How to Create Realistic Car Render in Maya using Arnold - Automotive Rendering

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  • Опубліковано 29 лис 2024

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  • @arvidurs
    @arvidurs  3 роки тому +1

    Join the VFX Community on Discord discord.gg/z35NUgV

  • @ziadramman
    @ziadramman Рік тому +3

    I dont even model anymore and i just enjoy watching all these things coming together. Something so satisfying about it.

    • @arvidurs
      @arvidurs  Рік тому +2

      Glad to hear Ziad! Thanks 😊

  • @OscarTorresWork
    @OscarTorresWork 2 роки тому +1

    This is awesome reminds me of the Digital Tutor days when it was great before Plural Sight bought them out.

  • @roxtube123
    @roxtube123 27 днів тому

    Thank you so much for sharing all this great info ! learned so much.

  • @MetalGearMk3
    @MetalGearMk3 Рік тому

    wow excellent tutorial! I am going to follow along but with Octane.

  • @nefwaenre
    @nefwaenre 3 роки тому

    YES!!! i have an old bmv i have made, but my shading was not at all good! This is just what i needed! i'm lazy i almost abandoned the project lol

  • @vfxartist9739
    @vfxartist9739 3 роки тому +1

    very nice love it 5:34 that seats need subds enabled looked facted. Keep it up Arvid!

    • @arvidurs
      @arvidurs  3 роки тому

      yeah it does for closeups - not for these wider renders. but good catch, must be the 4k video :D

  • @artofjhill
    @artofjhill 3 роки тому +1

    Epic. Great video tutorial thank you

  • @xxricheybxx
    @xxricheybxx 3 роки тому +1

    Can you cover the way you set up the projection node in another tut please? I'm struggling to find which attributes of the place 3D texture i connect to the placement matrix of the projection node. Thanks

    • @arvidurs
      @arvidurs  3 роки тому

      if you create the projection file as a projection ( there are 3 options) it should hook up everything automatically.

    • @zoro.render
      @zoro.render 3 роки тому

      @@arvidurs i tried the way youdid but it didn't work

  • @lonnyhandwork422
    @lonnyhandwork422 3 роки тому

    Great material - thanks so much.
    Just because I’m a car guy and more than a little OCD... it’s “brake” not “break” and it’s a brake disc or rotor, not a brake pad. The pads are inside the caliper. The radial scratches would not cover the entire brake disc surface - the inner 1/4 radius or so is not in contact with the pads and so won’t be worn in the same way.
    Thanks again for your great videos. Excuse my OCD.... :-)

    • @arvidurs
      @arvidurs  3 роки тому +1

      oooh your absolutely right! brake not break :D Thanks for the mechanical insights as well :)

  • @antonbayda2571
    @antonbayda2571 3 роки тому +1

    This is AWESOME! Pure gold content!

  • @BulletWhizza
    @BulletWhizza 3 роки тому +2

    Amazing! Where can I find the Base Color Intensity Chart that you referenced at 6:26?

    • @arvidurs
      @arvidurs  3 роки тому +1

      docs.unrealengine.com/en-US/RenderingAndGraphics/Materials/PhysicallyBased/index.html

  • @ReyeOh
    @ReyeOh 2 роки тому +1

    Hi im having an issue with the Proj type. I set it to sphereical but its warping the image and squashing it to the center. Is there a fix to this with the info i just gave?

    • @arvidurs
      @arvidurs  2 роки тому +1

      bit hard to say - it depends also on the maps you are using.

    • @ReyeOh
      @ReyeOh 2 роки тому +1

      @@arvidurs I think i figured it out. The place3dTexture Y position being directly on the plane was creating the pinch effect. I just had to change the position and it seemed to fix it.

    • @camiloteram
      @camiloteram Рік тому

      I can't believe someone had the same issue, posted about it, and I thought to look! thank you

    • @42tars70
      @42tars70 Місяць тому

      i got same issue,you fix it ,thank you❤

  • @sohambedarkar4835
    @sohambedarkar4835 2 роки тому

    how did you model the background because my hdri image is not fitting properly
    can you show to setup the shadow matte

  • @leesamsam1012
    @leesamsam1012 2 роки тому +2

    Hi Arvid, thanks for the tutorial! Could you also upload this source files so that I can starting learning from it?

  • @CausallyExplained
    @CausallyExplained 3 роки тому

    that windsheild roughness part is really hard to follow, can you please do a in depth video on that.

  • @arpit0422
    @arpit0422 7 місяців тому

    Why am i not the same alligator texture on my leather seat as you got sir? Did all same process for that.

  • @CMRS19
    @CMRS19 Рік тому

    can you tell what is that ref viewer you are using

  • @SRIRAMsrirammaddasani
    @SRIRAMsrirammaddasani 3 роки тому +1

    excellent job sir.

  • @carstrek.3d_art
    @carstrek.3d_art 3 роки тому

    Liked your video so much , but instead of getting shadow on the ground of image plane 50:12 , i am getting hdri as a texture on my plane its not transparent

  • @LeonardoDaAngelo
    @LeonardoDaAngelo 3 роки тому

    aiNoise is the real Star here, i need to use it more, thx Arvid!

  • @Torey3D
    @Torey3D 3 роки тому +4

    Thanks so much for posting this, it's very clear and informative, I always liked your tutorials, and scripts, You're a great teacher

    • @arvidurs
      @arvidurs  3 роки тому +2

      Hi Torey. You're very welcome!

  • @rohitsrivastava9471
    @rohitsrivastava9471 3 роки тому +1

    Outstanding

  • @thoran6279
    @thoran6279 3 роки тому +1

    Awesome video again Arvid!

  • @abhishekjadhav9676
    @abhishekjadhav9676 Місяць тому

    how can i export the texture maps from this full shader setup...?

  • @pundaliklamani1488
    @pundaliklamani1488 3 роки тому

    thank u so mach for this tutorials sir
    i request one tutorial for render pass arnold and comp. in nuke

  • @naifox1
    @naifox1 Рік тому

    What I wanna know is where hell I learn to connect all that things ?

  • @reinohvp
    @reinohvp 6 місяців тому

    How did you get that image environmet?

  • @dawankhehra3793
    @dawankhehra3793 Рік тому

    i am trying to do the thin film en the headlight but i dont see an "thin film thickness" option in the node. how do i make it visible? please help.

    • @arvidurs
      @arvidurs  Рік тому +1

      Theres a dedicated thin film shader for that that you can connect to the main shader

    • @dawankhehra3793
      @dawankhehra3793 Рік тому

      @@arvidurs thanks! However I figured out how to expand the attributes for standard surface shader

  • @AdrianDudak
    @AdrianDudak 3 роки тому

    Thank you! Learned a lot

  • @LouieCrick
    @LouieCrick 3 роки тому

    Absolutely brilliant!

  • @vytasrauckis6703
    @vytasrauckis6703 3 роки тому +1

    When I try to use the "Isolate Selected", my render just turns black. I have the aiCellNoise selected. However, if I connect directly to the Surface Shader directly, the cell noise does render. I was wondering if you have a solution to that because I have searched around but cannot find a fix for the problem. I am using mtoa 4.2.0 and Maya 2020.4.

    • @iAdrian1997
      @iAdrian1997 3 роки тому

      it is not a problem. if you do not connect aiCellnoise to the shader, the renderer does not know aiCellnoise exists.
      easiest method is always to connect to the shader's color to view it

  • @combojerman28
    @combojerman28 10 місяців тому

    33:56 I'M THE BEST!

  • @diego18795
    @diego18795 3 роки тому

    what image viwe use it? See it so clean

  • @ExacoMvm
    @ExacoMvm 3 роки тому

    Nice! I only don't understand why Anisotropy needs roughness, for examle IRL a material can be pretty much a mirror like and also have anis, meanwhile in 3D if you would zoom in it would be slightly rough, maybe it's just hard to see small roughness IRL. I had to work on one CNC product which was mirror like and using anisotropy was fairly challenging to get it look right, in 3D it was just way too rough to get same anis strenght so I played with bump/normal and displacement maps instead w/ 0 roughness which was a bit closer to real one but still behaving differently, tried using the coat too but it was breaking the behavior. Guess the only 1:1 solution was simply 3D Scan it in micrometer detail scale or sculpt it but that would be alot of polys.

    • @arvidurs
      @arvidurs  3 роки тому +1

      even IRL there will be a micro roughness applied to the surface as you are brushing the material in one direction and then in the other. So I think it's still valid to apply very soft roughness. But I'm not an expert in material studies.

    • @ExacoMvm
      @ExacoMvm 3 роки тому

      @@arvidurs Yeah I agree, almost everything has some sort of roughness either on microscopic level or as "wear" imperfections, still I think that anisotropy should not be driven by roughness or have roughness as requirement even IRL you probs rarely find or even can't find anis surfaces that's 100% glossy.. atleast in my opinion since it's driven by surface/shape itself how it reflects the surroundings rather than its material properties as you know yourself so it would be a bit more "art friendly". Can't recall now exactly but I think Redshift supports Anis without roughness which is physically correct.

  • @andreasmaurer9347
    @andreasmaurer9347 2 роки тому

    Hi Arvid, thanks for this great tutorial! One question, how do you overlay these reference images over Maya ?

    • @arvidurs
      @arvidurs  2 роки тому

      Called pureref I do have a video on that tool

  • @Palrakesh363
    @Palrakesh363 3 роки тому

    ty very much

  • @buchiramulu
    @buchiramulu 3 роки тому

    This is really nice,

  • @SpasmAtaK
    @SpasmAtaK 2 роки тому

    The integer mtoa mask was really usefull ! You should have spent a little more time on the subject IMO as it seems like this trick isn't used very much even though it's really simple to get working.

    • @arvidurs
      @arvidurs  2 роки тому +1

      Yeah hehe lots of videos on my channel have information like this. And in the industry it’s used a lot btw

  • @guilhermenunes3044
    @guilhermenunes3044 3 роки тому +1

    Love it!

  • @abdeldjalilhouas1667
    @abdeldjalilhouas1667 3 роки тому +1

    thanks alot :)

  • @naifox1
    @naifox1 Рік тому

    I think is much better to export the car into subtance painter instead of try to connect all that cable

  • @aliiraq9655
    @aliiraq9655 3 роки тому

    Awesome .. thanks ..

  • @samehfathy9115
    @samehfathy9115 3 роки тому

    hey arvid how did you created those details as a bump map on the tires??

  • @sk8tb1
    @sk8tb1 7 місяців тому

    I just want to paint my car … what software ?

  • @mickmeenan
    @mickmeenan 3 роки тому

    awesome as usual :)

  • @jakobvoldberg451
    @jakobvoldberg451 3 роки тому

    Yeees! Finally, thanks Arvid! :D

  • @kyebaranger8444
    @kyebaranger8444 3 роки тому

    For some reason I really dont understand the projection bit. 😥

    • @arvidurs
      @arvidurs  3 роки тому +2

      I’m projecting the hdri/backplate on to the bg Geo to get proper reflections and refractions off and on the car

    • @kyebaranger8444
      @kyebaranger8444 3 роки тому

      @@arvidurs ohhh, i think I got you now, thanks for that!

  • @fearcry
    @fearcry 3 роки тому

    Nice :)

  • @LeoHsieh
    @LeoHsieh 3 роки тому

    The shadow of the image at the start is quite bad

  • @weyzhen
    @weyzhen 3 роки тому

    大佬,牛掰。👍

  • @wonkaytry
    @wonkaytry 3 роки тому

    not realistic at all

  • @fanjames8185
    @fanjames8185 3 роки тому

    Thanks a lot. Awesome tutorial!