Using Modern Tools For Classic Quake Level Design
Вставка
- Опубліковано 1 чер 2024
- Ironwail Quake Engine
github.com/andrei-drexler/iro...
Copper Mod
lunaran.com/copper/
EricW Tools
ericwa.github.io/ericw-tools/
Trenchbroom
trenchbroom.github.io/
Q1 Compiler GUI
github.com/glhrmfrts/q1compile/
Blender MAP Exporter
github.com/c-d-a/io_export_qmap
01:05 Quake Engine - Ironwail
04:17 Mod - Copper
07:15 Trenchbroom
11:19 Trenchbroom - Instancing
14:20 EricW Tools
15:15 Feature Exploration
15:41 Q1Compile
22:27 Blender MAP Exporter
As a fellow old-school level designer, this is great content Warren!
Hell yes, hope to make more!
I gotta say man... I'm so thankful that you are back. I binged a bunch of your videos when I was studying at Escape and, ever since, your videos have become some of my favorites ever.
Your channel is a gem. Please keep sending us content! :)
❤
Glad you like them! I'll do what I can, haha...
Ive got so much love for the Quake 1 engine. Happy to see you working on things you're this passionate about :)
You and me both! :)
Somehow only now got around to this, and I have to say I do *not* have the time to start another big project, but at this rate I might have to shelf something else because this looks really fun. I've played through most of Alkaline and Arcane Dimensions years ago and that stuff was mindblowingly inspiring. Looking forward to the next videos!
Nice overview. I prefer Necros compiling GUI, though. It's compact and easier to use when you setup it for your needs.
I started with the Necros GUI but it always gave me attitude. I think I just didn't understand how to properly interact with it. Q1Compile seems to fit my brain so ... whatever works! Just get the BSP in the engine somehow!
I was not working with Quake engine directly, but I was working with Valve Hammer Editor, which was born out of Quake engine. And now I work with Source 2 engine, which took only the best things from the old good Quake
It's amazing how Quake DNA is still in so many games. Such a history...
Perfect content. Love your approach.
Glad you enjoy it!
I will use these tools to prepare for the hell that's coming.
I see what you did there.
to add more software render feeling, use r_softemu 2 and r_softemu_metric 1 =)
!!!
I gotta try out Blender's map exporter some time, I'm still on that obj2map train 😅
It's just like obj2map but way better. Give it a go! If you use Blender, obviously, haha...
@@WarrenMarshallBiz I still prefer using 3ds max (especially with the free Wallworm plugin that adds lots of cool level design tools, like a grid snap modifier option) but I'm thinking I can just bring obj/fbx into blender and use that for the conversion process! trying to do some intricate brushwork for librequake at the moment 😆
Hello, I'm a big fan of Quake 3 Arena, it was my first PC game that I bought with my own money, the large metal tin box. That game literally changed my life. I also love 3D modeling in Blender and Zbrush, I'm not an animator but I can do simple stuff. My dream ever since I was little was to create a playable character and Bot for Quake 3, I even made a character in Blender but I found no way to apply the Quake 3 "tags" (Head, Torso, Legs, Weapon) to the model. I tried exporting to really old software used back in the day but I could never get it to work. My question is, is there any way to use modern tools like Blender and export to the old Quake games? Or has this technology been lost to time? I have searched for years, and haven't found any way to export from Blender 2.8 and up.
If you read this, thanks for your help!
I remember that metal box, haha. I miss brick'n'mortar retail sometimes.
Unfortunately, I'm not really a character guy so I don't know what people do with animated character meshes, sorry! I certainly know about static geometry which you can see in this video. And if there's a Blender addon to export level geometry I have to think there MUST be something for characters. Somewhere.
what about ToeTag map editor ?
I ALMOST put a section in about ToeTag because I miss her. But maybe that'll be another video ... Remembering ToeTag.