Mate, perfect, as the bloke below says, exactly what I was looking for, let's see what else you've got cos I've got a project that needs a fire to be contained within an oven!
Good tutorial to start , but how can we do an import from a file bifrot founded on net , to add in the bifrost browser ? askip , it is in our C:\Users\\Autodesk\Bifrost\Compounds, but i dont have the autodesk in there except in Documents but not bifrost folder . Thanks advance if you have an idea about the import file bifrost/ .json compound
try this video of mine - ua-cam.com/video/3MUimIjide0/v-deo.html It does mention about publishing, which is similar. Don't think I mentioned downloading and installing. I did make a not about doing a video about it, so will do one asap.
Thanks for this . I've been using Maya since version 4, but I'm very disappointed with bifrost and the whole story. Many have already moved on to Houdini , i myself use it for many things instead of Maya. It's really sad that the development of bifrost was very slow and and there are little chances I will invest my time into it. Heck even blender got the geonode fully integrated
Interesting hearing this! I gave a good shot at learning Bitfront a couple years ago but was disappointed at how slow it was, and the lack of information about it! I thought I would give it another shot now, but after reading your comment I'm second-guessing it... Would you suggest going straight for Houdini?
@@sarulaplays6861 if you can do everything in Houdini then why not move to it completely? In my case it is not possible, because I always work as a solo generalist doing everything myself. So modeling, uv layout , rigging and animation will stay at Maya, cannot afford doing them outside. But for FX, some special geometry treatments , instancing, soft bodies/rigid bodies animation...etc will work better in Houdini.
@@angosalvo5734 Thanks for the response! That's helpful, I'm predominantly an animator so in a similar position to you. I'll always be using Maya for that, but I'm working on a project that needs some fire (Which I've had a couple of times now) so just deciding for those few cases where I need to do a water sim or fire sim. I'll probably just bite the bullet and move over to Houdini, I've always been nervous to as it looks incredibly daunting to learn!
Maya and Bifrost are ok for most work really. Houdini is also an excellent package, but it's not easy to model and animate it. For FX work, it's certainly very good, but it is expensive, more then Maya. So there's many things to consider.
I've been using Maya since 1.0. Bifrost has taken some time but it's shaping up very well. just a shame it took longer then expected I think. But now it's there, it can do alot and its moving rapidly it seems. Blenders geonodes look very good, but it looks like a kinda siloed feature and not a scaleable platform like Bifrost or Houdini, imho. Both Bifrost and Houdid can do alot more, imo.
At that time XSI could do everything better than maya, unfortunately they killed XSI and it took 8 years to integrate them into maya. 8 years is too long, they would choose houdini over a mess of current maya.
Well, tbh, not quite everything. Maya has always been an exceptional package. But yeah, Softimage (XSI) easily held its own and and even now there's elements of it that are still better than many other software packages, not just Maya. Bifrost isn't ICE though. It's not the same tech, despite it looking and feeling the same at times. And yes it's taken time to get Bifrost to where it is, but it's been worth it I think. Houdini is a fantastic software, but for many, it's still very complex to use and not for the everyday artist maybe.
Yeah XSI was so good that all the artists leaving it for Maya for years never told autodesk anything right? XSI was pretty good, but Maya is king for a whole bunch of reasons. If XSI was good, it wouldn't have gotten rightfully deleted.
@@UniqueApparently The death of Softimage is a very contentious subject for many people and something I'm not going to debate. Softimage was doing well before being bought by Autodesk and still did well afterwards. Autodesk didn't buy Softimage to beat Maya and Max, but for whatever reason, the plan didn't work out, so eventually action needed to be taken. It's was a shame but perhaps the right thing to do. However, it's legacy lives on in Autodesk and other companies and software even today. The world of 3D software for film, tv and games has been a better place by having Softimage in it.
This is Softimage ICE. The timeframe is showing how Goals worked in ICE particles. In ICE is was possible to give particles a goal/target, and then the particles would be guided towards it.
@@emrullahpamuk7146 At the moment I don't think this thing is quite there in Bifrost particles, but I need look further into it, because I haven't done much in that yet. You can join the Bifrost Discord and some users there might know.
number one thing what sucks aboud bifrost they do absolutely no good tutorials, i i look at blenders geo nodes they it is nearly instandly (after some tutorials) understandable. i wanna know how simple things work like procedural plants or simple buildings... in bifrost.
There are lots of tutorials, good and bad, but they can still be hard to understand for the general artist. If you don't know anything about code or scripting, it's tough. And many, even some Blender ones assume you know things, so it's easy to get lost very quickly. Same for Houdini. This stuff can get complex, but the key is to be patient and keep going. Too many want to run before they can walk.
This is a brilliant beginner tutorial on Bifrost. Highly recommended!
Great to hear!
Been a while since I've used Softimage ICE. This looks nearly identical. Thanks for the tutorial.
Certainly parallels with ICE, which isn't a bad thing. :-)
Thank you. Stay healthy and safe.
Thanks
Mate, perfect, as the bloke below says, exactly what I was looking for, let's see what else you've got cos I've got a project that needs a fire to be contained within an oven!
Am trying to do more, got a lot to pack in. :-)
@@ZeroConditionaltutorials fantastic, as I’m having ‘fun’ trying to control these flame simulations from going too high and ignoring colliders!
Perfect, just what I was looking for, how difficult would it be to create a small 1x1m terrain made of sand?
its doable, but I haven't explored the particle/fluid stuff in much depth...yet
Awesome! Awesome! Awesome!
Thanks!
Excellent introduction, thank you!
Glad it was helpful!
Thank you very very much!
You are welcome!
Good tutorial to start , but how can we do an import from a file bifrot founded on net , to add in the bifrost browser ?
askip , it is in our C:\Users\\Autodesk\Bifrost\Compounds, but i dont have the autodesk in there except in Documents but not bifrost folder . Thanks advance if you have an idea about the import file bifrost/ .json compound
try this video of mine - ua-cam.com/video/3MUimIjide0/v-deo.html
It does mention about publishing, which is similar. Don't think I mentioned downloading and installing. I did make a not about doing a video about it, so will do one asap.
Thanks a lot for your time
It's my pleasure
omg. finally found you
Thanks for this .
I've been using Maya since version 4, but I'm very disappointed with bifrost and the whole story. Many have already moved on to Houdini , i myself use it for many things instead of Maya. It's really sad that the development of bifrost was very slow and and there are little chances I will invest my time into it. Heck even blender got the geonode fully integrated
Interesting hearing this! I gave a good shot at learning Bitfront a couple years ago but was disappointed at how slow it was, and the lack of information about it! I thought I would give it another shot now, but after reading your comment I'm second-guessing it... Would you suggest going straight for Houdini?
@@sarulaplays6861 if you can do everything in Houdini then why not move to it completely?
In my case it is not possible, because I always work as a solo generalist doing everything myself. So modeling, uv layout , rigging and animation will stay at Maya, cannot afford doing them outside. But for FX, some special geometry treatments , instancing, soft bodies/rigid bodies animation...etc will work better in Houdini.
@@angosalvo5734 Thanks for the response! That's helpful, I'm predominantly an animator so in a similar position to you. I'll always be using Maya for that, but I'm working on a project that needs some fire (Which I've had a couple of times now) so just deciding for those few cases where I need to do a water sim or fire sim. I'll probably just bite the bullet and move over to Houdini, I've always been nervous to as it looks incredibly daunting to learn!
Maya and Bifrost are ok for most work really. Houdini is also an excellent package, but it's not easy to model and animate it. For FX work, it's certainly very good, but it is expensive, more then Maya. So there's many things to consider.
I've been using Maya since 1.0. Bifrost has taken some time but it's shaping up very well. just a shame it took longer then expected I think. But now it's there, it can do alot and its moving rapidly it seems. Blenders geonodes look very good, but it looks like a kinda siloed feature and not a scaleable platform like Bifrost or Houdini, imho. Both Bifrost and Houdid can do alot more, imo.
Struggling to get Alembic out of 2023 version to Unity.. gotta try older versions of Maya
Big thanks
No problem
Nice!!!
Thanks!
thanks dear ......❤❤❤❤💕💕💕💕💕💕💖💖💖💖💖
Thank you too
Great
cool bt how to delete or hide that sphere which comes with bifrost browser..?
what sphere are you referring to?
Please a tutorial on how to do strand man by lee grigs
Its the render on the thumbnail of this video!
If I can get around to it, I can try. Try reaching out to Lee, maybe he could do one? He does some incredible stuff.
@@ZeroConditionaltutorials I already did for months but never got a reply :(!
At that time XSI could do everything better than maya, unfortunately they killed XSI and it took 8 years to integrate them into maya.
8 years is too long, they would choose houdini over a mess of current maya.
Well, tbh, not quite everything. Maya has always been an exceptional package. But yeah, Softimage (XSI) easily held its own and and even now there's elements of it that are still better than many other software packages, not just Maya.
Bifrost isn't ICE though. It's not the same tech, despite it looking and feeling the same at times. And yes it's taken time to get Bifrost to where it is, but it's been worth it I think. Houdini is a fantastic software, but for many, it's still very complex to use and not for the everyday artist maybe.
Yeah XSI was so good that all the artists leaving it for Maya for years never told autodesk anything right? XSI was pretty good, but Maya is king for a whole bunch of reasons. If XSI was good, it wouldn't have gotten rightfully deleted.
@@UniqueApparently The death of Softimage is a very contentious subject for many people and something I'm not going to debate.
Softimage was doing well before being bought by Autodesk and still did well afterwards. Autodesk didn't buy Softimage to beat Maya and Max, but for whatever reason, the plan didn't work out, so eventually action needed to be taken. It's was a shame but perhaps the right thing to do. However, it's legacy lives on in Autodesk and other companies and software even today.
The world of 3D software for film, tv and games has been a better place by having Softimage in it.
2:08 Can you tell me the name of the process done here?
This is Softimage ICE. The timeframe is showing how Goals worked in ICE particles. In ICE is was possible to give particles a goal/target, and then the particles would be guided towards it.
@@ZeroConditionaltutorials thank you for answer ♥
So can you show me a way to do this with bifrost?
@@emrullahpamuk7146 At the moment I don't think this thing is quite there in Bifrost particles, but I need look further into it, because I haven't done much in that yet. You can join the Bifrost Discord and some users there might know.
@@ZeroConditionaltutorials ok ı will join discord . thank you.
Hi, new Subscriber here can please make a tutorial on how to make nanotech suitup like iron, black panther and spiderman using bifrost
that's beyond my knowledge.
number one thing what sucks aboud bifrost they do absolutely no good tutorials, i i look at blenders geo nodes they it is nearly instandly (after some tutorials) understandable. i wanna know how simple things work like procedural plants or simple buildings... in bifrost.
There are lots of tutorials, good and bad, but they can still be hard to understand for the general artist. If you don't know anything about code or scripting, it's tough. And many, even some Blender ones assume you know things, so it's easy to get lost very quickly. Same for Houdini. This stuff can get complex, but the key is to be patient and keep going. Too many want to run before they can walk.