In Mission Impossible on the N64, there is an after credits level where you enter a building with people who all represent the developers of the game. You can talk to them, or you can punch one, which will make them all gang up on you and beat you senseless. Imagine that as an anti-piracy system; the developers of the game appear with the intention of destroying you!
Never I thought that I would see the day where the Sega CD version has inferior music in comparison to it's genesis version. Also puggsy was a genuinely unique game with unique game mechanics that people has often compared to Half Life 2 of all things.
That chase stage is the ONE part of this game that I remember. It was terrifying to young me, especially because I never figured out you could drop the rocks. I always used passwords to skip that stage.
@@cactusowo1835 None of the PMD games have any piracy checks, though. But there are a few fan made ones for explorers of sky that show what a piracy screen _could_ look like.
@@brainycat5758 Ah, i though that one about getting celled after fite cofing and zubat was real. I think I need to check out descriptions more oftenly lok
@whoisthisgit, what you said at 5:21 in the video, there actually IS an anti piracy measure like that on a game. It's in Serious Sam 3, where if that game is a pirate copy, a demonic invincible scorpion appears & chases Sam at ridiculous speeds, & a hideously large hitbox. If it gets Sam, the game save gets corrupted & is wiped.
This might not be anti-piracy related, but once I had a version of Breath Of Fire 2 GBA on some Chinese Game Device that crashed after I beat the Highfort Boss but just before the party jumped from the exploding building. In fact, one time, as the building started exploding, the screen went white, as if everyone died... That made me think, in am alternate universe of BoF2, the story could've ended in Highfort because the party couldn't escape the exploding castle? That was a very chilling idea... Apparently this was all because of a glitch caused by certain Emulation softwares.
It would also be fun if, for pirated copies, they put that purple guy that chases you from that forest level into every level at a certain point, and make the game over screen from that the anti piracy message. That would be especially freaky and still prevents the player from getting much further on a pirated copy, as you cannot outrun this guy in every level, much like how you can't outrun the law forever!
I never noticed that spelling error. Now I'm even more upset about that anti-piracy screen that I saw long ago after wasting my time tying up my telephone line to download a rom which I couldn't play those many years ago.
They didn't just mispell you're, but also put your twice, too. I believe they did it on purpose to emulate the low quality of pirate copies & bootleg games.
Great to see Puggsy mentioned, my mum used to play it quite a lot, as did I only I wasn't as good and I still have it and listen to some of the music sometimes, real nice to see it again 🙏
Traveller's Tales nailed the music in this game, it's one of the best sounding games in Genesis/Megadrive, for some reason the majority of western games for this system sounded horrible, if it sounded good and it was not japanese there was a good chance that it was a port from an Amiga game.
Totally! The whole game kinda has an Amiga sort of vibe going on, music and all (no surprise here considering Amiga and Commodore 64 games were all the rage in the UK and some cool games were made for those platforms there). The instruments they used for this game remind me of some OPL3 tunes I heard that were made on Adlib Tracker II.
I still jolt at that noise Puggsy makes whenever he dies. The sound he makes when he takes damage makes me feel sorry for him - like you say in the video, he's a vulnerable little dude
I thought I was having an aneurysm when I saw a video about Puggsy in my recommendations as I felt like I was the only one who ever played it. It's an underrated Genesis game.
loved it as a kid, the sceneries are great and made me dream played it 20 years after and still loved it the racoons cutscenes were my favorites and i was sooo excited to watch with my dad
the beach music made me lmao you get some creep who looks like he kidnaps children for sport chasing after you, and your life is at stake. imagine hearing this music play when you're desperately trying to run from a life-ending threat
I started playing this recently and I’m really impressed how absolutely great it is Lol at the beach music playing during a scary chase though. That’s so funny
the anti-piracy in gimmick is still the creepiest one to me for some reason, at the true final level everything except for the oddly calm music turns off and you just get this screen that says "BLACK HOLE" and can't do anything the fact the music keeps playing gets under my skin, it's like if the universe suddenly ended or something
Y'know I remember seeing that Black Hole thing but I can't remember where. I tried looking up videos about it, but all I found of the true final level just has the end with the thank you message and the four screens of gameplay in the bg. I wanted to see it to be spooked but I am unable to find it, oh well I might just have to play this game to find out.
Traveller's Tales really makes very impressive games out of the Genesis. Not surprising to me. Btw, check out GameHut's video. Jon Burton, one of the programmer of TT's programming will explain how they're achieved most of their Genesis games' technical hurdles.
a creepy moment i experienced as a kid with a game was Sylvester and Tweety in Cagey Capers for the Sega Genesis, the fourth level, in that level Tweety becomes his Hyde version, and your goal in the game is now your reason to run away! It always scared me a lot as a kid, and the level has a very macabre and creepy atmosphere, and the music is very sinister, not something you expect in a Looney Tunes game, also, the first three levels are happy and colorful, full of comedic as you would expect in looney tunes so i feel like the dr jekyll and mr hyde themed level catches you off guard Dx
if i ever make a game, my anti-piracy measure would force the player into a near-impossible hard mode with a special congrats message at the end if they manage to get through it.
And then there is the anti-piracy on games like Earthbound, much nastier and with a special gift at the end of the game. Or games like Bravely Second, which is leaning so nicely on the fourth wall it's a miracle it doesn't break... Or is it ?
I mostly don't get scared by anti-piracy screens. And it's probably because the warning they give you isn't breaking the 4th wall. But this one crossed the line. It literally talks to the player and forces him to buy an official cartridge.
hey git. Donkey Kong Country for the snes has a secret error screen. i am aware that it also has a anti piracy screen, but there is also an error screen when the game won't load properly. maybe if the cartridge is slightly misplaced, but not too much as the game wouldn't appear at all. this happened to me back in early 2001. it was very late at night, silence and darkness all around, except for the light and sound issuing from the tv. it was actually the wee hours of the morning, so the volume was turned right down. i was on point of playing dkc and put the cartridge in the snes slot and turned the switch to the on position. the first screen appeared as expected. but before the rare logo screen, an awkward pause followed and the tv screen went black for what seemed an uncomfortable long period of time. then it happened: a foreboding message, with an overly sober style, serious font type and a spooky dark background greeted me, warning me that an unknown error had occurred. it was rather unsettling and for a while i was unsure how to react. that was a ghastly vision but somehow i couldn't help staring at that. eventually i turned off the console, took off the damning cartridge and tried again. then relief. the game was working again. no permanent damage had been done to it. that was apparently a one off thing. i've never ever looked at DKC the same way again
Chrono triggers does have an anti-piracy in the ds version (you get softlocked while travelling in time) and I sadly got it happend to me once I was very far in game :(
@@CassioFranco0211 Yes i played it on a r4 cartridge without anti piracy codes, i only got confused as he said that he got the AP very far in the game when for me it always happened on the first time travel
I love this game! it is one of my favorite games. And I agree with you, the sega genesis version has the best music, the Badger Mill boss and Star Fall Lake are the best!
If I made a game with anti piracy, would go kinda the same route as your first idea. The devs would be in the game, and if you’re pirating the game, the protagonist would get more evil, and when Stage four happens,(By the way I’m thinking of a beat em up game) one of the devs would ask you to buy an actual copy. If you say yes, your It could tell you where the nearest copy is. But if you say no, the game calls the police. In real life. And a boss fight would start and he’s invincible, and when you die in the boss fight, your save file dies as well.
Until now I only knew this as 'the game with the FMV boss that kills itself'. That's probably one of the Sega CD bosses. Nowadays people are creating their own dark anti-piracy content for the classics.
As scary as the anti-piracy screen is, can we talk about the music??? I honestly love it, it has this weird music box or this "darkly innocent" vibe to it as if something just isn't right about it (subtlety matters), especially when paired with the text just being "Hey you shouldn't be playing this silly copy, just buy yourself a cartridge you silly :)", that honestly makes it much better than just a generic droning sound or just some version of the boss music with the text being "THIS IS PIRACY, A CRIME THAT IS PUNISHABLE BY *F.E.D.E.R.A.L.* LAW AND YOU WILL GO TO JAIL IF YOU DON'T GET AN ACTUAL CARTRIDGE!!!!!".
Even Puzzle Bobble/Bust-A-Move for the SNES use the same anti-piracy measure. But with the only difference that Puzzle Bobble doesn't allow the players to play the game.
I'm so glad you didn't advertise this episode using the Anti-Piracy Screen. Every other channel on UA-cam would have milked the crap out of that, and I would have not watched the video.
I would make every enemy do bonus damage equal to a percentage of your max HP, the percentage equaling your level. You won't even notice something is up until it's too late.
Back yonks ago I spent ages trying to find a puggsy rom that didn't cut out like that, not knowing it was SRAM, all the emulators I had wouldn't let you turn it off.
Did you add SRAM?! It does an SRAM check to see if it's a pirated copy! Lub Lub isn't going to be happy when he finds out what you did to his copy of Puggsy!
An answer to the wrong music in "Darkblade Forest". Since Traveller's Tales didn't recompose the giant racoon wizard boss music, which played in DF2, the game defaulted to Beach as the backup track.
God thank you so much for the jab at those fake anti-piracy screens. They are cool fanart, but the fact that they are passed off as real bothers me to no end.
In Mission Impossible on the N64, there is an after credits level where you enter a building with people who all represent the developers of the game. You can talk to them, or you can punch one, which will make them all gang up on you and beat you senseless. Imagine that as an anti-piracy system; the developers of the game appear with the intention of destroying you!
I'm implementing this
mission impossible for the n64 is an awesome game. the devs at the end of the game could kill you even if you had the invincibility cheat on
6:48 : Oh wow, the dragon looks like he's tiptoeing, I should make a joke about that!
7:00 : Oh...
I would put a whole separate ending into an anti-piracy message. So they play the entire game, but it's not the true ending or the true game.
So.. 3 endings?
Never I thought that I would see the day where the Sega CD version has inferior music in comparison to it's genesis version. Also puggsy was a genuinely unique game with unique game mechanics that people has often compared to Half Life 2 of all things.
I didn't even knew people are aware of this game's existance in first place
"Pirates in fiction tend to be loveable quirky characters who are a barrel of fun to have around"
Rayman 2: "No"
Well...some pirates.
Well...some pirates.
That chase stage is the ONE part of this game that I remember. It was terrifying to young me, especially because I never figured out you could drop the rocks. I always used passwords to skip that stage.
You can get through it by having the shoes, and having enough lives to burn through.
Can't wait for the Earthbound, or Kirby's Dream Course Anti-Piracy mentions
And PMD explorers of sky
@@cactusowo1835 and Game Dev Tycoon
@@pokedude720 Lol, I've heard about that one, the most cruell one cuz it may not appear to have an anti-piracy until you get used to the game
@@cactusowo1835 None of the PMD games have any piracy checks, though. But there are a few fan made ones for explorers of sky that show what a piracy screen _could_ look like.
@@brainycat5758 Ah, i though that one about getting celled after fite cofing and zubat was real.
I think I need to check out descriptions more oftenly lok
@whoisthisgit, what you said at 5:21 in the video, there actually IS an anti piracy measure like that on a game.
It's in Serious Sam 3, where if that game is a pirate copy, a demonic invincible scorpion appears & chases Sam at ridiculous speeds, & a hideously large hitbox. If it gets Sam, the game save gets corrupted & is wiped.
Imagining an alternate timeline where your story ends due to an anti-piracy screen is some scary stuff.
Nowadays we call those DLC expansions.
This might not be anti-piracy related, but once I had a version of Breath Of Fire 2 GBA on some Chinese Game Device that crashed after I beat the Highfort Boss but just before the party jumped from the exploding building. In fact, one time, as the building started exploding, the screen went white, as if everyone died... That made me think, in am alternate universe of BoF2, the story could've ended in Highfort because the party couldn't escape the exploding castle? That was a very chilling idea...
Apparently this was all because of a glitch caused by certain Emulation softwares.
Wow, no wonder he's so grumpy over the map, and leaning ove-
*OH, CRAP! PUGGSY!*
*explosion noise*
It would also be fun if, for pirated copies, they put that purple guy that chases you from that forest level into every level at a certain point, and make the game over screen from that the anti piracy message. That would be especially freaky and still prevents the player from getting much further on a pirated copy, as you cannot outrun this guy in every level, much like how you can't outrun the law forever!
That would be a great idea lol, but i'm sure they'd knew that anti-piracy can't go further.
I never noticed that spelling error. Now I'm even more upset about that anti-piracy screen that I saw long ago after wasting my time tying up my telephone line to download a rom which I couldn't play those many years ago.
They didn't just mispell you're, but also put your twice, too.
I believe they did it on purpose to emulate the low quality of pirate copies & bootleg games.
the the
@@AmanomiyaJun Yep, can't forget about the double "the" either. 😆
Great to see Puggsy mentioned, my mum used to play it quite a lot, as did I only I wasn't as good and I still have it and listen to some of the music sometimes, real nice to see it again 🙏
What an dark end to a video, the cut to the end card was spot on and it made me laugh even though I should not.
Traveller's Tales nailed the music in this game, it's one of the best sounding games in Genesis/Megadrive, for some reason the majority of western games for this system sounded horrible, if it sounded good and it was not japanese there was a good chance that it was a port from an Amiga game.
Totally! The whole game kinda has an Amiga sort of vibe going on, music and all (no surprise here considering Amiga and Commodore 64 games were all the rage in the UK and some cool games were made for those platforms there). The instruments they used for this game remind me of some OPL3 tunes I heard that were made on Adlib Tracker II.
I still jolt at that noise Puggsy makes whenever he dies. The sound he makes when he takes damage makes me feel sorry for him - like you say in the video, he's a vulnerable little dude
I thought I was having an aneurysm when I saw a video about Puggsy in my recommendations as I felt like I was the only one who ever played it. It's an underrated Genesis game.
IT'S A HIDDEN GEM OF GENESIS AND TO THINK I PLAYED IT BECAUSE I BOUGHT A HACK CARTRIDGE THAT WAS CALLED WARIO LAND 3
Puggsy had the best soundtrack hands down
I played Puggsy over and over and over. The physics and item systems were in a world all its own.
loved it as a kid, the sceneries are great and made me dream
played it 20 years after and still loved it
the racoons cutscenes were my favorites and i was sooo excited to watch with my dad
Puggsy having that stone like sound when he lands is satisfying.
the beach music made me lmao
you get some creep who looks like he kidnaps children for sport chasing after you, and your life is at stake. imagine hearing this music play when you're desperately trying to run from a life-ending threat
I loled even harder since i never played the cd version
I started playing this recently and I’m really impressed how absolutely great it is
Lol at the beach music playing during a scary chase though. That’s so funny
Don’t feel sad for Lub Lub, he/she/they have blast resistance.
A truly classic game I played several times over the years. Nice to see someone do a video about it.
the anti-piracy in gimmick is still the creepiest one to me for some reason, at the true final level everything except for the oddly calm music turns off and you just get this screen that says "BLACK HOLE" and can't do anything
the fact the music keeps playing gets under my skin, it's like if the universe suddenly ended or something
Y'know I remember seeing that Black Hole thing but I can't remember where. I tried looking up videos about it, but all I found of the true final level just has the end with the thank you message and the four screens of gameplay in the bg. I wanted to see it to be spooked but I am unable to find it, oh well I might just have to play this game to find out.
@@thejadewizard6178 huh, that should be somewhere if you search hard enough
@@thejadewizard6178 It was Gimmick!, if I remember correctly.
Can we take a moment to appreciate all the graphical effects in this game? There's a lot of impressive stuff here for the Genesis.
Traveller's Tales really makes very impressive games out of the Genesis. Not surprising to me.
Btw, check out GameHut's video. Jon Burton, one of the programmer of TT's programming will explain how they're achieved most of their Genesis games' technical hurdles.
@@Trimint123 yes, I’ve seen their stuff. Very good watch.
When he started the video with the spaceship in 3D, I could not hazard a guess what console we were dealing with today.
*Clicks "Disable SRAM"*
Angry Devs: YOU THINK YOU CAN STOP US WITH THAT?! *deletes OS*
Apparently Puggsy was the game that started the anti-piracy meme trend before it became a thing.
7:50 “I don’t think you could put a more unfitting song here if you tried”
I COULD PUT THE DUCK SONG
A DUCK WALKED UP TO THE LEMONADE STAND
This final boss soundtrack looks like some lost track from a Doom port for Mega Drive
I can't belive it took me so much time to realize that he is an alien. All my life I thought he was an anchor with arms and legs
It's the anti piracy isn't it
Edit: Called it!
5:31 thanks for the idea git
We're in the same shoes
Awesome to see git talking about this very underrated and quirky game!
And it definitely has one of the better soundtracks on the Genesis.
About chrono trigger. In DS version in your first time warp at millenial fair you stuck in this time warp. I think it's creepy enough for you.
Never forget the legendary rom hack: Wario Land 3(Sega Genesis)
It's just Puggsy but you play as Wario(so it's the superior version).
HAHAA I got a copy from that hack back in the day, gosh the memories
"I think having to fend for your life in a hostile and unfamiliar world could lead to many terrifying experiences!"
So, Pikmin?
a creepy moment i experienced as a kid with a game was Sylvester and Tweety in Cagey Capers for the Sega Genesis, the fourth level, in that level Tweety becomes his Hyde version, and your goal in the game is now your reason to run away! It always scared me a lot as a kid, and the level has a very macabre and creepy atmosphere, and the music is very sinister, not something you expect in a Looney Tunes game, also, the first three levels are happy and colorful, full of comedic as you would expect in looney tunes so i feel like the dr jekyll and mr hyde themed level catches you off guard Dx
Music composer is the excellent Matt Furniss.
I love how they wrote "The" twice in that Puggsy message.
if i ever make a game, my anti-piracy measure would force the player into a near-impossible hard mode with a special congrats message at the end if they manage to get through it.
And then there is the anti-piracy on games like Earthbound, much nastier and with a special gift at the end of the game.
Or games like Bravely Second, which is leaning so nicely on the fourth wall it's a miracle it doesn't break... Or is it ?
Also worth mentioning that the Sega CD version not just has missing tracks, but also recycled some tracks from the canceled SNES version.
Right after I mention Creepy Moments as a series that's fun to watch, a new episode drops. Nice.
I remember seeing some anti-piracy messages from Nintendo on UA-cam. It can be quite scary
if you talk about the piracy is no party trend, i am at 90% they are fake and fan made, but i agree that they are cool and scary
I mostly don't get scared by anti-piracy screens. And it's probably because the warning they give you isn't breaking the 4th wall. But this one crossed the line. It literally talks to the player and forces him to buy an official cartridge.
Or her, if the person playing is a female.
@@ilikecurry2345 lol. you actually caught on that
It would be even better if the witch that chases you at darkblade forest would be in every level to make sure you get an official cartidridge '-'
hey git. Donkey Kong Country for the snes has a secret error screen. i am aware that it also has a anti piracy screen, but there is also an error screen when the game won't load properly. maybe if the cartridge is slightly misplaced, but not too much as the game wouldn't appear at all. this happened to me back in early 2001. it was very late at night, silence and darkness all around, except for the light and sound issuing from the tv. it was actually the wee hours of the morning, so the volume was turned right down. i was on point of playing dkc and put the cartridge in the snes slot and turned the switch to the on position. the first screen appeared as expected. but before the rare logo screen, an awkward pause followed and the tv screen went black for what seemed an uncomfortable long period of time. then it happened: a foreboding message, with an overly sober style, serious font type and a spooky dark background greeted me, warning me that an unknown error had occurred. it was rather unsettling and for a while i was unsure how to react. that was a ghastly vision but somehow i couldn't help staring at that. eventually i turned off the console, took off the damning cartridge and tried again. then relief. the game was working again. no permanent damage had been done to it. that was apparently a one off thing.
i've never ever looked at DKC the same way again
For once, an antipiracy measure that's legit
Dang, the Genesis soundtrack sounds awesome from what I heard in the video! I should listen to the whole thing later.
I played this on a borrowed Mega Drive and I only got as far as that level with the ghost. it still haunts me!
Chrono triggers does have an anti-piracy in the ds version (you get softlocked while travelling in time) and I sadly got it happend to me once I was very far in game :(
DS or emulator?
Weird for me it'd always be on the first time you time travel
@@GregoMetalGamer That happens in pirated versions only.
@@CassioFranco0211 Yes i played it on a r4 cartridge without anti piracy codes, i only got confused as he said that he got the AP very far in the game when for me it always happened on the first time travel
@@GregoMetalGamer I wonder if that happened to him;i did ask him for the sake of clarifying his history
I love this game! it is one of my favorite games. And I agree with you, the sega genesis version has the best music, the Badger Mill boss and Star Fall Lake are the best!
I would have loved to see some comments all the different and tbh whacky secret levels. It was a great video regardless!
Awesome video! One of my favs of this channel.
2:44 Video: Puggsy (Genesis) R.I.P. Traveller Tales 1999-2024
5:48 Thanks git, now I have 5 years again.
Remind me not to play anything made by Lub Lub, or the bees from Crystal Castles will erase my save data at some point.
anti piracy chase scene sounds terrifying, someone give me a link if these have been made
One of the Serious Sam games has an invincible murderous scorpion that will wreck your shit.
@@Quenlin I remember that, wonder if anyone tried beating the game with it chasing them.
@@iamanotherperson8331 A handful actually, do a search for Serious Sam DRM Scorpion and you'll see
@@Quenlin holy crap!
1:49
"It's a pirate who is also a parrot!"
I'd like you to meet Captain Celaeno.
Puggsy is just a creepy game in general, imo. Something about the style of shading makes everything seem slightly sinister.
IS this the same Traveler's Tales that does the Lego games today?
(checks)
I'll be durned.
5:32 The scary character would probably be Lub Lub.
6:04 This song also appears in the FMV game over screen of the Sega CD version
If I made a game with anti piracy, would go kinda the same route as your first idea. The devs would be in the game, and if you’re pirating the game, the protagonist would get more evil, and when Stage four happens,(By the way I’m thinking of a beat em up game) one of the devs would ask you to buy an actual copy. If you say yes, your It could tell you where the nearest copy is. But if you say no, the game calls the police. In real life. And a boss fight would start and he’s invincible, and when you die in the boss fight, your save file dies as well.
In the antipiracy screen there were two "the"
Until now I only knew this as 'the game with the FMV boss that kills itself'. That's probably one of the Sega CD bosses.
Nowadays people are creating their own dark anti-piracy content for the classics.
That music makes it feel like the developers are about to tell me what a shame it would be if my nice consoIe I have here got broke.
5:31 Something something Serious Sam 3.
Has a big-ass pink mutant scorpion that murders you over and over.
What’s the song at 7:24 in the Puggsy ost? It actually is so good
As scary as the anti-piracy screen is, can we talk about the music??? I honestly love it, it has this weird music box or this "darkly innocent" vibe to it as if something just isn't right about it (subtlety matters), especially when paired with the text just being "Hey you shouldn't be playing this silly copy, just buy yourself a cartridge you silly :)", that honestly makes it much better than just a generic droning sound or just some version of the boss music with the text being "THIS IS PIRACY, A CRIME THAT IS PUNISHABLE BY *F.E.D.E.R.A.L.* LAW AND YOU WILL GO TO JAIL IF YOU DON'T GET AN ACTUAL CARTRIDGE!!!!!".
GOOD PHYSICS GOOD GRAPHICS FAIRLY ORIGINAL GAME WITH EXCELLENT SONGS, IT HAS EVERYTHING, GIANT BOSSES. HAS IT ALL
Even Puzzle Bobble/Bust-A-Move for the SNES use the same anti-piracy measure. But with the only difference that Puzzle Bobble doesn't allow the players to play the game.
1:16 so THAT'S what DingDong used!
I'm so glad you didn't advertise this episode using the Anti-Piracy Screen. Every other channel on UA-cam would have milked the crap out of that, and I would have not watched the video.
5:27 this would do the opposite of anti piracy, it sounds fun, I would actually WANT to play that 😂😂😂
Ayyy!
Remember seeing this one too!
I misread Puggsy as Poggsy for a moment and i nearly passed out
was waiting for you to cover this one, the easy mode of this game is way too easy, in my opinion
10:44 Oh no Poggsy just got exploded.
9:08 He's da giant raccoon dat makes all of da rules!
In addition to "your" there's also a pointless "the the", so that's _two_ common grammar/spelling mistakes!
0:52 you can still play "Destroy All Humans!" If you really want though
7:47 idk i think they thought that it would be funny
Gamehut should talk about the anti piracy in puggsy
Is Puggsy from Funkotron? His ship looks quite similar to Toejam & Earl's.
if was me,on my rpg you get send to the last boss, uber op with the bad ending , nothing rewarding at all.
I would make every enemy do bonus damage equal to a percentage of your max HP, the percentage equaling your level. You won't even notice something is up until it's too late.
You're good at video games
4:41 The GOAT!!
I'm a simple person, sees one of the games from my infance _from whoisthisgit,_ I click like
Back yonks ago I spent ages trying to find a puggsy rom that didn't cut out like that, not knowing it was SRAM, all the emulators I had wouldn't let you turn it off.
0:05 Holy s**t, they put FMV in a cartridge
7:51 Benny Hill theme plays
5:21 Serious Sam beat you to it.
Can you do creepy moments with the game "Snatcher"? That game had creepy moments.
id like to see more anti piracy stuff :D
Have you seen pokemon mystery dungeon explorers of sky anty-piracy punnishment?
7:05 🔥 moment
Pugsy its sega cd version needs a bunch of remixes of genesis themes thrown in someone with modding capabilities we must do this to appease lub lub
Nothing in the internet is honestly as maddening as people mixing 'your' and 'you're' over and over again
Also their and thei're
They're lol
Did you add SRAM?! It does an SRAM check to see if it's a pirated copy! Lub Lub isn't going to be happy when he finds out what you did to his copy of Puggsy!
An answer to the wrong music in "Darkblade Forest". Since Traveller's Tales didn't recompose the giant racoon wizard boss music, which played in DF2, the game defaulted to Beach as the backup track.
4:41 dang.
How come they put the Anti-Piracy message after the first boss? You literally kicked a pirate’s ass, so you kinda helped.
God thank you so much for the jab at those fake anti-piracy screens.
They are cool fanart, but the fact that they are passed off as real bothers me to no end.