Monster Hunter Wilds Insect Glaive In Depth - Moveset Gameplay Guide Breakdown & Impressions

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  • Опубліковано 30 жов 2024

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  • @ArekkzGaming
    @ArekkzGaming  Місяць тому +30

    Want more info on the Insect Glaive changes in Monster Hunter Wilds? Check out these detailed documents from IG hunters:
    Qwas: docs.google.com/document/d/1x7s9NLcwO0T-uu0AoTix-I8KO_Y9C_AL3PVKXVdtYaM/edit#heading=h.ly75wvmozfsx
    ArsXenne: docs.google.com/document/d/1lfdU-huMiGjcMFiZ8M20WArckAYZg8RVCh1tmHvCkTU/edit#heading=h.r96js95xl3ac

    • @Quittix
      @Quittix 20 днів тому

      Thanks for this! It certainly looks like a mash between several different endgame moveset styles. If so, I'll be very happy for the future.
      I'd also like to point this out as I haven't seen anyone push it across the major streamers yet, but
      1. Didn't IG use to require red and white? That's how I originally learned it in 4U... Not sure how long it lasted, I just got all three buffs first anyways. Didn't main in Rise/GU.
      2. >> IG in 4U has a different , more powerful positioning than in World. In 4U, you want to aerial from shoulder to shoulder. If timed properly, you can evade through the air as the monster strikes down. This is harder with monsters like Nergigante and Shagaru Magala, so instead you do the same on the leg that isn't crashing down. The bigger monsters in Wilds make this a wise decision.
      As you go from foreleg to back leg, it increases damage. You can choose whether to land in the middle of the monster or it's back. This will especially work with the evade spike forward move. Originally it was the pre-red/white. This can be chained with the previously infinite ground combo for lots of damage.
      When World came out, instead of positioning at the shoulder you would position your character at an offset to the side or further back. This would allow you to angle in a V to make the most damage across the wings.
      As such, if scaled and used properly with good chain systems, the new moveset if pushed properly can actually create larger general damage numbers than World/Iceborne.

    • @kokayinewsome9308
      @kokayinewsome9308 День тому

      They ruined IG in Wild. You can't stay in the air. You only really get one hit. Why would they remove the best way to get damage for IG when you have all the buffs on? The one weapon I like to use and they remove stuff from it without adding anything of worth.

  • @ArsXenne
    @ArsXenne Місяць тому +445

    im ngl i got a huge wave of whiplash when i saw my document mentioned at the beginning of the video LMAO, esp because this channels one of the reasons why i enjoyed mhworld so much

    • @myshozuhouse
      @myshozuhouse Місяць тому +42

      You gave all the info I needed! Salute to you because nobody in mh yt was trynna show IG love

    • @ArsXenne
      @ArsXenne Місяць тому +23

      ​@@myshozuhouseno problem! im glad the document helps for anyone who wanted more info

    • @bluefiredemon448
      @bluefiredemon448 Місяць тому +9

      Nah bro you deserve your praise for your work
      Thank you 🫡

    • @benturtl9076
      @benturtl9076 Місяць тому +7

      Cool profile pic

    • @ArsXenne
      @ArsXenne Місяць тому +12

      ​@@benturtl9076oh thank you! i actually drew it myself hehe

  • @markstout4376
    @markstout4376 Місяць тому +88

    If you’re still worried about damage output from the demo numbers, just remember the bow had some of the lowest dps in the rise demo, then went on to destroy every speed running record in the full game

    • @HardDanX
      @HardDanX Місяць тому +10

      To be honest, in Rise Demo given builds were awful, a lot of weapons weren't capable of slaying even Mizutsune.

    • @thepowerfulpaet4937
      @thepowerfulpaet4937 Місяць тому +1

      Yeah and that was the playable demo for home consoles, not even the show floor first look demo that Wilds is. None of these damage numbers are going to stick at all.

    • @thepowerfulpaet4937
      @thepowerfulpaet4937 Місяць тому +2

      @@SilverTwinkle Well, let's just say I have slightly higher expectations for the World team. Longsword doesn't have any business being one of the highest dps weapons in the game. It should sacrifice that for the versatility and ease of use.

    • @thepowerfulpaet4937
      @thepowerfulpaet4937 Місяць тому

      @@SilverTwinkle Hunting Horn is getting the glow-up it's always needed. The fact that it's so much faster and you can attack mid-recital - there's no way it does a little damage as it used to.

    • @Blaze-nm1uh
      @Blaze-nm1uh 26 днів тому

      ⁠@@thepowerfulpaet4937you… do realize that they’re the same teams now right? I don’t like ls either but longsword is just as oppressively top tier in world as it is in rise, it’s just that the competition got significantly buffed in rise alongside the other weapons.

  • @mayuwu4408
    @mayuwu4408 Місяць тому +86

    It's been sad that so few have been giving love and attention to the Insect Glaive, thank you for this!! :D I'm really curious about what the glaive's 'perfect parry/dodge mechanic' is that they've given all weapons, I wonder if we know what that is yet and if anyone's caught it on camera.
    It's interesting that they've balanced out the extracts and made getting all 3 what gives you your new moveset, and that there's ways of getting extracts easier including by attacking. The fact that we'll have to learn the non-powered moveset and can get extracts while doing it will probably make the process of gathering extracts less painful because we're still able to play the game and fight with our weapon while gathering them. If they're doing this, I kinda hope they also make the buffs all last longer so there's less interuptions in the gameplay, and it'd be cool if they made the non-powered moveset feel a bit better to use, but this is an interesting approach and I'm not against it!
    I'm sad about aerial IG's presumed death, it was fun and we'll see if I end up still enjoying it. I do hope they do give IG some reason to not always be in focus mode though, or at least make an accessibility option that lets you toggle focus mode instead of having to hold it down like you (presumably) do.

    • @Lubedrus
      @Lubedrus Місяць тому +7

      @@mayuwu4408 the reason not to be in focus mode is to let the insect stamina regenerate since it uses stamina to attack with you. Or if you let the insect attack by itself for clouds then you also dont need to use focus mode.

    • @mayuwu4408
      @mayuwu4408 Місяць тому +1

      @@Lubedrus ahh good thinking!

    • @sobervision1049
      @sobervision1049 Місяць тому +7

      I'm happy to see the mentality you have for the weapon. I'm all for making a weapon more practical and consistent to use. It looks like the difference in how IG players will deal damage is how good they are at positioning and how quickly and efficiently they can gain extracts since its possible to blow your extracts for a super powered attack. I can already see a good player taking advantage of this by figuring out the best way to interact with each monster and constantly regaining extracts with little hassle. It just sounds so fun lol

    • @mayuwu4408
      @mayuwu4408 Місяць тому +5

      @@sobervision1049 thank you! I try to see where the devs are coming from when I can as I like thinking about things from a game design perspective. and I noticed even in Rise (although I haven't got all the fun switch skills for it yet but) that I wasn't using aerial IG the majority of the time and more when I wanted to stay out of danger but still be dealing some damage. so I'm sure I'll find a way to enjoy the weapon still.
      I used to liken getting my extracts to having to stop playing monster hunter and start playing a random little minigame like tetris every 90 seconds just to be able to play again. but now I've started reframing it in my mind, and it feels more like I have a moment to breathe and observe/study and size up the monster before engaging, which fits the vibes of the IG very well imo.
      and the shift in playstyle is interesting!! now we'll need all our extracts for the good moveset and we'll be conciously choosing to spend our extracts for that big attack rather than it just running out on its own all the time, and we have new faster more engaging ways to gather extracts since we'll need to be doing it more often which also gives more purpose to the non-powered moveset so being out of extracts more often doesn't feel quite as bad. the tempo has increased, but the lower end of it doesn't feel as bad and we have more control over it! there's lots of potential for different playstyles here!

    • @mayuwu4408
      @mayuwu4408 Місяць тому +2

      @@thedarkwolf25 I certainly hope that isn't the case that'd be a strange choice when every other weapon is getting one. I've heard it might be getting an offset attack but I haven't been able to find any confirmation so idk, and a perfect dodge would also make a lot of sense for the weapon. Using the Vault move also makes you invulnerable for a moment according to the hunter's notes in this video, idk if that was always a thing but if not then it could be that? idk.

  • @OnePunkArmy
    @OnePunkArmy Місяць тому +118

    The line for the demo at PAX WEST was over 4 hours long. It had the longest queue out of all the booths present.

    • @distion
      @distion Місяць тому +4

      I heard they closed the queue 1 hour after opening. At gamescom I waited 5 hours

  • @TheCowboyMartyr
    @TheCowboyMartyr Місяць тому +40

    The FACT that they would (allegedly) remove the PEAK air combat from Rise and nerf the helicopter playstyle to the ground (literally) makes me so mad, like I might as well play Lance

    • @RJWoodMoroseTenacity
      @RJWoodMoroseTenacity Місяць тому +5

      Insect Glaive and Lance are literally my mains lol occasionally DBs and I'm kinda glad they're moving away from the constant identity crisis. Insect glaive started as a weapon that could mount without needing a ledge, and has iteratively been muddled in two opposite directions with each release since. I'd prefer they focused on ground but honestly either one just pick one and full send it instead of doing 2 opposite things kinda poorly.

    • @TheCowboyMartyr
      @TheCowboyMartyr Місяць тому +7

      @@RJWoodMoroseTenacity without aerial combat the bug stick is just a copy of the dual blades, rise is actually the most fun I’ve ever had with the weapon

    • @henryjones8636
      @henryjones8636 26 днів тому +5

      ​@@TheCowboyMartyr
      Absolutely agree. Rise wasn't my favorite game but the Insect Glaive had its best iteration ever in that game.

  • @twxxss1
    @twxxss1 Місяць тому +43

    what's the point of removing aerial ig... if I wanted to play a grounded weapon there is just so much more better options

  • @theadmiral4157
    @theadmiral4157 Місяць тому +59

    It's unfortunate how the demo in pax west has a strict rule of not recording the gameplay as opposed to the one in gamescom. I guess MH wilds just has some secrets they want to hide

    • @Augs_Cable
      @Augs_Cable Місяць тому +28

      Prob more to do with the queues lengths. It’s prob why it was was closer to 4 hours as opposed to the 10+ at gamescom

    • @vontar5123
      @vontar5123 Місяць тому +1

      I played at Pax West on Friday, they only had 14 stations and the line was tiny. It was so hard to get in the line. The demo was just a doshaguma hunt but we did encounter the other monsters seen in the trailers. My group couldn’t get a turf war to activate unfortunately.

  • @tiago4826
    @tiago4826 Місяць тому +24

    The new ground moves are really cool and will probably be really useful, but the lack of Aerial Combos is really disappointing, BUT, it would be awesome if there was and additonal button hold/input to make aerial attacks bounce, so that way we'd have more control in the air.

    • @blueskully6313
      @blueskully6313 2 дні тому

      Nah bruh ngl that ain’t enough I NEED My dive dmg my first ever mhg was rise and IG is probably my most played weapon across base and sunbreak and the only time I remember doing a full grounded combo was in training when I was first trying it out I absolutely love IG in rise idky they took away aerial it was just a different play style and it’s not like it replaced grounded or anything I played world after rise and I was so excited to restart the MH IG is experience in a new game aand aerial only was not at all viable just straight ruined the weapon for me :( like they said in the video in world aerial was fun but if u wanted to do any type of decent dmg u had to be grounded why couldn’t they just port it from rise 😩😩😩

  • @johnphileobaua
    @johnphileobaua Місяць тому +34

    My problem with removing aerial IG is that now there is no point currently in using jumping advancing slash. The move now is a slow, overtly committal move that does okay damage and doesn't allow for the IG have some of the most amount of openings to attack. Additionally, they could've just replaced the move with Kinsect Slash, a move that is more in line with I think they are going for in IG, and it doesn't need to send you back into the air to be usable because you still have the benefit of a quick slash and dash that can provide extract without red buff and does decent damage with much less commitment than with jumping advancing slash.
    tl;dr If aerial is completely removed, they could've gone about the change much better by replacing jumping advancing slash with kinsect slash.

    • @FreelanceSeven
      @FreelanceSeven Місяць тому +1

      I'd say the point of jumping advancing slash, for me, was going after an enemy in the air so I can get multiple hits without dropping.

    • @johnphileobaua
      @johnphileobaua Місяць тому +2

      @FreelanceSeven at that point just use jumping slash. It's faster and allows you to act much sooner than jumping advancing slash. also, staying in the air now seems to be gone, so until further notice my point still stands

    • @halominer316
      @halominer316 Місяць тому +4

      THIS. I'm upset them supposedly getting rid of the bounce, but them doing that and keeping the advancing slash genuine baffles me, because without the bounce it is a genuinely useless move. If you miss you miss, if you hit the monster with all your slashes your now stuck recovering as you land on the ground (unless they give you some gimmick to get out of that animation), and if you miss all your slashes and you hit the last hit you are in the same boat as the previous example except with only one hit.
      if they're going to switch back to non aerial combat might as well just bring back the wild slashes glaive did in 4U and GU.

    • @wilddreams
      @wilddreams Місяць тому

      my feeling while playing was basically still (also like before in world) that it's good for positioning additionally to air evade.

    • @johnphileobaua
      @johnphileobaua Місяць тому

      @wilddreams I think they mentioned an additional mid-air evade in the video, so that would be an extremely niche use.

  • @TheMoonman4
    @TheMoonman4 Місяць тому +38

    "I think it's gonna rattle IG mains because everyone is used to grabbing red and going ham" nah who tf is just grabbing red and calling it a day? My grandpappy beat it into me to at the very least pair it with white for the attack boost, and even now these days getting triple buff isn't even that hard anymore. I doubt this'll be an issue in Wilds with all the ways they made grabbing buffs easier

    • @penguinvader7057
      @penguinvader7057 Місяць тому +7

      red + white, then grab orange later to refresh red was sick. now you can't do that anymore :/

    • @sir_coma60
      @sir_coma60 2 дні тому +1

      Not having white for the movespeed makes me feel so slow

    • @GoBlueHTB
      @GoBlueHTB День тому

      @@penguinvader7057yeah but the refresh isn’t as essential because it’s so much easier to consistently get every extract.

    • @penguinvader7057
      @penguinvader7057 День тому

      @@sir_coma60 after having played the demo, yeah glaive actually feels great. only monster I had trouble grabbing orange on was rey dau, but his head becomes vulnerable after his laser moves so you just get triple up for free w a focus strike

  • @ErdingerLi
    @ErdingerLi Місяць тому +88

    At around 22:42 - 22:43 when the reticle hovers over Dosha's tail, you see the Green extract

    • @Vynndis
      @Vynndis Місяць тому +2

      I heard them talking about it and saw what you mean for the green indicator, but they're saying it's listed but it's not listed in the details where it shows each extract. What are they even talking about??

    • @ErdingerLi
      @ErdingerLi Місяць тому +10

      @@Vynndis they said they weren't able to find footage of a successful extract of Green. Based on the limited experience I had playing 4U, Green seems to just give you about a potion worth of health and it also takes up an extract load on your beetle, could be the reason why it was abandoned.

    • @ToxycBanana
      @ToxycBanana Місяць тому +8

      ​@@ErdingerLiCertain types of kinsect also got stamina back after recalling with green

    • @levimug4621
      @levimug4621 Місяць тому +6

      @@ErdingerLi it exists in world too you get heals for it

    • @brandonbeck6730
      @brandonbeck6730 Місяць тому

      green extract was one that you got from almost tails exclusively. It was not a buffing extract, but rather a small heal that in some of the older games could be pretty decent and even restore some kinsect stamina. In WorldBorne, it was not as good because the Wide Range Kinsect from GU wasn't in the game anymore so it was often just better to sheath, pop a potion, and then fight again. In Rise, it was locked behind the Kinsect Recall Silkbind so long as the kinsect connected with the monster during the animation. Now it seems like they brought back the more consistent form of Green from the older games.
      TL:DR - it heals you...but not enough for you to really care about. just sheath and pop a potion if you need it. trying to aim the kinsect or the focus mode to hit the tail mid combat is a nightmare

  • @Cap_The_Captain
    @Cap_The_Captain Місяць тому +36

    I think we've how much more interwoven the kinsect is with attacks now, the damage of these moves featuring it will be much more reliant on the power level & type of kinsect you're using. Hell given how Kinsects had different attacking types in Rise it wouldn't surprise me if these big moves even interact differently with them!
    Like imagine you have a powder type kinsect, perform Rising Spiral Slash & as the kinsect spirals with you it leaves behind a bunch of dust on the way & detonates it at the end. (Me praying Powder Vortex returns)

    • @Bryanneo1
      @Bryanneo1 Місяць тому +8

      I'd defintely pick the kinsect being more integrated with your attacks than staying up in the air

    • @KatanaJoelleLandt
      @KatanaJoelleLandt Місяць тому

      @@Bryanneo1 same

    • @kaiok6776
      @kaiok6776 Місяць тому +4

      ​@@Bryanneo1Its how everyone who used the weapon to have fun and not just cheese feels

    • @Bryanneo1
      @Bryanneo1 Місяць тому +2

      @kaiok6776 if you only started in the 5th gen games, wasn't like that in 4th. We'll be fine

    • @Cap_The_Captain
      @Cap_The_Captain Місяць тому +5

      @kaiok6776 Deffo disappointed about the airal combo removal myself. Sure it started without in 4U but then we recieved styles in GU & Airial style IG was fun af, then they doubled down on airial for IG in World & then doubled down AGAIN in Rise so it's removal makes as much sense as eating piles of salt to stay hydrated, hopefully it's either still there but in another form or gets added back later on.

  • @theeoneandonlyushygushy
    @theeoneandonlyushygushy Місяць тому +9

    i need the IG aerial aspect back for wilds. that was what made IG unique and versatile. you could focus on ground or aerial, the choice was yours.
    ground IG feels meh tbh, big damage but very boring and stifling. even with the new "drill" movement. it made it look so cartoonish and very stuck on the monster. we need the aerial back so we have more maneuverability for the glaive. we need to reposition a lot and aerial bouncing made that easier and more efficient for us. not to mention made it easier to hit/break the back/spinal are of certain monsters, especially the tall ones and the flying/hovering ones.

  • @nathanseager3394
    @nathanseager3394 Місяць тому +5

    I would like to believe that "aerial" was simply "disabled" for this demo, so that they could showcase what's new. In this way, hunters would focus more on the new changes to the grounded IG as opposed to letting old habits kick in, spending the majority of the demo doing something they're already familiar with.

  • @kirafleur9870
    @kirafleur9870 Місяць тому +37

    I love the new ultimate "Rising Spiral Slash"! IG getting a helm breaker of it's own is a great idea and really helps give us a payoff for all the micromanaging we have to do!
    However, changing the moveset so that you need all 3 extracts to boogie is... concerning. I haven't gotten to play Wilds like you guys have but I played a lot of IG in Worldborne and in that game: trying to fight without the red extract moveset is like trying to play hammer without using any charge attacks. Absolutely terrible.
    I really REALLY hope if that's the case, the default moveset is improved to be faster and more fluid.

    • @dhisufiroafrozenseraphimdragon
      @dhisufiroafrozenseraphimdragon Місяць тому +1

      Agreed

    • @foi3182
      @foi3182 Місяць тому

      I think its quite fair. It's easier to collect extracts now in wilds and you can even collect 3 in one go, so its still a doable feat. most IGers would always collect all 3 extracts before going oonga boonga on a monster anyways

    • @kirafleur9870
      @kirafleur9870 Місяць тому +4

      @@foi3182 It might very well be, we'll see how it plays. However, I simply must push back against that most IGers would grab 3 extracts before fighting statement.
      In previous games (MH4U, MHGU, and MHWIB), we'd grab Red and White for the upgraded moveset, bonus movement, and damage. Then, as the buffs were running out you'd grab Orange to refresh the timer on all of them. Giving a casual hunter more uptime before having to fish for extracts again.
      Orange also happened to be quite annoying to get on some monsters... waiting to do damage until you could hit that sweet spot just didn't make sense most of the time. So, we'd just get it when needed or was otherwise convenient.
      In other words, we'd *frequently* oonga boonga without all 3.

    • @petercottantail7850
      @petercottantail7850 Місяць тому +1

      ​@@foi3182 you are defending this with the argument "everyone did it anyway" that is limiting choice the player has on how to play the weapon, that's boring. if everyone did it then why change it when there was a skill expression to keep your buffs up even longer by waiting to get all 3.
      Thankfully we know this is a very old build and the IG weapon trailer shows red buff giving the player a heavy thrust meaning red buff will still be the only thing we need for better moveset when the game comes out.

    • @thepowerfulpaet4937
      @thepowerfulpaet4937 Місяць тому

      Did anyone even start fights without all 3 buffs anyway? The 15% damage increase felt pretty mandatory in the old games. At least the gathering is integrated into the regular attacks now, actually providing a reason to use non-buffed attack in the first place.

  • @ohheyitsak
    @ohheyitsak Місяць тому +114

    Please bring back aerial bounce capcom 😢

  • @isoutoforbit
    @isoutoforbit Місяць тому +12

    Thanks for covering this guys. Fingers crossed the concerns are addressed.

  • @the_clawing_chaos
    @the_clawing_chaos Місяць тому +9

    Aerial was hyper fun. Sad to see its presumed death. Makes it less likely I'll main a glaive this time.

  • @lelouch1297
    @lelouch1297 Місяць тому +9

    Thankfully I am pretty used to obtaining all kinsect buffs before going in on the monster, but I understand people being thrown off if they just grabbed red and ignored everything else and decided to just attack the monster with the new moveset. I really hope we don't lose the aerial aspects of the weapon though as that is what makes the weapon so much fun and versatile as well as being the best for mounting. Otherwise I feel the fun aspect of insect glaive is removed. Sure it does more damage on the ground, but then the weapon is not being utilized for its mounting capabilities. It is my favorite weapon and I like the synergy of mounting, versatility of bouncing and placement in the air, movement, and damage output it does...especially in MH World. Hoping for more info soon about this though. I will still play it regardless, but if it is truly grounded and is not as versatile I feel the fun is going to be sucked out of the weapon. We will see though I guess.

  • @FerrumAnulum
    @FerrumAnulum Місяць тому +25

    11:48 the bounce being locked behind an armor set/skill would make it a million times worse... Like locking bow charge level to a skill that is on limited gear pieces.
    If its on a gear skill i would rather not have it at all...

    • @MrComet101
      @MrComet101 Місяць тому +2

      There is a skill that increases bow charge level though, isn't there?

    • @alexasarthur
      @alexasarthur Місяць тому +2

      Yeah there was a bow charge skill in worldborne but I can't remember if rise had it

    • @FerrumAnulum
      @FerrumAnulum Місяць тому

      @@alexasarthur there was. In rise you had to do all the arena quests to unlock it, and it had only that skill and no slots. In sunbreak it was turned into a 4slot deco and isnt in any charm or qurio skill pools.

    • @Hectic2525
      @Hectic2525 Місяць тому +1

      I mean, if you want to bounce back up/helicopter, you don't care about efficiency anyways. So having to slot it in really doesn't seem too bad. If you wanna be efficient, the bounce being removed is a buff already.

    • @eruk4678
      @eruk4678 Місяць тому

      Ig mains could join their gen 4 buddies in having mandatory skills (capacity boost, load shells, etc). Seriously tho hope it doesn’t come to that

  • @remigusker6024
    @remigusker6024 Місяць тому +56

    Rise Arial+diving wyvern was peak ig

  • @xemtra
    @xemtra Місяць тому +24

    Iv never really tried this weapon but this video just gives me the incredible perspective that these MH Games are deeper than any game with regards to combat. No other game has such depth and playstyle in each weapon and there are freaking 14 of them!

  • @onemanarmy8059
    @onemanarmy8059 Місяць тому +33

    The only way the bounce get put back if they get enough backlash. It makes no sense to remove it but long sword gets better 🤦

  • @Goldra93
    @Goldra93 Місяць тому +7

    6:45 The kinsect charge attck was in MH4U using it with a blunt kinsect actually did decent KO damage and you could get a KO or two depending on the monster. In the Wilds gameplay from FightinCowboy 7:35 the kinsect charge attack allows the kinsect to grab all three extracts at once if it passes through the correct spots. Pay attention to the kinsect Icon it spreads its wings showing a third extract spot. 21:05 green extract in past games were only on some of the larger large monsters like Rathian and Rathalos you can get green from their back but only in a small area. or small monster

    • @sir_coma60
      @sir_coma60 2 дні тому

      Yeah idk why they said green as if its been gone for a long time. It was in world, usually on the tail. You can mark Rathian's tail for example, and buffer 2 green buffs for emergency heals.

  • @AdAce21
    @AdAce21 Місяць тому +6

    I was waiting for this, thanks! Hopefully we'll get more footage of it in action soon. 9:46 If they killed the bounce/rebound mechanic, what's the point having 2 different aerial attacks? One for mount damage and one for higher dps? 21:31 wow, this is a huge change.... why put more barriers in our way of maxing our dps??? 26:20 - yeah it looks cool, but there's a ton of ending animation lag afterwards. The hunter just helplessly falls back to the ground; what's stopping the monster from hitting you? Hopefully you can follow up with an evade or a downward thrust

  • @epichi104
    @epichi104 Місяць тому +20

    Weird how there was gameplay from Miyabi shown in the video and they never mentioned the focus strike in the air. If you watch their full gameplay they do use focus strike in the air and it pops them back up just like jumping advancing slash does in world and rise. Seems like that will be the new way to stay in the air.

    • @Darthforce122
      @Darthforce122 Місяць тому +1

      Wait where is this video can u maybe be more clear like wat channel and video u r talking about

    • @epichi104
      @epichi104 Місяць тому

      @@Darthforce122 ua-cam.com/video/rYogeQ_Klpg/v-deo.htmlsi=Oq6L9-lGgUclBLYJ it happens at like 7:04

    • @SectionRatioTile
      @SectionRatioTile Місяць тому +2

      I just watched miyabi's 8 min video to look for this and didn't see any air popups, is there another video with more footage or did I just completely miss it?

    • @epichi104
      @epichi104 Місяць тому +3

      @@SectionRatioTile It’s at 7:04 in their video, it’s not very flashy but they didn’t hit a weak point and didn’t have triple buff so there’s probably more to the move as well

    • @Darthforce122
      @Darthforce122 Місяць тому +2

      @@epichi104 I just watched it aswell. The thing about what ur talking about is that it isnt like a damaging attack u just push of the monster, this means no chaining aerial attacks still if u did like some damage and bounced then we have something but because u just pushed off it means when u do, do an attack ull still fall

  • @captain_britain
    @captain_britain Місяць тому +13

    8:26 Not sure I love Kinsect: Fire being mapped to R2+R1... I assume this is due to the addition of Focus Mode on L2, but I'm hoping there are some alternate mapping options.

    • @w21aaaaa
      @w21aaaaa Місяць тому +3

      Yes, this actually started with MH Rise where L2 is assigned to wirebug aiming. And in that game you cannot remap it.
      Focus Mode seems to be a similar central combat mechanic, so sadly I feel like it's not gonna be remappable in Wilds.
      I got used to it pretty quickly on in Rise tho.

  • @dharmeshmistry342
    @dharmeshmistry342 Місяць тому +86

    What even was the purpose of removing the aerial playstyle? (Potentially, not 100% confirmed) It feels like a weird move when it’s half of insect glaive’s identity.

    • @notimeforcreativenamesjust3034
      @notimeforcreativenamesjust3034 Місяць тому +19

      So true it was legit half it's identity.

    • @ZnuuBoo7
      @ZnuuBoo7 Місяць тому +29

      exactly, like if I want ground gameplay, I can go SA, or LS, or HH, or CB, or any of the other ones that can do way more damage on the ground already anyways!.. IG always traded some damage for its aerial maneuverability and positioning, but now they want it to be more grounded to be more like the rest of the grounded weapons but now with some flashy new moves. There just has to be something we are missing...there has to be.

    • @justanotherlemon8847
      @justanotherlemon8847 Місяць тому +24

      Exactly bro like its been a core part of the weapon for like 10 years on top of this they removed the option to get buffs from red and earplugs from the other buffs. ON TOP OF CHANGING ITS INFINITE. Why capcome???????

    • @Hathos9
      @Hathos9 Місяць тому +28

      @@Lubedrus In Sunbreak, aerial was the highest DPS playstyle of IG and was actually both fun and strong. It feels like they mastered its identity there, and to take it away is just a step back.

    • @bluefiredemon448
      @bluefiredemon448 Місяць тому +16

      ​@@Lubedrus But why implement it and fine tune it in other games?
      Rise had the perfect solution (kinsect slash to be precise)

  • @Zahri8Alang
    @Zahri8Alang Місяць тому +13

    I realy do appreciate the spreesheat made by ARSXENNE

  • @toddelmsworth640
    @toddelmsworth640 Місяць тому +18

    7:39 being able to gather ALL the necessary extracts from a well-timed launch is huge!

  • @-AL-FI-
    @-AL-FI- Місяць тому +9

    Aerial combat is not about meta , it’s about fun please bring it back Capcom!

  • @yash19842
    @yash19842 Місяць тому +5

    anybody who has playing IG would know you dont really start attacking with just red extract ...

  • @plantsoup6456
    @plantsoup6456 Місяць тому +4

    7:35 that charge attack is what’s going to make or break the weapon for me. Glaive needing all 3 buffs again for its strong moveset is a really huge nerf.
    I’m also quietly hoping that dual-color kinsects come back from Rise. I don’t think they will but it would be such a huge help.

  • @babayaga4320
    @babayaga4320 Місяць тому +57

    So aerial IG is dead, wow. I can't believe they're devolving this weapon back to MH4 after it made so much progress in World, and then Rise. Major bummer.

    • @binhvan4893
      @binhvan4893 Місяць тому +5

      May as well call it the pole staff now.

    • @KatanaJoelleLandt
      @KatanaJoelleLandt Місяць тому +11

      It’s not the end of the world, dude. I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.

    • @Braxmegaman
      @Braxmegaman Місяць тому +47

      ​@KatanaJoelleLandt Cool, happy for you! Perhaps in the future, you could learn to consider someone else's point of view _before_ dismissing it out of hand.

    • @NEONEUNHA
      @NEONEUNHA Місяць тому +9

      I'm extremelly sad, they killed diving wyvern

    • @TheMoonman4
      @TheMoonman4 Місяць тому +4

      @@Braxmegaman Most "IG mains" whining about this aerial change dismiss the rest of the weapon's moveset in favor of just killing their sharpness and doing no damage helicoptering around monsters (not even building up to mounts as effectively as just spamming the normal Jumping Slash lmao)

  • @Hathos9
    @Hathos9 Місяць тому +17

    This weapon will be such a downgrade from Sunbreak if there is no aerial gameplay. Kinsect Slash was peak IG.

    • @KatanaJoelleLandt
      @KatanaJoelleLandt Місяць тому +1

      I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.

    • @maddo-hq9jr
      @maddo-hq9jr Місяць тому +2

      I loved going into airial combat against Rathalos, giving him the final smack or cutting his tail right in the air and enjoying it smash into the ground.
      I will miss that!
      Maybe LS helmsplitter is the new airial combat move.

    • @Hathos9
      @Hathos9 Місяць тому +13

      @@KatanaJoelleLandt OK. I hope you have fun. I don't know why you are making this comment on multiple posts.

    • @ldalexandrite
      @ldalexandrite Місяць тому +10

      @@KatanaJoelleLandt good God, nobody cares about your extremely personal and narrow point of view. We simple want our options back.

  • @DmgOvrTym
    @DmgOvrTym Місяць тому +26

    HEY! That's me!

  • @Artimecion1
    @Artimecion1 Місяць тому +27

    Can you get a comment to Capcom and confirm if bouncing /aerial is a thing? And please pass on the community's hesitation? What is the identity of the IG if not aerial? From what we hear, no offset, no standoff? Really killing my hype.

    • @nayd5043
      @nayd5043 Місяць тому +11

      Really? The weapon who has a entire extra "character" to it only had identity because of vaulting dance?
      You make me sad.

    • @LumpyCrumpets
      @LumpyCrumpets Місяць тому +2

      For me, the thing that mattered most was the fact that it was a cool glaive that you spin around a bunch. I'm super excited for the changes and will probably start off playing it

    • @cuchara_en_sopa
      @cuchara_en_sopa Місяць тому +12

      ​@@nayd5043Man, everyone i see someone denying that being aerial isn't the identity of IG, i just ask? Just as Lance is the defensive weapon and DB is the fast weapon, how people call IG?

    • @barmacidic2257
      @barmacidic2257 Місяць тому +13

      @@nayd5043the bug has been a side thing for a while.
      It felt like a stop in the action to get your extracts up.
      Gen 5 making it the aerial weapon was huge for it, especially since gen 5 is when a majority of the fans came in, sorry.
      Bouncing was fun and they shouldn’t have gotten rid of it.

    • @nayd5043
      @nayd5043 Місяць тому +4

      @@barmacidic2257 not at all, the bug does a lot in Rise and will do even more on this version since you can directly control it.
      Awakened Kinsect attack, Powder Vortex and Kinsect Charge in MHR all make great use of the kinsect, and there is even a silkbind that moves you to the kinsect location that can be used to make aerial combos faster.
      It had the kinsect for MANY more games than 1 move, for gathering, dust clouds and animation canceling.

  • @KukeyMonster
    @KukeyMonster Місяць тому +26

    I really hope that Aerial IG moveset was just disabled for the demo versions. The playstyle is why I main IG. MHRise gave the playstyle so much love so its hard for me to believe that they would backpedal just to give ground playstyle quicker extract and a final combo. The last time they backpedaled such a great addition was back when hunter arts was a thing. PLEASE Devs dont take away my fun! :(

  • @devoool
    @devoool Місяць тому +5

    Arieal combos removed, Kinsect can gather 3 extracts of the same color (Why?) Damage and movesets are pretty much the same, and no power stances or new jumps... I don't feel like playing insect glaive in this game.

  • @CaptainOtep
    @CaptainOtep Місяць тому +16

    Not sure why some people say this is a weapon for dummies where infact the dps and mobility of this weapon in mhw is insane. It's just sad to see we can no longer chain aerial attacks and descending thrust does not seem to exist anymore. I hope they bring it back as I do not see the reason why.

    • @werecoth
      @werecoth Місяць тому +10

      Unless I am confusing the name, Descending thrust, as Added in Iceborne, is in Wilds, Its shown at the end of the Glaive teaser.

    • @justanotherlemon8847
      @justanotherlemon8847 Місяць тому +8

      Also changing the fact that you don’t get your strong attacks from red extract anymore is sad. Getting rid of the infinite that it used to have on top of the earplugs as well. Why did something like longsword get nothing but buffs but insect glaive got nothing but nerfs.😢

    • @CaptainOtep
      @CaptainOtep Місяць тому +1

      @@werecoth descending thrust is vault, dive thrust with a kinsect mark that can be followed by a tornado slash (r2+x, r2). it looks like we can do descending slash this time (r2+hold O)

    • @werecoth
      @werecoth Місяць тому

      @CaptainOtep ugh, I am terrible with names. Is Descending slash not the move where you spin down striking the monster multiple times on the way to the ground?
      I went back to doubled check the wilds Glaive teaser and is that not Descending thrust followed by tornado slash at the around the 45 sec mark?
      The hunter thrust straight down, notably attacking with the blunt end as the blade moves so a ''pneumatic'' burst similar to an air dash can propel the hunter straight down to impale the monster and when he hits the ground he goes into a tornado slash ground combo.
      The kinsect notably attacks in tandem on the dive and hits the monsters head but bounces back instead of piercing through.

    • @princetbug
      @princetbug Місяць тому

      @@werecoth That is correct. If you look at some of the english footage, it is shown as Descending Thrust on the guide in the top right.

  • @calebfoley5872
    @calebfoley5872 Місяць тому +2

    My enjoyment of new glaive will be pretty high, but just how high is going to depend on how difficult it is to get orange (or white in some cases) on certain monsters. It is often a very particular section of the torso that is obscured by the legs from the side, obscured or entirely inaccessible from the front due to the head, and obscured or barely even present in the back due to the tail or just the buttocks being considered leg. If they made orange vastly easier to obtain then requiring all 3 is not bad at all.

  • @monsieurglu
    @monsieurglu Місяць тому +3

    not fun if they remove the aerial part....
    that why if felt in love with the weapon ok this in not optimal but this is fun.

  • @maxmustermann3938
    @maxmustermann3938 Місяць тому +3

    Maybe there will be an "aerial" kinsect that unlocks the aerial moveset, i.e. the kinsect bounces you up or something like that.

  • @felipefontes2201
    @felipefontes2201 Місяць тому +4

    I really hoped they would add the moves from sunbreak IG (even knowing sunbreak IG was so nerfed in damage). That was a huge disappointment... Especially turning the aerial moves off. Gonna play Wilds with my good old switch axe or charge blade

  • @CatLordSix
    @CatLordSix Місяць тому +23

    Rising slash needs to be able to air dodge out. That is such a vulnerable position it’s crazy

    • @Hathos9
      @Hathos9 Місяць тому +3

      It almost looks like that animation is unfinished, with how you freeze up.

    • @TheMoonman4
      @TheMoonman4 Місяць тому +7

      There's footage that shows the button guide on the top right showing all the typical aerial options after the Rising Spiral Slash, including the Midair Evade. In this vid, whoever's playing is likely just mashing circle and ended up following the Rising Spiral with a normal Jumping Slash (it's why the animation just looks "frozen" too at the end, bro was mashing lol)

    • @nayd5043
      @nayd5043 Місяць тому

      @@TheMoonman4 Yeah I'm really not convinced at all by this doomposting until the game releases.

    • @CatLordSix
      @CatLordSix Місяць тому

      @@TheMoonman4 yeah if you can dodge out or like a cultured player press Y to spin to win down that would be peak glaive

    • @TheMoonman4
      @TheMoonman4 Місяць тому +2

      @@CatLordSix you probably won't be able to "spin to win" down since that's the strong version of the Jumping Slash I mentioned and Rising Spiral ends all your buffs (unless there's a way to recall kinsect to get the buffs you gathered in mid-air, kinda doubt it though)

  • @AsmoAstro
    @AsmoAstro Місяць тому +13

    28 minutes?!?!?!?!?!

  • @torrieitazura4343
    @torrieitazura4343 Місяць тому +2

    My issue is that the insect glaive was introduced with mounting and invited the idea of an aerial weapon with unique moves. All weapons have a unique play style and kit to them that is their bread and butter. It's cool to see a more kinsect focused style for insect glaive, but I do want the weapon to have a few plays to play. For example, the charge blade is known for SAED and SA. You could choose to focus on a more aggressive style of fighting with the SA or go for a mobile fighting style with the sword and shield mode.

  • @NawakChevelu
    @NawakChevelu Місяць тому +4

    At 22:42, you can see the extract target turns green when aiming at the tail

  • @Scytez
    @Scytez Місяць тому +10

    I'm sorry, I could be in the minority here but as a IG Main, I have an issue with the Rising Spiral Slash.
    Such a cool move but as soon as it end, our character just falls literally still in a stance through the air... Feels like it's missing something there (probably an upgrade like a finisher to go down) or if it's like that, it feels off.. 😅

    • @StillMaj
      @StillMaj Місяць тому +1

      I was thinking the same thing. It would be dope if we could cancel into other aerial attacks though

    • @Massakre8492nd
      @Massakre8492nd Місяць тому +1

      Guy mashed circle and got locked in jumping slash, pay attention to inputs at 15:10, there are options there

    • @princetbug
      @princetbug Місяць тому

      ​​@@Massakre8492ndthe window for that is super small, and every shot we have of this move ends the same way. If we can do anything out of it, we'd have to interrupt it before the move finishes.

    • @princetbug
      @princetbug Місяць тому +2

      Between this, the focus mode aerial move, and lack of dancing vault, it really seems like airtime will be more of an adversary than an ally. Like falling is a punishment for jumping, I guess, where you just have to wait afterward. Definitely looks clunky and frankly there'd better be more to some of these moves than we've seen.

    • @Massakre8492nd
      @Massakre8492nd Місяць тому

      @@princetbug window was small because guy was mashing the buttorn

  • @chrisanderson7192
    @chrisanderson7192 Місяць тому +1

    Thank you guys for this video, I was worried about the aerial moves but you made a lot of sense.
    I'm actually hoping they combine the bouncing with the Airborne decoration or the Jump Master decoration

    • @princetbug
      @princetbug Місяць тому

      I definitely wouldn't mind that, especially since if you're playing aerial you'll want to slot in Airborne anyway.
      And in that case, it would allow the niche use of JAS within more grounded playstyle more prevalence. It's not useful super often, but Im sure some few people would appreciate not worrying about bouncing back up anymore as an option.
      If this means aerial style gets its own skills basically and becomes a properly distinct style (as it was in Rise or moreso) I'll be very happy.

  • @chrisbarrera7202
    @chrisbarrera7202 Місяць тому +50

    Sunbreak Insect Glaive was legit perfection, sad to see it watered down in wilds

    • @Zodryn
      @Zodryn Місяць тому +8

      Especially after they added the kinsect damage rampage deco that made AKA do really respectable damage. Kinsect Slash aerial with dive was great, AKA with powder vortex was also super fun, or AKA with an assist bug to regain triple super fast.
      Only weak points I think were speed types still needed something, and Leaping Advancing Slash (helicopter) was just not as good compared to KS.

    • @KatanaJoelleLandt
      @KatanaJoelleLandt Місяць тому +5

      I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.

    • @AkenoAkine
      @AkenoAkine Місяць тому +5

      @@KatanaJoelleLandtso your a bad ig user or you don’t use it at all noted

    • @chrisbarrera7202
      @chrisbarrera7202 Місяць тому +6

      @@KatanaJoelleLandt more power to you, but just because you have no issues doesn't man the rest of us don't

    • @KatanaJoelleLandt
      @KatanaJoelleLandt Місяць тому +5

      @@AkenoAkine I’m not bad, I just use it differently.

  • @Jake-ky4yj
    @Jake-ky4yj Місяць тому +6

    Please do HBG 🙏🥲 maybe LBG and HBG in the same vid

  • @HardDanX
    @HardDanX Місяць тому +3

    The movesets get so complex, that Insect Glaive gets even harder for new players. But I think in exchange for that, they removed aireal combat because new players don't know how to properly combine ground and aireal attacks. IG is a weapon, that when you learn it, you're just a fine dancer, and a monster is still a big threat to you. That's why I like it, I also can play on SnS, DB and Bow, but when I got skillful enough in Monster Hunter and those weapons, monsters are a joke and don't deliver me any challenge.
    After so many hours in World and Rise, Insect Glaive still stays for me as a fun and challenging weapon. So I don't mind low damage numbers on it.

  • @coleeddins6093
    @coleeddins6093 Місяць тому +20

    Dude, if they completely take away the aerial combos on the insect glaive, I will be so sad…

    • @ChibiNaruto
      @ChibiNaruto Місяць тому +9

      Ppl argue about how IG should be played on ground to get higher dmg output...
      If that's the case, it makes totally no sense to remove aerial gameplay. By keeping aerial bounce, those hardcore players can still have their way on the ground, the rest of the others who favor aerial can continue helicopter the monster. This is called options, and removing options is definitely a stupid thing to do

  • @ManlyPicnics
    @ManlyPicnics Місяць тому +4

    The thing I don't understand is, if they truly did remove the Aerial Playstyle, why? Sure, they made resource management easier, and we have an actual pay-off now for having all 3 extracts, outside of the buff, but that's basically it. It is just minor adjustments to the tedious parts with one new pay-off combo, but at the cost of an entire aspect of the weapon's playstyle; even if it wasn't optimal, it was a nice option for flying monsters and just genuinely fun. Yet, in the same game, LS is not only easier to play, it got a wide variety of buffs, new moves and their resource management is practically non-existent now. I hate to beat the LS dead horse, but how did they put these two weapons next to each other and decide 'Yeah, this seems reasonable and equal.' It's just kind of baffling to me.
    Still, I'm willing to give the weapon a shot, I intended to run IG as my main for the story, but that may change now, depending on how it feels in the public demo whenever that finally releases.

    • @The_Philosophoenix
      @The_Philosophoenix Місяць тому +1

      It might simply have been something like "we don't like how Wilds plays with aerial hitboxes and its taking to much dev time to fix them"
      Or
      It's simply our incentive to use focus mode
      But ultimately look around, wilds has generally leaned much harder into realism and less into fantasy moves. That's probably the real reason.

    • @ManlyPicnics
      @ManlyPicnics Місяць тому +3

      @@The_Philosophoenix Realism is definitely not the case, otherwise LS would lose half its moveset and Bow wouldn't have magical lock-on arrows. Magical slashes that appear after a single hit from your sword is so far from the realm of realism, terrible justification. MH at its core is fantasy with a functional ecosystem, not a realistic experience of hunting giant oversized monsters that can do all sorts of whacky shit.
      Realism would also detract from GL, Bow, the Bow Guns, and a decidedly large portion of the weapons in the game. Propelling yourself in the air using momentum and a glorified pole, is one of the least egregious fantasy elements of the series.
      I believe the term you're looking for is 'grounded' not realistic. But even that isn't the case, in my opinion. Wilds look to be a cross between the grounded nature of World, but with the added whackiness of Rise, albeit at a reduced nature.

    • @The_Philosophoenix
      @The_Philosophoenix Місяць тому

      @ManlyPicnics the tech is different from the physical capabilities of the hunter.
      Wilds has comparatively slow, impactful moves on many weapons, struggles with the clash, all that.
      Things are even a bit bleaker this time around, with a trailers were monsters invade a village - not to mention we seem to have a child in tow that we probably need to safeguard. Additionally camps can and will be destroyed- a frankly horrible thought in a universe that contains deviljho, if you ask me.
      Defying physics in the air is a Different vibe altogether.
      If IG was a tech weapon (all ours are btw salvaged from the ancient civilisation, the guild doesn't know exactly how half of it even works) then I wouldn't argue.
      But it's not, and without something like wirebugs propelling us, what is even keeping us in the air ?

    • @princetbug
      @princetbug Місяць тому

      ​@@The_PhilosophoenixIG still "defies" physics with the aerial dodge, though.
      Not to mention, the idea is that the hunter uses the shooty bit that shoots out kinsect markers to propel themself forward. It has a canonical explanation, or at least potential for one.

  • @phuckerpower
    @phuckerpower Місяць тому +2

    1:00 I'm sure there's easier ways to take a monster's temperature.

  • @glentiboy2004
    @glentiboy2004 Місяць тому +24

    They better rework it before the game drops, removing aerial combat is ridiculous

    • @KatanaJoelleLandt
      @KatanaJoelleLandt Місяць тому +1

      I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.

    • @maddo-hq9jr
      @maddo-hq9jr Місяць тому +7

      ​@@KatanaJoelleLandt
      ... so you won't miss anything.
      Good for you!
      But we others will def miss it.
      Please have some sympathy!

    • @sheogoya9660
      @sheogoya9660 Місяць тому +9

      @@KatanaJoelleLandt Can you post your one-sided opinion under every single comment, please? There are quite a few messages you missed.

    • @glentiboy2004
      @glentiboy2004 Місяць тому +1

      @@KatanaJoelleLandt Yeah I mean its not very useful for dps, however its still good to reach flying monsters and most importantly it's really FUN!!!

  • @karmaleytracey4173
    @karmaleytracey4173 Місяць тому

    Thank you…for showing us this with the limited content you guys had and posting my comment too 😅… tbh I don’t mind now having the aerial spam as long as we get wyvern dive. I’m currently working on a PC set up too, so I can stream MHWilds so I’ll check out the MSI stuff in the link. Thanks again guys.

    • @The_Philosophoenix
      @The_Philosophoenix Місяць тому +1

      You only have the pogo Stick move from IB, not divine wyvern from Sunbreak

  • @IdkWhoiam-d4h
    @IdkWhoiam-d4h Місяць тому +3

    Well if aerial is gone I'm going bow

  • @HauntedAnimations
    @HauntedAnimations Місяць тому +27

    Ladies, gentlemen, and everything inbetween, it so seems we’ve lost Aerial Insect Glaive

    • @KatanaJoelleLandt
      @KatanaJoelleLandt Місяць тому +3

      I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.

    • @sheogoya9660
      @sheogoya9660 Місяць тому +8

      @@KatanaJoelleLandt Can you post your one-sided opinion under every single comment, please? There are quite a few messages you missed.

    • @mohammadsaleem5990
      @mohammadsaleem5990 Місяць тому +8

      ​​@@KatanaJoelleLandt good for you buddy. Aerial was the whole reason I played insect glaive so it absolutely sucks for me.

    • @KatanaJoelleLandt
      @KatanaJoelleLandt Місяць тому

      @@sheogoya9660 Love to, but I’m not a bot so I can only do so much.

    • @SordidMorbid
      @SordidMorbid 22 дні тому

      @@KatanaJoelleLandt hey guys, it’s him. The only sentient human. Only his opinion matters. As long as he’s cool with it, everyone else should have no problem.

  • @MomentaryLapse
    @MomentaryLapse Місяць тому +2

    No aerial bounce? weapon got neutered hype is lost.. 😢

  • @RustoKomuska
    @RustoKomuska Місяць тому +3

    If insect glaive lets you use the kinsect more naturally and it's more integral to the moveset than before, at the cost of most of aerial, I would be fine with it. Honestly, up to now, aside from powder type kinsects, they haven't really felt like a natural part of the weapon, just a barrier to accessing your best moves

  • @SeikopathPromotes
    @SeikopathPromotes 25 днів тому

    Seeing all these changes Im super excited to pick up insect glaive again.

  • @Sapherie
    @Sapherie Місяць тому +2

    Why don't you always just speak in your normal voice? It's so soothing to hear instead of the absurd hyper voice you use on your videos.

  • @PKshockwave
    @PKshockwave Місяць тому

    Amazing vid. Seems like IG may be a heavily focused mode weapon. I'm liking that it may potentially be the poster child for the new mechanic.

  • @Paint_Man14
    @Paint_Man14 Місяць тому +5

    Wow an insect glaive guide.
    Now all I need is to wait for the game to actually come out

  • @simplexusgames174
    @simplexusgames174 26 днів тому

    Man i just need my Divine....that big OOMPH at the end of an aerial combo you've perfectly hit every part of...that was my adrenaline kick i needed.

  • @jinxstardust4661
    @jinxstardust4661 Місяць тому +4

    They shouldn't have killed aerial glaive it was something that made IG different and was good for tails heads and wings. For me the new bells and whistles don't fix the Nerf's for the weapon I've been seeing from rise forward. Like I play other weapons but my go to when sh*t hits the fan button weapon In my honest opinion has been run into the ground, and I may not buy wilds for that reason. It sounds petty, but I know what I like and that ain't it.

    • @SordidMorbid
      @SordidMorbid 22 дні тому

      Same here man. Skipping it entirely.

  • @lucatiel2859
    @lucatiel2859 12 днів тому +1

    Please bring back the bounce.... Not having Aerial Glaive means no reason to play it for many many players

  • @Khaymen94
    @Khaymen94 Місяць тому +4

    very dissapointed in what they've done to IG on the surface and im probably gonna main either longsword or hunting horn with a ranged weapon as secondary for mounted combat moving forward

  • @Ysevetyfive
    @Ysevetyfive Місяць тому +3

    Man, i love all the kinsect stuff but seemingly killing off aerial just feels awful, hopefully in Portable we go back to Riseglaive moveset with Wildsglaive kinsect stuff.
    Best of both worlds for the ultimate glaive.
    It's especially disappointing because my other main DB got *everything* cool from Rise back and somehow made it *even* *cooler*
    Why couldn't Glaive get that treatment 😢

  • @bryanx68
    @bryanx68 Місяць тому +3

    Man it feels like so many moves are not shown. I hope they keep the style like Rise did by changing our movesets. It made everyone play differently even if we were all using the same weapon. I'm holding on to hope that the insect glaive aerial recovery is still around if they keep around what rise did with changing moves. When I saw the new move at 15:20 I was imagining the aerial recovery attack after it would be perfect. You would be freestyling all over the monster.

    • @princetbug
      @princetbug Місяць тому +2

      Some of the additions just make so little sense without the bounce.
      I mean we FINALLY get to have the Kinsect attack with us, even with JAS, we get to mark in mid-air, but at the cost of the bounce? Kind of makes the new abilities less valuable.
      I gotta see someone do the mid-air marker shot. I want to know if you can do any other moves after. If you can, then there HAS to be some way to bounce

  • @ssj409-2
    @ssj409-2 Місяць тому +4

    I don’t think it was mentioned in the video but it seems that descending thrust (diving wyvern from rise) is locked behind the red extract

    • @ssj409-2
      @ssj409-2 Місяць тому +1

      Ooohh which allows us to follow up with the new rising spirit slash if we have all three extracts… interesting🧐

    • @ssj409-2
      @ssj409-2 Місяць тому +1

      Or the opposite?!?? Rising spirit slash to descending thrust😧

    • @alexandregalanth5195
      @alexandregalanth5195 Місяць тому

      ​@ssj409-2 you lose all extract after rising spirit slash

  • @kristoferdambrosio3529
    @kristoferdambrosio3529 15 днів тому

    I honestly could not care less about the aerial changes. I only used it to reposition and I would use the aerial attacks as I repositioned. Looks like you can still do that, you just can’t stay in the air.
    What I didn’t like about IG in World was the Kinsect just felt like something to grab my buffs. Now it seems like a completely integral part of the weapon. Attacking with you, actually fucking the monster up, more easily grabbing extracts, and looking cool doing it. And maybe now I’ll actually be able to sever and KO with kinsect, which was a rare thing in world. They literally fixed all my issues. So I’m good with it and hyped.

  • @c1wilt
    @c1wilt Місяць тому

    For those worried about aerial IG, check out the description of the Midair Combo at 15:07. It says, "You can also chain into Descending Thrust if you have Red Extract". Sounds like aerial IG to me.

    • @princetbug
      @princetbug Місяць тому

      Is that in the japanese text? Or is that timestamp wrong or something? I couldn't find that text

  • @rDuskHuntress
    @rDuskHuntress Місяць тому +10

    GLAIVE BROS WE AIN'T STARVING TODAY FOR ONCE

    • @bluefiredemon448
      @bluefiredemon448 Місяць тому +15

      But they took our dessert😢

    • @justanotherlemon8847
      @justanotherlemon8847 Місяць тому +15

      Yea were crying instead 😢

    • @maddo-hq9jr
      @maddo-hq9jr Місяць тому +3

      Not starving. Just keep playing World and Rise for the bounce!

    • @rDuskHuntress
      @rDuskHuntress Місяць тому +4

      @@maddo-hq9jr I actually prefer the more grounded playstyle, I meant we finally have some glaive content because it was really hard to find from the people who played the demo lol

    • @bluefiredemon448
      @bluefiredemon448 Місяць тому +4

      @@maddo-hq9jr but we want to play wilds?

  • @zodrickzheioh7318
    @zodrickzheioh7318 Місяць тому +1

    I always loved Insect Glaive, I definitely hope they didn't get rid of Areal though, if it's just ground based, I probably wouldn't feel a reason to use it over the longsword for slash...

  • @technolich667
    @technolich667 Місяць тому +25

    Dear sweet lord I just want to fly. That’s all I want out of this game. Just give me a few bounces and it’ll be game of the year. No bounce = no hype. Capcom, don’t you want my money?

    • @bluefiredemon448
      @bluefiredemon448 Місяць тому +6

      Spamming decent trust is the closest we have imo
      Still want helicopter helicopter 🚁🚁🚁🚁 paracopter paracopter tho

    • @ChibiNaruto
      @ChibiNaruto Місяць тому +12

      Ppl be talking about how ground IG is the most dps way to play it, but i js want to enjoy playing helicopter, because not everyone is hardcore players 🙃

    • @bluefiredemon448
      @bluefiredemon448 Місяць тому +2

      @@ChibiNaruto what I don't get is in rise they fixed this problem why delete it

    • @ChibiNaruto
      @ChibiNaruto Місяць тому +5

      @blue Removing playing options, or should i say removing something majority of players favor about, makes no sense at all. If aerial combat is too strong, nerf the dmg number, if it's too weak, buff it or add in other viable alternative combat options like those we see in MHWild
      Completely removing aerial bounce is the last thing they should be doing, because it's dumb😅

    • @princetbug
      @princetbug Місяць тому

      @@bluefiredemon448 And they made a *less* committal and *safer* attack the way to that better DPS. They could easily have just buffed JAS further in Rise and had it blaze past grounded DPS while *still* being riskier due to needing to commit 2 seconds to every attack>bounce.
      And if that's too good, lacking a wirebug makes it even more committal since you can't just charge aerial damage that way. So if we still need 3 bounces to get the most out of a vault combo that's plenty of room for monster knowledge and skill expression (there already was enough, this is just more).
      And if it truly just flies too high somehow... Just increase the speed JAS falls at or IG's general gravity or just the jump height to being with. I don't mind *climbing* my monsters like I'm playing Tonfas. Just let me BOUNCE

  • @tatsumiuchiha5559
    @tatsumiuchiha5559 Місяць тому

    So based on this, I think the quickest gameplay will be
    : Get Red
    : Rising Spiral on the middle-back of the monster, to collect White and Orange, potentially Red
    : Collect Red if not collected
    : Go into all the different powered-up Combos
    Also, what is the Sneak attack??

  • @lentgraph8948
    @lentgraph8948 Місяць тому +1

    If there’s one thing i want for insect glaive it’s the powder vortex from rise/sunbreak, with the right build i could just straight up be a wizard and it was awesome

    • @dhisufiroafrozenseraphimdragon
      @dhisufiroafrozenseraphimdragon Місяць тому

      Yes please

    • @carlostejeda4341
      @carlostejeda4341 Місяць тому

      It's not from base rise, only sunbreak kinsects have it, therefore probably only master rank kinsects will have ultimate attacks, I really hope I'm wrong with this prediction.

  • @RauschenPauli
    @RauschenPauli 2 дні тому

    as someone who always played IG pretty grounded except for mounting and reposition. i love these changes. feel bad for the helicopter mains tho.

  • @rafaelfranciscoturri5988
    @rafaelfranciscoturri5988 Місяць тому +1

    can you use gyro controls?

  • @sheo9804
    @sheo9804 Місяць тому +1

    Now I just need to find a Sword and Shield video :)

  • @michaeltoland882
    @michaeltoland882 Місяць тому +1

    Vaulting backwards grants a period of invulnerability..(iFrames?j..is this an answser to Wilds insects Glaive potentially not having an offset/adept evade mechanic…or has this always been a feature of the Glaive.

  • @nineXloneXtails
    @nineXloneXtails Місяць тому +7

    Where is powder vortex!! I want to be a high flying wizard! I’m hoping it’s hidden kinda like how it is in rise

    • @carlostejeda4341
      @carlostejeda4341 Місяць тому +2

      You mean the kinsect's ultimates? Wasn't that sunbreak stuff? I loved it but probably they will reserve it for master rank again, I hope I'm wrong.

  • @TwinklingEmissary
    @TwinklingEmissary Місяць тому

    I remember when mhw demi first released and I loved the insect glaive! In my noob days (despite playing previous mh titles on 3ds) I would just vault to deal miniscule damage to anjanath lol. That's all I did for the entirety of the fight! Haha. Now I consider myself an adept switch axe hunter and I'm never going back. Swaxe life is bae.

  • @bluanderson7809
    @bluanderson7809 Місяць тому

    the one thing that would blow my mind and make me more hyped for this game would be to bring back styles.

  • @Kegaran
    @Kegaran Місяць тому

    Let us also not forget with the lower hits and the speed and frequency of the kinsect, the IG just may be more adept with elements in this version which I would welcome

  • @AlexVVanityInsanity
    @AlexVVanityInsanity 17 днів тому +1

    No aerial?! Insect glaive was my third weapon I tried out and fell in love with in World. Idk if I would wanna play it if there’s no aerial 😭😭

    • @lubbo5261
      @lubbo5261 10 днів тому +1

      Yeah they kinda butchered Insect Glave like Bow only to get a few flashy moves.
      (Bow lost its shot types again like in World which also means that critical distance won't be as important as in other MHs like 4U, GU or Rise, plus tracer arrows mean aiming won't be as important as it used to be too)

    • @AlexVVanityInsanity
      @AlexVVanityInsanity 2 дні тому

      @ I’m so sad because bow was my second actually 🥲 I just tried the beta and was not a fan of no aerial insect glaive 😭 scared to try bow after what you’ve told me. I did try switch axe (which was my first weapon I tried in World but couldn’t fully get the hang of) and switch axe seemed alright but I’ll have to play with all the weapons now and see what I prefer and go from there!

  • @dyodome
    @dyodome Місяць тому +2

    Wasn't it pointed out that weapons now have attached skills? So could that mean that various aerial moves are attached to these skills? This could also mean different levels to the aerial moveset based in skill levels

    • @Rusty_Spy
      @Rusty_Spy Місяць тому +5

      It's just armor skills

    • @maddo-hq9jr
      @maddo-hq9jr Місяць тому

      Heard that, too. Think the devs said so at GamesCom.

  • @tako_ro
    @tako_ro Місяць тому +3

    Mom!! My comment's on TV!!
    *After watching the vid i just felt sad. I was fine with the removal of aerial glaive but changes feel like we're getting gutted, aside from the low damage.

    • @petercottantail7850
      @petercottantail7850 Місяць тому

      the document that this video is quoting from is not the be all end all. You should definitely try to learn all the facts from it you didn't know yet, like vault getting s which is huge🤯 but also ignore the opinions and assume he missed something.
      it was a lot of time and effort to make this document which should be commended, but he's still a human that makes mistakes and from my experience being online, 9/10 people who try to make meta analysis of something are not competent in doing so, usually being oblivious to concepts that are vital in identifying certain values, like saying damage is low is a huge yikes. is this his first monster hunter demo? 😂

  • @squiddler7731
    @squiddler7731 Місяць тому

    Insect glaive main since MH4U, and personally I'm kind of mixed on aerial being gone. I for one always hated aerial combos in world, because to me they warped the entire weapon's identity around something that was flashy and nothing else. Like yeah it's "cool" helicoptering around the monster and it felt fun bouncing off of it for a bit, but the damage was awful as we all know, the move itself was weirdly slow and floaty? And it just ate up a ton of sharpness for little benefit. The focus on aerial in World made me drop the weapon eventually because it felt boring to play, and the same goes for base Rise.
    Now Sunbreak on the other hand, that game completely changed how I felt about aerial glaive thanks to the addition of kinsect slash. Unlike advancing slash, this attack was fast, had real utility (as it allowed you to gather extracts while airborne), and had a new trait never seen before that allowed you to aim the attack vertically in addition to horizontally. You weren't just aiming in the general direction of the monster anymore, now you were able to precisely target the head or tail with this attack, pogoing off the moster and building up your combo before going for the finisher. It was incredibly fun being able to take full advantage of the air like this, and for the first time I felt like aerial glaive actually lived up to it's full potential (both in practicality and how good it felt to play).
    So I'm sad that this version of aerial glaive won't be returning. But given that it was only in sunbreak and not even base rise, I also wasn't really expecting it to come back to begin with. I honestly would kinda prefer a more grounded playstyle if we can't get that back, my only question now is wondering what the point of advancing slash is if they took away it's gimmick?

  • @Kelevra_TBG
    @Kelevra_TBG Місяць тому +3

    Do you get earplugs tho

  • @bluntos9009
    @bluntos9009 Місяць тому

    Could you guys make an in depth video about the dual blades? I’d love to know more about the moveset

  • @actuallyhard315
    @actuallyhard315 Місяць тому

    If they took flying away, those grounded combos better be cold asf

  • @Omniknightish
    @Omniknightish Місяць тому

    Interested in seeing how the Kinsect assisted attacks stand up. Always loved using a stamina speed Kinsect and just letting it go ham on the monster.

  • @gameskyjumper1721
    @gameskyjumper1721 Місяць тому +1

    I can never just grab a red and go. I need all 3 before I feel safe enough to dps. I have an OCD for my 3 colors.😂

  • @brandonbeck6730
    @brandonbeck6730 Місяць тому +4

    I agree with y'all saying that IG needs some kind of compensation, and I'm optimistic that we will get it. Once we get our hands on the full game, I'm sure some new mechanics and techs will be found and we can see IG shine. It's time the bug was at the top of the speedrunning charts...behind whichever bowgun is meta this time around *shivers in IB HBG scope meta, rise rapid pierce LBG meta, and circles in SB*

  • @bobthelonghairedboi5425
    @bobthelonghairedboi5425 Місяць тому +6

    Rip glaive, there goes my 1000 hours of experience down the drain because of many unnecessary nerfs, now we will have to beg for buffs for the next like 10 years just as lance mains had to do, like i said time and time again, glaive has now lost its identity, whats the point of using a ground glaive when LS has better moves, better damage and better s and before you anti glaive/anti fun idiots say air attacks dont do damage ive seen people hit 500 damage per hit in sunbreak with kinsect slash followed by a 2500 diving wyvern, and theres a thing called _buffing_ the damage of it and making the hitboxes larger :)