If all the lights are gonna have the same values. Copy them as instance. So when you’d exclude the vrayplane. It will affect to the other lights as well. Just one change for all of them.
RedefineFX yeah but if needed to change one light the multiplier values. You could pick this one and make separate from the group ( don’t remember the right word ) so this one won’t be a instance anymore or just simple go to vray light list and there will show you all the lights in the scene to change it. Good stuff bro. Just got your classes. Learning so far.
Thanks for the tutorial. Just one question my liquid is going through the plane and not colliding it like yours do i need to change vray plane properties in phoenix fd to let water collide on surface . Thanks
water didn't coming out after start the simulation: - i did make cylinder and set the cap ID to 5 - i did add cylinder on phoenix liquid source and set poligon ID to 5 - i was use auto key and the "outgoing velocity" did selected with red symbol - on frame 0, i set it to 200, on frame 49, i set it to 200 & frame 50 to 0
I don't feel like the water looks realistic to me. Take a look at Q-solver for Realflow on the link below. Have you ever got this kind of results? ua-cam.com/video/MRRha_9VGM0/v-deo.html
amazing tutorial,thank you so much
Thank you for saying thank you 🙏🏻
wtf this channel is awesome, just found it.
Welcome 👀
amazing as always
AMAZING LOVE FORM INDIA !! KEEP OUT THE AMAZING WORK
If all the lights are gonna have the same values. Copy them as instance. So when you’d exclude the vrayplane. It will affect to the other lights as well. Just one change for all of them.
Good point. I rarely want all the lights to have the same values but when I do this is a great tip :)
RedefineFX yeah but if needed to change one light the multiplier values. You could pick this one and make separate from the group ( don’t remember the right word ) so this one won’t be a instance anymore or just simple go to vray light list and there will show you all the lights in the scene to change it. Good stuff bro. Just got your classes. Learning so far.
Thank you very much
I love it
thanks!
Thanks for the tutorial. Just one question my liquid is going through the plane and not colliding it like yours do i need to change vray plane properties in phoenix fd to let water collide on surface . Thanks
Set boundary conditions as jammed both under grid
@@RedefineFX Thanks its working perfectly fine. KIU bro
How you do water white
bro how much time take of render this animation ?
water didn't coming out after start the simulation:
- i did make cylinder and set the cap ID to 5
- i did add cylinder on phoenix liquid source and set poligon ID to 5
- i was use auto key and the "outgoing velocity" did selected with red symbol
- on frame 0, i set it to 200, on frame 49, i set it to 200 & frame 50 to 0
Download my project file and look
@@RedefineFX can you save it to 2015 ? Thank you
hello,why I cant recieve any emails after click the download button?
Give it a minute sometimes it’s not instant
@@RedefineFX but still no emails after 24 hours.
work is amazing but water not showing in render in your file
You need to run the sim first
@@RedefineFX Hi! is there a way to save the water splash to obj to be rendered in a different engine? Thanks :)
Yes there is an export tab in Phoenix
Hi
I don't feel like the water looks realistic to me. Take a look at Q-solver for Realflow on the link below. Have you ever got this kind of results?
ua-cam.com/video/MRRha_9VGM0/v-deo.html
Realflow just isn’t my cup of tea
@@RedefineFX honestly always found the results a crap, but that plug-in really changes the game.