Excellent tutorial! It was nice to see someone do a tutorial using only the native Max tools and get such great results. If you ever revisit this subject, adding foam to the water would be awesome. Thanks
Wow! Great tutorial, and you explain everything so well! Very easy to follow and understand! Thank you! I learned some of these things years ago but forgot, thanks again!
In the beginning of the video, you showed the rendered image of the sim and it looked like you had ripples in the water from wind. Is there a tutorial for that floating around?..
hi. i am supposed to simulate similar thing but just a 2d motion of robot floating on water surface . can u suggest any simulation tool in matlab for that. just to give a a general idea,I have to simulate the water flow, viscosity,etc and the robot moving towards a point located on water surface in given condition. the robot can just be represented by a general 2d shape like triangle or circle. if not matlab then suggest others but matlab is 1st priority
Amazing thanks a lot this really helped me, i'm doing a yacht design simulation and my question is how do i block the water from intersecting with the yacht , thanks !
There are a few ways you could approach this. One way is using a volume select modifier with a proxy mesh for your yacht as the volume object. Then you could use a combination of push and relax to conform to the yacht. It probably won't be perfect. A second way is to use a spacewarp FFD deformer (top menu -> create -> spacewarps). Set the spacewarp at the surface of your water and then "bind to spacewarp" the water to the FFD. Link the FFD to your Yacht. Now you can manipulate the FFD to conform to the yacht. The water should deform as the boat moves through it. The last way is an animated boolean but this requires a plugin called multi-mesher. Here's a tutorial to show how it works. vimeo.com/97245852
You create it in the point cache modifier. knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-BBD466E2-DC18-467C-958F-B06E2C575EA3-htm.html
Great tutorial! I have a question is there any way to affect particle on geometry with modifier flex (to get water droplets striking in puddles effect)?
Hi Jonatas, You have to create the file. In the point cache modifier, click "New" and this is where I named my file Wake.xml. I already had a file with this name from previous preparation runs but if you just click "New" then give it a name... make sure you save as type "Autodesk Cache (.xml) and then hit record. This will create the file for you.
Sometimes we do. I believe I still have a copy of this tutorial if you'd like it. I'll check when I get to the studio tomorrow. Typically I create these vids for my university students and then share them publicly. I should put more time into providing materials too.
I searched all over the place and unfortunately I no longer have the file. I upgraded our PC's about a year ago and purged unnecessary files. In the future I'll try to upload files though when I can. There are occasions where I'll use a licensed model in which case I'd be unable to share the file. My apologies for not having the file to share.
Hi, and thank you for the great tutorial. I need to simulate water surface vibrating using audio file ( like cymatics shown in this video : ua-cam.com/video/Q3oItpVa9fs/v-deo.html ). I'm using Audio float controller to vibrate a sphere object on a surface of a plane object. Is it wise to use flex and deflate or there is another way to solve my problem ?
Excellent tutorial! It was nice to see someone do a tutorial using only the native Max tools and get such great results. If you ever revisit this subject, adding foam to the water would be awesome. Thanks
Wow! Great tutorial, and you explain everything so well! Very easy to follow and understand! Thank you!
I learned some of these things years ago but forgot, thanks again!
Glad it was helpful!
awesome tutorial, this is very difficult to achieve with phoenix, so this is the way
In the beginning of the video, you showed the rendered image of the sim and it looked like you had ripples in the water from wind. Is there a tutorial for that floating around?..
Thank you very much for sharing.
Thank you for the really nice tutorial!
I dont even know, that 'flex' can do this!
hi. i am supposed to simulate similar thing but just a 2d motion of robot floating on water surface . can u suggest any simulation tool in matlab for that. just to give a a general idea,I have to simulate the water flow, viscosity,etc and the robot moving towards a point located on water surface in given condition. the robot can just be represented by a general 2d shape like triangle or circle. if not matlab then suggest others but matlab is 1st priority
great tutorial .. thanks for sharing
where the boat came from omg,, let me research, great tutorial
Cool
So useful! Thank you.
Amazing thanks a lot this really helped me, i'm doing a yacht design simulation and my question is how do i block the water from intersecting with the yacht , thanks !
There are a few ways you could approach this. One way is using a volume select modifier with a proxy mesh for your yacht as the volume object. Then you could use a combination of push and relax to conform to the yacht. It probably won't be perfect.
A second way is to use a spacewarp FFD deformer (top menu -> create -> spacewarps). Set the spacewarp at the surface of your water and then "bind to spacewarp" the water to the FFD. Link the FFD to your Yacht. Now you can manipulate the FFD to conform to the yacht. The water should deform as the boat moves through it.
The last way is an animated boolean but this requires a plugin called multi-mesher. Here's a tutorial to show how it works. vimeo.com/97245852
Thanks, so useful.
Awesome..thx
i know more the software in 3dsmax is phoenix FD but i don't know using it! Do you know how to use it?
can you tell me where can i find wake.xml file?
You create it in the point cache modifier.
knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-BBD466E2-DC18-467C-958F-B06E2C575EA3-htm.html
thanks
It was pretty useful but I was looking for foam and stuff around the boat
Great tutorial! I have a question is there any way to affect particle on geometry with modifier flex (to get water droplets striking in puddles effect)?
There is but it's intensive. See our tutorial on creating water droplet splashes using particle flow and displacement.
wow that great i like it what about foam
Good Morning! When adding "Point Cache" you select the file "Wake.xml", what file is this? I could not find it on my computer. Where can I get it?
Hi Jonatas,
You have to create the file. In the point cache modifier, click "New" and this is where I named my file Wake.xml. I already had a file with this name from previous preparation runs but if you just click "New" then give it a name... make sure you save as type "Autodesk Cache (.xml) and then hit record. This will create the file for you.
hey, i am student of arena animation. I've seen your tutorial. it's quite good. I need the scripting file to complete the task. can you please give ?
Do you perhaps supply the max files for your tutorials?
Would help to follow along
Sometimes we do. I believe I still have a copy of this tutorial if you'd like it. I'll check when I get to the studio tomorrow. Typically I create these vids for my university students and then share them publicly. I should put more time into providing materials too.
+Ragdoll Studio LLC
That would be much appreciated. I would very much like to follow along exactly how you do things in your tutorials l
I searched all over the place and unfortunately I no longer have the file. I upgraded our PC's about a year ago and purged unnecessary files. In the future I'll try to upload files though when I can. There are occasions where I'll use a licensed model in which case I'd be unable to share the file. My apologies for not having the file to share.
Hi, and thank you for the great tutorial.
I need to simulate water surface vibrating using audio file ( like cymatics shown in this video : ua-cam.com/video/Q3oItpVa9fs/v-deo.html ).
I'm using Audio float controller to vibrate a sphere object on a surface of a plane object.
Is it wise to use flex and deflate or there is another way to solve my problem ?
My water looks like a jumbled mess, not a wake.