[Hearthstone] My Most Hated Cards

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 1,7 тис.

  • @Edgar-sp6po
    @Edgar-sp6po 8 років тому +444

    0:04 Watch Kripp fuckers.

    • @angrysquid9841
      @angrysquid9841 8 років тому +5

      Fuck you you can't tell me what to do!

    • @ThemarioFR
      @ThemarioFR 8 років тому

      i love you XD

    • @jackfink338
      @jackfink338 8 років тому +2

      There's nothing to skip today FeelsBadMan

    • @thehighway69
      @thehighway69 8 років тому +1

      Dat name xD, getting ridiculous guys

    • @qwertycal1707
      @qwertycal1707 8 років тому

      YEAH! I STAND WITH THE KRIPP!!!

  • @Jacks_Ghost
    @Jacks_Ghost 8 років тому +237

    One day, the Papa asks Kripp to go fishing, Kripp shrugs, “Alright, but catch and release only - I’m vegan.” They arrive at the local pristine clear waters of an Ontario stream brimming with wild trout and prepare to fish. Suddenly Kripp shouts, “Get down!”. A crack sounds through the air, and the Papa sees Kripp on the ground bleeding. His final words are, “Fucking stream snipers.”

    • @watchyourprofanity8708
      @watchyourprofanity8708 8 років тому +3

      return the slab bitch

    • @holyelisha
      @holyelisha 8 років тому +8

      What an epic comment

    • @notkyle6969
      @notkyle6969 8 років тому

      papa franku

    • @shang9917
      @shang9917 8 років тому +1

      For once, these comments don't involve sexual content, well played...

    • @morreamanha
      @morreamanha 8 років тому

      catch and release is not vegan

  • @faisalserkal1270
    @faisalserkal1270 8 років тому +543

    ooh look at krill making a video to try to get blizz to nerf cards so he can get Disenchsnting value

  • @SkipperinoHS
    @SkipperinoHS 8 років тому +320

    16:15 sorry i was at work orientation and i get fired right away if they see you on your phone. And me being on time is going to be spotty with work coming up im done at 3:15 everyday and i would have to use my phone

    • @winm382
      @winm382 8 років тому +53

      The duties as a Skip-Kripp-Announcer are ridiculous. I think you should be hired full time by Krittarian himself!!

    • @myprogram3067
      @myprogram3067 8 років тому +26

      We kripperinos helperinos eachoter

    • @DrPapufu8923
      @DrPapufu8923 8 років тому +1

      Yoyo, if it were a list, maybe skip to the first item of the list? :)

    • @roymustang8122
      @roymustang8122 8 років тому +2

      Aw, poor skippy Krippy ;(

    • @SquidwardAF
      @SquidwardAF 8 років тому +2

      nice story

  • @melangwalyhill
    @melangwalyhill 8 років тому +158

    This youtuber is look very nerd :/

  • @MistaKoD
    @MistaKoD 8 років тому +297

    Kripp says hate exactly 9 times...
    I have no life.

  • @MrWWFederation
    @MrWWFederation 8 років тому +340

    1:34 Mad Scientist
    3:54 Muster for Battle
    5:05 Power Overwhelming
    6:34 Abusive Sergeant
    7:45 Flamewaker
    8:46 Flame Juggler
    9:52 Tunnel Trogg
    10:42 Flamewreathed Facless (Aka Dr 4 Aka Dr Cancer)
    12:35 Doomhammer
    14:56 Sap

    • @doctorwhoman186
      @doctorwhoman186 8 років тому +5

      Thanks

    • @TheCrunsher
      @TheCrunsher 8 років тому +33

      Thanks mate, now I don't have to watch the Kripp

    • @felixmustermann790
      @felixmustermann790 8 років тому +15

      you should rename yourself in Summarino Kripperino

    • @sanderhansen7036
      @sanderhansen7036 8 років тому +1

      How is Flamewreathed Facless doctor 4? It's stats are 7/7

    • @felixmustermann790
      @felixmustermann790 8 років тому +3

      Sander Hansen 4 mana m8, 4mana cost, 99.9% of all shamans have Flamewrathed Cancer in their deck, and if on hand at turn 4 its played... if they didnt overloaded ofc

  • @jasonbfleece9420
    @jasonbfleece9420 8 років тому +196

    Golden Shaman used to mean you are amazing at the game, nowadays it just means "Look at me, I'm a jackass who played 2 days of Face Shaman"

    • @kawaiarinokripperino9719
      @kawaiarinokripperino9719 8 років тому +43

      Golden shaman used to mean your a shaman botter

    • @hapeenes2927
      @hapeenes2927 8 років тому +2

      proud to be a warlock botter unlike those shaman botters scum :/

    • @stephanojenkins7636
      @stephanojenkins7636 8 років тому +23

      Golden anything doesnt mean you are amazing, it means youve played for fucking 13251235 years

    • @-zond3r
      @-zond3r 8 років тому +29

      tbh golden shaman used to mean "beep boop im a bot" for a long time

    • @niconyx9648
      @niconyx9648 8 років тому +1

      sry to tell you but I think shaman today is way less RNG than it used to be... liking RNG doesnt mean "you are amazing at the game"

  • @NataliaNeeSama
    @NataliaNeeSama 8 років тому +167

    I think that people, generally, hate everything, to be honest:
    "Aggro Decks are too fast and boring, since the game ends fast."
    "Tempo Decks are too Tempo, if you fall behind, you lose.",
    "Control Decks is the child of ResidentSleeper with a Wallet" etc etc.
    Etc etc. People will always complain about everything.

    • @BACKINWHITEBAAA
      @BACKINWHITEBAAA 8 років тому

      so true

    • @Anonymos185
      @Anonymos185 8 років тому +6

      aggro deck is the only real cancer. No skill no effort and no time to make it far up the ladder

    • @LemorasCards
      @LemorasCards 8 років тому +5

      I think some people do. I recently started playing the game though and have had a lot of success with Zoolock, to the point where I feel like I'm consistency beating players who are better than me because the deck is so strong. So some aggro I think might be a bit OP. Though like I said I'm really new so not as educated.

    • @niconyx9648
      @niconyx9648 8 років тому +2

      maybe you should listen to Kripp before thinking. Right now hs is completely controlled by aggro/tempo and even the so called "Zoo"lock is more of a stupid SMOrc deck than a real zoo. So instead of you just complaining about ppl... why dont you tell us what you like? stop complaining and help improve the things you like!

    • @whaler4444
      @whaler4444 8 років тому

      if people are only playing aggro and zoo then there is no point in playing anything else

  • @Awedish
    @Awedish 8 років тому +210

    my top 5 most hated cards:
    1) Ice block
    2) Ice block
    3) Ice block
    4) Golden ice block
    5) Kripparrian

    • @Awedish
      @Awedish 8 років тому +3

      kripparrian so op though 9 mana 2/3 battlecry skip your opponent's next 5 turns
      where is the counterplay

    • @hollow650
      @hollow650 8 років тому +2

      +Da Obese Stalker and that brann combo tho

    • @Awedish
      @Awedish 8 років тому

      ikr? thats 11 turns where you cant play if you combo it with brann D:

    • @CAPT_Crack
      @CAPT_Crack 8 років тому +2

      my top most hated cards:
      1) counterspell
      2) sludge belcher
      3) snake trap
      4) doomhammer
      5) Amaz
      Amaz is soooo Op! 7 mana 6/3 steal 5 cards from your opponents deck! It's so OP!

    • @blob_cancel_aftercast
      @blob_cancel_aftercast 8 років тому +4

      Ice block is not overpowered.

  • @indiantechsupport6603
    @indiantechsupport6603 8 років тому +145

    I hate all priest destroy and steal cards. They are so broken.

    • @RedRage2697
      @RedRage2697 8 років тому +8

      Lol nice username

    • @jeffstut55
      @jeffstut55 8 років тому +83

      People still hating on priest even though they've never been top tier LUL

    • @RedRage2697
      @RedRage2697 8 років тому +16

      +jeffstut55 well to be fair, priests are one of the most annoying overall class to play against, while other classes just have certain deck types that are annoying to play against

    • @123captainrex
      @123captainrex 8 років тому +63

      +jeffstut55 people don't hate on priest because it's op (unless they're morons) but they hate the play style of priest, "oh, nice cards you got there, mind if I take all of them and tell you to go fuck yourself?"

    • @TheAwkwardGuy
      @TheAwkwardGuy 8 років тому +15

      +jeffstut55 Id prefer going against aggro than go against priest.

  • @davidhero1000
    @davidhero1000 8 років тому +64

    My most hated cards are all of freeze mages cards.

    • @davidhero1000
      @davidhero1000 8 років тому +2

      Nathan Holstrom Well they are swarming the eu ladder cuz i just played so many of those fuckers yesterday

    • @SoulLeapers
      @SoulLeapers 8 років тому +1

      playing freeze mage in 2016 sigh

    • @Jason0binladen
      @Jason0binladen 8 років тому

      I mean freeze mage against zoo and mage isn't running flame waker or any flame strikes, Zoo will win hands down, unless they run some crazy cthun build and then it's no longer freeze mage

    • @Jason0binladen
      @Jason0binladen 8 років тому

      Berkay Shady I have NEVER bricked out playing aggro warlock zoo, all you need is like three late game cards, it's all about that perfect early game curve

    • @nagyabeni
      @nagyabeni 8 років тому +1

      IF YOU CANT BEAT EM, JOIN THEM

  • @sirmister9727
    @sirmister9727 8 років тому +42

    I actually feel like hearthstone has reached the point where the 30 health cap is just too little for aggro ever not to be the best playstyle, and an increase to 40 or 50 would benefit the general variety of viable decks, rather then nerfing cheap cards.

    • @t3x77
      @t3x77 8 років тому +7

      control warrior would benefit from that a lottt

    • @sirmister9727
      @sirmister9727 8 років тому +17

      Control warrior would actually benefit from it the least of all control decks, since they can go over 30 anyway with armor. I feel like renolock would like this the most.

    • @lumpybaby27
      @lumpybaby27 8 років тому +1

      +babelutje While i agree with you in regards to Priest and Reno Warlock, that kind of a buff would make control warrior even more absurd than it already is

    • @Brand00d
      @Brand00d 8 років тому +3

      Hmm what if different classes had different health caps...

    • @CAPT_Crack
      @CAPT_Crack 8 років тому +3

      :O What about if all heroes had 30 to start out with, but could go up to 40 with healing?

  • @leexyp
    @leexyp 8 років тому +30

    Tunneltrog should have the stats 1/2 to be fair

    • @1Lightblade
      @1Lightblade 8 років тому +74

      Tunnel trogg should be 3 mana 0-1 Battlecry: swap this minionns attack and health.

    • @jorgamund07
      @jorgamund07 8 років тому +11

      Tunnel Trogg should scale with totems summoned, not Overload.
      The whole point of Overload is to spread a standard mana cost across turns, making it a strategic choice to incur mana "debt" in the future for a tempo advantage. A 3/4 Totem Golem that costs 3 mana is unremarkable, as is a 6 mana 7/7 drop. That's a self-balancing mechanic, and it works fine... in isolation.
      The problem is that over the years too many ways to mitigate or benefit from Overload have crept in. There's now 2 ways to just completely remove the "debt" by clearing the crystals, and 2 cards that actually buff themselves up when you're supposed to be taking penalties. Tunnel Trogg is just the cheapest version of these 4 cards, and so fits the aggro meta best.

    • @duckerino5691
      @duckerino5691 8 років тому

      +Nassadross combo it with brann, BOOM u got urself a 6 mana 2/5

    • @1Lightblade
      @1Lightblade 8 років тому

      MissionDelta How is that?

    • @dodde216
      @dodde216 8 років тому

      The 0/1 + the 2/4 brann.

  • @MgOStaTic
    @MgOStaTic 8 років тому +80

    call of the wild is on my list too.

    • @zisker1997
      @zisker1997 8 років тому +3

      +Le Dude I think he means the shaman 4-cost 7-7, that overloads for 2.

    • @jamesrobsonza7752
      @jamesrobsonza7752 8 років тому +7

      THE FEAST OF SOULS BEGINS NOW!!! COME LITTLE ONES!

    • @fishtard9347
      @fishtard9347 8 років тому +19

      It's so broken, you get 3 minions, a 4/2, a 2/4 and a 4/4 for 8 mana, which is already 10/10 in stats for 8 mana, on top of that 2 minions have +1 attack so you get 12/10 in stats and then one has charge and one has taunt so you're getting 12/10 in stats with small taunt and small charge so it's crazy unbalanced

    • @neo-zv7mw
      @neo-zv7mw 8 років тому +3

      i agree but thy need to give hunter some good cards and then nerf call of the wild.

    • @PP-yx4rv
      @PP-yx4rv 8 років тому +10

      how about a 6 cost 6/5 with death rattle summon 2 x 2/2 beasts? or a 3 mana spell that deals 5 dmg? maybe a 3 cost spell that summons 5 x 1/1s? or a 3 cost spell that summons a random decent 4 mana minion? Do you think some of those cards might be decent enough for hunter?

  • @RePaperBag
    @RePaperBag 8 років тому +23

    Blizzard rarely ever nerf cards. Around 60-70% of all cards in the game could need a buff to compete, and then the game would be alot more diverse and fun to play. I mean, look at Evil heckler and Booty bay bodyguard. Both are 5/4 taunts and offer the exact same purpose, but the newer card Evil heckler costs 1 less mana. They could just hace redone Booty bay bodyguard, but no... Hearthstone is such a unique, cool and overall fun game to play, but Blizzard could actually have made it a much more enjoyable experience than it already is.

    • @LaserThemTheGirl
      @LaserThemTheGirl 8 років тому +7

      I feel you man, and the worst thing is that most of these cards are basic cards, so the cards you get when you start playing the game are absolutely bullcrap.

    • @terminallumbago5582
      @terminallumbago5582 8 років тому +3

      Yeah I remember swapping them out and repeatedly looking at each thinking I was reading something wrong on one of them lol.

    • @sirteddyIII
      @sirteddyIII 8 років тому +1

      yeah by adding cards like evil heckler blizzard is really hurting their newer and f2p player bases since instead of buffing the old cards, they add better versions that those players wont have access to which forces them to work with a lot of very weak cards, not to mention that the new versions of the cards they add fall out of standard eventually whereas if they just buffed the old cards these player bases would have a much better foundation and would enjoy the game more.

    • @WhiskeyFiend
      @WhiskeyFiend 8 років тому

      +Erik Klev (Sir Teddy III) funny I see this after informing a noob about evil heckler after seeing a booty bay pirate in his deck XD

    • @Ryucopasetic
      @Ryucopasetic 8 років тому

      Hearthstone would get boring after awhile. I'd rather see new cards and art with the same effects than the same ones with different balancing.

  • @Oceanz08
    @Oceanz08 8 років тому +32

    Sap makes Control bad? I think the better answer is Entomb, That card has caused me to table Flip alot and its why i officially hate priest with a burning passion.

    • @jacksonanderson4406
      @jacksonanderson4406 8 років тому +3

      amen to that. Entomb is currently my least favorite card, and has caused me the most suffering. I have accepted being punched in the dick by zoo (the trick is to realized that they are part of the cancerous population that hates the game but has to be "good" at it anyway), but entomb just feels like cheating. HAHA stupid priest, fear my Salvanis. oh...entomb. Well guess WHAT, that was all part of the plan, now fear my Reno Jackson. oh...another entomb. fun playing with you mister priest. I'm just gonna go throw this computer out this window here...

    • @blob_cancel_aftercast
      @blob_cancel_aftercast 8 років тому +1

      +Jack Anderson I can't take you seriously because you spelled Sylvanas wrong. Like seriously dude, Google is right there.

    • @hikarikouno
      @hikarikouno 8 років тому +2

      I hate entomb because it makes me feel bad for playing control, instead of playing 1-2 drop aggro minions I play bigger and more interesting minions, only to see them get stolen.

    • @me_hanics
      @me_hanics 8 років тому

      Even that I am a Priest player, yeah I agree. But tbh every priest deck is controlish so
      It should be nerfed to 8 mana

    • @ianbesso7018
      @ianbesso7018 8 років тому +2

      As someone who plays a ton of priest I can say that entomb is pretty broken, but since priest no longer has deathlord or lightbomb all you really have to do to play around entomb as a control deck is play more than 4 big threats and accept the fact that two will die to death, and two will get entombed lol. This is why priest has trouble with top-heavy paladin decks for example because they just have too many threats

  • @MrCavityMan
    @MrCavityMan 8 років тому +12

    Honestly does Kripp just wake up every morning and slash at his face with a safety razor?

  • @gregjackson4069
    @gregjackson4069 8 років тому +27

    The most frustrating to play against wasn't mentioned: Frothing Beserker. Either you have a way to remove him immediately or you lose the game almost immediately. Way too much power for a 3 drop to have. Likewise, I think Justicar Trueheart is really annoying too. Nearly every other minion no longer has an effect after their death, but this one makes your hero power twice as good for the entire game for some classes, and doesn't have a great effect for others.

    • @fishtard9347
      @fishtard9347 8 років тому +13

      Problem is justicar is a 6/3 minion meaning it can be killed by a 2 drop while it's a 6 drop, which means your improved hero power has to make up for probably losing board control...

    • @kawaiarinokripperino9719
      @kawaiarinokripperino9719 8 років тому

      30 health cap is fine, increasing it isnt a good idea, most cards were made based on 30hp

    • @gregjackson4069
      @gregjackson4069 8 років тому +1

      Fishtard
      Sure, but I think even making it 6-6 with the effect only in effect while it's alive would be more balanced. As is it's an auto-include for control warriors and control priests, and other classes don't have nearly as much use for it. And Blizzard says it doesn't want as many auto-include cards.

    • @danewallace8829
      @danewallace8829 8 років тому +4

      Justicar is only an "Auto-include" In control warrior, and that only makes up a portion of the warrior decks on ladder. That is as much of an "Auto-include" as Reno Jackson is to Reno Warlock. You aren't required to run Reno Jackson in order to win, and the same goes for Justicar.

    • @dokidokiduckie
      @dokidokiduckie 8 років тому

      +Atlas What?

  • @BluLightningCos
    @BluLightningCos 8 років тому +73

    I really wish Blizzard could give every other class except Warlock a cheaper AoE board clear. Because Zoo is cancer and sucks the fun out of the game ;-;

    • @CynerKalygin
      @CynerKalygin 8 років тому +42

      RiP blade flurry

    • @jhonnylee6685
      @jhonnylee6685 8 років тому +4

      i miss Lightbomb Bouncing Blade and Blade Flurry

    • @KingKalevi
      @KingKalevi 8 років тому +6

      and non-shamans need cheaper hard removal. 4 mana 7/7. broken much?

    • @tywinlannister8015
      @tywinlannister8015 8 років тому +2

      Zoo was cancer since Reynad posted the original optimized aggro list for Warlock back in beta (I believe he issued his first Zoo list in December 2013).
      Cards came and went, but to the core, that deck hasn't changed.
      But there really isn't much you can do about it. It's the eternal struggle between aggro/control. If you don't manage to take the upper hand early on against aggro you lost. Unless you let it run out of steam intentionally because you're running a Reno deck. In which case all I can say is, taste the salt when you heal back up to 30.

    • @CAPT_Crack
      @CAPT_Crack 8 років тому

      +Tywin Lannister rip shieldbearer

  • @ToothlessCat
    @ToothlessCat 7 років тому +6

    Hahaha so funny to watch this in 2017. Good old times when 4 mana 7/7 was considered op. Hearthstone is so bad right now that you sometimes don't even reach turn 4.

  • @Shavinderyt
    @Shavinderyt 8 років тому +5

    Poor skipp. His boss probably got tired of him taking a bathroom break at 3 every day.

  • @thomasli9894
    @thomasli9894 7 років тому +6

    maybe there should be a card that cost 0 mana that draws you a card that is also a 1/1 charge :)

  • @inademv
    @inademv 8 років тому +27

    Make sap cost the same as the minion it sends back

    • @enjoybacon4946
      @enjoybacon4946 8 років тому

      Boom rogue is balanced

    • @CynerKalygin
      @CynerKalygin 8 років тому +21

      +Enjoy Bacon destroyed*

    • @locky2127
      @locky2127 8 років тому +13

      then it would be ridiculously underpowered. Like not even warsong commander level. It would be straight out the worst card in the game. So yea probably that is what will happen to it if it gets nerfed. Most cards they nerf are usually just nerfed to oblivion. There are a few exceptions of course, see gadgetzan, leeroy, sylvanas, unleash. Those are still usable cards.

    • @minkim1up
      @minkim1up 8 років тому +2

      make it cost 2 less than the minion

    • @lumeaduvoi
      @lumeaduvoi 8 років тому

      Forbidden Resin

  • @tomevasmusic2857
    @tomevasmusic2857 8 років тому +5

    I just hate cards in general

  • @steventhecat
    @steventhecat 8 років тому +4

    Maybe Sap could cost 0 + (the mana cost of the target) ?

  • @grip7777
    @grip7777 8 років тому +9

    How about sap costing half the mana of the card it's trying to return to the opponents hand? So if you return a 2 drop it costs 1, if you return a 4-drop it costs 2 and if you return a 10 drop it costs 5 (rounded up for uneven numbers). This means that it is still a tempo-card and can be used efficiently in the early-midgame but falls off somewhat come turn 6 and is a strictly worse assasinate most of the time if you play it turn 10.

    • @nakuyomaru4818
      @nakuyomaru4818 8 років тому +1

      dayum yes

    • @Fuggel
      @Fuggel 8 років тому +1

      nobody would use it. if anything it would help your opponent a lot. it sets up synergies with bran + many more and help your opponent set up crazy turns later on.

    • @CynerKalygin
      @CynerKalygin 8 років тому +1

      Make assassinate four mana and we have a deal.
      Kappa.

    • @grip7777
      @grip7777 8 років тому

      Fuggel I think it would be used on mindrange decks, it's still very efficient when dealing with medium sized threats, and less punishing when used against aggressive decks. It punishes things like Flamewreathed Faceless really well.
      I do not see how sap currently would be any better against battlecry-minions. The primary targets for sap is the giant minions that some control decks include.
      The primary problem with my suggested change is actually that the cardtext would be really confusing I think.

    • @Aflay1
      @Aflay1 8 років тому +1

      "Oh sap is so useless why does this card exist?"
      [fights a good rogue]
      Ugh this card is too overpowered fuck this game.

  • @dolvur
    @dolvur 8 років тому +9

    6:22 If PO was +3/+3 wouldn't Blessing of Might from Paladin be better in nearly every case? Since it also stays on the board. I don't like it either but it would make it inferior since the health bonus doesn't matter when it dies at the end of the turn.

    • @tossover6490
      @tossover6490 8 років тому +1

      But blessing of kings is 4 mana and sees no play.PO is 1 mana which can be used for burst,can be discovered by dark peddler and is overall unfair because of all the tokens zoo has now

    • @gregjackson4069
      @gregjackson4069 8 років тому +4

      Why do you think a 1 mana warlock card and a 3 mana paladin card need to be on a similar level?

    • @dolvur
      @dolvur 8 років тому +10

      Tossover6 I didn't say Blessing of Kings! I said Blessing of *Might*. It is 2 different cards... Blessing of Might gives one minion +3 attack for 1 mana.

    • @MustardMan7321
      @MustardMan7321 8 років тому

      Well it's already better than Cold Blood in most scenarios.

    • @dolvur
      @dolvur 8 років тому +8

      Greg Jackson Wtf? It is a 1 mana card which buffs a card with +3 damage. What are you thinking of?
      -Seems like no one actually read what card is written.-

  • @Superlightningblade
    @Superlightningblade 8 років тому +3

    I think a creature that dies due to the Power Overwhelming buff should get silenced right before it dies. This way, it actually retains the point of you sacrificing a creatyure for such a large damage burst, and I actually think it makes the card less confusing too. The 'then it dies. Horribly' text only really makes the card more confusing, and the text would actually make sense if the creature is silenced first because it dies so horribly that no other creatures can spawn from it.
    I hope this made sense

  • @Nasengold
    @Nasengold 8 років тому +3

    Make abusive a 1/1 and make sap cost 3 mana. Everything fixed. gg

  • @Vile_Oreo
    @Vile_Oreo 8 років тому +2

    Flamewreathed faceless could easily be nerf to a 6/7 for 4 overload 2. That'll basically make it a boulderfist ogre and thus make it ok.

  • @charlieharris7050
    @charlieharris7050 8 років тому +3

    Sorry kripp blizzard will never buff old non-used cards, they care to much about the $$$ *cough* I mean the community!

    • @buckgb2767
      @buckgb2767 5 років тому

      Aren't you glad you had to wait a whole 3 years just to be proven wrong? *3 years*

  • @sushikebabguy4579
    @sushikebabguy4579 8 років тому +2

    Kripp's sarcasm at 12:25 regarding the discussion from 11:38 ~ was hilarious. Blizzard people watching this must be butthurt now.

  • @Nzombii
    @Nzombii 8 років тому +7

    Don't you nerf my PO!

    • @tossover6490
      @tossover6490 8 років тому +9

      I cant wait for warlock and shaman to feel what happened to rogue and patron

    • @CynerKalygin
      @CynerKalygin 8 років тому +3

      +Tossover6 implying rogue only got shafted once?

    • @chudina1
      @chudina1 8 років тому +3

      Fk you and your zoo

    • @marvinmarkus4921
      @marvinmarkus4921 8 років тому

      +Tossover6 Rogue still one of the best classes atm..

    • @mariomorales7902
      @mariomorales7902 8 років тому +1

      +Marvin Cubero not anymore. Shaman is the counter to rogue and it's like 40% of ladder right now

  • @311pique
    @311pique 8 років тому +2

    fucking hate Entomb and Thoughtsteal. Love them when I got Yogg and Cthun

  • @Crovius
    @Crovius 8 років тому +8

    Surprised entomb isn't on this list

    • @LaserThemTheGirl
      @LaserThemTheGirl 8 років тому

      I know right? "Urr Durr i'm a C'thun Priest playing against a C'thun Warrior. Oh, what's that? A Twin Emperor? Well it's mine now, wow i'm such an skilled player!"

    • @sleep3417
      @sleep3417 8 років тому

      +Typical Weeaboo (LeFenikkusu) u mad bro

    • @BACKINWHITEBAAA
      @BACKINWHITEBAAA 8 років тому +3

      You people realize that in the 20 decks that are tier 1, 2, and 3 there is maybe one priest deck, if that? I don't know where you are in the ladder but higher up you play about 1 priest every 100 games. Entomb isn't even broken, often it's worse than swd

    • @LaserThemTheGirl
      @LaserThemTheGirl 8 років тому

      Burnt Taco I know, i'm really salty right now.

  • @klimpomp
    @klimpomp 8 років тому +10

    Is it just me or does it seem like all of kripp's fans absolutely hate him XD

    • @proph6022
      @proph6022 8 років тому

      dang salt boy

    • @TheCookiezPlz
      @TheCookiezPlz 8 років тому +7

      Most people subscribe to watch RNG ruin his life.

    • @HUNTENMASTA1337
      @HUNTENMASTA1337 8 років тому +15

      i like kirpp, he works hard to provi good content.

    • @Aflay1
      @Aflay1 8 років тому +1

      He's the definition of hearthstone players and the fandom as a whole.
      He's a big, snooty jerk with the redeeming quality of being intelligent and contributing to his community with his interesting takes and criticisms.
      I don't hate him, but I do like to watch him burn.

    • @grantmiller7257
      @grantmiller7257 8 років тому +1

      No, but some find enjoyment in trolling.

  • @tinatonnu-usa7561
    @tinatonnu-usa7561 8 років тому +3

    Keep this comment at 0 likes

  • @aaronyu5427
    @aaronyu5427 8 років тому +7

    I personally don't feel that doomhammer is broken, it's rockbiter that is. if we change rockbiter to only target minions, then doomhammer can be used more for control rather than face burst damage.

    • @sleep3417
      @sleep3417 8 років тому

      then rockbiter's kindaaaaa trash

    • @Fingers998
      @Fingers998 8 років тому

      spot on :)

    • @VitorSilva-ee7vb
      @VitorSilva-ee7vb 8 років тому +1

      Rock biter would in my opinion be too weak as its strength, outside of doom hammer burst, lies in it being a semi weapon. I would recommend something like until the next attack +3 attack. It would kinda break after the first time used taking away wind fury synergy but making it last for multiple turns if simply hold. (Sry if bad English btw no native speaker)

    • @aaronyu5427
      @aaronyu5427 8 років тому

      notice how i said rockbiter can target minions, not just friendly minions. Idk, maybe potential bgh synergy.

    • @nope-zd6ie
      @nope-zd6ie 8 років тому

      +Aaron Yu but if nobody plays bgh anymore then that doesn't matter

  • @cobaltstar_8281
    @cobaltstar_8281 8 років тому +20

    If tunnel trogg gets hate shouldn't mana wyrm get hate too?

    • @timhardeman1526
      @timhardeman1526 8 років тому +6

      Well tunnel trogg scales quicker, since it gets attack for each overload, mana wyrm only 1 for each spell.

    • @killmepls7865
      @killmepls7865 8 років тому +16

      tunnel trogg is even easier to buff tp crazy numbers and is in a class that fits aggro even better with a crazy 2 3 and 4drops that synergize with it

    • @soggytoast111
      @soggytoast111 8 років тому +1

      Well, he did allude to it by mentioning the "other 1-drops that get buffs". Trogg is the bigger offender of the two, but I do agree with your premise. If Trogg really is a problem then Mana Wyrm must be too.

    • @Runexn
      @Runexn 8 років тому

      +soggytoast111 difference is wyrm gets plus 1 for each spell
      trogg can get plus 2 while summoning a 3/4...

    • @Runexn
      @Runexn 8 років тому +1

      +CodingWarriors ok fine, a 3/3 and a 7/7 on turn 4 with coin because balances

  • @malango255
    @malango255 8 років тому +2

    flamewaker is a horrendous card.

  • @endangeredspecies8212
    @endangeredspecies8212 8 років тому +3

    Kripparrian. What if sapped minion would cost 4 or 5 mana?

    • @slampisko
      @slampisko 8 років тому

      Yeah that's what I thought. "Return an enemy minion into your opponent's hand. It costs (5)."

    • @ColArana
      @ColArana 8 років тому

      That seems absurdly broken too, at least against low drops. I think something like "Return an enemy minion to your opponents hand, it costs (2) less" would be a bit better.

    • @slampisko
      @slampisko 8 років тому

      +KatakiDoragon You almost never sap low drops though and if you do, you want to delay those Darkshire Councilmans or Things from Below which are OP in and of themselves. I don't think it's bad to have a card that helps with that. You'd still save up your sap to deal with at least 6-drops against say a tempo warrior.

  • @BlackChanal
    @BlackChanal 8 років тому +1

    Normally overload equalizes the card and mostly puts on surplus mana for the advantage of overload cards, e.g. "ancestral knowlede" which is "draw 2 cards" which is worth 3 mana (arcane intellect) but costs 2 + 2 overload, so 4 mana.
    A 7/7 body? Thats at least 7 mana, lets say really tolertanly 6 mana because 6/7 is basic and thats a power creep, but that would still make it 3 overload because of the aforementioned advantage you get of overload cards, imagine a 7/7 coined in turn 3.
    But nah Blizzard, nah. Shaman bad? Lets give it 100 op cards.
    Lern to balance your shit. That was just ONE example-

  • @nadavis6845
    @nadavis6845 8 років тому +4

    My most hated card is that priest card that takes your card and puts it in there deck

    • @lumpybaby27
      @lumpybaby27 8 років тому +2

      Yeah entomb is broken. Priests need the help though

    • @nadavis6845
      @nadavis6845 8 років тому +1

      +Kyle Huber its balanced but it's annoying

    • @blob_cancel_aftercast
      @blob_cancel_aftercast 8 років тому

      Priest is shit, now go away.

    • @grantmiller7257
      @grantmiller7257 8 років тому

      Its balanced because Priest only has 2 good minions and on of those is good because it kills itself and the board. Priest can't play shit till turn 4, so they are dead beforw it can be played.

    • @ЭлементМагии
      @ЭлементМагии 8 років тому

      It's not that balanced. Compare it to druids recycle. I think the best way to nerf enthomb is making it a "Shuffle a minion into your opponents deck and put its copy into your deck"

  • @jarrydberkness9396
    @jarrydberkness9396 8 років тому +1

    Hmm... a man is playing a game. We're watching him play a game. He's getting paid 5x my salary to play this game.... cool... that's... perfectly fine... just been busting my ass for 8 years while gaming on the side, no prob, that's perfectly fair *pulls out pistol to head* *BLAM* ...

  • @Jason0binladen
    @Jason0binladen 8 років тому +13

    First off there's no legendarys on your list. Secondly Tirion Fordring is one of the most Bullshit cards in this game, he's the reason everyone has to run silence in their deck, because doing anything else to him will lose you the game

    • @Jason0binladen
      @Jason0binladen 8 років тому

      If you can't completely run over zoo with Tirion in your deck, you need to uninstall Hearthstone

    • @Jason0binladen
      @Jason0binladen 8 років тому

      Plus the fact that Druid has so many choose one effects, and now they can get both, why so much plus? Even zoo cannot keep up with double nourish double innervate, because now druid has six plus cards and 10 mana

    • @iftkics7699
      @iftkics7699 8 років тому +15

      tirion is perfectly fine...go back to playing rank 20

    • @CynerKalygin
      @CynerKalygin 8 років тому +20

      Lmao tirion is an 8 drop. Anything over 7 mana has to be insane or it's not worth playing

    • @Jason0binladen
      @Jason0binladen 8 років тому

      BriseagainstM That's an argument I don't want to touch, but why doesn't zoo get any late game they had mal ganis now in standard nothing, how does aggro decks beat late game?

  • @R1cardoSal3s
    @R1cardoSal3s 8 років тому +1

    Mad Scientist - Good reasoning, Mad Scientist is indeed insane. Through you spoke about the card draw effect you didn't mention the "deck clearing effect". Secrets are amongst the weakest draws in the game in most situation as they hardly, if ever, solve the current board state, so removing them from the possible draw is also pretty good. It's similar to how effects that search for land are extra strong in magicthegathering because they not only increase land in play but reduce lands in deck so you can draw the cards that can solve your problems.
    Muster for battle - if you see at as 1 light's justice (1 mana) + 3 wisps (0 mana) + 3 draws (1 for each wisp, 3 mana) it is being underpriced, but they did opt for the overprice in "Ball of Spiders" and no one use. It might have been a bad judgement call and the choice should be inverted, but since Blizzard isn't open to experiment with balancing the game we'll probably never know.
    Power Overwhelming - Again, nice reasoning. The game did evolve in a way that made Power Overwhelming more powerful. Maybe it is time blizzard abandon the Zoolock and prints more card to play the "sacrifice for power" gameplay like "Tiny Knight of Evil" and "Sucubus", instead of "Possesed Villager" to support the solution players had to play Warlock when the classic set didn't gave enough power for your sacrifices (The time when Warlock was the class to use the lesser amount of class card and evolved around tapping for zooing).
    Abusive Sergeant - Either turn him in a buff minion (1/1 statline ability, or even 1/2 to target the nerf at agression) or weaken the buff (+1 attack). The game is showing you can't have both, Just like Leper Gnome.
    Tunnel Trogg - Either have it be easier to remove across all class (1/2 statline) or admit he is too cheap for the effect and have it be +1 regardless of the overload value OR temporary.
    Flamewreathed Faceless - This card is better than its cost and allow you to pay in 2 turns. It should at least be 7/6 to be removeable by Fireball. Right now it gives +1 attack compared to Boulderfist Ogre and cost the same ammount accross 2 turns. Pick one advantage.
    Doomhammer - I'm actually ok with Doomhammer. Maybe have some weapon removal that challenges the meta added to the game if it remains trapping you against 2 choices that are bad in the long run. Example 4 mana 2/6 Taunt neutral minion with "If attacked by a weapon, destroy the weapon". It isn't as good as the slime to remove the weapon but it's good against several small minion, while the slime is weaker to them, more options is a good thing. (I'm also waiting for "Steal weapon" rogue card since classic, but that's just something I'd find fun - and I play more Warrior or Paladin than rogue so I should be biased against it)
    Sap - Honestly while I see where the sentiment come from I don't see how to fix without breaking which kind of make me think the card is ok as it is, but I know how it feels to get sapped away from the game.
    I honestly felt very bad with the wild/standard decision to no longer balance old cards. C'thun's Chosen and Silvermoon Guardian healthy state in the game is almost a proof Blizzard screwed up with Piloted Shredder and a how to fix it (6 total stats as 3/3 or 4/2). Dr. Boom clearly needs work and I'd rather be unallowed to dust the nerfed boom than have it stay in the game in this state. I crafted him furiously. There is no "Dr Boom design space", no particular strategic niche, the reason you pick him is because he bruteforce his way into your deck and leave you with a bitter taste in your mouth. I honestly have less fun everytime I use him in Tavern Brawl.
    I also honestly think Nozdormu needs work. Not because it's op, but because it is "strong cheating". I'd rather have it be an honest card that didn't screw my oponent over animation times and me trying to cheat him playing "Curse of Rafaan" or joust or queueing several actions fast and passing and hoping to cheat him out of a turn and have it have more power in some way. Like reading "Your oponent turn last 12 seconds - you can't do those shenaningans to screw him anymore". Right now it's a fun card gone to waste.

  • @Nighfallion
    @Nighfallion 8 років тому +4

    My honest opinion if you want em Kripp:
    [1] Mad Scientist is a card that should never have been made. Kripp's points are solid.
    [2] Muster for Battle is too much value packed into one card. I don't hate it nearly as much as Kripp tho :P
    [3] Power Overwhelm is too strong right now, but I don't think the card is to blame. Rogue also has Cold Blood which does basically the same thing, but Cold Blood is not view as too OP. The problem with Power Overwhelming is because Warlock have access to SO many low cost sticky minions, a hero power that draws cards, and the most OP discover card in the game, Dark Peddler. Dark Peddler by far is a bigger offender than PO since it can generate the incredibly powerful warlock 1-drop of choice such as PO for no cost.
    [4] Abusive Sergeant is dumb and needs nerf. Playing 2 abusive in 2 turns unhindered leads to 8 damage for 2 mana.
    [5] Flamewaker can single-handedly win the game for you if you have spells in your hand. Turn 3 Flamwaker + Coin + Arcane Missile = 7 separate pings. How is this card fair? I got a Flamewaker from Undercity Huckster in once match and proceeded to wreck the mage's day with my rogue. He stayed on the board the entire time forcing a concede. I wasn't even playing miracle rogue. If my deck was built for it like Tempo Mage's then drawing 2 or these means instantly winning.
    [6] Flame Juggler is only strong because Divine Shield and OP-ass 1 drops are so common right now. The card is fine as is once the meta changes.
    [7] LOL Tunnel Trogg. OP card is OP. Overload is a price to be paid, if the price is a buff then overload cards are insane.
    [8] Flamewreathed Facelsss is really strong, but very weak to priests who have an easy punish. Only reason it is OP is because of the whole "Overload is a price but also a buff" BS going on.
    [9] Doomhammer is too broken. 16 total unrestricted windfury damage for 5 mana is broken. 16 total unrestricted windfury damage for 7 mana is still broken. I know that Gorehowl does 28 restricted damage for 7 mana, but the restriction makes Gorehowl a fair card. The only other weapon that does more total damage than twice its mana cost is Assassin's Blade, but Assassin's blade has no OP effect like windfury and negative synergy with rogue's hero power. Let's not forget the incredible synergy this card has with Rockbiter weapon. This card alone is holding back weapon based decks since so many people are running weapon removal. Even 1/2 wicked blade that I have after I play Sir Finley Mrrgglton is even a target to these removals ; ;.
    [10] I agree Sap is bad, but why is Entomb not also on this list? Entomb basically does everything that you hate about Sap except you can't play the card next turn. Sap has negative synergy against battlecries which is its weakness. Entomb has no negative synergy for it's effect. Entomb is a Silence, Removal, Anti-Fatigue, and +Value all in one card. Entomb is by far worse for the control meta than Sap which is a rogue card, and rogues need cards like Sap to survive in the control meta. Maybe make Sap cost 3 mana and call it a day? In arena sap is broken as hell though since it is that much harder to good battlecry creatures.

  • @goldfoxlcp4216
    @goldfoxlcp4216 8 років тому +1

    Honestly, Tunnel Trogg is a cool design, but way too OP. So, how about make it: (1 mana minion) When you Overload, gain +1 Attack.
    This way he doesn't get up to 5 or whatever attack, he stays down at 2, or 3. His effect makes Shaman decent, the class needed more synergies like this, and everyone's complaining about it, simply because the effect is too EXTREME, not bad, just needs to be tweaked.

  • @breno_fso
    @breno_fso 8 років тому +5

    Kripp hates aggro.. ok.. we got it kkkk

    • @locky2127
      @locky2127 8 років тому +5

      Most of HS community does. Well the non degenerates who try to play for some fun not just rush those games.

    • @breno_fso
      @breno_fso 8 років тому

      Yep.. I agree... BUT.. The aggro works and the peoples will keep using it

    • @ColArana
      @ColArana 8 років тому +4

      The complaint at hand here is that aggro works BETTER than anything else in the game right now. The best decks in the game are basically aggro decks, and if you try to build any other deck to deal with one of them, it will be overwhelmed by the others.
      Aggro is frustrating, but fine, but not when it is pushing all other decks out of the meta.

    • @blob_cancel_aftercast
      @blob_cancel_aftercast 8 років тому

      Aggro is necessary to keep Midrange in check.

    • @littleoakstudio4254
      @littleoakstudio4254 8 років тому +1

      xcept aggro is keepng eveything in check right now.... it needs to be nerfed. its fine as a competitive option but not when it rules the game almost completely, and there are certain OP cards to blame for this.

  • @Ginek512
    @Ginek512 8 років тому +1

    Damn. I hate playing against Zoo Warlock. Not because of any specific OP cards. I hate it because Zoo Warlock can play a card every turn. This is so frustrating when you draw a 5 drop on turn 3 and your opponent-Warlock can just play 2 drop + 1 drop or 3x 1 drop or tap and then play 1 drop. And then when you finally think you stabilized the game, removed every single threat. You are getting rekt by doomguard/leeroy + 2x power overwhelming/abusive sergeants.
    This feels so unfair when you try to trade efficiently, fight for the board and you are not rewarded for this.

  • @Carutsu
    @Carutsu 8 років тому +6

    Where's divine favor?!

    • @kawaiarinokripperino9719
      @kawaiarinokripperino9719 8 років тому

      Aggro pally is dead

    • @Carutsu
      @Carutsu 8 років тому

      Doesn't remove the fact that it's a fundamentally broken card.

    • @benraiders998
      @benraiders998 8 років тому

      Its only good vs control, vs aggro like the meta is its a dead card. Its high risk, high reward, like battle rage is similar because you need to be ahead for battle rage to work.

    • @tywinlannister8015
      @tywinlannister8015 8 років тому

      Go play divine favor against a zoo. You'll be pissed.

    • @Fingers998
      @Fingers998 8 років тому

      +Atlas no aggro is dead

  • @AlexChama
    @AlexChama 8 років тому +2

    Oh God, not more "nerf this" talk... Just when you thought the classic nerfs gave you some peace from this ever so tiring crying...
    Why can't we accept that some cards are simply a lot better than others?
    Do we really want "perfect balance"?

    • @CynerKalygin
      @CynerKalygin 8 років тому +3

      No, but we do want aggro and zoo to die out :3

    • @LaserThemTheGirl
      @LaserThemTheGirl 8 років тому +6

      Well, considering we're talking about a card game, YES, we want perfect balance.

    • @WheelyMan260
      @WheelyMan260 8 років тому +8

      Why the fuck would we not want perfect balance

  • @savagepinksock
    @savagepinksock 8 років тому +4

    no call of the wild? the strongest aggro card in the game ?

    • @timhardeman1526
      @timhardeman1526 8 років тому +5

      Midrange*

    • @savagepinksock
      @savagepinksock 8 років тому +2

      Tim Hardeman it's an aggro card

    • @savagepinksock
      @savagepinksock 8 років тому +1

      Atlas it is an aggro card, all cards with charge are aggro cards.

    • @kawaiarinokripperino9719
      @kawaiarinokripperino9719 8 років тому +1

      +savagepinksock no they don't, leeroy is ran in control deck such as renolock, and miracle rogue, charge doesn't, call of the wild summons taunt and a minion that buffs other minion. A 5-2 charge can trade with most cards in the game

    • @lumpybaby27
      @lumpybaby27 8 років тому

      +savagepinksock Aggro is just low curve cards that have/generate lots of attacking power

  • @lightyagami2201
    @lightyagami2201 8 років тому +1

    Logical Nerfs:
    Sap:
    2 mana: return a minion with 5 or less attack to its owners hand
    4 mana: return an enemy minion to your opponents hand
    3 mana: return all 1 health minions to their owners hand
    2 mana: return an enemy minion to your opponents hand, it costs 2 less
    Power Overwhelming:
    3 mana: give a friendly minion +4/+4 and destroy it at the end of your turn
    1 mana: give a friendly minion +4 attack and destroy it at the end of your turn, discard a card
    1 mana: give a friendly minion +2/+2 and destroy it at the end of your turn
    Blizzard Nerfs:
    Sap:
    6 mana: return a friendly minion to your hand
    Power overwhelming:
    8 mana: give a minion +1/+1

  • @Chodor101
    @Chodor101 8 років тому +1

    I hate mostly:
    - Reno assson
    - Leroy jerking
    - Call of the retard
    In general I really don't like cards that allows you to win out of nothing, for example: you play agains warlock, he have 1 hp, and boom plays reno, he won with his 9 OP cards from hand (yes you can't have more than 1 of each card with reno, but renolock draw enough of them to have that in ass) / you play agains warlock, you have 7 big minions, he have 1 hp, then boom he plays leroy and 2 overhelmings = he finished you
    I hope you get the drill (well thats my personal opinion so you don't have to agree with me, but at least you should understand my point).
    UA-cam broked my comment and deleted "enters" - sorry for that.

  • @SlobodanDan
    @SlobodanDan 8 років тому +2

    Yogg. There aren't any words that can describe my hate for Yogg. I've stopped counting how many times I've been beaten, or even straight up killed from half or more health by Yogg. And there's not a damn thing I could do about it. You are actually forced to watch a game in which your opponent randomly threw fireballs at your face, unleashed the hounds + hunters mark on a 3/5 minion, traded poorly, went face when it was extremely stupid to do so, and then, when you finally end all his BS and establish a solid board presence, weapons, good hand and usually a decent amount of health, comes Yogg, draw your opponent all the cards he foolishly used, kills your board, hit you in the face several times, summons some minions for your opponent, and a lot of the times, buffs them in some ridiculous way. And suddenly, you have no board, and you're dead next turn, and there's nothing you can possibly do about it. And even in times his Yogg did not do well - who cares! they would have lost anyway. So the way I see it there's practically no risk in it, and the potential rewards are enormous.

  • @renkinjustuke
    @renkinjustuke 8 років тому +1

    Power Overwhelming is the 1 card i hate the most. I think it's not weird that the name of this card is actually a cheat code from Starcraft 2 that makes all units invincible^^.For sap, personnaly, i would see a 0/1 mana cost ( good for synergy) that removes the minion for 1 turn, would mean it's a like a silence/freeze for 1 turn that would be used to removes a taunt, prevent a combo, stop a ennemi from attacking, etc.. without forcing the adversary to use mana again to play the card again.It's a idea but i guess other ways are possible.

  • @SusloNick
    @SusloNick 8 років тому +1

    "aggro is boring! I want to tank-up pass into fatigue!"
    ResidentSleeper
    Almost everyone agrees that Shaman has many broken cards, but hating on zoo and classic cards is insane. If anything ImpGangBoss and Councilman are a problem and not PO and Abusive.

  • @mauriceflores3343
    @mauriceflores3343 8 років тому +1

    I kind of wish Blizzard would make it so that you have 40 health and 40 cards instead of 30 health 30 cards. Then again that is probably a horrible idea because I don't know anything about card game dynamics.

  • @metalbob123
    @metalbob123 8 років тому +1

    KRIPP HAS SPOKEN!!! OUR LORD KRIPPARIAN HAS SPOKEN!!! YOU KNOW WHAT TO DO BLIZZARD!! BLIZZARD I BELIEVE IN YOU!!

  • @STALKER777LK
    @STALKER777LK 8 років тому +1

    any.kind.of.silence. my dreadsteeds are slows already DO NOT SILENCE THEM :(

  • @Pizza_Box
    @Pizza_Box 8 років тому +1

    I think the list shows some very powerful cards, but its only agro cards. Control can be just as annoying even though its not played as much. Control warrior and control priest have some very strong and annoying cards too. Hell priest is basically just a thief class now.

  • @vitorraposo235
    @vitorraposo235 8 років тому +1

    I'm not sure I've ever seen someone complain about it since it's so core to every warrior deck but fiery war axe is stupidly overpowered tempo wise, destroying any chance of a good opener in both construced and arena. Also weapon removal doesn't work very well against it unless you run ooze, which most decks won't.

  • @Pozhinat
    @Pozhinat 8 років тому +1

    Change sap so that it just renews the Wait A Turn To Attack effect. It would feel more like WoW's sap and would remove Rogues easy option for big taunts.

  • @bjarkerugsted7539
    @bjarkerugsted7539 8 років тому +1

    I do not think doomhammer is a problem, i think rockbiter however is broken, just like power overwhelming... a fix could be buff it to 4 dmg and make it only useable on minions

  • @enderark7928
    @enderark7928 8 років тому +1

    well excuse us warlocks 4 haveing to use NORMAL mostly non class cards cuz blizzard had no idea what to do with us since world of warcraft and they had no idea but when heartstone came out they had even less ideas 4 my favorite class soo excuse us 4 woarking with what we can

  • @mfalecks3503
    @mfalecks3503 6 років тому +1

    Looking back on this video is so funny, "I hope they don't make anymore cards like this!"
    Blizzard proceeds to make more of these types of cards

  • @om0206
    @om0206 8 років тому +2

    sacrificial pact.

  • @toreole5831
    @toreole5831 7 років тому +1

    My most hated card : Reno Jackson ... People who play this guy are just bad at the game and cant win without this bullshit

  • @swagmaster1437
    @swagmaster1437 8 років тому +1

    YOU MAY TAKE MY BLADEFLURRY BUT YOU WILL NEVER TAKE MY SAP BLIZZARD!!!!!

  • @KyleDB150
    @KyleDB150 8 років тому +1

    Sap could be made to cost the same mana as the minion you use it on, or could be combined with shadow step into a card that makes your minions cheaper but make the opponents more expensive when used on them

  • @LFielding07
    @LFielding07 8 років тому +2

    How much more balanced would Tunnel Trogg be if you only gained attack on it when you overloaded, no matter how many crystals you overload for? What do you guys think?

    • @timhardeman1526
      @timhardeman1526 8 років тому

      So a mana wyrm for overload? Sounds pretty balanced to me. Too bad Blizzard won't listen.

    • @ЭлементМагии
      @ЭлементМагии 8 років тому

      It would be too underbalanced I guess. There are more spells you are willing to play to buff manawyrm than there are overloads that you would want to play in early game to buff trogg

    • @LFielding07
      @LFielding07 8 років тому

      Would it be that undertuned though? Currently, Shaman utilizes plenty of overload cards at 2/3/4/5 mana, and cards like Thing From Below and Lava Shock eliminate most of the drawback. Overload cards are typically higher quality than many mage spells ran to empower Mana Wyrm, and Zoolock shows that it is possible to run even a vanilla 1/3 successfully.
      Shaman already has too many overstated and undercosted cards as it is, and Tunnel Trogg gets buffed by playing them. It's so strong it is a greater threat than a 2 mana 3/4 in Totem Golem, and decks would cut a second copy of a 4 mana 7/7 before they would this 1 drop. My change shaves a little bit of the gratuitous card Tunnel Trogg has, IMO it would still be clearly playable.

  • @grizzly._.
    @grizzly._. 8 років тому +1

    Kripp's most hated card is whatever his opponent just top-decked and played.

  • @Knokkelman
    @Knokkelman 7 років тому +2

    How about make Sap "Return enemy minion to hand blabla IT COSTS 2 LESS"?

    • @Authoity4576
      @Authoity4576 7 років тому

      I like this idea. Shadowstep but for enemy minions

  • @Talon323
    @Talon323 8 років тому +1

    in my oppinion, doom hammer is fine as it is, we just need rock biter weapon to not be targetebael to your own face

  • @AmareErgoSum
    @AmareErgoSum 8 років тому +1

    INCREASE ACCESSIBILITY AND REWARDS FOR PLAYING SLOW DECKS!
    I dont mind aggro / zoo decks, the main reason people play them isn't the fact that they're ez to play or something, the two biggest reasons are that you can make a decent zoo deck relatively cheaply and that the games are much shorter.
    I confess that I have no idea on what kinda cards to introduce to enable some reasonably efficient budget control decks, but for increasing the rewards I see two ways:
    1.) increase the number of stars you get for winning in a game with more than, say, 15 turns (would work only till rank 5, like the winstreak reward does)
    2.)kinda adjust dailies - this might be harder to work out (and not that important imo), but when you have that 60 gold daily, even though it's for a class you dont usually play, you're much less likely to cycle it and you would probably prefer to get it dona asap, hence prefering aggro to fatigue ^^ could again be based on adjusting the quest progression on the number of turns the game lasted

  • @danielsecara
    @danielsecara 8 років тому +1

    I stand with Kripp. He's totally right about this.
    *bro-fist*

  • @jmgdk6259
    @jmgdk6259 8 років тому +1

    I once crafted 3 muster's and 1 Tirion. Fun 12 wins...

  • @ValhallaSaint
    @ValhallaSaint 8 років тому +1

    All I hear is "WAAAAAAH I got beaten a few times change the whole game NAO!"

  • @Doso777
    @Doso777 8 років тому +3

    So Kripp doesn't like Aggro/Zoo - I get it.

    • @jeffstut55
      @jeffstut55 8 років тому +1

      Not many people do, unless you play them

    • @slumber932
      @slumber932 8 років тому +4

      Zoo/aggro has ruled constructed for pretty much the entire history of hearthstone. As a player since beta, I would love it if control meta became a thing.

    • @sleep3417
      @sleep3417 8 років тому

      +Miles Maslar you think you do, but you don't.

    • @BACKINWHITEBAAA
      @BACKINWHITEBAAA 8 років тому

      Control decks are far better than aggro/zoo right now. They are just harder to play. You on NA? I'm pretty high legend with control c'thun warrior and can help you ladder to legend (assuming you aren't there already)

  • @Nathan-tg4gu
    @Nathan-tg4gu 8 років тому +2

    Tunnel Trogg's ability should be "Whenever you overload, gain +1 attack."

  • @lordhuebi
    @lordhuebi 8 років тому +1

    doomhammer would be fine if there was no rockbiter weapon

  • @keeganhopper5644
    @keeganhopper5644 8 років тому +1

    I disagree with nerfing sap pretty strongly. That's rogue's ONLY answer to large threats that doesn't involve them throwing 2-3 cards at your one card just to survive. If blizzard were to give rogue a polymorph type effect, then yes sap needs to be looked at, but until then it's fine in my book

    • @keeganhopper5644
      @keeganhopper5644 8 років тому +1

      I really like the Power Overwhelming and Flamewaker nerfs though. Flamewaker is absurdly broken

  • @Rob-qe3cg
    @Rob-qe3cg 8 років тому +1

    what of sap read: "return a minion to its owner's hand. it now costs 5 mana."

  • @MrJawzzzz
    @MrJawzzzz 8 років тому +1

    I agree with a lot of what Kripp said. I think the biggest problem is low cost offensively oriented cards with so much health that they are quite hard to remove, especially when big minions can often be removed as easily.
    The biggest offender is Tunnel Trogg, but other similar cards such as Mana Wyrm, Frothing Berserker, Flamewaker and Darkshire Councilman are in a similar position. Just the fact that they have 3, 4 or 5 health makes them quite resilient, especially against traditional board clears and if you leave them unchecked for a single turn the damage can really start to add up, especially if you have to resort to using weapons to remove them after they have received multiple buffs.

    • @MrJawzzzz
      @MrJawzzzz 8 років тому +1

      The biggest problem with Doomhammer is that it doubles the effectiveness of Rockbiter Weapon while on it's own already a good card. A 7 mana 3 card 16 burst combo that leaves you with a 2-6 windfury weapon, allowing another 12 damage to be dealt is on it's own quite close to the 30 health a hero has.
      And Power Overwhelming is another quite big problem, not only because it essentially reads 1 mana deal 4 damage, but because with Dark Peddler, you can realistically have 4 in your hand which is 4 mana 16 burst damage that requires only having 1 minion on the board or a creature with charge. Most often this creature is Leeroy Jenkins resulting in 9 mana deal 22 damage from an empty board.
      I'm actually glad they removed cards like Antique Healbot, having every class being able to access arguably the best heal in the game devalued a lot of what control paladin and priest could do, however having very little reliable and good healing makes aggro decks harder to deal with for control as any incidental damage becomes much more meaningful.
      Another of my big problems specifically with ZooLock is that the Joust mechanic was aimed for control decks to have a stronger answer vs aggro decks, but ZooLock can run Sea Giant, Leeroy Jenkins and Doomguard, meaning they can actually win jousts without compromising their deck's strategy and getting powerful minions for cheap (Doomguard often is a 5 mana 5/7 with no drawback in zoo whilst Sea Giant often is a 0 mana 8/8)

  • @NoName-wi6dl
    @NoName-wi6dl 8 років тому +1

    As a new player at the bottom of the leader I find Reno Jackson to be the worst possible card:
    1. Any new player can get it quite fast
    2. When playing against some other new player that card can decide the game by itself.
    3. The fact that you can only have one copy of each of your cards means that you are less likely to find synergys between cards that you did not think of before. (Most new players are not able to figure those out by just reading the card texts)
    This creates a situation in which a new player has a powerfull card that lets them win, and at the same time slowes down their learning process, leading to them relying on it even more.
    The introduction of C'Thun really helped here, since it is as powerfull but at the same time teaches synergy.
    I just hope Blizzard will not make another card like Reno.

  • @ianhall1613
    @ianhall1613 8 років тому +2

    As a zoo player I completely agree with abusive being batshit broken, it should be a 1-1

    • @MM-kc4ut
      @MM-kc4ut 8 років тому +1

      or a 1/2 +1 attack

    • @kawaiarinokripperino9719
      @kawaiarinokripperino9719 8 років тому

      Being a zoo play does not make a good zoo player.

    • @Vile_Oreo
      @Vile_Oreo 8 років тому +5

      make it a 2/1 that gives +1 attack. That's all it needs.

    • @Tunobe86
      @Tunobe86 8 років тому

      interesting that this would be your response. Anything else to add to the discussion? Grow up kid.

  • @Moms_Spaghetti
    @Moms_Spaghetti 8 років тому +1

    Kripp has cute eyelashes.

  • @XenonBlu
    @XenonBlu 8 років тому +1

    I'm surprised Kripp didn't talk about Call of the Wild when he was talking about flamewreathed faceless and that Blizzard doesn't have to release a couple cards that are blatantly broken and above the curve to balance a class. I just hate that they take this underpowered class and they just release one broken ass card and call the class healthy and balanced. Basically all midrange hunter does is try to stick on the board until they can play their broken call of the wild, and most of the time they'll lose if they don't get one.

    • @JustanamebroDK
      @JustanamebroDK 8 років тому

      I woulnt call call of the nerfs broken per say, it's just a very powerful late game finisher which is something hunter has been missing. It also forces hunter into a more midrange playstyle which i much rather play against than the old cancerous face hunter where, if you didnt run a healbot or two in your deck you would straight up lose because you couldnt win in time. It's an 8 mana card, and therefore a different story.

  • @fyrestorme
    @fyrestorme 8 років тому +1

    spoilers: abusive sergeant is abusive

  • @guiguisouque
    @guiguisouque 8 років тому +1

    I hate Yogg'Saron.
    Said no one ever.

  • @fluffz7082
    @fluffz7082 6 років тому +1

    sleepy fucking dragon

  • @youaremopped
    @youaremopped 8 років тому

    Every video of yours seems to be a message to Blizzard and it's really annoying. Thumbs up if you agree.

  • @TheVellerophon
    @TheVellerophon 8 років тому +1

    leave power overwhelming as it is !

  • @Jack-fh1qh
    @Jack-fh1qh 8 років тому +1

    kripp just lost to a zoolock and is salty af

  • @aleynatilkiayak
    @aleynatilkiayak 4 роки тому +1

    This vid needs an uptade ASAP!

  • @1Lightblade
    @1Lightblade 8 років тому +1

    Yea Kripp you're so right!

  • @monkeypants0001
    @monkeypants0001 8 років тому +1

    pause at 2:57, thank me later

  • @Frododor
    @Frododor 8 років тому +1

    dont agree with arena, its luckbased, deal with it.
    do definitly agree with the rest accept sap, if i sap your 8 mana, which u get back! i can only play 6 or 7 mana which will be countered with your 9 mana probably.
    ps: fck that 4 mana 7/7 srsly

    • @Frododor
      @Frododor 8 років тому

      except*

    • @kylegordon1520
      @kylegordon1520 8 років тому

      You sap my 8 mana Tirion, which was my only hope against your cancer tempo deck, and I die before I can play a 9 drop or the Tirion again. That's what happens every time.