If i was in the server i'd use 4 large cruisers. 1 round back and two on the top and bottom and 1 at the front and thats how i'd destroy that dreadnaught
It vaguely reminds me how back in the late 18 and early 1900s civilians used to provide designs for naval warships and how they used to fight against properly funded foreign navies.
Gotta say it plainly, that this is the most interesting Space Engineers content/server gameplay I've ever seen. Even the simple arrangement of playing at the same time on a routine basis, removing all the hassle and toxic gameplay that stems from the online/offline dilemma, is great on it's own. But the extra RP elements that have clearly been well managed alongside that, really make it shine. It's the first time I've seen something that actually gives some of the feel that the old trailers implied.
Yeah same here. I follow the game by xpgamers but never did try it out cause reasons. That's an awesome server you build with your buddy and the geopolitical with ship to ship action is quite amazing.
The guerilla war against CDF infrastructure would have been awesome, considering you had the man who made a name for himself destroying CDF trade stations in the crew XD
@@kirknay The problem being that the Khans took down a bigger alliance with a smaller force, and dealt with the Eternity much better on their first engage compared to two established mega factions with only freights. They might have an extremely potent strategist on their side that will only become more of a threat as he gains experience in warfare.
Man I bought Space Engineers on the day it released, back before thruster damage was even a thing and back when all you had was the asteroids and a space station, it's truly amazing to see how far the community and devs have brought this game. I've not played in years but I really still enjoy content like this, really really cool man, this video 1000% earned my sub and bell. Super neat.
What are you even talking about? It's entirely carried by the community. All the tech behind the base game is spaghetti-code shambles with laughable stuff like 100m/s speed limits, colossal performance issues, a slew of horrible stability issues, drastic server-wide slowdowns if there's even a medium-sized fight going on or if someone digs into terrain, a trash UI and much more.
I like that Eternity is not OP but it sure is hard to kill. It volume and amount of armor makes it very hard to have a decisive critical hit. Chances are you will be mostle be very low on ammo after prolonged fight. In a way fight against Eternity is a resources attrition battle. Eternity can be brought down be sending waves of nimble crafts that will require a response from Eternity. But retreat before nimble crafts suffer big damages and immediately attack Eternity with same configuration. Keep it up until Eternity will run out of ammo and Hydrogen then send cruisers to finish the job. All of it precludes that Eternity will not get reinforcement. Khan could have done it if they didn't start with Malta or didn't separate their battleships with their forces. But I guess that it hard to be consistent when faction is run by Warlords who don't want to share the glory.
yeah I'm pretty happy with the Eternity's "balance" it seems any faction that has put their mind to it has be able to cripple her. But as soon as we aren't their focus we really do a lot of damage.
seems like none of the factions are min-maxing their builds tho. Khan has a ww2 "all or nothing" armor scheme going but literally no one seems to have tried a capitol killer yet. The closest was the Goliath station but why not include armor? how does a station have LESS crew than a ship?
@@neurotic3015 she's like the bismark but far more lucky. if you hadn't allied initially a bismark scenario would have played out where you were worn down by marauders until you were unable to effectively fight, and then taken out by a large force.
I've never played Space Engineers. But as a former Eve Online player I found it very interesting. You used a lot of the same strategies I used as a solo/small gang PVP'er.
The thing is, those ships are all handwelded, at some point. Every piece of armour, system etc Fighting in good ships is super... designing a good ship... less so. I mean, a battle lasts maybe 1hour and you repair and resupply fro several days. Focus being the building part. Just a reminder, it is not like EVE
@@ShrekMeBe Have you ever dealt with an Eve Online logistic train? Probably the highlight of my time playing Eve was the time we had pushed deep into enemy space, and were in the process of locking it down, when we discovered the head of the corporation had quit and sold all of the company's ammo blueprints on eBay. That was interesting. This was before jump freighters too, so we were hauling everything out in Industrials, in an active warzone. The hilarious part was, we were effective enough at concealing the whole thing it took the defenders about a month to realize we'd actually retreated.
If you enjoy endlessly grinding and boring mechanics go for it. It's a good game for building and messing around, not really for the PvP or PvE aspect. I might come down as a whiny bitch by saying the game hasn't changed in 3-5 years, but it's worth the risk telling.
This video seems like its a Roleplay of the Kriegsmarine learning why heavy ship surface raiding is a losing battle The death by attrition means even Smaller vessels need to be considered a threat to the dreadnought due to the lacking resupply you have The fundamental reason why multiple vessels gain the advantage is that your attention is always divided If you have 1 ship and your opponent has 3 destroyers you can only actively offend 1 vessel at a time with your other weapons becoming a distraction screen - If you split your main battery fire you can offend 2 primaries but lose any hope of securing kills quickly You then wind up with 1 of the 3 ships completely free to focus on its gunnery, no need to consider more than basic maneuvers and very light DamCon - while it bleeds you with a death by a thousand cuts The advantage of the "Surface raider" concept like you have with the eternity is that it forces the enemy to relocate assets to mitigate you - weakening other war fronts: As an individual effort it makes little sense and would be more productive as part of a fleet but can be a valid part of a war effort where you have your "Fleet" else where and make the enemy weaken its response to your fleet due to needing the reserves to deal with the Eternity
I recommend the Battle of the River Plate as an example, one pocket battleship versus three outdated cruisers (1 heavy, 2 light), although the cruisers suffered heavy damage the pocket battleship had to be scuttled
@@heinzguderian628 the cruisers could not sink the ship. It could outfight them. But it spent so much ammo it ran the risk of being unable to fight. And while it could outrun them it had limited fuel stores and there were always other cruisers to pick up the chase already vectored at them. Combined with battle damage. The cruisers it fought needed the same repairs and restocking. But they just monitored the situation and more ships to repeat the battle would be on station within days. But that isn't enough to guarantee a kill on the tough warship, particularly if it repaired it's damaged systems. So the British decided to pull a trick. And it was due to that trick the Captain concluded he stood no chance to escape. Thus the scuttling to deny his ship and crew to the foe. Because the British have been known for capturing and using hostile ships for hundreds of years.
For some reason, this reminded me of The Lost Fleet (forgot the author). Basically, a fleet trapped in enemy territory, facing superior numbers, on a chessboard of stars allowing jumps only to neighbouring stars. No faster than light comunications, the fleet tries to get home, the opposing empire needs to guess where the fleet went, divide its forces wisely and either trap the fleet with its superior firepower or apply continuous attrition. A tactical game. No new vessels. Severely damaged ships may be repaired by halting the fleet movement.. Each side decides its movement at best it can, using scout missions that take realistic amounts of time....Very entertaining scifi books. Oh, they also had some hypernet jumps between some of the better systems, contested landings, traps, moral issues, etc... Damn, look at me typing like mad. Would make a marvelous odyssey
The Lost Fleet series, by Jack Campbell, and its offshoot series, are an amazing look at space combat and probably one of the best sci-fi series for potential realistic space warfare. It's brilliantly laid out and the author is one of my favourites!
@@CHRF-55457 Sure. Tough choice, though. abandon ship or loose weeks repairing and maybe get cornered again by the enemy fleet. Usually when its propulsion units were too damaged to keep up with with the fleet.. but also when the hull was too compromised. Sometimes, a few ships stood behind, buying time for the fleet to escape
Never played this game. Never watched this channel, but found it in my recommended and I'm addicted. Also, I like that you chose RimWorld music for the intro, by far my favorite game.
I was thinking the same, I love speculative science fiction and I'm starved for good material right now. There's only so many times I can rewatch the same old tv series and reread the same old books in a years time.
Ya know what's funny? The _Eternity's Advent_ looks like it's based off either an _Autumn,_ or a _Halcyon_ class from Halo which makes it either a Heavy (in the _Autumn_ case) or Light (In the _Halcyon_ case )Cruiser... Which mean it's not even a Dreadnought or Battleship by UNSC classification.
@@admiralmallard7500 Yeah, I know that because of Space Engineers limitations the Eternity is a Battleship or Dreadnought but it's still a Cruiser by Halo standards. Hell, even the Spirit of Fire would be a Dreadnought in Space Engineers, and that things a Carrier that was converted from a colony ship. But I digress, this video is a testament to good tactics, strategies, and UNSC Ship Design because of just how much it survived. The only thing that I can see to rival the Eternity would be something like a Pocket Battlestar like an Orion-class, a Minerva-class or a scaled down Artemis or Jupiter-class.
Look at the video. Space Engineers can barely handle what they had. There is no way it would handle a larger ship. In Space Engineers terms, this is a gigantic warship.
29:00 This strategy was a basic battleship move. Keep the enemy at range so that your larger more powerful guns can pick them apart. If it was BB vs BB it was down to who had the better guns/armour.
Super was not though, generally Japanese damage control was horrendous along with quite a few notable command issues. A few destroyer escorts and some light carriers fended off the Yamato and one of the largest fleets ever assembled by tonnage due to Nagumo making a bad call. That is once instance of many. If you are not referencing history then disregard my comment, but it looked like you were to me.
Yeah, I read a thing where someone rated what would happen in Iowa vs yamato, yamato had bigger guns but iowa was more agile. It came down to the ability for the yamato to get a hit, if it could that hit would be devastating, the issue is that was a big IF due to iowa being FAST and Japanese fire control not being that great.
It is incredible how Bungie absolutely nailed how to make a general spaceship design philosophy that actually stands up in practice. I know that the Autumn and ships like it out of universe were inspired by older sci fi and assumed knowledge of how to make a spaceship best for combat. However given that there was no such thing as an accurate physics simulation, let alone combat simulation available in the 90s/ early 00s to test a low poly sci fi games ship design, it's impressive just how far "common sense" carried this beautiful vessel.
UNSC battle doctrine and the technology of halo is more realistic than in other Sci fi universes. Most UNSC ship were just flying guns in space anyway since they were all built around a Mac.
@@SilverCinder1 It doesn't hold a candle to the Expanse, and there are a number of other more obscure SF universes which are more realistic, but Halo still stands out in a genre full of soft SF sci-fi fantasy stuff, which seems to be the norm. I'd call it middle-of-the-road.
@@SilverCinder1 Same with Spartans they spent a huge amount of time with doctors talking about theoretical operations that could make supersoldiers in the future the detailed info goes really deep in Spartan lore.
As someone who hasn't looked into Space Engineers for YEARS... I had no idea this game was still alive.. and that it was this impressive what players were doing with it. Very cool
This game is amazing (and always has been, I played back when it was just creative mode in space) and its gotten so much better imo, and is getting massive updates still.
@@secretskull21 "Blinded?" "Paralyzed? Dumbstruck?" "No..." "Yet the Eternity was able to evade your ships, roam through the CDF territory, and desecrate it with their filthy footsteps."
It reminds of an old episode of the show Outer Limits, where one of the engineers and a young crewmember had a conversation that went something like E: "Our fleet was destroyed by a single enemy cruiser." C: "But the news said our forces were defeated by a superior enemy." E: "Because that's what happened. That one cruiser was stronger than anything we had."
As a tabletop gamer and an SE fanatic, it really is amazing to see stories created by gamers that are random and end up being pretty enthralling. This is fascinating.
Outlands is the best show on UA-cam for space engineers content. Everyone involved in the production of this series and server do an awesome job. The battles are fierce and entertaining the factions and crew in the factions have some of the best personalities and never fail to keep me on the edge of my seat. There are times When I an screaming at my screen in excitement and in horror ( like when that explosion rocked the back of Eternity during the last episode) What I wouldn’t give to join as a guest on any of the ships in this series just to ride along and see it play out in my engineers perspective. Good job everyone. I seriously hope there’s a 3 rd season because I just can’t get enough.
*The Eternity:* So, like I was saying, I hate fucking destroyers. I can't hit shit, they're too fast and too annoying. *Nemesis:* I just Macross them with homing missiles or blast them with my cannons, don't you have targeting computers? Organics are really predictable in combat. *The Eternity:* Homing... missiles? Organics? *Nemesis:* Don't tell me you don't even have shields.
Eternity: well yeah I have Shields but besides shoving asteroids aside they aren't much use. Nemesis: Get More than that, Get ALL of them! Eternity: I mean we don't have the resources available to make them, nor the factories to produce them? Nemesis: What sort of self respecting Self Repairing Replication systems do you even have! (I might have refitted the ship with a pair of destroyer class mining/salvage/processing minions perhaps tucked into fighter Bays with a lopsided protection scheme, so as to improve self sufficient lifestyles from available asteroids or moons while hostiles are busy regrouping, because operation behind the lines means no logistics will be available... Or alternatively, push around the core fleet and flank the hostile force by taking out the rear, with improved tactics and cutting their logistics you would make their core battle fleet vulnerable while yourself evading retaliation.)
Missiles would be a real game changer. There’s a reason modern warships no longer carry any armor… You can’t put enough armor onto a ship to survive supersonic 7-ton missiles, no point to even try. Guns aren’t even a factor anymore, they have something like 5% the range of the more capable missiles. I think missiles will be the meta in real space warfare, and the simulator Children of a Dead Earth seems to support this, despite the missiles in that simulator being dumb as rocks. Space Engineers players seem very intent on recreating WW2 in space, though.
Space Engineers potential is truly amazing, it is not easy to get something at this scale set up and working to allow meaningful ship fights to occur, but you guy's have done it, and it's amazing to see stuff like this video, makes you wonder what other stories unfolded elsewhere with other ships etc.
The circle battle doctrine is very similar to old Age of Sail duels between warships. Ships would end up circling as they dueled. Ships with more long guns would try to maintain range while those with heavier, shorter ranged carronade armament would work to close quickly. Most ships maintained both long guns and carronades, but ratios varied. You even see this in duels between ships as late as the second world war where ships would circle and try to maintain their optimal range while staying out of the enemy's optimal range. Generally, I think this is just called dueling, but you clearly added your own version.
I'm going to preface this by saying I'm new to the channel, and I havent yet watched the individual episodes. I do have some insight on ship design for historic navies though. Much of ship design is trying to balance hard factors like speed, protection and firepower against soft factors like logistics, maintenance costs, ease of repair, ergonomics, crew amenities, and ease of operation. Many amateur wargamers and history enthusiasts love to argue about what ship is best in regards to hard factors, but, as you discovered, the hard factors become irrelevant if the ship cannot be repaired, maintained, or used effectively. Bad fire control computers, poor bridge design, even hallway width can contribute to a ship's combat effectiveness as being able to move about the ship easily is important to basic operations and repair. As you experienced, the longer a ship has to operate by itself without logistical support, the more soft factors dominate the equation. A ship designer needs to carefully consider the most efficient way to design their ship. The heavier the ship, the more engine power is required to move at a given speed. This means either more engines or bigger engines. Usually both require more fuel and heavier propulsion machinery, which increases weight, and thus requires more horsepower in a feedback loop. Finding ways to shave off even a few tons from a design while maintaining desired capability can go a long way. Maybe you consolidate more guns into fewer turrets maintaining firepower while reducing turret numbers. Or you might rearrange the armament into the center of the ship and only give heavy armor over the guns, ammo, and reactor compartments. After all, losing the crew quarters or the mess hall doesn't effect combat effectiveness or survivability, but a stray shell setting off the main magazine can sink you quick. While the ship you used is indeed impressive, I'd wager you could reduce the heavy armor needed by rearranging the armor layout to maintain similar protection over the reactors and magazines while reverting to a "skin" of light armor around unessential components (warship citadel). This would increase your thrust-mass ratio either allowing higher rates of acceleration or reduction of engines to increase fuel efficiency. Additionally, you'd have fewer blocks of heavy plate to repair post battle. That said, without seeing the ship design, I can't say for sure how practical this idea would be to implement. But I'd consider asking if there are any redundant components that could be removed or ways to rearrange the armor to maintain similar or superior combat effectiveness on a lower materials and mass budget. Doing so may help your crew survive the ever changing circumstances of the sector. I look forward to your future adventures.
@@The_Viscount Very intresting analysis, the interior of the ship itself especially non vital compartments are actually light armour, but generally the Eternitys bulwark design was to ensure she could survive massive assault even with heavy damage and survive, generally the ship is unable to avoid fire plus if she had escort cruisers they would do most the close range intercepting
@@admiralmallard7500 That makes sense. I'm not very far into outlands yet, so forgive my ignorance, but I have a question: is the majority of the ship's outer hull heavy armor, or is there a heavy armor box in the center, or a heavily defended belt plus interior bulkheads? There are a variety if armor schemes I'm familiar with from history from distributed armor to turtleback armor to all-or-nothing. I saw a video Brock did on armor design and he mentions all-or-nothing, but the version showcased lacked any subdivision between the engines and magazines. That said, the distributed ammo locker concept is reminiscent of the Cleveland light cruisers which had numerous small shell rooms instead of a central magazine. Most tellingly (is that a word?) every Cleveland class built survived World War 2. If anyone is interested in armor and guns layouts for historic ships, Jane's Fighting Ships is a great resource.
@@The_Viscount The entire outer hull excluding thrusters and conveyer ports is heavy armour, there are also heavy armour compartments like cargo, engineering and CIC
Seems like a very star trek voyager esq scenario. A ship stuck in space making it's way back home, traveling distances and being out in wild space for far far longer than it was event designed for. Love it.
Metal Grids are very hard to get, because the developers made it super rare. Our whole Space Engineers gameplay got stuck and ruined, because we couldn't find Cobalt ore. Without the ore, we couldn't progress the gameplay. It was a very bad update, probably done so they can pull gameplay time. Very annoying.
Me: *clicks video* Video: *starts playing Rimworld music* Me: 'ight, I guess imma spend hundreds of hours in the next 3-4 weeks sleepless trying to fix an unsavable colony from inevitable catastrophic ending yet again...
legit same, the moment I realized what song it is I re-downloaded the game to start another binge on this wonderful game. Especially now since the new DLC is coming out!
Reminds me of Battlestar Galactica in many ways - focus on survival and resupply, try to hit strategic battles and come out on top when it counts. Might have to go watch this series now!
@@lunerwolf6588 it's a sci-fi story where humanity (sadly) has become a meek slave-race to a dickish and crude coalition of species who view race as rank, but during the initial war over 100 years ago that caused earth to become glassed, humanity made a dreadnaught-class battleship with an AI, and that AI is pissed
@luner wolf Opens with Humanity fighting a losing war against an alien coalition. As a last ditch effort we took all safetys off R&D and made our first successful AI to assist our first dreadnought. It's main weapon affectionately called the cthulu gun. First mission failed to kill the last enemy ship that had the location of Earth and the ship is crippled and her crew dead. By the time she makes it back to Earth the system is glassed and her two sister ships under construction are destroyed as well. 2000 years later she still fights the Long War out of spite almost always heavily damaged, but something happens that might give our poor ship a little hope for the first time since she lost everything... She is also sadistic and enjoys setting up horror movie scenarios for people who unwittingly board her while she makes repairs which is where the first book starts.
This is exactly kinda stuff I hoped Space engineers would turn into. I was on a promising cluster of servers just before planets hit and we were building up then all the constant patching and performance issues planets brought ended up making me take a break from game for a long time. Server that can handle decent level of large ship combat, in assuming cluster configuration or however its set up seems like it would be super fun.
If you want to keep the Eternity as a part of the story it might be a good idea to give them a support ship. Or a handfull of prefab bases that can be droped from orbit. Rapidly deploying on-site to extract resources then ferry them up via shuttle. When the site is depleted the base packs up into a ship that returns to orbit. You can also have a few former CDF ships fall-in with Eternity, let a few support ships gather resources to feed the beast as it were.
That's why they've been trying to make friends, but yes a loyal fleet of support vessels like they were supposed to have would make their job much easier
@@admiralmallard7500 if the series progresses as it has then the Eternity will likely be overwhelmed in a long slow form of attrition. If you build a Destroyer sized vessel and trade weopons for advanced stealth systems, that could act as an effective support vessel.
Very cool, the Pillar of Autumn/Halycon class ship is an excellent design when taking on targets from the front. It's even more so when there's a group of ships with the design. But it's awesome to hear pointing the ship at a single target is such an effective strategy.
I once set out to make an ankylon titan from sins of a solar empire in real scale in space engineers years ago, i got it half finished before i had to stop due to Life things getting in the way, fun to see this game blossoming.
One thing I love about Space Engineers is you can put months into a build only to realize the flaws in your masterpiece after it gets blown up xD then it's back to drilling and welding.
I loved Space Engineers and the idea of multiplayer PvP, but the servers I went on never played out like this. It was all like Rust, destroying people's stuff while they logged off. This actually looks fun.
To anyone who hasn't seen it Outlands is well worth watching. In a sea of SE content it's unique and engaging and well worth the time. Can't wait to see what happens next.
@@Ozcogger Over time, it gets even better with the shenanigans the Eternity gets up to, it screams of Battlestar Galactica reborn in some of the moments it has
This is a better advertisement for Space Engineers than their actual trailers Also reminds me heavily of a more customizable Eve online. You have me very interested in this game
I like how the sip is designed, not even the look of it, but that it is made like a ship likely should be in this situation with weaknesses. The shape is just a cool bonus, and I could recognize it was based on the Pillar of Autumn near instantly
Reminds me of a battle I had on the pre-alpha many years ago.. I brought in my dreadnaught to let people try to destroy it, and one guy battled me spawning drone ships, maybe 15-30 of em by the end, but I kept splitting em with my jump drives ramcore style and barrages like a of a field of rockets while he tried to fight me in fighter ships too lol, it was epic, went for hours.. he had to give up in the end, thing wouldn't die, but it looked a wreck, he did a good job! But that ship could get cut in half and still function as two ships though. Distributed systems ftw!
I played SE on a large server for a few years and the politics and wars were one of my favorite things. I love the fact that modders and players can just come up with content to fill the game.
It it is so cool seeing strategies and tactics put into action. I love that the battles are both more and less complex than what you typically see in sci-fi. Less cinematic and more practical.
This was the first of your video UA-cam gifted my recommended with. All your content seems golden, so I have my work cut out catching up. You should keep making these recap/summary videos to bring in more attention. You're small because the algorithm doesn't understand your content is good (yet). this video, though, is something it knew people would like. I'd guess it was the 'for 1 year' part (like the 100 days videos) or the 'against a server' part (reminds me of popular rust video titles). It might even be worth going back and making a summary for your other series with a similar title. I look forward to telling people how I found you before you got popular!
First vid, 3 mins in and you have a new sub just because of how awesome the idea is. I love TTRPGs and I absolutely adore the idea of using video games as a medium for outcomes. This is just the coolest thing.
i like how when I'm watching this though the little batches of lag every once and a while I'm thinking, THIS IS SO SMOOTH. Because I play in my laptop with my 2 brothers on a dedicated server and I'm running not even 30 frames a second.
Those back line tactics they used are very similar to the German battleships strategy in ww2 as larger German battleships like the Bismarck tried to break into the Atlantic to raid supply lines
Some of this reminds me of that Eckhartsladder Battle of the Dreadnoughts. I can just imagine while in the middle of a war, in a Capital ship and just see this, Dreadnought floating closer. “Good lord… it’s enormous!” Is probably when I’d try get the battle over with as quickly as possible, as like in real life unless you have a purpose built ship to take out a Dreadnought there is no real way to defeat it
I came here thinking: Oooh, interesting space battle. instead I got: Holy shit! Interesting UNIVERSE! It's amazing how dynamic and how Organic this whole developed! with faction politics and everything! Kudos to everyone on the server who can keep this thing going!
Interesting to see this. I and a friend made a very small ship (destroyer or smaller) that was extremely easy to keep alive and had very good shields. Our whole battle stratagy was basically the circle battle and during it our small ship was able to outfight a battleship. The ships would be wrecked after combat but even without sheilds was almost impossible to fully kill. We would only engage in battle with dampeners off and rely on pilot skill to keep us alive. We made all the systems redundant and engage at ridiculously high speed so if we have to bug out we can not be caught. This culminated in a ship that would get massicured just to show back up in a battle 5 minutes later with 80% of systems back functional. We viewed nothing as essential, all propulsion was externally mounted along with weapon systems. What was deemed as important were the citadel of the ship. This box could be used to build an entirely new ship around, so as long as that was there we were never killed.
Back when the game was in early, early access, I watched so many videos of people experimenting with all kinds of building techniques, tactics and stuff and it's really interesting to see how the community adopted some of the things I saw way back then, while many things seem to have fallen into obscurity.(Probably due to the game itself changing and making them unviable) I don't recognize many of the new features, but this is still fascinating to see.
I was thinking of the Königsberg and Emden most of the video, Maximilian von Spee would sympathize heavily with the Eternity's situation, after Coronel Spee refused to really celebrate victory (including the chad moment of telling a woman giving him flowers to "save them for my grave") because It had become clear to him, even with their crushing victory, they would run out of ammo and coal eventually even if an enemy shell never damaged them, which they would.
I had no clue this game had so much depth.. I really thought it was just a ship building game and was extremely linear. I was so wrong and totally want to play this game now!
For those who are interested. The Classification of a Dreadnought actually comes from the HMS Dreadnought. Which is pig Latin for "No fear" or "fear nothing" Ironically the greatest naval vessel the British ever created, but also the one that cost Britain it's sea superiority. It's main design premise was to build a ship that was small enough and fast enough to outrun anything it couldn't outgun, but with a big enough gun to sink anything small enough or fast enough to outrun it. It literally changed the game when it came to naval warfare. And unfortunately invalidated 98% of the entire British navy. To the level that British captains started refering to their own ships as 20 minuters. Because they reasoned they could at most go toe to toe with Dreadnought for a maximum of 20 minutes and either be sunk or be outran. Why this screwed the British so badly and became so infamous was because. No other country could compete with the full might of the British navy. But because Dreadnought existed. And was a proven concept. You didn't need to. You just needed more Dreadnoughts. And Britain only had 1. It suddenly became an arms race not to overcome the odds. But to build 1 ship faster than the British could. If not for HMS Dreadnought, Britain may well have maintained global naval superiority into the 21st century. Plus Dreadnought is a badass name.
I mean that's true, but Britain rebuilt and led the dreadnought race, but with the end of the empire, and another change in naval warfare they couldn't find a whole new revamp
I'm only 10mins so far but I had to comment already and say Holy Moly! I had no idea space engineers game had this much depth and how you've used it. This is freaking awesome!
i just googled how big this game is and am in awe. i cannot even wrap my head around the how this game could even exist. i bought it and am going to give it a try because these videos are so fun but the the aspect of me doing anything in it are very miniscule. wish me luck.
Man so I just stumbled across this video not having touched the game since about 2017 and man I’m overwhelmed is nostalgia. My PC can’t handle the game well and I don’t have any friends to play with but man as an engineering student this makes me want to play and design awesome ships.
wow. I love the play by play of both the battles, and the the alliance maneuverings as part of the story. though i cant help but notice the sheer amount of people online and the amount of ships participating, and must conclude that W/e you guys are doing server side is definately working.
"Dreadnought" as a ship classification is actually pretty accurate here: "Dreadnought" isn't so much a category of ship as it is a status for a single ship to hold: the term-origin is the HMS(Her Majesty's Ship) Dreadnought and it was, quite simply, the biggest baddest _and fastest_ ship in existence bar-none when it was built allowing it to pretty much just invalidate a massively disproportionate number of opposing ships. "Dreadnought" as it is used in sci-fi and occasionally fantasy is honestly still pretty much exactly accurate which makes people quibbling over it so much kinda weird...though the fact that they are usually slow in-setting due to story tropes would mean that almost none of them could truly function as a dreadnought, there's a _big_ difference between a semi-mobile fortress and a hypermobile point of superiority. depending on how you interpret it "dreadnought" either refers to any individual ship that is _far_ above any competition, or refers to any ship that is keeping pace with the forefront of development, funnily enough in both cases the actual class of the ship doesn't matter, a literal rowboat could be a dreadnought as long as it's the best rowboat around and there is an actual niche for rowboats to fill that can't be filled better by something else. The HMS Dreadnought was intended as a capstone show of power by the british empire and it was also, funnily enough, the first step in their downfall as a maritime superpower: y'see since the HMS Dreadnought largely invalidated anything that wasn't the HMS Dreadnought that meant that how many ships you had of what quality that _weren't_ the HMS Dreadnought was suddenly a whole lot less important. this means that the existence of that one ship meant that everyone who isn't britain can't hold their own against britain. unfortunately it also means that about 5 minutes after hearing about that ship a bunch of people all figured out that this _also_ means that if your side can produce more dreadnought-equivalent ships than Britain then your side is now a serious contender for that number 1 slot barring almost any other factors and all they needed to do to break britain's monopoly was keep up for a short time, a couple months of politics later and that's just what happened...which you'd think would have been something britain thought of but to be fair at the time they were producing something like 50% of the large ships on the planet, let alone just euroupe. ^keep in mind this is when sending a letter took a couple weeks, so a couple months for political maneuvering pretty much consists of sending out a mass recruitment letter with the plan, waiting for a list of confirmations, and sending out a go signal with a bundle of revised information and logistics. "dreadnought" was originally a (slang?) term for a person who fears nothing in the...google says early 1700ds but I' not gonna try to track the accuracy of that down.
The thing is holding back advancements does not mean, that it will eventually not come. If Britain had not made the Dreadnought, someone else would have. This way Britain actually had the technology first, which is still an edge.
Fun Fact the USA north Carolina was of similarly class and set to be done year before the Dreadnought but I got temporarily stalled by Congress a little before it was completed (if I recall it was in response to Brazilian pre dreadnoughts battleships) Imagine if we said Pre North Carolina Battleships or Post North Carolina battleships, I find the idea of using it place of Dreadnought hilarious and if i could go back in time, I'd change it so it was.
Okay I'm intrigued. Never for the life of me did I think space engineers would lead to something like this. I would love to know how this was formulated and organized. From how the groups came together, and how the story and factions were developed. I checked your channel, but I was unsure of which playlist to start with. I assume its Space Engineers: Outlands Season 1.
Yep. Outland season 1 is the start point for this series. Canonically Season 1 onward all takes place in the same cinematic universe but those are more lets play/scripted.
I'd love to participate in an event like this. Really cool idea for this entire event, and you earned a sub from me! Very cool gameplay concept, Space Engineers really missed out on a great story mode opportunity.
31:40 Ah, so you adopted a Broadside Doctrine. Sort of like the main cinematic space battle over Coruscant where the CIS and Republic Navy capital ships pulled up alongside each other and started blasting.
"A whole server against a single halcyon-class cruiser? With those odds i'm content with three...make that four kills"
Best Comment
then it is an even fight
If i was in the server i'd use 4 large cruisers. 1 round back and two on the top and bottom and 1 at the front and thats how i'd destroy that dreadnaught
Halo reference
It vaguely reminds me how back in the late 18 and early 1900s civilians used to provide designs for naval warships and how they used to fight against properly funded foreign navies.
Gotta say it plainly, that this is the most interesting Space Engineers content/server gameplay I've ever seen. Even the simple arrangement of playing at the same time on a routine basis, removing all the hassle and toxic gameplay that stems from the online/offline dilemma, is great on it's own. But the extra RP elements that have clearly been well managed alongside that, really make it shine. It's the first time I've seen something that actually gives some of the feel that the old trailers implied.
Yeah same here. I follow the game by xpgamers but never did try it out cause reasons. That's an awesome server you build with your buddy and the geopolitical with ship to ship action is quite amazing.
This is my first time hearing about Space Engineers.
I should try this game, wonder what weapons I could construct to destroy ships.
yeah Cuz its all scripted to be interesting
@@concept5631 Same here. Seems a fair bit like EVE Online.
The guerilla war against CDF infrastructure would have been awesome, considering you had the man who made a name for himself destroying CDF trade stations in the crew XD
sometimes I'm sad it never happened.
@@GetBrocked "Oh boy, here I go killing wartime industry again!"
"You worry me sometimes, Lieutenant."
I wonder what would happen if the KE were to spring a trap with a decoy? Oh well. Killing civilians is more of their thing.
@@GetBrocked on the bright side, you can do that against the Khans now!
@@kirknay The problem being that the Khans took down a bigger alliance with a smaller force, and dealt with the Eternity much better on their first engage compared to two established mega factions with only freights. They might have an extremely potent strategist on their side that will only become more of a threat as he gains experience in warfare.
Man I bought Space Engineers on the day it released, back before thruster damage was even a thing and back when all you had was the asteroids and a space station, it's truly amazing to see how far the community and devs have brought this game. I've not played in years but I really still enjoy content like this, really really cool man, this video 1000% earned my sub and bell. Super neat.
and the npc update is next in the line
Same. I haven't played it in years. But, I bought it in early early access. Its incredible what this community did.
I remember that can you believe it's been like 10 years
What are you even talking about? It's entirely carried by the community. All the tech behind the base game is spaghetti-code shambles with laughable stuff like 100m/s speed limits, colossal performance issues, a slew of horrible stability issues, drastic server-wide slowdowns if there's even a medium-sized fight going on or if someone digs into terrain, a trash UI and much more.
I like that Eternity is not OP but it sure is hard to kill. It volume and amount of armor makes it very hard to have a decisive critical hit. Chances are you will be mostle be very low on ammo after prolonged fight. In a way fight against Eternity is a resources attrition battle. Eternity can be brought down be sending waves of nimble crafts that will require a response from Eternity. But retreat before nimble crafts suffer big damages and immediately attack Eternity with same configuration. Keep it up until Eternity will run out of ammo and Hydrogen then send cruisers to finish the job. All of it precludes that Eternity will not get reinforcement.
Khan could have done it if they didn't start with Malta or didn't separate their battleships with their forces. But I guess that it hard to be consistent when faction is run by Warlords who don't want to share the glory.
yeah I'm pretty happy with the Eternity's "balance" it seems any faction that has put their mind to it has be able to cripple her.
But as soon as we aren't their focus we really do a lot of damage.
@@GetBrocked Yeah- Seems like when Eternity shows up, you REALLY gotta give her your attention or else things will quickly get out of hand.
seems like none of the factions are min-maxing their builds tho. Khan has a ww2 "all or nothing" armor scheme going but literally no one seems to have tried a capitol killer yet. The closest was the Goliath station but why not include armor? how does a station have LESS crew than a ship?
@@TheRocketdrive We have limits on heavy armour across the board. Only battleships can be made with full heavy armour
@@neurotic3015 she's like the bismark but far more lucky. if you hadn't allied initially a bismark scenario would have played out where you were worn down by marauders until you were unable to effectively fight, and then taken out by a large force.
I've never played Space Engineers. But as a former Eve Online player I found it very interesting. You used a lot of the same strategies I used as a solo/small gang PVP'er.
The thing is, those ships are all handwelded, at some point. Every piece of armour, system etc Fighting in good ships is super... designing a good ship... less so. I mean, a battle lasts maybe 1hour and you repair and resupply fro several days. Focus being the building part. Just a reminder, it is not like EVE
@@ShrekMeBe Have you ever dealt with an Eve Online logistic train? Probably the highlight of my time playing Eve was the time we had pushed deep into enemy space, and were in the process of locking it down, when we discovered the head of the corporation had quit and sold all of the company's ammo blueprints on eBay.
That was interesting.
This was before jump freighters too, so we were hauling everything out in Industrials, in an active warzone. The hilarious part was, we were effective enough at concealing the whole thing it took the defenders about a month to realize we'd actually retreated.
If you enjoy endlessly grinding and boring mechanics go for it. It's a good game for building and messing around, not really for the PvP or PvE aspect. I might come down as a whiny bitch by saying the game hasn't changed in 3-5 years, but it's worth the risk telling.
@@theelite1234 you do come off as a little salty.
@@EURIPODES People are usually salty when they don’t have a reason, and I do. I have 200-250 hours on SE.
This video seems like its a Roleplay of the Kriegsmarine learning why heavy ship surface raiding is a losing battle
The death by attrition means even Smaller vessels need to be considered a threat to the dreadnought due to the lacking resupply you have
The fundamental reason why multiple vessels gain the advantage is that your attention is always divided
If you have 1 ship and your opponent has 3 destroyers you can only actively offend 1 vessel at a time with your other weapons becoming a distraction screen - If you split your main battery fire you can offend 2 primaries but lose any hope of securing kills quickly
You then wind up with 1 of the 3 ships completely free to focus on its gunnery, no need to consider more than basic maneuvers and very light DamCon - while it bleeds you with a death by a thousand cuts
The advantage of the "Surface raider" concept like you have with the eternity is that it forces the enemy to relocate assets to mitigate you - weakening other war fronts: As an individual effort it makes little sense and would be more productive as part of a fleet but can be a valid part of a war effort where you have your "Fleet" else where and make the enemy weaken its response to your fleet due to needing the reserves to deal with the Eternity
I recommend the Battle of the River Plate as an example, one pocket battleship versus three outdated cruisers (1 heavy, 2 light), although the cruisers suffered heavy damage the pocket battleship had to be scuttled
@@heinzguderian628 the cruisers could not sink the ship.
It could outfight them.
But it spent so much ammo it ran the risk of being unable to fight. And while it could outrun them it had limited fuel stores and there were always other cruisers to pick up the chase already vectored at them.
Combined with battle damage. The cruisers it fought needed the same repairs and restocking. But they just monitored the situation and more ships to repeat the battle would be on station within days.
But that isn't enough to guarantee a kill on the tough warship, particularly if it repaired it's damaged systems.
So the British decided to pull a trick.
And it was due to that trick the Captain concluded he stood no chance to escape.
Thus the scuttling to deny his ship and crew to the foe.
Because the British have been known for capturing and using hostile ships for hundreds of years.
For some reason, this reminded me of The Lost Fleet (forgot the author). Basically, a fleet trapped in enemy territory, facing superior numbers, on a chessboard of stars allowing jumps only to neighbouring stars. No faster than light comunications, the fleet tries to get home, the opposing empire needs to guess where the fleet went, divide its forces wisely and either trap the fleet with its superior firepower or apply continuous attrition. A tactical game. No new vessels. Severely damaged ships may be repaired by halting the fleet movement.. Each side decides its movement at best it can, using scout missions that take realistic amounts of time....Very entertaining scifi books. Oh, they also had some hypernet jumps between some of the better systems, contested landings, traps, moral issues, etc... Damn, look at me typing like mad. Would make a marvelous odyssey
The Lost Fleet series, by Jack Campbell, and its offshoot series, are an amazing look at space combat and probably one of the best sci-fi series for potential realistic space warfare. It's brilliantly laid out and the author is one of my favourites!
Ill check it out, sounds interesting
Did they ever just decide to abandon severely damaged ships?
@@CHRF-55457 Sure. Tough choice, though. abandon ship or loose weeks repairing and maybe get cornered again by the enemy fleet. Usually when its propulsion units were too damaged to keep up with with the fleet.. but also when the hull was too compromised. Sometimes, a few ships stood behind, buying time for the fleet to escape
Guys, it's the Anabasis in space.
en.wikipedia.org/wiki/Anabasis_(Xenophon)
Never played this game. Never watched this channel, but found it in my recommended and I'm addicted. Also, I like that you chose RimWorld music for the intro, by far my favorite game.
I legit just stopped playing Rimworld before I found this video and I thought my game had an audio glitch lol!
@@atlas0836 lmao
If you like overly complicated games such as rimwold i belive you would enjoy space engineers quite a bit
eyyyyyyyyyyy same here
I was thinking the same, I love speculative science fiction and I'm starved for good material right now. There's only so many times I can rewatch the same old tv series and reread the same old books in a years time.
Ya know what's funny? The _Eternity's Advent_ looks like it's based off either an _Autumn,_ or a _Halcyon_ class from Halo which makes it either a Heavy (in the _Autumn_ case) or Light (In the _Halcyon_ case )Cruiser... Which mean it's not even a Dreadnought or Battleship by UNSC classification.
It's based off the design, but due to SE performance limitations and in our scale it's a Battleship if anything its smaller than those designs.
@@admiralmallard7500 Yeah, I know that because of Space Engineers limitations the Eternity is a Battleship or Dreadnought but it's still a Cruiser by Halo standards. Hell, even the Spirit of Fire would be a Dreadnought in Space Engineers, and that things a Carrier that was converted from a colony ship. But I digress, this video is a testament to good tactics, strategies, and UNSC Ship Design because of just how much it survived. The only thing that I can see to rival the Eternity would be something like a Pocket Battlestar like an Orion-class, a Minerva-class or a scaled down Artemis or Jupiter-class.
@@kabob0077 You said some funny words there
Look at the video. Space Engineers can barely handle what they had. There is no way it would handle a larger ship. In Space Engineers terms, this is a gigantic warship.
anything larger would make SE explode assumeing its 1 to 1
29:00 This strategy was a basic battleship move. Keep the enemy at range so that your larger more powerful guns can pick them apart. If it was BB vs BB it was down to who had the better guns/armour.
yeah, only issue is that the Eternity in battleship battle has a extra layer complexity; her armor vs the ease of hitting her.
Super was not though, generally Japanese damage control was horrendous along with quite a few notable command issues.
A few destroyer escorts and some light carriers fended off the Yamato and one of the largest fleets ever assembled by tonnage due to Nagumo making a bad call.
That is once instance of many.
If you are not referencing history then disregard my comment, but it looked like you were to me.
BB vs BB doesn’t have to be better guns/armour, it’s more like having enough gun and armor, AND having much better accuracy.
Yeah, I read a thing where someone rated what would happen in Iowa vs yamato, yamato had bigger guns but iowa was more agile. It came down to the ability for the yamato to get a hit, if it could that hit would be devastating, the issue is that was a big IF due to iowa being FAST and Japanese fire control not being that great.
It is incredible how Bungie absolutely nailed how to make a general spaceship design philosophy that actually stands up in practice.
I know that the Autumn and ships like it out of universe were inspired by older sci fi and assumed knowledge of how to make a spaceship best for combat.
However given that there was no such thing as an accurate physics simulation, let alone combat simulation available in the 90s/ early 00s to test a low poly sci fi games ship design, it's impressive just how far "common sense" carried this beautiful vessel.
indeed the Autumn/Halycon has a fairly robust firing arcs
I have a suspicion that ksp 2 will live up to being an accurate physics sim + space combat game potentially?
UNSC battle doctrine and the technology of halo is more realistic than in other Sci fi universes. Most UNSC ship were just flying guns in space anyway since they were all built around a Mac.
@@SilverCinder1 It doesn't hold a candle to the Expanse, and there are a number of other more obscure SF universes which are more realistic, but Halo still stands out in a genre full of soft SF sci-fi fantasy stuff, which seems to be the norm. I'd call it middle-of-the-road.
@@SilverCinder1 Same with Spartans they spent a huge amount of time with doctors talking about theoretical operations that could make supersoldiers in the future the detailed info goes really deep in Spartan lore.
As someone who hasn't looked into Space Engineers for YEARS... I had no idea this game was still alive.. and that it was this impressive what players were doing with it. Very cool
a major update regarding pve where we can build some sort of npc s has been announced to be on the works
This game is amazing (and always has been, I played back when it was just creative mode in space) and its gotten so much better imo, and is getting massive updates still.
"There was only one ship."
"One? Are you sure."
"Yes. They called it... *The Eternity's Advent."*
“WHY was it not burned with the rest of their fleet?”
@@secretskull21 "It fled, as we set fire to the server... But I followed with all the ships in my command."
@@danielawesome36 “When you first saw the new server, were you blinded by it’s majesty?”
@@secretskull21 "Blinded?"
"Paralyzed? Dumbstruck?"
"No..."
"Yet the Eternity was able to evade your ships, roam through the CDF territory, and desecrate it with their filthy footsteps."
It reminds of an old episode of the show Outer Limits, where one of the engineers and a young crewmember had a conversation that went something like
E: "Our fleet was destroyed by a single enemy cruiser."
C: "But the news said our forces were defeated by a superior enemy."
E: "Because that's what happened. That one cruiser was stronger than anything we had."
As a tabletop gamer and an SE fanatic, it really is amazing to see stories created by gamers that are random and end up being pretty enthralling. This is fascinating.
Outlands is the best show on UA-cam for space engineers content.
Everyone involved in the production of this series and server do an awesome job. The battles are fierce and entertaining the factions and crew in the factions have some of the best personalities and never fail to keep me on the edge of my seat.
There are times When I an screaming at my screen in excitement and in horror ( like when that explosion rocked the back of Eternity during the last episode)
What I wouldn’t give to join as a guest on any of the ships in this series just to ride along and see it play out in my engineers perspective.
Good job everyone.
I seriously hope there’s a 3 rd season because I just can’t get enough.
thanks! Yep 3rd season already has a rough outline of goals. And factions Thanks for being here for it all
Wish granted lol
This video made me binge watch the entire series in the span of a few days.
I am now invested in the fate of this chunky ship.
Imagine of Eternity just was like: OK, no fleet? Ill make one...
they did it!
I like the idea of a PVP server being a scheduled thing.
*The Eternity:* So, like I was saying, I hate fucking destroyers. I can't hit shit, they're too fast and too annoying.
*Nemesis:* I just Macross them with homing missiles or blast them with my cannons, don't you have targeting computers? Organics are really predictable in combat.
*The Eternity:* Homing... missiles? Organics?
*Nemesis:* Don't tell me you don't even have shields.
Eternity: well yeah I have Shields but besides shoving asteroids aside they aren't much use.
Nemesis: Get More than that, Get ALL of them!
Eternity: I mean we don't have the resources available to make them, nor the factories to produce them?
Nemesis: What sort of self respecting Self Repairing Replication systems do you even have!
(I might have refitted the ship with a pair of destroyer class mining/salvage/processing minions perhaps tucked into fighter Bays with a lopsided protection scheme, so as to improve self sufficient lifestyles from available asteroids or moons while hostiles are busy regrouping, because operation behind the lines means no logistics will be available... Or alternatively, push around the core fleet and flank the hostile force by taking out the rear, with improved tactics and cutting their logistics you would make their core battle fleet vulnerable while yourself evading retaliation.)
Whats the Nemesis
@@onepangaean3018 An AI ship and protagonist of "The Last Angel" by Proximal Flame.
Missiles would be a real game changer. There’s a reason modern warships no longer carry any armor… You can’t put enough armor onto a ship to survive supersonic 7-ton missiles, no point to even try. Guns aren’t even a factor anymore, they have something like 5% the range of the more capable missiles.
I think missiles will be the meta in real space warfare, and the simulator Children of a Dead Earth seems to support this, despite the missiles in that simulator being dumb as rocks.
Space Engineers players seem very intent on recreating WW2 in space, though.
@@QualityPen
Well, the good torpedos and missiles seem to rely on bugs that allow the missile to ouch through multiple armor layers, not exactly ideal
Space Engineers potential is truly amazing, it is not easy to get something at this scale set up and working to allow meaningful ship fights to occur, but you guy's have done it, and it's amazing to see stuff like this video, makes you wonder what other stories unfolded elsewhere with other ships etc.
The circle battle doctrine is very similar to old Age of Sail duels between warships. Ships would end up circling as they dueled. Ships with more long guns would try to maintain range while those with heavier, shorter ranged carronade armament would work to close quickly. Most ships maintained both long guns and carronades, but ratios varied. You even see this in duels between ships as late as the second world war where ships would circle and try to maintain their optimal range while staying out of the enemy's optimal range. Generally, I think this is just called dueling, but you clearly added your own version.
I'm going to preface this by saying I'm new to the channel, and I havent yet watched the individual episodes. I do have some insight on ship design for historic navies though.
Much of ship design is trying to balance hard factors like speed, protection and firepower against soft factors like logistics, maintenance costs, ease of repair, ergonomics, crew amenities, and ease of operation. Many amateur wargamers and history enthusiasts love to argue about what ship is best in regards to hard factors, but, as you discovered, the hard factors become irrelevant if the ship cannot be repaired, maintained, or used effectively. Bad fire control computers, poor bridge design, even hallway width can contribute to a ship's combat effectiveness as being able to move about the ship easily is important to basic operations and repair. As you experienced, the longer a ship has to operate by itself without logistical support, the more soft factors dominate the equation.
A ship designer needs to carefully consider the most efficient way to design their ship. The heavier the ship, the more engine power is required to move at a given speed. This means either more engines or bigger engines. Usually both require more fuel and heavier propulsion machinery, which increases weight, and thus requires more horsepower in a feedback loop. Finding ways to shave off even a few tons from a design while maintaining desired capability can go a long way. Maybe you consolidate more guns into fewer turrets maintaining firepower while reducing turret numbers. Or you might rearrange the armament into the center of the ship and only give heavy armor over the guns, ammo, and reactor compartments. After all, losing the crew quarters or the mess hall doesn't effect combat effectiveness or survivability, but a stray shell setting off the main magazine can sink you quick.
While the ship you used is indeed impressive, I'd wager you could reduce the heavy armor needed by rearranging the armor layout to maintain similar protection over the reactors and magazines while reverting to a "skin" of light armor around unessential components (warship citadel). This would increase your thrust-mass ratio either allowing higher rates of acceleration or reduction of engines to increase fuel efficiency. Additionally, you'd have fewer blocks of heavy plate to repair post battle. That said, without seeing the ship design, I can't say for sure how practical this idea would be to implement. But I'd consider asking if there are any redundant components that could be removed or ways to rearrange the armor to maintain similar or superior combat effectiveness on a lower materials and mass budget. Doing so may help your crew survive the ever changing circumstances of the sector. I look forward to your future adventures.
@@The_Viscount Very intresting analysis, the interior of the ship itself especially non vital compartments are actually light armour, but generally the Eternitys bulwark design was to ensure she could survive massive assault even with heavy damage and survive, generally the ship is unable to avoid fire plus if she had escort cruisers they would do most the close range intercepting
@@admiralmallard7500 That makes sense. I'm not very far into outlands yet, so forgive my ignorance, but I have a question: is the majority of the ship's outer hull heavy armor, or is there a heavy armor box in the center, or a heavily defended belt plus interior bulkheads? There are a variety if armor schemes I'm familiar with from history from distributed armor to turtleback armor to all-or-nothing. I saw a video Brock did on armor design and he mentions all-or-nothing, but the version showcased lacked any subdivision between the engines and magazines. That said, the distributed ammo locker concept is reminiscent of the Cleveland light cruisers which had numerous small shell rooms instead of a central magazine. Most tellingly (is that a word?) every Cleveland class built survived World War 2. If anyone is interested in armor and guns layouts for historic ships, Jane's Fighting Ships is a great resource.
@@The_Viscount The entire outer hull excluding thrusters and conveyer ports is heavy armour, there are also heavy armour compartments like cargo, engineering and CIC
Seems like a very star trek voyager esq scenario. A ship stuck in space making it's way back home, traveling distances and being out in wild space for far far longer than it was event designed for. Love it.
Metal Grids are very hard to get, because the developers made it super rare. Our whole Space Engineers gameplay got stuck and ruined, because we couldn't find Cobalt ore. Without the ore, we couldn't progress the gameplay. It was a very bad update, probably done so they can pull gameplay time. Very annoying.
you could probably mod it back to how it was before
@@GomulDart Have no idea how to do that.
@@Kareszkoma lucky google is a thing now,eh?
@@anhhy5486 It's more about the effort invested. I'm more into watching the vids, than playing the game.
Me: *clicks video*
Video: *starts playing Rimworld music*
Me: 'ight, I guess imma spend hundreds of hours in the next 3-4 weeks sleepless trying to fix an unsavable colony from inevitable catastrophic ending yet again...
it's the way
The only way that is.
i feel that
legit same, the moment I realized what song it is I re-downloaded the game to start another binge on this wonderful game. Especially now since the new DLC is coming out!
7:25 "Our goal was to do [what is] called a 'spoiling attack.'"
Reinhard would approve.
ah yes, defeating them in details. the empire learned its lesson
Reminds me of Battlestar Galactica in many ways - focus on survival and resupply, try to hit strategic battles and come out on top when it counts.
Might have to go watch this series now!
hearing about the size difference between Eternity and her enemies reminds me of The Last Angel
Good taste in Scifi
What’s the last angel
@@lunerwolf6588 it's a sci-fi story where humanity (sadly) has become a meek slave-race to a dickish and crude coalition of species who view race as rank, but during the initial war over 100 years ago that caused earth to become glassed, humanity made a dreadnaught-class battleship with an AI, and that AI is pissed
@luner wolf Opens with Humanity fighting a losing war against an alien coalition. As a last ditch effort we took all safetys off R&D and made our first successful AI to assist our first dreadnought. It's main weapon affectionately called the cthulu gun. First mission failed to kill the last enemy ship that had the location of Earth and the ship is crippled and her crew dead. By the time she makes it back to Earth the system is glassed and her two sister ships under construction are destroyed as well. 2000 years later she still fights the Long War out of spite almost always heavily damaged, but something happens that might give our poor ship a little hope for the first time since she lost everything... She is also sadistic and enjoys setting up horror movie scenarios for people who unwittingly board her while she makes repairs which is where the first book starts.
@@elvwyn8738 The main character is the ship?
This is exactly kinda stuff I hoped Space engineers would turn into. I was on a promising cluster of servers just before planets hit and we were building up then all the constant patching and performance issues planets brought ended up making me take a break from game for a long time.
Server that can handle decent level of large ship combat, in assuming cluster configuration or however its set up seems like it would be super fun.
If you want to keep the Eternity as a part of the story it might be a good idea to give them a support ship.
Or a handfull of prefab bases that can be droped from orbit.
Rapidly deploying on-site to extract resources then ferry them up via shuttle.
When the site is depleted the base packs up into a ship that returns to orbit.
You can also have a few former CDF ships fall-in with Eternity, let a few support ships gather resources to feed the beast as it were.
That's why they've been trying to make friends, but yes a loyal fleet of support vessels like they were supposed to have would make their job much easier
Also majority of CDF fleet is either under rider control, or being blockaded in the reserves, only a few ships are unaccounted for
@@admiralmallard7500 if the series progresses as it has then the Eternity will likely be overwhelmed in a long slow form of attrition.
If you build a Destroyer sized vessel and trade weopons for advanced stealth systems, that could act as an effective support vessel.
@@adammoore3703 They can't just build a destroyer, the Eternity only has the capacity to create small 6th gen vessels
@@adammoore3703 Also they'd probably create close in screening vessels if anything, the constellation serves well as a recon on low detection vessel
Very cool, the Pillar of Autumn/Halycon class ship is an excellent design when taking on targets from the front. It's even more so when there's a group of ships with the design. But it's awesome to hear pointing the ship at a single target is such an effective strategy.
For some reason this gives me major Battlestar Galactica vibes.
Great content i look forward to watching the series when i got the time!
I once set out to make an ankylon titan from sins of a solar empire in real scale in space engineers years ago, i got it half finished before i had to stop due to Life things getting in the way, fun to see this game blossoming.
One thing I love about Space Engineers is you can put months into a build only to realize the flaws in your masterpiece after it gets blown up xD then it's back to drilling and welding.
I loved Space Engineers and the idea of multiplayer PvP, but the servers I went on never played out like this. It was all like Rust, destroying people's stuff while they logged off. This actually looks fun.
To anyone who hasn't seen it Outlands is well worth watching. In a sea of SE content it's unique and engaging and well worth the time. Can't wait to see what happens next.
Just started it and Episode one is actually really good. The production quality is really good.
@@Ozcogger It get better in my opinion.😀
@@Ozcogger Over time, it gets even better with the shenanigans the Eternity gets up to, it screams of Battlestar Galactica reborn in some of the moments it has
is it a tv show?
@@svensken470 Yeah they do the outland stuff in episodes format, however 90% of each episode is unscripted.
This is a better advertisement for Space Engineers than their actual trailers
Also reminds me heavily of a more customizable Eve online. You have me very interested in this game
I like how the sip is designed, not even the look of it, but that it is made like a ship likely should be in this situation with weaknesses. The shape is just a cool bonus, and I could recognize it was based on the Pillar of Autumn near instantly
Reminds me of a battle I had on the pre-alpha many years ago.. I brought in my dreadnaught to let people try to destroy it, and one guy battled me spawning drone ships, maybe 15-30 of em by the end, but I kept splitting em with my jump drives ramcore style and barrages like a of a field of rockets while he tried to fight me in fighter ships too lol, it was epic, went for hours.. he had to give up in the end, thing wouldn't die, but it looked a wreck, he did a good job! But that ship could get cut in half and still function as two ships though. Distributed systems ftw!
This showed up in my recommended and now I'm hooked. Thank you so much!
I don't understand how you only have 15k subs, your content is so nice, looks quite profesionnal. So keep up the good work!!!
I played SE on a large server for a few years and the politics and wars were one of my favorite things. I love the fact that modders and players can just come up with content to fill the game.
30 minutes of this new channel and I'm already invested in the outcome of eternity
Funnily enough, in halo lore: the Halcyon class cruisers were considered as having too much armour, until the Covenant showed up.
I am now going on binge watching space engineers videos. Like where has this game been all my life
what i love is that all the players a playing their game and the eternity is just a valuablue in all of this what makes this so extremely interesting
18:04 is a hell of a shot, good lord.
It it is so cool seeing strategies and tactics put into action. I love that the battles are both more and less complex than what you typically see in sci-fi. Less cinematic and more practical.
This was the first of your video UA-cam gifted my recommended with. All your content seems golden, so I have my work cut out catching up. You should keep making these recap/summary videos to bring in more attention. You're small because the algorithm doesn't understand your content is good (yet). this video, though, is something it knew people would like. I'd guess it was the 'for 1 year' part (like the 100 days videos) or the 'against a server' part (reminds me of popular rust video titles). It might even be worth going back and making a summary for your other series with a similar title. I look forward to telling people how I found you before you got popular!
thanks man!
Wow. I was playing phantasy star IV the other day on a sega mini. Gaming has come a LONG damn way.
First vid, 3 mins in and you have a new sub just because of how awesome the idea is. I love TTRPGs and I absolutely adore the idea of using video games as a medium for outcomes. This is just the coolest thing.
What a great story from an amazing community. Sounds like an awesome way to spend your Fridays
Darn... I really think I want to try this...
I binged both season so far, even watched the last 2 streams and it was something :D
i like how when I'm watching this though the little batches of lag every once and a while I'm thinking, THIS IS SO SMOOTH. Because I play in my laptop with my 2 brothers on a dedicated server and I'm running not even 30 frames a second.
Idk why this was recommended to me but it was very fun to watch, good work sir
Did not expect for the fire of an old game to burn in me again from something I was listening to when playing stelarius!
Those back line tactics they used are very similar to the German battleships strategy in ww2 as larger German battleships like the Bismarck tried to break into the Atlantic to raid supply lines
Honestly i had no interest in space engineers, then you explained about the server and i was immediately interested lol, sounds so cool!
Some of this reminds me of that Eckhartsladder Battle of the Dreadnoughts. I can just imagine while in the middle of a war, in a Capital ship and just see this, Dreadnought floating closer. “Good lord… it’s enormous!” Is probably when I’d try get the battle over with as quickly as possible, as like in real life unless you have a purpose built ship to take out a Dreadnought there is no real way to defeat it
I wonder if we should get him involved in events like this in space engineers?
I am kinda liking this ... explaining with pictures of the tactics...
Just got the game not too long ago & fell in love. How can I join this server to get involved in its "lore"?
Check out our discord.
The RimWorld music at the start was a nice touch.
I really like how organically the doctrines of the war evolved very organically
This storyline was interesting. It's like if the Galactica suddenly jumped into the Expanse universe
I came here thinking: Oooh, interesting space battle.
instead I got: Holy shit! Interesting UNIVERSE!
It's amazing how dynamic and how Organic this whole developed! with faction politics and everything! Kudos to everyone on the server who can keep this thing going!
Interesting to see this. I and a friend made a very small ship (destroyer or smaller) that was extremely easy to keep alive and had very good shields. Our whole battle stratagy was basically the circle battle and during it our small ship was able to outfight a battleship. The ships would be wrecked after combat but even without sheilds was almost impossible to fully kill. We would only engage in battle with dampeners off and rely on pilot skill to keep us alive. We made all the systems redundant and engage at ridiculously high speed so if we have to bug out we can not be caught. This culminated in a ship that would get massicured just to show back up in a battle 5 minutes later with 80% of systems back functional. We viewed nothing as essential, all propulsion was externally mounted along with weapon systems. What was deemed as important were the citadel of the ship. This box could be used to build an entirely new ship around, so as long as that was there we were never killed.
"Circle Battle" reminds me of BattleStar Galactica vs. The Resurrection Ship.
the smiley face guy on the pelican as they were trying to not die from the CDF fighters killed me
nice to see the Pillar of autum back in action
I subbed about 2/3rds of the way through the Outlands series and have been waiting for this. Thank you!
This is absolutely wonderful. I'm enraptured.
Back when the game was in early, early access, I watched so many videos of people experimenting with all kinds of building techniques, tactics and stuff and it's really interesting to see how the community adopted some of the things I saw way back then, while many things seem to have fallen into obscurity.(Probably due to the game itself changing and making them unviable)
I don't recognize many of the new features, but this is still fascinating to see.
I've never heard of this channel or this game. This is freaking amazing!
Praise the algorithm! Dud that server idea sounds like so much fun
What`s up with all of the dream space games that just turn out to exist
This video alone convinced me I want to get Space Engineers.
I was thinking of the Königsberg and Emden most of the video, Maximilian von Spee would sympathize heavily with the Eternity's situation, after Coronel Spee refused to really celebrate victory (including the chad moment of telling a woman giving him flowers to "save them for my grave") because It had become clear to him, even with their crushing victory, they would run out of ammo and coal eventually even if an enemy shell never damaged them, which they would.
No wonder why I keep hearing booming at night, THANK YOU CDF FOR KEEPING ME UP
I had no clue this game had so much depth.. I really thought it was just a ship building game and was extremely linear. I was so wrong and totally want to play this game now!
For those who are interested.
The Classification of a Dreadnought actually comes from the HMS Dreadnought. Which is pig Latin for "No fear" or "fear nothing"
Ironically the greatest naval vessel the British ever created, but also the one that cost Britain it's sea superiority.
It's main design premise was to build a ship that was small enough and fast enough to outrun anything it couldn't outgun, but with a big enough gun to sink anything small enough or fast enough to outrun it.
It literally changed the game when it came to naval warfare.
And unfortunately invalidated 98% of the entire British navy.
To the level that British captains started refering to their own ships as 20 minuters. Because they reasoned they could at most go toe to toe with Dreadnought for a maximum of 20 minutes and either be sunk or be outran.
Why this screwed the British so badly and became so infamous was because. No other country could compete with the full might of the British navy. But because Dreadnought existed. And was a proven concept. You didn't need to.
You just needed more Dreadnoughts. And Britain only had 1.
It suddenly became an arms race not to overcome the odds. But to build 1 ship faster than the British could.
If not for HMS Dreadnought, Britain may well have maintained global naval superiority into the 21st century.
Plus Dreadnought is a badass name.
I mean that's true, but Britain rebuilt and led the dreadnought race, but with the end of the empire, and another change in naval warfare they couldn't find a whole new revamp
I like how they're all clearly influenced by the designs in Halo :D
I'm only 10mins so far but I had to comment already and say Holy Moly! I had no idea space engineers game had this much depth and how you've used it. This is freaking awesome!
i would like to see something really like the UNSC Spirit of Fire which in canon is a colony ship retrofitted with arms to fight in war
If she'd been accompanied by her support fleet that mightve been an intresting design for the tender vessels
no, is the pilar of autum
@@TakaTaka535 ?
i just googled how big this game is and am in awe. i cannot even wrap my head around the how this game could even exist. i bought it and am going to give it a try because these videos are so fun but the the aspect of me doing anything in it are very miniscule. wish me luck.
Love from the Hammer to Eternity
I still have bruises.
Serious "The Lost Fleet" vibes. This is awesome
I like how you use Legend Of The Galactic Hero style Battle Graphics for the tactics. also subbed.
Man so I just stumbled across this video not having touched the game since about 2017 and man I’m overwhelmed is nostalgia. My PC can’t handle the game well and I don’t have any friends to play with but man as an engineering student this makes me want to play and design awesome ships.
"Lufbery circle" is the name you are looking for.
wow. I love the play by play of both the battles, and the the alliance maneuverings as part of the story.
though i cant help but notice the sheer amount of people online and the amount of ships participating, and must conclude that W/e you guys are doing server side is definately working.
"Dreadnought" as a ship classification is actually pretty accurate here: "Dreadnought" isn't so much a category of ship as it is a status for a single ship to hold: the term-origin is the HMS(Her Majesty's Ship) Dreadnought and it was, quite simply, the biggest baddest _and fastest_ ship in existence bar-none when it was built allowing it to pretty much just invalidate a massively disproportionate number of opposing ships.
"Dreadnought" as it is used in sci-fi and occasionally fantasy is honestly still pretty much exactly accurate which makes people quibbling over it so much kinda weird...though the fact that they are usually slow in-setting due to story tropes would mean that almost none of them could truly function as a dreadnought, there's a _big_ difference between a semi-mobile fortress and a hypermobile point of superiority.
depending on how you interpret it "dreadnought" either refers to any individual ship that is _far_ above any competition, or refers to any ship that is keeping pace with the forefront of development, funnily enough in both cases the actual class of the ship doesn't matter, a literal rowboat could be a dreadnought as long as it's the best rowboat around and there is an actual niche for rowboats to fill that can't be filled better by something else.
The HMS Dreadnought was intended as a capstone show of power by the british empire and it was also, funnily enough, the first step in their downfall as a maritime superpower: y'see since the HMS Dreadnought largely invalidated anything that wasn't the HMS Dreadnought that meant that how many ships you had of what quality that _weren't_ the HMS Dreadnought was suddenly a whole lot less important. this means that the existence of that one ship meant that everyone who isn't britain can't hold their own against britain. unfortunately it also means that about 5 minutes after hearing about that ship a bunch of people all figured out that this _also_ means that if your side can produce more dreadnought-equivalent ships than Britain then your side is now a serious contender for that number 1 slot barring almost any other factors and all they needed to do to break britain's monopoly was keep up for a short time, a couple months of politics later and that's just what happened...which you'd think would have been something britain thought of but to be fair at the time they were producing something like 50% of the large ships on the planet, let alone just euroupe.
^keep in mind this is when sending a letter took a couple weeks, so a couple months for political maneuvering pretty much consists of sending out a mass recruitment letter with the plan, waiting for a list of confirmations, and sending out a go signal with a bundle of revised information and logistics.
"dreadnought" was originally a (slang?) term for a person who fears nothing in the...google says early 1700ds but I' not gonna try to track the accuracy of that down.
The thing is holding back advancements does not mean, that it will eventually not come. If Britain had not made the Dreadnought, someone else would have. This way Britain actually had the technology first, which is still an edge.
Fun Fact the USA north Carolina was of similarly class and set to be done year before the Dreadnought but I got temporarily stalled by Congress a little before it was completed (if I recall it was in response to Brazilian pre dreadnoughts battleships)
Imagine if we said Pre North Carolina Battleships or Post North Carolina battleships, I find the idea of using it place of Dreadnought hilarious and if i could go back in time, I'd change it so it was.
@@clone3_7 yep the USS north Carolina was of the same type and was almost made before it. I wrote a comment about in reply to the original comment.
If we want to get technical, the first commissioned all big guns ship was *His* Majesty's Ship
@@swampdonkey1567 Ah the second great enemy of the US Navy: CONGRESS!
This is awesome, I'm gonna have to check out the series. I hope it's good, this seems really, really neat.
Okay I'm intrigued. Never for the life of me did I think space engineers would lead to something like this. I would love to know how this was formulated and organized. From how the groups came together, and how the story and factions were developed. I checked your channel, but I was unsure of which playlist to start with. I assume its Space Engineers: Outlands Season 1.
Yep. Outland season 1 is the start point for this series.
Canonically Season 1 onward all takes place in the same cinematic universe but those are more lets play/scripted.
I've been watching videos of this sim since it came out. It sure has grown.
Brocked... Your voice simply sounds like your turning into a frog... Great video like always! ♥️
turning into? Lol. I am frog
@@GetBrocked well you sound like a nice frog anyway! 😁😂
This is awesome, was in recommended. I'm hooked looking forward to starting from the beginning!!
I'd love to participate in an event like this. Really cool idea for this entire event, and you earned a sub from me! Very cool gameplay concept, Space Engineers really missed out on a great story mode opportunity.
This is such a cool way to play video games
31:40
Ah, so you adopted a Broadside Doctrine. Sort of like the main cinematic space battle over Coruscant where the CIS and Republic Navy capital ships pulled up alongside each other and started blasting.
Well no because they slowed down to a snails pace allowing both sides to demolish each other
Very interesting and creative series. I'll definitely be checking it out. Also the Rimworld music *chefs kiss*