"People are interested in it, they are watching people play it, but they do not want to participate. The only reason that could be, it's because it costs too much." Best way to show somone that his game has a problem.
Also, only having one good deck pretty much disqualifies you from being able to complete the majority of the quests which are your main source of F2P gold.
peter flash it was not fun at all for me. hearthstone only really became fun once i earned enough gold to get my first full solo expansion. Those paywall cards always become meta staples and necessary for ANY fun decks. Honestly they should just up the legendary and epic drop rate for new players so that everyone gets a minimum amount. There are just way too many cards that are necessary to win consistently, especially when you have to play against all the crazy rng.
I think an interesting solution to the random card generation cards would be a not qualifier. For babbling book generate a random mage spell that isn't in your deck. For the 2 cost mage spell, disxover a, spell that isn't in your deck. For the rogue cards, a class card that isn't in your opponents deck. It will decrease the power level, and also give you information about the player who uses it, and restrict many of the repeating rng like tome into tome, or getting extra firelands portals when you already had them
Good idea, but there is a small corner case issue. In Standard you might not be able to discover 3 cards, depending on the situation in your deck or your opponent deck. And when expansions rotate out and remove cards from the pool they increase the likelihood of that happening.
There are 18 spells in the classis set, as long as there are 13 spells in the expansions it isn't an issue. But, in that fringe case maybe you make it like the demon search spell that warlock has, it gives you some special shitty spell because there are no spells you don't have. The point is to force creativity in deckbuilding(maybe you leave a powerful spell out but have a ton of spells so you get it frequently from your discover effects) and also make it so you don't see multiple copies in someones deck and they discover them. The more powerful your deck, the weaker your discovers, The weaker your deck the more powerful your discovers. It provides a balance, and makes it much more feasible to play around discovered spells
> "There are 18 spells in the classis set, as long as there are 13 spells in the expansions it isn't an issue." This assumption is for mage and discover a spell? I'm talking in general. Discover a secret from the paladin murloc is the same mechanic. If you employ it there also it is much more likely and you would need to generate a crappy secret? Same goes for Discover a taunt. There is another issue for introducing a card that works in similar fashion for a class that does not have a vast amount of options. For example Hunter does not have enough spells in standard right now. So a hunter spell-only Kazakus deck would generate nothing with the discover spell card ... but that is really corner case :D Imho the biggest culprit for this mechanics is that class specific and expansion cards are much more likely coupled with classes being able to tempo out with that without loosing card advantage(glyph for example as the biggest offender). That creates the discover ALWAYS effective without any payoff or negative outcome. A random effect should always have a potential downside. What is the downside of a 3 mana 1/4 taunt that discovers a taunt? Only trading badly against a 2/3 2 drop which is negated by having any other taunt minion generated as a result... even a 1/2 would negate the downside because you will always have 1 spare mana at some point in the game. What is a downside of discovering a spell essentially for free (glyph)? Discovering a shatter doesn't cut it because you can choose another of the three choices. Always good.
I translated the title through Latin, Irish, French, Czech, Icelandic and then back to English, here's my result: *[Management] and the main problems of gas engines* (Google Translate)
The majority of streamers/pros i.e. Kibler, Firebat, etc. think discover is an amazing mechanic. I do too. It's the best mechanic in the game. It adds a level of strategy to the game. Just because a guy who complains a lot about rng all the time and only plays arena doesn't mean he's right lol
It is still a random effect, which can fuck you pretty hard with rng. And when you loose because of a random effect it just feels really shitty and even when you win with it it feels really chessy and not deserving.
Yes, and just because so called pros think the mechanic is great doesn't mean it is. Both have opinions about it and neither one has more weight than the other.
Jesus Christ. How many times have you lost to rng and how many times have you lost to not playing around certain cards? People honestly complain to just complain.
I normally reach legend so I lost way more often to rng compared to not playing around certain cards. And even when not. You learn when you get fucked by a flamestrike or something like that. But when you get fucked by a third polymorph you are just pissed and didn't learn anything. When when i remember my last rng bullshit game, I just get PTSD My opponent Elise->Pack->Hallucination->Babbling Book->Fireball. Yeah, I guess i should have played around fireball from a control warrior deck. Now i know it and next time i'll make it better.
I very rarely speak out, but the RnG and high cost to make a decent deck are why decks with random factor are so popular. New players who do not have 12k spare dust to craft a Pally deck are more drawn to making a low budget RnG deck that will have a decent chance against everyone. It gives extra FUN as you can play a card that you cannot afford like Pyroblast or ones you do not have from previous expansions like Kabalist Tome. I understand people trying those decks as anything can happen and it gives them a possibility to learn new card and mechanics that they cannot afford in a specified 12k dust deck. Those decks can even reach rank 5 which for normal everyday players is high rank and rewards at the end of the season are just amazing for a F2P or someone heading the direction of not spending shitloads of $$ on Blizzard. I have no idea if this was planned behavior from Blizzard but I see why new/f2p or people who want something different then 500x matches of the same stuff running for lethal in 5th turn are so interested in playing the deck. Thanks if you read it.
Hamas takes part in the conflict, it has just like the other participants fundamental issues. I don't want to judge any of their actions but to be accepted as a party you can work with ( for a solution) they need to update their charter
RNG at it's worst= priest got a copy the sealed pack that my Elise put in my deck. He was losing tempo and the cards turned everything around and he finished me with a golden Dino-size. >.
I think I can top that. I had entombed a priests C'Thun and played Nefarian on an empty board. He topdecks entomb, then topdecks my Nefarian. Gets 2 thoughtsteals and finishes me after not only playing his 3rd C'Thun, but also having to hit me with it.
Haha, I think that was me! Seriously, that exact same thing happened to me (I was priest) last night. Do you remember which card the dino size hit? I think it was twilight geomancer.
I lost to mage who got Shimmering Tempest into Glyph, into tome, into second tome, into second glyph into fireball. And he got second fireball from one of the tomes earlier.
the main problem I see isn't the randomness, but rather why the randomness is so bad, the issue is that selection for different roles (especially when it comes to spells) is very limited, the spells are very specific in when they are useful, and therefore it creates the idea of playing around a SPECIFIC card, in other games they mitigate this somewhat by making it so that you don't play around one card, but a type of card, you don't play around flamestrike, you play around board clears, also, the lack of "instants" (in the sense of mtg) and reactionary spells mean that you have very limited options in terms of playing around things. Because cards in hearthstone (ESPECIALLY spells) have the flexibility of fine china, anything that gives spell versatility like primordial glyph and babbling book will be massively more powerful than similar spells, because those spells are basically wild cards, allowing you to pick the right spell for the right moment. This lack of flexibility (made worse by the small deck size) means that you simply can't put spells like pyroblast in your deck because they'd usually be useless, but primordial glyph can allow you to grab a pyroblast in the few situations where it will win you the game. these cards are so powerful because they allow the player to ignore one of the most glaring limiters in deck design.
They should change the "Discover" mechanic to show the opposing player the cards the other play didn't choose. Then one could decently play around the chosen card
Bad Opinion Vigilante II You're cute. I get that Gwent is not for you. In that game you actually have to be skilled and use your brain in order to win but you seem to prefer RNG on every card so just keep playing this joke of a tcg Cuckstone.
Gabriel Soderberg It's a game they make a living off of, it's pretty important to them. If you're going to lose your job for no reason of your own, would you complain or just begin living on welfare?
I guess one approach to make the RNG a little less impactful, one could try to for example change the mechanics of discover effects in general: Instead of keeping the 3 options secret just also show them to the opponent, while still hiding the actual pick. This gives the opponent the possibility to play around three cards instead of what sometimes feels like ten thousand... For the discovering player it would also add some mindgames. Here's a little example: If you are offered a choice like Meteor vs Shatter vs Fireball, one could bait the opponent to play around Meteor which would force him to play some of his minions in an awkward way. But as you picked Fireball instead, you can then start getting like one or two extra face attacks in, to prepare for a lethal setup with Fireball. Of course in cases where (through A Light in the Darkness) a Paladin gets to choose between Angry Chicken, Wisp, or Tirion the pick would become pretty obvious. But even then there is the potential for some memes. I don't know if such a change would affect the general power level of discover cards in a more positive or negative way, but it would definitely put a greater twist to the RNG game...
I think that showing the opponent both the cards offered and chosen from things like discover and random cards could help a lot. it wouldn't allow you to plan ahead and have a counter in your decklist, but you could at least play around it. Basically, all card effects are shown as they occur. The advantage of random event cards becomes that they are overvalued, not that they are impossible to play around
I'd like to see them build scenarios/adventures with the brawls. I generally find those more fun when I'm working with another player to accomplish a goal or battling the computer for a win. Playing the adventures was more challenging to me and fun than just playing people ALL the time and being the only recourse for a challenging game.
I use to play a card game that the players are entirely decide on the deck's RNG themselves. You draw phase is to fill your hand with 4 card, you can discard are redraw as many time as you want, as long as there still any card left in the deck. Your and opponent hand are show to both side. All effect and ability are in the open for both player to see at all time. Then player have to choose 1 of the 3 attacks the monster have, and show it later in the battle phase. You then can use 1 card to support the monster before battle phase. And the only RNG the game have, is that you can choose the face down card from the top of your deck, that both player not sure what it is. But the owner should know what card is in his/her deck. However, some deck just can't play RNG, since an OP monster will almost kill your own monster when it use as support card.
Excelent summary. If I'd been given the choice of a single quest for my journey into Un'goro I would have pushed on through but I've gotten to the point where I don't play unless there is a tavern brawl with at least a slight skill based slant to the rng.
100% Agree, I only play constructed for daily quests. Arena is just more of a challenge, but its lost its way big time. Imagine Arena game mode with zero RNG cards allowed.
One of the issues is the crazy percentages they give to cards for the draft, spells have higher percentages and un'goro cards. Basic cards have less as well as flamestrike and abyssal enforcer. Some cards are just eliminated. Then rarity has it's own appearance percentages. Giving every card the same % chance of appearing would minimize how often you see specific cards. This was not as apparent in wild but standard seems to really show case this.
Kawhi Leonard look for kolento's list of taunt warrior and craft it...and yes it is tier 1 deck right now..and probably will remain there until quest rotates out.
Medivh mage is also a good deck, but yeah taunt warrior is better against aggro. Even though medivh control mage is pretty good but hard to play(read: Randomness from discoveries)
I liked the first few months that Hearthstone came out before any of the expansions. The game was so simple, you knew what turns what board clears were played, how much damage they would do besides the maybe +1 spell damage that a few people would run.
Hearthstones big problem is that the devs think it´s a good idea to not have more than 1 thing targetable at a time. That´s how you know youre not playing a game as good as MTG. It´s supposed to be for dumb people, hence why there is soooo little decision making in the game. RNG decides whether you win or lose, diversity would be non-existent without RNG.
What Kripp was saying around 14:00 applies pretty well to me, but on a larger scale. I love watching Kripp and like seeing him play Hearthstone, but I can't play it now because it's too expensive/time-consuming to get where I'd want to be in terms of deck diversity and whatnot.
nice points, but you obviously miss 1 major aspect: Hearthstone sucks big scale when it comes to starting hands. Last 10 out of my 10 ladder games I lost because of my starting hand. Same counts for arena. I honestly don´t know why it is only 3 F**.. cards, because no matter how nice your deck is you will lose with a shitty hand. What is the point of strategy when you only have 1/3 chance of having the opening you build your deck around.
Then you need more flexible decks, if it needs more than 3-4 cards in sequence to acheive somthing, then it's probbably not gonna work, just build in lots of little 2-3 card synergies or a synergy that doesn't need all the cards to be effective.
BS: -Any aggro deck needs the right 1,2 drops -Any deck vs aggro needs the right 2,3,4 drops -Any deck vs priest needs the right removal... like anyone else within the first 5 cards Don´t get them, get [word]!
Few examples: (Would it make a change?) Hunter: Alley Cat, McAHH.. or no 1 drop Pirate: Southsea D, Nzoths M8, Patches on Hand or no 1 drop Priest: Northshire, Radiant E, Potion of Madn. or no 1,2 drop-interaction Druid: Token with many spells or minions in starthand ramp cards or late-game in Yade Q-Rogue: ...Turn 3,4,5,6 ........
Your quest is so bad, if the reward was just a 5-mana spell that you could put in your deck without the hassle of completing a quest for it, I would seriously consider not putting it in many of my Warlock decks.
So easy to understand the value of a random effect, that when kripp reviewed the gliph, he only thought it was good in open the waygate mage, and outside of that it was and OK card
The issues are clearly: blizzard greed and incompetence to hear what the playerbase wants. I quit the day ungoro launced. Every expansion makes the game worse than before
Being balanced isn't everything. You can balance a game by making every card 'deal 1 damage to a random character'. What they need to do is reintroduce strategy into the game. I quit because I can't figure out what the fuck is going on or how to play around anything. There's nothing to learn from the game anymore, it's all just a meta war.
That is the current state. But as he said: Many things rely on RNG (also adapt mechanisms), that's why it averages out. And comparing it to Jade Druid and Pirate Warrior: EVERYTHING is better than that. Also remember, we are still "fresh", we might see one or two very dominant decks soon
Constantine Sipitanos Ahahah more balance lol like quest rogue cancer, primordial gliph and other bullshit stuff. Every expansion this game is more unbalance and rng base, blizzard never listen to his community and they do so few nerfs, making the game really boring and unfair just after some weeks of an expansion.
thanks kripp. u're the voice. very appreciated. i play hs for 2.5 yrs now and everytime i think i get better i get crushed not by better players but by rng. negative experience...signed
you are 100% correct about the rng, I remember the times when I was playing molten giant echo mage and I still remember a game, when I played it and drew sooo well that I won na impossible position:D I wish it came back...
Olli Järvinen Well positive RNG often goes unnoticed, while negatives remain in memory, therefor, you will always be feeling more unlucky than your opponents.
I remember playing runescape back when I was 18, around the time when the abysmal whip came out I became a member and ran around with my whip and full zammy armor for about 2 months... really depressing times. I should log into that account and just give everything away honestly.
Its not much just a couple of mil and some dragon stuff not really worth the hassle these days I'm sure. I think when I stopped playing they had introduce some new armor that could only be gained from treasure hunts and you need a high prayer level to wear it, that was years ago so some my stuff has to be about 10 years outdated.
@Sergei that seems fair. If you play you get rewarded if you don't you get a kick in the butt. That is like a low/mid skill job in capitalism more than communism.
This was so good to hear. I'm a new player I've spent a ton of money and I have crafted some of the top decks for playing ladder according to the currant meta. Having done that and the. loosing game after game to randomness of cards that just happened to be more lucky draws just pisses me off. There seems to be little to nothing one can do to climb sometimes. Sure there is skill involved. But the high amount of luck is leaving me with a bad taste.
Having recently created a new account one thing become abundantly clear to me that I'd completely forgotten about, blizzard needs to give new players a minimum of another 8-10 packs for completing classes up to level 10. As well as just more pack bonuses in general. I would even go as far as to say they need to up gold for winning from from 10 for every 3 wins, to 5 gold per win and just do the daily cap out at 150 gold. It's sad that in just over 3 years this game has gone from legitimately free to play to a must pay to win with a minimum of $50-100 drop for any new player / new account that wants to be competitive. #WhatAJoke
Yeah I guess HS would be pretty fucking stale to me too if I literally made it a full time job to play it. I think that's why you're unhappy my dude. Most of the people who play the game would hate having cards change ever few weeks because we don't play it nearly as much as someone like you and it would just be frustrating to try to keep up with the constant change. Perspective, come at me fanboys.
I play every three days to complete quests, get my gold and play some arena, and still think that Kripp's right, I'd enjoy a lot more the game if the meta changed more often, right now it's still ok, but in a month I'll probably start hating it
i gotta say, i don't really watch kripp all that enthusiastically anymore because let's face it, most of the time he is just complaining about trivial things. but this video just absolutely nails it, well elaborated, well articulated to a point where even blizzard should be able to understand what is so fundamentally wrong with HS in it's current state. and it's so frustrating to see how these points are almost universally agreed upon, but to know that blizzard won't change a thing.
Amaz was specifically talking about Animal Companion when he said this, but I feel like it applies to Hearthstone as a whole. "How am I supposed to outplay my opponent when he doesn't even know what his cards are going to do?"
Hey Kripp, hows it going. I actually have one huge thought about the randomness aspect. One of the main things that feels bad in Arena is loosing to somebody pulling LEGENDARY cards from random discover or other random effects. My opinion after loosing to multiple random Legendaries that didn't start in my opponents deck is that Discover or randoms shouldn't yield Legendary cards as a result. This doesn't fix Glyph or Book (or most of mage), but it's a start.
honestly the fix is when you discover or add random card, let the opponent see it. you still get you 4 mana meteor and the opponent can still have a way to use counter play. you get a discovered Tyrion, neat, I now know to play around 2 Tyrions.
You are absolutely right, the big problem in the game is its price, the big problem in the game is the amount of time vs rewards ratio is an absolute garbage. Take me for example a casual player dad of two kids ;) i love Hearthstone Arena but for me to play 12 games in arena is about a week of my free time and that is if i do 12 wins! Whats the reward? Cards pack and 300+ gold. How often do i get 12 wins? Quite rarely so is it worth my time and effort? No. Standard ladder gaming rewards are an absolute joke as well. It takes me a month to get to rank 5 with my limited time and i get golden epic.... for a month of effort lol. Blizzard really needs to give people a chance to earn goods in game so its sustainable to play at casual level. Blizzard needs to review the structure of how people can earn gold and cards in the game while playing casually... Sorry for a long comment ;) last thing to mention I've spend around $100 for this expansion was it worth it? I think not because its not enough to be self sufficient in regards of earnings in game moving forward it means i have to keep on spending more and more so thanks Blizzard but i will pass on it ;)
In my experience with all things in life.. it's: You either take it.. or you leave it.. because in most cases you won't change anything.. unless you do it yourself, and we know that's not a possibility in many things..
being a free to play player I agree with what kripp is arguing here. I have never played heroic tavern brawl because I never have 1k gold just sitting around. I don't have all of the "fun" legendaries in the classic set and I've been playing since it was released, just before beta ended. I find that using my gold to buy new set packs to be counter productive for me. I want dust so I can craft cards I actually want to use but dust is so hard to come by. disenchant two rares = one crafted common : Rares are worth 1/5 of what they cost to create disenchant one epic = one crafted rare : Epics are worth 1/4 of what they cost disenchant one legendary = one epic : Legendaries are worth 1/4 of what they cost If I wanted to trade my rare for a common that should be it. I'm downgrading, I shouldn't be losing more dust because of that. Similarly 4 epics should be worth the cost of creating a legendary and etc down the chain. Packs have random drop rates its hard enough as is to get epics even more so with specific epics you want. I still don't have all the epics in the classic set. The point of buying packs is to increase your overall dust. How you want to distribute that dust should be up to the player and should not be punished because they disenchant stuff they don't want. Its gotten to the point where Hearthstone just isn't worth the grind.
"People are interested in it, they are watching people play it, but they do not want to participate. The only reason that could be, it's because it costs too much."
Best way to show somone that his game has a problem.
Cough midrange hunter cough
Peter Flash and it's not even good!
Kevin Sub Kripp was talking about wild heroic taver brawl, nos ladder.
Also, only having one good deck pretty much disqualifies you from being able to complete the majority of the quests which are your main source of F2P gold.
peter flash it was not fun at all for me. hearthstone only really became fun once i earned enough gold to get my first full solo expansion. Those paywall cards always become meta staples and necessary for ANY fun decks. Honestly they should just up the legendary and epic drop rate for new players so that everyone gets a minimum amount. There are just way too many cards that are necessary to win consistently, especially when you have to play against all the crazy rng.
I think an interesting solution to the random card generation cards would be a not qualifier. For babbling book generate a random mage spell that isn't in your deck. For the 2 cost mage spell, disxover a, spell that isn't in your deck. For the rogue cards, a class card that isn't in your opponents deck. It will decrease the power level, and also give you information about the player who uses it, and restrict many of the repeating rng like tome into tome, or getting extra firelands portals when you already had them
Orion Weiss this is a great idea!
Orion Weiss preeeety good idea
Good idea, but there is a small corner case issue. In Standard you might not be able to discover 3 cards, depending on the situation in your deck or your opponent deck. And when expansions rotate out and remove cards from the pool they increase the likelihood of that happening.
There are 18 spells in the classis set, as long as there are 13 spells in the expansions it isn't an issue. But, in that fringe case maybe you make it like the demon search spell that warlock has, it gives you some special shitty spell because there are no spells you don't have. The point is to force creativity in deckbuilding(maybe you leave a powerful spell out but have a ton of spells so you get it frequently from your discover effects) and also make it so you don't see multiple copies in someones deck and they discover them. The more powerful your deck, the weaker your discovers, The weaker your deck the more powerful your discovers. It provides a balance, and makes it much more feasible to play around discovered spells
> "There are 18 spells in the classis set, as long as there are 13 spells in the expansions it isn't an issue."
This assumption is for mage and discover a spell? I'm talking in general.
Discover a secret from the paladin murloc is the same mechanic. If you employ it there also it is much more likely and you would need to generate a crappy secret? Same goes for Discover a taunt.
There is another issue for introducing a card that works in similar fashion for a class that does not have a vast amount of options. For example Hunter does not have enough spells in standard right now. So a hunter spell-only Kazakus deck would generate nothing with the discover spell card ... but that is really corner case :D
Imho the biggest culprit for this mechanics is that class specific and expansion cards are much more likely coupled with classes being able to tempo out with that without loosing card advantage(glyph for example as the biggest offender). That creates the discover ALWAYS effective without any payoff or negative outcome. A random effect should always have a potential downside.
What is the downside of a 3 mana 1/4 taunt that discovers a taunt? Only trading badly against a 2/3 2 drop which is negated by having any other taunt minion generated as a result... even a 1/2 would negate the downside because you will always have 1 spare mana at some point in the game.
What is a downside of discovering a spell essentially for free (glyph)? Discovering a shatter doesn't cut it because you can choose another of the three choices. Always good.
I translated the title through Latin, Irish, French, Czech, Icelandic and then back to English, here's my result:
*[Management] and the main problems of gas engines*
(Google Translate)
very consisted kripperino, we lost them lately Dx
It should be salt engines am I right
sounds like a technical booklet on mechanics of the 20s
I think blizzard doesn't really understand that also "Discover" counts as random.
The majority of streamers/pros i.e. Kibler, Firebat, etc. think discover is an amazing mechanic. I do too. It's the best mechanic in the game. It adds a level of strategy to the game. Just because a guy who complains a lot about rng all the time and only plays arena doesn't mean he's right lol
It is still a random effect, which can fuck you pretty hard with rng.
And when you loose because of a random effect it just feels really shitty and even when you win with it it feels really chessy and not deserving.
Yes, and just because so called pros think the mechanic is great doesn't mean it is. Both have opinions about it and neither one has more weight than the other.
Jesus Christ. How many times have you lost to rng and how many times have you lost to not playing around certain cards? People honestly complain to just complain.
I normally reach legend so I lost way more often to rng compared to not playing around certain cards.
And even when not. You learn when you get fucked by a flamestrike or something like that.
But when you get fucked by a third polymorph you are just pissed and didn't learn anything.
When when i remember my last rng bullshit game, I just get PTSD
My opponent Elise->Pack->Hallucination->Babbling Book->Fireball.
Yeah, I guess i should have played around fireball from a control warrior deck. Now i know it and next time i'll make it better.
The hat of Dex bait +2, Effect: all bites from doggos are redirected onto hat.
Preeeety nice cap
hi new kripeerino
Well hello there !
@mdfashionco on fb and IG and Twitter
I DESIGNED THE CAP
It looks really good !
dude i just lost it! :D
16:00 Kripp in a hat makes me realize how perfectly oval shaped Kripps head is LUL
NoxiousScythe you were 2 seconds slower.
who gives a fuck if you beat Skipperino Kripperino you will still never be the Great SKIPPERINO
Aint even a hat anymore. More like a piece of shit
how would u know if u skipped the entire video? i think this is an impostorino
4HEad
I think we all know what the big problem is here
his hat looks like it's made of bread
Jackson Reno Kripperino make the name Krippereno
Looks like a bad chase of the Dexerino happend.
more like cardboard :P
And someone took a bite.
vegan cookie maybe!
Do you bite on your hat occasionally?
Probably fell victim to the doggies
Doggies gotta eat something when they only get fed vegan food.
miniZergling didn't he say he feeds them meat?
+Botman it's a joke. Or more like a meme on this channel
Ilya Kaikov Your using the thumbnail for one of Lemminos videos, 10 facts about Rick and Morty.
The big problem with the Crusades was only one really succeeded...
Also the child eatin'.
Hey man look on the bright side!...
Trading routes!
I very rarely speak out, but the RnG and high cost to make a decent deck are why decks with random factor are so popular. New players who do not have 12k spare dust to craft a Pally deck are more drawn to making a low budget RnG deck that will have a decent chance against everyone. It gives extra FUN as you can play a card that you cannot afford like Pyroblast or ones you do not have from previous expansions like Kabalist Tome. I understand people trying those decks as anything can happen and it gives them a possibility to learn new card and mechanics that they cannot afford in a specified 12k dust deck. Those decks can even reach rank 5 which for normal everyday players is high rank and rewards at the end of the season are just amazing for a F2P or someone heading the direction of not spending shitloads of $$ on Blizzard. I have no idea if this was planned behavior from Blizzard but I see why new/f2p or people who want something different then 500x matches of the same stuff running for lethal in 5th turn are so interested in playing the deck. Thanks if you read it.
Is no one going to point out that kripp's shirt is at an angle where it just says "hamas"?
Thought39
I felt happy for a bit when i saw it. But then i realised it probably says "bahamas".
I'm contemplating doing it, yes.
Harlekin Sego why did you feel happy? You know what Hamas is right? 😂
David Bauman
Exactly.
Hamas takes part in the conflict, it has just like the other participants fundamental issues. I don't want to judge any of their actions but to be accepted as a party you can work with ( for a solution) they need to update their charter
RNG at it's worst= priest got a copy the sealed pack that my Elise put in my deck. He was losing tempo and the cards turned everything around and he finished me with a golden Dino-size. >.
normally I wouldn't care but was Arena and this RNG did what normal RNG couldn't.
I think I can top that. I had entombed a priests C'Thun and played Nefarian on an empty board. He topdecks entomb, then topdecks my Nefarian. Gets 2 thoughtsteals and finishes me after not only playing his 3rd C'Thun, but also having to hit me with it.
Haha, I think that was me! Seriously, that exact same thing happened to me (I was priest) last night. Do you remember which card the dino size hit? I think it was twilight geomancer.
LOL this story didn't made me laugh but playing twilight geomancer made me gigle thx for the comedy :')
Jason Secretsword priest is that class that beats you with your own cards and spam "WoW"
Quick, explorers hatterino kripperino get in here
I lost to mage who got Shimmering Tempest into Glyph, into tome, into second tome, into second glyph into fireball. And he got second fireball from one of the tomes earlier.
Darudeen should have played around it nub
Why doesn't blizzard release a common card with a battle cry like "copy a discovered card in your opponent hand"
Because it's a shit effect
Tristan Dalon Not really, especially against this amount of rng
Slime Puddle yes, it is
The biggest problem: It is not Shadowverse
Shadowverserino Kripperino agree , shadowverse has much hotter bitches
I feel like, more and more people will abandon HS cause cheaper games will emerge.
Hell yes
FarSightterino Kripperino I hope your prediction is right
Shadowverse has its own issues. Let's not pretend it's better.
RNG, a problem? Naaa, it's fine when you are winning an arena game by a mile but then you lose to 2 randomly generated pyroblasts, just got to git gud
Spartek998 you won't be here all week, I trust you can show yourself out .
Spartek998 i was 10-2 in arena, no cards in hand, he had lethal on board, topdecked pyroblast and won
i love this game
Couldn't they have just drafted those pyroblasts anyways?
Topdeck wins like that suck
OMG that cap I'm dying xD
Gotta agree honestly, the price to fun ratio is dismal and needs work Blizz.
Scrolled down here for comments about the hat.
the main problem I see isn't the randomness, but rather why the randomness is so bad, the issue is that selection for different roles (especially when it comes to spells) is very limited, the spells are very specific in when they are useful, and therefore it creates the idea of playing around a SPECIFIC card, in other games they mitigate this somewhat by making it so that you don't play around one card, but a type of card, you don't play around flamestrike, you play around board clears, also, the lack of "instants" (in the sense of mtg) and reactionary spells mean that you have very limited options in terms of playing around things. Because cards in hearthstone (ESPECIALLY spells) have the flexibility of fine china, anything that gives spell versatility like primordial glyph and babbling book will be massively more powerful than similar spells, because those spells are basically wild cards, allowing you to pick the right spell for the right moment. This lack of flexibility (made worse by the small deck size) means that you simply can't put spells like pyroblast in your deck because they'd usually be useless, but primordial glyph can allow you to grab a pyroblast in the few situations where it will win you the game. these cards are so powerful because they allow the player to ignore one of the most glaring limiters in deck design.
Kripp... time to play chess.
They should change the "Discover" mechanic to show the opposing player the cards the other play didn't choose. Then one could decently play around the chosen card
1 - RNG
2 - Aggro
3 - RNG
4 - Aggro
5 - Aggro
6 - RNG ( i should write Aggro, but the RNG got RNG )
7 - RNG
And that is it.
How about a game of Gwent?
Gwenterino Kripperino how about not
Are you certain? I'd do it differently
First Last lmao Gwent is better than kidstone by a mile
Bad Opinion Vigilante II You're cute. I get that Gwent is not for you. In that game you actually have to be skilled and use your brain in order to win but you seem to prefer RNG on every card so just keep playing this joke of a tcg Cuckstone.
"Gwent" *EleGiggle*
Haterino Kripperino incoming
Damn are you Farsighterino?
Primordial Glyph:
Get the exact spell you need for the given situation but it also costs two less.
theres definitely something wrong with you if you lose sleep over hearthstone
Gabriel Soderberg It's a game they make a living off of, it's pretty important to them. If you're going to lose your job for no reason of your own, would you complain or just begin living on welfare?
I guess one approach to make the RNG a little less impactful, one could try to for example change the mechanics of discover effects in general:
Instead of keeping the 3 options secret just also show them to the opponent, while still hiding the actual pick. This gives the opponent the possibility to play around three cards instead of what sometimes feels like ten thousand...
For the discovering player it would also add some mindgames. Here's a little example: If you are offered a choice like Meteor vs Shatter vs Fireball, one could bait the opponent to play around Meteor which would force him to play some of his minions in an awkward way. But as you picked Fireball instead, you can then start getting like one or two extra face attacks in, to prepare for a lethal setup with Fireball.
Of course in cases where (through A Light in the Darkness) a Paladin gets to choose between Angry Chicken, Wisp, or Tirion the pick would become pretty obvious. But even then there is the potential for some memes.
I don't know if such a change would affect the general power level of discover cards in a more positive or negative way, but it would definitely put a greater twist to the RNG game...
pretty amazing how you went thru a buzzsaw and the only thing it touched was your hat
After years playing Hearthstone, I just gave up, switched to Gwent, more skill, and less rng.
Palestine is in a problem state too. Show your support with a Hamas shirt and breadcrust snapback. I stand with Kripp. Free Palestine!
I think that showing the opponent both the cards offered and chosen from things like discover and random cards could help a lot. it wouldn't allow you to plan ahead and have a counter in your decklist, but you could at least play around it.
Basically, all card effects are shown as they occur. The advantage of random event cards becomes that they are overvalued, not that they are impossible to play around
The biggest problem can easily become a 3/3.
I'd like to see them build scenarios/adventures with the brawls. I generally find those more fun when I'm working with another player to accomplish a goal or battling the computer for a win. Playing the adventures was more challenging to me and fun than just playing people ALL the time and being the only recourse for a challenging game.
like the hat
I use to play a card game that the players are entirely decide on the deck's RNG themselves.
You draw phase is to fill your hand with 4 card, you can discard are redraw as many time as you want, as long as there still any card left in the deck. Your and opponent hand are show to both side. All effect and ability are in the open for both player to see at all time.
Then player have to choose 1 of the 3 attacks the monster have, and show it later in the battle phase.
You then can use 1 card to support the monster before battle phase. And the only RNG the game have, is that you can choose the face down card from the top of your deck, that both player not sure what it is.
But the owner should know what card is in his/her deck.
However, some deck just can't play RNG, since an OP monster will almost kill your own monster when it use as support card.
Just make all generated cards. revealed. card generation RNG can have a place in hearthstone.
Excelent summary. If I'd been given the choice of a single quest for my journey into Un'goro I would have pushed on through but I've gotten to the point where I don't play unless there is a tavern brawl with at least a slight skill based slant to the rng.
Kripp is apparently a big supporter of Hamas. :/
Momentum Knockout (Ba)hamas
Humor is hard.
Momentum Knockout damn jews
100% Agree, I only play constructed for daily quests. Arena is just more of a challenge, but its lost its way big time. Imagine Arena game mode with zero RNG cards allowed.
I think Kripp believes there are big problems in hearthstone.
One of the issues is the crazy percentages they give to cards for the draft, spells have higher percentages and un'goro cards. Basic cards have less as well as flamestrike and abyssal enforcer. Some cards are just eliminated. Then rarity has it's own appearance percentages. Giving every card the same % chance of appearing would minimize how often you see specific cards. This was not as apparent in wild but standard seems to really show case this.
I'm looking to craft a deck to climb the ladders. I was thinking of Taunt Warrior, is this a good choice?
Kawhi Leonard look for kolento's list of taunt warrior and craft it...and yes it is tier 1 deck right now..and probably will remain there until quest rotates out.
Kawhi Leonard It's a solid deck but very expensive, dust wise. Go Spurs Go!
Medivh mage is also a good deck, but yeah taunt warrior is better against aggro. Even though medivh control mage is pretty good but hard to play(read: Randomness from discoveries)
don't craft it. its very boring
jade druid
I liked the first few months that Hearthstone came out before any of the expansions. The game was so simple, you knew what turns what board clears were played, how much damage they would do besides the maybe +1 spell damage that a few people would run.
Why did you steal a hat from a hobo?
Łukasz Rabantek are you here to look at his hat and judge or actually listen what he says? let him be
Calm down, it's a joke.
its not a joke, it's a reference to playing on a low or zero budget which he actually mentioned.
I DESIGNED THE CAP
FB, IG & Twitter @mdfashionco
it looks cool but is it practical if there is a part of it missing?
Does it protect the same from sun as the "boring ones"?
I like the aspect of creating balancesystem, which patch the op/less-op cards to make it more fair for everyone.
Hearthstones big problem is that the devs think it´s a good idea to not have more than 1 thing targetable at a time. That´s how you know youre not playing a game as good as MTG. It´s supposed to be for dumb people, hence why there is soooo little decision making in the game. RNG decides whether you win or lose, diversity would be non-existent without RNG.
I honestly love his rant videos more than any other, love listening to your opinion Kripp, keep it up. 😝
When did Kripp start working at McDonald's?
What Kripp was saying around 14:00 applies pretty well to me, but on a larger scale. I love watching Kripp and like seeing him play Hearthstone, but I can't play it now because it's too expensive/time-consuming to get where I'd want to be in terms of deck diversity and whatnot.
nice points, but you obviously miss 1 major aspect:
Hearthstone sucks big scale when it comes to starting hands. Last 10 out of my 10 ladder games I lost because of my starting hand. Same counts for arena.
I honestly don´t know why it is only 3 F**.. cards, because no matter how nice your deck is you will lose with a shitty hand.
What is the point of strategy when you only have 1/3 chance of having the opening you build your deck around.
Then you need more flexible decks, if it needs more than 3-4 cards in sequence to acheive somthing, then it's probbably not gonna work, just build in lots of little 2-3 card synergies or a synergy that doesn't need all the cards to be effective.
BS:
-Any aggro deck needs the right 1,2 drops
-Any deck vs aggro needs the right 2,3,4 drops
-Any deck vs priest needs the right removal...
like anyone else within the first 5 cards
Don´t get them, get [word]!
Few examples: (Would it make a change?)
Hunter: Alley Cat, McAHH.. or no 1 drop
Pirate: Southsea D, Nzoths M8, Patches on Hand or no 1 drop
Priest: Northshire, Radiant E, Potion of Madn. or no 1,2 drop-interaction
Druid: Token with many spells or minions in starthand
ramp cards or late-game in Yade
Q-Rogue: ...Turn 3,4,5,6
........
"Luck is my favorite category of mario party minigames"
-No one ever
Problem Number 1: Lakkari Sacrifice not being meta, although it's top tier
Your quest is so bad, if the reward was just a 5-mana spell that you could put in your deck without the hassle of completing a quest for it, I would seriously consider not putting it in many of my Warlock decks.
EtherealG Well, maybe the reward for you should be "Getting a Girlfriend" because I can't see you completing that
5 STARS QUEST
Cubensis
5 STARS!!!
which was your favorite meta?
Ironically, Patron
Klumb Dolt I really miss Patrons
Patron and vanilla miracle/leeroy combo rogue.
Naxx time. I love that time than they print Dr. Boom.
hearthstone beta
So easy to understand the value of a random effect, that when kripp reviewed the gliph, he only thought it was good in open the waygate mage, and outside of that it was and OK card
The issues are clearly: blizzard greed and incompetence to hear what the playerbase wants. I quit the day ungoro launced. Every expansion makes the game worse than before
Constantine Sipitanos Wtf? It ruined Arena. It's a joke of itself.
Being balanced isn't everything. You can balance a game by making every card 'deal 1 damage to a random character'. What they need to do is reintroduce strategy into the game. I quit because I can't figure out what the fuck is going on or how to play around anything. There's nothing to learn from the game anymore, it's all just a meta war.
That is the current state. But as he said: Many things rely on RNG (also adapt mechanisms), that's why it averages out. And comparing it to Jade Druid and Pirate Warrior: EVERYTHING is better than that. Also remember, we are still "fresh", we might see one or two very dominant decks soon
yeyeye wowowowo Constructed play has gotten way better. Arena is kind of in an experimental stage right now, but it is frustrating.
Constantine Sipitanos Ahahah more balance lol like quest rogue cancer, primordial gliph and other bullshit stuff.
Every expansion this game is more unbalance and rng base, blizzard never listen to his community and they do so few nerfs, making the game really boring and unfair just after some weeks of an expansion.
thanks kripp. u're the voice. very appreciated. i play hs for 2.5 yrs now and everytime i think i get better i get crushed not by better players but by rng. negative experience...signed
w8... did dexter actually chop off a bit of your cap?
Hearthstone is the problem, so how can a problem have problems hmmmmmm🤔
you are 100% correct about the rng, I remember the times when I was playing molten giant echo mage and I still remember a game, when I played it and drew sooo well that I won na impossible position:D I wish it came back...
What do you mean the ratio isn't 1:1? It's exactly 1:1. If one player gets unlucky, the other player gets lucky.
Olli Järvinen generally yes. but not nessesarily.
torille
Olli Järvinen Well positive RNG often goes unnoticed, while negatives remain in memory, therefor, you will always be feeling more unlucky than your opponents.
Thank you for speaking out kripp, these problems kill the "strategy" aspect of the game. I hope blizzard see's this..
Is kripp going through a mid life crisis or what is going on? monkaS
Thank you Kripp. I feel like you are one of the only streamers who speaks for the common man with no money to throw at the game.
This is why I play runescape
PogChamp Moment sorry to hear
I remember playing runescape back when I was 18, around the time when the abysmal whip came out I became a member and ran around with my whip and full zammy armor for about 2 months... really depressing times. I should log into that account and just give everything away honestly.
first2three I am willing to accept everything you own and take good care of it (before I sell everything for membship)
Its not much just a couple of mil and some dragon stuff not really worth the hassle these days I'm sure. I think when I stopped playing they had introduce some new armor that could only be gained from treasure hunts and you need a high prayer level to wear it, that was years ago so some my stuff has to be about 10 years outdated.
> complains about RNG
> in the same day uploads a vid where he plays Lyra priest combo and says it's satisfying and fun
If you could vote again today, who'd you vote? www.strawpoll.me/12971312
Extinctionlevelasteroidimpact2017erino Kripperino for president!
Trump is great as the mayor of value town, I'm sure he'd be a great president.
I think a lot of people have grown slightly depressed and cynical about politics...
Curious to see who voted for Hilary but would prefer Trump or those who voted Trump and would still vote Trump
Voted for Jill Stein but now I'd probably vote for Mimi Soltysik since I shook his hand and shared a cig with him
I dropped out for the Meme Streets of Gadgetzan meta. Pirates, Jades, and Warlock feels bad
Communism will save hearthstone !
you'll get packs for FREE !
That's shadowverse. You have no power here, foul kripperino.
Khons Hxb ^^
On the bad side, if you don't play 20 games every day, you'll get your account deleted.
@Sergei that seems fair. If you play you get rewarded if you don't you get a kick in the butt. That is like a low/mid skill job in capitalism more than communism.
Don't you mean everyone will have the same cards?
I literally thought Kripp's shirt said "HAMAS" for the whole the Miracle Priest vid, and then 5 minutes into this one I spot the "BA-" part...
Dude this hat lol
This is definitely an issue. Good job identifying and articulating it.
just switch to gwent:)
This was so good to hear. I'm a new player I've spent a ton of money and I have crafted some of the top decks for playing ladder according to the currant meta. Having done that and the. loosing game after game to randomness of cards that just happened to be more lucky draws just pisses me off. There seems to be little to nothing one can do to climb sometimes. Sure there is skill involved. But the high amount of luck is leaving me with a bad taste.
"Let me know what you think" HAHAHA KRIPP YOURE SO FUNNY, YOU HAVE NEVER READ ANY COMMENT
Having recently created a new account one thing become abundantly clear to me that I'd completely forgotten about, blizzard needs to give new players a minimum of another 8-10 packs for completing classes up to level 10. As well as just more pack bonuses in general. I would even go as far as to say they need to up gold for winning from from 10 for every 3 wins, to 5 gold per win and just do the daily cap out at 150 gold. It's sad that in just over 3 years this game has gone from legitimately free to play to a must pay to win with a minimum of $50-100 drop for any new player / new account that wants to be competitive. #WhatAJoke
Yeah I guess HS would be pretty fucking stale to me too if I literally made it a full time job to play it. I think that's why you're unhappy my dude. Most of the people who play the game would hate having cards change ever few weeks because we don't play it nearly as much as someone like you and it would just be frustrating to try to keep up with the constant change.
Perspective, come at me fanboys.
Well, buffing straight up bad cards would make some of them playable
I play every three days to complete quests, get my gold and play some arena, and still think that Kripp's right, I'd enjoy a lot more the game if the meta changed more often, right now it's still ok, but in a month I'll probably start hating it
Actually, watch you play is the biggest reason for me to keep up with Hearthstone, so hope you can still love this game.
i gotta say, i don't really watch kripp all that enthusiastically anymore because let's face it, most of the time he is just complaining about trivial things. but this video just absolutely nails it, well elaborated, well articulated to a point where even blizzard should be able to understand what is so fundamentally wrong with HS in it's current state. and it's so frustrating to see how these points are almost universally agreed upon, but to know that blizzard won't change a thing.
Amaz was specifically talking about Animal Companion when he said this, but I feel like it applies to Hearthstone as a whole.
"How am I supposed to outplay my opponent when he doesn't even know what his cards are going to do?"
Hey Kripp, hows it going. I actually have one huge thought about the randomness aspect. One of the main things that feels bad in Arena is loosing to somebody pulling LEGENDARY cards from random discover or other random effects. My opinion after loosing to multiple random Legendaries that didn't start in my opponents deck is that Discover or randoms shouldn't yield Legendary cards as a result. This doesn't fix Glyph or Book (or most of mage), but it's a start.
honestly the fix is when you discover or add random card, let the opponent see it. you still get you 4 mana meteor and the opponent can still have a way to use counter play. you get a discovered Tyrion, neat, I now know to play around 2 Tyrions.
doggo's took a bite out of kripp's hat
Kripp did this video only to fill the salt compilations with a nice voiceover!
what happen is that RNG is addicting... We complain but we bet again and again
3:40 Kripp boutta nut thinking about how good Primordial Glyph is
You are absolutely right, the big problem in the game is its price, the big problem in the game is the amount of time vs rewards ratio is an absolute garbage. Take me for example a casual player dad of two kids ;) i love Hearthstone Arena but for me to play 12 games in arena is about a week of my free time and that is if i do 12 wins! Whats the reward? Cards pack and 300+ gold. How often do i get 12 wins? Quite rarely so is it worth my time and effort? No. Standard ladder gaming rewards are an absolute joke as well. It takes me a month to get to rank 5 with my limited time and i get golden epic.... for a month of effort lol. Blizzard really needs to give people a chance to earn goods in game so its sustainable to play at casual level. Blizzard needs to review the structure of how people can earn gold and cards in the game while playing casually... Sorry for a long comment ;) last thing to mention I've spend around $100 for this expansion was it worth it? I think not because its not enough to be self sufficient in regards of earnings in game moving forward it means i have to keep on spending more and more so thanks Blizzard but i will pass on it ;)
Kripp should make a video where he tries to spawn as many kripperinos as he can in the two minute intros
Problem #1 there aren't enough self-OTK decks.
Kripp brings up good points. Everyone talks about the hat.
I think adding a "shuffle your deck" mechanic to some cards would be cool.
In my experience with all things in life.. it's: You either take it.. or you leave it.. because in most cases you won't change anything.. unless you do it yourself, and we know that's not a possibility in many things..
Good points on the cost of heroic brawls. Could easily be 500 gold to get more people involved. MYbe even just twice the cost of arena.
I feel like Kripp was about to go do some yardwork in that hat.
I think your on point on all of this and I think its not going to change.
Biggest problem is quest rogue limiting deck design space...
I give you my like for the dog-chewed hat
being a free to play player I agree with what kripp is arguing here. I have never played heroic tavern brawl because I never have 1k gold just sitting around. I don't have all of the "fun" legendaries in the classic set and I've been playing since it was released, just before beta ended. I find that using my gold to buy new set packs to be counter productive for me. I want dust so I can craft cards I actually want to use but dust is so hard to come by.
disenchant two rares = one crafted common : Rares are worth 1/5 of what they cost to create
disenchant one epic = one crafted rare : Epics are worth 1/4 of what they cost
disenchant one legendary = one epic : Legendaries are worth 1/4 of what they cost
If I wanted to trade my rare for a common that should be it. I'm downgrading, I shouldn't be losing more dust because of that. Similarly 4 epics should be worth the cost of creating a legendary and etc down the chain. Packs have random drop rates its hard enough as is to get epics even more so with specific epics you want. I still don't have all the epics in the classic set. The point of buying packs is to increase your overall dust. How you want to distribute that dust should be up to the player and should not be punished because they disenchant stuff they don't want.
Its gotten to the point where Hearthstone just isn't worth the grind.