BITMAP GADOT 4: • Click on Overworld ○ Select the TileSet in the inspector so the light blue window pops up with the tileset properties ○ Go to Terrain sets § Add element □ Add element □ Rename (I did autotile_GrassSand) □ Change colour from brown to high contrast like a red or maybe blue ○ Go to the TileSet editor § Click on Paint □ Click terrains within the paint propeties dropdown □ Click terrain set 0 □ Click what ever you renamed the terrain as. □ Then follow the bitmap painting in this video. □ Then you are good to paint in the tilemap pane I used ua-cam.com/video/xROFpQmN8Uc/v-deo.html as a resource
This is probably the best tutorial for a pokemon game in Godot on UA-cam, and I find it hilarious that it's coming out just as I'm starting to make my own pokemon-like game. This is helping so much.
Thanks for part 3, was worried you dropped the series when you published a different tutorial.
3 роки тому
I am doing a training project to learn Godot by making a Pokemon clone, could not have started this tutorial series at a better time, will follow it closely.
I figured it out. It is accidentally assigned Player scene to the Main scene. For those encounter the same problem, please go to Project Setting > Main Scene.
@@MelonBwead i found one but its very annoying so apparently the "tres" files cant do animations on tilemaps anymore, you have to create the animations within the tilemap. so look up how to do that, but FIRST you need to combine all 8 of those water textures into a spritesheet so you can actually make the animation within a tileset.... im currently on that part.... uugghh
It is possible to make a single water tile animated using the same texture image? For example, in my tileset I have 5 (adjacent) water tiles and I want to create a cyclic animated tile using them for a single tile.
Whenever I try to lay the tiles, they come out upside-down. Also, the priority says it has a 1/0 for each one except the first. And I can't change it as it keeps resetting.
How are you gonna bring in all the pokemon? Are you going to make a scriptable object and then for each pokemon customize the scriptable object with their moves, stats, etc? Im curious to see your approach to this?
Hey, first of all I'd like to say I love this series. Im having trouble with this one, I created the whole tilemap in the editor, but when I run it the map will not show. It will just be the black background as before. Any idea what is going wrong? EDIT: nevermind, apparently you have to play the scene instead of the project.
If you want the tilemap to be visible whenever you click Play, you just have to set the town (i called it Overworld) as the main scene. You do this by right-clicking on the Town.tscn file in the file dropdown on the right side of the screen and setting it as the main scene.
The worst part about this is that it ended. I love your approach, pace and delivery. Great job!
BITMAP
GADOT 4:
• Click on Overworld
○ Select the TileSet in the inspector so the light blue window pops up with the tileset properties
○ Go to Terrain sets
§ Add element
□ Add element
□ Rename (I did autotile_GrassSand)
□ Change colour from brown to high contrast like a red or maybe blue
○ Go to the TileSet editor
§ Click on Paint
□ Click terrains within the paint propeties dropdown
□ Click terrain set 0
□ Click what ever you renamed the terrain as.
□ Then follow the bitmap painting in this video.
□ Then you are good to paint in the tilemap pane
I used ua-cam.com/video/xROFpQmN8Uc/v-deo.html as a resource
This is probably the best tutorial for a pokemon game in Godot on UA-cam, and I find it hilarious that it's coming out just as I'm starting to make my own pokemon-like game. This is helping so much.
I'm glad to hear it :)
Thanks for part 3, was worried you dropped the series when you published a different tutorial.
I am doing a training project to learn Godot by making a Pokemon clone, could not have started this tutorial series at a better time, will follow it closely.
A good time using Godot, and discover now how to do animated tilesets
8:50, I have clicked play, but the background keeps black like the tiles not work. Any suggestion?
I figured it out. It is accidentally assigned Player scene to the Main scene. For those encounter the same problem, please go to Project Setting > Main Scene.
Great video!
I'm using godot 4 and I can't make the water texture "play". It's static :/
im having the same issue, did you manage to find a way to fix this?
@@MelonBwead i found one but its very annoying
so apparently the "tres" files cant do animations on tilemaps anymore, you have to create the animations within the tilemap. so look up how to do that, but FIRST you need to combine all 8 of those water textures into a spritesheet so you can actually make the animation within a tileset.... im currently on that part.... uugghh
have you figured this out yet?
@@jlee900 make the water into a spritesheet (each frame in rows) and look up godot 4 animated tilesets and itll tell u how to do it
nvm i figured it out
It is possible to make a single water tile animated using the same texture image? For example, in my tileset I have 5 (adjacent) water tiles and I want to create a cyclic animated tile using them for a single tile.
Whenever I try to lay the tiles, they come out upside-down. Also, the priority says it has a 1/0 for each one except the first. And I can't change it as it keeps resetting.
can u make a health potion tutorial that can be used in the inventory pls ?
Bro I have a problem after finishing all the work when I play the game the sprite is not showing.
This video not work for Godot 4, so hard to learn it
Any help with removing the black lines around the tiles? I have tried pixel snapping but the setting isn’t the same in new version of Godot
if you search "snap 2d" in the project settings and toggle the 2 options that come from there itll work
how does one make town ai and maybe wild pokemon ai?
How are you gonna bring in all the pokemon? Are you going to make a scriptable object and then for each pokemon customize the scriptable object with their moves, stats, etc? Im curious to see your approach to this?
Will have to put some more thought into it. Eventually I'll make a video on it
Hey, first of all I'd like to say I love this series. Im having trouble with this one, I created the whole tilemap in the editor, but when I run it the map will not show. It will just be the black background as before. Any idea what is going wrong? EDIT: nevermind, apparently you have to play the scene instead of the project.
If you want the tilemap to be visible whenever you click Play, you just have to set the town (i called it Overworld) as the main scene. You do this by right-clicking on the Town.tscn file in the file dropdown on the right side of the screen and setting it as the main scene.
Do you have a place where we can make a donation to support this content? Do you have a discord?
I'm considering making a patreon and a discord, hopefully sometime soon. Appreciate the support!
👍
how did you get the water animation to move in godot 4?