TOP DOWN MOVEMENT in Unity!

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 1,7 тис.

  • @acetonyart
    @acetonyart 3 роки тому +296

    if your Player is moving faster diagonally, write:
    rb.MovePosition(rb.position + movement.normalized * moveSpeed * Time.fixedDeltaTime);
    in Fixed Update :)

    • @lax9192
      @lax9192 3 роки тому +6

      Thanks! That was a weird thing I didn't notice till you pointed it out.

    • @Nuan07
      @Nuan07 3 роки тому +9

      If anyone gets stuck on this, it has to be in American, not standard English, normalised does not work.

    • @Skoaqua
      @Skoaqua 2 роки тому +10

      @@Nuan07 he says normalized

    • @billywhizz09
      @billywhizz09 2 роки тому +1

      ty for this tip

    • @albanfrangu9844
      @albanfrangu9844 2 роки тому

      How can i remove diagonal movement ?

  • @Highwind_
    @Highwind_ 4 роки тому +269

    Timestamps for quick reference on animations.
    8:55 Animations
    12:41 The Animator
    14:20 Blend Tree

  • @talmoshel8943
    @talmoshel8943 5 років тому +583

    That breakdown idea could be AMAZING! Please make it!

  • @leogcavalli
    @leogcavalli 5 років тому +47

    Thanks to you, my life took a direction. I had no idea which profession to choose, totally unmotivated with my college. I want to graduate, but I don't see myself working in the area (Electrical engineering). After watching your videos, I found myself in game development and that's what I've been doing as a hobby for some time. I've never been so happy and ambitious. Thank you so much for teaching us for free.

    • @arnmazing3156
      @arnmazing3156 5 років тому +5

      Same, I got an associate's in computer programming because I wanted to be a developer. At the time I thought an associates in programming is more practical than a bachelors in computer since I only really need to learn how to code. Learned how to code in static languages java, c#, c++, and c which made learning other languages easier. Most of the time I just read other people's code and is enough to understand what's going on without the need for explanation.

    • @Raylative
      @Raylative 8 місяців тому

      That’s heart warming. !!!

    • @leogcavalli
      @leogcavalli 8 місяців тому +1

      Well, it's been 4 years now, and I couldn't be better! Drop out of my degree and got deep into game development and programming. Managed to make a living out of it, paid for a huge wedding and a big house. All of it in 4 years, and this was the kick-off.
      There are places in the world where people don't have the freedom to chase their dreams. If life is giving you the opportunity to chase yours, go for it! Everything is gonna be alright

    • @theotherlucas
      @theotherlucas 2 місяці тому

      @@leogcavalli Thats fantastic :D hope you continue to do so well

  • @dylanbarnes1007
    @dylanbarnes1007 5 років тому +1663

    I WOULD LOVE TO SEE GAMES BEING BROKEN DOWN, EXPLAINED, AND COMPARED!

  • @tehslick94
    @tehslick94 4 роки тому +220

    A simple way to flip the animation (For walking left):
    In animation window, click add property -> sprite renderer -> flip x

    • @TheStelzi
      @TheStelzi 4 роки тому +2

      I run into the problem, that when i use the Animator with the Blend tree, that when i try to run right, it shows me the animation of running left - is this common with the mirror solution or did i mess smth up?

    • @ImInfenix
      @ImInfenix 4 роки тому +7

      @@TheStelzi The solution is giving is only half true. By clicking it in inspector you don't change it according player input. What you can do however is to reference the sprite renderer in your script and use a condition to set spriteRenderer.flipX to true only when movement.x is negative. I think this should work:
      SpriteRenderer spriteRenderer;
      void Start()
      {
      spriteRenderer = Getcomponent();
      }
      void Update()
      {
      //Existing code from the video
      spriteRenderer.flipX = movement.x < 0.01 ? true : false;
      }
      Just complete the code with it and it should work :)

    • @TheStelzi
      @TheStelzi 4 роки тому +2

      @@ImInfenix Thanks for your answer! I will try this approach as well :)

    • @yasg5922
      @yasg5922 4 роки тому +4

      While this does work, it will only flip the sprite not the collider.

    • @pengy5771
      @pengy5771 4 роки тому +1

      Thank you

  • @Mando9854
    @Mando9854 9 місяців тому +4

    Out of all the videos i've watched for top down animation, this is the simplest and most easiest to understand. Seriosly, it was apain releiver, thank you so much.

  • @changedev.198
    @changedev.198 3 роки тому +5

    I have to confess. I have watched hundreds of Brackeys videos. SO, I kept the video to play and tried to do it myself before this video finishes. And I DID!! Thank you so much for all this help. Yes you stopped UA-cam, never means you don't exist. THANK YOU for everything!

    • @randtube401
      @randtube401 3 роки тому

      Sad thing he already stopped UA-cam :(

    • @TWOP
      @TWOP 2 місяці тому

      he came back, but does GoDot now.

  • @kreyzgr5167
    @kreyzgr5167 4 роки тому +12

    I recommend flipping the animations with code, this way you only have to write a few lines of code, and all animations (Walking, Attacking, Jumping etc) will face to the correct side without flipping all the images, its just faster and simpler

    • @frameberryy
      @frameberryy 3 роки тому +5

      how can I do this please

    • @o_2731
      @o_2731 3 роки тому

      @@frameberryy 21:05

  • @Simon-tb6tn
    @Simon-tb6tn 4 роки тому +110

    6:48 brackeys is metagaming he knows he'll make a video to cover topics that aren't a thing yet

    • @wilkieroyall3507
      @wilkieroyall3507 4 роки тому +1

      @@DolphLOL jeez you need to chill

    • @TheDemopan3
      @TheDemopan3 4 роки тому +1

      @@wilkieroyall3507 did someone delete a reply?

    • @coolbeans8556
      @coolbeans8556 4 роки тому +3

      @@TheDemopan3 it would appear so

  • @sumbuddy4088
    @sumbuddy4088 5 років тому +187

    Yet again you post a video at the perfect time I needed one.

  • @ZeynTheOne
    @ZeynTheOne 2 роки тому +11

    Love this, tutorial thank you for creating it! I recreated it in 2022 and the input system still works the same way. :)

    • @LocdnessMomster
      @LocdnessMomster 2 роки тому +1

      thanks for this update, I was looking to see what changed

    • @Marlin64
      @Marlin64 2 роки тому +1

      when I type `public Rigidbody2D`, visual studio doesn't seem to pick up Rigidbody2D as anything. I've created a Rigidbody2D in unity and it looks exactly like the one Brackeys made so I don't know what the issue is. I don't know if you'd be able to help since you only did it four months ago?

  • @TjGaming_Jenske
    @TjGaming_Jenske 4 роки тому +188

    Something I ran into: My player character kept on slowly moving down when no controls where pressed.
    Reason: In my project settings was gravity defined in de section Physics2D
    Fix: Go to Edit > Project Setting > Physics2D and change the value of Gravity from -9,81 to 0, Note that you only want to do this if you want to make a top down 2D game :)

  • @stuarthudson2909
    @stuarthudson2909 Рік тому +1

    This was 22 minutes well spent, I learned here what I struggled to find elsewhere.
    If you watch just one video that explains movement, make it this one.

  • @matthewsterling8873
    @matthewsterling8873 4 роки тому +3

    I'm only 9 minutes in, and I've already managed to make the kind of movement type I was looking for! I was so sure that it was going to be more difficult then it was, I guess I have been using an outdated method because this was much simpler! I wanted the player to be able to move slowly too, (using an xbox controller for input) and all I had to change was it to GetAxis from GetAxisRaw! THANK YOU SO MUCH BRACKEYS!!!

  • @vishwaanand8415
    @vishwaanand8415 3 роки тому +6

    I wasn't able to make it work so I got so triggered but after 5+ hr of debugging, I found out that my movement preferences were messed up. I was so mad and I almost quit. NEVER GIVE UP GUYS!!!

  • @luigi7781
    @luigi7781 5 років тому +7

    This channel inspires me to follow my dream to become a game developer. Thank you for your hard work!

    • @yoyo12345
      @yoyo12345 3 роки тому +1

      Yes, how is it going??

  • @raegaer1960
    @raegaer1960 4 роки тому +48

    If someone wanted to they could make an actual Professional Looking Game from this channel's Tutorials

  • @TheMaitreC
    @TheMaitreC 5 років тому +6

    Of course we would like to hear about how a specific feature of a game is made! Please do it Brackeys!

  • @MalteJonasson
    @MalteJonasson Рік тому +2

    I watched so many videos and spent so much time but this was the only video that actually helped me. Thank you very much

  • @MikeArcuri
    @MikeArcuri 3 роки тому +3

    This was great! First time using blend trees and spritesheet animations in Unity, and I got it the first time with this lesson.

  • @ichigo765
    @ichigo765 Рік тому +1

    its a good day when you find a brackeys tutorial on what you need

  • @brokenmesh1447
    @brokenmesh1447 2 роки тому +7

    if you want the camera to follow the player, just put it inside of the player. (in the hierarchy)

    • @mr_man5269
      @mr_man5269 2 роки тому

      That wouldn't work for many different scenarios, if you're making a game where you need to flip the entire player game object instead of just the sprite then the camera will also flip

  • @dillonahchay6796
    @dillonahchay6796 2 роки тому +2

    Thank you so much for this guide, this is my first time using unity and c# programing and this guide made it easy to do, even with small inconviences with the newer software. keep making these as it helps more than you think, great work

  • @android272
    @android272 5 років тому +21

    Definitely would like some breakdown videos.

  • @ForciblySquished
    @ForciblySquished 3 роки тому +1

    This was SO, SO HELPFUL! As someone with literally no coding knowledge, I thank you very much for making this so easy!

  • @DannyMakesStuff
    @DannyMakesStuff 5 років тому +5

    Ive done a video about Forager like movement a while ago.
    This video is a nice addition and as always I love your video!
    Good work brackeys!

    • @verpix4956
      @verpix4956 5 років тому +1

      I'm ur subscriber!

  • @LaserGadgets
    @LaserGadgets 7 місяців тому

    Doing this for every character and enemy is gonna be so much work, dayum!

  • @nwoooyz
    @nwoooyz Рік тому +11

    FULL PLAYER MOVEMENT SCRIPT for anybody who wants it :D
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class playermovement : MonoBehaviour
    {
    public float speed = 5f;
    public Rigidbody2D rb;
    Vector2 movement;
    // Start is called before the first frame update
    void Start()
    {
    }
    // Update is called once per frame
    void Update()
    {
    movement.x = Input.GetAxisRaw("Horizontal");
    movement.y = Input.GetAxisRaw("Vertical");
    }
    void FixedUpdate()
    {
    rb.MovePosition(rb.position + movement * speed * Time.fixedDeltaTime);
    }
    }

    • @nwoooyz
      @nwoooyz Рік тому +2

      FULL SCRIPT LAST ADDITION
      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      public class playermovement : MonoBehaviour
      {
      public float speed = 5f;
      public Rigidbody2D rb;
      public Animator animator;
      Vector2 movement;
      // Start is called before the first frame update
      void Start()
      {
      }
      // Update is called once per frame
      void Update()
      {
      movement.x = Input.GetAxisRaw("Horizontal");
      movement.y = Input.GetAxisRaw("Vertical");
      animator.SetFloat("Horizontal", movement.x);
      animator.SetFloat("Vertical", movement.y);
      animator.SetFloat("Speed", movement.sqrMagnitude);
      }
      void FixedUpdate()
      {
      rb.MovePosition(rb.position + movement * speed * Time.fixedDeltaTime);
      }
      }

    • @ethanethan9575
      @ethanethan9575 Рік тому

      Am super new to unity and coding and am wondering if you could help me at all? - At 4 minutes he writes a 'public float', when I try to do this in unity 'public' blues out, but nothing comes up when I add 'float' (stays white). Any pointers of what I'm missing/ or done wrong would be hugely appreciated! probably a stupid question but im slow lol

    • @nwoooyz
      @nwoooyz Рік тому

      @@ethanethan9575 I'm not very good with code either but I know a thing or 2 so could you reply with your script? I MAY be able to help.

    • @ethanethan9575
      @ethanethan9575 Рік тому

      @@nwoooyz Thanks man! I managed to fix that part i think by installing a Studio package that I had missed - but had a similar issue 2 lines down with another 'variable' or something. Im now getting stuck into studio/c# tutorials because I think i might need to start there before working on player movement lol, appreciate the offer though

    • @nwoooyz
      @nwoooyz Рік тому

      @@ethanethan9575 ofc anytime

  • @gloriousptr
    @gloriousptr 5 років тому

    Breaking down games will be another thing that would give insights and will motivate beginner and experienced developers/artists. Would love to see that.

  • @gilgabro420
    @gilgabro420 4 роки тому +7

    Starts at 1:48

  • @evarofficial6424
    @evarofficial6424 5 років тому +1

    Ive been searchig this for a long time, watching different vídeos and then you come and find a easier way. How the hell you do it? I admire youuu!!!

  • @kruth6663
    @kruth6663 5 років тому +7

    Thanks for the video! Though would you please cover the player facing too? As in determining which direction the player would attack / interact on. Without it the player movement isn't really complete.

  • @list_f3uille966
    @list_f3uille966 3 роки тому

    You are a legend man you arent aware how much you help me learn to make games I've had an issue for so long and you helped me fix it thank you bless u man.

  • @MXTGames
    @MXTGames 5 років тому +9

    Awesome tutorial!) Also, I suggest to normalize movement vector, or your character will move faster diagonally.

  • @Garniy_Hlopchik
    @Garniy_Hlopchik 3 роки тому +1

    Thank you! Blend trees are really useful in these cases) but I also made idle state a blend tree, too, which consists of idles for each side)

  • @vandal3136
    @vandal3136 5 років тому +115

    Simple question, how would you update the player idle pose depending on the last direction they were moving in?

    • @arnmazing3156
      @arnmazing3156 5 років тому +4

      You can set that in the animation window. You can set idle as the default animation state. So from entry a transition to idle animation state then a transition from any state to the idle animation.

    • @nautics9927
      @nautics9927 5 років тому +3

      @@arnmazing3156 can you explain more, i made the transitions but for some reason it did not work?

    • @ayamajirou
      @ayamajirou 4 роки тому +125

      @@nautics9927 I don't know if this is the best way but I created another state on the animator called 'idle' (the same way the 'movement' state).
      Also created 4 animations with the idle sprite each. On the idle state it's basically the same as movement state but changed the animations to the idle ones
      Deleted the transition from movement->player_idle and added new transitions from movement->idle and idle->movement with the condition of speed accordingly
      Changed the code to the one on the comment section
      void Update()
      {
      movement.x = Input.GetAxisRaw("Horizontal");
      movement.y = Input.GetAxisRaw("Vertical");
      if (movement != Vector2.zero)
      {
      animator.SetFloat("Horizontal", movement.x);
      animator.SetFloat("Vertical", movement.y);
      }
      animator.SetFloat("Speed", movement.sqrMagnitude);
      }

    • @nautics9927
      @nautics9927 4 роки тому +4

      @@ayamajirou thanks! I'll try this rn

    • @nautics9927
      @nautics9927 4 роки тому +4

      @@ayamajirou Alright it worked!!! thank you!!!

  • @Disthron
    @Disthron 4 роки тому +2

    Halfway through 2020 and this is still an awesome tutorial

  • @Mikeul2GT
    @Mikeul2GT 5 років тому +4

    You can also make a blend tree of idle state. So that it will face according to the movement.

  • @modiddymo
    @modiddymo 5 років тому +1

    +1 for breakdown videos. It would be awesome to see analysis of what makes certain games tick.

  • @thewaterleaf7929
    @thewaterleaf7929 4 роки тому +16

    you could put *.normalized* after *movement* when you use it so that the player cannot go faster diagonally!

  • @Nt249
    @Nt249 4 роки тому

    one quick thing, from what ive seen sometimes the x axis controls are backwards, just add a - before input.getaxisraw("horizontal"). i spent hours trying to find what issue that was (since im pretty new to all this) and then i went t the official unity discord server, and they said to add a - before that bit, it solved everything. just saying this so the rest of you guys won't end up wasting hours

  • @tobiasmercader8091
    @tobiasmercader8091 4 роки тому +3

    Brackeys recomending a video that at that time didn't existed 🤯🤯🤯

  • @AI_Jones
    @AI_Jones 2 роки тому

    Thanks for the video Brackeys. I have a couple decently successful games which used your methods as a starting point and then expanded upon them. Your tutorials are legit.

  • @harold5409
    @harold5409 5 років тому +12

    Thanks for the video. Can you do a top down day-night cycle? Thank you very much Brackeys

    • @ChrischoBoardgaming
      @ChrischoBoardgaming 4 роки тому +1

      In movies (I've heard), night footage is often shot during the day and is post-processed by overlaying a blue filter. Maybe this works in Unity, too -- by using a plane on top of the game world and animating the color of that plane...?

  • @jnobull45
    @jnobull45 4 роки тому

    I'm new to all of this and I think this video was truly awesome.
    I don't know anything about coding and I'm not sure that I would be able to learn it but I'm encouraged. Thanks for sharing.

  • @arraygfx7967
    @arraygfx7967 5 років тому +59

    For those who are wondering how you can stop the player from looking down every time he stands still, use an if statement, like this.
    if (movement != Vector2.zero)
    {
    animator.SetFloat("Horizontal", movement.x);
    animator.SetFloat("Vertical", movement.y);
    }

    • @gold5games115
      @gold5games115 5 років тому +6

      Thanks for this, only a few days in to learning c#/unity, but this is simple enough to understand and I was wondering why it wasn't in the video.

    • @ubormaci5322
      @ubormaci5322 5 років тому

      Thanks

    • @daltonhaglund949
      @daltonhaglund949 5 років тому

      I don't quite understand where to put it in the code.

    • @daltonhaglund949
      @daltonhaglund949 5 років тому +4

      @@kingastro1508 Thank you so much. Finally making progress with my game, now!

    • @daltonhaglund949
      @daltonhaglund949 5 років тому +1

      @@kingastro1508 it's not the worst. I've started learning how to use tile pallets, rigid bodies and colliders in the meantime.

  • @tonyherrick7064
    @tonyherrick7064 2 роки тому

    I own my own studio. Thank you for all of your advice on Unity, this will not be the last time you get thanks from me!

  • @eyemotif
    @eyemotif 5 років тому +6

    that breakdown thing is a good idea!

  • @MartinSparkes-BadDragon
    @MartinSparkes-BadDragon 3 роки тому

    Excellent - I was trying to code this using individual transforms but this is much more elegant

  • @winterfallstudios7101
    @winterfallstudios7101 5 років тому +5

    Breakdown stuff would be amaaaazing

  • @midnightshutdown
    @midnightshutdown 3 роки тому

    fuck this easily took me two hours to sort through every bug that came up throughout this but it was so worth it to see my custom animation work thank you brackeys

  • @winterfallstudios7101
    @winterfallstudios7101 5 років тому +72

    A tutorial series about third person melee combat with movement, parrying and some other stuff

    • @isaacgejames
      @isaacgejames 5 років тому +2

      a bit much but would be cool I gues

    • @realprisec
      @realprisec 4 роки тому +4

      yeah that's the type of stuff you learn yourself

    • @ChrischoBoardgaming
      @ChrischoBoardgaming 4 роки тому

      ​@@isaacgejames Thought so, too, at first, but having watched one or two videos on this channel where we get shown impossible amounts of stuff (in each video), I can easily see Brackeys show us as much as @WINTERFALL STUDIOS asked for. ;)

    • @ChrischoBoardgaming
      @ChrischoBoardgaming 4 роки тому +1

      @@isaacgejames Well, I guess, the original post was meant as a suggestion should Brackeys ever run out of content ideas.
      And let's add "enemy slicing routine" to the mix while we're at it ;)

  • @HitcH55
    @HitcH55 4 роки тому

    Needed help, found Brackeys, followed the easy recipe. Job done. Now feeling very proud of myself. Thanks you SO MUCH!

  • @gamepadgroup5913
    @gamepadgroup5913 5 років тому +14

    I'm going to enjoy this video... Although I just solved the problem myself yesterday...

    • @CaseyHofland
      @CaseyHofland 5 років тому +2

      Then you found out Brackeys did it better and you felt stupid

  • @kaiosouza1
    @kaiosouza1 3 роки тому

    This is the best Unity tutorial ive ever seen

  • @allamir92
    @allamir92 5 років тому +5

    Awesome tutorial! If only there was a code to stop diagonal movement! If somebody could help with that I would be forever thankful.

    • @scottdarcy6062
      @scottdarcy6062 5 років тому +5

      I've not finished watching the video yet, but I got up to 8:55 and then added some really simple if functions to Update() **see the code below** it just catches if x or y movement are anything other than standing still limit the other. Should help you
      void Update()
      {
      // Input
      movement.x = Input.GetAxisRaw("Horizontal"); // left give -1 and right give us +1
      movement.y = Input.GetAxisRaw("Vertical"); // up give -1 and down give us +1
      if(movement.x != 0)
      {
      movement.y = 0;
      }
      if (movement.y != 0)
      {
      movement.x = 0;
      }
      }

  • @aliexpress4830
    @aliexpress4830 3 роки тому +1

    Rewatching Brackeys's old videos:)

  • @strengle3395
    @strengle3395 5 років тому +15

    @Brackeys Can you make a tutorial about Procedural Level Generation?

    • @isaacgejames
      @isaacgejames 5 років тому

      church out black thrown prod he has a few good vids on that

  • @MasterAkiDraw
    @MasterAkiDraw 4 роки тому +1

    This tutorial still works on 09/28/20! Thanks so much for this! Works great!

    • @souppdog1916
      @souppdog1916 4 роки тому +1

      i went to the comments to see if it still worked THANK YOU

  • @rpgtogether7022
    @rpgtogether7022 5 років тому +72

    Can we get a top down RPG tutorial?

    • @icedchqi
      @icedchqi 4 роки тому +1

      bruh

    • @rpgtogether7022
      @rpgtogether7022 4 роки тому +1

      @@icedchqi Thanks for replying to a 1 yo comment

    • @icedchqi
      @icedchqi 4 роки тому +6

      @@rpgtogether7022 i dont discriminate by age of comment, I always be annoying no matter what

    • @rpgtogether7022
      @rpgtogether7022 4 роки тому

      @@icedchqi "Discriminate" is definitely the right word there buddy. Also the later part makes 0 sense

    • @pedrogouveia4326
      @pedrogouveia4326 4 роки тому +5

      @@rpgtogether7022 Discriminate is actualy
      the right word for the context.....look up the meaning

  • @biswadeepdas981
    @biswadeepdas981 5 років тому

    bro..finally i joined the jam..i am excited..though i am new to game development.but a special thanks to u.Your videos helped me a lot..

  • @moulern
    @moulern 5 років тому +4

    Thank you for the help.
    Great explained and everything!
    If i should rate it i would give it a 5/5

  • @macchiato_1881
    @macchiato_1881 2 роки тому +1

    for people having problems with stuff this may help, put this in the Start() function of your movement script
    rb = GetComponent();
    animator = GetComponent();

    • @ninibupu
      @ninibupu 2 роки тому +1

      Yeah, a better way to reference self components, rather than manually adding it with a public variable.

  • @tombusckull
    @tombusckull 4 роки тому +4

    Would love to see projectiles, bosses, ect. like you did for normal 2d but for top down

  •  5 років тому +1

    The gamedev breakdown is a really good idea! Please make it a series! :D

  • @dustinmetzger
    @dustinmetzger 5 років тому +6

    Add me to the "yes please!" queue for breakdown videos. And if you're taking suggestions on topics, I'd love to see how you'd implement the npc movement calendar script employed in games like stardew valley.

  • @willcummins263
    @willcummins263 3 роки тому

    Me looking at every other video and you are the only person that can teach me.

  • @sebinsuresh9656
    @sebinsuresh9656 5 років тому +5

    There’s already a wonderful channel called “Mix and Jam” that kind of does game mechanics breakdown or cloning. But the more the merrier! Also you might make it simpler and more easier to see!

  • @SunSailor
    @SunSailor 5 років тому +2

    Game Breakdowns? Definitly something great, go for it! There are some already on level design, but a focus on visuals would be great as well!

  • @cessposter
    @cessposter 3 роки тому +19

    I tried using Unity.
    I am psychologically scarred and will never be the same ever again.

    • @nhwd_10
      @nhwd_10 3 роки тому

      if you want to make something in unity try something simple like a sprite that walks around

  • @Oxmond
    @Oxmond 4 роки тому +2

    Yay! Awesome tutorial! The best top down animation lesson on the web! ❤️🤓👍

  • @Toopa88
    @Toopa88 5 років тому +57

    Funny that I literally programmed movement one hour before you uploaded this video.

    • @triis8643
      @triis8643 5 років тому +2

      For me it was thr opposite. That he uploads the video before I wantes to programm topdow movement

  • @smartishgd
    @smartishgd 3 роки тому +2

    This helped so much, thanks! R.I.P Brackeys

    • @haddo8054
      @haddo8054 3 роки тому

      why rip

    • @smartishgd
      @smartishgd 3 роки тому

      @@haddo8054 He stopped making videos

    • @haddo8054
      @haddo8054 3 роки тому

      @@smartishgd ah thats bad

  • @kinopiko01
    @kinopiko01 2 роки тому +5

    These timestamps are mostly for me for my interactive project (WARNING: THIS IS NOT AN OFFICIAL TIME STAMP, IT'S ONLY FOR ME TO HELP ME OUT WITH MY PROJECT):
    1:18 adding Idle animation into project
    3:07 Two step rule
    3:23 going through first step
    Player must have rigidbody2d component
    Player must have zero gravity scale to make sure they do not fall
    Must enable freeze rotation z to make sure they do not rotate randomly
    3:44 adding c script

  • @ihx7
    @ihx7 Рік тому +1

    you should set the transition time to 0.3 so if the player smashes the keyboard or you something follow the player the animation doesnt get constantly switched

  • @ottersaurus
    @ottersaurus 5 років тому +8

    A tutorial on tile interactive system like how you can target tiles on the ground in Stardew valley please

  • @Boujonzu
    @Boujonzu 5 років тому

    Loveee the breakdown idea!! Especially if it breaks down how you think they did certain features

  • @JellybeanSTUDIOS
    @JellybeanSTUDIOS 4 роки тому +44

    me : does exactly what brackey says
    unity : ERROR CS1061

    • @RagsdaleW
      @RagsdaleW 4 роки тому +3

      Ha ha ha. Classic comedy.

    • @tacotamas70
      @tacotamas70 4 роки тому +1

      Me too brother! I've done the same what Brackeys did but ERROR! I don't know what can I do now.

    • @jacketoff_f
      @jacketoff_f 4 роки тому +1

      This is too relateable

    • @AphoticGoblin
      @AphoticGoblin 3 роки тому +1

      There’s something called google

    • @feloniousbutterfly
      @feloniousbutterfly 3 роки тому +2

      me: searches ERROR CS1061 in ecosia.

  • @blubehriluv
    @blubehriluv 5 років тому +1

    This tutorial was absolute perfection, thank you!

  • @BrianBakerCA
    @BrianBakerCA 5 років тому +4

    I’d love for you to talk about how cities skylines works! Soooo much going on in that game. Traffic AI, weather, zooming in and out to different levels of detail smoothly etc...

  • @usamaqureshi2157
    @usamaqureshi2157 5 років тому +1

    Superb tutorial as always! Really love the idea for breaking down game pipelines. Please do that

  • @jacktjong1266
    @jacktjong1266 5 років тому +3

    I think the movement is pretty easy to get down with games like these once you understand the basics of Unity. What I do still struggle with though is how to do the collision boxes. Pasting a ton of colliders over one another just seems messy and rickety to me, but I haven't found any way to make a nice and solid area that the player is allowed to be in yet... Also, when not using a rigidbody2d and creating your own movement, I still haven't found a good way to script collisions. Could you maybe make a video that goes more in-depth on making collisions/borders for your world?

  • @yasquin2907
    @yasquin2907 4 роки тому +2

    how can anybody dislike this vid
    it is just impressive

  • @treybrady8972
    @treybrady8972 5 років тому +8

    Can you do a tutorial of how to flip the character by script?
    I don’t have photoshop and even if I did, really don’t feel like importing it, flipping
    it, and then reimporting it into Unity.
    (Or just add it to a small video, because it’s probably to small for a full video.)

    • @philippsommer7820
      @philippsommer7820 5 років тому +6

      in the controlelr script you do in a method that gets called when u get the input :
      if(Input.GetAxisRaw("Horizontal") < 0)
      {
      GetComponent().flipX = true;
      }
      else if(Input.GetAxisRaw("Horizontal") > 0)
      {
      GetComponent().flipX = false;
      }
      that should work, if not , try flipY instead of flipX

    • @treybrady8972
      @treybrady8972 4 роки тому

      Thanks Philipp

    • @bairgamingdev1576
      @bairgamingdev1576 4 роки тому

      @@philippsommer7820 Thanks! I was wondering the same thing as Cryob, i managed to flip the image in another program bu the image was muddy, this helped a-lot!

    • @Vindkast
      @Vindkast 4 роки тому

      @@philippsommer7820 Thanks!

  • @goldentreesart
    @goldentreesart 3 роки тому

    THANK YOU. Finally a movement tutorial with comprehensive techniques I can actually use haha

  • @legobumb
    @legobumb 4 роки тому +13

    Loved this video! Just got one question! How would I do an idle animation for each direction (north, south, east west), and leave the sprite in that idle animation based on the last direction blend tree animation that was used?

    • @paulnoell1025
      @paulnoell1025 2 роки тому +1

      I also was hoping for an answer on this

  • @personalgamedevyt9830
    @personalgamedevyt9830 Рік тому

    This is super cool! I am glad it's straight forward; yet very powerful!
    Thank you!

  • @ArnoldsKtm
    @ArnoldsKtm 5 років тому +4

    Movement is one of those things that I get stuck on all the time. I have an idea what I want to make, but 2 hours later I realize I'm still making a movement controller.

    • @ennizodev
      @ennizodev 3 роки тому

      @@harshitchoudhary2821 same :((

    • @ennizodev
      @ennizodev 3 роки тому

      @@harshitchoudhary2821 Ohh, it's alright 🙏🏻

    • @ennizodev
      @ennizodev 3 роки тому

      @@harshitchoudhary2821 until now, very confuse :''

  • @iDigvijaysinhG
    @iDigvijaysinhG 5 років тому

    Yes yes, we really want games breakdown videos

  • @sanaazizi6398
    @sanaazizi6398 4 роки тому +8

    I would like a game in which player face in direction of its last movement direction

    • @allenlopez7507
      @allenlopez7507 4 роки тому +5

      if (movement != Vector2.zero) {
      animator.SetFloat("Horizontal", movement.x);
      animator.SetFloat("Vertical", movement.y);
      }

    • @Racinne
      @Racinne 4 роки тому

      @@allenlopez7507 It dosen't work for me :(

    • @sujit5872
      @sujit5872 4 роки тому

      @@Racinne did you find solution for that ? cause im suffering for a week

  • @Zefireq
    @Zefireq 5 років тому

    Breakdown of some indie games hits made in Unity would be so perfect!

  • @AlvaSprite-The-Third
    @AlvaSprite-The-Third 2 роки тому +3

    note: the input system is still working in 2021 so dont stop programming

  • @mysterious_monolith_
    @mysterious_monolith_ Рік тому

    This video is amazing. Thank you!
    2:03

  • @oliverscott6913
    @oliverscott6913 5 років тому +17

    Firstly, nice video
    Secondly, can you do a video on how to collab with your team for the upcoming game jam via github or unity or whatever

    • @deetvleet
      @deetvleet 5 років тому

      Just use unity teams and have everyone join the project. Make sure not to work on the same assets at the same time, and always give appropriate names to your changes so you can track what's added.

    • @oliverscott6913
      @oliverscott6913 5 років тому

      @@deetvleet Yeah but for the free collaborate version in unity, you can only have 3 people in your team, and the team sizes can be a max of 5 for this game jam so we wouldn't be able to use unity collaborate would we?

    • @zokaper801
      @zokaper801 5 років тому

      @@oliverscott6913 Well, that's what happens when you don't pay (Also i know I'm late)

  • @artisiole2idontknowwhythis250
    @artisiole2idontknowwhythis250 4 роки тому

    watching this in the middle of the game jam

  • @rhetthenderson5993
    @rhetthenderson5993 5 років тому +37

    16 views, 15 likes.
    Good community.

    • @MrHakanYT
      @MrHakanYT 5 років тому +1

      4k views 481 likes.
      .

    • @CaseyHofland
      @CaseyHofland 5 років тому +5

      3276 views, 6 dislikes.
      3270 views.
      Don't mess.

    • @sgt391
      @sgt391 5 років тому

      @@CaseyHofland 89.353

    • @lasagnapaul4661
      @lasagnapaul4661 5 років тому

      98,815 views, 4.7k likes

  • @_MrMen_
    @_MrMen_ 5 років тому

    Yep, I'd be keen for a game breakdown. Anything to make us more aware of of the subtleties that make a game better or more appealing, which we could consider or apply to our own ventures. One using Ratchet and Clank wouldn't go amiss either :)

  • @thejestersshow978
    @thejestersshow978 4 роки тому +7

    9:00 in is when animation starts and scripting ends.

  • @norklethefish5840
    @norklethefish5840 3 роки тому

    brackeys yet again, saves the day