Thank you a bunch for this. I was playing around with fancy lcds v2 and got super frustrated. This script is so much easier and your great explanation made it simple to employ!
I've been using this script for years mainly just for displaying power and inventory and tanks. It works flawlessly always. Allot of customization options for text formatting as well displaying things just as you like it. One of my newest ways of using it is on my passenger shuttle drone to my outpost displaying telemetry data such as the spacecraft acceleration, stopping distances, distance to the outpost etc...
Instructional Summary For Personal Use: -Instal the script -Add it to a programable block -Pick an lcd and add [LCD] to it’s name Check user guide for what to put in the custom data section of the LCD(on workshop) or go to 4:40
I need this guide but for Fancy Status Display’s V2. It’s easy enough to get pretty displays but even after all these years I find myself using Auto LCD’s for a lot still like Damaged blocks. fancy is nice for graphics, and of course Isy’s Inventory Manager has its own displays also. So much to remember
@angus5769 My only suggestions to get it working are to match the case as you saw in the vid @1 AutoLCD. The other (which is probably obvious), is is to make sure you have a programmable block on the same grid as the cockpit (not separated through a connector, piston, rotor, or hinge) and the script is loaded into that programmable block. You may also need to play with the cockpit blocks display - like the change the font size or make it left justified or something...maybe the data is displaying off the viewable area of the display. Otherwise, it all should work as depicted...I've done it as shown on several of my ships. Let me know if you get it working!
I only have a pitiful 100-200 hours in SE but have seen a lot of UA-cam videos of different SE content creators but I wonder who has the best Script, Master or Isy?
As I understand {Miner} in cutom data is name of specific blocks which are located in your miner. But I have a question. How to rename all blocks in my miner to use this custom data. Especially when we are talkin about command that displays damage. Thanks for reply!
Let me see if this helps... At about 10:57 in the video when you see a command like this - DamageX {Miner} - "Miner" is referring to the name of the entire grid...I named my entire ship "Miner" in the ships Info tab. Any functional blocks (connectors, guns, cockpits, thrusters, etc...) on that named grid that have taken damage will be displayed. You don't need to rename any specific blocks. When you see a command like - CargoAll {G:Drills - Miner} - "Miner" is part of the Group (G:) name I've given to the all the drills..."Drills - Miner" is the group name. When you see a command like - Working {Hydrogen Engine 1 - Miner} - "Miner" is part of the specific block's name, where I named a specific hydrogen tank..."Hydrogen Engine 1 - Miner" as the block's full name. Hope that helps!
So to make it work on ship I should name shop in that way which i will use in script? Sory for dumb question cause it doesnt work for me. Maybe it doesnt because preveously i rewritr that custom data from your video without changing name of ship, nów ive changed but still no result
I found solution, its not as in your video but it works. Ive added instead {Miner} this: T: *. Found this in documentantion. But im still curious why it doesnt work like youve shown
I'm not sure, but I want to say I don't think so, and I always like to freshly test these things myself before saying for sure. Even though the programmable block with the script can see and pull information from any attached subgrids and display it on the main grid with the LCD, I believe if you want the LCD on the subgrid, then that subgrid needs it's own programmable block and a copy of the script. I have done that! - had this same script running on a main grids and multiple attached subgrids. What you suggest would be an interesting test though!
I'm not sure I understand what you mean? The video is showing displays on a variety of the LCDs you can place anywhere, and even on the cockpit-like display screens. What is it I can help you with?
In this game, it's not a mod. Space engineers has a programmable block that allows scripts to be run like the open shown. Space Engineers treats then different. Mods would be something that needs to be incorporated into the server; scripts are something that user can apply client-side. If you're and Xbox user, then you probably can't apply scripts. A given server might also have scripts disabled, which is an admin choice things. Hope that clears it up!
@@Oearth Minecraft has programmable blocks, bud. Space Engineers is not unique in using them, they've been around a lot longer. Only the rest of us don't skirt reality and say they're not mods. ^Meaning what you have shown is a mod, and is useless to all console players. "Hope that clears it up."
@@Oearth ;P I'd be less hostile on that. But literally every video on this has always been a mod highlight for that very thing. Calling it for what it is, a mod. Not some weird attempt at separation when other games have the same thing.
Aynı kokpit de nasıl çalıştırılacağını anlamadım klasik kokpitleri kullanıyorum ancak sadece tek bir ekran da istatistikleri görebiliyorum diğer sağ veya sol ekranlar da hiç bir şey görünmüyor bunun için ne yapabilirim dostum
There is a command you put in front of each set of commands you want displayed on each of the cockpit LCDs. The command tells it the cockpit which screen display you want to display the information on (e.g., @0 AutoLCD). You can see an example of the command that directs the information to a given display in the video starting around @10:30. Hope this helps!
Thank you a bunch for this. I was playing around with fancy lcds v2 and got super frustrated. This script is so much easier and your great explanation made it simple to employ!
I've been using this script for years mainly just for displaying power and inventory and tanks. It works flawlessly always. Allot of customization options for text formatting as well displaying things just as you like it. One of my newest ways of using it is on my passenger shuttle drone to my outpost displaying telemetry data such as the spacecraft acceleration, stopping distances, distance to the outpost etc...
Instructional Summary For Personal Use:
-Instal the script
-Add it to a programable block
-Pick an lcd and add [LCD] to it’s name
Check user guide for what to put in the custom data section of the LCD(on workshop) or go to 4:40
Sir THANK YOU! we were trying to get rid of the quotas that were showing and were racking our brains trying to find out. Very helpful thank you!
Glad you found something helpful in there!
Thank you so much for this video, a truly excellent tutorial.
@markhannibal5434 Glad it was helpful!
Sadly, as a console player, I cannot use scripts, is there an alternative for ps4 (no mods that have external files)
Great video I like it. thank you for providing this information
@robert_the_great2842 Awesome! Enjoy some REAL data in those displays!
I need this guide but for Fancy Status Display’s V2. It’s easy enough to get pretty displays but even after all these years I find myself using Auto LCD’s for a lot still like Damaged blocks. fancy is nice for graphics, and of course Isy’s Inventory Manager has its own displays also. So much to remember
nice guide really simple easy to follow
i would love if you could share a google sheet or something with the codes you are using in there :) just for example setups!
Please do a video on cockpits, I'm sure you did before but I can't find it
@angus5769 Do mean getting the similar kinds of readouts on the cockpit displays?
@@Oearth I mean for cockpit use yeah
@@Oearth I tried the @1 autolcd and so on and it just dosnt configure
@angus5769 My only suggestions to get it working are to match the case as you saw in the vid @1 AutoLCD. The other (which is probably obvious), is is to make sure you have a programmable block on the same grid as the cockpit (not separated through a connector, piston, rotor, or hinge) and the script is loaded into that programmable block. You may also need to play with the cockpit blocks display - like the change the font size or make it left justified or something...maybe the data is displaying off the viewable area of the display. Otherwise, it all should work as depicted...I've done it as shown on several of my ships. Let me know if you get it working!
I used get it to display component inventory, and power/usage. I can only do ore/ingots. Did something change??
Wait till you play with HUDlcd via the plug-in launcher. Anything on those LCDs can be shown on your hud.
I only have a pitiful 100-200 hours in SE but have seen a lot of UA-cam videos of different SE content creators but I wonder who has the best Script, Master or Isy?
As I understand {Miner} in cutom data is name of specific blocks which are located in your miner. But I have a question. How to rename all blocks in my miner to use this custom data. Especially when we are talkin about command that displays damage. Thanks for reply!
Let me see if this helps...
At about 10:57 in the video when you see a command like this - DamageX {Miner} - "Miner" is referring to the name of the entire grid...I named my entire ship "Miner" in the ships Info tab. Any functional blocks (connectors, guns, cockpits, thrusters, etc...) on that named grid that have taken damage will be displayed. You don't need to rename any specific blocks.
When you see a command like - CargoAll {G:Drills - Miner} - "Miner" is part of the Group (G:) name I've given to the all the drills..."Drills - Miner" is the group name.
When you see a command like - Working {Hydrogen Engine 1 - Miner} - "Miner" is part of the specific block's name, where I named a specific hydrogen tank..."Hydrogen Engine 1 - Miner" as the block's full name.
Hope that helps!
So to make it work on ship I should name shop in that way which i will use in script? Sory for dumb question cause it doesnt work for me. Maybe it doesnt because preveously i rewritr that custom data from your video without changing name of ship, nów ive changed but still no result
I found solution, its not as in your video but it works. Ive added instead {Miner} this: T: *. Found this in documentantion. But im still curious why it doesnt work like youve shown
Heck, I had a hard time going from chalkboards to white boards!
Dark Mode LCDs - all the cool kids are doing it! XD!
@@Oearth Hey, I was cool....50 years ago! LOL!
I sure hope, the PS5 version also supports some kind of community content like this
can i use ths script on a main grid and show the lcd on a subgrid?
I'm not sure, but I want to say I don't think so, and I always like to freshly test these things myself before saying for sure. Even though the programmable block with the script can see and pull information from any attached subgrids and display it on the main grid with the LCD, I believe if you want the LCD on the subgrid, then that subgrid needs it's own programmable block and a copy of the script. I have done that! - had this same script running on a main grids and multiple attached subgrids. What you suggest would be an interesting test though!
@@Oearth i find a way after keep playing whit the scrip. make a grup for the lcds and put the name con custom data
good documentation! so good i need this video instead -_-
The script isn't in workshop 😢
@haylus3636 It's still there (just checked). You can use the link in my video description if it helps.
My brain is melting as we speak man qwq
Xbox 😢
not a single bit of info that will help me get the ship layout script working on any other screen aside from the actual pb screen
I'm not sure I understand what you mean? The video is showing displays on a variety of the LCDs you can place anywhere, and even on the cockpit-like display screens. What is it I can help you with?
So a mod. Well that's completely useless to me.
Its not a “mod”
@@Epicphix Automatic LCD is from the mod. Literally when it's talking about it, bud.
In this game, it's not a mod. Space engineers has a programmable block that allows scripts to be run like the open shown. Space Engineers treats then different. Mods would be something that needs to be incorporated into the server; scripts are something that user can apply client-side. If you're and Xbox user, then you probably can't apply scripts. A given server might also have scripts disabled, which is an admin choice things. Hope that clears it up!
@@Oearth Minecraft has programmable blocks, bud. Space Engineers is not unique in using them, they've been around a lot longer. Only the rest of us don't skirt reality and say they're not mods.
^Meaning what you have shown is a mod, and is useless to all console players. "Hope that clears it up."
@@Oearth ;P I'd be less hostile on that. But literally every video on this has always been a mod highlight for that very thing. Calling it for what it is, a mod. Not some weird attempt at separation when other games have the same thing.
Aynı kokpit de nasıl çalıştırılacağını anlamadım klasik kokpitleri kullanıyorum ancak sadece tek bir ekran da istatistikleri görebiliyorum diğer sağ veya sol ekranlar da hiç bir şey görünmüyor bunun için ne yapabilirim dostum
There is a command you put in front of each set of commands you want displayed on each of the cockpit LCDs. The command tells it the cockpit which screen display you want to display the information on (e.g., @0 AutoLCD). You can see an example of the command that directs the information to a given display in the video starting around @10:30. Hope this helps!
Thank you so much