I've maintained throughout the entirety of PoE development that the #1 QoL feature they could add is a notification on death of what monster and abilities killed you. That way players know where the build defenses are deficient.
@@XelnasTVit'd be very useful to know what the most damage you took recently led to your death. Plenty of games show stuff like that and it is useful. Last Epoch even tells you the damage type you died to.
@@LtSMASH324 yes and its only useful in last epoch becasuse its a slow enough game, but even then its rarely helpful information after act like... 3? You will almost always die to something insifnicant. or something so big you should just dodge it and its damage type doesnt matter Also storing that type of data to be stored and deleted constantly is actually a huge amount of data for ggg to store and delete and run none stop considering how fast paced the game is POE thankfully the way to know what you almost died to is just looking at your character in pob, which tells you where your weakness is via the Max Possible Hit section.
@@XelnasTV storing the data of what enemy did what kind of damage is literally at most a few bytes of data, (depending on how they calculate players take damage, anywhere from a couple to like 100 bytes max) it would have negligible impact on storage or server load even accounting for having near peak 24h player count for 24/7 instead. For reference poe wants you to have 1 mb/s down, (which is literally a million times more data to a hundred thousand times more than what it would take to send you the data for what killed you). Not only that but on the server side they already store this information temporarily, otherwise they have no way of knowing if a player dies to an attack or not. In one form or another the game needs to calculate the damage from a specific entities' attack by grabbing the damage from that entity and then calculate how much damage the player takes based on resistances and compare the hp loss to the players hp to determine how much damage a player takes or if they die. TLDR: The data needed for the information is already stored temporarily for every single lethal attack you ever receive and also for every single attack even if non lethal that you receive, as for its effect on peoples connections to servers, its negligible, at most a couple extra bytes of actual data, which is a millionth of what is already generally required to play poe
The voidborn reliquary key and the little messages from the people who populated the drop table was a genius idea from GGG. I get a little laugh or a full pog every time I see one opened... admittedly mostly the little laughs.
The karmic balance is absolutely wild this league...My first 4-Link was a Str/Int base, and rolling 3B-1R took me EIGHTEEN chromatics -.-' But then next zone I drop an Exalted. Map drops are generally solid, but everyone and their mom in maps is fire and ignite resistant....What's up with all that, GGG? o_O
I wish I got into PoE a long time ago to know what he’s getting excited about. He does everything so fast, I have to pause and look so close at everything otherwise I miss it. For new players, there’s SO much information and almost nothing is explained outright without looking at guides or people who are willing to explain it in extremely fine detail.
"this league almost killed me 3 times" Not me dying 100 times because the league mechanic has demigods and also base rare monsters got for free "enrages" and they suddenyl deal 100% increased damage compared to last league
I'm just confused, so if im using a unique wep and shield for my build that doesnt have a crucible tree, I just never do the league mechanic the entire season?
If my first reliquary key was a map I'd jump off a bridge. Edit: I'm joking but actually, that sounds like the kinda thing that'd drive someone over the edge.
Watching modern PoE makes manually picking items look like such an outdated mechanic. The game should be about killing stuff quickly and fun-ly but you spend so much time and energy stopping to pick up random stuff off the ground every 3 feet that it really impacts the overall gameplay. Definitely believe/hope future games are more like Diablo 3 Greater Rifts where you play through the whole map and all the items drop at the end.
Crucible is unrewarding and rippy af on top of that. Im literally reaching maps and playing something else until they patch the league because currently we are playing Standard.
I've maintained throughout the entirety of PoE development that the #1 QoL feature they could add is a notification on death of what monster and abilities killed you. That way players know where the build defenses are deficient.
You died to Physical auto attack from spider
wow good useful info...
@@XelnasTVit'd be very useful to know what the most damage you took recently led to your death. Plenty of games show stuff like that and it is useful. Last Epoch even tells you the damage type you died to.
@@LtSMASH324 yes and its only useful in last epoch becasuse its a slow enough game, but even then its rarely helpful information after act like... 3?
You will almost always die to something insifnicant. or something so big you should just dodge it and its damage type doesnt matter
Also storing that type of data to be stored and deleted constantly is actually a huge amount of data for ggg to store and delete and run none stop considering how fast paced the game is
POE thankfully the way to know what you almost died to is just looking at your character in pob, which tells you where your weakness is via the Max Possible Hit section.
@@XelnasTV storing the data of what enemy did what kind of damage is literally at most a few bytes of data, (depending on how they calculate players take damage, anywhere from a couple to like 100 bytes max) it would have negligible impact on storage or server load even accounting for having near peak 24h player count for 24/7 instead. For reference poe wants you to have 1 mb/s down, (which is literally a million times more data to a hundred thousand times more than what it would take to send you the data for what killed you). Not only that but on the server side they already store this information temporarily, otherwise they have no way of knowing if a player dies to an attack or not. In one form or another the game needs to calculate the damage from a specific entities' attack by grabbing the damage from that entity and then calculate how much damage the player takes based on resistances and compare the hp loss to the players hp to determine how much damage a player takes or if they die.
TLDR: The data needed for the information is already stored temporarily for every single lethal attack you ever receive and also for every single attack even if non lethal that you receive, as for its effect on peoples connections to servers, its negligible, at most a couple extra bytes of actual data, which is a millionth of what is already generally required to play poe
I hope POE 2 will solve some of these issues
Good god, that is funny. Foil strand map, I no longer feel bad about my 2 worm's molts and my wondertrap😅
You say that but his gave him atlas completion. Yours rotting in stash:)
Dropped my first ever reliquary key yesterday (voidborne in act 5 :D) and it gave me a Writhing Jar. ._.
Still happy i dropped one tho.
That reliquary key map drop though. Brutal.
The 17 damage face in PoE. Gotta love it ❤
The voidborn reliquary key and the little messages from the people who populated the drop table was a genius idea from GGG. I get a little laugh or a full pog every time I see one opened... admittedly mostly the little laughs.
Just remember someone paid to have that map in the voidborn reliquary.
3:55 Cold Snap rare mob, sheeesh
the face when you got stranded map XDDDD
The karmic balance is absolutely wild this league...My first 4-Link was a Str/Int base, and rolling 3B-1R took me EIGHTEEN chromatics -.-' But then next zone I drop an Exalted.
Map drops are generally solid, but everyone and their mom in maps is fire and ignite resistant....What's up with all that, GGG? o_O
Wacky Wacky Tuna!
When I saw the fire damage I was mad for a moment until I remembered he is not playing EA. Imagine you are playing EA and that happens.
then you either scour the node and move on or recomb it
its really not that bad
@@XelnasTV "they you either ignore the brand new shiny mechanic or you ignore it until you get the recomb" it actually is that bad
Shout out to the old Veela playing in the background
Ha, got this too. Kept it as a trophy highlighting my increadible RNG.
I got my voidborn reliquary key in a Grand heist and i play your build ! That's so nice for you !
3:55 the mini-merveil had extra chaos damage, and cold snapped you.
When I saw the thumbnail I thought to myself nothing can beat Gazzy's tabula rasa...
I wish I got into PoE a long time ago to know what he’s getting excited about. He does everything so fast, I have to pause and look so close at everything otherwise I miss it. For new players, there’s SO much information and almost nothing is explained outright without looking at guides or people who are willing to explain it in extremely fine detail.
I was playing this game since its 3rd league and still don't understand the new mechanics. Its okay to get overwhelmed.
just wow I felt kinda salty that I didn't get one last league but I guess I am happy to not have that experience😅
Good!
You can reroll the tree if you sell the item with rustich and a weatstone. it will keep allt socket like they were
This is the league that i got my first divine orb at act 2
Give that man a shiny map!
my voidborn key was a hall of grandmasters 😅
Kinda a random question. Is searing exarch ball phase now cheesable with vaal arctic armor? That might make the ruthless boss kill event not as bad...
Honestly not that bad of a reward as it gave you map completion bonus. More useful than shit unique you're never using.
I see so many those green uniques on PoE trade from those keys like never before. They are more common now or I'm missing something?
"this league almost killed me 3 times"
Not me dying 100 times because the league mechanic has demigods and also base rare monsters got for free "enrages" and they suddenyl deal 100% increased damage compared to last league
From GGG's perspective you should be grateful that you got that drop at all.
Hahaha I got Voidborn key few hours ago - got Le Heup of All... I guess not the worst thing that can drop
will it be the super shinny tab rosa that GhazzyTV
I'm just confused, so if im using a unique wep and shield for my build that doesnt have a crucible tree, I just never do the league mechanic the entire season?
You can get items to apply a crucible tree to uniques
im new to endgame in poe, can you find these anywhere or are there certain conditions to finding them?
Was he sustaining orchard? Or just buying maps?
almost? i m sittin at 700 already.
If my first reliquary key was a map I'd jump off a bridge.
Edit: I'm joking but actually, that sounds like the kinda thing that'd drive someone over the edge.
i just found my first one ever also. I got Hateforge. I dont even know what to do now
Yea, crucible mobs ought to drop something, i had a boss from crucible that took forever to kill, no drops, nothing, sad just sad.
😮
Man it's weird hearing people explain how they cannot just drink water.
cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeers
I've gotten like, 7 or 8 keys and the only good thing I got from any of them was a foil Massive Thread of Hope
never seen a key before. what makes them drop?
@@goldenruhl246 anything
@@goldenruhl246 random drop from anywhere/anything
Watching modern PoE makes manually picking items look like such an outdated mechanic.
The game should be about killing stuff quickly and fun-ly but you spend so much time and energy stopping to pick up random stuff off the ground every 3 feet that it really impacts the overall gameplay.
Definitely believe/hope future games are more like Diablo 3 Greater Rifts where you play through the whole map and all the items drop at the end.
Crucible is unrewarding and rippy af on top of that.
Im literally reaching maps and playing something else until they patch the league because currently we are playing Standard.
Poe is in the downside for years:)
man, ziz needs to stop chewing gum while playing poe XD
Most boring league ever
I did full during campaign every time. Only died 80 times and doubled my clear time lol