Creating Rugs in 3ds Max with VRay Displacement
Вставка
- Опубліковано 25 сер 2024
- The Ultimate Vray Materials Course: gumroad.com/l/...
Vray Lighting Course: gumroad.com/l/...
In this video we will see how we can create realistic looking rugs in 3ds Max by using the VRay displacement modifier.
Original Post at: www.dkcgi.net/2...
Vray Displacement: • Creating Rugs in 3ds M...
Hair And Fur Modifier: • Creating Rugs in 3ds M...
VRayFur: • Creating Rugs with VRa...
Forest Pack Pro: • Creating Rugs with For...
Links to contact and support me:
Paypal : www.paypal.me/...
Streamlabs: streamlabs.com...
Website:
www.dkcgi.net
Twitter:
/ denis_keman
Facebook Group:
/ dkcgi
Discord Server:
/ discord
What a great opportunity to learn one new thing every day. Thank you for this lesson, sir
Thanks!! This one is better for me cause Vray Fur takes a life to render in my machine!! Great Tutorial!!
really appreciate you posting these Quality tutorials Denis, mucho thanks
+Emi Gin Every positive comment and every like means a lot, thanks
Many, many thanks for your tutorials! God bless you!
I'm guessing this is... A person
Motivational quote of the day
thank you so much for making this video its help me a lot
a great video to learn ......thanx a lot for this
Thk u v much. Great video tut.
Nice tutorial
Thank you very much sir
Excelente tutorial.... obrigado.
Good tutorial. Thanks
+kaan tarkan Glad you liked it. Cheers
Hey, thanks thanks thanks for your very good tutorial, but I don't know at 8:15, you didn't put cellular in displacement, why the render result changed?
Awesome tutorials, thanks for sharing!
thats awesome ,thank you
Thank you very much for you effort.
+Aryat Rashid As long as people care for the videos and hit the LIKE button i'll make more
you are the best 😍🖤🖤🖤
Thank you once again shifu
Very nice explained. Thanks.
Thanks mate, very clear explanation. Helps a lot. Liked and subscribed too.
+László Szelecsényi Thanks for the like and welcome to the channel
thank you so much its very helpful and am really happy with the result ! now i want to try your other video ( the vray fur ) i hope its easy too :D Thanks again :))
Thank you!
Sorry, but I really can't understand, how did you apply the cellular map to the box, I didn't see that? I tried to put the cellular map in the displace slot but nothing happened.
start watching from 9:13 again.. he explains how he should placed the map the in the maps slot of the displacement modifier then start tweeking it
I have the same question, I put the cellular in displacement and changed size to 13, but the render result just had a bit of change, tiny bump, can't like 9:50. Could you help me?
Ty for this tutorial, it's very helpful
+Gregory Lumpford Cheers man, glad it was helpful
thank you very much that was helpful
Thank you very much. This was very helpful!
Cheers buddy
Thenk you. Good realistic plane.
Thank you so much
The rug in the picture is a shugy rug while the image you chose as a texture is a much denser Persian style rug. Theu have different types of piles (hair). They dont match :)
Thanks
just perfect thank you sir
Cool!!!!
Could you do this kind of video on the corona ?
Liked and subscribed :) God bless you!
Cheers and Thank you :)
Excellent video. I was trying to figure this out the other day when doing some hobby modeling. The only thing I don't know is tassels and how to make them? Those little bundle of strings coming off the edges of the rug.
Edit: I just realized v ray is a 3rd party program that costs money for a subscription. Is there any kind of displacement map in 3ds max native?
Great.. tutorial, thank you...
GOOD TUTORIAL THANK U
thank so much!
Great..its really helpful..
Love it
Helpful video! But why even i am doing the same, i have white edges on the carpet when rendering?
What i can do File e:\download\layali's.max was saved by a newer version of 3ds Max and cannot be loaded. File save version number: 23000 3ds Max version number: 22000
It is really helfull thanks a lot. But in the case you want to make a round carpet, how would you make it? because using a cylinder and a circle (spline) I think makes error in vraydisplacementdmod. Thanks!
Hi, You mention at 7:19 that black color in a displacement map is leaving the model unaltered. afaik black is actually pushing down. So white is pushing up, black down and grey is between. Correct me if i'm wrong.
You are 100% right. 128 Gray makes it so it's neutral, black pushes down and white pushes up. So anything between 0-128 is pushing down
anything between 128-256 is pushing up
Good stuff
what is the difference between 2d mapping and 3d mapping?
amazing!!!!!!!!!!!!!!!!! thank you
+郭宽 Glad you liked it
Hi Sry if only i could send a picture here, but my rug did not turn out round and soft looking, instead its sharp pointy teeth. Any idea how i can fix this ?
thank you.. go a head..
??
The cellular texture to map for displacement v ray doesnt work
Does Corona Render have some analog of this option?
I have 2019 and I can't find VRayDisplacement. Please help
Hi Denis, Please help me out. Is this possible to render with scanline render only. because my vray render show complete black output. and in scanline there's no changes in rugs after vraydisplacementmod. Please suggest.
you can't render scanline and use Vray displacement
عمل رائع
Google translate FTW :) Cheers mate عمل رائع to you too
he says: great work XD
Can you explain to me how to make VRay render with the shadows and whatnot. Like on yours. For me it's messed up, shows more of a gradient colored picture.
Your looks realistic almost. Gray background with shadows. Can you tell me what options I should use?
i.imgur.com/ZBU4rsi.png This is the result I get.
Use a Pysical camera to deal with the exposure of the light
I liked it ***
Hi: Denis.. Can you teach us how to make High and Low pile by using 3D MAx? it will be very helpful if you can teach us about it.
What do you mean high and low pile ?
Can you tell me the specs of your system please so that I can get an idea of what to buy
i7 CPU
32-64GB RAM
1060-1080 GTX
Aim for that
Denis Keman how about an alienware 17 r4 with 16 gig of ram will that do. I mostly wanna make models to import it in unity
Honestly my way of thinking is that when you buy an Alienware you are basically paying 30% more because you are buying a brand. Plus if you want to model 3d models you want to have a big screen PC, or two or maybe even three. Me personally i use 2 x 24" monitors and i have been thinking about upgrading to a 2x27" or a 3x24"
Denis Keman I'll keep it in mind and thanks for the tips :D
Denis Keman wow first person to recommend gtx 1080 vs a workstation graphics card such as quadro. Quadros are like 2000-6000 price range lol that's why I also went with the gtx 1080 and I still get great performance in all my programs coupled with i7 6700k.
Sir this thing us taking too much time to render 😥😓
2 mins for a carpet render? Why do people put up with vray?
and why not?
I guess that was a person :) (kidding)
thank you so much
thank you again :D
Hey Denis, thanks for this tutorial man!!! Quick question, what would you recommend for something like this: www.gibsonliving.com/Theodore-Airplane-Kids-Rocker-with-Music_p_200.html
Which method can be more accurate, the "displacement method" or "VRayFur"?
+David Arredondo Ahh the link that you placed in your comment is basically showing a plushy toy like object. So i wouldn't use a Displacement or Fur modifier for it, i would rather go over and deal with it with a material setting
I've been thinking maybe using a falloff material in the diffuse and playing with procedurals in the bump slot too.
+David Arredondo That's the general idea. Basically a velvet material and you can mix up two materials with different falloff curve and mix them with a procedural map
Chicken wing effect :)