Those 3 idiots dancing there are embarassing to look at... All of what Starfield was remind me of Afterlife clube in Omega in ME2. And compare this sht ass club with any of the clubs in Cp77 is stupid, the one they show here is the worst one of the Cp77 clubs, is literally a factory turned into a club by the Maelstrom (it fits pretty well with the lore tough).
starfield's nightclub is deadass a middle school dance where nobody's really having a good time but you can't go home cause your parents aren't picking you up for another two hours
@@dantethecharred If you say it is nightclub I agree, cyberpunk is much better. But Astral Lounge is indeed lounge not a nightclub. And Aurora is halucinogenic drug and believe me you really would not want to be in nightclub high af. The whole video just looks like comparison between GtaV submarines and ocean exploring and Subnautica. If you understand me.
@@Paces7552 Sure, maybe it’s like comparing apples and oranges in this specific category, but dude, have you seen combat comparisons? Dialogue comparisons? Starfield is outshined by Cyberpunk in almost all categories. Bethesda just lazy.
@@dantethecharred Visual effects and audio effects in nowday Cyberpunk sure. But you cant forget its catastrophic launch. Starfield on launch had almost no bugs.
You mean there's only so much you can squeeze out of a game that is essentially just an officially released total conversion mod for a game that came out like fifteen years ago, because the engine is at least that old? I genuinely don't understand how people got excited for this after the first few gameplay vids dropped. Anyone who's played conversion mods for Skyrim or Fallout 4 could tell you that's what this looked like, with space elements thrown in behind some loading screens. Actually that's not quite true, it's actually WORSE than those conversion mods because those conversion mods kept the best elements of the UI and other QoL-improvement mods the rest of the community had already made, whereas this went back to slow buggy clunky console port menus and controls.
my husbands friend gets real world mad that people wont play this game or other open world NOTHINGNESS space games that bug and break and heat my pc to melting point. he takes it as a personal insult that no one wants to play a dog shit game. idk why games like that are even popular. and then grown ass men with children spend 5k on a space ship gaming rig while their wife struggles to buy formula or they go without so he can have his toys. its just such an awful money pit based on the male obsession with being the tribe leader of space wilderness. @@thehoerscorral8565
@@thehoerscorral8565exactly. I was laughing when i saw the gameplay footage videos. There is no drive to play the game and if you play its extremely underwhelming and tree flaws are overly noticeable. Genuinely surprised they greenlit this idea even lol. Go back to making elder scolls
The other cool thing about Cyberpunk is that there are several clubs, and all have their own unique style to them that fits the narrative of the game. Lizzie's, Heavy Hearts, Empathy, Riot, Totentanz, The Afterlife. Each one with a unique style and attention given to make them feel like real places that people would actually go to.
A lot of it was the fan made music. Rezodrone has some bangers, "Kill The Messenger", "Disorder". Then they have other bangers from various artists "Makes Me Feel Better". I could actually see myself in a drug trip raving to this song.
@@setcheck67ahaha I fucking hate loads of the music but it’s so immersive I totally buy that it’s what artists are composing in this world and I love the fact that I personally would hate to be alive in that time, but my character doesn’t have to MYbe hates a strong word I’m just more of a downbeat mellow person, it serves its purpose tremendously
Yeah I agree. You can go most of the game without a loading screen. The game only has loading screens when you fast travel or when time has to progress - like waiting for a certain time of day to start a mission. This makes sense tho because it has to load the change in weather and atmosphere
@@mastah39 There's like two elevators between your appartment and Totentanz. That's not even 10% of the loading time spent in any Bethesda game. And it's way more immersive on top of that...
Best part is, the club in Cyberpunk isn't even in a main mission. It's not typical AAA-game nonsense where 90% of the effort is spent on the main content they know all the players will encounter. Instead, you have to go waaay down the rabbit-hole of side missions for a specific character, you only meet near the end of the game, to ever end up in this place. And they STILL went hard with it!
There wasn't a loading screen to get into the nightclub! The best thing about this game is replaying it after watching Edgerunners and finding every scene in the anime happens in a real area in the game world. The Totentanz is one of them.
And on that note, if you don’t save one random guy from a cage away from the main pathway (on the Royce mission), this club is closed forever after this mission, so the devs went to all this effort knowing most players would never actually spend any time in it. CDPR are truly the best.
@@kaimeridius3849 correction, if brick and royce are both dead its closed permanently, _except_ you can also start a fight when talking royce/brick which closes it and theres even a few unique weapons you cant get outside of a totentanz fight (or the weapon guy in dogtown but shh)
What Cyberpunk also gets right what most other games don't is the TYPE of music played at night clubs. It's very fast, layered, and bass/percussion centered. They probably just purchased the rights to some pre-existing songs or worked with an actual music producer. It's the exact kind of techno you'd hear in Berlin, Amsterdam or Krakow's club basements at 4 AM. Meanwhile there is Starfield with the fruity loops ass Sims 3 elevator music type beat lmao
What is even more wild, the music that plays before you enter the club is better than what is played inside. The door of Madam Savage plays the best music in Starfield 🙂
Correct me if I'm wrong but almost all of the music in the game was produced by real talented artists, specifically for the game. take 4AEM by Grimes or the new songs like choke hold and walk of shame by Idris Elba
They literally contracted Nina Kraviz for some of the songs. With this said, not all nightclubs are necessarily this kind of techno. You can even have way more pop/dance/commercial pieces. Yet bugthesda managed to impress, by pretending the kind of sound you could hear in a waiting room is hip and fun.
I remember my first play through of Cyberpunk walking up to Lizzies bar I could hear the bass on my home theater getting louder as I got closer and as soon as the doors opened and walked in it was full on blast music. Very immersive.
The key difference is that in Starfield the NPCs constantly bring up how much fun they are having in dialogue while Cyberpunk let’s the NPCs actually have fun
I'm having so much fun reading these comments! If only there was a way I could show this without needing to explicitly tell you... Nah, as Todd always says, tell, don't show. That way the fanboys know exactly how good things are.
"It's blowing my mind." - a typical statement said in a club by a human being, which is made of flesh and enjoys typical human activities like breathing oxygen.
aint no way any of you believe cyberpunk "clubs" arent also dull, have no vibes and barely any people right? The only time theres any people is in cutscenes, otherwise its just dead and doesnt even have a proper sound system
It's not only about Bethesda's vision of sci-fi to be honest. Their technology is stuck in 2011. That's the thing. An indie compagny could produce a better nightclub in a couple of hours.
of course Bethesda had to put an NPC standing over the entrance to the club, automatically triggering a greeting, and of course the possible line that NPC is saying is "Are you having fun?" even tho you only just entered
The other thing cyberpunk really did shine in was the ambience and the feel of scope and scale of night city. The towering buildings gave a great sense of being closed in too
It's absolutely incredible that multiple people at Bethesda, and after Cyberpunk was released for a long time already as well, thought the most awesome thing you can have in a club is 3 dudes in teletubby outfits in the middle
It’s crazy how there’s only three big cities and none of them could be detailed because all the development went into generating thousands of world seeds
@@SpookySpice6419 Imagine working 5 years on a trainwreck and being todd who waited 20+ yesrs to make this, only for anyone to shit on it and use it as a new measurement for bad games. Im sure the people at bethesda feel even more destroyed than after the fallout 76 debacle
@@AbuHajarAlBugatti Cyberpunk innovated and did new things. Bethesda just makes what they already know how to make and never improves. Any hype I had left for the eventual release of TES6 is gone. Even when it finally comes out, I don't think it'll be good by today's standards.
@@GesuspieceI never went to parties in High School and I could make a better nightclub than StarField... Cyberpunk nailed the atmosphere because when you're in clubs and you have headphones on, you can't hear any NPCS just the blasting of the music.. PROJEKT RED nailed the atmosphere
Some write that the Starfield developers have never seen a nightclub in their lives. Having played this game for more than 20 hours, I can say that they generally have very little idea of how people live and interact with each other.
They’re not "AAA writers" Bethesda don’t have writers, their gales are written by designers. Emil pagliarulo has been writing bethesda games since oblivion and he might be the shittier writer earth has ever seen.
Not only are there multiple nightclubs in Cyberpunk, each with their own vibe and clientele, they also get more or less crowded depending on the time of day - like actual nightclubs. At around 7:00 AM all you're going to find in there are janitors cleaning up the afterparty on an empty dancefloor, and around 02:00 AM the club is full, the music changing depending on where you are in the building, there are people doing drugs in the bathrooms, etc. And yes, this was the same on release. Starfield has absolutely no excuse.
Las discotecas y lugares nocturnos de Cyberpunk 2077 son asi porque el juego lo requería, Starfield en cambio no requería lugares tan llenos y frenéticos y por eso no son asi. Es facil de entender. No tiene sentido comparar dos juegos que son distintos.
@@X3455.bruuuuh..... Cope harder lol They are both ambitious open world RPGs we are literally comparing apples to apples and starfield is mealy as fuck with no flavor.
@@SerfsUp1848 Although they are of the same genre, they are not the same, nor are Horizon or The Witcher. Each one has its own characteristics, so it makes no sense to compare them.
@@X3455.home boy tried comparing The Witcher and Horizon together. Like... What? They are vastly different. Even comparing Starfield & Cyberpunk aren't exactly the same. Comparing Starfield against Mass Effect, Star Citizen, No Man's Sky make more sense.
Bethesda's condescension condensed into a single sentence. Show me people fucked up on the stuff instead of checking a box that says "tell player drugs are being consumed"
I think it's possible to make a game like Starfield well, since Bioware did it with Mass Effect. It was similar in a lot of ways, with a mostly menu-based ship system, basic gunplay, and boring planet exploration. But it actually made the planets, factions, races, and the plot weaving them together something cool that didn't require you to "play for 20 hours to get to the good part". Adding space travel wouldn't make Starfield any better of a game because, at its core, no matter how you get from A to B, both A and B and everything in between is not worth seeing.
@@electrified0 the fact is that getting from A to B and exploration was a very important part about previous Bethesda games, and Starfield was meant to be mostly about exploring space. That game is just exploring and since exploration is worthless, so is the game, and this is only one of many issues of that game.
One thing I love but never see mentioned about cyberpunk is how natural and fluid the dialogues are. For example during this mission in the video, you go talk to kerry in his appartment, take the elevator down, get in your car and drive to the club, walk towards in entrance as the music gets louder and talk to the guys in front, the girl arrives, takes you in, you walk with her across the entire club, go upstairs, talk to brick, leave the club with Nancy, and all of this without a SINGLE CUT, interruption or loading screen. You don't even need to click on a button to start a conversation, the dialogue just happens naturally as you look at someone, and it makes everything feel so connected together, the game never takes control away from you to zoom on the NPCs face, there is not one camera cut between dialogues and gameplay, you can do 10 quests in a row and feel like it was all part of the same giant quest because everything you do flows in such a natural and immersive way
Agreed, and the character's movement is also way more natural. You don't get the 'talking head syndrome' like with Bethesda as everything just happens around you. Everything feels dynamic as if you are really a part of the environment while exploring an entire city.
They showcase this from the very start of the of the game. When you go to the Mox club to talk to Evelyn, before you actually meet either of them, you can see Judy talking to someone else at the bar and can even see her ears perk up when you mention Evelyn’s name to the bartender.
The game is really uneven. The environmental detail in some areas can be dense and even amazing in Starfield. There’s a lot of cool detail in places like Cydonia for example. Then you have New Atlantis which looks and runs like a PS3 game.
This video convinced me to try cyberpunk a couple months ago and of course I loved it lol. There’s a big difference between trying to create something memorable and just checking a box and this shows it
Starfield Nightclub: “Your feelings are welcome and your boundaries will be wholesomely respected.” Cyberpunk Nightclub: “You will not leave this place with your life nor sobriety.”
I like how nobody brings up how goofy those outfits the dancers wear in Starfield are. Like honestly so immersion breaking, looks like an outfit you'd wear in Saints Row.
It's so weird. Aside from cool metallic spacesuits and space ponchos, the general style of characters and their clothing are so bad. It's either boring or straight up weird like this. I feel like they went out of their way to make sure almost no one was attractive.
Starfield made me want to play cyberpunk, I didnt play it when it was released but many viedeos comparing both games made me pull the trigger and I am happy I started playing it
Now Cyberpunk is the great game. One of the best in the last decade, imo. It was released unfinished/unplayable on last-gen. CDPR shoot themselves in the foot with their rush, marketing and deception.
Exactly. The youth group worship services I atttended in my elementary school days were more lively than this XD there's the band, turned off lights, the lights on the stage, and even the christian hillsongs were more lively and vibey than that LMAO
Bethesda did the impossible… they made a night club in fucking SPACE boring. How do you make that boring? Istg they’re the most overrated AAA company in existence
Well, a combination of the facts that people from CDPR managed to fix many of Cyberpunk's problems, with the fact that many other AAA studios released their unfinished games. People see this and can congratulate for the corrections CDPR have made.
For a day-one fan of CyberPunk (even with the bug, crashed and everything else), seeing it glowing now and serving as a reference, that makes me pretty happy.
Fun fact - The nighclub shown in Cyberpunk has lore behind it as well from in-game logs. Apparently the sound we hear is just white noise. Those who actually have implants and cybernetics to translate the noise, hears the actual music.
Bruh I love this about cyberpunk. There are background events and stories happening around EVERYTHING you do, and it's totally up to you to indulge in exactly as much lore and story as you want! If you find a particular mission extra interesting, more often than not there are shards lying around with dialogue and orders and announcements and it makes everything feel so ALIVE
The Totentanz is also well known for ending each night with a high body count. Kinda crazy to think half the people dancing there might not live to see the morning.
@@dianasaurus3174Not to mention that's the place Slavoj McAllister threw a grenade into the crowd. Slavoj McAllister sings the in-game tracks; "Makes Me Feel Better", "Resist and Disorder", "Kill the Messenger", and "Reaktion"
I love how in starfield, they added a "crowd" into the sound mix. Anyone who's ever been to a club knows that you can't hear anyone under the roar of the bass and kicks. So much so that you will be deaf by the end of the night. Walking around the club in cyberpunk is so genuinely similar to the real experience. Maybe Starfield's club is for people who "think" they like to party but they actually don't lol
@@zarrowthehorse People go for different kinds of reasons but I myself liked going for the dancing and socializing. Never did any of the drugs (I don't even drink). I met a couple of good friends at nightclubs. It can be nice especially because you can often bond over music. Though, most times, people go as a group. That's honestly the safest option, especially since all kinds of people go to nightclubs.
Starfield feels so...fucking sanitized lol. The entire game feels sanitized, like they didn't want to offend anyone with too much sex or gore, it's really weird.
More like lobotmized than sanitised. Played 40 hours of starfeild EA because I was dumb enough to pre-order as soon as BG3 dropped played that, then over to CP2077 for my first PL playthrough but like 15 or 16th actual playthrough. Even how NPC characters treat you in both games are starkly different.. on starfeild your character is treated like a window licker or a heroic window licker... in CP its a scrappy dog or eventually a living legend but they don't treat you like you have 0 braincells.
@@hafor2846Skyrim marriages are clichés? What about when you marry Mjoll and she brings with her that mf of her friend Aerin in the home I've built with my bare hands in the same place where I brought my adopted kids? I had to kill him sneakily otherwise she would have gotten really sad and she would have stopped talking with her own husband. That's some real shit.
The thing that gets me are the parents at the end In Cyberpunk they would be distracted, with a drink in their hands chatting or doing something, then you approach them they notice you and you start a conversation in Starfield they are both doing the 1000 yard stare standing idle almost like waiting for the player to interact with them
It sounds like a genuine question to me. Am I having fun? Or would I rather cruise the steets of Night City with Johnny’s Porsche 911 while blasting Lizzy Wizzy’s latest, which you also saw live recently.
They perfectly recreated the mood of an underground techno club in cyberpunk ; people dancing hard not giving a fuck what's around them, some guy not dancing and smoking at 1:37, it's dark and it feels sweaty, industrial techno kicking hard, people with weird cloths. It feels like you're there, the drugs are there and you can also picture some dark room in the corner where people are having s*x. very good representation of an underground rave.
Corporate ass game, pander to the max. Ideas that test well in focus groups are more important than artistic vision. Don't spend money on ideas unless you have a company meeting first to evaluate it's potential profit margins. "People like memes right? Let's a get a few of those in there too."
"Welcome to the largest city in the known universe. We have the most amazing club, you are going to love it. From its 3 dancers, to its unironic 8 bit music. It's just phenomenal. The only problem is that there's a 200 year waiting list to get in, because the capacity is 75 people."
In Cyberpunk people are together, they are gathered in one place cause generally clubs are really crowded places with small space, so it makes sense putting them all together, that's what most people want in a nightclub, to feel connection to other people and be alive, meanwhile in Starfield they are all separated for some reason and just doing nothing at all, just in a standing stance, they really must think that clubs are like libraries or something don't they?
I just wanted to write the exact same thing. In particular those details like that you can hear the windows vibrate to the beat while outside, really adds to the immersion. Overall a very atmospheric map.
I never played hitman but I've seen somewhere a footage with a fashion show from a game. I guess hitman devs would nail any specific event in their game. It just doesn't need you there and exist by itself, exactly how it should be in a hitman game I would say.
@@BadassHonja Yup, IOI have always been excellent at bringing all their locations to life, even when they were limited by PS2 hardware. There was a party level in Hitman Blood Money that was also absolutely amazing for the time, and 10 times better than Starfield's club. Now on the newer generation of hardware, the locations are more well realized than ever
After so many years of people shitting on cyberpunk and comparing it to GTA and such it’s great to see it’s actually getting some love. I’m not saying some of the criticism wasn’t deserved before the game got overhauled but the world itself has always been very immersive and imo deserved some love.
Cyberpunk feels like a nightclub, just with less people than you'd normally see/expect to preserve hardware. The vibe, the music, the dialogue, it's all there. Starfield looks like a nightclub designed to go in Meta's multiverse. It's the soulless corporate idea of a nightclub.
Starfield looks like a 13 year old's party when the parents are out of town. Cyberpunk looks like John Wick is hiding in the crowd looking for his puppy's killer.
1:05 i love how the player's dad is just there for no reason, like how lame must a nightclub be for your middle aged dad to just hang out there unprompted
The energy of the crowd in cyberpunk feels like a real rave, just with less people due to understandable hardware demands. The Mox club is also really good id always hang out there and on the roof out back.
@@tanikaze7697 Yeah, but the atmosphere is really there. I have to admit, that the music and the look of the club in Cyberpunk gave me goosebumps as it took me back to my raver days.
I'd say they got the look and feel of an EDM club/bar down to damn near perfection here. I used to go to lots of these little clubs in Vancouver and this is pretty much exactly what it looks like on a slow night. Not a rave vibe, but the vibe of an establishment for ravers to go in the raving off-season.
A game that showcases Corpo greed and corruption that has main characters that hates Corpos having a mediocre launch because of Corpos is kinda funny ngl.
The fucking dad and the laugh LMAOOO. And how the hell in starfield the club is another map that you have to load in and there's only like 20 nps at max lol.
Notice how Cyberpunk doesn't have that many more people in the Nightclub, but the level layout, their interactions with the environment, and the level of detail make it seem so much more lived in. The fog fills those gaps between the crowds and makes it feel like there's way more people than there actually is.
Unfortunately it just looks that way. It’s pretty much a glorified VR Demo. Nothing and nobody to interact with, nothing to do. It’s shallow and incredibly soulless unless you only visit nightclubs for missions. GTA5 nails nightclubs perfectly and even Starfield is better because you can actually do stuff inside the nightclub
@@jayg.2066bro just said Starfield lmao. You can literally dance in Cyberpunk and buy drinks. What can you do in Starfield watch normal npcs that don’t even fit in the nightclub, not dancing, and just sitting and standing
I’ll never forget going into that Maelstrom nightclub in Cyberpunk for the first time, I went through some grimy corridor and eventually made my way into the main club not knowing it was there - then all of a sudden there’s like 100+ NPC’s having this crazy ass rave.
@@quentintalayra9165 you can't compare 2011 games against 2023 games lmao, you are blind too, our computers are 30x faster but there still loading lmao
I think just the fact that seeing/hearing CP2077s nightclub makes me want to go out right now really highlights the difference between the two games. The only thing I felt watching the Starfield part was second hand embarrassment.
Starfield's nightclub has been designed by people who never went to a nightclub
Those 3 idiots dancing there are embarassing to look at...
All of what Starfield was remind me of Afterlife clube in Omega in ME2.
And compare this sht ass club with any of the clubs in Cp77 is stupid, the one they show here is the worst one of the Cp77 clubs, is literally a factory turned into a club by the Maelstrom (it fits pretty well with the lore tough).
how about " Chess Club "
@@networkWTF I shouldn't have laughed this hard by reading this comment 💀
Starfield is souless while Cyberpunk staff sold their soul to the game.
@@networkWTF ok you win Todd Howard's dignity. Who's laughing now?
I love how the game gaslights you.
"This is so fun"
"This place is amazing"
"Hahahaaaaaaaaaaaaa"
- Some guy who thinks mayonnaise is spicy
“Let’s get lit.”
“Time to boogie woogie!”
Written by chatGPT
@@rustylasagna😂😂
“This song is knocking my socks off!”
starfield's nightclub is deadass a middle school dance where nobody's really having a good time but you can't go home cause your parents aren't picking you up for another two hours
Bcs every damn one in the club is high AF. If you would played the game you would know.
@@Paces7552 So is everyone in the Cyberpunk clip. Cannot believe you're defending Starfield after watching the same video we all just did.
@@dantethecharred If you say it is nightclub I agree, cyberpunk is much better. But Astral Lounge is indeed lounge not a nightclub. And Aurora is halucinogenic drug and believe me you really would not want to be in nightclub high af. The whole video just looks like comparison between GtaV submarines and ocean exploring and Subnautica. If you understand me.
@@Paces7552 Sure, maybe it’s like comparing apples and oranges in this specific category, but dude, have you seen combat comparisons? Dialogue comparisons? Starfield is outshined by Cyberpunk in almost all categories. Bethesda just lazy.
@@dantethecharred Visual effects and audio effects in nowday Cyberpunk sure. But you cant forget its catastrophic launch. Starfield on launch had almost no bugs.
You could convince me that no one at Bethesda has ever had sex.
And if you ever sex, Todd will know it and fire you.
Lmao
"This seggs stuff... IT'S BLOWING MY MIND!"
It’s supposed to be silly lmfao.
@@LordKosmuxwhile you walk in before doing anything "you having fun?" 😅
Imagine going to a party or club and hearing someone say
'This cocaine stuff! IT'S BLOWING MY MIND!'
That would actually save me some steps
get help @@germanstelmakhovich2069
it would be slightly believable if it were legal and a brand like aurora is. i can forgive that much, but nothing else
That’s what our parents think, how people talk in nightclubs
“This cocaine makes me wanna have premarital sex!”
It's legitimately insane how soulless Starfield is
You mean there's only so much you can squeeze out of a game that is essentially just an officially released total conversion mod for a game that came out like fifteen years ago, because the engine is at least that old?
I genuinely don't understand how people got excited for this after the first few gameplay vids dropped. Anyone who's played conversion mods for Skyrim or Fallout 4 could tell you that's what this looked like, with space elements thrown in behind some loading screens. Actually that's not quite true, it's actually WORSE than those conversion mods because those conversion mods kept the best elements of the UI and other QoL-improvement mods the rest of the community had already made, whereas this went back to slow buggy clunky console port menus and controls.
my husbands friend gets real world mad that people wont play this game or other open world NOTHINGNESS space games that bug and break and heat my pc to melting point. he takes it as a personal insult that no one wants to play a dog shit game. idk why games like that are even popular. and then grown ass men with children spend 5k on a space ship gaming rig while their wife struggles to buy formula or they go without so he can have his toys. its just such an awful money pit based on the male obsession with being the tribe leader of space wilderness. @@thehoerscorral8565
is it meant to be soulless ? like the future of humanity if we continue on our path
lmfao at least it doesn’t crash if you ride your scooter too fast
@@thehoerscorral8565exactly. I was laughing when i saw the gameplay footage videos. There is no drive to play the game and if you play its extremely underwhelming and tree flaws are overly noticeable. Genuinely surprised they greenlit this idea even lol. Go back to making elder scolls
The other cool thing about Cyberpunk is that there are several clubs, and all have their own unique style to them that fits the narrative of the game. Lizzie's, Heavy Hearts, Empathy, Riot, Totentanz, The Afterlife. Each one with a unique style and attention given to make them feel like real places that people would actually go to.
A lot of it was the fan made music. Rezodrone has some bangers, "Kill The Messenger", "Disorder". Then they have other bangers from various artists "Makes Me Feel Better". I could actually see myself in a drug trip raving to this song.
@@setcheck67ahaha I fucking hate loads of the music but it’s so immersive I totally buy that it’s what artists are composing in this world and I love the fact that I personally would hate to be alive in that time, but my character doesn’t have to
MYbe hates a strong word I’m just more of a downbeat mellow person, it serves its purpose tremendously
Let’s be honest here… the Malibu Club in Vice City dances around these two, to this day… there, I said it
@@setcheck67 Morris Rock Radio is loaded with bangers. I love all the Samurai songs, and Friday Night Fire Fight is just 😝🤘😩💯
@@therealMrA I hope you know Samurai is a real band called Refused. New Noise is a banger.
I’m convinced that playing Bethesda games makes you more socially inept
Have you heard any news from the other provinces?
Have you heard of the High Elves?
Another settlement needs your help
It’s true, I’ve 100%’d Skyrim and now I can’t speak to women. It’s tragic.
Now imagine developing them 🤣
The release of Starfield was honestly the most effective advertisement Cyberpunk ever got.
I’m pretty sure the Cyberpunk anime was more of a sell, but Starfield definitely threw some weight into marketing Cyberpunk too.
And also No Man's Sky
they probably knew it too after keeping the release of phantom liberty 2 weeks after stafield. everyone thought they were crazy
Big facts. Bought it the day Starfield dropped bc I was so disappointed
I was ride or die for Starfield then I played Cyberpunk and haven’t touched Starfield since ☺️
Another point to Cyberpunk, you can go from your apartment to a a nightclub without seeing a single loading-screen.
Yeah good point other 3 years of development to be a good game. I prefer a loading screen than a game with a lot of problem and cut content.
Yeah I agree. You can go most of the game without a loading screen. The game only has loading screens when you fast travel or when time has to progress - like waiting for a certain time of day to start a mission. This makes sense tho because it has to load the change in weather and atmosphere
So just like clubs in Asia :P@@mastah39
@@mastah39 ??? Yeah because that is how elevators work and still better than 12 hours of loading-screen for literally just enter to a ship
@@mastah39
There's like two elevators between your appartment and Totentanz. That's not even 10% of the loading time spent in any Bethesda game.
And it's way more immersive on top of that...
Best part is, the club in Cyberpunk isn't even in a main mission. It's not typical AAA-game nonsense where 90% of the effort is spent on the main content they know all the players will encounter.
Instead, you have to go waaay down the rabbit-hole of side missions for a specific character, you only meet near the end of the game, to ever end up in this place.
And they STILL went hard with it!
There wasn't a loading screen to get into the nightclub!
The best thing about this game is replaying it after watching Edgerunners and finding every scene in the anime happens in a real area in the game world.
The Totentanz is one of them.
You can visit the Clubs even outside of the side gigs, theres nothing to do, but you can hang around.
And on that note, if you don’t save one random guy from a cage away from the main pathway (on the Royce mission), this club is closed forever after this mission, so the devs went to all this effort knowing most players would never actually spend any time in it. CDPR are truly the best.
@@kaimeridius3849 correction, if brick and royce are both dead its closed permanently, _except_ you can also start a fight when talking royce/brick which closes it and theres even a few unique weapons you cant get outside of a totentanz fight (or the weapon guy in dogtown but shh)
The most unrealistic thing about video game nightclubs is how much room there is to move around.
What Cyberpunk also gets right what most other games don't is the TYPE of music played at night clubs. It's very fast, layered, and bass/percussion centered. They probably just purchased the rights to some pre-existing songs or worked with an actual music producer. It's the exact kind of techno you'd hear in Berlin, Amsterdam or Krakow's club basements at 4 AM. Meanwhile there is Starfield with the fruity loops ass Sims 3 elevator music type beat lmao
Also, the devs are Polish so they know their shit
What is even more wild, the music that plays before you enter the club is better than what is played inside. The door of Madam Savage plays the best music in Starfield 🙂
Correct me if I'm wrong but almost all of the music in the game was produced by real talented artists, specifically for the game.
take 4AEM by Grimes or the new songs like choke hold and walk of shame by Idris Elba
They literally contracted Nina Kraviz for some of the songs.
With this said, not all nightclubs are necessarily this kind of techno. You can even have way more pop/dance/commercial pieces.
Yet bugthesda managed to impress, by pretending the kind of sound you could hear in a waiting room is hip and fun.
They actually did both, buy music and make original tracks
The nightclub in Starfield looks like the end of the night, when the lights goes on and almost everybody get out because the nightclub is closing
The only people left are starting to come down/crash and lose control of their bodies, hence the awful dancing and that weird guy laughing 🤣
dude is probably playing it on lowest setting for crowd density, thats why it looks like that
@@nerminkaya4698nope that's the game, that's how it is.
@@nerminkaya4698 Max crowd density looks like this. I'd hate to see what low crowd density looks like at Astral lounge.
@@Jupa no its not I literally tested it today bro why are yall lying on this I dont get the hate
I remember my first play through of Cyberpunk walking up to Lizzies bar I could hear the bass on my home theater getting louder as I got closer and as soon as the doors opened and walked in it was full on blast music. Very immersive.
ratchet and clank does that really well too
You can even see the DJane dance to her own Vibes at Lzzies
It's so strange how the Starfield club is louder on the outside, but after you enter it's pretty quiet by comparison.
The key difference is that in Starfield the NPCs constantly bring up how much fun they are having in dialogue while Cyberpunk let’s the NPCs actually have fun
I'm having so much fun reading these comments! If only there was a way I could show this without needing to explicitly tell you... Nah, as Todd always says, tell, don't show. That way the fanboys know exactly how good things are.
Communist Starfield vs Capitalist Cyberpunk
"It's blowing my mind." - a typical statement said in a club by a human being, which is made of flesh and enjoys typical human activities like breathing oxygen.
aint no way any of you believe cyberpunk "clubs" arent also dull, have no vibes and barely any people right? The only time theres any people is in cutscenes, otherwise its just dead and doesnt even have a proper sound system
@@jibei6740what? 😂
Starfield's "safe and sanitized" sci-fi feel being sucker punched by those jumpcuts to Cyberpunk is such a visceral change in artstyle.
Agreeded
@@okGDJ*starfield
Ong
It's not only about Bethesda's vision of sci-fi to be honest. Their technology is stuck in 2011. That's the thing. An indie compagny could produce a better nightclub in a couple of hours.
@@okGDJ damn you got BTFO lmao😂
of course Bethesda had to put an NPC standing over the entrance to the club, automatically triggering a greeting, and of course the possible line that NPC is saying is "Are you having fun?" even tho you only just entered
next do a comparison with the Deus Ex and Mass Effect night clubs btw
The other thing cyberpunk really did shine in was the ambience and the feel of scope and scale of night city. The towering buildings gave a great sense of being closed in too
It's absolutely incredible that multiple people at Bethesda, and after Cyberpunk was released for a long time already as well, thought the most awesome thing you can have in a club is 3 dudes in teletubby outfits in the middle
tells you a lot about their target audience, huh...
@@GhostAeonWolf
Yeah its funny how they marketed a game for and to adults, while making a game for 6-14 year olds
It’s crazy how there’s only three big cities and none of them could be detailed because all the development went into generating thousands of world seeds
@@SpookySpice6419
Imagine working 5 years on a trainwreck and being todd who waited 20+ yesrs to make this, only for anyone to shit on it and use it as a new measurement for bad games. Im sure the people at bethesda feel even more destroyed than after the fallout 76 debacle
@@AbuHajarAlBugatti Cyberpunk innovated and did new things. Bethesda just makes what they already know how to make and never improves. Any hype I had left for the eventual release of TES6 is gone. Even when it finally comes out, I don't think it'll be good by today's standards.
“This place is insane!” I am just wondering how sheltered the designers must have been in life. 😂
Imagine the kids in elementary school who had their mom cut the crust off their sandwiches. That's Bethesda's dev team.
They probably only ever visited high school parties and the occasional incredibly tame office party.
@fridgeking6014 let's be real, they probably never went to parties in high-school
@@GesuspieceI never went to parties in High School and I could make a better nightclub than StarField... Cyberpunk nailed the atmosphere because when you're in clubs and you have headphones on, you can't hear any NPCS just the blasting of the music.. PROJEKT RED nailed the atmosphere
They been sheltered in vault 76
I love how this video starts with a Starfield loading screen lmfao
Some write that the Starfield developers have never seen a nightclub in their lives. Having played this game for more than 20 hours, I can say that they generally have very little idea of how people live and interact with each other.
Can't expect someone who's working in Bethesda hitting the real life nightclub 😂
CDProjektRed has the biggest party guys everyone knows that! They are cool and NOT NERDS and by extension I am cool for preferring their games!!
@Logicalization look at Geralt, they know how to get LAID
@@LogicalizationAssuming CDPR gives their devs enough free time to go to parties instead of slaving away in crunch periods.
@@Logicalizationalso they're polish. Eastern Europeans party hard.
@@gracecalis5421 I was joking. All developers are nerds
In Starfield people have to explicitly tell you that they are having fun, because you wouldn't be able to tell otherwise xd
-Show don’t tell-
Tell don’t show.
Eh I enjoyed it, for me it let me wind down, it’s simple design is great for smoking a zoot and just chillin 😂
@@3adgamd3r That's because having a zoot in one hand and a 40 in the other is the only thing stopping you from grabbing a 44 while playing this.
NPCs in Bethesda games simply present a summary of their lives to the player whenever they pass them by :v
@@bigtime9597💀
Cyberpunk club: actually insane place
Starfield club: npc casually tells you "this place is insane". Another one asks you "are you having fun?:)"
The first game made that actively attempts to gaslight you
Starfield’s night club: every home schooled kid’s interpretation of what a night club is
The way they made the music in CP2077 muffled and then get clean as you walk in is amazing and very immersive!
And it's god damn nice
And the music is good. well I like it.
i think GTA 4 or GTA V did like that too
And Mass Effect @@MattOtacon
also that it didn't require a loading screen to get into the place
Starfields AAA writers thought "Citizen: ThIS pLaCe iS InSAnE" was really gonna make players jaw drop
They’re not "AAA writers" Bethesda don’t have writers, their gales are written by designers. Emil pagliarulo has been writing bethesda games since oblivion and he might be the shittier writer earth has ever seen.
"Are you having fun?" -Souless smile staring at you
@@invalidusername4011 Citizen : "ahahah haa!"
@@invalidusername4011no joke, I literally answered that NPC "no" irl
It did the players jaw drop, just not in a good way.
0:53
Dang, that cowboy has the vibe.
Man I laughed way too hard at the end of the video..
“Dad” in the Nightclub 😂
Funny how the game not setup in dystopia is actually the true soulless dystopia.
I guess you actually needs Aurora to enjoy it
@@lucaslyra2717 mfw Starfield succeded where We Happy Few failed lmao
And the one set in a dystopia actually have a really upbeat vibe 90% of the time
Starfield is far more like a dystopian future than cyberpunk lol id rather live in the cyberpunk universe
You don't know much about Neon if you're claiming it's not setup in a dystopia.
Not only are there multiple nightclubs in Cyberpunk, each with their own vibe and clientele, they also get more or less crowded depending on the time of day - like actual nightclubs. At around 7:00 AM all you're going to find in there are janitors cleaning up the afterparty on an empty dancefloor, and around 02:00 AM the club is full, the music changing depending on where you are in the building, there are people doing drugs in the bathrooms, etc. And yes, this was the same on release. Starfield has absolutely no excuse.
Las discotecas y lugares nocturnos de Cyberpunk 2077 son asi porque el juego lo requería, Starfield en cambio no requería lugares tan llenos y frenéticos y por eso no son asi. Es facil de entender. No tiene sentido comparar dos juegos que son distintos.
@@X3455.bruuuuh..... Cope harder lol
They are both ambitious open world RPGs we are literally comparing apples to apples and starfield is mealy as fuck with no flavor.
@@SerfsUp1848 Although they are of the same genre, they are not the same, nor are Horizon or The Witcher. Each one has its own characteristics, so it makes no sense to compare them.
@@X3455. lol yes I agree horizon and witcher are extremely different 😂 different genres even
@@X3455.home boy tried comparing The Witcher and Horizon together. Like... What? They are vastly different.
Even comparing Starfield & Cyberpunk aren't exactly the same. Comparing Starfield against Mass Effect, Star Citizen, No Man's Sky make more sense.
That loading screen was everything you need to know about Starfield
- Hi, having fun?
- Hell no
The nightclub in Starfield reminded me of those awkward holiday parties in school, under teacher's supervision 😁
Ahahahah😂
Even Dad's there as chaperone!
That's probably the only party the designers ever went to lol they think it was a real party
The Halloween school disco
"This Aurora stuff... it's blowing my mind!"
super realistic nightclub experience.
Yea i too tell everyone of the illegal substances i am currently abusing
"This coke stuff.....it’s blowing my mind!"
Have you ever heard anyone say that 😂
"This tab of acid.... it's blowing my mind ever since I ingested it and waited for the effects to kick in."
aurora is legal on neon and sold there !
Bethesda's condescension condensed into a single sentence. Show me people fucked up on the stuff instead of checking a box that says "tell player drugs are being consumed"
The Starfield-Version is how i describe the Club for my parents... The other one is the Reality 😅
Starfield is a fetch quest simulator and the fact you can just fast travel to and from your missions without piloting your ship kills it totally.
I think it's possible to make a game like Starfield well, since Bioware did it with Mass Effect. It was similar in a lot of ways, with a mostly menu-based ship system, basic gunplay, and boring planet exploration. But it actually made the planets, factions, races, and the plot weaving them together something cool that didn't require you to "play for 20 hours to get to the good part". Adding space travel wouldn't make Starfield any better of a game because, at its core, no matter how you get from A to B, both A and B and everything in between is not worth seeing.
@@electrified0 yes, agree.
@@electrified0 the fact is that getting from A to B and exploration was a very important part about previous Bethesda games, and Starfield was meant to be mostly about exploring space. That game is just exploring and since exploration is worthless, so is the game, and this is only one of many issues of that game.
One thing I love but never see mentioned about cyberpunk is how natural and fluid the dialogues are. For example during this mission in the video, you go talk to kerry in his appartment, take the elevator down, get in your car and drive to the club, walk towards in entrance as the music gets louder and talk to the guys in front, the girl arrives, takes you in, you walk with her across the entire club, go upstairs, talk to brick, leave the club with Nancy, and all of this without a SINGLE CUT, interruption or loading screen. You don't even need to click on a button to start a conversation, the dialogue just happens naturally as you look at someone, and it makes everything feel so connected together, the game never takes control away from you to zoom on the NPCs face, there is not one camera cut between dialogues and gameplay, you can do 10 quests in a row and feel like it was all part of the same giant quest because everything you do flows in such a natural and immersive way
CDPR are so talented at writing narrative and dialogue. Phantom liberty was epic
Agreed, and the character's movement is also way more natural. You don't get the 'talking head syndrome' like with Bethesda as everything just happens around you. Everything feels dynamic as if you are really a part of the environment while exploring an entire city.
They showcase this from the very start of the of the game. When you go to the Mox club to talk to Evelyn, before you actually meet either of them, you can see Judy talking to someone else at the bar and can even see her ears perk up when you mention Evelyn’s name to the bartender.
@@kuruptzZz
Phantom Liberty was so peak. It is so peak.
@@citizenvulpes4562i was surprised at how good it was
Starfield feels like a remaster of a game from the late 2000s that you'd have to have some nostalgia for in order to be impressed by it
Agreed. It feels very PS360 gen to me, like the game could've been released anytime between 2007-2011
@@mildsnapsapparently the technology still isn’t there considering starfield is a loading screen simulator.
The game is really uneven.
The environmental detail in some areas can be dense and even amazing in Starfield. There’s a lot of cool detail in places like Cydonia for example. Then you have New Atlantis which looks and runs like a PS3 game.
It's like Mass Effect but without the compelling story.
@@CrispyBarOfSoap It's there. Been there back in 1998, too. It's Todd that can't figure out how to use it
it’s hilarious to me how they need a loading screen to enter the nightclub when cyberpunk doesn’t have one
It's because Shitthesda doesn't want to let go of their prehistoric game engine.
Good to know that the music I was dancing to in 1997 is still fashionable in 2077.
if you think about it phonk is exactly what people in the past would call “future music”
NPC asking you if you're having fun when you literally just entered the nightclub
Fr thatd be so awkward irl
From the composer to the writer for afterlife conversation needs to be fired 😂
Lmao not even 2 seconds in
Just like someone self conscious about hosting a lame party
The Starfield club is where your parents would take you for your “first club experience”, and they’re staying with you to keep an eye on you.
If you have the parent perk they actually go to the club and you can meet them there, I'm not joking.
Reminds me of the Disney “nightclubs” for kids that they made in like the 90s
"Hahaha ha!" -Dad, 1:06
what sort of nerd takes their kid to a nightclub
@@SpaceMissile looooool
This video convinced me to try cyberpunk a couple months ago and of course I loved it lol. There’s a big difference between trying to create something memorable and just checking a box and this shows it
This warms my heart. How’s the game? Lol
Starfield Nightclub: “Your feelings are welcome and your boundaries will be wholesomely respected.”
Cyberpunk Nightclub: “You will not leave this place with your life nor sobriety.”
I like how nobody brings up how goofy those outfits the dancers wear in Starfield are. Like honestly so immersion breaking, looks like an outfit you'd wear in Saints Row.
lol you're not wrong
I thought those were aliens 😂
@@Benjiizusat least that would be interesting
It's so weird. Aside from cool metallic spacesuits and space ponchos, the general style of characters and their clothing are so bad. It's either boring or straight up weird like this. I feel like they went out of their way to make sure almost no one was attractive.
And? So what they’re meant to be goofy looking
"Yes, I was in the chess club"
Todd knows how to design a nightclub
Starfield made me want to play cyberpunk, I didnt play it when it was released but many viedeos comparing both games made me pull the trigger and I am happy I started playing it
Now Cyberpunk is the great game. One of the best in the last decade, imo.
It was released unfinished/unplayable on last-gen.
CDPR shoot themselves in the foot with their rush, marketing and deception.
1:07 It looks like the nervous laugh of a North Korean citizen xD
how did they manage to make a nightclub more tranquil than a real life church?
Exactly. The youth group worship services I atttended in my elementary school days were more lively than this XD there's the band, turned off lights, the lights on the stage, and even the christian hillsongs were more lively and vibey than that LMAO
When the church has more life tham a night club at Night....
Bethesda did the impossible… they made a night club in fucking SPACE boring. How do you make that boring? Istg they’re the most overrated AAA company in existence
@@meatloverspizza23 They have to rewrite their formula for games fr... holy shit.
These NPCS are all supposed to be on drugs yet they are all still just standing around doing nothing
The nervous laugh killed me 😂😂 it’s like they were all forced to be in this night club
To make it worse, his dad was there😂
@@dmonsterloveI’m weak let’s hope the revamp this game like cyberpunk and gets the integrity it deserves
"THIS AURORA STUFF... IT'S BLOWING MY MIND!"
It’s wild seeing the state of cyberpunk lately I remember when videos that were comparisons used to shit on cyberpunk now it’s being praised
Well, a combination of the facts that people from CDPR managed to fix many of Cyberpunk's problems, with the fact that many other AAA studios released their unfinished games. People see this and can congratulate for the corrections CDPR have made.
That "Ha ha ha ha" at 1:06 actually summarizes whole Starfield experience 😂
It’s an oblivionesque moment
I can only describe that with "I'm in great pain and suffering, so much so I'm starting to question my sanity, please help me" but in laugh form lol
Ha ha ha ha -😐
CP77 May genuinely have some of the best sound design in gaming history. You can tell they put time and $$$ into it.
10/10. I am having the list of games I’ve played with the best OST and CP2077 is in the first place there.
And soul
I wish the volume of the music in the nightclubs and bars was louder though... It would be more immersive imo
Dying Light 2 has some great Soundtracks too.
I wouldn't say best but it's definitely pr good
Cyberpunk makes Starfield look like The Sims.
You can tell which devs have actually been inside of a nightclub lmao
For a day-one fan of CyberPunk (even with the bug, crashed and everything else), seeing it glowing now and serving as a reference, that makes me pretty happy.
I still remember the day Cyberpunk kills you from a 1cm fall on a sloped surface 😂
Cyberpunk is astro gapping star field
Yo... Uh... Say "Cyberpunk", don't abbreviate it to "CP".
a day one fan of what?!?
Day one, you say? So, er, you like your CP pretty young?
1:48 that laugh ironically sums it up nicely
The Starfield dancers look like a grandma listening to The Temptations
"this place is insane" while lofi beats playing in the backround
Fun fact - The nighclub shown in Cyberpunk has lore behind it as well from in-game logs. Apparently the sound we hear is just white noise. Those who actually have implants and cybernetics to translate the noise, hears the actual music.
Bruh I love this about cyberpunk. There are background events and stories happening around EVERYTHING you do, and it's totally up to you to indulge in exactly as much lore and story as you want! If you find a particular mission extra interesting, more often than not there are shards lying around with dialogue and orders and announcements and it makes everything feel so ALIVE
The Totentanz is also well known for ending each night with a high body count. Kinda crazy to think half the people dancing there might not live to see the morning.
@@dianasaurus3174it’s in the name, totentanz means deathdance in german
@@dianasaurus3174Not to mention that's the place Slavoj McAllister threw a grenade into the crowd. Slavoj McAllister sings the in-game tracks; "Makes Me Feel Better", "Resist and Disorder", "Kill the Messenger", and "Reaktion"
@@Fl0wchart He's the vocalist for all of Rezodrone's songs? Or just the name of the person Rezodrone's songs are being attributed to in-universe?
Cyberpunk has the best vibe in any area fr. It's such a good game
You can just feel the amount of commitment that went into the laugh 😂
I love how in starfield, they added a "crowd" into the sound mix. Anyone who's ever been to a club knows that you can't hear anyone under the roar of the bass and kicks. So much so that you will be deaf by the end of the night. Walking around the club in cyberpunk is so genuinely similar to the real experience.
Maybe Starfield's club is for people who "think" they like to party but they actually don't lol
Fr if you got a deep voice you may as well just start signing, nobody gonna understand you.
Its programmed by people who think what it is inside a night club, but they have never been there.
May I ask why people enjoy nightclubs? They look terrifying and loud. I don't think I could ever go to one
@@zarrowthehorse People go for different kinds of reasons but I myself liked going for the dancing and socializing. Never did any of the drugs (I don't even drink). I met a couple of good friends at nightclubs. It can be nice especially because you can often bond over music. Though, most times, people go as a group. That's honestly the safest option, especially since all kinds of people go to nightclubs.
@@TheTurtlev2 might be hard to see faces and specific signs though. Agree that it would be way more effective though.
Starfield feels so...fucking sanitized lol. The entire game feels sanitized, like they didn't want to offend anyone with too much sex or gore, it's really weird.
Same thing with Skyrim. Ever married someone? Disney makes more mature and less clichée marriages.
Yeah it sucks, but that’s what you get trying to appeal to *everyone* all at once. Watered down generic bullshit that NO one likes.
More like lobotmized than sanitised.
Played 40 hours of starfeild EA because I was dumb enough to pre-order as soon as BG3 dropped played that, then over to CP2077 for my first PL playthrough but like 15 or 16th actual playthrough.
Even how NPC characters treat you in both games are starkly different.. on starfeild your character is treated like a window licker or a heroic window licker... in CP its a scrappy dog or eventually a living legend but they don't treat you like you have 0 braincells.
That’s all people really want nowadays
@@hafor2846Skyrim marriages are clichés? What about when you marry Mjoll and she brings with her that mf of her friend Aerin in the home I've built with my bare hands in the same place where I brought my adopted kids? I had to kill him sneakily otherwise she would have gotten really sad and she would have stopped talking with her own husband. That's some real shit.
The thing that gets me are the parents at the end
In Cyberpunk they would be distracted, with a drink in their hands chatting or doing something, then you approach them they notice you and you start a conversation
in Starfield they are both doing the 1000 yard stare standing idle almost like waiting for the player to interact with them
maelstrom music do be slappin tho
The whole 'are you having fun' in that enpty club cracked me up. 😂
Especially since they'd literally just walked in!
A good representation of the game itself 😂
Almost all of the VIP rooms are completely EMPTY too lol
It sounds like a genuine question to me. Am I having fun? Or would I rather cruise the steets of Night City with Johnny’s Porsche 911 while blasting Lizzy Wizzy’s latest, which you also saw live recently.
tHiS pLaCe iS iNsAnE!
Hahah ha haaaa
It is insane!...Look at them, losing their minds D:
They perfectly recreated the mood of an underground techno club in cyberpunk ; people dancing hard not giving a fuck what's around them, some guy not dancing and smoking at 1:37, it's dark and it feels sweaty, industrial techno kicking hard, people with weird cloths. It feels like you're there, the drugs are there and you can also picture some dark room in the corner where people are having s*x. very good representation of an underground rave.
Citizen: Hi, Having fun?
Player: Lady, I just got here.....
Starfield is just so... soulless. It's like they did a paint by numbers video game.
feels like corporate christmas party in a company that went cheap on alcohol
Corporate ass game, pander to the max. Ideas that test well in focus groups are more important than artistic vision. Don't spend money on ideas unless you have a company meeting first to evaluate it's potential profit margins.
"People like memes right? Let's a get a few of those in there too."
Real people put real heart into the game, all that heart was just abysmally directed by management.
I recommend playing it instead of saying its bad because others say so like a f*cking NPC that doesnt have an opinion.
@@Forest762game's bad fam, deal with it
"Welcome to the largest city in the known universe. We have the most amazing club, you are going to love it. From its 3 dancers, to its unironic 8 bit music. It's just phenomenal. The only problem is that there's a 200 year waiting list to get in, because the capacity is 75 people."
I like how cyberpunk gives you the option to dance but starfield just knows nobody wants to lol
In Cyberpunk people are together, they are gathered in one place cause generally clubs are really crowded places with small space, so it makes sense putting them all together, that's what most people want in a nightclub, to feel connection to other people and be alive, meanwhile in Starfield they are all separated for some reason and just doing nothing at all, just in a standing stance, they really must think that clubs are like libraries or something don't they?
"This place is insane!!!"
*Dances to soft music in a giant empty hall*
Hitman 3 deserves an honorable mention with its club level. Probably the best depiction of a rave I've seen in any piece of media
Truly superb
I just wanted to write the exact same thing. In particular those details like that you can hear the windows vibrate to the beat while outside, really adds to the immersion. Overall a very atmospheric map.
I never played hitman but I've seen somewhere a footage with a fashion show from a game. I guess hitman devs would nail any specific event in their game. It just doesn't need you there and exist by itself, exactly how it should be in a hitman game I would say.
@@BadassHonja Yup, IOI have always been excellent at bringing all their locations to life, even when they were limited by PS2 hardware. There was a party level in Hitman Blood Money that was also absolutely amazing for the time, and 10 times better than Starfield's club. Now on the newer generation of hardware, the locations are more well realized than ever
Hitman 3 is so slept on. Talk about an immersive and real-feeling world...
After so many years of people shitting on cyberpunk and comparing it to GTA and such it’s great to see it’s actually getting some love. I’m not saying some of the criticism wasn’t deserved before the game got overhauled but the world itself has always been very immersive and imo deserved some love.
I just hope they do a good job from the begining with the next one
NPC interaction needs to be better it still lags behind GTA V i feel
Excellent touch making sure to include that load screen in there XD.
Cyberpunk feels like a nightclub, just with less people than you'd normally see/expect to preserve hardware. The vibe, the music, the dialogue, it's all there.
Starfield looks like a nightclub designed to go in Meta's multiverse. It's the soulless corporate idea of a nightclub.
I think it’s more “druggy ganger place you usually avoid”. US Cracks show was decently crowded.
Wow it’s almost like a nightclub in a city where a giant corporation has its hq
@@user-kd2jr1us4r While in Cyberpunk...
I also thought instantly of the Metaverae
Both of which perfectly fit the world and aesthetic of their respective game.
Starfield looks like a 13 year old's party when the parents are out of town.
Cyberpunk looks like John Wick is hiding in the crowd looking for his puppy's killer.
Starfield looks like a bowling alley on a Saturday night but they took all the lanes out.
1:05 i love how the player's dad is just there for no reason, like how lame must a nightclub be for your middle aged dad to just hang out there unprompted
"Are ya winning, son?"
The energy of the crowd in cyberpunk feels like a real rave, just with less people due to understandable hardware demands. The Mox club is also really good id always hang out there and on the roof out back.
But to hide the limited people they really limited the floor space by encroaching all kinds of railings and architecture in the way of everything.
I just wish you could actually rent BDs
@@thehoodedteddy1335 having BDs actually working in this game would be awesome af; imagine actual smut animated and edited by Judy lmao
@@tanikaze7697 Yeah, but the atmosphere is really there. I have to admit, that the music and the look of the club in Cyberpunk gave me goosebumps as it took me back to my raver days.
I'd say they got the look and feel of an EDM club/bar down to damn near perfection here. I used to go to lots of these little clubs in Vancouver and this is pretty much exactly what it looks like on a slow night. Not a rave vibe, but the vibe of an establishment for ravers to go in the raving off-season.
It's such a shame that Cyberpunk got off to a rough start. It truly is an incredible game.
Yes it really is
A game that showcases Corpo greed and corruption that has main characters that hates Corpos having a mediocre launch because of Corpos is kinda funny ngl.
@@NyangisKhan When you put it that way 😆
Yeah, but its had one hell of a redemption arc.
No it’s not, it still sucks! 😂
The loading screen for that little bit of club immediately sends me lmao
"This place is insane"
Its as if Starfield is telling you what you should think
The fucking dad and the laugh LMAOOO. And how the hell in starfield the club is another map that you have to load in and there's only like 20 nps at max lol.
Next Gen 🙌🏽
Still utilizing the same shitty engine after all these years
I don’t know if he was laughing or crying at the party
Notice how Cyberpunk doesn't have that many more people in the Nightclub, but the level layout, their interactions with the environment, and the level of detail make it seem so much more lived in. The fog fills those gaps between the crowds and makes it feel like there's way more people than there actually is.
Unfortunately it just looks that way. It’s pretty much a glorified VR Demo. Nothing and nobody to interact with, nothing to do. It’s shallow and incredibly soulless unless you only visit nightclubs for missions.
GTA5 nails nightclubs perfectly and even Starfield is better because you can actually do stuff inside the nightclub
@@jayg.2066bro just said Starfield lmao. You can literally dance in Cyberpunk and buy drinks. What can you do in Starfield watch normal npcs that don’t even fit in the nightclub, not dancing, and just sitting and standing
@@jayg.2066 lmao cry harder, just tell us your potato pc can barely run gt5 and you are salty you can't play cyberpunk
@@jayg.2066you can dance and get drinks in cyberpunk too
@@jayg.2066tell me you never went to a nightclub without telling me you never did:
I’ll never forget going into that Maelstrom nightclub in Cyberpunk for the first time, I went through some grimy corridor and eventually made my way into the main club not knowing it was there - then all of a sudden there’s like 100+ NPC’s having this crazy ass rave.
“Hi! Having fun?”
“No, not really.”
The loading screen in Starfield said pretty much about the game...
I'm affraid for TES6 if Bethesda is blind to his weakness.
@@quentintalayra9165 you can't compare 2011 games against 2023 games lmao, you are blind too, our computers are 30x faster but there still loading lmao
@@ldeldeldi4813yikes that not what he meant at all.
The bro thinks starfield is a 2011 game :)
@@romainditto7053 It definitely looks like 2011 game.
@@dave8413 uses the same engine as a 2011 game
I think just the fact that seeing/hearing CP2077s nightclub makes me want to go out right now really highlights the difference between the two games. The only thing I felt watching the Starfield part was second hand embarrassment.
@awhellnah__*CHIIILD POOORNOOOGRAAAPHYYY*
But seriously, calm down. Nothing that's worth getting riled up over
@awhellnah__ You sound utterly insufferable.
@awhellnah__ I didn’t even know what CP was used for until the other guys comment.
Got CP on your mind?
@awhellnah__I _could_ understand you _if_ they just said CP.
But it's CP2077
@@hundvd_7 People can get confused which CP2077. Is it cyberpunk or Clam Pusher 2077? Cool Penguin 2077?
I love how dad is at the club in starfield. Sums up the type of party youd bring your parent to 😂
"This place is insane" I know. Crazy. So much fun to have here.
0:01 that loading screen killed me lmao