Ivan Shao That's what an amateur would think. If you watch his streams like I do you would know it's primordial glyph. It's a meteor ir cabalist's tome into meteor
"You can't play a game you hate, like, 12 hours a day. You can't do that because you'll just hate yourself". Kripp, 2014 Video :"Why I Gave Up On ArcheAge", 12:50
He hasn't been liking the direction of the game since naxx, and it's the same story every time. He get really hyped and excited for a month, and then shits on the game till the next expansion comes. That means the game is stale for him. And he complains PoE bores him at same time. Go figure.
The problem is Vicious fledgling aint so bad if you have an answer for it. If you let it survive for one turn, which in cases like arena can happen more often, it's just going to snowball into an unkillable monster if your opponent's rng is not terrible.
Stickupkids Aggro decks beat quest rogue most of the time but quest rogue almost always beats control. It was the same thing with jade druid where it cuts off an entire type of deck that is fairly balanced otherwise.
You see the issue with one deck zoning off another type of deck so fiercly is that it stagnates the meta. Control doesn't beat aggro 100% of the time, and vice versa Quest rogue loses to aggro 100% of the time, and beats control 100% of the time. It's not about the balance of winrates, it's about the shallow design philosophy of how a card like this is constructed and what it means for the other decks around it. Not every control deck is a greedy deck, if you just can't outpace a quest rogue you lose, through no fault of your own.
Just to reinforce your point, that means that there is absolutely no counter play in either match-up, and that's the problem with cards like that. That's the reason that I stopped playing shadowverse, a far superior game than hearthstone. You play d-shift and if you que up against aggro blood you loose. You win 50% of the time against tempo rune. Every other match up is pretty much auto win.
Kripp makes a video about Un'goro Un'goro has cards Cards are flat Pancakes are also flat Pancake has pan in it Pan rhymes with man Kripp is a man Coincidence? I didn't think so.
As I approached the Kripp with my bulging juiced up biceps, I heard a snicker. "Soda is healthier than milk, dude" says the Kripp. With one look at him I can already tell the only thing he lifts is card packs. Just as I'm about to punch him, he top decks Big Game Hunter and I am shot dead. "Who's juiced now?" smirks the Kripp.
What makes Primordial Glyph stand out among card generation is that there's no loss of tempo. In fact, it lets you reserve tempo for one really unfair swing turn. Which, given the either controlling or burning nature of Mage, is enough to win the game very often.
Well, against hunter you wanna clear the board of any beasts. If you decide to race a hunter, you run the risk of getting RNG a windfury to face or them trading up with adapt or even hyena
completed quest on turn 3 activated on 4 he have 6 5/5 minion on the board on 5 mana but still im trying to draw my brawl yeah there is such balance in quests
I've recently played an insane game where I was playing Quest Warrior against Priest. His deck was based all around getting cards from the enemy deck, so he went Thoughtsteal into Stonehill Defender into Stonehill Defender into Primordial Drake. 2 times ... Alt + F4 instantly ....
"We have a pirate crab, we have an elemental crab, we have a mage card crab, alright, we need to just chill out with this..." i don't know why but that made me laugh
Roque quest is my nr. 1 fun killer. It works so well it counters any slow/midrange deck I care to try. They're not everywhere I go, but facing just a few is too much.
Kevin ... 6/2=3? Where'd that come from? ._. Stegodon = 4 mana. Steed = 6 mana ~ 1.5 x Stegodon... And he's pretty justified in his hate for Steed; it's 4/12 worth of taunts for 6 mana, which only really gets countered by an immediate silence. And considering how in arena there's not many silences in arena (and you'd probably want something else instead of a 3 mana 2/1 or 4 mana 4/3), it's a pretty big problem...
Also has to do with the class the card belongs to. Paladin wasn't played much last expansion. Imagine if a class that doesn't have a lot of buff cards got this card. You already try to clear the board against Paladin anyway the card just reinforces the idea
I once got 2 meteors first 2 cards in my draft. Yeah those epics are happening way more often, primordial glyph is like innervate for mages if they have any turn where they have 2 mana to spend for another turn, they are insane.
When Adapt first came out and we had a few cards with the ability to Adapt multiple times, I always thought they'd have something in place to where you couldn't Adapt the same ability. So with the Fledgling, you hit and Adapt Stealth. Well next time you hit, you only have 9 options. Then 8. So on, so forth. Probably still annoying, but a little more managed.
I would have to say the biggest depressing factor when I play hearthstone is not being able to get or struggling so much to get to lower ranks with my own builds. one example of a deck of my own making uses n'zoth and ozruk in a deathrattle/elemental deck. I know it has weaknesses due to its use of lower power death rattles, but over all it's fun to play and more of a control deck. I would love to see you make a deck like the one mentioned Kripparian, and if you would like my deck list I will send via email. let me know.
I kinda like the idea of crabs being a sort of type countering cards, its a funny gimmick. but golakka actually makes pirate warrior better, because it gives a solid 2 drop that you can trade in you patches or first mate for a 3 4 that can be eaten by other golakka crawlers, it counters itself
Yeah meteor's pretty broken, but Freed From Amber is super frustrating just because "Oh, what huge legendary with a million health do I have to play around this time?"
My 2c on ideas to adjust primordial glyph - reveal the chosen card (honestly this could be added to all discover draws without really effecting their use rate. Edit: this probably isn't true for hydrologist) - put the chosen card into your deck, or even on top if thats something they can do mechanically - rather than discovering a specific card you choose between { fire / frost / arcane } and then get a random spell from that theme
For some weird reason i'm actually looking forward to more types of crabs that eat stuff. -Crab that eats dragons -crab that eats elementals -Crab that eats mechs -Crab that eats beasts (so even other crabs!!!)
The sad thing about Primordial Glyph is that even without the discount it's still at auto include quality for most Mage decks, if not all. Whenever I play it I forget about the discount until the new card is in my hand, and it makes me think about what it means for the game that the card still feels so powerful without a discount..
Looking at hearthstone I believe that there are 3 types of cards too strong: 1: Ongoing effects. We saw / see it with cards like: knife jugler ship's cannon, ficious fledgling / flamewaker / cavern below and some other cards. All effects that can trigger multiple times while turning into effects that are way beyond their manacost worth. 2: Cards that draw card from the deck while playing them. Prime examples: patches, finja, mad scientist / Mysterious challenger and some others. Those cards have a huge mana worth compared to their cost and win games on their own if they are drawn; or in patches case not drawn early on in the game. Those cards have too much vallue compared to their cost. 3: Weird winning conditions that almost can't be played around. Cards like: ice block / inner fire. Ice block is like: give a mage antoher turn to kill you with all it's spells or reno into another one. Goal of the game is to win. Ice block is just preventing that while having almost 0 countercards... Then we have inner fire: also a card: you play on nothing and then at once your own minion is taken over and turned into a big minion and kills you. Almost no counterplay. Not to mention that those cards are quite strange for the class they are given to: making things big is palladins job (inner fire). Being granted immunity is something that belongs to demons and godlike beings. Or better said: priest / pally or warlock ( ice block).
how to count your hearthstone arena wins at the moment( this doesnt take player skill into account): 1.pick mage, paladin or rogue 2.throw a dice (d6)and minus 3 from it. 3. count the amount of vicious fledlings in your deck. Add it to the dice roll result -3 4. if rogue, count your vilespine slayers and add the amount of them ^2. if paladin do it with spikeridged steed and if mage primodrial glyph. Lets say I rolled the dice and got 4. 4-3 is one. I have 2 vicious fledlings. 1+2=3. I am rogue and I have 2 vilespine slayers. 2^2 is 4. 3+4 equals 7. I get 7 wins.
Glyph should be add a random mage spell to your hand and reduce it's cost by 3. The discover part is what makes it OP. You're just tripling the chances of getting something good. That or just make it cost 1 mana and have no mana reduction. You'd have to make it a common after that though.
Blizzard: Okay, Kripp released another video complaining about the RNG. What shall we do? *next expansion* Ragnaros, Mightlord: 8 mana 8/8, at the end of your turn give a random friendly minion +8/8. Can buff itself. Cracking Sharpmaw: 2 mana 3/2 Beast: Battlecry: Deal 2 damage to two random heroes. Angry Bird: 4 mana 4/5 Beast. When this card attacks an enemy Hero, gain Windfury and Stealth.
Kripp: Unstable portal really fucks up minion power. The cost reduction is too strong. BBrode: say no more fam, it's out next cycle Also BBrode: It's Unstable portal BUT FOR SPELLS!
Did an Arena run in a brand new account yesterday and 2 of my losses were to other Mages that both had Glyph, literally one was Glyph into Tome, first Tome created a 2nd and second Tome gave that fucker the Frostbolt lethal he needed, at the end of the day the RNG in this game for sure needs to be addressed by Blizzard, because it's completely out of control.
My opinion: 1: Meteor: -stupidly op, compared to other class cards (all classes), but still ok. 2: shimmering tempest: -okay card, not op when compared to babbling book or swashburglar 3: golakka crawler -good and needed as counter if Pirate was still good enough: Don't choose pirates in arena now, when this card exists. 4: envenom weapon -stupidly op, 5 mana double assasinate. Win more by having a bigger health total. Just depending on if your enemy Deals some initial damage to you or not you loose or not. 5: stonehill defender -good taunt card, but stupid in Paladin, when it says discover a Tirion(so op) or other paladin legendaries. 6: crackling razormaw: -better than shielded minibot, can give poisoness to small minions, 3 attack for upgrading Face damage and windfury to Highmane for 6 extra damage, But hunter needed it. 7: viscious fledgling -very good card, but not too big Of a problem, because without an answer you know you lost, that is better than slowly being taken out by cards that randomly give value or cards. I hate playing against rogue, when they play swashburglar and at the end of the game, they get a random mind control, pyroblast, archmage. You can't take that in account. 8: Primordial glyph: -one of the worst card designs I have ever seen in Hearthstone, just INSANE. -thought it was fake when announced. -discovering a card is very good, but the discover-effect is free with primordial glyph, when the card cost 2 or more mana. This means when playing it is a 3in1 class card. And it can be used like an innervate when playing it. -it needs a nerf to be on the powerlevel of other discover cards. It is similar to a light in the darkness(discover a minion+1/+1), but it discovers better cards(only class cards) and the bonus is double of a light in the darkness (-2 mana than +1/+1), should therefore only give -1mana to the discovered card. That would still leave it as a very strong card, but not one that has no downside. [3 mana(too much nerf), 1mana Reduce by 1 mana(too strong)] Thanks for reading!
Did you watch the rest of the video? It's: 8. Meteor 7. Topdecked Meteor 6. Meteor in a game where Kripp goes 2nd 5. Meteor in a game where Kripp goes 1st 4. Meteor from Shimmering Tempest 3. Meteor from Cabalist's Tome 2. Meteor from Glyph 1. Meteor from Tome into Glyph with 2 wyrms on board
I don't think Blizzard will ever revisit the random tag and restrict it reasonably. I'm pretty sure they only have a single guy who's of that mindset. He made Giant Anaconda while the other loonies slapped together Jeweled Macaw and Shimmering Tempest in like a minute.
Im sad because i crafted the mage and the hunter quests at the start of the exp and those are really unplayable in constructed and now i struggle getting a good and fun deck xd
Clanking Clacker, 3 Mana 1/4 Beast w/ Taunt and Battlecry: Destroy a Mech and gain +2 Attack. Snapdragon Snapper, 5 Mana 1/2 Beast w/ Battlecry: Destroy a Dragon and gain its attack and health. Cannibal Crab: 4 Mana 3/3 Beast w/ Battlecry: Destroy a Beast and gain +2/+2. Shellshocked Scuttler, Shaman: 4 Mana 4/4 Beast w/ Battlecry: Destroy an Elemental and gain +3/+3 and Overload (2) Sacrifical Scallop, Warlock: 2 Mana 2/2 Beast w/ Effect: When you summon a Demon, give it +2/+2 and destroy this minion. Crabs for everyone! Crabs for you! Crabs for me!
7:20 then remove Clerics as well since hunters can't play around her if they don't start first. Razormaw is great because it gives Hunter a chance to remove opponent's powerful 1 drops.
I think that the "get a random card" aspect i Heathstone would be better if the card was revealed to the opponent. I find that would be a really simple solution to the "random" problem.
what saddens me is that cards like lightwell and demolisher will never see play. I remember when I fist started playing hearthstone I had a lightwell/shadowboxer deck and it was really fun. Nowadays a deck like that would just be a meme.
Don't play anymore. They said they where goin one way with how they would make the game forward, but doesn't hold true to that. We want interactive minion based play. Then proceeds to make for example the Wizard quest. No interaction, stall and one turn combo opponent. Excactly the opposite of what they said they where going to do. Game is not fun for me anymore, but still enjoys watching you sometimes Kripp. Not so much playing this game, but HOTS is fun to watch, and LOVE me some POE action.
Played token druid...established full board, got primordialed flamestriked, 2 turns later i gett full board with living manage, flamestrike by cabalist tome... might as well spin my fidget spinner
IMO Crackling Razormaw isn't too bad. I get the frustration of feeling like you've lost on turn 2, but if you think about it, most of the adapt options aren't that bad. +3 attack is powerful, though if it's just hitting face 3/9 classes (one of them of course being mage which is played a ton ATM) have hero powers that deal 1 damage, and pretty much any 1 drop hunter plays is going to have 1 health, assuming it's a beast. Poisonous can sometimes also be annoying, but other than that it's just generally decent stuff like divine shield and +1/+1. And anyway, hunter needed the support, and in standard is at best tier 3 right now even with it.
That batman sign on his forehead lol.
A.Z I Cannot unsee
HE IS THE HERO HEARTHSTONE DESERVES
LOOOOL
Dude. That's more like a seagull.
when a forehead gets more attention than you during your whole life
Kripp: "The last one's gonna be the one I dislike the most"
Me: Well #1 is meteor for sure
Kripp: "#8 on the list is meteor!"
Me: Well shit
Kilan thought the same XDDD
literally my exact thought and reaction
i was like it's gotta be meteor too lol
Kilan
and why Shimmering Tempest is at 7 post? Becouse he can add meteor
Ivan Shao That's what an amateur would think. If you watch his streams like I do you would know it's primordial glyph. It's a meteor ir cabalist's tome into meteor
"You can't play a game you hate, like, 12 hours a day. You can't do that because you'll just hate yourself".
Kripp, 2014
Video :"Why I Gave Up On ArcheAge", 12:50
Иван Елин Way too much money comming from Hearthstone, if Kripp quits he loses 80% of his audience (at least on youtube, not sure about twitch).
i don't think he hates the game he said he likes the game but doesnt like the direction it is going (RNG becoming more and more important)
He hasn't been liking the direction of the game since naxx, and it's the same story every time. He get really hyped and excited for a month, and then shits on the game till the next expansion comes. That means the game is stale for him. And he complains PoE bores him at same time. Go figure.
Ilias Lerias blizzard pays him well
@@daveyreetz6493 What a time capsule this comment is, Oct 2022 Kripp averages like 4-5k viewers for battlegrounds, 2-3k variety
Vicious Fledgling isn't so bad once you get used to how quick it can adapt to your ass.
Orgasmrino Kripperino It could use stealth and be useless to you
The problem is Vicious fledgling aint so bad if you have an answer for it. If you let it survive for one turn, which in cases like arena can happen more often, it's just going to snowball into an unkillable monster if your opponent's rng is not terrible.
But I thought it went for the face, not the ass.
The Caverns Below!
oh wait... that's the wrong video ._.
definitely the worst
he needs to change to the cards i hate in ARENA
Stickupkids Aggro decks beat quest rogue most of the time but quest rogue almost always beats control. It was the same thing with jade druid where it cuts off an entire type of deck that is fairly balanced otherwise.
You see the issue with one deck zoning off another type of deck so fiercly is that it stagnates the meta.
Control doesn't beat aggro 100% of the time, and vice versa
Quest rogue loses to aggro 100% of the time, and beats control 100% of the time.
It's not about the balance of winrates, it's about the shallow design philosophy of how a card like this is constructed and what it means for the other decks around it. Not every control deck is a greedy deck, if you just can't outpace a quest rogue you lose, through no fault of your own.
Just to reinforce your point, that means that there is absolutely no counter play in either match-up, and that's the problem with cards like that. That's the reason that I stopped playing shadowverse, a far superior game than hearthstone. You play d-shift and if you que up against aggro blood you loose. You win 50% of the time against tempo rune. Every other match up is pretty much auto win.
magic crawler battlecry: eat all meteors in your opponents hand
Luckily, none of the Un'Goro cards are required to make a true Kripperino-deck™
10:50
XD
xDDD well played skipperino, well played.......
that was fast
thank you sir, i did not even watch 1 second
I didn't want to watch the video anyways
*Deep inside Blizzard HQ*
Kripp: "What's next? An elemental crab? a dragon crab?"
BenB: "Burn it all"
Kripp makes a video about Un'goro
Un'goro has cards
Cards are flat
Pancakes are also flat
Pancake has pan in it
Pan rhymes with man
Kripp is a man
Coincidence?
I didn't think so.
Peladophobianerino Kripperino peladophobia is the fear of bald people
sheil grandhi Thanks, saved me a google search.
Man rhymes with pancake. Kripp's name backwards is pprik. Kripp is a prick! And also is a pancake. Lurminatri confirmded
Peladophobianerino Kripperino i
Cards are rectangles
Rectangles contain two triangles
Triangles look like Pyramids
Pyramids are the symbol of the Illuminati
Illuminati Confirmed.
As I approached the Kripp with my bulging juiced up biceps, I heard a snicker. "Soda is healthier than milk, dude" says the Kripp. With one look at him I can already tell the only thing he lifts is card packs. Just as I'm about to punch him, he top decks Big Game Hunter and I am shot dead. "Who's juiced now?" smirks the Kripp.
HingleMcCringleBerry leave the perverted role playing to Mike hunt
I remember when Kripp said that he loves Arena for the randomness aspect, as the Constructed is boring because you know your opponent's deck by heart.
What makes Primordial Glyph stand out among card generation is that there's no loss of tempo. In fact, it lets you reserve tempo for one really unfair swing turn. Which, given the either controlling or burning nature of Mage, is enough to win the game very often.
Well, how about a game of Gwent?
Gwenterino Kripperino shill
Gwent has almost no RNG, I LOVE IT!
Gwenterino Kripperino gwent is ResidentSleeper
puga29 Gwent is super exciting for people that prefer tactic and skill over RNG :)
gwent has a tiiiiiiiiny bit of RNG with the discard effect of Skellige, but other than that really it's an amazing game
Awesome Kripp video for my B-Day. Ahead of time I'm gonna say meteor.
CALLED IT
i really hate the warrior quest, taunts are the worst!
but the hunter quest is the best because it synergizes with leper gnome!!!
Leperino Gnomerino Kripperino go back in your graveyard
Leperino Gnomerino Kripperino That was just not funny at all
that is mean, COME GIVE ME A BIG HUG!!!
but this is kripp, i would have to give him like on MILLION hugs per video
MY MAN, MY FRIEND, MY LOVE
Let me correct the title for you guys [Hearthstone arena] Un'Goro cards I hate the most
For constructed, living mana could be up there. Quest Rogue card
and vilespine slayer... *shudder*
I'd keep the hunter 2 drop in the list, fuck that card.
Well, against hunter you wanna clear the board of any beasts. If you decide to race a hunter, you run the risk of getting RNG a windfury to face or them trading up with adapt or even hyena
And primorial glyph will still be one of those card at the top.
completed quest on turn 3 activated on 4 he have 6 5/5 minion on the board on 5 mana but still im trying to draw my brawl yeah there is such balance in quests
I've recently played an insane game where I was playing Quest Warrior against Priest. His deck was based all around getting cards from the enemy deck, so he went Thoughtsteal into Stonehill Defender into Stonehill Defender into Primordial Drake. 2 times ... Alt + F4 instantly ....
I'm surprised he didn't mention the rogue destroy a minion card
Why don't make a "The cards I hate the most from the base set"?!?
I certainly know who I'd pick as n° 1
Elderino Longneckerino Kripperino Stonetusk Boar for sure.
Elderino Longneckerino Kripperino Is it the MIGHTY MORTAL COIL or Magma Rager ?
Green_dude_ 27 hint: magma rager is second.
MOON-FUCKING-FIRE
Omg you dweebs, ofc it's Earth Shock
"We have a pirate crab, we have an elemental crab, we have a mage card crab, alright, we need to just chill out with this..." i don't know why but that made me laugh
Roque quest is my nr. 1 fun killer. It works so well it counters any slow/midrange deck I care to try. They're not everywhere I go, but facing just a few is too much.
Where is spikeridged steed?
Kevin but its 2 stegodons for the price of 1.5
Kevin ... 6/2=3? Where'd that come from? ._.
Stegodon = 4 mana. Steed = 6 mana ~ 1.5 x Stegodon...
And he's pretty justified in his hate for Steed; it's 4/12 worth of taunts for 6 mana, which only really gets countered by an immediate silence. And considering how in arena there's not many silences in arena (and you'd probably want something else instead of a 3 mana 2/1 or 4 mana 4/3), it's a pretty big problem...
Also has to do with the class the card belongs to. Paladin wasn't played much last expansion. Imagine if a class that doesn't have a lot of buff cards got this card. You already try to clear the board against Paladin anyway the card just reinforces the idea
You can counter spike... But you can't play around primordial glyph, because of rng. It's not that difficult to understand...
I know, I didn't think steed would be his #1 most hated card but at least expected it somewhere on the list.
Am I the only one who likes these talkstone videos more than actual Hearthstone videos?
when talking about the crab it sounded like you were about to cry
I once got 2 meteors first 2 cards in my draft. Yeah those epics are happening way more often, primordial glyph is like innervate for mages if they have any turn where they have 2 mana to spend for another turn, they are insane.
When Adapt first came out and we had a few cards with the ability to Adapt multiple times, I always thought they'd have something in place to where you couldn't Adapt the same ability. So with the Fledgling, you hit and Adapt Stealth. Well next time you hit, you only have 9 options. Then 8. So on, so forth. Probably still annoying, but a little more managed.
I would have to say the biggest depressing factor when I play hearthstone is not being able to get or struggling so much to get to lower ranks with my own builds. one example of a deck of my own making uses n'zoth and ozruk in a deathrattle/elemental deck. I know it has weaknesses due to its use of lower power death rattles, but over all it's fun to play and more of a control deck. I would love to see you make a deck like the one mentioned Kripparian, and if you would like my deck list I will send via email. let me know.
I kinda like the idea of crabs being a sort of type countering cards, its a funny gimmick. but golakka actually makes pirate warrior better, because it gives a solid 2 drop that you can trade in you patches or first mate for a 3 4 that can be eaten by other golakka crawlers, it counters itself
kripp the way to play around glyph is to concede when you play vs mage no matter what glyph actual text reads discover the exact spell you need to win
I like your idea for stone hill defender seems pretty balanced then even if it's just no legendary taunts. But whatever won't get changed.
That crab idea actually sounds amazing
Listening to him discuss his experiences with these cards makes me think he has developed some sort of hearthstone related PTSD.
Yeah meteor's pretty broken, but Freed From Amber is super frustrating just because "Oh, what huge legendary with a million health do I have to play around this time?"
A fix for Fledgling is to rewrite it to "After this minion attacks a hero, adapt at the start of your next turn."
My 2c on ideas to adjust primordial glyph
- reveal the chosen card (honestly this could be added to all discover draws without really effecting their use rate. Edit: this probably isn't true for hydrologist)
- put the chosen card into your deck, or even on top if thats something they can do mechanically
- rather than discovering a specific card you choose between { fire / frost / arcane } and then get a random spell from that theme
Simplier, Discover only shows cards with same cost.
Possible fix for Vicious Fledgling:
After this minion attacks a hero, gain a random adaptation
For some weird reason i'm actually looking forward to more types of crabs that eat stuff.
-Crab that eats dragons
-crab that eats elementals
-Crab that eats mechs
-Crab that eats beasts (so even other crabs!!!)
It's worth making a video on how OP Stonehill Defender is with Paladin (3 legendary class taunt)
Primordial Glyph should be one mana and no discount so it is like "I Know a Guy", "Hallucination", "Journey Below", and "Finder's Keepers".
I'm surprised Vilespine slayer didn't make the list. It seems like my enemy always has 1 of those for each Tyrone I discover off Stonehill defender.
3:45 "let's just make a card that kills pirates and it's crab"
Now I need to see that Dragon crab. Seriously.
The way I would change Primordial Glyph is to make text be like "This spell costs (2) less this turn only".
The sad thing about Primordial Glyph is that even without the discount it's still at auto include quality for most Mage decks, if not all. Whenever I play it I forget about the discount until the new card is in my hand, and it makes me think about what it means for the game that the card still feels so powerful without a discount..
Was actually surprised to see stone hill
I just watched introducing Kripparian and then introducing Kripparian 2.0, it is so odd to see the differences, he was so hyped back then!
Great. Another 11 minutes of Kripp taking a fun, light card game super seriously.
Looking at hearthstone I believe that there are 3 types of cards too strong:
1: Ongoing effects. We saw / see it with cards like: knife jugler ship's cannon, ficious fledgling / flamewaker / cavern below and some other cards. All effects that can trigger multiple times while turning into effects that are way beyond their manacost worth.
2: Cards that draw card from the deck while playing them. Prime examples: patches, finja, mad scientist / Mysterious challenger and some others. Those cards have a huge mana worth compared to their cost and win games on their own if they are drawn; or in patches case not drawn early on in the game. Those cards have too much vallue compared to their cost.
3: Weird winning conditions that almost can't be played around. Cards like: ice block / inner fire. Ice block is like: give a mage antoher turn to kill you with all it's spells or reno into another one. Goal of the game is to win. Ice block is just preventing that while having almost 0 countercards...
Then we have inner fire: also a card: you play on nothing and then at once your own minion is taken over and turned into a big minion and kills you. Almost no counterplay.
Not to mention that those cards are quite strange for the class they are given to: making things big is palladins job (inner fire). Being granted immunity is something that belongs to demons and godlike beings. Or better said: priest / pally or warlock ( ice block).
Might be nice if they put the same rarity on the discover as the discovering card has, think you said something similar and liked the idea.
how to count your hearthstone arena wins at the moment( this doesnt take player skill into account):
1.pick mage, paladin or rogue
2.throw a dice (d6)and minus 3 from it.
3. count the amount of vicious fledlings in your deck. Add it to the dice roll result -3
4. if rogue, count your vilespine slayers and add the amount of them ^2. if paladin do it with spikeridged steed and if mage primodrial glyph.
Lets say I rolled the dice and got 4. 4-3 is one. I have 2 vicious fledlings. 1+2=3. I am rogue and I have 2 vilespine slayers. 2^2 is 4. 3+4 equals 7. I get 7 wins.
meteor > primordial glyph
you are only picking glyph to get a chance for a meteor
Glyph should be add a random mage spell to your hand and reduce it's cost by 3. The discover part is what makes it OP. You're just tripling the chances of getting something good. That or just make it cost 1 mana and have no mana reduction. You'd have to make it a common after that though.
I don't even play hearthstone but Kripp makes me laugh lol. Power to ya
Kripp's favorite card "The salt shaker"
im very surprised for not seeing spikeridge steed on this list
Blizzard: Okay, Kripp released another video complaining about the RNG. What shall we do?
*next expansion*
Ragnaros, Mightlord: 8 mana 8/8, at the end of your turn give a random friendly minion +8/8. Can buff itself.
Cracking Sharpmaw: 2 mana 3/2 Beast: Battlecry: Deal 2 damage to two random heroes.
Angry Bird: 4 mana 4/5 Beast. When this card attacks an enemy Hero, gain Windfury and Stealth.
Would love to see some youtube vids of Gwent footage!
it would be cool to see w/l ratio for vicious fledgling played on turn 3 going first
I like meteor because it makes people think about positioning(or get punished for it), but it is sure as hell annoying in arena.
Kripp: Unstable portal really fucks up minion power. The cost reduction is too strong.
BBrode: say no more fam, it's out next cycle
Also BBrode: It's Unstable portal BUT FOR SPELLS!
Shimmering Tempest and Primordial Glyph make my Casino Mage deck happy though.
tbh i would love a random spells style deck that is fun to play but not top tier, like the warrior discover deck card
Primordial Glyph is basically a 0 MANA DISCOVER A SPELL but worst because it enables combo.
mage crab text: when your opponent played a meteor, summon this minion and two copies of it and take a hit
I'm surprised at the lack of spikeridged steed.
Did an Arena run in a brand new account yesterday and 2 of my losses were to other Mages that both had Glyph, literally one was Glyph into Tome, first Tome created a 2nd and second Tome gave that fucker the Frostbolt lethal he needed, at the end of the day the RNG in this game for sure needs to be addressed by Blizzard, because it's completely out of control.
I get tirions from stonehill ever so often, or even the giant dude and it helps me end with silver hands.
My opinion:
1: Meteor:
-stupidly op, compared to other
class cards (all classes), but
still ok.
2: shimmering tempest:
-okay card, not op when compared to babbling book or swashburglar
3: golakka crawler
-good and needed as counter if
Pirate was still good enough:
Don't choose pirates in arena
now, when this card exists.
4: envenom weapon
-stupidly op, 5 mana double
assasinate. Win more by having
a bigger health total. Just
depending on if your enemy
Deals some initial damage to
you or not you loose or not.
5: stonehill defender
-good taunt card, but stupid in
Paladin, when it says discover a
Tirion(so op) or other paladin
legendaries.
6: crackling razormaw:
-better than shielded minibot,
can give poisoness to small
minions, 3 attack for upgrading
Face damage and windfury to
Highmane for 6 extra damage,
But hunter needed it.
7: viscious fledgling
-very good card, but not too big
Of a problem, because without
an answer you know you lost,
that is better than slowly being
taken out by cards that randomly give value or cards.
I hate playing against rogue, when they play swashburglar and at the end of the game, they get a random mind control, pyroblast, archmage. You can't take that in account.
8: Primordial glyph:
-one of the worst card designs I
have ever seen in Hearthstone,
just INSANE.
-thought it was fake when
announced.
-discovering a card is very good,
but the discover-effect is free
with primordial glyph, when the
card cost 2 or more mana. This
means when playing it is a 3in1
class card. And it can be used
like an innervate when playing
it.
-it needs a nerf to be on the
powerlevel of other discover
cards. It is similar to a light in
the darkness(discover a
minion+1/+1), but it discovers
better cards(only class cards)
and the bonus is double of a
light in the darkness (-2 mana
than +1/+1), should therefore
only give -1mana to the
discovered card. That would
still leave it as a very strong
card, but not one that has no
downside.
[3 mana(too much nerf), 1mana
Reduce by 1 mana(too strong)]
Thanks for reading!
Meteor was number 8? Im confused
Did you watch the rest of the video? It's:
8. Meteor
7. Topdecked Meteor
6. Meteor in a game where Kripp goes 2nd
5. Meteor in a game where Kripp goes 1st
4. Meteor from Shimmering Tempest
3. Meteor from Cabalist's Tome
2. Meteor from Glyph
1. Meteor from Tome into Glyph with 2 wyrms on board
Bronzeager kripp in a nutshell
kripp i wanna see you make your own expansion set. im genuinely curious.
Arcane Crawler: Stealth. Destroy all Mage spells in your opponent's hand created by random effects. Gain +2/+2 for each spell destroyed.
hello blizzard, i want to report my opponent, he's playing cards
I like how Kripp's most hated card is my favorite one
I don't think Blizzard will ever revisit the random tag and restrict it reasonably. I'm pretty sure they only have a single guy who's of that mindset. He made Giant Anaconda while the other loonies slapped together Jeweled Macaw and Shimmering Tempest in like a minute.
He almost sounded emotional talking about Golakka Crawler...
Im sad because i crafted the mage and the hunter quests at the start of the exp and those are really unplayable in constructed and now i struggle getting a good and fun deck xd
A little shocked Meteor was so low. Really shocked Spikeridged Steed wasn't even on the list at all.
while he was talking about meteor, guess what, I received meteor with primordial glyph
I would add Valespine Destroyer and Spikeridged Steed to that list.
I had my bets with my friend on kripps most hated card.. I won ! Primordial glyph is just such a game breaker for me..
Someone please make a Kripp compilation of him saying "random mage spell" and "random spell" over and over again.
Clanking Clacker, 3 Mana 1/4 Beast w/ Taunt and Battlecry: Destroy a Mech and gain +2 Attack.
Snapdragon Snapper, 5 Mana 1/2 Beast w/ Battlecry: Destroy a Dragon and gain its attack and health.
Cannibal Crab: 4 Mana 3/3 Beast w/ Battlecry: Destroy a Beast and gain +2/+2.
Shellshocked Scuttler, Shaman: 4 Mana 4/4 Beast w/ Battlecry: Destroy an Elemental and gain +3/+3 and Overload (2)
Sacrifical Scallop, Warlock: 2 Mana 2/2 Beast w/ Effect: When you summon a Demon, give it +2/+2 and destroy this minion.
Crabs for everyone! Crabs for you! Crabs for me!
literally spent yesterday trying to reach rank 19 on ladder jade druid. But I couldn't because of the number of midrange hunters
Vicious fledgling murdered me in arena today.
7:20 then remove Clerics as well since hunters can't play around her if they don't start first. Razormaw is great because it gives Hunter a chance to remove opponent's powerful 1 drops.
"I'm not gonna give you the full lenght" Kripparian 2017
I think that the "get a random card" aspect i Heathstone would be better if the card was revealed to the opponent. I find that would be a really simple solution to the "random" problem.
what saddens me is that cards like lightwell and demolisher will never see play. I remember when I fist started playing hearthstone I had a lightwell/shadowboxer deck and it was really fun. Nowadays a deck like that would just be a meme.
Make a viid about how the quest turned out and what they should have made diffrent
What would you opinion be on being able to select 1 card from your deck to have in your opening hand, the rest are random, and there's no mulligan?
Don't play anymore. They said they where goin one way with how they would make the game forward, but doesn't hold true to that. We want interactive minion based play. Then proceeds to make for example the Wizard quest. No interaction, stall and one turn combo opponent. Excactly the opposite of what they said they where going to do. Game is not fun for me anymore, but still enjoys watching you sometimes Kripp. Not so much playing this game, but HOTS is fun to watch, and LOVE me some POE action.
Dear Blizzard,
Please let Kripp and Toast design the next expansion, so I might enjoy playing again. Thanks.
LifesmythTV They've been trying to get Kibler to do it, but he said no.
Grant Miller seriously?
My paladin deck is literally called "Discover a random Tirion"
Played token druid...established full board, got primordialed flamestriked, 2 turns later i gett full board with living manage, flamestrike by cabalist tome... might as well spin my fidget spinner
Crackling Razormaw is just Shattered Sun Cleric pre-nerf, but even better because there are choices. GJ Blizzard.
Kripps most hated classes
1. Mage
2. Mage
3. Mage
4. Mage
5. Mage
6. Mage
7. Mage
8. Mage
IMO Crackling Razormaw isn't too bad. I get the frustration of feeling like you've lost on turn 2, but if you think about it, most of the adapt options aren't that bad. +3 attack is powerful, though if it's just hitting face 3/9 classes (one of them of course being mage which is played a ton ATM) have hero powers that deal 1 damage, and pretty much any 1 drop hunter plays is going to have 1 health, assuming it's a beast. Poisonous can sometimes also be annoying, but other than that it's just generally decent stuff like divine shield and +1/+1. And anyway, hunter needed the support, and in standard is at best tier 3 right now even with it.
Vegan Crawler
3 mana
4 / 3
Battlecry: Destoy a Plant Minion.
If you target a friendly minion, Transform into Kripparain.
Meteor: 6 mana mage epic spell [Deal 15 damage to a minion and 1 damage to *all* other minions.]