The Making of Dishonored | Noclip Documentary
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- Опубліковано 18 тра 2024
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We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.
Noclip's work is 100% crowdfunded.
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Edited & Hosted by Danny O'Dwyer
Filmed & Colored by Jeremy Jayne
Gameplay Capture by Frank Howley
Captions by Megan Carnes
0:00 - Intro
1:46 - Finding Dishonored
7:14 - Designing Systemic Games
15:28 - Building Levels
22:01 - Dishonored 2
26:10 - Story, Heart & Voice
33:35 - The Clockwork Mansion
47:09 - A Crack in the Slab
51:49 - Difficult Cuts
56:38 - Credits - Ігри
Over a year after we filmed it we finally got this one produced. Thanks for your patience during a challenging year for us and all of you. We're still working on the full Prey doc along with a bunch of other videos on exciting new games. We hope it was worth the wait! Check out www.patreon.com/noclip to learn more about what we're doing.
First!
Guys, you can't imagine how happy I'm now that it's finally out. Thanks a million! You guys are awesome! Waiting anxiously for Prey vid. I love Arkane games!
Thanks for th hard work. I can’t find the english sub btw
Got it. Great
What’s the point of having the French guy talking at length when you haven’t included English subtitles?
The making of DISH RED
DISH RED is a really underrated series
Came here to say that.
Dish o' red to be more precise
You only get to assassinate all the targets if you also get Dish Blue
O no, they missed the ono.
"Should we gather for whisky and cigars tonight?"
I believe so.
Never doubt it.
it wouldn't be a Dishonored Video without a comment like this :^)
Do you think you'll get your own squad after what happened last night?
Never Daud it
How old did you say your sister was?
44:35
Funny trivia: the Clockwork Soldiers actually have unique dialogue if they encounter Jindosh's corpse in particular.
"This is quite amusing to record. This playback should trigger in case the machine detects my own lifeless body."
I can hear it xD
That guy had a fetishistic obsession with contingencies, didn't he? 😂
That clockwork mansion HAS to go down as one of the greatest levels in video games ever made. If not the greatest. This has really opened my eyes to just how much work went into it.
After learning of the behind the walls area I had trouble not using it because it’s just such a cool addition to the level. I mean who would think that you can just skip most of the level by looking up at the start of it?!
That level and the time travel mission is hands down one of the best missions of all time
@@dailyraptor7700 Dishonored, like the Batman Arkham series, Assassin's Creed and interestingly Breath of the Wild is all about verticality. You gain a huge advantage by climbing up high, both in terms what you can see, not being seen, navigation and opening up options. Therefore that was the first thing I did on this level, I didn't find out about the 'usual' route till many playthroughs later when I purposefully broke out of my up top and behind the scenes 'route' and found out just how wonderful and varied this level is. A masterclass in level design.
@@dailyraptor7700 "skip most of the level by looking up at the start of it" - You could skip most of the dust district by solving the logic grid puzzle on the door. I did. And then I did the level out of curiosity.
@@wotchnyou And you can literally skip 80% of the first level of Dishonored 2 by jumping on the train. Needs very good timing and some patience but it's an great alternative
Jesus, cutting out the Peddleton brothers tongues and making them slave away in their own mine is definitely some French justice right there.
I didn't even know you could do that 😂
I did that one when it first came out and my jaw dropped. I actually felt bad, a fate truly worse than death.
VIVA LA FRANCE!
Is it because I'm french that I felt good about sending them to their own mine ? =p
Most of the non lethal eliminations were overly sadistic fates worse than death yet somehow caused less chaos.
Love the guard telling devs "you're under 30fps"
The best part for me had to be when I picked up an apple outside Lady Boyle's mansion,I believe,and the guard said "My apple,who do you think you are?! ". Small, but hilariously great moment.
I actually felt sorry for him 😅 that was probably a rare treat for him and then some dumbass aristocrat comes along and eats it
Can you put the apple back down? Does he have a reaction if so?
@@sirtimatbob Food is instantly consumed.
"My apple, who do you think you are?!"
@@SixShooter6 my bad,its been awhile. Fixed.
Came here faster than Corvo using Blink.
😅
So... Daud using blink?
Came faster than Piero did into Calista
@@WishMount Faster than he drank her bath water.
I actually had to use Blink to get here. SUM...FTAH!
Killing jindosh without him ever knowing I was there is one of my proudest achievements in gaming. I love so much that they made that possible.
My favourite is finding a way to get his soldiers to kill him without Jindosh knowing you are there.
Non-lethal Jindosh without him ever knowing I was there and without using power was a pain in the ass
@@alexnounouille i too did it without powers. If you use the first lever there is a brief moment where you can slide between the floor.
@@whatchachattin I just had that happen on a flesh and steel play. The clockwork was across from me on its patrol when I shot its head off and suddenly Jindosh goes batshit running around and screaming. Even headless those dumbass machines can move, and so Jindosh was dropped by his own creation. Meanwhile I'm still up on the cabinets thinking wtf...how...wtf...I'll take it?!?
The Jindosh mansion was a true work of art.
The Clockwork Mansion and the Crack in the Slab display some of the most incredible level design of all time for sure.
Something I've definitely taken for granted for. There's just no other game that does it like that.
dishonored is proof that if you let devs do what they want they will create magic
I mean if they’re talented yeah, kinda dumb to just say devs will make quality as a blanket statement.
And Anthem is the counter to your point :)
@@Pitman856 Someone doesn't need to slide in every possible disclaimer just to make a statement acceptable. Grow up.
If they care, and are self-aware
@Pitman856 they will always be magic, not technical masterpieces. Even labors of love I’m not into are more interesting than corporate products.
I turn 74 today. In all my years of gaming, The Dishonored series remains in top spot as my vote for Best Game Series ever. This doc proved just how much work went into it, and I thank all involved.
for me the bioshock series and rdr2 are pretty tough competitors for the spot
Yeah I've been playing since the days of Atari and while I've become a casual player over the years, the Dishonored games really clicked for me, great setting and GAMEPLAY.
Holy shit you're 74? Niice dude
I'm with you. Ive been playing pc games for about 30 years now and the dishonored series is my all time favorite. Absolute masterpieces.
agree
Finally, I can see the true story of how *_Dish_* was made
I knew I would see some comment like this
More precisely how it was made red.
And upon completion, the fascinating tale whereupon it ran away with the spoon. 🥄
The dishonored series deserved to sell a lot more. Thank you for letting us hear from its developers, keep up the good work
And Prey too. Too bad they're kind of niche genres, so pouring too much money into them is not a good move.
I'm so glad there are Studios like ARKANE in the industry..
No one else does Immersive Sims quite the way they do...
Masters of their craft.. 🎮
I had to laugh at myself as when they discussed voice actors I was like "yes, use professional voice actors and screw getting big names", which is something I've long thought. Then when they said Carrie Fischer was in it I instantly thought "I'm killing the radio guy next time I play through!".
Damn, I've never encountered that! Darn my non-lethal nature!
the duality of men
Biggest mistake they made in that department was replacing the original outsiders voice
And then Rosario Dawson (as mature Billy Lurk/Megan in DoTO) and Vincent D'Onofrio (as himself).
If Dishonored was a movie/series, I couldn't have picked better actors for those roles.
@@ajsingh4545 The Outsider isn't the same character in both game (Not lore-wise, but from a writing standpoint).
The new voice actor does an exquisite job in my opinion.
"Revenge is a Dish, best served Red."
- Old Klingon Corvo.
70 hours in the game and I had no idea that Carrie Fisher was in it.
Yeah. Was kinda shocked how they casually mentioned Carrie Fisher. Like excuse me what?
I actually thought Carrie Fisher was the empress when I saw her name in the end credits, turns out she's more of an easter egg
You know shit is real when your first game intimidates you
Arkane has a deep talent pool of outstanding artists! Love their work.
Just imagine if it was Arkane who had their hands on Bloodlines 2. IMAGINE.
@@777malkavian Oh God, no. That setting kills studios, and we almost lost Arkane already. Fuck Bethesda!
I had no idea you could Windblast the rat swarms. That's the true beauty of Dishonored, finding out things even though I've been playing it for 9 years.
I didn't even know destroying the glass would trigger a different death scene for Campbell! It's so wild
The immersive sim magic.
I didn't even know windblast was a thing
@@johnvarley4561 I went through both with minimal magic use. Well, in first you get blink automatically, but you can avoid upgrading it or anything else, and in second one I declined when Outsider proposed to give me magic hand back.
@@johnvarley4561 How did you miss that? 😂
Once everyone's done watching this, shall we gather for whiskey and cigars tonight?
Indeed. I believe so.
Absolutley
Never doubt it.
not gonna lie, I've played these games countless times, never have I thought to actually kill the speaker in the first game. never knew Carrie Fisher did anything at all for Dishonored
I think granny rags was Susan Sarandon
My favorite series ever. Everything about it, from music to world design was so sincere and magical. Really glad getting a look behind the curtain doesn't detract from either of those elements.
Absolutely unreal. The amount of work these people put into their games to provide players with the sense of agency and control is second to none. Well done Arkane!
Every time I listen to the devs talk about their experiences making these games I fall more and more in love with Arkane Studios.
EllyTheHoe
The clockwork Mansion is a fine example of a dev studio going beyond what is expected of them in order to create an interesting, creative and most importantly an immaculately realized level. Kudos Arkane!
Anyone else really love this Dinga Bakaba fellow? From the interviews Noclip makes with him for their documentaries and his Deathloop trailers and chats over at Game Informer, he just seems like such a funny, energetic guy who obviously has a ton of knowledge on and love for Arkane and their systemic games. I love all the good folks at Arkane but they couldn't have chosen a better face for the company IMO.
Such an underrated series. Loved the documentary!
I didn't know that almost none of the mechanism of clockwork tower were not cheated and somehow now I'm even more fascinated and amazed by the level 🤯
I always finish the mission, take out all the enemies (usual non-lethal) and then I run around the mansion and mess around for like hours. And then I imagine that Emily enjoys pulling all the levers to see what happens and that she'll probably try to renovate Dunwall-Tower. Or use Jindosh's mansion as her summer palace
Theoretically that means it would be possible to actually build it, apart from the very few parts they "cheated".
Prey and dishonored 2 are probably going to stay in my top ten games list until the end of time.
The level design alone makes them amazing.
This documentary made me realize that developers not only make a game to make a game. They are essentially building a portfolio: can we make a level that's able to transform completely? Yes, cool. Can we make a hub that can be summoned to any point in the level? Yes, we can.
It really makes you think about it as a long term progress for a studio rather than long term progress for a specific game....in short, another AMAZING doc guys!
One of my most beloved games. I was sad to hear that Dishonoured 2 did not made profits. Anyone who designs Jindosh or the Time Glass level is pure genius and should have been rewarded.
We can only blame Bethesda for not advertising the game enough, and possibly the poor PC port.
Favorite game, favorite channel and favorite day. Excellent work, such a great studio. For those who may not know, turn on the captions for translation.
The only game that made me watch every video essay from leadhead, noah caldwell gervais, oboeshoegames, purposeless rabbitholes, eric crosby, and now a doc from Noclip, you guys have no idea how grateful I am for this video.
15:27 Daniel E. Todd! Cofounder of the Looking Glass fansite, TTLG! So happy for him.
I had no idea! He seems like an great guy, while being extremely creative and skilled.
I believe they go by Dana now
I gotta say, the Void House feature looked absolutely awesome. I love how you can see collectibles that you’ve acquired, replenish your health and mana, and so on
Was watching cooking vids. Then got this recommended and thought this would show how to prepare a dish...
True story.
The clockwork technical breakdown was incredible!!!
It's quite simple: If Arkane is working on something, you pay attention.
I've been waiting for this for 20 years since the last episode!
I've been hoping you'd cover this franchise for so long, Thank You on behalf of all Dishonored veterans!
someone give the man that made jindosh's mansion a raise.
edit: bro, i didnt know u could get through the mansion to jindosh without using any of the buttons. it took me hours to figure the house out lmao
One of my favorite game franchises of all time.
💯
31:27 holy shit. years of playing this game through 3 playthroughs and i STILL find new things about it
So I'm not the only one who has never killed that guy then? I had no idea about that.
Worth it every minute,the clockwork mansion was more complex than I excepted and the void house was a cool idea and very unexpected. Nice doc again
100% worth the wait! Fantastic work, Noclip!
im dreaming of dishonored 3
MAAAN THE VOID HOUSE WOULDVE BEEN AWESOME
Imagine void house in open world dishonored
@@haraldschjlbergevensen4561 Open world dishonored? Do you also want them to add pointless fetch quests and half empty areas just for the sake of them being there? I think you don't understand what makes Dishonored unique and great.
@@changeling9821 yeah, open world dishonored would have been terrible, it will take ages to make the map half decent
@@changeling9821 bruh I have 400+ hrs in D1 and 2 and Doto I think I know what makes them great lol, I dont mean turning into AC, Just more open than the previous ones, that way the void house would serve a purpose, Imagine Dishonored and you’re on the run from the authorities in a famine struck Morley I think it would be cool. Just look at what they’re doing with deathloop. Thats the kind of open world I mean
@@haraldschjlbergevensen4561 Now that you mentioned Deathloop world, I think I understand what you wanted to say. Not the classic open world; but for example, all of the Dishonored levels existing at the same time and influencing each other.
I NEED A SECOND ONE. great job for everybody involved in the documentary!
Those Arkane documentaries are pure gold. Patiently waiting for the one about Prey. Possibly my favorite game of 2010s period.
why dose the thumbnail say: "the making of Dish Red"? whatever it means, I am touched.
Great documentary, it shows how much work goes into making a great game and we get to see the faces of these amazing artists.
I adore these Arkane docs - as much as I would have loved any interview with what is one of my favourite game studios, it's incredibly enjoyable to watch them be interviewed by someone who visibly loves their work. Your passion just makes these documentaries a treat to watch!
One thing I really would like to hear more about it the architectural design of both cities. Like, they both make sense as actual cities and not just gameplay hubs. Little sluice gates, flood paths, all the sorts of Industrial Era stuff that makes Dunwall and Karnaca both feel like places that have already survived countless catastrophes before the plague and will continue for long after
Yes! I have been waiting for this one 😃 Thank you, Noclip! 😃
Hahaha, the "you're under 30 fps" guy 😂
Where is it?
@@winstonsmith3703 It occasionally pops up on the bottom right when they're showing footage of work-in-progress builds.
This made me want to try out dishonored honestly
You should, the series is a work of art :)
Makes me want to try Dishonored 2 again, but I generally quit after an hour because some stupid guard sees me through the tiniest gap and eveything goes to shit and the game turns into reload simulator...
Be sure to have time on your hand... some of the very best gaming time of your life.
@@Texelion3Dprints The first level of D2 can be quite frustrating because you don't have any power. Just try to power through it, maybe reduce the difficulty a bit, and by Mission 2, you can just use Blink or Far Reach to go to higher places in order ro avoid guards.
@@minhnguyenle9864 I remember the last time I played D2, I thought - why the hell not, and declined all of The Outsider's powers, played the entire thing without them. Sneaking around, not killing anyone and not having the powers as a safety net - brought back that Thief intensity and I loved it.
This is incredibly cool. I love behind the scenes stuff so much, and just getting to hear about all the mechanics involved in creating and executing these games in a satisfying manner blows my mind. The Clockwork Mansion will forever be one of my favourite set pieces in video games, this was an absolute treat to know how it worked.
I am only just beginning the video but one thing I have always appreciated with your videos is the excellent audio quality. Thanks
*sigh* Look at the level of thought and intricate detail the developers invested into these projects. This is just amazinh. It's a damn shame that these games didn't sell any better than they did. :(
I've been waiting so long for this!! Dishonored (amd ESPECIALLY Arkane) is so under rated, this is long overdue!
Thank you NoClip!
Man is this a joy when you do these docs, much love, keep it up
Masterpieces - both the game and the documentary. Both have a special place in my heart. Thank you
The music in the game is also so great. Really helps with the ambiance
Stuck reading text? Little did he know I read every note I found the second I found it with pure joy hehehe
I have waited for a year and now I have to wait a bit more, but thank you all at Noclip for the amazing work you guys do and for showing us how everything works inside the industry.
When he talked about breaking monotonous gameplay, easily my favourite aspect of the Dishonored series is the simplest puzzle solving feel when you've scaped the whole area looking for a different angle and you finally find a way to get your target.
Love Dishonored and Prey. Hoping to see a doc on Disco Elysium.
What an incredibly fascinating video. Arkane are absolute wizards when it comes to level design and art. Both aspects of Dishonored, Dishonored 2, and Prey are absolutely top notch. I've been gaming for coming up on 40 years (fuck, I'm old) and Dishonored 2 has a few of the best levels I have ever played in my life. Really outstanding work.
You guys are the best, thank you for producing such incredible work that shines a light on the industry we all love.
You made me so happy by talking about "a crack in the slab". To this date, it's still one of the most memorable levels I ever played. Thanks guys.
Noclip: I guess it's time for you to low chaos + high chaos the entire series again?
Me: Yes honey...
I had no idea Danny was fluent in French.
I always wondered how they could have good interviews with french speaking person without understanding it.
So, seeing that he, in fact, understands it makes everything clear.
Then why didn't he ask the questions in French?
@@briantreanor960 Might have been because the interviewee understands English, but probably doesn't feel comfortable speaking English just yet.
This was fascinating and extremely well put together, thank uu
these Arkane documentary are pure gems. Thank u making and showing us the marvelous work of those genius guys!
One of my favorite developers in the Bethesda group.
"The Clockwork Mansion and Crack in The Slab are like two parts of a watch, one concerning itself with the mechanics of the moving hand and the other with time itself."
I bet that was really satisfying to put on a page. That's some clever writing, gave me a smile.
Beautiful as always. Thank you, Noclip!
I wish we could hear them discuss more of their design philosophy when it specifically comes to making the geometry of the maps. Something I'm always really impressed by is how the basic blocking of their levels always feels so natural while simultaneously seeming very deliberate. I want to know how they choose which buildings to make enterable, where to put shortcuts. Even the small stuff like how they always seem to have props stacked in just the right way to allow you to climb up to wherever you need to go even if you're playing with no powers.
really crazy they built and cut so much. I'd love to see them build dishonored 3 on the hardware budget of last gen but just pack it full of every idea they can muster.
We don't need larger levels we need more intricacy!
These games are such masterpieces in every aspect. Totally genius and innovative and just fun and full of life. The amount of talent and attention to detail is staggering. Can't wait for Deathloop, it's gonna be bomb.
I've been waiting so long! Thank you guys.
I took the Arkane video as a making of dishonored documentary so I'm really impressed you guys delivered even more arkane and dishonored content, love to see it! Keep up the great work!
just re played the game a couple days ago what a crazy coincidence
oh wait no it's actually my 15th playthrough
Noclip knows when to release a video to ruin my productivity! Now all I want to do is ditch work and watch their newest video
Your documentaries are wonderfully informative. A real delight to see how some of my favourite games see the light of day. Many thanks for producing these.
Awesome documentary ! These shots of Lyon were incredible, it's where I grew up, and I can only be excited to see it shine in a documentary
Can you do "the making of control"...It was a very beautiful game thanks to remedy
UA-cam WON'T LET ME LIKE THIS VIDEO ENOUGH TIMES!
One of those game series that I think very few people that would absolutely love playing it have yet to play it. I hope this documentary encourages more of those people to take it out of their backlog and go through it.
Great Documentary! Behind the scenes footage of the gameplay experimentation was mint!
It’s great to see your continued working with BGS and Bethesda softwork, hopefully they let you in on their future projects
already hyped for Making of Starfield!
lol at the "you're under 30fps!" popup
I have been watching this channel for years and years, but this is definitely my fave doc so far. Arkane are just such a unique team. Getting a look behind the scenes of one of my fave two games of all time has been a pure delight. Thank you @noclip
The insight into how they made these games really makes me appreciate them more... I always knew the creators were really passionate, but it takes heart to make such a great gaming experience and such great ideas...
50:30
Il comprend l'anglais.
Il ne veut juste pas le parler 😂😂😂
Dishonored 1 is so replayable, on my 9th one right now! Both are excellent games, Arkane does such good work!
I was just raving to my brother the other day about those particular 2 levels in Dishonored 2 so this documentary is perfect timing. Great work as always Danny!
Absolutely terrific content! Loved it start to finish!