Chaosgroup are very clever - not only is their software the best in the market, but they are upping their game by providing FANTASTIC tutorials which explain better than anyone could how their software works. Not only that, but they provide you with their scene files. What more could you ask for ???? Many thanks :)
I love it. I'm considering buying Ornatrix but I own V-RAY. Do I even need Ornatrix? Is Ornatrix the better hair solution for Max 2018 compared to Hair Farm? Thanks!
Do you think that this method works well when you apply a displacement map for create the skin? because i've tried to use the same workflow but unfortunately doesn't work for me, but when i tried to use open exr map export from zbrush it's works, the only parameter i've used is edge lenght
Hello guys, I have a question: I followed the video and learned a lot abut this method. I've been using it since then but I'm facing an issue right now: the VRayLightSelect pass renders black. There's no info at all in them when imported to Photoshop nor in the VFB. We're talking of a scene with 4 cameras and around 25 lights (grouped for each room; a total of 15 VRayLightSelect Elements) and I rendered in batch. When I rendered them separetely for drafts and previews it worked well. Any ideas on why is ths happening now? Does it work with batch or not? Is there a limited number for the VRayLightSelect elemnts? Thanks!
i'am a newbie with Vray RT and i have a question that i would really want to hear an answer for . we see that there is a lot of new games that have some really great realistic graphics , and our GPU can even render 60 frame per seconds , with 0 noise to each frame while in 3ds max our GPU can take up to several minutes to get a SINGLE clean shot , can anyone explain whats the difference ?
Negative value in 32 bit map doesn't take effect in V-ray rt?!? First I thought that something wrong with my scene setup. Then i found this video and tried to render provided scene. Same result - no inwards displacement on armor in lion mouth area. To see it clearly it is better to delete normal map from material and try to render with min/max -5/5 (as default in this scene) and then cut range to 0/5. Nothing changes. Then I tried to render it with V-ray Adv. and negative displacement is on its place. I tried more obvious tests with simple plane and black map with -1 and +1 areas. Same result - no negative displacement. If I switch to V-ray Adv. without any changes in the scene it renders as it should be. By the way i tried Redshift on the same host (3ds Max 2018) it is works fine with negative displacement. And also tried V-ray RT for Modo. It works as expected! I'm completely confused, because it looks like no one has this problem, except me. I use 3ds Max 2018, V-ray 3.60.04, GTX 970. Any suggestions?
Chaosgroup are very clever - not only is their software the best in the market, but they are upping their game by providing FANTASTIC tutorials which explain better than anyone could how their software works. Not only that, but they provide you with their scene files. What more could you ask for ???? Many thanks :)
The best of the best... Respect Chaos Group.......
These tutorials are awesome! Clear, informative and succinct. Please keep them coming!
Very concise tutorial. Short and to the point!
This is the most solid 8min video I've ever seen, thank you so much
I love it. I'm considering buying Ornatrix but I own V-RAY. Do I even need Ornatrix? Is Ornatrix the better hair solution for Max 2018 compared to Hair Farm? Thanks!
Another Video that Strengthen my Knowledge...Awesome
Can you please share the system specification including GPU info etc that used in this demonstration.
can you show us to how to texturing a warrior helmet in V-ray ?
Do you think that this method works well when you apply a displacement map for create the skin? because i've tried to use the same workflow but unfortunately doesn't work for me, but when i tried to use open exr map export from zbrush it's works, the only parameter i've used is edge lenght
Hello guys, I have a question: I followed the video and learned a lot abut this method. I've been using it since then but I'm facing an issue right now: the VRayLightSelect pass renders black. There's no info at all in them when imported to Photoshop nor in the VFB. We're talking of a scene with 4 cameras and around 25 lights (grouped for each room; a total of 15 VRayLightSelect Elements) and I rendered in batch.
When I rendered them separetely for drafts and previews it worked well. Any ideas on why is ths happening now? Does it work with batch or not? Is there a limited number for the VRayLightSelect elemnts?
Thanks!
Rename it each element (vraylightselect) separately and Render then it will render...
wooow
thanx Chaos Group
I like Vray GPU
Awesome video, great work guys!
make it seem soo easy :) chaos group for ever!
Where can i find more advanced tutorials on the VrayHairMTL and the VrayhairInfoTex ?
It would be great if you share what videocard is used in the video...
Wow rendering will come afterwards, firstly how did u model it
Very neat! I'm curious too to know what gpu you are using here
okay that's really awesome but i think we need a specific details about mapping those maps on this model
thank u
Is there a way to show displacement without having to render? like in mayas viewport?
this video really help me to unedstrand to meke positive/negative disp in the same object. thanks
I'm quite new to vray, how do you render via GPU? And is it worth doing with a GTX 1080?
the download line seems down?
Why you use VrayHdri import texture?IT is better than bitmap?
water depth thing is nice
i'am a newbie with Vray RT and i have a question that i would really want to hear an answer for .
we see that there is a lot of new games that have some really great realistic graphics , and our GPU can even render 60 frame per seconds , with 0 noise to each frame while in 3ds max our GPU can take up to several minutes to get a SINGLE clean shot , can anyone explain whats the difference ?
Amazing thanks! More of these!
can someone tell me how you guys make that HDRI armor in all group and put it into that helmet.. any info appreciated.. thanks.. god bless.. tia
Thank you! The best explanation
What GPU was used for this lesson?
rendering with GPU NOT CPU
Scroll up and re-read my post.
Agreed, it's always very useful to know the spec of the machine being used in the demo.
....this is so inspirational... thank u so much guys...
what's the hardware used in the video plz?
tienen subtítulos en español ??? gracias
Negative value in 32 bit map doesn't take effect in V-ray rt?!? First I thought that something wrong with my scene setup. Then i found this video and tried to render provided scene. Same result - no inwards displacement on armor in lion mouth area. To see it clearly it is better to delete normal map from material and try to render with min/max -5/5 (as default in this scene) and then cut range to 0/5. Nothing changes.
Then I tried to render it with V-ray Adv. and negative displacement is on its place.
I tried more obvious tests with simple plane and black map with -1 and +1 areas. Same result - no negative displacement. If I switch to V-ray Adv. without any changes in the scene it renders as it should be.
By the way i tried Redshift on the same host (3ds Max 2018) it is works fine with negative displacement. And also tried V-ray RT for Modo. It works as expected!
I'm completely confused, because it looks like no one has this problem, except me. I use 3ds Max 2018, V-ray 3.60.04, GTX 970.
Any suggestions?
Great video. BTW. What's the name of music? :)
this helped me alot, thanks!!
source files made with 3ds max 2017. pls save for 2016 and share. thx!
Thank you for the suggestion. Scene has been saved for versions 2014 and up now.
thx for that ,just one thing i didn't find any tutorials fro vray skin shader not fast sss shader if there isn't hope u make one.
btw i love vray
very much helpful tutorial..
wHERE CAN i LEARN vray from 0
nice one
please more and more.. and thanks
btw, love the video transitions
great vid! thanks
Damn it this is amazing
waouh ! very nice indeed !
Amazing!
thank,you are great!
please save source files for 2016max
scene file dont download
Thanks
Its very help
amazing
Supercool
WTF I LOVE IT!!!!
Awesome))
cool
no more deal with geometry:)) use vray displament mode for ornamental, details, bumby faces etc....
Русский акцент всегда узнаешь
делайте на русском плиз!
The displacement in vray is a real shit. Too slow.