Nintendo has been doing a lot of remakes that are really just building out pipelines for the next new game in a series and I think it’s worked out fairly well for them :3
Hell yeah, I love being able to see Brian in crisp High Definition! Now, if only he would position his mic properly so that we could hear him better...
15:24 If gamers are only purchasing digital licenses that can be taken away at any moment, then game distributors should cut their prices by half. $70 for something you don't own is too much.
Bring back Rated M for mature, bring back the mystery, bring back the blood, gore, and horror elements of the game. These are the main elements that I miss from 343/Halo Studios Halo and If the rumors of a Halo Combat Evolved remake come true its the perfect time to do this.
I am a part of the "small sliver" of current gamers who loves Halo, and has for a long time. And man, the last 3-4 entries in the Halo series have all been rough in my view as a fan. I adore Halos 1-3 and Reach. I hope that this shake up/rebrand/new chapter (whatever you want to call it) can help bring back an era of great Halo games. I'll still be on Halo MCC until that day comes.
I still love Halo. Played all of ‘em on console, then eventually switched to pc and continued with Infinite on Steam. I hate to admit it, but I have slightly over 1000 hours on Infinite. The multiplayer was solid (in year two), but without more for the lack luster campaign, and with the multiplayer being an armor collection via the shop, I’ve recently fallen off. Would still play a new Halo. I’m just a big fan of the lore and Master Chief.
In the same boat as you. Not as my many hours in Infinite, but I think the multiplayer is still loads of fun. I don’t really care for the cosmetics in most games, especially when they are monetized like Infinite, but I still have a blast with the gameplay and new maps they’ve been putting out (albeit, sparingly).
@@lonefinch2127 and I think the events are solid, but I just can’t keep coming back for the events when none of my friends want to play. Was bummed when basically all the MK IV armor went to the shop outright, and I just really wish they’d made some DLC for the campaign once they made it co-op.
Tbf Ubisoft have been churning quantity over quality for a while, disconnected from consumer feedback, pushed MTX and NFT"s, toxic work environment scandals, and insist we get use to not owning games. Not exactly tugging my heartstrings with playing the victim.
on an individual level I want everyone to have a job and be happy, but on an evil corporation level I wouldn't hate some of the companies failing. Can't have both of course, but it's fun to fantasize that these executive could get comeuppance.
I think Bruce nailed it on the head at 9:45. That’s literally marketing 101 in college “why should consumers care?” Halo just doesn’t really have that anymore.
Weird, its almost like the soulless corporation who bought an IP whose Dev studio moved on couldn't keep the spirit alive. Who could have seen this coming.
Greed can never beat out genuine passion and love put into a franchise, which is what has been missing from 343i's current handling of Halo. Damn, I miss old Bungie.
The digital license conversation needs more information for people. Everyone needs to know that this isn't a new thing. it has been the case and buying physical also means you're only buying the license. Even DRM free on GOG is only a license, but obv drm free means you can download it and keep it on your local storage for the rest of your life. But just to iterate a moot point true preservation is a digital drm free copy, but you still don't technically own it.
Give it one to two more game generations and consoles will be like pc. Digital only. The big difference is on PC there's several markets, on consoles there's just the one and that means they will always be able to control the prices and they'll have no incentives on dropping prices since there's no competition but themselves.
Halo infinite's biggest problem is how anti social it is. The new cod zombie mode is actually fun though! Maybe if they stay this direction, with well-done bespoke custom games on rotation, it could attract enough of a community to be considered "alive." Anddddddddddddd.... Give pregame/post game lobby with chat and map voting!!!!!!!!
To me the zombies mode just seems like yet another example of how 343 has wanted halo to be call of duty so bad ever since they first took over with devs openly stating they preferred COD to halo. Lazily shoehorning in COD mechanics like sprint, ads, weapon skins, clambering, scope glare, etc in a lame attempt to draw in COD players that; every time, only ends up alienating halo players. And this is evidence they still haven't changed even now after becoming halo studios. Every game strays farther and farther from the originals and feels more and more like a generic shooter. The map design in multiplayer has been drifting further and further away from the original halo art style and more towards a cod/counterstrike kind of feel, even the menus feel like copied homework. It should be blatantly obvious to the studio by now that people love and play halo for halo's story and gameplay. They are not looking for a call of duty experience, if they were they would be playing COD. I mean f%$#, not even COD players like COD anymore, they b%#@ almost as much as we do. Halo is iconic, other games should be copying it, not the other way around. You don't draw people in by being generic, you draw them in by being different. But apparently even after firing the supposed management that was the problem the studios attitude and direction is still the same. And I dunno if its better or worse that all 343 did was make the event and implement it into the rotation, on the one hand it's cool that they're promoting community made stuff and they didn't spend a bunch of time on it so maybe they don't still have a hard on for call of duty, but on the other hand they did specifically choose to curate a cod custom game, and it's extremely telling on where the devs are focused that every peice of content this game gets other than cosmetics is community made.
Law dog's point about this move being part of a value offer package to young devs is spot on. Big studio jobs are a commitment for the employees, presenting a clear ROI for potential employees to entice that commitment is smart, especially as indie studios are able to reach big platforms and audiences now.
Man. I really really loved the story of Halo Infinite, mostly the character development Chief gets. The way it kinda restarted the franchise but also reminds you just how long Chief has been punching grunts. I just hope they keep making story content, that’s what I’m after.
Honestly, not sure how good or bad this would be for the studio; if they remade Halo reach, CE, 2, and 3 in UR I’d definitely pay money for it. Even if they changed up mechanics (allowed sprint, allowed dual wield, qol mechanics ect” but kept all the original voice actors where possible, yeah I’d pay.
I do, indeed, stick almost all the grenades I throw. I’m quite good at it. Halo taught me about depth perception. Thanks, boys! Happy to support the show!
Halo has a few problems they need to overcome. The biggest if you ask me is the story. People do not give weight to just how GOOD the first two games (and mostly the third) where in story. The mystery of the Ring you are now floating on, the Alien movie twist of the flood from a straight military story, that final escape where you are left with this desolate pan out into space after you just blew up this magnificent world, friends and enemies alike...The first game is very gripping. The second game took ALL OF IT and ran. The switch to the Arbiter is brilliant b/c the threat of the Flood was universal. It gave lore and depth, gave a surprisingly more "emotional" character to balance the stoic Chief, and its own set of conspiracy and drama that was missing for the HUMAN side of things. I just can't stress enough how well done the first two games where. The third was good (if sloppy). But a clean brake from Chief if what the next leg of story should have been. A far jump to a future with space races integrated. Think Mass Effect 1 with a DEEP space threat that is now the new enemy. I would play that.
9:05 but the build off of that analogy sometimes they start over but they keep the same kind as the same story going, like how Batman is on his like fifth Robin. I feel like yes, you can have a name change, but you can also have the same problem if it’s the same team. Idk
I want a ODST horror game, something like outlast. It could be a series of side games called Halo: Stories. Maybe a new ODST's ship crashes and they and one other are the survivors. They find a farm house and hold up inside but the other survivor is injured and has to stay in a safe room. You go around the farm and try to find parts to make a radio so you can call for evac but you are being hunted by a brute or elite
I think a big reason (assuming nothing has changed since 2020) they are moving to UE is Microsoft's psycho contractor policy, according to Schreier contracts can only be 18 months max, then they have to be away from microsoft for at least 6 months until they can be recontracted (also remember hearing that 343i couldn't/wouldn't just hire people outright to avoid this). So imagine having an entire staff of contractors to help on a project (which probably also involved ongoing engine development), having to educate/train them in the specifics of your proprietary system so that they can help create a product with it, but only being able to have them for 18 months before they have to cycle out for at least 6 (and probably forever), rinse, repeat, for years and years. Also with the engine being proprietary, that contract is an 18 month career pit stop for the contractor, can't put "slipspace engine" on shit because nobody else uses it (and it's dead now), and 343 won't hire you, so go fuck yourself, maybe try to get a new contract in 6 months if ur still around and still jobless. I don't know shit about the in's and out's of game dev, but with that constant loss of institutional knowledge plus everything else, its not really surprising that Infinite fumbled like it did with all it's no content and bugs. Still blows me away that it actually got delayed a year too, was supposed to drop with the Series X. But yeah honestly who gives a shit about Halo, hasn't really been great for at least 10 years now. Isn't mainstream anymore, there's a niche of losers like me who still care, but we are less and less every year and even I find it hard to give a shit anymore. Aside from a few flashes of potential that were quickly abandoned, 343i has never showed themselves capable of handling the franchise properly, a studio name and engine change isn't going to fix that imo. I'll keep buying cause I'm a shmuck who's been buying the Halo name for 20 years, but it is what it is at this point.
Games like Metaphor really prove that there is an audience for everything as long as its willing to evolve. Atlus is evolving the turn based RPG and Persona and Metaphor are slick, fun games that flow really well. They're not going to be system sellers but theyre going to thrive with their audience.
Nobody touched on how big an issue switching game engines is. They have to rewrite all the old assets (vehicles, weapons, physics, shaders, etc) for the new engine as well as write a new game. I remember how much of a problem upgrading to just a new VERSION of the game engine (Unity) was for Kerbal Space Program.
Halo can't be saved, because there's still problems with older staff at halo studios and Microsoft still pushes devs to release games far too early. They've done it with MCC, Halo 5, and Infinite. Nothing suggests that they've learned their lesson and won't do it again.
It's hilarious how they mention that parts of Slipspace are 25 years old. Unreal Engine started development in 1995, 29 years ago, and its namesake game was release 26 years ago. It's literally older than the engine they're claiming is too old. And game engine versions have stuff from older versions.
9:50 As a prior Playstation fan (mostly PC now because greedy obvi) I'm legitimately excited to see what they can do with Halo, I've played a bunch of 3 and Reach and idk why I care honestly, but I do.
Im here for another halo, I love halo, idc about battle royales or low ttk cod likes, I think if halo doesn't exist then the fps genre is kinda 1 flavor, nothing out there really feels like halo
If the games we purchase are only temporary licenses, then maybe the money we pay for them is only a loan, and we should get it back when a game goes away.
That’s not how renting works. You still recieved something of value, something that took time and effort to make. So it makes sense that it costs money. Even if you don’t own it forever.
Yes, I understand how renting works. But people purchased these games with the understanding that they were buying them, not renting. (And the games were clearly marketed as being for SALE, by the way.) So I'm saying, if the publisher can retroactively "alter the deal," as it were, to claim that we didn't actually buy them, maybe we should be able to retroactively say that we were only loaning them the money. Seems fair.
@@fenrirsfolly92not exactly the same, it's not like popping Nintendo was going to come to your house and take your cartridge away when they decided they were going to revoke the game from you. Now with games being digital, that is literally what can happen and by law there is nothing you can do about it.
Bruce hit the nail on the head with halo. No one cares about it. Halo 3 and reach are easily my favourite games of all time custom games with friends are some of my most cherished memories. Yet I couldn’t care less about the direction of halo nowadays. I stopped playing once 343 ruined it with 4 (bungie dna was gone). As for Ubisoft the execs are laughable saying woe is me. These guys monetize the sh-t out of their already expensive games (even in single player only games which is insane), and their dealing with shadows has been nothing short of offensive. One legged torii and rap music with a black samurai is just clear evidence that they’re not even thinking about what they’re doing just trying to exploit Japanese culture for money. I’m not one of those guys but screw the Ubisoft execs. I really hope the talented devs at Ubisoft find better work in a competent gaming company.
Metaphor is pretty great, and it has taken care of the few major complaints ive had with persona and smt. The absolute main one being monster designs. It's nice to actually see new designs rather than the same thing for the past ten years.
Did I miss something about the development of Slipspace? It sounds like there's elements that they copied over from Bungie's Blam! engine according to the quote at 2:20. Why would 343 create a new engine but then use elements from the old engine?
Stevy Chassard: "WON'T SOMEONE THINK OF THE CORPORATIONS!😭" Ubisoft launcher in PC is GARBAGE and hate having to use it. Maybe the executives could pay attention to people saying $70 is too f'n much and you then add on even higher prices and shocked when no one buys your expensive shit that is a meh game because it's the same formula as the last 7 games. Who could have guessed?!?! 😂
I actually played a heap of Halo Infinite and mostly enjoyed it, the gameplay feels really good. It just suffered a lot early on in its release because they didnt have forge ready on launch and the leveling up was really grindy.
Don't forget, the Creative Designer for halo studio is anti gun and almost left but stayed because of Sci-fi. Not really sure how I feel about that, you know, for my First-Person Shooter Game.
I love how people can make stuff online and keep going like it’s nothing. With people like you it’s like what % is actually true and what % is you putting your own spin on what you read/heard somewhere. Judging by how you speak…I’m betting it’s more the latter.
@@BillNyeGuy The part that is their own spin is the part about designer almost leaving. This is the original tweet from @thepjskittles the new creative designer at Halo Studios: "I honestly don’t think I could work on a game that glorifies or fantasizes modern guns (CoD, Battlefield, RB6). I’ve had moments I’ve struggled with Halo, but the weapons and world is pretty sci fi, which creates a large enough separation from reality."
I dont have any issues with the developers of these games at Ubisoft. I have a problem with all of these large companies either making buggy unfinished games and rushing them out to make the most amount of money, or having the decelopers work tirelessly to make a great game, only for the bigwigs to decide that, if we want the full game, we either need to pay for a season pass and wait for the content to be released, or we have to pay more upfront to unlock things that have already been finished and put in the game.
Yeaaaah, 343 scrapping their own dedicated engine so MS can more easily cycle contract hires in and out doesn't convey confidence. The early look wasn't good either tbh The lighting is off and it looks like "Mario in UE5"
Had to pause the video at 2:05 for the memories. It's sad seeing so many resources and manpower going to waste and engines being shelved without barely getting a chance to be properly polished.
A 25 year old engine is what they were using, however it was heavily modified. Problem is no own knows how to use the darn thing and only one studio uses it so support is very limited.
Tell Ubisoft to bite it. I can't wait for them to close with the way they treat the consumers. The Halo thing, I want to have hope. I really do, because Halo was so fucking good
I played Cyberpunk 2077 on Stadia, and it played find. I had no problems at all while Stadia was still up. I have my save data, so I should be able to play from where I left off. I'm getting a physical copy of it.
I personally love Halo Infinite. I may be in the minority here, but I don't play shooters competitively. It's a fun, fast paced, arcadey shooter and it does that very well, in my humble opinion.
remaking halo 1 would almost be redundant because it's been remade and still for sale, but that's totally what they're doing. and their team thinking that the name 343 is associated with failure is just them thinking outloud, I don't even think about 343
No microtransactions, split-screen co-op, back to Halo basics, more linear campaign design, forge available on day one and unlockable armor.... but it's gonna be a 2020+ game so I'm pretty sure it won't have those lol money is more important to gaming today instead of player enjoyment.
Love how the Ubisoft Upper management (which is basically one family) don’t understand why they get so much hate after trying to fuck over EVERYONE. Fans, employees, everybody. While I’d love to see Ubi continue as a company, the leadership needs to pull around back behind the barn. They’ve been finding more and more ways to make every possible chance to ruin the games they make. And they were so obvious about the near scam level of monetizing they added to every title.
I do think it weird that there are SO many channels wishing for developers' downfalls. It feels like the channels producing schadenfreude content has only become more the norm. It's an interesting shift in the space.
At this point I think Halo needs to release on playstation since microsoft has been ignoring it's own console. That's something I never thought I would say but full believe might be good for not just Halo, but microsoft as well.
I'm gonna wait and see if Halo's direction will acknowledge Bungie's era was where people's interests were at. Not holding my breath, though, their community manager has mocked that mentality before
The politicized discourse on one side around it is what’s making me really pissed. I literally saw, “the Halo Bridge Incident” as one. That’s insane. I’m getting affected and I don’t want it to get to me. But.. of all the places to bring their political grifting red pill bs is the grave of my favorite franchise. Like seriously they should gtfo out of the franchise if they have nothing actually constructive.
I think it sucks they aren’t using their own engine. Unique engines give games unique gamefeel. Various components of Unreal Engine are also 25+ years old, and them saying that immediately worries me that the people making that decision don’t understand how software engineering works.
I don't see how this works out without a hard reboot. Halo desperately needs the Doom (2016) treatment. Taking the formula of old Halo and modernizing it intelligently to make something that's fresh and familiar (incredibly easier said than done) is the only thing that's going to save the franchise. Unfortunately this rebrand reads a lot more like they're leaning more heavily into a lot of the business decisions and practices that have driven players away in the first place.
If they retconned everything 343 has done and restarted at halo 4, maybe they could save it. But no, they're just going to bastardize combat evolved AGAIN. To the people saying it's basically a new studio because of all the layoffs: weren't the last few people who worked on the original games at bungie included in the most recent layoffs? Isn't the team that was left after the last round of layoffs the one responsible for officially canceling all future development and campaign expansion in infinite to focus on multiplayer cosmetics? It sounds to me like it's just the monetization team left, and they're trying to somehow spin massive layoffs and giving up on infinite as a good thing by playing off of people's hate for 343 with a new name.
Halo can never be the Xbox Killer App or the thing that makes Xbox Live the standard. Those were once in a lifetime ephemera. But it CAN create thick atmospheres like CE, ODST, and 4. it CAN have impactful stories like 2, 3, 4, and Reach.
they had that chance of having Halo as a well known franchise like Mario 15 years ago but MS had to drop the ball like all of their attempts at making a MS exclusive game and the plan splintered off into a whole different movie. so many wasted potential on so many great developers that they had and passed on or over. yeah I'm still mad that scalebound never happened. they should've stuck with the single player aspect and work on the multiplayer aspect at a later time. Kamiya and Platinum games deserved much better.
As long as Microsoft is involved halo will remain bad. If you haven’t I’d recommend go watch videos on the development of recent halo games and how Microsoft’s greed ruined these games.
I'm not sure about Halo going forward. To me, it's a done series. I'm satisfied with it and don't necessarily feel there is a whole lot that can be added to it story or game wise.
They are absolutely going to make ue5 remakes of the past games before they make a new halo game
Absolutely they should go back and remake the original on UR5, along with all the best multiplayer games
Nintendo has been doing a lot of remakes that are really just building out pipelines for the next new game in a series and I think it’s worked out fairly well for them :3
@@wyattgustlin1862I remember links awakening but what are some others, haven’t paid attention to nintendo in a while
@@russellwestbrook462 I guess a lot is an exaggeration but Metroid prime 4 is another that comes to mind
At least CE. 2A still looks remarkable and 3 never needs a remaster.
You know who doesn't need an Unreal Engine rendition? (because he is already beautiful) - My boy Bruce Greene
This channel deserves more engagement!
lets gooo
But the hosts are all married?!?
@@BartvG88 the first ever poly relationship to work since the smurfs
Hell yeah, I love being able to see Brian in crisp High Definition! Now, if only he would position his mic properly so that we could hear him better...
And not the bass drum that is his desk
15:24 If gamers are only purchasing digital licenses that can be taken away at any moment, then game distributors should cut their prices by half. $70 for something you don't own is too much.
Bring back Rated M for mature, bring back the mystery, bring back the blood, gore, and horror elements of the game. These are the main elements that I miss from 343/Halo Studios Halo and If the rumors of a Halo Combat Evolved remake come true its the perfect time to do this.
I am a part of the "small sliver" of current gamers who loves Halo, and has for a long time. And man, the last 3-4 entries in the Halo series have all been rough in my view as a fan. I adore Halos 1-3 and Reach. I hope that this shake up/rebrand/new chapter (whatever you want to call it) can help bring back an era of great Halo games. I'll still be on Halo MCC until that day comes.
So you're a halo bot?
@@warmbeer2 wdym?
I still love Halo. Played all of ‘em on console, then eventually switched to pc and continued with Infinite on Steam. I hate to admit it, but I have slightly over 1000 hours on Infinite. The multiplayer was solid (in year two), but without more for the lack luster campaign, and with the multiplayer being an armor collection via the shop, I’ve recently fallen off.
Would still play a new Halo. I’m just a big fan of the lore and Master Chief.
In the same boat as you. Not as my many hours in Infinite, but I think the multiplayer is still loads of fun. I don’t really care for the cosmetics in most games, especially when they are monetized like Infinite, but I still have a blast with the gameplay and new maps they’ve been putting out (albeit, sparingly).
@@lonefinch2127 and I think the events are solid, but I just can’t keep coming back for the events when none of my friends want to play. Was bummed when basically all the MK IV armor went to the shop outright, and I just really wish they’d made some DLC for the campaign once they made it co-op.
I don’t want Ubisoft to fail. I want them to take their criticism, learn their lesson, come back stronger, and make wonderful games like they used to.
Tbf Ubisoft have been churning quantity over quality for a while, disconnected from consumer feedback, pushed MTX and NFT"s, toxic work environment scandals, and insist we get use to not owning games. Not exactly tugging my heartstrings with playing the victim.
on an individual level I want everyone to have a job and be happy, but on an evil corporation level I wouldn't hate some of the companies failing. Can't have both of course, but it's fun to fantasize that these executive could get comeuppance.
I'm so happy i found you guys again. I used to watch you all the time during a dark period in my life. Feels like reconnecting with old friends.
Can Halo: Evolve?
Hopefully the Combat Evolves
Thanks!
Love you boys.
I think Bruce nailed it on the head at 9:45. That’s literally marketing 101 in college “why should consumers care?” Halo just doesn’t really have that anymore.
Weird, its almost like the soulless corporation who bought an IP whose Dev studio moved on couldn't keep the spirit alive. Who could have seen this coming.
Greed can never beat out genuine passion and love put into a franchise, which is what has been missing from 343i's current handling of Halo. Damn, I miss old Bungie.
The digital license conversation needs more information for people. Everyone needs to know that this isn't a new thing. it has been the case and buying physical also means you're only buying the license. Even DRM free on GOG is only a license, but obv drm free means you can download it and keep it on your local storage for the rest of your life. But just to iterate a moot point true preservation is a digital drm free copy, but you still don't technically own it.
Ah finally Brian's framerate matches the rest! 🥳 It was bugging me forever. Keep up the brave work! ❤
If buying isn't owning, piracy isn't stealing
Fit girl and Dodi are goats
This is why its important to purchase physical copies of games and movies.
Give it one to two more game generations and consoles will be like pc. Digital only. The big difference is on PC there's several markets, on consoles there's just the one and that means they will always be able to control the prices and they'll have no incentives on dropping prices since there's no competition but themselves.
Halo infinite's biggest problem is how anti social it is.
The new cod zombie mode is actually fun though! Maybe if they stay this direction, with well-done bespoke custom games on rotation, it could attract enough of a community to be considered "alive."
Anddddddddddddd.... Give pregame/post game lobby with chat and map voting!!!!!!!!
To me the zombies mode just seems like yet another example of how 343 has wanted halo to be call of duty so bad ever since they first took over with devs openly stating they preferred COD to halo. Lazily shoehorning in COD mechanics like sprint, ads, weapon skins, clambering, scope glare, etc in a lame attempt to draw in COD players that; every time, only ends up alienating halo players. And this is evidence they still haven't changed even now after becoming halo studios. Every game strays farther and farther from the originals and feels more and more like a generic shooter. The map design in multiplayer has been drifting further and further away from the original halo art style and more towards a cod/counterstrike kind of feel, even the menus feel like copied homework. It should be blatantly obvious to the studio by now that people love and play halo for halo's story and gameplay. They are not looking for a call of duty experience, if they were they would be playing COD. I mean f%$#, not even COD players like COD anymore, they b%#@ almost as much as we do. Halo is iconic, other games should be copying it, not the other way around. You don't draw people in by being generic, you draw them in by being different. But apparently even after firing the supposed management that was the problem the studios attitude and direction is still the same. And I dunno if its better or worse that all 343 did was make the event and implement it into the rotation, on the one hand it's cool that they're promoting community made stuff and they didn't spend a bunch of time on it so maybe they don't still have a hard on for call of duty, but on the other hand they did specifically choose to curate a cod custom game, and it's extremely telling on where the devs are focused that every peice of content this game gets other than cosmetics is community made.
That's a Bungie era design philosophy, gonna be a gamble if they use it
Law dog's point about this move being part of a value offer package to young devs is spot on. Big studio jobs are a commitment for the employees, presenting a clear ROI for potential employees to entice that commitment is smart, especially as indie studios are able to reach big platforms and audiences now.
"We held an entire e3 press conference on TV in 2013 and still haven't recovered." It's more than that but ya know...
Man.
I really really loved the story of Halo Infinite, mostly the character development Chief gets. The way it kinda restarted the franchise but also reminds you just how long Chief has been punching grunts.
I just hope they keep making story content, that’s what I’m after.
Story made way more sense than the awful story of Halo 5.
Yess give the people a vision of Halo that they’ve never seen before HALO WITH A 3RD VIEW optional to play in 1st or 3rd
Gotta love the 17:55 Brian's impression of a hammered Mario.
Honestly, not sure how good or bad this would be for the studio; if they remade Halo reach, CE, 2, and 3 in UR I’d definitely pay money for it. Even if they changed up mechanics (allowed sprint, allowed dual wield, qol mechanics ect” but kept all the original voice actors where possible, yeah I’d pay.
Halo Tactics please? I actually LOVED the Gears tactics game
If i don’t own my digital game then i want the option to sell my digital licence anytime i want !!
1:53 Halo Pachinko Machines incoming
i love and hate this reference 😅
I do, indeed, stick almost all the grenades I throw. I’m quite good at it. Halo taught me about depth perception. Thanks, boys! Happy to support the show!
Everyone is putting their eggs into UE5 engine so be interesting to see how that goes
One day, Inside games could open with a Halo Machinima again
I JUST FOUND YOU GUYS , i was a fan of inside gaming, damn i miss u all a lot
It's sad to see how far Halo has fallen even as someone who grew up with Playstation. Halo was always a staple of being a gamer.
Yay! New Brian camera.
Halo has a few problems they need to overcome. The biggest if you ask me is the story. People do not give weight to just how GOOD the first two games (and mostly the third) where in story. The mystery of the Ring you are now floating on, the Alien movie twist of the flood from a straight military story, that final escape where you are left with this desolate pan out into space after you just blew up this magnificent world, friends and enemies alike...The first game is very gripping. The second game took ALL OF IT and ran. The switch to the Arbiter is brilliant b/c the threat of the Flood was universal. It gave lore and depth, gave a surprisingly more "emotional" character to balance the stoic Chief, and its own set of conspiracy and drama that was missing for the HUMAN side of things. I just can't stress enough how well done the first two games where. The third was good (if sloppy). But a clean brake from Chief if what the next leg of story should have been. A far jump to a future with space races integrated. Think Mass Effect 1 with a DEEP space threat that is now the new enemy. I would play that.
9:05 but the build off of that analogy sometimes they start over but they keep the same kind as the same story going, like how Batman is on his like fifth Robin. I feel like yes, you can have a name change, but you can also have the same problem if it’s the same team. Idk
I want a ODST horror game, something like outlast. It could be a series of side games called Halo: Stories. Maybe a new ODST's ship crashes and they and one other are the survivors. They find a farm house and hold up inside but the other survivor is injured and has to stay in a safe room. You go around the farm and try to find parts to make a radio so you can call for evac but you are being hunted by a brute or elite
Thank you guys, always fun listening to yall POV on the industry
I think a big reason (assuming nothing has changed since 2020) they are moving to UE is Microsoft's psycho contractor policy, according to Schreier contracts can only be 18 months max, then they have to be away from microsoft for at least 6 months until they can be recontracted (also remember hearing that 343i couldn't/wouldn't just hire people outright to avoid this).
So imagine having an entire staff of contractors to help on a project (which probably also involved ongoing engine development), having to educate/train them in the specifics of your proprietary system so that they can help create a product with it, but only being able to have them for 18 months before they have to cycle out for at least 6 (and probably forever), rinse, repeat, for years and years. Also with the engine being proprietary, that contract is an 18 month career pit stop for the contractor, can't put "slipspace engine" on shit because nobody else uses it (and it's dead now), and 343 won't hire you, so go fuck yourself, maybe try to get a new contract in 6 months if ur still around and still jobless. I don't know shit about the in's and out's of game dev, but with that constant loss of institutional knowledge plus everything else, its not really surprising that Infinite fumbled like it did with all it's no content and bugs. Still blows me away that it actually got delayed a year too, was supposed to drop with the Series X.
But yeah honestly who gives a shit about Halo, hasn't really been great for at least 10 years now. Isn't mainstream anymore, there's a niche of losers like me who still care, but we are less and less every year and even I find it hard to give a shit anymore. Aside from a few flashes of potential that were quickly abandoned, 343i has never showed themselves capable of handling the franchise properly, a studio name and engine change isn't going to fix that imo. I'll keep buying cause I'm a shmuck who's been buying the Halo name for 20 years, but it is what it is at this point.
Neva looks so cool! The problem is that I have too many games in the backlog...
Games like Metaphor really prove that there is an audience for everything as long as its willing to evolve.
Atlus is evolving the turn based RPG and Persona and Metaphor are slick, fun games that flow really well. They're not going to be system sellers but theyre going to thrive with their audience.
I don't think you're supposed to lean against the microwave while it's running, Lawrence.
But hey, at least you know I watched the ad.
YESS they got brian a new camera and mic!! welcome everyone, we are now in inside games' golden era 🥰🥰
Nobody touched on how big an issue switching game engines is. They have to rewrite all the old assets (vehicles, weapons, physics, shaders, etc) for the new engine as well as write a new game. I remember how much of a problem upgrading to just a new VERSION of the game engine (Unity) was for Kerbal Space Program.
After years.. yearrrs.. of hearing Brian through a laptop mic, actually hearing decent less echoey audio feels like a turning of the page
Halo can't be saved, because there's still problems with older staff at halo studios and Microsoft still pushes devs to release games far too early. They've done it with MCC, Halo 5, and Infinite. Nothing suggests that they've learned their lesson and won't do it again.
It's hilarious how they mention that parts of Slipspace are 25 years old. Unreal Engine started development in 1995, 29 years ago, and its namesake game was release 26 years ago. It's literally older than the engine they're claiming is too old. And game engine versions have stuff from older versions.
9:50 As a prior Playstation fan (mostly PC now because greedy obvi) I'm legitimately excited to see what they can do with Halo, I've played a bunch of 3 and Reach and idk why I care honestly, but I do.
Imagine if they explored different periods of that universe and established more legendary characters😮
I'd imagine they got Halo: Combat Evolved "Unreal Edition", Halo 7, and Halo Wars 3 in development.
Im here for another halo, I love halo, idc about battle royales or low ttk cod likes, I think if halo doesn't exist then the fps genre is kinda 1 flavor, nothing out there really feels like halo
I’m with Bruce. I don’t care about halo. The originals were fun but story wise I tuned out.
If the games we purchase are only temporary licenses, then maybe the money we pay for them is only a loan, and we should get it back when a game goes away.
That’s not how renting works. You still recieved something of value, something that took time and effort to make. So it makes sense that it costs money. Even if you don’t own it forever.
Yes, I understand how renting works. But people purchased these games with the understanding that they were buying them, not renting. (And the games were clearly marketed as being for SALE, by the way.) So I'm saying, if the publisher can retroactively "alter the deal," as it were, to claim that we didn't actually buy them, maybe we should be able to retroactively say that we were only loaning them the money. Seems fair.
It’s always been like that even during the SNES days and before
@@fenrirsfolly92not exactly the same, it's not like popping Nintendo was going to come to your house and take your cartridge away when they decided they were going to revoke the game from you. Now with games being digital, that is literally what can happen and by law there is nothing you can do about it.
Bruce hit the nail on the head with halo. No one cares about it. Halo 3 and reach are easily my favourite games of all time custom games with friends are some of my most cherished memories. Yet I couldn’t care less about the direction of halo nowadays. I stopped playing once 343 ruined it with 4 (bungie dna was gone). As for Ubisoft the execs are laughable saying woe is me. These guys monetize the sh-t out of their already expensive games (even in single player only games which is insane), and their dealing with shadows has been nothing short of offensive. One legged torii and rap music with a black samurai is just clear evidence that they’re not even thinking about what they’re doing just trying to exploit Japanese culture for money. I’m not one of those guys but screw the Ubisoft execs. I really hope the talented devs at Ubisoft find better work in a competent gaming company.
Metaphor is pretty great, and it has taken care of the few major complaints ive had with persona and smt. The absolute main one being monster designs. It's nice to actually see new designs rather than the same thing for the past ten years.
Did I miss something about the development of Slipspace? It sounds like there's elements that they copied over from Bungie's Blam! engine according to the quote at 2:20. Why would 343 create a new engine but then use elements from the old engine?
Is the Inside Gamescast on hold? Just curious, I enjoy the long form chats b/w Bruce and Lawrence
Stevy Chassard: "WON'T SOMEONE THINK OF THE CORPORATIONS!😭"
Ubisoft launcher in PC is GARBAGE and hate having to use it. Maybe the executives could pay attention to people saying $70 is too f'n much and you then add on even higher prices and shocked when no one buys your expensive shit that is a meh game because it's the same formula as the last 7 games. Who could have guessed?!?! 😂
Ubisoft needs to get used to no longer owning their company I guess
When did this channel become a thing? I feel like I've gone back in time. To a better time.
I actually played a heap of Halo Infinite and mostly enjoyed it, the gameplay feels really good. It just suffered a lot early on in its release because they didnt have forge ready on launch and the leveling up was really grindy.
Don't forget, the Creative Designer for halo studio is anti gun and almost left but stayed because of Sci-fi. Not really sure how I feel about that, you know, for my First-Person Shooter Game.
I love how people can make stuff online and keep going like it’s nothing. With people like you it’s like what % is actually true and what % is you putting your own spin on what you read/heard somewhere. Judging by how you speak…I’m betting it’s more the latter.
@@BillNyeGuy The part that is their own spin is the part about designer almost leaving.
This is the original tweet from @thepjskittles the new creative designer at Halo Studios:
"I honestly don’t think I could work on a game that glorifies or fantasizes modern guns (CoD, Battlefield, RB6). I’ve had moments I’ve struggled with Halo, but the weapons and world is pretty sci fi, which creates a large enough separation from reality."
I'm anti gun too and have played and loved fps games my whole life.
There's a corporate shift that needs to happen. Ubisoft needs to get comfortable not owning any market cap.
I dont have any issues with the developers of these games at Ubisoft. I have a problem with all of these large companies either making buggy unfinished games and rushing them out to make the most amount of money, or having the decelopers work tirelessly to make a great game, only for the bigwigs to decide that, if we want the full game, we either need to pay for a season pass and wait for the content to be released, or we have to pay more upfront to unlock things that have already been finished and put in the game.
Holy shit yall are back
You guys are going to talk about the Halo Team making it and there interviews? "It's a place you can be you" No mention about DEI focus.
Unreal Engine monopoly is real
Yeaaaah, 343 scrapping their own dedicated engine so MS can more easily cycle contract hires in and out doesn't convey confidence.
The early look wasn't good either tbh
The lighting is off and it looks like "Mario in UE5"
Had to pause the video at 2:05 for the memories. It's sad seeing so many resources and manpower going to waste and engines being shelved without barely getting a chance to be properly polished.
A 25 year old engine is what they were using, however it was heavily modified. Problem is no own knows how to use the darn thing and only one studio uses it so support is very limited.
@@snc237 Damn didn't know it was built off of Blam holy
Tell Ubisoft to bite it. I can't wait for them to close with the way they treat the consumers.
The Halo thing, I want to have hope. I really do, because Halo was so fucking good
Best gaming show on the UA-cams!
17:45
The Quiet Place: The Road Head?
It was more of a storytelling problem over a graphics problem
I played Cyberpunk 2077 on Stadia, and it played find. I had no problems at all while Stadia was still up. I have my save data, so I should be able to play from where I left off. I'm getting a physical copy of it.
I personally love Halo Infinite. I may be in the minority here, but I don't play shooters competitively. It's a fun, fast paced, arcadey shooter and it does that very well, in my humble opinion.
remaking halo 1 would almost be redundant because it's been remade and still for sale, but that's totally what they're doing. and their team thinking that the name 343 is associated with failure is just them thinking outloud, I don't even think about 343
Can Halo be saved. Yes.
Will 343/Halo Studios be the ones to do it? No.
I liked the bones of halo infinite but that the problem thats all there was bones could have been good smh
No microtransactions, split-screen co-op, back to Halo basics, more linear campaign design, forge available on day one and unlockable armor.... but it's gonna be a 2020+ game so I'm pretty sure it won't have those lol money is more important to gaming today instead of player enjoyment.
It's not the most PC term, but the phrase "it's not the arrow it's the indian" came to mind when I heard the Halo news
I'd love to see the crew play Mario party. Thx for the report.
Brian finally got a new camera?! 👍👍
Love how the Ubisoft Upper management (which is basically one family) don’t understand why they get so much hate after trying to fuck over EVERYONE. Fans, employees, everybody.
While I’d love to see Ubi continue as a company, the leadership needs to pull around back behind the barn. They’ve been finding more and more ways to make every possible chance to ruin the games they make. And they were so obvious about the near scam level of monetizing they added to every title.
I do think it weird that there are SO many channels wishing for developers' downfalls. It feels like the channels producing schadenfreude content has only become more the norm. It's an interesting shift in the space.
At this point I think Halo needs to release on playstation since microsoft has been ignoring it's own console. That's something I never thought I would say but full believe might be good for not just Halo, but microsoft as well.
Not happening, that’s like Nintendo putting Mario on ps and Xbox.
I'm gonna wait and see if Halo's direction will acknowledge Bungie's era was where people's interests were at. Not holding my breath, though, their community manager has mocked that mentality before
Ubisoft has been shooting itself in the foot for a long time now and they get mad when people point and laugh.
The politicized discourse on one side around it is what’s making me really pissed. I literally saw, “the Halo Bridge Incident” as one. That’s insane. I’m getting affected and I don’t want it to get to me. But.. of all the places to bring their political grifting red pill bs is the grave of my favorite franchise. Like seriously they should gtfo out of the franchise if they have nothing actually constructive.
Lawrence gets nervous over rebrands during bad times?
Gee… I wonder where that insight could’ve come from. Over and over again. ❤
Haven't seen a good Halo game since 2010
why doesn't microsoft try to sponsor the nfl and just put quarterbacks as spartans in commercials
Maybe Ubisoft should start making games that are unique and not a Farcry 3 clone
I think it sucks they aren’t using their own engine. Unique engines give games unique gamefeel. Various components of Unreal Engine are also 25+ years old, and them saying that immediately worries me that the people making that decision don’t understand how software engineering works.
I don't see how this works out without a hard reboot. Halo desperately needs the Doom (2016) treatment. Taking the formula of old Halo and modernizing it intelligently to make something that's fresh and familiar (incredibly easier said than done) is the only thing that's going to save the franchise.
Unfortunately this rebrand reads a lot more like they're leaning more heavily into a lot of the business decisions and practices that have driven players away in the first place.
If they retconned everything 343 has done and restarted at halo 4, maybe they could save it. But no, they're just going to bastardize combat evolved AGAIN. To the people saying it's basically a new studio because of all the layoffs: weren't the last few people who worked on the original games at bungie included in the most recent layoffs? Isn't the team that was left after the last round of layoffs the one responsible for officially canceling all future development and campaign expansion in infinite to focus on multiplayer cosmetics? It sounds to me like it's just the monetization team left, and they're trying to somehow spin massive layoffs and giving up on infinite as a good thing by playing off of people's hate for 343 with a new name.
Halo can never be the Xbox Killer App or the thing that makes Xbox Live the standard. Those were once in a lifetime ephemera. But it CAN create thick atmospheres like CE, ODST, and 4. it CAN have impactful stories like 2, 3, 4, and Reach.
TLDR: No.
they had that chance of having Halo as a well known franchise like Mario 15 years ago but MS had to drop the ball like all of their attempts at making a MS exclusive game and the plan splintered off into a whole different movie. so many wasted potential on so many great developers that they had and passed on or over. yeah I'm still mad that scalebound never happened. they should've stuck with the single player aspect and work on the multiplayer aspect at a later time. Kamiya and Platinum games deserved much better.
Platinum is the one that canceled it
As long as Microsoft is involved halo will remain bad. If you haven’t I’d recommend go watch videos on the development of recent halo games and how Microsoft’s greed ruined these games.
I'm not sure about Halo going forward. To me, it's a done series. I'm satisfied with it and don't necessarily feel there is a whole lot that can be added to it story or game wise.