Nobody Understands This About Maya

Поділитися
Вставка
  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 120

  • @tylerbeaumont
    @tylerbeaumont 3 роки тому +13

    Somehow, even after two full degrees in 3D using almost exclusively Maya, I’ve never even heard about nodes until this video! Much appreciated, you guys are legends!

    • @rubenpartono
      @rubenpartono Рік тому +1

      That's fascinating, what degrees are these? I guess there's such a wide variety of things to learn :)

  • @dawsonrpowell
    @dawsonrpowell 4 роки тому +10

    Hearing this concept is so helpful. I always avoided learning Maya because after learning 3DS Max I thought it was crazy that there was nothing like the modifier stack. While it isn't as intuitive to me as the modifier stack, it is good to know that there is something somewhat similar.

    • @juancarlosgzrz
      @juancarlosgzrz 2 роки тому +4

      Nothing's better than modifier stack

  • @rezo856
    @rezo856 4 роки тому +13

    Bro, at first I though only Houdini was node-based and Maya layer based. Later when I discovered node editor in Maya! I knew that Maya was also node-based. Which is really awesome. By the way, your introduction to Maya course is the best Maya course I have ever seen. Highly highly recommend to everyone who wants to learn maya the right way. This is really the best way to learn maya. Henning is really one of the best instructor

    • @morphtek
      @morphtek 4 роки тому +2

      who put this bot here ?

    • @rezo856
      @rezo856 4 роки тому

      @@morphtek What?

    • @morphtek
      @morphtek 4 роки тому

      Jk

    • @volnovhuesos6267
      @volnovhuesos6267 4 роки тому

      Maya is node based. What a joke. Houdini is node based. Maya is just a 3dsMax on steroids

  • @hez03
    @hez03 4 роки тому +12

    this was seriously helpful... i can't believe i've never come across this information before!

  • @caidencurry7133
    @caidencurry7133 4 роки тому +2

    Went to college for game art for 3 years and never knew of this, crazy that this was never explained to me. Thank you!

  • @BarryLester
    @BarryLester Рік тому +1

    node editor is extremely helpful for debugging, like when you are playing with nCloth and the geo keeps outputting two cloth, cloth1 and cloth2. check the node editor and you will see the nClothShape node has two outputCloth nodes.

  • @weronikachoros9109
    @weronikachoros9109 4 роки тому +1

    Guys, you've just solved my main problem with Maya. Really. Thank you so much!

  • @dingle2987
    @dingle2987 4 роки тому +25

    Remember when Soft Image was the best node based software, and then Auto desk bought them out? Then autodesk gutted the software and put those features in Maya, but some of the workflow is still glitchy and not the same.

    • @hamedkhadivi
      @hamedkhadivi 4 роки тому +2

      As an old boy in maya, in ancient days when Maya was not a part of Autodesk and Alias Wavefront was rasing the child it was node based! (I'm using maya since it's fifth version). I thinks You've not used hypergraph or connection editor, before node editor borned. If I want to tell you more about Maya's node based nature hypershade has it's old lifesyle with some changes that makes it easier to work with. I highly recommend you find an old version of Maya and have some fun with it! (those days that pressing 3 did not perform smooth mesh preview for you. I think you should use Windoes XP or 98 (x86) for that purpose)

    • @carlososa5155
      @carlososa5155 4 роки тому

      I heard so much good about Soft Image but I suppose it would not be so wise to learn it / use it at this point. - 3 years max / 2 years maya user

    • @lastone032085
      @lastone032085 3 роки тому +1

      @@carlososa5155 before ad bought it just to get it off the market, xsi was in a league of it's own. It was Houdini for artists instead of TD's.

  • @lln6123
    @lln6123 Рік тому +1

    That’s helpful for tomorrows exam ;D

  • @maxie6990
    @maxie6990 3 роки тому

    simple clean but straight to the point
    Thanks

  • @joelsukkau7470
    @joelsukkau7470 4 роки тому +4

    Hey you guys ever thought about doing some sort of podcast or placing you audio heavy discussions/interviews on platforms where one can download and listen to on the fly?

  • @jinchoung
    @jinchoung 4 роки тому +4

    NICE! I did not know about delete unused nodes! my standard goto was just optimize scene but this is a cool bit of targeted control. thanks!

    • @FlippedNormals
      @FlippedNormals  4 роки тому

      Thats how we used to do it too - both work great!

  • @Not_Pulsus
    @Not_Pulsus 3 роки тому

    Really helpful! Being intermediate in skill, I feel that there is more functionality in the node system that I'm unaware of, would love to see a higher-level video on this!

  • @andrewbyrnes6389
    @andrewbyrnes6389 4 роки тому

    I’ve been playing with maya the last three days, just watching UA-cam videos and following along. This video explains a lot and makes the processes in maya make a lot more sense. AmazIng video.

  • @jaze_ph
    @jaze_ph 4 роки тому

    Lovin' this kind of technical explanation of things. Never knew majority of this. Thanks!

  • @bosanimation
    @bosanimation 4 роки тому

    I did not know this ! This actually makes me want to dive into maya again! Although it seems a bit messy compared to Houdini ! But it is definitely useful, if you wanna do some light procedural modelling and don't wanna jump out of Maya, into houdini, export it from houdini and in to Maya agiain ! Wish Blender had the option to do node based modelling aswell..Thanks guys, love your vids !

  • @leecaste
    @leecaste 4 роки тому +3

    11:25 still don't know why the hell "Delete unused nodes" is not available in the regular node editor or even the outliner 🤷‍♂️

  • @eternalsnows6071
    @eternalsnows6071 4 роки тому +10

    5:45 "This is not practical. This is not user-friendly." That's exactly what the node tree ends up looking like trying to model in Houdini. 😂

    • @hugoryland5888
      @hugoryland5888 3 роки тому

      you all prolly dont give a damn but does any of you know of a way to get back into an instagram account??
      I somehow lost the account password. I would appreciate any assistance you can offer me

    • @caysonchristopher4324
      @caysonchristopher4324 3 роки тому

      @Hugo Ryland Instablaster ;)

    • @hugoryland5888
      @hugoryland5888 3 роки тому

      @Cayson Christopher thanks so much for your reply. I got to the site thru google and im waiting for the hacking stuff atm.
      Takes a while so I will reply here later with my results.

    • @hugoryland5888
      @hugoryland5888 3 роки тому

      @Cayson Christopher It did the trick and I now got access to my account again. Im so happy!
      Thank you so much you saved my ass !

    • @caysonchristopher4324
      @caysonchristopher4324 3 роки тому

      @Hugo Ryland happy to help :)

  • @hamedkhadivi
    @hamedkhadivi 4 роки тому

    If you're interested node base workflow I highly recommend SideFx Houdini which I've switched from Maya for it's almighty dynamics workfolw. frankly for animation and rendering still Maya rocks the production. as you're a modeler for sure Zbrush is the that Zeus!

  • @AnsonSavage
    @AnsonSavage 3 роки тому

    This is super helpful, thank you!

  • @asadbakr4707
    @asadbakr4707 4 роки тому +4

    can you guys do houdini tutorials?????????

  • @kristianparr622
    @kristianparr622 4 роки тому

    You guys should do a podcast :)

  • @GuilhermeMaia100
    @GuilhermeMaia100 4 роки тому +1

    This could be more used if it wasn't so messy. 3:20 The Polybevel node feeds the pCubeShape1 at the same time that it's feed by it.

  • @pronoydutta614
    @pronoydutta614 4 роки тому

    I didn't even know what being node based meant...... Learning a lot :I

  • @syeddaniyal6620
    @syeddaniyal6620 4 роки тому

    Please make a maya advance environment modeling course

  • @hellasultras-moufanews
    @hellasultras-moufanews 4 роки тому

    Dear friends you did a great job with tutorials. Is it possible to do a tutorial from start to finish for Iclone? I mean to build a cloth (specialy long dress) into marvelous designer and then go to maya and maybe zbrush or any other 3d program and then to iclone character creator and finaly insert the character and the cloth into iclone with full physical behavior. I'm asking to much but believe me that many people will love it. Thanking in advance.

  • @MrTirby1234
    @MrTirby1234 4 роки тому

    this was really good!

  • @brandonjacksoon
    @brandonjacksoon 4 роки тому

    Thank you! Really useful information!

  • @raphaeltnt3136
    @raphaeltnt3136 4 роки тому

    EXCELLENT!!!! Always wanted to know!!!!!

  • @whodat861
    @whodat861 Місяць тому

    @11:40, could all this extra nodes have a negative effect in Maya's Profiler, when recording?

  • @RohanGulig
    @RohanGulig 3 роки тому

    please make a video on hypershade bin

  • @Gichanasa
    @Gichanasa 4 роки тому

    A nice video on the explanation of nodes in Maya, thank you. As a 20+ year user, I always wished Maya to have a workable graphic node-based interface similar to Houdini, in order to access its MEL scripting capabilities. It's probably never going to happen under Autodesk ownership though... the raw power is there, but there isn't much access to it by the majority of users who do not code. Keep up the nice work!

  • @jadebrimhall9173
    @jadebrimhall9173 4 роки тому +1

    Don't suppose you are going to do a similar video once blenders "everything nodes" are more developed. Or maybe go with a compare and contrast?

  • @AyushBakshi
    @AyushBakshi 2 роки тому +1

    i dunno.. maya always felt like a failure when it comes to nodes.. i'm used to just delete history every few steps... I could disable history altogether but that disables the ability to → make a primitive → press t to get its parameters

  • @TouchedByArtist
    @TouchedByArtist 4 роки тому

    Can you do for unreal nodes pls? :) super helpful btw thanks for video:)

  • @AfterBasicsYT
    @AfterBasicsYT 4 роки тому

    Can you explain the hydershade fully? Ofcourse explain in multiple video... I want to know about things are not commanly used as beginner...

    • @AerysBat
      @AerysBat 4 роки тому +1

      The hypershade is exactly the same as the node editor! The difference is that it only displays nodes that are tagged as shading nodes (materials, textures, lights, etc) and hides everything else.

    • @AfterBasicsYT
      @AfterBasicsYT 4 роки тому

      @@AerysBat i need to know about nodes in arnold-utilities-shader section in hypershade

    • @AerysBat
      @AerysBat 4 роки тому +1

      @@AfterBasicsYT It sounds like you are looking for a tutorial on rendering in Arnold. Have you checked out Arvid Schneider? ua-cam.com/channels/1KDwEVBlxr4ew7xqLOhu9g.html

    • @leecaste
      @leecaste 4 роки тому

      After Basics why don't you read Arnold's user guide? It's very well explained and it has tutorials also.

  • @Krentiles
    @Krentiles 4 роки тому +1

    I was always wondering why after a while Maya is getting so slow. Damn I wish i knew about deeding unused nodes. Thanks a lot.

    • @FlippedNormals
      @FlippedNormals  4 роки тому +1

      This understanding will help so much with optimising scenes! :D

    • @AerysBat
      @AerysBat 4 роки тому

      @@FlippedNormals Another thing that's useful to do is to turn off history, for example I do this when using quad draw

  • @emmylou7457
    @emmylou7457 4 роки тому +1

    how exactly are the transform node and the shape node connected though? i know they're parented in the outliner, but i wonder why the aren't connected somehow in the node editor...

    • @AerysBat
      @AerysBat 4 роки тому

      Maya doesn't represent a parenting relationship as a node connection. If you select a node and do input/output connections in the graph editor, you won't see the parents or children, since they're not connected. Maya treats the relationship between a shape node and a transform node in a slightly special way, in that they show up in the graph editor together.

    • @leecaste
      @leecaste 4 роки тому

      The Hypergraph Hierarchy is a good way to see these relationships. In this editor you can switch between Hierarchy and Connections clicking a button, I think this should be implemented in the regular node editor and get rid of redundancies but that's how it is for now.
      Probably Bifrost will unify a big chunk of Maya in the future.

  • @scoutrava
    @scoutrava 4 роки тому

    BASED!

  • @ТёмаЛоктев-ы5б
    @ТёмаЛоктев-ы5б 4 роки тому +15

    Maya is based

  • @renatolins9812
    @renatolins9812 3 роки тому

    Muito bom!

  • @cardieshe1371
    @cardieshe1371 4 роки тому

    Exactly

  • @Koromcrew-ci8ec
    @Koromcrew-ci8ec 4 роки тому +1

    Do you guys have any courses for mays

    • @MRJACG1990
      @MRJACG1990 4 роки тому +1

      Henning has the best course so far if you're a beginner or if you are planning to learn Maya in general. I can tell because I've learned maya with it. It's from the flippednormals courses catalogue but it's Henning who is teaching in it.

    • @Koromcrew-ci8ec
      @Koromcrew-ci8ec 4 роки тому +1

      @@MRJACG1990 can you give me the link of the course I have been trying maya for like 2 years but I want to be a professional 3d artist

    • @Krentiles
      @Krentiles 4 роки тому +1

      I highly recomend FlipNormals Introduction into Maya - Where you ill be making spartan helmet. Its really good.

    • @FlippedNormals
      @FlippedNormals  4 роки тому +1

      We have full 12 hour Introduction to Maya! :)
      flippednormals.com/downloads/introduction-to-maya/

    • @FlippedNormals
      @FlippedNormals  4 роки тому +1

      Thanks a lot - Really appreciate it

  • @dimitry9817
    @dimitry9817 4 роки тому

    Maya is incredible thank you

  • @lastone032085
    @lastone032085 3 роки тому

    Sooo when did maya become a Houdini Lite?

    • @FlippedNormals
      @FlippedNormals  3 роки тому +1

      Seems like it's slowly transitioning there

  • @morphtek
    @morphtek 4 роки тому +6

    is this a houdini comercial ?

    • @PHlophe
      @PHlophe 4 роки тому +3

      nuke

    • @dannymorales787
      @dannymorales787 4 роки тому +2

      Minecraft

    • @theblah12
      @theblah12 4 роки тому

      Houdini sells itself.

    • @morphtek
      @morphtek 4 роки тому +1

      @@theblah12 well anyone in their right mind after seing this video will want to go houdini

  • @l3d349
    @l3d349 4 роки тому

    cool! but do this node thing really considered in professional work?

    • @spaceidiot200
      @spaceidiot200 4 роки тому +4

      Moddelers and animators don't often have to think about it.
      Riggers live in the node editor and outliner

  • @obnoxiousbong
    @obnoxiousbong 4 роки тому +1

    just like SORCAR in blender (node based procedural modeling) but I think that's far more intuitive than this

  • @Create-The-Imaginable
    @Create-The-Imaginable 4 роки тому

    Are nodes in Maya new? How come Maya never mentions or advertises this feature? :-o

    • @AerysBat
      @AerysBat 4 роки тому +2

      Maya has worked this way for 20 years! The main place you see this stuff talked about is when following rigging tutorials, since understanding Maya's node system is essential for rigging. But it is surprising it's not talked about very often since you often end up interacting with it even as a modeler. (Select a geo node and hit the "down" key. What is selected?)

    • @leecaste
      @leecaste 4 роки тому

      This is the first Maya user guide tells, at least back in the day, not sure how it is now.

  • @Cola-42
    @Cola-42 4 роки тому

    Oh I made a mistake! I just need to find a needle in a haystack, is something I could actually say in this situation😅.

  • @XFourty7
    @XFourty7 4 роки тому

    You should have expanded one of the nodes and explained different data types / input output value types etc.
    People watching this who were oblivious before will see it as magic (Just connect the one dot).

  • @TeHzoAr
    @TeHzoAr 2 роки тому

    nobody except technical artists/riggers know about this

  • @daniboiyy
    @daniboiyy 4 роки тому +2

    Nodes: they're great when you know how to use them, a nightmare if you don't!

    • @Stevexupen
      @Stevexupen 4 роки тому +1

      as in every software feature ever? or any tools for that matter? "Hammers: they're great when you know how to use them, a nightmare if you don't!"

    • @daniboiyy
      @daniboiyy 4 роки тому

      ​@@Stevexupen true

  • @mobileunhelpy3454
    @mobileunhelpy3454 4 роки тому

    Hwyo

  • @ikbo
    @ikbo 4 роки тому

    Maya node architecture is a hot mess when you compare it to how elegant houdini's node based system is. Hope that changes with bifrost and one maybe one day maya core will be based on bifrost?

    • @RyoMassaki
      @RyoMassaki 4 роки тому +1

      @@theblah12 That is true for almost all DCC's (except Houdini). Look at Maxon, they are spending 5 years for their "Core rewrite" of C4d and its not even half done.

    • @AerysBat
      @AerysBat 4 роки тому

      I agree that Maya core will likely be replaced by Bifrost in the medium to long run, and the current node system will be mostly left for things like shading networks. I think SideFX has Autodesk pissing their pants lol

    • @AerysBat
      @AerysBat 4 роки тому

      ​@@theblah12 ​ I don't think Maya's core is incomprehensible, at least no more so than Blender or any other huge CG application. However I do think Maya's core is very brittle because of the API promises they make to studios and plugin developers. Anything Autodesk alters has to get the OK from huge multimillion dollar clients building software on top of Maya who don't want anything to break. This means the developers are swimming through bureaucratic molasses.

  • @ColdKei
    @ColdKei 4 роки тому

    Am I the only one who didn't really understand why the nodes are important 😅?
    Like, OK, it's exist, but for my level I see no practical useful power in that (maybe except that example with dragging files). For example, bcoz of nodes, you have an access to history. But who cares, when it just brokes a model if you'd try to change some values of "bottom" node?
    And a question about "magic cleaning" of unused nodes from Hypershade. Isn't it easier to go to File-Optimize scene size? It doesn't clean those nodes for you without you even need to think they exist? 😅

    • @AerysBat
      @AerysBat 4 роки тому

      The most important use of the nodes is in building rigs. If you're not a rigger they may seem like unnecessary complexity, but the node system is what allows Maya to be the premiere rigging and animation platform. It also gives you a basic modifier stack and some level of proceduralism, so it's not useless for modeling either.

  • @xboxer214
    @xboxer214 4 роки тому +1

    After a year in Blender, I don't think Ill ever move to Maya (price also being a factor), looks way to complicated.

    • @Create-The-Imaginable
      @Create-The-Imaginable 4 роки тому

      Blender has nodes too now! Animation nodes and also Geometry nodes coming in 2.9.2!

    • @FTLin0
      @FTLin0 3 роки тому

      This is why Maya is so powerful

  • @rskityaev
    @rskityaev 4 роки тому +7

    Step 1: turn off construction history
    Step 2: work without any possible glitches and hiccups.

    • @FlippedNormals
      @FlippedNormals  4 роки тому +2

      That's a pretty good tip when doing general modeling when you know you wont need it

    • @rskityaev
      @rskityaev 4 роки тому

      @@FlippedNormals Yeah, that was pretty bold statement of mine, but you guys get the point of it.

  • @pixelwrinkly1528
    @pixelwrinkly1528 3 роки тому +1

    feels like maya needs automatic garbage collection

  • @magni319
    @magni319 4 роки тому +6

    So Maya has nodes, but they're completely useless. Correction: the useful thing about them is I can delete them...

    • @AerysBat
      @AerysBat 4 роки тому

      The main reason Maya's nodes are important is that they serve as the basis of its rigging and animation system. Animation has always been the premiere feature of Maya so they added a bit of complexity for the sake of that. However even for a modeler the nodes aren't useless. You can treat them like a modifier stack and make tweaks to your geometry and deformers later if you don't delete history.

    • @leecaste
      @leecaste 4 роки тому

      magni319 I use them everyday, the fact that you don't know how to use something doesn't make it useless, it just makes you ignorant, something you can solve by learning instead of ranting.

    • @magni319
      @magni319 4 роки тому

      @@leecaste wasn't THIS VIDEO supposed to tell me why they're important? Well that's all it told me - how to delete them.

  • @puppy3908
    @puppy3908 4 роки тому

    1337

  • @Lydsum
    @Lydsum 2 роки тому

    Every time I hear 'Blender' and 'Maya' in the same sentence is in favour of Blender. Maya better step its game up.

  • @ТерриторияСАМИ
    @ТерриторияСАМИ 4 роки тому

    FIRST

  • @driftwood-f4p
    @driftwood-f4p 4 роки тому

    Maya has 5 "node editor": Hypergraph Hierarchy, Hypergraph Connections, Hypershade, Node Editor, Bifrost Graph.
    None of them is completed! there are design flaws, annoying glitches, and gaps.

  • @DeejayGrafixx
    @DeejayGrafixx 4 роки тому

    but maya nodes are really pretentious they were just an after thought when houdini started to get attention

    • @theblah12
      @theblah12 4 роки тому +3

      Maya has always been node-based, it's just that they've deemphasized it over the years probably in an attempt to make the software more accessible. Questionable whether that has actually helped or just made things even worse.

    • @leecaste
      @leecaste 4 роки тому

      Gfx Grafix WTF?!

  • @LeonardLeon
    @LeonardLeon Рік тому

    Really? Nobody understands this about maya? REALLY?