fucking game as a side game. its not my main game but it does what i need it to do. ENTERTAIN ME. sure i mostly play on haz 3-4 and rarely 5 when im feeling good. but all im seeing is people expected too much from a game that already provides quite alot. i get the complaints of the new mobs being very over tuned for what they are supposed to do. or the fact that roxpox is really fucking annoying to fight/deal with. but with what it is i feel like this was my money well spent for aslong as it last. Sure im a bit sad that its gonna take so long for us to get season 5 but at this point ive gotten my moneys worth in my eyes. i will not lie i WOULD like some melee weapons but i am aware that that isnt the direction the devs have gone in with the gameplay. but for a hoard shooter that pregen caves im set. play it for a week or two leave it for a few months
In all the games of DRG dives I have done I think I have only seen two people get kicked, ever. One guy was an intentional and active team killer and the other guy just held and used a lithovac for 3/4 of an elimination mission and wouldn't put it down and contribute.
I’ve see a guy get kicked ONCE. I was the host. He just started hurling slurs at people. I join random people. I’ve played for 100 hours. Never been random kicked.
I've been kicked for a lot of reasons. The worst is, and I've seen this defended in the DRG reddit, when host decides who is "worthy" of getting mission rewards right before completing the objective, and kicking those who joined recently or didn't do "enough." That is gross. You don't gain anything by preventing other people from getting rewards, you actually get slightly less. They're hurting themselves a little and seeing it as a bargain because they are hurting someone else a lot. I've seen a lot of bad behavior, but that was the worst, as it was 1. Intentional and 2. Impacts your unlocks. The other bad behavior I've seen either isn't intentional, even if it causes a mission wipe, or is teamkilling trolling that is intentional but doesnt end the mission.
I've only been playing the game for a bit but it seems the game only has one form of collecting extra revenue from its players. That is in the form of the DLCs in which they really don't have that many. Deep Rock galactic is a feature complete game with minimum monetization. Expecting them to pump out content on the regular is kind of madness.
re: the first review, He fixates so much on the Stingtail's grab being a reused animated asset from the cave leech, that he completely misses the difference between the consequences of being slowly grabbed and incapacitated, vs. "rapidly launched into the general direction of a horde or the whimsical fancies of gravity"
I've been launched so far in the air I've died of fall damage
@@jondoe384 i've actually been saved by stingtails on more than one occasion. one time pulling me away from a bulk attack, and another one from a deep chasm that i was about to fall into. Also got launched to elevated locations for a nice view.
On the other hand, you get interrupted when trying to revive an ally or resup. It's even worse if it happens when you're on iron will. And then there are the salvage operations...
Personally, i like them. I feel like they have a bit too much HP, but other than that, i love how they open up so many new ways a mission can play out.
You know they dont really pay attention to the game at all if that is the reused assets they complain about. Buddy, almost the whole game is reused assets (especially the space rig). Thats how you optimize a game not to be 150-300 GB like lot of western games are nowadays
And there is NO limit to where and when it can grab you.
My funniest DRG experience was being GRABBED out of the drop pod right before I extracted and DIRECTLY into a horde of bugs. Needless to say, neither I nor my team was able to react quick enough and I perished in the caves. Stingtail just said “No, you aren’t extracting today.”
@@BuilderB08"You will not go to space today"
We get one lackluster update and people start acting like GSG is “killing their own game”, really?
"How dare ghost ship not pump out huge content on a mass scale like they're a triple a company"
It's not "one" lackluster update. All the seasons have been bad. The first 3 were excused because we got new weapons with them, the actual content added by the seasons themselves was heavily criticized. Industrial Sabotage being in a Deep Dive caused such a flurry of hatred that the devs had to change the Deep Dive missions halfway through the week.
Season 4 is the first season to not have a single solitary new meaningful mechanic.
@MuhammedMuhammed-xd7qo
This sounds more like winging and complaining about mothing than any thing meaningful.
The first 3 seasons were bad, despite adding new enemies, a new mission type.
But were "excused" because they added new weapons... they added new fundamental ways to play the game that provided major change... and that "excused them"
How about you stop expecting destiny level expansion packs for free seasonal updates from a small developer
@@MuhammedMuhammed-xd7qo I agree with Mr. Typhon, Deep Rock Galatic content has to be carefully crafted so it can co-exist with EVERY aspect in the game; the terrain, the weapons, the enemies and even allies. Do I have to remind you that the Turret Whip upgrade works on other Engineers' turrets? Take that and multiply it to almost every single mod, weapon and Class.
So, yeah, this argument has no fundament.
@@MuhammedMuhammed-xd7qodumbass take
as someone who has 1000+h in DRG with do weapon overclocks to unlock and no more cosmetics to unlock: its still fun. i love to help new players and my friends, to develop a deeper knowledge in the game and to try out different weapon builds. GSG is a excepionall good and customer friendly developer. I have not regretted buying any DLC from them
Well said! I’ll be to 1k hours soon too at this rate
THEY ADDED MORE
@@catsuno228that's... what updates do
They add more
Unless you were talking about ocs, in which case they didn't add more, they just changed/replaced existing ones
@@CarbonKnight9 NO YOU DO NOT UNDERSTAND I AM STILL IN HAPPY BLISSFUL DENIAL THAT A GAME COMPANY CAN BE THIS GOOD- and theorizing over how the hell they are going to top this!
Ive had an idea for a weapon for all classes, u pick it up like the lithofoamer or what not and when u reload it, u put all minerals of the first one in ur bag to use as ammo, i feel like to would give players who have everything unlocked and dont have anything to spend resources on, an incentive to mine croppa or magnite or whatever, maybe make it where each mineral has different effect like enor pearls (from hullis/lost equipment cause u cant normally get em in bag otherwise) do more dmg than normal (say nitra is standard ammo) and can bounce off walls to hit harder up to 3 bounces, jadiz is the fat boy but smaller and more dmging, gold makes any bug killed with it expload in gold like a golden lootbug, even with the same gold amount, but the kill has to be with a gold ammo so u might waste more than u earned if say driller kills it with flamethrower before u do final blow, croppa was electric procs on each hit, uminite could be corrosive procs, bismor is slow down, magnite is fire obviously, nitra is just dmg, no special effects. Does not apply to beer resources. If u have all the stuff for max pocket size, u can have that many minerals in the gun (so 60) My inspiration was junk jet from fallout.
There is something very important to understand: The game is finished.
The theme/setting is established, the gameplay is polished, there is a lot of things to do, the music is awesome.
The game is finished, so it is very dumb to complain about updates. But still, Ghost Dhip Games keeps adding more stuff to make the experience more fun.
The curse of Live Service Games will be a hellish mark on any multiplayer game to come after.
I'd call it finished when they fix the perk system, some equipment mod trees (eg. Turrets), allow customisable hazards up to 8x2 and have a functioning rejoin system for when you disconnect. Apart from those things I guess you could say it's finished, but the gameplay isn't completely flawless in its current state
i mean yeah the game is good however face it the seasons are not too good for the game the ammount of content we are getting per ammount of time is small compared to before. i dont like how the community of this game makes it so you cant criticize the game. i've been playing titanfall 2 since it came out in 2016 and i consider it the most underrated game ever and i still think its not perfect. yeah the game is finished but the updates now bring less content less frequently than before.+ thats a subjective thing based only on my opinion but i honestly dont like the litophage content it seems frustrating to me
Yes
dhip
FOR THE HEADACHE / EYE STRAIN / MIGRAINE PEOPLE:
I had the same issue. You have to turn off the Bloom effect through the config file. This game was nigh unplayable to me for more than 20 minutes before. Also in the accessibility options, disable flashing lights. (I do wish the devs included this option in game.)
Rock and Stone, miners!
I'm not impaired yet I also turn effects down sometimes. This should be pinned imho
The only problem with stingtails is that they can pull you through walls. Nothing should be able to yank you through cover. I've actually fallen through the map due to it.
A new patch came out to halve how much vertical pull the Stingtails can pull, which should reduce the amount of broken knees or getting sent into the shadowrealm.
Yeah stingtails need some tweaking.
Nah man that's a skill issue.
Just always be predicting where the stingtail is gonna grab and dodge accordingly.
Edit for clarification: *sarcasm.*
@@ZarHakkar That's why devs fixed it in a hotfix, yeah, no.
@@ZarHakkar Unlike a lot of high value enemies, the Stingtail isn't really well lit, so if the bug happens to be crouched in a shadowy spot above someone, many people will get grabbed without realizing it's there.
"After five hours you'll have seen and done everything in this game" actually made me laugh. Here's a fantastic, harmless example of the Dunning Kruger effect. This is beautiful.
If someone only played 5 hours before hitting a Hoarder with the drop pod, I'd be impressed
@@stinkystink9830I once hit a fucking Nemesis with the Drop Pod
He’s right though, in my first 5 hours of playing I unlocked every overclock, got every achievement, did every mission on haz 5 with every modifier, unlocked every cosmetic, and unlocked every weapon.
Look at this dude who's never done a Deep dive
And explored every possible cave
i didn't realise this season was so controversial to some people, i was just playing the game and having fun. i was completely unaware of any of this.
Ditto
honestly same lol, i haven't heard anyone complain about this in-game - even after 2 months since the update. so far it just sounds like people burnt out of the game that has 1k hours or have huge expectations from a small studio to release new and innovating mechanics and locations on a 5 year old game
5:39 making new weapons is hard (for drg). It must have unique new mechanic, useful unstable and balanced overclocks and support every weapon frames. It is not like CoD, where "new" weapons are just reskin of an existing one, with some stats tweaked
Spot on! if they released 4 new guns that just felt like reskins of others It would have been worse than not giving us any new ones at all especially because it would have made it harder to get the overclocks for the guns that are actually unique
Also, you have to make 1 for each class. You might have 3 amazing polished guns, but you can’t release them till you have an amazing idea for the 4th class too…
I find it funny people keep saying that the new jet boots break the balance, yet their spawn rate is rare, they overheat incredibly fast, and recharge really slow
I straight up forget I'm wearing them sometimes. I'll overheat and by the time they're cooled off, my brain erases the memory of even putting them on in the first place. Until I see a teammate flying around, then I'm like "OH YEAH!" 😂😂
IVE DONE THE SAME THING. me platforming or hooking around and i still die of fall damage on scouyt because my ass forgets i have them@@BleakNote
Yeah. When I get a crate, I'm like, "cool, gonna be an easy mission!"
There are random, impactful spawns that make the game much harder, like Korlok, so it's only fair we get some that make it easier as well. And I love the randomness, never knowing what you're going to get when you get off that dropship.
These people are advocating to "process" the gameplay until nothing is ever harder or easier, it's all just a uniform, blame paste. That would be horrible.
I love how most of the negative reviews are just objectively wrong
They really are
"Can't sex Bosco" is objectively wrong
@@austin503 Huh? You did that?!
13:44 sometimes if you turn mods on some beards will glitch out. I've noticed this personally but it's such a minor complaint. Like "oh no modifying my game files causes some glitches"
Buggy beards is usually fixed with a game restart anyways.
That explains all the jittery beard action I've noticed lately.
Honestly every since my beards got all glitchy the moment I decided to try Verified mods, they haven't gone away no matter what I've done.
Even after the Season 4 update came and I turned off every mod prior, the glitchy beards have been with me the whole time. Unless by restart you mean "uninstall and reinstall" I don't think there's a proper solution to it otherwise.
@@Heavouslicious I have fixed it, its an engine issue with mods and high framerate i think. If you lock your frames to 60 it goes away even with mods on (there are a bunch of other things that negatively get affected by high framerate as well like the overheat mechanic for example)
I have absolutely no idea how people can hate on this game. I've been here since season 2 and every single update is godly.
but you noticed there's like 1/8th the content per update compared to back in the day right
@@stinkystink9830most likely because there is far more things to balance the new content around, not to mention being creative can be hard sometimes
The game is now I’m a finished state seasons aren’t meant to add huge heaps of content, their purpose is to spice up the game play and make tweaks and changes
I do agree that this season was lackluster but it’s definitely not bad,
Personally after playing in the earlier updates my main issue was that there wasn't enough activities to do in a mission. Now the caves feel way more fleshed out. Sometimes alittle to stuffed( Rockpox can be tedious sometimes). And all the new weapons and equipment add so much.
My main criticism would be that there should be one or two more methods of obtaining overlocks and other cosmetics. Specifically the cosmetics.
Also they could add different phases for the heartstone and differnt objectives for catetacker instead of just hacking two routers everytime so it feels less samey. Drilldozer could also have something different becides refueling every time.
Maybe like the dreadnoughts there could be variations on the caretaker.
Perhaps there could be an absurd amount of turrets and other defenses around the caretaker so managment sends some sort of cloaking powerup so a scout or another dwarf has to search to turn off the defensive grid. A stealth mission might not be very dwarven but it could be cool.
Or the caretaker has no shield but has more weapons. There could be points on the map that have installations which powers its attacks. Each one destroyed makes the caretaker have less options. You could outright just fight it or explore the caves and make the fight easier. The beauty of it would be that you don't have to do all the objectives you just need to destroy the caretaker.
on the caves being stuffed, i have to say i agree. some of the more difficult rare enemies seem to be able to spawn with each other, which works fine if you want a challenge but shouldnt be a requirement. I remember running into a cave on haz4 with a rockpox corruptor and a korlok weed in the same room, which is a bit much. maybe tweak the spawn rates a bit so the presence of one boss event makes another far less likely to occur?
honestly speaking, deep dives, core assignments and machine events are way more than enough ways to unlock overclocks
overclocks are supposed to be tedious and rewarding to obtain because of how they fit into the game
I bought the game like a week ago.
And it’s genuinely the best purchase I’ve made in my history of gaming.
Love to hear that!
DRG is the best "Doom-Like" I've played since Doom.
Don't care about a story.
There's some progression in your loadout.
And once you're done upgrading everything (Which take some time) you play for the pleasure of exterminating bugs / demons for Doom.
I would say it's an Super high quality arcade FPS game
So fun and repayable! even after 700 hrs i get into situations that are so intense and crazy that they get my heart pumping
I feel like people were getting too hyped about it, inevitably we were going to get a "mid" season/update.
And if this season is where some people drew the line, I'd hate to see what an actual bad season would be like.
Also if you're getting kicked, maybe check the server name. If it say something like "Level 500+ only, no Fatboy, no TCF" then stay far, far away, those servers aren't fun anyways.
Yeah, honestly players getting over hyped is not the game's issue and it happens genre wide
I can definitely see where a lot of the season 4 complaints are coming from, given how the season system is kind of gsg's way of saying that they're done with adding major content and systems to the game and instead want to focus more on content that just simply adds to the game's already existing features rather than adding more features.
This has always kind of been a thing with rivals and soon to be rockpox just being themes that end up being fun in the moment and later just become a small part of the game, and I think this season really made a lot of people realize what that really entails, and now either want them to go back to working on more major content and systems or working more toward non-themed content, being weapons, biomes, enemies, and other events that tie together with the gameplay within the caves. Season 4 did some of this by adding the new stingtail, septic spreader, jet boots, the extension of the rockpox event, and adjustments to overclocks and weapons, which all are really great, but when you take a moment to look back and see it took 7 months to make all that, it makes people who expected more feel hopeless and deceived.
I do agree that some of these claims are bizarre and unreasonable, and the developers are by no means ruining the game, but they are ruining some players' hopes that the game will continue to receive the constant flow of content that was given before the season system was implemented.
Also, the kick system is pretty rubbish. I've been in multiple deep dives where the host blatantly kicks the rest of the team before the drop pod leaves. Might be a regional thing if you haven't experienced it, but it is definitely an issue that was addressed by developers.
gotta say it, im surprised to see criticism worded this well on the internet. thank you, whoever you are, for restoring a bit of my faith in humanity
What benefit is there to kick players-?
But also, I do understand that aspect.
@@Flamme-Sanabi There are some good reasons, but half of the time the kick feature gets abused
I agree but at the same time people are so conditioned to live service games they begin to expect it. You shouldn't need every game to have crazy huge updates every year. This is an indie game success story and it gets much more support than a lot of games I still play regularly.
It could certainly be a regional thing. Which part of the world are you in? Cause I play Europe and don't really have problems with kicks. They sometimes happen and are annoying, but are generally rare.
Between procedurally generated levels, mission modifiers, different biomes and special encounters/in-game events, the last thing i'd say about DRG is "being repetitive".
This is how the game loop is structured, if you don't like it then it's probably not made for you.
I've played 500 hours, and feel like I'm only beginning to really understand the classes, and the many, many, many ways of using the different weapons.
Then there's the tons of mods that drastically change gameplay, once I've found haz5 too easy, which I certainly don't.
I can't think of any game that has been LESS repetitive than DRG.
While sting tails and spreaders were a bit strong when they came out they weren't extremely over powered.
It took a bit of learning how they work and how to deal with them was all.
i will admit that accessibility is a worthwhile thing to worry about, while i don't struggle with the darkness there are plenty of mods to fix it though
I commented on another video earlier about how I was afraid to play with others. Man I could not have been more wrong I've played a good few games with others now and I'm just up front about being new. Oh brethren, they showed me tips and tricks on my drilly boy, showed me a bunch of fun combat stuff and taught me the importance of ROCK AND STONE.
Hell yeah I love to heat that! Rock n stone!
And always remember to piss off the mission control with "Mushroom" and "We're rich!"
I love seeing new players, it makes me happy to see people trying the game, reminds me of my early days in the game and gives me a chance to show them tips/tricks or help them unlock stuff like lost packs and cargo crates. Greenbeards are my favorite type of player
I’m 600+ hours in and my only complaint about the new season is that you can no longer throw mugs through the window on the space rig
“Bro this update kinda sucks”
MY GUY AT LEAST THEY’RE UPDATING DUDE LOOK AT VALVE 💀💀💀
Love how there needs to be constant progression in a game for it to be fun
Otherwise it gets repetitive? You're not making the point you think you are little bro.
@@Octavian999 There is a reason people finish some games over and over, 'little bro'.
@@Octavian999repetition can be fun
1.
-I think the eyesight/headache issue isn't an unreasonable thing to say in a review, its absolutely true that can happen. But that is part of how the game is made to function. It's simply not the type of game for you.
- Also for anyone else who has that issue, I've found some eye drops, playing in a well lit room, and making sure to take a minute or two every so often to look around at other things or just go to the bathroom. Speaking of which splashing some cold water over your face can also help relieve some of that.
2.
-For people who think the game is to repetitive, well it is, but there is still plenty to do and unlock. In my opinion the main issue here is: If your looking for a game with an end goal like most recent AAA games.. This isn't it. It's really just a matter of what type of game you expected vs what type of game you got. Also the repetitive aspects of the game imo are only multiplied if your mainly playing solo. So new players just playing solo could also be a cause for feeling a lot more repetition when your only 3-7 hours into the game.
Rock and Stone!
Agreed on both points. The emphasis on repetition and "no prize to pursue" seems evident of AAA live service games' intent on being so psychologically damaging to player bases in order to force playtime and interaction, and eventually money spending, that it permanently warps their perception of progression.
This drives a situation then in which something that doesn't have a gun to your head to level a battle pass seems "boring" in comparison, even when the sheer variety of missions, over clocks, hazards, enemies and shenanigans you can commit in DRG is reason enough for many. It's really sad to see this general mistreatment actively harming people's understanding of what playing a game for fun can be
There’s good reputation and bad reputation but this to me is good reputation the game isn’t anything complex and it doesn’t have a end game or end goal for the player but the theme, gameplay and rewards are pretty good that it makes you want to keep playing and the game isn’t forcing you to make this game a job if you missed out on the cosmetics from the last season or just didn’t enjoy it you can still get them
I can see where some of these people come from. As fun as it is, DRG CAN get repetitive, especially in late game, where you don't really have any assignments to do until you level up ten more times to get a new pick or outfit. I'm sorta stuck in that stage right now.
Perfect time to start engaging in wackier and wackier shenanigans
That's when you get out of your comfort zone with mastering new classes, learning new weapons, new OCs, new weapon perks, and mod your game.
It's hard not to slip into a comfort zone with a particular class and load out or two. But I think challenging yourself is the key to not being bored.
No assignments means you can just do any mission you want
@@deeznoots6241 I'm unfortunately a person who can't really enjoy much without a clear cut objective for me, but I have been experimenting with build crafting and helping greenbeards to fill the gaps
Rock and stone!
In all fairness, I do believe that content for the game is slowing down, and we are not getting as much as we used to. The content we received will not be enough to sustain the greater player base for another 5-7 months. For future updates I'm hoping for new content that adds new progression, a new fundimental game mechanic, or just a new mission type/biome.
Regarding progression the youtuber Axischronos who is a very prevalent figure in the drg community proposed a weapon mastery system for progress that rewards players for completing challenges with the weapons with new cosmetics, such as frameworks, weapon colors, and overclocks. This system will keep new players busy and engaged all the while they are working towards unlocking other progression systems and content, such as the forge, deep dives, and the overclock grind.
Anyways, I do still have lots of faith in this game, and I believe that gsg are hearing the criticisms that lots of the people in the community are making and will take the steps to ensure that the greater player base is satisfied.
I love drg and have hated watching this game plunge into a content drought. I will continue to support the game and its developers for the great future and cant wait to see what gsg cooks up next.
they dont need to sustain anyone new players will always come
@@raptorhacker599 Gsg themselves have admitted that the want to have players to stick around for a long time, so content to sustain new and old players alike is necessary if they are to reach their goals.
Let them cook 👨🍳
@@brandinorules Yes, I'm just a little nervous.
tbh this game is a great deal and you can play it for a long time. It's not actually live-service and the dev-team is small so the lack of consistent content is understandable. I feel like after 100-200hours you are simply playing because you love it, regardless of content. Some people just demand too much for a game that costs 10bucks discounted.
it's honestly beautiful how both the players and the dwarfs in game hate Rockpox
Thank you for doing this for all of us.
Honestly, Season Four wasn't even a "men" update. Even if it didn't add 100+ things, what it added was enough to completely spice the game. Septic and StingTail force the player into a totally new mindset and force then to adapt--the jetboots only further this by giving players a new way to move and fight. It's comparable to Doom Eternal and how it forces players to think differently because one enemy spawned in. I love it
Yeh, i felt that s03 was a bit wierd and boring but s04 kinnda ties it up together and makes the whole game way more dynamic and fun. Now even high level players can get a nice challenge on haz5 and it feels great so far.
8:00
Actually, that's true. I had to stop playing DRG after few hours for few months, but then came back and have over 300 hours. I changed some settings and now it's better.
I have 80 ish hours in and i havent done a deep dive yet but ive had way too much fun, this game is a gem!
You know it!
And to be honest, that's the point, it's meant to be a great time progressing and getting everything, and after that, it's just a come in and play when ya feel like it game. I mean it is before this too, but it's never meant to be an endless grind type of game. It's just a fun grind, well-worth the journey I'd say 👍
We literally got harold as another boss the first guy is mental
Honestly I think that first review was written by someone who just watched the beginning of season 4's trailer and nothing else. I wish we had the ability to filter the reviews by the IQ of the one who posted it lol
I guess i gotta give you a
ROCK AND STONE
As someone who just got their hands on this game: there is a lot of content but at the same time considering how long ago it came out I feel like they missed the occasion of introducing other unlockables other than cosmetics and overclocks. I'll definitely keep playing because the game is awesome and I enjoy it a lot but as someone that plays a lot of different games and genres I can say that a game is usually more fun if there's a reward latched onto it, obviously it can still be enjoyable because of gameplay and I guess DRG banks on that since it's very fun to just go in a mission and simply play but yeah.. more unlockable things could be interesting and rewarding in their own way.
the Stingtail complaints sounds like a skill issue to me.
Since I'm a brainlet who only likes to play gunner, I never had a problem countering that thing and reviving my friends.
But they can yank you out of shields
I've had it happen so many times, it's fairly obnoxious
@@CarbonKnight9that sounds like a valid complaint wtf. Yeah that and shellbacks rolling into the shield are really annoying. Really hope they fix that kinda stuff
Getting cratered from fall damage outta nowhere is valid, it happened to me before, even on haz2 or haz1.
Both septic and stingtail needs tweaking on the spawncount and what they do.
yeah no, its not. ive been sent to narnia so many times because in higher haz missions you kill one another insta spawns.
or when the audio queue doesn't even play to start with
ive even had a stingtail slide its way into my gunner shield and attack me but that MIGHT have been a issue with my host
i agree, septics pelting you from over a cliff were you cant see them is fairly bullshit. EXPECIALLY on those missions like Escort, or Mule restore@@SiFWolf
6:21 is the most hilariously bad take I’ve ever seen. DRG has BY FAR the best and most welcoming community I’ve ever seen.
salty DRG player: "Over 6 months of silence "
TF2 player: "amateurs..."
I think by "you can't do normal mod support", he means "you don't have an official API for making mods". It's something that games like Rimworld have (using an official LUA API), whereas on DRG you have to jump through quite a few hoops to get unreal engine to work, and you have to use a reverse-engineered API
DRGLib pretty much completely fixes this issue and is a pre-req for many of the mod that the game offers (all through an in-game system which is supported by the devs)
Oh, well I'll be looking at DRGLib then when I get the time to start making mods
The lighting complaint is valid imo. As a visually impaired person I wouldn't play DRG without the ability to mod out this gameplay element at least partially. I do the same in Minecraft with gamma up. And with Terraria I just made potions purchasable so I get access to light and spelunk potions ASAP. I don't expect the game to cater to me since im in the minority, but I understand the complaints from people and understand why some people will quit when seeing that they can't get around the issue.
This right here. It is a reasonable complaint, I don't think I'm particularly impaired but the darkness can be an issue for me sometimes. I've found ways to help reduce it like eyedrops, playing in a well lit room, washing face with cold water, taking breaks.. Or for an in-game fix, playing scout does wonders.
have you played on azure weald? i like the biome, but it is a BITCH to light when you're playing scout. i know the biome makes up for it by having lots of bioluminescence, but i swear that biome just eats the lights from your flare gun.
I dont think the complaint is invalid, but I dont think it should be a factor on how you rate the game either. The game isn't "worse" due to it being dark, its part of the main appeal, but that doesn't work for everyone sadly. It's not something the game should be faulted for
@@gameboyatron1405I think accessibility is a reasonable complaint, it doesn't mean the game is bad, but the review should be there so if someone knows they can't play a game with darkness then they know not to buy the game
@@syserq You can mention it in your review without saying the you dont recommend it, though.
these ppl:
1. don't play in co-ops
2. don't know how to have chill fun time with friends
3. don't have or can't make friends(even on the internet)
4. don't know that you can change the difficulty(hazard level in this case)
5. aren't familiar to overcocks(the end game part)
6. haven't ever played a skill requiring game
7. all of the above
I’ve been looking for this for a long time
I do somewhat agree that certain weapons/classes are just actually horrible at killing rockpox enemies with. I find it's probably most annoying on driller. Kinda wish non pox weakpoint damage was slightly higher, or things like sludge pump did a little better vs them.
Yeah it is tough on driller! I wish fire would do more damage to them as well
Yeah thats a fair point I've noticed
That first review would have a heart attack playong yakuza
I just think the influx of new players includes too many people who are coming from Fortnite or other games with constant updates. Players need to understand that this is still a indie title, and what GSG is doing is all they can while maintaining their sanity. I will admit that DRG can feel like a slower game, but that's part of the charm. Sure, you are not zooming around all the time like in Titanfall, but just standing in the caves listening to the music is so nice. As for people complaining about toxic behavior or bad progression- I don't know of any game that is better.
Normal mod support is probably him wanting something as easy as going into the community workshop to get add-ons
The guy at the start has played for like 900 hours like it's alright to catch a break dude, no game will entertain you forever.
helldivers haters: waaa they nerfed my guns the new enemies are too hard
helldivers fans: yeah i feel too underpowered, game is still fun the devs balance philosophy is just really weird ):
deep rock haters: waa theres not enough progression and the new enemies are too hard
deep rock fans: git gud 🗿
4:54 Man this guy is right, back in 2018 there wasnt much to do but "do a morkite mission - get loot - upgrade to get more morkite". There wasnt random events, nor variaty of missions or anything. Thankfully I enjoy this gameloop so much that this is what I've doing since then. Sometimes I do a solo hazard 2 mission on a morkite mining opereation just to get nostalgic.
Reading a DRG negative review is like watching someone eat a steak well done.
Lmao!!
Most of the negative reviews fixate on the fact that, to them,
1. The game is boring.
I've noticed the people who say this have only spent less than 3 hours on the game. Chances are they haven't even tried to play the game at Hazard 4 or 5, where the experience really ramps up.
2. The graphics are bad.
Everyone has their own tastes, but when you saw the gameplay trailer and decide to purchase the game, that really isn't a fair criticism to say.
3. They keep disconnecting or the game lags too much.
Chances are that's a you problem, not the game's.
I have 50 hours in this game (I know I’m still pretty new) but I’ve only been kick from a game once and it said “sorry meant to make this mission private”. Nobody is abusing the kick function unless you are joining haz 4 missions at level 5 and even then it’s not abuse
I only really kick players if they’re uncooperative, constantly going off in separate caves aggroing things, pulling eggs while we’re doing korlok, etc. if you’re not here to be a team player, I don’t want you on my team
The amount of kicks I've done I can count on one hand, and all of them were precisely the sorts of things the system was made for: removing players that ruin the fun. I don't mean new players because those generally eargerly accept gameplay tips, but team killers and assorted idiots.
note that kicking only has 3 options for the reason
Been playing a fair bit myself and have nearly the exact same story. I have only heard stories of the leaf lovin' elves that kick true dwarves from games from others.
Being kicked is just irritating lol, like I will leave if you want just ask me to
I just picked this up because it was on sale, the Cycle Frontier is shitting down and wanted to find something new, and it had overwhelmingly positive reviews. Its great. It does get repetitive sometimes, but thats no issue at all. Every game will make you reach a point you tell yourself, “im not feeling it anymore. Ima take a break” which seems like a good thing to get you out of your chair lmao. I keep coming back to this game and love the community. Every lobby was really chill (even this one lobby where I kept getting downed because my grapple would bug due to latency 😂 they always came to revive me and never got kicked 🙏). The only issue I had was the game seemed a bit easy, but literally just now, I attempted that Industrial Sabotage mission solo and found myself struggling sooo much on that boss. Couldn’t complete it. Showed me there is so much more I haven’t experienced yet, especially the deep dives
Man, it's crazy how "I'm kind of tired of this game right now, I'm going to take a break" feels so taboo to me after playing games like Destiny since launch. I've recently been taking massive breaks from Destiny to play games like DRG and it's been so uplifting.
One of my constant peeves with game controversy and content culture is how ALOT of "criticisms" of games come from a hypothetical position that people are ONLY playing that game. Again, I cite Destiny as the biggest example, people got and still get up in arms often about "Content Dry" seasons all the way back since Taken King and it's honestly...stupid to listen to, especially when some of these players run through content in a day or two. It hinges on this idea that ALL we should be playing is Destiny, which very very much contributed to major burnout.
DRG is very much a game that doesn't demand to be played and shouldn't be a constant content stream like Destiny and similar game systems. DRG finally got me to take breaks from games, and now I'm able to play stuff that's been gathering dust in my Steam Library
As a Person with more than 3h on Sudoku I can say that it does not get repetetive that quickly.
I don't appreciate you not fully blurring a friend of mind. He has recieved hate DM's on steam for this vid.
To be fair, some of these are written back in 2018/19 etc, i personally doesnt know what it used to be like
Yeah I didn’t really even consider the date that some of them were written. That’s an oversight from me
As someone who is visually impaired. Drg is one of my favourite games to mess about in
the first one has 900+ hours too and still doesn't know the mechanics dawg 💀
you did not just shit on someone who's visually impaired 💀💀
I actually had that eye strain problem a lot, but it has a great gamma system that doesn’t let you see more than you should, so now my eyes don’t hurt. It’s honestly really great. So yea, basically what it does is make the bright brighter, the darkness is still pitch black, but you know not to look there, and where you can see it’s pretty clear, so thanks a ton to ghost ship on that one, great company
I got the game towards the tail end of season 4 and tbh some of the enemies get a bit annoying like the septic spreader and the stingtail, plus the rockpox hazard and the corrupter boss was tedious at times. I can see why season 4 was viewed so controversially but I didn’t know not cared about it, the rest of the game was fun especially now with season 5. These takes are dumpster fire tier 😂
Since I have all the weapon overclocks right now, I'll get through the season pass and then chill until the next season. That's okay. I don't need infinite new stuff.
Plus, we have DRG: Survivor this year. The playtest was great. looking forward to that launching.
I've sunk almost 2k hours into drg, been playing since the start of season 1 and i personally love the season 4 update. Squishing new bugs and getting to try out hover boots has been a blast but i understand im definitely in the minority of players which have been begging for a challenge recently. I'd say oh you just have to get good but the reality is most players are struggling with the new enemies and feel a little sour because of it, i think we also have to understand that the new players don't have the equipment we have yet so therefore who are we to judge for them getting pissed at the new creatures and rockpox. As for complaining about s4 being a "lackluster update" i just don't see where they're coming from with that as we've been given 2 new creatures, more rockpox variants, a new miniboss, new performance pass and a new mini game. Good video mate was a very fun watch 👍
Imagine complaining about the battle pass that you get for FREE
Exactly! And the more expensive DLC they say right in the description something like "this is to fund the game and because you like it. We know it's not much but we are glad you like the game. Thank you "
I completely disagree with the people complaining about the game being too dark, HOWEVER if it's truly necessary to make it more accessible for people with vision impairments, there is a balanced way to do this:
A setting which simply increases the values of the blacks and shadows as a postprocessing effect instead of adding actual extra illumination into the game (so pitch black becomes dark grey, etc.) Yes, this would worsen the overall contrast but it would be a viable solution to fix the "problem" without running into balancing issues.
Myths that were bonked down:
- new mission types
- customizable miner cabine
- new Overclocks
- new primary weapon for each class
- new dreadnought boss enemy
- biome invasion
- overhaul of weapon system (each weapon receives a mastery level)
Content we actually got:
- sleeveless armor
- new drink/feature to randomize a loadout (you can make your own "content" via self-imposed challenges)
- new enemies (scorpion and rockpox variants)
- jetboots
- new seasons pass
Some of the Overlock changes pretty much make them new, primarily Double Barrel and Rocket Barrage.
There’s a few things I’d want to see in the game because imo i do want more stuff to do in DRG
A lot more rival company robot types (it’d be nice to have more enemy verity too fight other then the bugs like maybe a rival company wave?)
A few more Lithophage Enemies and a Lithophage themed mission where you go through a whole rockpox infected area (the environment won’t infect you but there’s more spore clouds maybe?) maybe a boss of a super form Lithophage?
I definitely wanna see these things for the game cause honestly
Though my ideas are definitely like 2 more season for these to happen realistically
Cause honestly i would love to see the rival company and rockpox have some more unique things too fight
I 100% agree with this I am new to the game and I see a lot of potential in rock pox and the rivals, I love the game and just can’t wait to see what new things they will add
Reverse of Hover Boots would have been very funny. Maybe next April Fools.
8:35 this is somewhat understandable. I was playing last night and something similar happened. What he may be leaving out though is how long he may have been playing. Since I personally have no life, I spend A LOT of time playing, hence the head-splitting migraine.
I'm a terrible scout because I've played so much I have night vision
When I got hooked on this game I got hooked hard. After 15 hours straight my eyes would be crazy bloodshot. I actually had to take days off to give my eyes a break
I really love drg my only complaint is that there is not enough quests, I have a habit of playing for 12 hours at a time. It is my favorite multiplayer game of all time and super fun 10/10
How does one play for 12 hours in a row, is it possible to learn this power?
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8:49 I agree with review, sometimes game just hurt my eyes bcs I cant fuckin see anything and flares recharge is too long I forced to play scout or some well lighted biomes to just have fun killing bugs
And yes, I can play public, but sometimes I just run some missions solo
7:46 This is a very valid complaint. When I first played DRG, I had the same issues of motion sickness and eye strain. I really couldnt get through a mission without being incredibly motion sick. There is no option to turn off screen shake. And also no option to turn off motion blur.
A lot of the “it’s repetitive” reviews are from years ago and they need to revisit the game to realize there is sooooo much more content
yeah I didnt realize how old the reviews were at the time. I hope they give it another shot
Don’t really think most of these people really played many games without power creep and metas and companies trying to make it into a cash grab. Deep Rock Galactic has one of the best communities I’ve ever met, I’ve only ever once met a team of pointy eared leaf lovers (jerks) and they really only tended to not wait for everyone to be ready to start the next objective on missions. Greybeards (seasoned players) are a very welcoming bunch and I have yet to meet one that isn’t willing to at the very least carry you even in Hazard 5 missions. I do understand the dislikes for repetitiveness, however my counter point to that is that every game gets repetitive at some point. There’s only so much content you can get out of a game, but at the very least DRG doesn’t lock their content behind a pay wall. Everything that changes the game is available on purchase and you have the option to opt into more stylized fashion if you want to help the developers. But it’s not required and changes nothing but the way you can look. In defense of some enemy changes, I do have to agree that the Septic Bombers do maybe a little too much damage but a simple fix for me would either lower their fire rate or only let them attack with a line of sight only. And as for Stingtails, just don’t let them drag me to the surface of Hoxxes >~>. Everything else, I love about the game and it really shows the love of games back in the day when you could play the game for hours on end and keep unlocking new things
4:36 bruh you didn't even see the date of the review, put you on the same shelf as some of those ignorant reviewers
3:24 I partilly agree on this one, just because you can't play with mods offline, but otherwise the system is great and easy to use.
Can you not? I never realized
Way more tame than I was expecting.
I guess the Negative review summaries for Ultrakill spoiled me.
This is the only game I've ever played that's actually completely immaculate, and i started in season 5. Its just incredible, shooter, fun creative aspects and yet the purpose of the missions is simply fun enough to wanna hop on a game and find great people to play with because its just fun. On site refining is truly peak.
I don't see the issue here with season 4 myself. It's a free content update. FREE. they aren't trying to bleed your wallet dry, their monetization is purely OPTIONAL cosmetic packs, you don't need to buy into the seasonal content that I've seen. At all. Sure maybe it feels a bit lacking for long time players but not every single update can be a smash hit. For every good, there will be bad.
I haven't played the game in a hot minute, I basically am coming back as a noob at this point. It's been that long. I absolutely forgot how incredibly fun this game is though, with or without friends(Bosco is a badass). Some of these negative reviews are just out to lunch and they stink of entitlement to me.
The game is one of the most pure forms of fun ive had in a really long time! Entitlement is the word I keep coming back to when I read them too. The devs do all they can to please the players without demanding money through greedy methods so I just cant understand how people can be complaining
@@brandinorules aye, the amount of support the game has gotten over the years given its monetization scheme is actually quite staggering to me. You just don't see many games get a solid 3 years of content updates for free. It's totally fine to critique and or be less than thrilled about an update, naturally. But to review bomb and trash a game over free updates is just dumb.
I think the monetization method they've chosen with optional cosmetic packs is actually pretty cool though, because there ends up being 0 pay for power, and there is no new players coming in buying the game, getting in and going "oh crap, now I have to buy this and this and this or I'm behind on content" *cough* destiny *cough* lol.
the only time I have kicked new players is after the entire team has been trying to tell them to do shit in chat and they refuse, so they get kicked.
"how others want you to play"? Yeah I bet that was why
also, lighting accessibility really is a big issue with deeprock. The game is very high contrast and flashy weapons and bugs, the game is really hard to play if you are photosensitive or visually impaired, Way more than games like terraria. While yes lighting the caves is a major mechanic of deep rock, it isn't THE mechanic and an inbuilt accessibility option for it would be really good for the game
I'm sorry, but this is really bad idea 😀 darkness is a major factor in DRG, just look at the logo, it literally says "DANGER. DARKNESS. DWARVES." Running around in a big cave and trying to find that last fossil or trying to spot spitters on the ceiling are huge parts of the game and this option would kill stuff like that. It would also eliminate scout and the need for flares. Also imagine the chaos when 2 dwarves see everything and don't need any light and 2 dwarves cannot see anything at all. 😂😂😂 So yeah, darkness really THE mechanic in this game 😂
funny vid, however a migraine is not just a severe headache, its much worse. but i also seriously doubt that someone could get a migraine from just a little eyestrain if they did they have other problems that is not DRG fault.
I will admit that the stuff you unlock by promoting a dwarf isn't very well telegraphed, it took me a while when i got the game and started playing to really get the progression, with the assignements, promotions and everything. I was lucky enough to have a greybeard friend explain it all, and now i'm pushing my 300 hours played lol, but i do somewhat empathize with the people that complained about the progression, i agree that it could be made more clear to new players
I think some of the enemy criticisms are justified - the response to something being potentially unbalanced shouldn’t always just be “get good”. Don’t get me wrong, a lot of the issues can be solved by getting better at fighting them, but it doesn’t mean the enemies are perfect either. The septic spreader in particular is pretty rough, doing acid spitter levels of damage in a massive area, with the thread remaining after you kill it. (Yes, praetorians and exploders do that too, but they have to die close to you for that to be an issue. Spreaders will cover your uplink zone with acid even if you take them out quickly).
The point about rockpox bugs being tough to fight with certain loadouts is valid too. Breach cutter and the minimum are incredibly powerful against them, but PGL, flamethrower, cryo cannon, m100, etc. really struggle. I know you’re supposed to go for the weak points, and you can adjust your build if you know you’re going into a rockpox mission, but it kind of forces you to bring a rockpox-capable build for like a third of the missions that are in the rockpox zone every rotation. I want to bring RJ250 sometimes into a rockpox mission, but if I want to have the best chance of winning (playing haz 5), I bring the breach cutter. It’s similar to some of the perks, where you can use whatever you like, but some are more or less objectively better than others, and you should take them if you want to succeed most often.
The comment on the rockpox breeders having too much health isn’t that they’re not going for the weak points, but it’s that you have to hit like twelve points scattered all over it’s body, which can be hard to do when it’s a mile across a cave next to the ceiling. With regular breeders you can hit the weakpoint from most angles (since it’s usually above you, and you always have line of sight to the bottom weak part), but the rockpox one really is tough to deal with. The obvious counterpoint is to just go into the room to get to the other side of it, but that’s not always an option. With regular breeders, you get to a room entrance, focus it down, then clear the room, but rockpox breeders almost require you to clear the room so you can hit if from all the right angles, but clearing the room while the thing is spawning larvae every few seconds isn’t a great option either.
I love this game, and I’m fine playing with the rockpox as it is through this season, but I do think some of these criticisms have some merit, and while I adore GSG and their game, some constructive criticism might be better than unwavering, fanatic opposition to anything that isn’t praise. R&S! ⛏️
It think its is too early to jump to calling them unbalanced tho. We haven't had the time as a community to develop creative ways to deal with them yet. maybe engi can give you a roof when defending an uplink to block the shots or just platform over the goo once it lands so that you can stand in the space again. Increasing the difficulty by adding new unique threats seems like a fun way to make long time players have to adapt to new scenarios
@@brandinorules mb for the cut off bit at the end, hit send before I finished lol
I honestly kinda get the "game is repetitive" angle. Ultimately you are just mining in every mission... the same way you jump out the Battle Bus whenever you play Fortnite, punch trees whenever you start a new world in Minecraft, or get called racial slurs whenever you play Overwatch 2. You can't get mad at a game's core mechanic, the same way you can't get mad at Fortnite for having random loot or Minecraft for having... well, mining.
DRG has so many different ways to mine: you mine for eggs, mine for big blue gems, make pipelines to mine, ride a big mining drill to mine a really big rock. Yeah you're ultimately just mining but like, maybe doing play a mining game if you don't want to mine?
Mods causing jigglebones may reffer to the bug that happens when you have mods on that makes your beard jiggle and shake in the cosmetic menu (it is fine in the store for some reason)
Watching this like 2 weeks after Season 5 release and it's even funnier knowing how much of a banger the game is right now and always has been even if rockpox seasons were mid
(I still finished the passes for them and enjoyed being a completionist while waiting for the new season LOL, DRG is just too satisfying by default especially once you get past the overwhelming/slow early game)
6:50
after playing MvM in tf2 for over half of my playtime (around 1200h of only MvM missions) i got countless games where people in community hosted servers kicked you for every possible reason, querying into an official MvM match is borderline impossible since 2020, in 9/10 games people would leave rather immediately or after loosing first wave in less then 4 minutes.
With my current time in drg of 200h, i have been kicked once, because the host was wanting to play with the people of the same nationality as him. That's it, no tacobot or other community members kicking you of reasons like being tagged as: "monkey", "idiot" or "noob", no cheaters ruining the fun, no sudden kicks, nothing like that.
i honestly dont know how unlucky you should be to get a bad multiplayer game at least once with 13h playtime
I've had 3 friends struggle to play DRG up to the point they unlock overclocks. Some gamers legitimately like gameplay width (lots of toys to play with) over depth (lots of ways to play with only a few toys). Gameplay width and depth aren't mutually exclusive but some games definitely lean harder into one than the other, and DRG is one of those that leans hard into its depth. So much so that some newbies get the wrong idea because things that feel new to someone uninvested come at a glacial pace before that first promotion hits
I think it’s pretty fun when the drop pod lands inside a wall or on the roof and the team has to work something out to get to it
i truly love everything this new season has to offer, but something seriously needs to be done about being immobilized from rockpox. it doesn't even have to be removed just either make it build up slower (builds way too fast. getting hit by 1 or 2 larvae then a rockpox glyphid shoots you in the back will immobilized you faster than you can rock and stone) or removing the slow buildup around rockpox meteors cause 7/10 times its covering 25%-75% of the room its in. lastly idk what ghost ship was smoking if this was intentional but there is a literal entire half of a second from when the wiggle bar fills to when you can move, unlike ice which frees you the moment the bar touches the end.
30 seconds into the video and I hear "jet boots that break the balance"💀 AGAINST WHO??? THE GLYPHIDS!!??
guess whats fun? unreachable drop pod deep in a wall of 3 hit terrain in a point extraction mission without driller and its a low oxygen (not enough nitra for a resupply either) i guess the stars aligned with that mission (was in season 2)
😂 rare considering my playtime but I've had one drop once or twice at the end of one of my mole coil holes
950 hours in and I've had it happen 3 times to me. It sucked yeah, but I said screw it and moved on. Thankfully they fixed it as well
having less content ADDED than they expected somehow made the game WORSE??
nice video, but let me tell you, sudoku is NOT repetitive, there are a lot of custom sudokus, you'll get amazed if you look it up.
ill be honest, i bought DRG at the mid of season 3 and while i dont have a TON of hours on it (91 so far) i love this fucking game as a side game. its not my main game but it does what i need it to do.
ENTERTAIN ME. sure i mostly play on haz 3-4 and rarely 5 when im feeling good. but all im seeing is people expected too much from a game that already provides quite alot.
i get the complaints of the new mobs being very over tuned for what they are supposed to do. or the fact that roxpox is really fucking annoying to fight/deal with. but with what it is i feel like this was my money well spent for aslong as it last. Sure im a bit sad that its gonna take so long for us to get season 5 but at this point ive gotten my moneys worth in my eyes.
i will not lie i WOULD like some melee weapons but i am aware that that isnt the direction the devs have gone in with the gameplay. but for a hoard shooter that pregen caves im set.
play it for a week or two
leave it for a few months
THIS IS GOING IN THE BOOK
In all the games of DRG dives I have done I think I have only seen two people get kicked, ever. One guy was an intentional and active team killer and the other guy just held and used a lithovac for 3/4 of an elimination mission and wouldn't put it down and contribute.
Second guy is a TF2 player, guaranteed
thats not tru, getting kicked is def commonplace. i have 1k hrs on the game and frequently get kicked for no reason
today i got kicked for calling molly to my location cuz i needed to deposit
I’ve see a guy get kicked ONCE. I was the host. He just started hurling slurs at people. I join random people. I’ve played for 100 hours. Never been random kicked.
I've been kicked for a lot of reasons. The worst is, and I've seen this defended in the DRG reddit, when host decides who is "worthy" of getting mission rewards right before completing the objective, and kicking those who joined recently or didn't do "enough." That is gross. You don't gain anything by preventing other people from getting rewards, you actually get slightly less. They're hurting themselves a little and seeing it as a bargain because they are hurting someone else a lot.
I've seen a lot of bad behavior, but that was the worst, as it was 1. Intentional and 2. Impacts your unlocks. The other bad behavior I've seen either isn't intentional, even if it causes a mission wipe, or is teamkilling trolling that is intentional but doesnt end the mission.
I've only been playing the game for a bit but it seems the game only has one form of collecting extra revenue from its players. That is in the form of the DLCs in which they really don't have that many. Deep Rock galactic is a feature complete game with minimum monetization. Expecting them to pump out content on the regular is kind of madness.