Maya vs 3DsMax vs Cinema 4D vs Houdini vs Blender
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- Опубліковано 10 вер 2024
- there are a lot of good 3D software out there, the question is what is
the best one that will suit your needs.
today we are going to talk about 5 of the most popular 3D softwares out
there and try to help you know more about every one of them because each
one of them is kind of unique in a a certain way.
These are Maya,3Ds Max, Cinema 4D, Houdini and Blender.
now we are going to break down the differences between these 5 3D programs
and show you what they do the best.
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Summery:
3smax is good
Maya is good
Cinema 4d is good
Blender is good
Houdini is good
Thanks man
+100😅
Maya is best
Thanks for making me not waste 12 Minutes
I'm starting new what's your opinion about that?
Blender, Houdini, UE4 is the correct answer. "Because most ppl use this" is not a reason they're better. Just a survey really
All of these softwares, will never be as powerful as my good old ms paint.
Same 😀🙏🙏 my old memori😭😭
Yeah you just need the skills
In fact everything you do with Maya, blender, etc can be done in paint, you just have to paint every single pixel of every single frame, takes a little more time, but definitely works.
@@wetfart6974 every single pixel lollll,its better to achive in our brain
Amen lol
Blender 2.81 is an unstoppable force with its new update. After 15 years using autodesk I've moved to blender and i'm never going back.
I am a Blender 2.8 User here :) Moving to 2.81 in a few days
same situation, 15 years maya... switch to blender... too amazing , still picking up....
i hope blender had spread sheet..
@no if you are encountering a bug, just report it to the bugtracker. If you have a technical question -- there are many communities in the web.
@no blender discord server will help you a lot. The moderators there are nice. They can help you choose a pc build to using external scripts and many more. They're always online all the time
Blender has a larger community, which is quite handy for beginners.
yes but comminuty doesnt matter it is you who matters and even the program doesnt matter if u just start to learn one of these programs u will be good at 3d modeling animation and all the stuff
Blender has 2 Main Renderers. Cycles for Ultra-Realistic PBR rendering. EEVEE for Realtime-PBR Rendering. Cycles is great for everything if you have the time to wait. EEVEE is great for Product Design and Prototyping, with faster rendering. The more time you spend doing lighting setup in EEVEE, you can get results close to Cycles and sometimes, the EEVEE renders are more appealing.
Blender also uses opengl open cl prorender, octane, and CPU rendering. You Know.
@@philhacker1137 Yes, but in most videos about blender, they use what's built-in.
There's AMD Radeon Pro Render, Lux Render, AppleSeed, Octane, e-Cycles.
@@csmemarketing not disputed. Optix, cuda, cpu rendering depending on your graphics card. So you shouldn't say blender rather then Cycles and Eevee. But happy doing what you do.
I didn't know Appleseed and lux had a direct plug in to blender. As octane and pro render does.
@@philhacker1137 Yes. Long time, since before 2.79. I'm using Linux and the current plugins for 2.8x don't work for me, but for Windows, there won't be any problem.
use blender for animation and rigging and houdini for the fx because it's so powerful
@@daddadia5015 lol
I have used all of them except Houdini. 3ds Max is the easiest for modeling hands down. Not that the others are bad but creating complex objects takes half the time in Max. The ability to do complex texturing has been another huge strength over the years along with a huge plug in market that made it super popular in the 90's and early 2000's. It suffered from a mediocre rendering engine straight out of the box for years, now they integrated Arnold into the base package. Maya's strength is in the rigging of characters, extremely realistic texturing with huge online texturing library's, and the efficiency of the underlying software programming. The ability to script things with it and realism made it take off for visual effects and bury SoftImage which was the king in the late ninety's and early 2000's. It gained a huge following for creating games which was 3ds Max's hidden strength for a long time. I agree that if you are going to learn one, that's the one most in demand. Blender is free and super powerful now compared to what it was early on. Its weakness is its clunky interface. It makes learning it more difficult but once you get used to it, its great. Where it really shines is the 2d and compositing right in the program. Just incredible and will really challenge Maya in the next few years because its FREE and open source. Cinema 4d has the most stream line interface but has been weak in the ability to rig characters which they have improved dramatically in the last few versions. It gained popularity from its ability to integrate with Adobe After Effects for TV commercials and does fluid and particle simulations very easily. Its been used in tons of TV commercials for drinks and cereals over the years. You get a lite version built into After Effects now and works beautifully for simple stuff and animated text. Houdini is interesting because its a much more complete package then what it used to be. It does fragmented objects and explosions beautifully but really doesn't have the user base much outside of movie studios. I think in the future, Blender is really going to give Maya a run for its money. 3ds Max may fade away because of a shrinking user base. Its owned by Autodesk which also owns Maya. They bought SoftImage and ended making it in 2015. Lightwave is still out there too but hardly anyone still uses it. I did in the late 90's because it ran on Mac and PC and the company I worked for was a mixed studio. Ultimately there is no wrong answer, its what you can afford and what interface is easiest for you to use.
Thanks for this explanation, useful
this comment is under rated! thank you !
Thanks Mate, all the best
Thanks alot
Blender has gotten alot of updates recently.
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inspirationTuts 2:
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Blender uses opengl opencl,CPU,cuda,and optix. Octane and prorender add-on free too.
this is bad clickbait .. why are you even making videos like this ? your infos are not even correct or significant in any way, say thank you for the downvote , moron
Dude, its 2019... Blender is the new deal! Plus it has EEVEE now in addition to Cycles.... And why are you using an older version of Blender in this video when 2.8 is out already?
My "personal" experience and Ratings ARE
MODELING:
Maya = 95%, 3DS Max = 85%, Blender = 100%, C4D = 60%, Houdini = 90%
RENDERING:
Maya = 90%, 3DS Max = 90%, Blender = 100%, C4D = 80%, Houdini = 100%
ANIMATION:
Maya = 100%, 3DS Max = 65%, Blender = 95%, C4D = 70%, Houdini = 90%
VFX:
Maya = 95%, 3DS Max = 80%, Blender = 75%, C4D = 75%, Houdini = 100%
MOTION GRAPHICS:
Maya = 90%, 3DS Max = 75%, Blender = 70%, C4D = 100%, Houdini = 80%
WORKFLOW
Maya = 80%, 3DS Max = 70%, Blender = 100%, C4D = 70%, Houdini = 90%
NAVIGATION:
Maya = 80%, 3DS Max = 75%, Blender = 100%, C4D = 80%, Houdini = 60%
HOTKEY USER SPEED
Maya = 85%, 3DS Max = 80%, Blender = 100%, C4D = 75%, Houdini = 70%
EASE OF USE
Maya = 75%, 3DS Max = 80%, Blender = 95%, C4D = 85%, Houdini = 10% [Insanely Difficult]
thank you for your feedback and the nice analysis from your "personal" experience.
Cool analysis, but I would argue houdini is the greatest for modeling because of it's procedural workflow
@@markuschakera8324 give Blender some time to catch up :) In the recent update they focused a lot on "quality of life changes", sculpting and on the 2D animation setup. They will hard focus on sculpting (I guess its not a bad move to be the best 3D software for sculpting with all the extra features that Blender provides).
I am a Blender user, but I have to say that for Simulations, Houdini is unbeatable. (Till a blender simulations update comes.)
@@deva_69 Agreed... For anything VFX like Fire, Fluids, destruction, smokes Houdini stands out... That's why its rated 100% for VFX on my list
Blender is the future!
No, ya es el presente
4d
Yes
👍😎
Free software like Blender could never be the future. the future is led by innovation and innovation comes from paid R&D. Blender can only duplicate what other software R&D creates but the Blender model cannot lead it can only follow. People should just say Blender is free and leave it at that.
Anyone is here who trying to understand all the 3D Apps by Reading Comments 😂🤣
Blender is best it comes with a cube
samw
@@remixarash4288 Choose blender
The real answer is. use the programs in unison and do what you need in each. I don't care how many Blender Zealots appear. Blender isn't going to beat Houdini in FX, C4D is really user-friendly and good at motion graphics it's not as powerful but that's the point. Mix and Match to get the look at what you're looking for.
I personally use Houdini/Blender/C4d. They're all great.
In my opinion Cinema4D isn't very good but it's so friendly for new artists because of its good looking interface. Like it's so easy to read and use.
Where should I start as a first timer in 3D?
denis tinggangau Like software to start with.
As a blender fan boy I do get this, especially with houdini. Tried it and it's like shaders for VFX
elletangere blender because it's free. Don't spend 1000$ to realize that you don't like it
I switched from maya to Blender after eight years, Love blender !
Could you say the reasons?
@@SamA-xu9gy Blender is free, everyone can't afford Maya. Got realistic renders & better results than expected, blender is fast and user friendly !
so where is your 3D portofolio?
Here it is .
www.artstation.com/animatedheaven
Still exploring blender. .
honestly reason maya is (mostly) industry standard is the animating. Used Cinema, Blender and Maya and can just say that right now I use Blender for nearly everything and Maya for animations.
Can you modelise in blender and animate it in maya?
Which one would be better for animation? Blender or Maya,,,????
"Industry standard" is the term of fools.
The real answer is:
There is no such thing as THE best 3d software, EVERYONE has a user Preference on which tool is right for the specific job
Also UPDATE: redshift is now acquired by Maxon cinema 4d, and since r21 adobe mixamo is now integrated into cinema as well
Correct, this is what we are trying to explain in this Video.
But I still think Houdini outperforms everything when it comes to simulations
@@blinkrogue1344 Houdini is still the best for simulation, and its node-based workflow gives it very unique advantages over everything else.
@@sharath2273 yeah, i thought so
Only intelligent comment I have read so far.
For me I'll give hand to blender. Its free and has real time renderer. Also has number of feature from modeling, texturing, rigging, animation, render and lighting. So small studio like me, blender is best choice.
My preferences are:
1. Zbrush (I sculpt)
2. Houdini Fx, very powerfull and you control everything, not like C4D, where you use pressets for everything
3. Maya, I use it for retopo
4. Cinema 4D, It is very easy to do something cool, but not at a 100% perfection
5. 3Ds Max It's better than blender if you work as an interior designer, and in the game industry. I work on a videogame and we don't use blender, we don't need it, we already know how to do it on other softwares and it is better for the pipeline.
6. Blender 2.8 Very cool and it is free, but I can do better at Zbrush and the other softwares, so I can only use it for the render. I would use it if the things they give me where better than the others, but i'm not going to learn somehting that give me the same tools. (And i did start learning using Blender, so I did use it ua-cam.com/video/0Q9mAbJWNrg/v-deo.html I used blender to render this)
7. All the other 3D softwares
Houdini gang wya? we a different breed bruh
it looked pretty cold. any updated thoughts? if you have used others how does it compare
blender is a big deal since the 2.8 version, and i think it will be used more in the industry because of the aspect that its a free to use engine, there is more people with actually experience with the blender surface
Blender soldier here. Couldn't keep my mouth shut on this one. Your may have had good intentions for this video but by sharing only superficial and mostly outdated info ( mainly about Blender ) you are misguiding a lot of people.
Blender 2.81 is the best 3D software out there for beginners in almost every category you based your comparisons on. I say this with 100% confidence - I have used 3Ds Max, Maya and I also use C4D when needed. Blender has topped these guys. C4D still have the most advanced procedural workflow for moGraph and Houdini is the best for simulation VFX and such. The rest is old news, misleading and wrong info about Blender. Please if you are a beginner, make a more in-depth research on which software to start with, depending on your needs but in general, my advice is to try out Blender 2.81. Beginner-friendly, it is a suite containing every need mentioned on this video and it is free, Open Source and under heavy industry funding and active development.
Thank you for your feedback Man, this is just a guide for beginners , so highly technical details are not going to register in their minds anyway.
i am trying to give an overview of what these programs will offer. and if you can tell i am not clashing these programs against each other because i am stating facts (some outdated probably but still delivers value to beginners).
i think that blender is going to be a major player in the industry soon since the giants of the industry are starting to show interest now.
Ye
@@InspirationTuts I understand you wanted to introduce these softwares without taking sides and after watching some of your other videos I saw that you now are way more updated about Blender and also showcase it and even recommend it as the good software it is. This particular video doesn't make justice to it thou, due to outdated and superficial info. Still I recognize the effort.
@no Dude. Don't put words in my mouth. Being free is simply a point in favor to Blender and I expressed myself clear on that. No need to remind me of anything.
I did not mention support from the devs because they are a foundation and not a company and so far, they don't intend to offer support. Yep, that's point against Blender. BUT by denying this kind of service, they can spend more time and effort keeping the amazing innovative and constant development and releases, that are based on community AND industry needs. Autodesk could never keep up with that
Houdini if you want to open your 3rd eye, blender if you want to post pretty pictures on artstation and Maya/3dsmax for what you'll probably be using at most studios. Make your choice.
"blender if you want to post pretty pictures on artstation" Ego won't get you anywhere LOL.
you want to start a war in the comments?? cause thats how you start a war in the comments
@NiceBlock your comment made me laugh so much :) it is great to see you again.
@@InspirationTuts yeah :) i have been busy with work and also some vacations
True
Nothing as good as a free open-source software with a large community.
BLENDER IS free open-source software with a large community.
@@legendcherry1549 that's what I said.
It's a shocking thing that blender alone fighting against these three costly softwares. And also blender is free that's the main reason maximum people will use Blender.
@@connorhalloran9630 ya you are right. But not for everyone like me.
250 a year is not cheap for me, I'm not from USA.
for people from third world countries its a blessing
C4d is free 4 students I bet maybe some others
I personally use soft image for modelling even though its discontinued. I find that your skill level increases the better you get with a piece of software. I know blender is the star right now and i have used it and achieved good results but I hate the fact that functionality changes depending on what keyboard shortcuts and layout you choose to have. Ease of use when it comes to a software is the most important factor in my opinion as a hobbyist
There is an industry standard preset
@@tabiasgeehuman
The functionality changes. For example loop cut and slide works differently in industry standard you have to use the object property windows vs your mouse in blender mode. Its fine switching between the 2 but it makes the software harder to use.
Softimage XSI was the best of them all, sadly, Autodesk shut it down T.T.
It was the same with Amapi that was once competitive with Maya. It went obsolete.
Might have been the best back then but it was shut down for a reason. Anyway, it doesn't really stand up by todays standards so there's nothing you can do 'bout it
Objectively : Houdini
By price : Blender
By Industry Tradition : Max/Maya/c4D
something I don't have in mind is that houdini does not need third-party add-ons and has an independent version of $ 300 for small studios, and with all the potential of houdini fx, second; Houdini being procedural gives him the advantage against other software, of course, the learning process is the most difficult
I am a big fan of Houdini .. like you said the only software on planet that doesn't require any external plugin or add on except for rendering ... I agree the learning curve is different but once I learned it .. I loved it .. the power of proceduralism makes the artist unlock the impossibles
@@geemongeorge9651 You model in Houdini? Crazy,
@@rokufx yeah I do but only procedural modelling in Houdini .. but when in comes organic or hardsurface .. I prefer Maya or blender
I was a Maya user in the past for years and I changed to Blender thinking that I would leave in a couple of months, and I have 11 years with blender, and today more than ever I do not change to other software, not even when you're crazy.
Houdini is leading soft in industry now...thats only one way, if you wants work on really complex vfx for movies or commercials. If you wants job in vfx cgi industry..learn Houdini! For those who think Blender is best..its great software, but in reallife work pipeline it didnt work at all!! Trust me:)
Its too hard for me
using 3ds max with vray, as many vfx houses do...like pixomondo... butttt do you know what is the best option? use the one you want, use the one you like the most and have fun!!! all of them will get the job done, 3d is the same everywhere, just like math.
No matter what soft or hardware you using to make an ART, it can be amazingly done with pease of paper and pen.All programs is good and beacomes better every year.But we need to grind our skills to grow tallents.
Modelling is common in every 3ds software let's talk about the specialities
3dsmax = archit viz , fx and dynamics ( using plug-in)
Maya = character animation and rigging
Houdini = procedural effects and monster of fx and dynamics
Blender = free and indie friendly
Cinema4d = good for motion graphics
thank you for your feedback
so the only speciality of Blender is the price?
@@DavidBoura free doesn't mean it isn't powerful .. free price mean it is helpful for indie artists
hombre lo que me da a ver es que nunca as usado Blender. Así que pues investiga primer y luego no digas que solamente es gratis es un software de código abierto que esta creciendo y que en muchas formas esta empezando a ser aceptado y usado por muchas parte su desarrollo es único y ademas que esta incluyendo nuevos estándares necesarios para trabajar en la industria. Tiene herramientas únicas y es un software que se mantiene con nuevas funcionalidades y herramientas que las comunidad propone y aplica una comunidad buena onda que se preocupa por tener un mejor Blender. Así que pues mi conclusión es que cada software es buena para su cosa si pero Blender es mas que solo ser GRATIS. USE GOOGLE TRANSLATOR FOR UNDERSTAND.
The development structure is what makes Blender the future. And it also happens to be great software. Small private profit driven companies will never be able to compete.
it depends on the skill of the users. i see the Version 17.5 of houdini. it seems houdini is the most powerful fast and usability complete of all..
Kawa12er it's really for VFX and Physics tho. Blender is great for sculpting and modeling and I have not tried anything else extensively
Im damn sure that blender is the future
Yes
I’ve used all except C4D here and I’d say they all have their strengths, but with Blender, and some free or inexpensive addons, you have all the strengths. Modelling is already great but Boxcutter makes it perfect for hard surface too. Animation is great. Rendering is great but you can use external renderers as well - if you need more speed, get ecycles. Procedural modelling is limited but Sverchock is free, Sorcar is free, AnimationNodes is free and between those three you have grasshopper and Houdini rolled into one. Particle nodes is coming soon and the everythingNodes project is underway. Blenders procedural texturing is already great. Import/export is great. Interface is the cleanest and the only one of the lot that looks like it was made within the last 10 years (don’t get me started on Rhino...). Blender is free and so is Houdini Apprentice but you can’t use HA for commercial work so it’s only a learning platform. Let’s also talk about BlenderXR add on for blender VR interface as well as an official one being worked on as well as Grease Pencil for 2D animation as well as INCLUDING THE SKETCH STAGE OF DESIGN INTO THE SAME DESIGN ENVIRONMENT as will produce your final models, renders and (potentially) drawing package. That is huge.
Honestly, if you’re thinking about getting into 3D now, I’d recommend Blender. As a professional there are issues with me trying to join projects with other designers using Revit and 3DS so I use what I need to be a part of the system. I’m just always feeling hampered by the other softwares.
Blender is a toy used by a minority of (very) loud fanatics. (Sorry to say, but it applies to 2.8 as well - however devs made a big step to the right direction.) If you ever want to work in the CG industry as a professional, avoid Blender as your first CG software. If you are only looking for a free hobby tool then sure, join the cult it's gonna be fun.
Maya has good foundations, but recently became a pain because Autodesk made it to a ... well, typical Autodesk product: a bugfest. However Maya is the de facto industry standard for animation so if you ever want to be an animator Maya is the only way (unfortunately).
Max is more or less the same except it has tight connection to windows and because of this not really used in large vfx houses as a core pipeline tool.
C4D: performs well on a minor market of motion graphics, it has anything that a small studio needs but nothing more. If you accept its limits you can get a reliable all around CG tool, just don't expect to use your C4D knowledge on large scale high-end projects.
Houdini: currently the only truly high end CG software that can deliver anything a large studio needs and is not a victim of corporate idiocracy (like... ehm ... Maya). If you learn Houdini you'll definitely find job in the industry. Let's not deny it, the learning curve is steep, but rewarding. Houdini is not sacrificing user control just to hide confusingly complex problems into shiny and easy to use tools, so in Houdini doing simple things is complicated but doing complicated things is simple.
All in all, if you are new in CG then only one thing you need to remember: you don't LEARN CG software, you GET USED TO THEM.
Employers are not interested in what you KNOW, they only care if you have already done the SAME (or very similar) what they need before. If you apply to an architectural visualization job, then you need to show architectural visualization renders in your reel, if you wanna do character animation you need to show character animation and if the project is about jumping bunnies then the more jumping bunny you have in your reel is the better.
So it doesn't really matter what software you choose, just stick to it and practice. Then practice more. The more you do the more you get used to it and after a while (don't expect any result in less than two years) you'll be able to do things and then you can show in your reel that whatever the employers are looking for you've already done it before.
Good advice, thumbs up!
Here, let me help you out a little and highlight your posted comment by fixing the paragraphs for you and a few other things...
*By - Péter Kovács* 'Corrected paragraphs'
*Blender* is a toy used by a minority of (very) loud fanatics. (Sorry to say, but it applies to 2.8 as well - however devs made a big step to the right direction.) If you ever want to work in the CG industry as a professional, avoid Blender as your first CG software. If you are only looking for a free hobby tool then sure, join the cult it's gonna be fun.
*Maya* has good foundations, but recently became a pain because Autodesk made it to a ... well, typical Autodesk product: a bugfest. However Maya is the de facto industry standard for animation so if you ever want to be an animator Maya is the only way (unfortunately).
*3D Max* is more or less the same except it has tight connection to windows and because of this not really used in large vfx houses as a core pipeline tool.
*C4D:* performs well on a minor market of motion graphics, it has anything that a small studio needs but nothing more. If you accept its limits you can get a reliable all around CG tool, just don't expect to use your C4D knowledge on large scale high-end projects.
*Houdini:* currently the only truly high end CG software that can deliver anything a large studio needs and is not a victim of corporate idiocracy (like... ehm ... Maya). If you learn Houdini you'll definitely find job in the industry. Let's not deny it, the learning curve is steep, but rewarding. Houdini is not sacrificing user control just to hide confusingly complex problems into shiny and easy to use tools, so in Houdini doing simple things is complicated but doing complicated things is simple.
All in all, if you are new in CG then only one thing you need to remember: you don't LEARN CG software, you GET USED TO THEM.
Employers are not interested in what you KNOW, they only care if you have already done the SAME (or very similar) what they need before. If you apply to an architectural visualization job, then you need to show architectural visualization renders in your reel, if you wanna do character animation you need to show character animation and if the project is about jumping bunnies then the more jumping bunny you have in your reel is the better.
So it doesn't really matter what software you choose, just stick to it and practice. Then practice more. The more you do the more you get used to it and after a while (don't expect any result in less than two years) you'll be able to do things and then you can show in your reel that whatever the employers are looking for you've already done it before.
---
Cheers! 😎😀
this is really good advice.
Cinema 4D is powerful enough for professional work in modeling, animation, and rendering, and it's easy to learn. You actually can own and not merely rent it. The seamless and constant upgrades from a cloud renting system is a farce as real significant change rarely is made. And it's for Mac!
@BJM Graphics Thank you for your feedback, i will make specific videos for Cinema 4D because it is a strong software, and there is a lot we can talk about.
I am a maya and cinema 4d user.. cinema 4d is so good to start with..then maya...it is advanced for animation and environment designs. But cinema 4d is not good for rigging..its good for motion graphics though..now blender the free software is growing and improving so fast..
C4D is both Mac and PC.
Okay, the las thing "it is for Mac" just delete it, don't do 3D on MAC. Don spend 2000€ on a 8gb of ram Mac when you can have a 12 core processor, a good graphic card and 32gb of ram with just the same price
It also works great on Linux if you have enough specs and run it through WINE.
no word on the fact that Blender is 100% free, unlike its competitors ?
That's infinitely less expensive.
If you had infinity money, would you still choose Blender?
@@izvarzone I'll donate it to blender foundation
Yes, that is blender's biggest advantage over the others.
Now this is dope and very informative. Thank you
you are welcome
Hi all,
I use Zbrush,
Is maya or 3Ds max better to combine? I wold like to do some car designs, artchitecture, and some anatomy stuff.
Please give me some advise
You know what's the best? whatever the studio you work for uses.
Zbrush+Maya my favorite 3d software
I use Cinema 4D for modelling and graphics personally, the application just depends on your workflow and preference.
Do you use it in your own personal projects and freelance work, if you do any?
@@trence5 Yes, I actively use it in both personal and freelance projects.
Me too, I kind of like it a lot. The Maxon is rewriting the core. It should be much faster and handle huge-scale projects.
6:10 Where is that video from?
Blender.
@Inspiration Tuts - are you an expert in the four pieces of software? If not, I don’t understand how can you think you are qualified to do this kind of video sincerely
After following your channel I would love to hear your opinion
Blender, hit like if you are blender lover.. free software which can do almost all task which the paid softwares are supposed to do..
MAX forever!!!
I hear it is dying.
ty cuz ive been having a hard ti getting started.
Considering when you did this video, I have to wonder why you didn't look at Blender 2.8 instead of 2.79. It's quite different, especially in rendering.
One area you didn't touch was NPR/2D Animation. Blender actually excels at this.
雖然我是五年的Blender用戶,但在工作上相較於Maya和max這些老牌軟件,BLENDER依然只能稱得上是一個新手,2.8的模型rigging功能有著許許多多的BUG,比方說在對一個角色rigging,符合現實比例的角色進行綁定時,居然出現無法綁定,只能縮放至正常比例幾倍來進行綁定這種情況,以上僅僅從綁定角度提出一個問題,其他還有許許多多毛病,這些種種低端毛病在工作上是絕對不被允許的。blender距離生產還有很長一段距離,真要做到業界的認可,先做到穩,再來追求革新.
gesundheit.
max其實很簡單容易用, 但max的真正實力來自無數强大的plugin, 只是大部分人沒真正見識plugin的威力, 然後慣性去追求人人說好的blender
Just bought Houdini indie for my 11 and 9 year old. They saw it on steam.😫
Damn! That’s awesome! At that age they are going to be some real VFX sharks in a year or so if they keep up with it. Houdini is by far the best IMO. Your a great dad!
@@jordanwright5795 Software is just a tool. You can make amazing stuff in all of these softwares. All of them are the best ones.
Blender can do mostly everything 3ds max, Maya and Zbrush can do. It can also do 2D. It's all in one package and completely free. It's the future.
All these 3D editors are good in their own way.
oh god I'm too much confused which software I learn start .
my current skills
premier pro
after effects
now what i can do for my career growth!
please help
(From Pakistan)
What's the best software for a beginner? My daughter is a Jr. in H.S. and wants to take up animation in college. Her electives this year are computer courses (CGI and one more I can't remember), was looking to get something for Christmas...
C4D, Maya, or Blender..
This has been very helpful. Thank you!
what is best ?
Who the hell can afford any of the Autodesk stuff, for pro's only !
Once you start earning money from your projects, those softwares practically become free.
@Gosha Kujo they are changing that now so it'll be much harder to get a student license
The license is also only going to last about a year
Whats the best for video game asset design./ character design? robuist 3d modeling, uvunwrapping- best for exporting out to pipeline?
BLENDER
Need I say more
I think Blender & Houdini are the best ones out there, why? Because when they release something (tools /render engine/ lay-out), it makes sense. They are innovative~!
As you said, why is 3Ds Max popular among architects? Because architects are using 3ds Max.
Maya has the same reason, everyone is using Maya, because everyone is using Maya.
In 4 years I've encountered many crashes in Maya, my conclusion:
It's a leaking basket they try to fix with temporary 'duct tape', which creates new bugs.
Houdini is the best simulation program, it's perfect and efficient.
Can't say things about Cinema and 3ds Max.
Blender looks very promising and can't wait to make the switch.
Why do you need Houdini? Blender is king.
blender7843 have you ever used Houdini? If you had I think you would know why it’s such a powerhouse. For $250 for an indie license is relatively inexpensive and is so incredibly deep. After 20+ years in C4D I decided to try some new and I gave myself a couple of weeks with Blender, Maya and Houdini. At the end of this trial phase I was sold on Houdini. It’s feature set is so deep and the low level access you get to all of the data is so present everywhere that you would literally never need to buy a plugin for anything ever again. On top of that the fluids, particles, pyro and soft body dynamics are unrivaled by any other 3D software. Yes blender does fluids, destruction, particles etc but the quality of its simulations don’t measure to what’s being produced out of Houdini. In cases like that being a great artist will only get you so far if the tools don’t perform and Houdini’s are unmatched for those types of things. Also it’s Proceduralism. I have had creative directors ask me to make changes that were easy to make in Houdini because if it’s non destructive nodal workflow. Changes that would have been impossible to do without tons of rework and wrecked deadlines in Blender, C4D, Maya or Max. I respect how far Blender has come but once you wrap your head around Houdini there really is no other software. Houdini + Redshift FTW.
anyone tell me..there any 3d animation software which close enough softwares user interface like sketchup pro.
I think Sketchup has the worst interface ever and matches Blender's early days before version 2.8.
It seems that everyone is catching up on each other. Some VFX features in new Maya looks awesome. However, problem with Autodesk and their Maya and 3dsmax is their insane pricing policies. I bought Houdini Indie - 269 per year. Maya is 2600 or so. Maya LT is a very poor cousin compared to what Houdini Indie can all do. Houdini combined with Blender and Quixel Megascans is an ultimate combination for me so far - especially for indie makers, which is the level on which I am making comparison - Cinema 4D is monthly subscription of 62usd or 86 with Redshift. Thats 744 per year + 300 PER year for RS on top. If you go for Houdini, thats 269 an years and 500usd one time buy of Redshift License. From learning perspective, Houdini is harder, but its becoming bigger and bigger by every year and if you are a good Houdini artist, studios will tear away your hands. Another thing to say about Maya - studios NEED to develop a lots of their own plugins and software to be able to use Maya in their production Pipeline as it's very incomplete and flawed, will crash, will show bugs in renders, etc. Houdini comes as a finished product straight from the install ... do I need to add more?
thank you, this is a good insight and an interesting comparison
What about Lightwave?
It still exists and is still a great package but most people use the other 5. I used LW professionally for a few years after using 3ds Max because my company owned mostly Apple Macintosh computers in the late ninety's. It ran great on them and the renderer was fantastic before Cinema 4d came along and took over for broadcast graphics. Blender was always nice but not on the level as the others. In the past few years, it has caught up quickly because of its open source and its FREE.
don't give up!, there are more difficult programs then tNice tutorials one
Can't believe blender rendering went by in a video made in 2019 without even a mention of Eevee?
Go for Maya and Houdini... These two are the most complete when it comes to 3D.
Thanks for this report. I started to learn Houdini (but I still can do nothing, I stopped because the free version allows to use 720 p)
I learned Blender and made a few animations. Blender 3.0 and 3.2 . I found it has a lot of bugs and weak control. Some variables (settings) are interfered with each other and can be reduced. It crushes a lot, of errors and unexpected results, we cannot predict or guess why. Just stick or restart from your previous steps or pre-saved version of your work because you will not guess what the problem it is. Blender is difficult to manage with its interface when coming into control and bugs. Not easy to find the problem. I found also that the lighting is not as perfect as real, some light spots are exaggerated, and the motion of meshes such as cloth is not realistic (physically).
Blender is made with love and always been free, and at the day of today its blowing away a lot of payed 3D software!!!
It hasn't always been free. The Blender Foundation had to pay lots of money to its previous shareholders to make it free and open source.
now do a comparison with the new Blender 3.0 :) the progress the team does is absolutely amazing!
1. Houdini for vfx,cloth,hair,rigging and prob modeling if you mastered it you can do modeling with it that will take you to the high-end level
2.Blender its pretty growing faster today because it support everything sculpting to vfx
3.Maya for animation ,rigging , modeling
4.Zbrush for sculpting
5.3ds max for modeling ,vfx
6.C4d for motion graphics
Modo,3dcoat,..etc
what i suggest is start from
blender to houdini Fx for all 3d stuff
for texturing u can use blender or substance painter/Mari
for Rendering REDSHIFT
why blender and houdini because
blender is open source , it will be the game changer for all 3d artists
Houdini always be the king , why because it provides high-end product quality in every build
weak points of houdini is modeling it takes lots of time to finish it , but if u did in it , you will be the BOSS
its like a class presentation. you gathered their features off their website and read from an ok assembled power point.
It's good to see comments filled up with Blender fans.. it's TRUE, Blender is the future!!
I used autocad 3d for basic modelling export 3dsmax render via vray
I think C4D is quite good, i didn't try blender yet, is it similer to maya?
Blender is awesome and so is C4D. But as a C4D, Maya, XSI, Lightwave, and 3DSMAX user, Blender will amaze you with the things it does as a free and open source program. Try it out. And there are so many beginner tutorials out there. Start off with (Blender Guru, and Blender Binge.)
Whats the shot managment tool/script/plugin in 3dsmax? 0:52
Anyone?
After using 3DS Max for 15 years and maya and cinema 4d for the last 10 years, we switched to Blender. There is no other VFX or 3D Suites we use.
Houdini+Blender satisfy all your needs.
Sand worm especially if your starting out for non-commercial use with houdini( because there is a free version)
Thanks for information bro.. Nice video
Now i learn Solidworks for mechanical drawing, in your video i see that with Maya i can draw a mechanical parts , so should i leave Solidworks for learn Maya?
Blender = free
Me = broke
(Also blender is just kinda the first thing I found, ❤️ you blender team)
Not sure if there is much to be learned from this breakdown. It feels like a descriptions right off of the company website. For example, no mention of the fact that max is largely made up of third party and user generated plugins and scripts vs houdini where almost everything is native?
If you want to do architecture visualization 3DS MAX is THE BEST option because a lot of designers and architects are using it to create designs... Hmmm.... So now we should follow an opinion of majority, am I getting your point right?
Blender 2.81 wants you to make a new V/s video....
HOUDINI ANY DAY.
No, learn the basics with blender and maya then transition
@Razvan Zabalovici Houdini will drive you insane
I love Maya but Blender is simply better.
Sir can you make a playlist of your substance painter texturing...
Cause it's very tough to find in your channel ??!!
Please go subscribe to the second Channel because i am going to create beginner tuts for substance painter, also here i don't have beginner tuts for Substance.
@@InspirationTuts , Yes Please. It would be very useful if you help in this regard. My personal request is you make a very simple model in 3ds max and texture it in substance. Then bring it back to 3ds max import the textures and render with lighting. So, in a single video one must get the complete idea of the workflow from start to finish.
Awesome video. Btw wondering if anyone got tips
on which software is best to use if I want to animate a large industrial plant/factory showing the different processes each step. I am able to animate quite well with cinema4D but not sure if I should give the other 3D softwares a try. Thanks
Awesome video bro 😍
The worst thing about Autodesk software is the exorbitant pricing! C4D and Houdini costs are excusable because both offer something unique available as a one time purchase (motion graphics specific for c4d and procedural workflows for houdini). I know Blender is amazing and all (and best at pricing), but let’s get real, if all those programs were open source many people that are huge blender advocates would now be using something else. But that’s beside the point; sometimes there is little choice other than paying and the cost of those software later leads to huge costs of plugins and add-ons. 3D artists who prefer one of the expensive software options have to go through licensing the software, sometimes monthly or yearly, licensing plugins and renderers at huge costs and having to keep up with the programs’ demands in terms of computer specs. It’s even worse for people who want to get into 3d and are not a student. The two options are Blender or having a Tim Cook salary. Ridiculous.
Is blender good for professionnel animation ? Or only good in modeling nd textering
hahaah the entire feature length film Next Gen was done exclusively in Blender.....pretty sure it can produce professional animation
Nice and clear!
You say same things all 3d programs. It seems that there is no difference. Like reading descriptions from developer sites.
Agreed.
maybe that was his point?
The choice of software should not be limited to the features themselves but the community support , cause Blender is free , lots of people use it , so you can easily find solutions once you meet up bug ,Besides for the one who handle it by script , it also has a better support !
Blender is great for freelacers and small studios, while Houdini is perfect for big studios that work on bigger games or movies. Everything else I kinda find obsolete right now. The only other usable softwares then would be the specific ones like: Zbrush, Substance Painter & Designer, Marvelous designer... In short: Houdini is the best and Blender is slowly reaching it.
All of them are good it is just a familiarity to get better result...