*README.comment* *UPDATE:* Fanfare2 is confirmed to be compiled into the final games. You can find it in the disassembly under audio/sfx/unused_fanfare.asm. *CONVERSION* - The currently playing track was converted from its source file, shown at the bottom of the screen, with little to no further changes. *RECONSTRUCTION* - The currently playing track was based off the source files of the final version, but with the notes that were found in the source file of the earlier version. *RESTORATION* - The currently playing track was converted from its source files, with modifications for mockup and presentation (such as octave changes) Download links are in the description.
12:30 I believe the channels are separated that way because they were intended to be played by each Game Boy while trading. Since they had to be connected with a link cable, each side would play a different channel and it would sound like the Game Boys were singing together. Very cute idea.
@@BBWahoo I'd love them to as well, but it would've been way cooler with the Gameboys since you actually needed them to be next to each other so you would've heard the whole theme but now most ppl just trade online
Man. To this day, we finally now know what the unused track in yellow was gonna be for? Not victory road, not "hurry, get away!" Encounters, but Giovanni!
@I'mtryingtomakeareallylongusernamebecauseiwantto honestly The creep factor gave it that holding power for me as a kid, much the same as missingno and its mysterious glitchy manifestation, which also made me fascinated with computers and code.
If I had to guess, it was probably never intended for Yellow, but rather for Gold/Silver, for when Giovanni was still going to come back during the plot (since we know from the Spaceworld leak that was the case at one point, and that point lines up with the development and release of Yellow).
In Pokémon Blue version I’ve heard the track at 9:29 before. I was looking at my hall of fame history that is displayed on the PC but it was all glitched out because I had done the missingo glitch a bunch of times. I just sat there and listened to the strange music for 5 minutes but I was never able to retrigger the music.
You might have ran into the bug where if you listen to enough glitch cries in a row it gets stuck in a music loop. It just ends up playing a corrupted version of one of the used battle fanfares, I think. I don't know if I can post a link to a video here but it happens around 7 minutes into a video called "Pokedex entries of glitch Pokemon 191-200"
I would guess the unused "Digda" theme was supposed to be for Diglett cave. It explains the name better than anything else, and it certainly sounds more like the dungeon themes of the game than it does like anything else from Red and Blue.
@@loulou3676 Is probable then that Digda cave looked way different during development. After the cave was remade into the straight line it is today they dummied out its theme because it didn't fit.
12:48 I personally wouldn't be surprised if the original idea was to have one of the Game Boys taking part in the trade play one half of the song while the other participant would play the other half.
4:55 That probably would have been good to use for Diglett Cave, because it fits in well. When I first heard it, I thought it was a music that was going to be used for something haunted.
You know, Giovanni's theme seems to have some noticeable similarities to the team rocket duo theme that also appears in Yellow. Although I know that one is supposed to be based on the anime theme for them...
Some of these tracks will also play in the Hall of Fame if you've caught or encountered MissingNo. Field 6 sounds... successful, almost heroic even. It probably would've played on the overworld when you'd have either beaten the game or gotten all 8 badges. Edit: Kincho01 sounds like it'd have been used for an extended Ghost sequence in Lavender Town.
They seemed to cut a lot of "darker" themes. I wonder if they cut storypoints around Team Rocket with the themes playing or simply cut them so the game is more child friendly.
13:55 The final three jingles made me think: What if the Bug-Catching Contest from Gen 2 was planned in Gen 1? In G/S/C, there are similar jingles, each of them is longer the better you placed at the contest, so maybe that was the idea here?
Maybe there was meant to be a tutorial battle, at some point? as in, instead of the rival, random NPC with "Follow Me" encounter theme would play a battle against you
these cut version songs have their cut segments repeated elsewhere in different tracks, leading me to believe there were some minor leitmotifs for whatever reason. same goes for some unused songs. unrelated but fanfare 2 is weirdly similar to the game b stage clear theme from Yoshi (Yoshi's Egg), could be why it got changed to begin with.
It actually makes sense that the "unknown theme" from Pokemon Yellow would have something to do with Giovanni. It's just got that tense " major threat" vibe that you would have associated with a mafia boss
I feel like the "tension" theme was intended for Victory Road. It comes off somewhat like the Mt. Moon theme, and I would imagine Victory Road is supposed to get you feeling a bit nervous for the difficult battles ahead.
I love the unused trading jingle. It's really cute and catchy, and the idea of each Game Boy playing half of the tune is mind-blowingly clever. Game Freak were ahead of their time in the Gen 1 and 2 era. I wonder why they never really gave that gimmick another shot, outside of multiplayer Contests in RSE. Sure, the original Game Boy link cables could be unreliable, but Pokémon was basically the only reason to get one back then, so Nintendo made sure that the GBA cables were better. And it only got smoother when the whole connection process went wireless. I played ORAS and SuMo together with my brother, and the animation for local trading was always perfectly synchronized between our 3DSes. Plus, GF was no stranger to reusing/retooling old assets. Did you know that the peppy little song that plays in the Mystery Gift menu of the modern games is from the Mystery Gift _error screen_ in Crystal? Or that every new set of core-series games since Gen 3 has kept the data for every single item in the games, even when they go unused? You can hack yourself an Azure Flute or a Lock Capsule in Ultra Sun/Moon, and they'll still have the same sprite and description they had in their debut games.
This is really, REALLY cool. Being able to listen to the "original" or "beta" version of all these songs, is freaking amazing, I wish I saw this sooner!! My question is, all of these are based on what? Especially those that are speculative
honestly there's a lot of similarities 4:09 sounds like Route 3 9:08 sounds like "Follow me around" theme 9:27 is literally GSC Clefairy theme/Stadium Victory theme/Game Corner Jackpot and 13:55 is definitely used in another game, maybe GSC?
It has a similar sound to the rocket hideout So i believe it was something like that Giovanni's gym when you start talking to him Or a team rocket theme
I heard people say it was for the “hurry, get away” battle type unused in yellow, but it does not sound like that at all, it’s definitely more imposing than the frantic and worried atmosphere you’d expect, it fits for Giovanni perfectly
My favorite would be the unused cave music (Digda01), the unused healing themes, and the last 3 fanfares. Very interesting. I’ve heard some of these unused tracks before (especially the Giovanni one).
giovannis theme has been circulating online for ages, we just never knew what it was actually for. it was originally speculated to be for "Hurry, run away!!" encounters
VIC013 feels like it was 100% meant to be for Professor Oak because of the use of the Tutorial NPC leitmotif. Maybe VICTORY4 was for the Champion Rival? It has a sense of finality to it for sure, and I'm not sure he uses his own victory theme in the final game. I think he just uses VICTORY3 in the final game, right? On that same note, FIELD6 is a remix of a different route theme whose name currently escapes me, so maybe it was supposed to be some sort of reprise used for either the final route before Indigo Plateu or maybe the route leading to Victory Road? Not really sure what to make of it.
Alright, so I don't think anyone will care about this but me, but if you want to use the "crysaudio" version of field6, in the actual crysaudio or crystal engine, the drum_note values will cause an issue as they're for the original pokered repo and not the crysaudio version. To remedy this, add a "toggle_noise 1" immediately after Field6_Ch4 and lower the first input to all the drum_note commands by 7 (for example, "drum_note 17, 4" becomes "drum_note 10, 4"). This may apply to other songs in that folder, though try them as they are first and only apply this fix if they don't initially work.
@@zubair-rp1ie That's probably why the music was used somewhere in Kanto in Gold, Silver, and Crystal Version, because it was a scrapped music from Generation 1. I wonder if Mt. Moon Square was planned to be in Generation 1, because it was used for Mt. Moon Square in Generation 2.
Unused track (Giovanni) sounds like Hall of the Mountain King from the Nutcracker Suite Edit: I would also like to point out that FIELD6 is Route 6 theme but sped up. Edit 2: Part of the unused track from Pokemon Yellow tilted Hurry, Get Away! or Giovanni's theme can be heard in X and Y's Victory Road theme.
Wait the hall of the mountain king isn't from the nutcracker suite... The nutcracker suite is by Tchaikovsky while the other one is from grieg or am I just missing something
I've heard some of these unused themes before but wow the filenames provide so much more insight into what their purposes were. It's kind of weird how it almost sounds like the Cerulean City theme briefly transforms into the Pokemon Lab theme from Gen 2. Field 6 sounds like a triumphant version of the theme that plays from routes 3-10(?) Presumably after accomplishing a particular task. As to what, I'm not sure. Maybe it was intended to play after exiting the far end of Mt. Moon or Rock Tunnel? Or perhaps after defeating/capturing Mewtwo in Cerulean Cave? Digda01 pretty obviously seems to be a planned unique theme for Diglett's Cave. Aside from memory limitations, it's possible this was cut because it's simply a bit too foreboding for such a simple tunnel? Kinchou01 sounds like a more tense variation of the typical cave theme. If I had to guess, this was meant to be a more dramatic unique theme for Cerulean Cave and possibly Victory Road as well but cut due to memory or budget restraints. Ending01 May have been a scrapped credits theme, or perhaps there was an intention to have an alternative credit roll for players who have a completed pokedex? The game does rate your pokedex before playing the credits, if I recall correctly. Victory13 may have been an alternative victory theme for successfully catching a pokemon, or possibly defeating a friendly trainer, but it was cut due to memory constraints. Victory4, as noted by others, was reused in Gold and Silver for Clefairy Square, but its filename here suggests its another victory theme. My first thought was that this might play after defeating the champion but I think another track further down the list fits that bill better. Still, this sounds pretty special. I'm gonna say this might have been meant as a unique theme for defeating an Elite 4 member. It may seem a bit too soft to be played in the middle of an Elite 4 endurance round, but keep in mind that it'd be immediately followed by the Indigo Plateau theme. This song could serve as a breath of relief before you're told to advance to your next challenge. Sakaki is a very interesting track for sure. Considering it's exclusive to Yellow, it's quite puzzling to be sure. I think my most likely guess is that this was intended to be an event theme for cutscenes involving Giovanni, similar to how Jessie and James got their own unique theme. But considering this is completely unused in the final game but seems totally finished, I'm reluctant to totally buy into that theory. I'm reaching quite a bit here, but maybe they intended one more battle against Giovanni in this game? Maybe they wanted to add an event in Cerulean Cave about Team Rocket trying to make one more last-ditch effort to capture Mewtwo? Koukan, if I recall, was a really interesting idea where one game would play one track while the other would play the opposite track, and the two would come together to make one song while the two GameBoys were linked together. I can't remember where I read it from, but I seem to recall reading that they went against using this track because of latency over the Game Link cable causing the tracks to be desynched and sound terrible. (Take that explanation with a grain of salt, I'm no expert on GB hardware). The fact that the song is present in GSC as well could imply that they tried to experiment with the same idea again then but still couldn't get it to work. Victory012 I'm thinking was meant to be the victory tune for defeating the champion. It's much slower than Victory4 and gives off more of an "it's finally over" feel. Fanfare2 I can't quite recall off the top of my head, but I believe GSC used this for obtaining a new TM? Perhaps it would have served the same functionality here. Fanfare7 May have been intended for when the player receives their pokedex, perhaps? Fanfare9 I can't find any of the Prof Oak Pokedex check fanfares online. It's possible these unused fanfares could be related to those!
Damn that's one hell of a post lol. I don't have much to say but here's my personal thoughts on them: Fanfare7 and Fanfare9 made it into GSC as leftovers from Spaceworld 1997. As far as I know they're unused there as well, although still defined as special text commands. Considering the command placements in the final, key item or Pokedex fanfare seems probable here Koukan is in the GS source, but there's some other gen 1 music in the same folder e.g. M_TITLE and M_TEST is the R/B title, M_TOWN1 is Viridian, M_FLD2 is Route 24, etc. Victory012 looks like a draft for the gym leader victory music to me Victory4 is referenced in Pokemon Stadium 2: ua-cam.com/video/Qdoy7p7sJ_s/v-deo.html. In the GSC internal soundtrack order it's placed in between the other victory themes And of course we still don't know for sure what these are gonna be used for, after all we all thought that trading theme was gonna be for the unused city or a female rival lol
@@zzdaxuya A lot of people said the Sakaki theme might be related to the "hurry get away!" battle state, but I never bought that one. I never had an idea of what else it would be used for, but that explanation felt like it was trying too hard to connect the dots. I also never really bought into the whole "unused town" idea. I always figured if they were to add another town into the game, they'd just use the already existing town or city theme. I also felt the loop was too short to be a town theme. Definitely would have guessed it was some sort of menu or NPC interaction, though. Also, I never did notice that they used the Clefairy Square theme in Stadium 2's victory theme before today. That probably is related to its original purpose and I find that incredibly interesting! Though I find it odd that they would use it for Stadium 2 and not Stadium 1 if it was an early version of the RGBY gym leader victory theme. Regardless, Stadium 2 slips in so many awesome musical references that it's still surprising me to this day! Thanks for the response! For now I suppose we'll never know what the original intentions for some of these tracks were, but speculation is always the fun part!
5:00 super interesting, sounds like a cave theme. Makes sense if it was meant to be the theme for diglets cave no clue why they did not use it it's pretty good
Actually, it seems all three of you have misinterpreted it - it's a leitmotif! It's a small section used in the Kanto game's intro, the Indigo Plateau, and Red/Lance's theme, however the rest of each song is totally different - that right there is leitmotif!
13:55 - Fanfare2 - This really sounds like a Fanfare that would play when you upgraded something (If the national Pokémon would be in the game or a PokeGear) 13:58 - Fanfare7 - This fits for a KeyItem sound effect 14:02 - Fanfare9 - And this sounds like it would fit for a theme that plays when you completed the Pokedex.
4:11 I could see this as Professor Oak's victory theme, however because it was a beta fight and never appeared in game the game just plays the regular "ya beat the enemy trainer/gymleader" theme. The track 'tension I could see being what happens when you see Blue/(Insert Rival name here) at the champion's seat.
Interestingly enough i thought the exact same thing but for VIC013 at 9:08 instead, it uses the same melody as the follow theme at the start of the game
Kincho01 and Digda01 really have some strange things going on with them, there's a pretty strong dissonance with them. Between those and Field6, I wonder if there were plans for sequences of a much larger game at one point. Field6 certainly sounds like a victorious theme that I could only really see playing after the player's already beaten the elite 4 and champion. Speaking of, Victory013 sounds *very* victorious, I wonder if it would have been used for the elite 4 or Blue instead of the gym leader theme. Victory4 certainly sounds unfinished, so I would suspect that there would have been more to it had it been used. I always felt like Giovanni's unused theme was rich with style, it really gives this sense of intimidation that he radiates with, though I will say the later unused version is better than the earlier version, I think the staccato notes don't work as well as the longer held out notes. Bravo on the work done here to preserve all of this, I think you've done a fantastic job.
> I wonder if there were plans for sequences of a much larger game at one point. there actually were, it was supposed to have 200+ pokémon and maybe a lot of other areas or bigger versions of what we got, but all of that couldn't fit in the cartridge space they had back then
I like to think that Field6 is meant to replace the music in route 22 once you collect all 8 badges, so it's like you're triumphantly walking towards the pokemon league after beating the final gym while the hype music is playing in the background lol
Victory4 was remixed as a victory theme in Pokémon Stadium 2! And Giovanni's track was repurposed in X and Y. I would've loved to hear the Diglett theme in the remake, too bad they didn't remix it
@@tryplot I actually don't remember why I wrote that, when I listened to the track in the video I swore it was somewhere in X and Y... at least I'm sure about Victory4
1. the 2 unused yellow tracks were long thought to be tied to a scrapped mecanic where you would run face first into a pokemon before you get pikachu, leaving you no choice but to run for your life and get the hell out of dodge. 2. fanfair 2 is a cover of the time trial completion fanfair from yoshi/mario and yoshi/yoshi's egg, another game by game freak. Yoshi was in fact a side project made after pokemon was put on hold in 1990 for budgetary reasons.
Pokemon names originated from Metroid. There is a Metroid password using Kanto Pokemon names, and it's four of them that are six letters long. I wonder if any of those Metroid enemies got those names.
@@bennel3588 I meant that Metroid came long before Pokemon, so the there was no way that the Metroid localizers would've intentionally included names Pokemon Red localizers would use ten years down the line. I didn't have time to write it down because I was watching a stream.
I have to say, I'm liking Indigo Plateau here where the melody falls off at the loop point rather than going up to the high D#. Gives a sort of "Your journey's almost over, but you're not done yet!" feel.
If Pokemon came out today with a DLC Add on for Pokemon LGPE that showcases all of their unused work AND still manages to retcon some glitches like missingno, I'd be perfectly fine with that. Imagine, they could interpret missingno as a Pokemon that only exists in this "Unused World" and can only manifest itself by possessing other Pokemon in Kanto
Victory13 is very interesting to me, since it seems to have the melody of "Follow Me" (i think that's it's name. The song when Oak takes you to the lab). I get the impression it was meant as a late game victory song, considering how it's name indicates it's the 13th victory song made, so I doubt it was an early version of a regular victory song. This all makes me think that maybe it was the victory song for the unused Professor Oak battle. The melody is from the song that plays when you first meet Oak, so it would sorta make "Follow Me" Professor Oak's theme. And considering how Oak's team left over in the files is very high leveled, it's likely he was meant to be a very late game battle, maybe an unused post-game? And that placement in the game would line up with the unused song being labeled as 13. Perhaps he was meant to be sort of like the Red battle in Gen 2? All interesting things to think about. I'm kinda curious why so many songs of brief commented out sections. They're such minor changes I feel like it wouldn't have changed much if they were left in, and I don't think it was saving resources considering they were just commented out rather than fully removed. The only one that makes sense to change is the intro theme, which was probably commented out to adjust the timing of the cutscene. Idk, I'm not a video game musician so maybe there was a real reason such minor changes were made. Also, I'm really happy the mystery of what we now know is an unused trading theme was solved! For the longest time people thought it was an unused town theme, but now we know what it was meant to be, and it's honestly way more interesting imo. It's intended functionality was that half of the song would play on one gameboy and the other would play on the other gameboy, making a little duet! That's so cute! I'm sad that idea wasn't used in the end because it'd be such a charming detail. Although maybe it wasn't used because it would probably be difficult to program, I'm not a programmer but I'd imagine that figuring out a way to avoid the songs desyncing would be difficult and maybe they thought it just wasn't worth the trouble for such a small detail that wouldn't really detract from the final product if removed. But it's still sad to me it wasn't used
> The song when Oak takes you to the lab Only on Pokemon Yellow, since the Oak music got cut out by the battle Sounds too light for an Oak victory theme imo I don't think I could rely too much on the numbering too > why so many songs of brief commented out sections A change is a change no matter how small, but some are more noticeable than others (for example I probably won't include slight tempo differences) And now we need someone to remaster the old healing jingle...
As another commentator mentioned here, victory4 is repurposed into the victory music of stadium One of the sounds near the end is the item pickup for gen 3 and specifically sounds like the GameCube games version
7:06 reminds me of Mt. Moon for some reason. Perhaps it was an in-development version of Mt. Moon's final theme that Masuda was toying around with initially? *EDIT:* 9:08 also seems to have traces of the guide/tutorial theme in it from throughout the series.
With regards to 12:30 - I recall there being a video on UA-cam from well over 10 years ago of someone making some kind of comedic skit through ROM hacking. In this video, someone had actually already restored and reconstructed this song, as it had been playing throughout the video's runtime. Sadly, by the time the song had been discovered by the greater part of the community in it's original, broken state, that video was long gone. (I believe this was around 2013?) It mostly sounds the same as the restored version in this video, at least tempo-wise. The actual sound had a bit of a softer tone. I do recall people asking about the song in the comments as well, but I don't think the uploader ever elaborated on it. As far as the actual video went, it was just the uploader playing the very start of whatever Gen 1 version he was playing. He talks to two NPCs - The Player Character's mom, and the (for lack of a better word) fat NPC outside of his house. I believe he says something about fast food, and then "explodes." (Parts of the NPC's sprite fly around the screen.) The video ends after that. Hopefully anyone that finds this comment can also recall that video (and whether it's still up or not.) I'm sure someone will think I'm making this up, but this was definitely something that existed at one point that I'd tried to bring up in original uploads of the broken version of the song.
*README.comment*
*UPDATE:* Fanfare2 is confirmed to be compiled into the final games. You can find it in the disassembly under audio/sfx/unused_fanfare.asm.
*CONVERSION* - The currently playing track was converted from its source file, shown at the bottom of the screen, with little to no further changes.
*RECONSTRUCTION* - The currently playing track was based off the source files of the final version, but with the notes that were found in the source file of the earlier version.
*RESTORATION* - The currently playing track was converted from its source files, with modifications for mockup and presentation (such as octave changes)
Download links are in the description.
You explaining these: *gives pretty simple explaining*
Me: I have no idea what this means
12:30 I believe the channels are separated that way because they were intended to be played by each Game Boy while trading. Since they had to be connected with a link cable, each side would play a different channel and it would sound like the Game Boys were singing together. Very cute idea.
Incredibly neat idea indeed!
that's amazing, they should bring that back
@@BBWahoo I'd love them to as well, but it would've been way cooler with the Gameboys since you actually needed them to be next to each other so you would've heard the whole theme but now most ppl just trade online
@@jura77ica maybe in local trade only. And since the switch can tell if your volume is muted or lower, it can play both on one that has it unmuted.
this is absolutely adorable and nearly made me cry. it’s like a musical best friend necklace. how cute!
Man. To this day, we finally now know what the unused track in yellow was gonna be for? Not victory road, not "hurry, get away!" Encounters, but Giovanni!
@I'mtryingtomakeareallylongusernamebecauseiwantto honestly The creep factor gave it that holding power for me as a kid, much the same as missingno and its mysterious glitchy manifestation, which also made me fascinated with computers and code.
i always thought it would have been intended for cerulean cave
Kind of a let down ngl. But interesting to find out.
If I had to guess, it was probably never intended for Yellow, but rather for Gold/Silver, for when Giovanni was still going to come back during the plot (since we know from the Spaceworld leak that was the case at one point, and that point lines up with the development and release of Yellow).
It reminds me of Romulus Thread from the Hunger Games.
Note how the beta ending theme has a tune that is REALLY similar to Pokémon GO's day overworld theme.
Thats really cool!
The theme at 9:27 seems to have been repurposed for the Clefairy Dance theme in GSC. Good work and presentation!
It was also used in Stadium 2, as well.
That was the clefairy song yes.
@@TheLucidLuxray Which song uses it in Stadium 2? A minigame?
@@Mrperson0 don't quote me on it, but I believe it plays on the screen after a battle (when it's displaying both players' teams)
@@CStars55 Yeah, it is that theme. Thanks!
In Pokémon Blue version I’ve heard the track at 9:29 before. I was looking at my hall of fame history that is displayed on the PC but it was all glitched out because I had done the missingo glitch a bunch of times. I just sat there and listened to the strange music for 5 minutes but I was never able to retrigger the music.
Its from mount moon GSC
CLEFAIRY HAUNTED YOUR GAME
You might have ran into the bug where if you listen to enough glitch cries in a row it gets stuck in a music loop. It just ends up playing a corrupted version of one of the used battle fanfares, I think. I don't know if I can post a link to a video here but it happens around 7 minutes into a video called "Pokedex entries of glitch Pokemon 191-200"
I would guess the unused "Digda" theme was supposed to be for Diglett cave. It explains the name better than anything else, and it certainly sounds more like the dungeon themes of the game than it does like anything else from Red and Blue.
Digda is literally Diglett in Japanese so it's most likely
It's so ominous for Diglett's cave though!
@@loulou3676 Is probable then that Digda cave looked way different during development. After the cave was remade into the straight line it is today they dummied out its theme because it didn't fit.
@@goldenwolf5809 Ohh it is? That's interesting, because it's called Digda in German too and I never got why that was...
@@loulou3676 Level 31 Dugtrio...
They had a theme for Giovanni?!?! He had to wait until USUM to get one, poor thing
It's been dubbed as "Entry to the forbidden gates" by fans
12:48 I personally wouldn't be surprised if the original idea was to have one of the Game Boys taking part in the trade play one half of the song while the other participant would play the other half.
Correct.
They did that for contests in Gen 3
KINCHO01 makes it seem like GameFreak was planning on having a special theme for when your Pokémon is low on HP long before Black and White
I can totally imagine the low HP beeping playing along with the melody of that song.
Someone should edit it to add the low hp beep to it
It's the Team Magma/Aqua boss theme from Ruby Sapphire Emerald
4:55 That probably would have been good to use for Diglett Cave, because it fits in well. When I first heard it, I thought it was a music that was going to be used for something haunted.
Watched by MOGURI
You know, Giovanni's theme seems to have some noticeable similarities to the team rocket duo theme that also appears in Yellow. Although I know that one is supposed to be based on the anime theme for them...
To protect the world from my huge cat!
To maintain the Gym... and all that.
@@Ambipie LOL
Some of these tracks will also play in the Hall of Fame if you've caught or encountered MissingNo.
Field 6 sounds... successful, almost heroic even. It probably would've played on the overworld when you'd have either beaten the game or gotten all 8 badges.
Edit: Kincho01 sounds like it'd have been used for an extended Ghost sequence in Lavender Town.
Theory for Field6.mus: It's meant for Route 22 after you beat Giovanni, because it's the last place you actually need to go before the League.
They seemed to cut a lot of "darker" themes. I wonder if they cut storypoints around Team Rocket with the themes playing or simply cut them so the game is more child friendly.
Part of it has to do with ROM space, if I were to guess. Team Rocket-related special themes would probably be the easiest to cut.
I wonder if victory 13 was meant for the oak fight, but it was scrapped along with the fight
That actually makes a lot of sense
@@8Kazuja8 How about both? Oak seems like he'd be the person to give you a tutorial fight anyway.
@@worldwritere-cat6603 Leafgreen and Firered he does :)
@@HistoryandReviews Well, I mean, yeah and no. While he is giving the tutorial during it, you're technically fighting your rival there.
The theme from 9:27 was actually included in the bonus rounds of the slot machines in diamond and pearl
oh good catch, its actually the clefairy dance theme from GSC, and given that clefairy is the mascot for the bonus rounds, thats probably why.
@@isbeb507 Another hint we were gonna get HGSS
The bonus round does feature Clefairy
Wasn’t it in Stadium 2 as well
The Clefairy theme repurpose was more instrumentated as time went on
The Digda track sounds *UNREASONABLY ominous.*
god yes, I love when pokemon music is ominous, monsters abound
Them Diglett are up to something
13:55 The final three jingles made me think: What if the Bug-Catching Contest from Gen 2 was planned in Gen 1?
In G/S/C, there are similar jingles, each of them is longer the better you placed at the contest, so maybe that was the idea here?
Now i want a full game with the unused soundtracks,sprites and other unused content
@Liftsky o
@Liftsky oh really?
Ya got it! Side effect is that Pokemon Kotora is in the game
Jk that's part of the deal we love our round boyo
@Liftsky 👀
@Liftsky any news?
9:27 is definitely Stadium's victory theme lol looks like they found use for the track after all.
It's also the Mt. Moon Square/Clefairy Dance theme in GSC.
It sounds so eerie...
THAT'S what it is. Everyone else was saying Mt. Moon Square but I knew it was from something else too.
9:08 Victory013 sounds a lot like the "Follow Me" theme
Maybe there was meant to be a tutorial battle, at some point?
as in, instead of the rival, random NPC with "Follow Me" encounter theme would play a battle against you
@@abarette_ or maybe it's a victory theme for the scrapped prof.Oak battle?
@@linoxyard ohhh that might work. maybe a bit too repetitive for a huge battle?
EDIT: nevermind, it would really fit
I'd love to hear a Remastered version of Field 6, possibly in Let's Go style And Digda01 was probably meant for Diglett Cave.
Field6 sounds amazing
sounds really similar to the Route 3 theme
The unused trading music could be used for a new city just fine
these cut version songs have their cut segments repeated elsewhere in different tracks, leading me to believe there were some minor leitmotifs for whatever reason. same goes for some unused songs.
unrelated but fanfare 2 is weirdly similar to the game b stage clear theme from Yoshi (Yoshi's Egg), could be why it got changed to begin with.
Kinchou sounds like the Vermilion Forest music.
It makes sense because of the *giant* lack of storage space
Field6 uses a leitmotif from some other route theme, which i think is neat
but this fanfare is used in GSC, no?
Field06 does sound like a Kanto Route theme though
It’s the route 3 theme
It actually makes sense that the "unknown theme" from Pokemon Yellow would have something to do with Giovanni. It's just got that tense " major threat" vibe that you would have associated with a mafia boss
I feel like the "tension" theme was intended for Victory Road. It comes off somewhat like the Mt. Moon theme, and I would imagine Victory Road is supposed to get you feeling a bit nervous for the difficult battles ahead.
The unused track with Giovanni was probably going to be used as a theme that plays when you see him/ talk to him
I love the unused trading jingle. It's really cute and catchy, and the idea of each Game Boy playing half of the tune is mind-blowingly clever. Game Freak were ahead of their time in the Gen 1 and 2 era.
I wonder why they never really gave that gimmick another shot, outside of multiplayer Contests in RSE. Sure, the original Game Boy link cables could be unreliable, but Pokémon was basically the only reason to get one back then, so Nintendo made sure that the GBA cables were better. And it only got smoother when the whole connection process went wireless. I played ORAS and SuMo together with my brother, and the animation for local trading was always perfectly synchronized between our 3DSes.
Plus, GF was no stranger to reusing/retooling old assets. Did you know that the peppy little song that plays in the Mystery Gift menu of the modern games is from the Mystery Gift _error screen_ in Crystal? Or that every new set of core-series games since Gen 3 has kept the data for every single item in the games, even when they go unused? You can hack yourself an Azure Flute or a Lock Capsule in Ultra Sun/Moon, and they'll still have the same sprite and description they had in their debut games.
It wasn't the first game to try that two system singing thing, Yoshi did it first
Unused Route theme is more happy happy silly version of another route. They should've put it in a secret garden of Wigglytuff
This is really, REALLY cool. Being able to listen to the "original" or "beta" version of all these songs, is freaking amazing, I wish I saw this sooner!!
My question is, all of these are based on what? Especially those that are speculative
I'm sorry about my dumb questions, you got a pinned comment for a reason, my bad! Keep up the awesome work!
7:48 sounds like the beginning of route 26 from gsc/hgss
honestly there's a lot of similarities
4:09 sounds like Route 3
9:08 sounds like "Follow me around" theme
9:27 is literally GSC Clefairy theme/Stadium Victory theme/Game Corner Jackpot
and 13:55 is definitely used in another game, maybe GSC?
KINCHO.01 Sounds like it may have been something like Cerulean Cave or somewhere with the same feeling.
It has a similar sound to the rocket hideout
So i believe it was something like that
Giovanni's gym when you start talking to him
Or a team rocket theme
Victory013 sounds like the Guidepost/Follow Me theme that has been used in every single Pokemon generation.
I’ve heard the theory that it would’ve been for the Professor Oak battle because of it
4:09 This seems like it could've been used on the way to Victory road and the Indigo Plateau in a sense that you've come a long way.
just sounds like a crappy unused version of what we already got with that same lead.
@@ViddyOJames i like it more
It kind of has the vibe of a credits theme or pre-credits
Exactly! It sounds triumphant and is essentially cheering you on to go forward to your final challenge!
surprised this only has 17k views and randomly popped into my recommended, this seems to be a pretty cool video
I want to hear some of these discarded themes in Generation 3 style.
11:11 is one of the best themes in Pokémon and noone can convince me otherwise
Agree, it sounds pretty badass
I heard this was from an older game some of the staff used to work on, so it was probably just a test track that was never intended to be used.
I heard people say it was for the “hurry, get away” battle type unused in yellow, but it does not sound like that at all, it’s definitely more imposing than the frantic and worried atmosphere you’d expect, it fits for Giovanni perfectly
also kincho01.mus
My favorite would be the unused cave music (Digda01), the unused healing themes, and the last 3 fanfares. Very interesting. I’ve heard some of these unused tracks before (especially the Giovanni one).
giovannis theme has been circulating online for ages, we just never knew what it was actually for. it was originally speculated to be for "Hurry, run away!!" encounters
The digglet one was probably a theme for Digglet's cave
My theory is that the "Didga01" theme would've served for the Diglett cave.
Sounds pretty nice and fitting for it ngl
VIC013 feels like it was 100% meant to be for Professor Oak because of the use of the Tutorial NPC leitmotif.
Maybe VICTORY4 was for the Champion Rival? It has a sense of finality to it for sure, and I'm not sure he uses his own victory theme in the final game. I think he just uses VICTORY3 in the final game, right?
On that same note, FIELD6 is a remix of a different route theme whose name currently escapes me, so maybe it was supposed to be some sort of reprise used for either the final route before Indigo Plateu or maybe the route leading to Victory Road? Not really sure what to make of it.
Victory used as a cluefairy dance theme:3!
(Victory4)
Alright, so I don't think anyone will care about this but me, but if you want to use the "crysaudio" version of field6, in the actual crysaudio or crystal engine, the drum_note values will cause an issue as they're for the original pokered repo and not the crysaudio version. To remedy this, add a "toggle_noise 1" immediately after Field6_Ch4 and lower the first input to all the drum_note commands by 7 (for example, "drum_note 17, 4" becomes "drum_note 10, 4"). This may apply to other songs in that folder, though try them as they are first and only apply this fix if they don't initially work.
The jingle at 09:27 reminds me of Stadium 2's victory music, actually.
this is used later in gold, silver and crystal
@@zubair-rp1ie That's probably why the music was used somewhere in Kanto in Gold, Silver, and Crystal Version, because it was a scrapped music from Generation 1. I wonder if Mt. Moon Square was planned to be in Generation 1, because it was used for Mt. Moon Square in Generation 2.
Unused track (Giovanni) sounds like Hall of the Mountain King from the Nutcracker Suite
Edit: I would also like to point out that FIELD6 is Route 6 theme but sped up.
Edit 2: Part of the unused track from Pokemon Yellow tilted Hurry, Get Away! or Giovanni's theme can be heard in X and Y's Victory Road theme.
Wait the hall of the mountain king isn't from the nutcracker suite... The nutcracker suite is by Tchaikovsky while the other one is from grieg or am I just missing something
1:57 - I genuinely prefer this version.
I've heard some of these unused themes before but wow the filenames provide so much more insight into what their purposes were.
It's kind of weird how it almost sounds like the Cerulean City theme briefly transforms into the Pokemon Lab theme from Gen 2.
Field 6 sounds like a triumphant version of the theme that plays from routes 3-10(?) Presumably after accomplishing a particular task. As to what, I'm not sure. Maybe it was intended to play after exiting the far end of Mt. Moon or Rock Tunnel? Or perhaps after defeating/capturing Mewtwo in Cerulean Cave?
Digda01 pretty obviously seems to be a planned unique theme for Diglett's Cave. Aside from memory limitations, it's possible this was cut because it's simply a bit too foreboding for such a simple tunnel?
Kinchou01 sounds like a more tense variation of the typical cave theme. If I had to guess, this was meant to be a more dramatic unique theme for Cerulean Cave and possibly Victory Road as well but cut due to memory or budget restraints.
Ending01 May have been a scrapped credits theme, or perhaps there was an intention to have an alternative credit roll for players who have a completed pokedex? The game does rate your pokedex before playing the credits, if I recall correctly.
Victory13 may have been an alternative victory theme for successfully catching a pokemon, or possibly defeating a friendly trainer, but it was cut due to memory constraints.
Victory4, as noted by others, was reused in Gold and Silver for Clefairy Square, but its filename here suggests its another victory theme. My first thought was that this might play after defeating the champion but I think another track further down the list fits that bill better. Still, this sounds pretty special. I'm gonna say this might have been meant as a unique theme for defeating an Elite 4 member. It may seem a bit too soft to be played in the middle of an Elite 4 endurance round, but keep in mind that it'd be immediately followed by the Indigo Plateau theme. This song could serve as a breath of relief before you're told to advance to your next challenge.
Sakaki is a very interesting track for sure. Considering it's exclusive to Yellow, it's quite puzzling to be sure. I think my most likely guess is that this was intended to be an event theme for cutscenes involving Giovanni, similar to how Jessie and James got their own unique theme. But considering this is completely unused in the final game but seems totally finished, I'm reluctant to totally buy into that theory. I'm reaching quite a bit here, but maybe they intended one more battle against Giovanni in this game? Maybe they wanted to add an event in Cerulean Cave about Team Rocket trying to make one more last-ditch effort to capture Mewtwo?
Koukan, if I recall, was a really interesting idea where one game would play one track while the other would play the opposite track, and the two would come together to make one song while the two GameBoys were linked together. I can't remember where I read it from, but I seem to recall reading that they went against using this track because of latency over the Game Link cable causing the tracks to be desynched and sound terrible. (Take that explanation with a grain of salt, I'm no expert on GB hardware). The fact that the song is present in GSC as well could imply that they tried to experiment with the same idea again then but still couldn't get it to work.
Victory012 I'm thinking was meant to be the victory tune for defeating the champion. It's much slower than Victory4 and gives off more of an "it's finally over" feel.
Fanfare2 I can't quite recall off the top of my head, but I believe GSC used this for obtaining a new TM? Perhaps it would have served the same functionality here.
Fanfare7 May have been intended for when the player receives their pokedex, perhaps?
Fanfare9 I can't find any of the Prof Oak Pokedex check fanfares online. It's possible these unused fanfares could be related to those!
Damn that's one hell of a post lol.
I don't have much to say but here's my personal thoughts on them:
Fanfare7 and Fanfare9 made it into GSC as leftovers from Spaceworld 1997. As far as I know they're unused there as well, although still defined as special text commands. Considering the command placements in the final, key item or Pokedex fanfare seems probable here
Koukan is in the GS source, but there's some other gen 1 music in the same folder e.g. M_TITLE and M_TEST is the R/B title, M_TOWN1 is Viridian, M_FLD2 is Route 24, etc.
Victory012 looks like a draft for the gym leader victory music to me
Victory4 is referenced in Pokemon Stadium 2: ua-cam.com/video/Qdoy7p7sJ_s/v-deo.html. In the GSC internal soundtrack order it's placed in between the other victory themes
And of course we still don't know for sure what these are gonna be used for, after all we all thought that trading theme was gonna be for the unused city or a female rival lol
@@zzdaxuya A lot of people said the Sakaki theme might be related to the "hurry get away!" battle state, but I never bought that one. I never had an idea of what else it would be used for, but that explanation felt like it was trying too hard to connect the dots. I also never really bought into the whole "unused town" idea. I always figured if they were to add another town into the game, they'd just use the already existing town or city theme. I also felt the loop was too short to be a town theme. Definitely would have guessed it was some sort of menu or NPC interaction, though.
Also, I never did notice that they used the Clefairy Square theme in Stadium 2's victory theme before today. That probably is related to its original purpose and I find that incredibly interesting! Though I find it odd that they would use it for Stadium 2 and not Stadium 1 if it was an early version of the RGBY gym leader victory theme. Regardless, Stadium 2 slips in so many awesome musical references that it's still surprising me to this day!
Thanks for the response! For now I suppose we'll never know what the original intentions for some of these tracks were, but speculation is always the fun part!
maybe DIGDA01 was meant for diglett's cave?
oh, you really think so, me from 3 weeks ago? you _really_ think a song called Diglett would be meant for a place called Diglett['s Cave]?
5:00 super interesting, sounds like a cave theme. Makes sense if it was meant to be the theme for diglets cave no clue why they did not use it it's pretty good
So the Indigo Plateau music is just an extended version of the game's opening music
Pokémon vs Champion GSC
Search that up
Same goes for the RBY Champ battle.
Actually, it seems all three of you have misinterpreted it - it's a leitmotif! It's a small section used in the Kanto game's intro, the Indigo Plateau, and Red/Lance's theme, however the rest of each song is totally different - that right there is leitmotif!
@@SnoFitzroy Yes? That's a leitmotif.
@Tiffany Video no they litwrally said nothing about it
13:55 - Fanfare2 - This really sounds like a Fanfare that would play when you upgraded something (If the national Pokémon would be in the game or a PokeGear)
13:58 - Fanfare7 - This fits for a KeyItem sound effect
14:02 - Fanfare9 - And this sounds like it would fit for a theme that plays when you completed the Pokedex.
4:11 I could see this as Professor Oak's victory theme, however because it was a beta fight and never appeared in game the game just plays the regular "ya beat the enemy trainer/gymleader" theme.
The track 'tension I could see being what happens when you see Blue/(Insert Rival name here) at the champion's seat.
Interestingly enough i thought the exact same thing but for VIC013 at 9:08 instead, it uses the same melody as the follow theme at the start of the game
Tension strikes me as a Legend Fight theme
some of the city themes sound so much better with the rescinded embellishments restored.
0:00 With these commented out portions added back in I just finally realized that the Lance/Red theme from G/S/C references this theme
the Diglett Cave theme is really cool, I hope it gets remastered someday
All of this music fucking slaps
Kincho01 and Digda01 really have some strange things going on with them, there's a pretty strong dissonance with them. Between those and Field6, I wonder if there were plans for sequences of a much larger game at one point. Field6 certainly sounds like a victorious theme that I could only really see playing after the player's already beaten the elite 4 and champion. Speaking of, Victory013 sounds *very* victorious, I wonder if it would have been used for the elite 4 or Blue instead of the gym leader theme. Victory4 certainly sounds unfinished, so I would suspect that there would have been more to it had it been used. I always felt like Giovanni's unused theme was rich with style, it really gives this sense of intimidation that he radiates with, though I will say the later unused version is better than the earlier version, I think the staccato notes don't work as well as the longer held out notes. Bravo on the work done here to preserve all of this, I think you've done a fantastic job.
> I wonder if there were plans for sequences of a much larger game at one point.
there actually were, it was supposed to have 200+ pokémon and maybe a lot of other areas or bigger versions of what we got, but all of that couldn't fit in the cartridge space they had back then
I like to think that Field6 is meant to replace the music in route 22 once you collect all 8 badges, so it's like you're triumphantly walking towards the pokemon league after beating the final gym while the hype music is playing in the background lol
Victory4 was remixed as a victory theme in Pokémon Stadium 2! And Giovanni's track was repurposed in X and Y.
I would've loved to hear the Diglett theme in the remake, too bad they didn't remix it
giovanni's theme in x&y? where?
@@tryplot I actually don't remember why I wrote that, when I listened to the track in the video I swore it was somewhere in X and Y... at least I'm sure about Victory4
ua-cam.com/video/g5azPTJ4NaQ/v-deo.html is this the theme you might be saying was repurposed from Giovanni's unused theme?
@@krysal1489 maybe so yeah
Field6 sounds a lot like a sketch for Route 3 imo
I bet the beginning of that Kincho track was probably reused for the Mt Moon track.
Its based and i think its a low hp track.
1. the 2 unused yellow tracks were long thought to be tied to a scrapped mecanic where you would run face first into a pokemon before you get pikachu, leaving you no choice but to run for your life and get the hell out of dodge.
2. fanfair 2 is a cover of the time trial completion fanfair from yoshi/mario and yoshi/yoshi's egg, another game by game freak. Yoshi was in fact a side project made after pokemon was put on hold in 1990 for budgetary reasons.
Someone actually recognized point 2 besides me! Nice!
Pokemon names originated from Metroid. There is a Metroid password using Kanto Pokemon names, and it's four of them that are six letters long. I wonder if any of those Metroid enemies got those names.
@@bennel3588 Discovery of the password was retroactive.
@@TempoQuill What does that mean?
@@bennel3588 I meant that Metroid came long before Pokemon, so the there was no way that the Metroid localizers would've intentionally included names Pokemon Red localizers would use ten years down the line. I didn't have time to write it down because I was watching a stream.
that unusued little bit of intro battle was mixed and used as johto champion theme
The “victory13” sounds like the Mario Kart wii music when you finish a course
Victory4.mus sounds like one of the result themes in pokemon stadium
“Pause to read”
Me, a god that has eyes that can read fast: No
I only just realized that Lance's theme from GS is a sped up remix of the Indigo Plateau theme. 2021 has blessed me with new knowledge!
Victory theme 4 was reused in Pokemon stadium.
I have to say, I'm liking Indigo Plateau here where the melody falls off at the loop point rather than going up to the high D#. Gives a sort of "Your journey's almost over, but you're not done yet!" feel.
If Pokemon came out today with a DLC Add on for Pokemon LGPE that showcases all of their unused work AND still manages to retcon some glitches like missingno, I'd be perfectly fine with that.
Imagine, they could interpret missingno as a Pokemon that only exists in this "Unused World" and can only manifest itself by possessing other Pokemon in Kanto
Victory13 is very interesting to me, since it seems to have the melody of "Follow Me" (i think that's it's name. The song when Oak takes you to the lab). I get the impression it was meant as a late game victory song, considering how it's name indicates it's the 13th victory song made, so I doubt it was an early version of a regular victory song. This all makes me think that maybe it was the victory song for the unused Professor Oak battle. The melody is from the song that plays when you first meet Oak, so it would sorta make "Follow Me" Professor Oak's theme. And considering how Oak's team left over in the files is very high leveled, it's likely he was meant to be a very late game battle, maybe an unused post-game? And that placement in the game would line up with the unused song being labeled as 13. Perhaps he was meant to be sort of like the Red battle in Gen 2? All interesting things to think about.
I'm kinda curious why so many songs of brief commented out sections. They're such minor changes I feel like it wouldn't have changed much if they were left in, and I don't think it was saving resources considering they were just commented out rather than fully removed. The only one that makes sense to change is the intro theme, which was probably commented out to adjust the timing of the cutscene. Idk, I'm not a video game musician so maybe there was a real reason such minor changes were made.
Also, I'm really happy the mystery of what we now know is an unused trading theme was solved! For the longest time people thought it was an unused town theme, but now we know what it was meant to be, and it's honestly way more interesting imo. It's intended functionality was that half of the song would play on one gameboy and the other would play on the other gameboy, making a little duet! That's so cute! I'm sad that idea wasn't used in the end because it'd be such a charming detail. Although maybe it wasn't used because it would probably be difficult to program, I'm not a programmer but I'd imagine that figuring out a way to avoid the songs desyncing would be difficult and maybe they thought it just wasn't worth the trouble for such a small detail that wouldn't really detract from the final product if removed. But it's still sad to me it wasn't used
> The song when Oak takes you to the lab
Only on Pokemon Yellow, since the Oak music got cut out by the battle
Sounds too light for an Oak victory theme imo
I don't think I could rely too much on the numbering too
> why so many songs of brief commented out sections
A change is a change no matter how small, but some are more noticeable than others (for example I probably won't include slight tempo differences)
And now we need someone to remaster the old healing jingle...
Digda was lowkey scary
Wow, we always thought SAKAKI was going to be for wild Pokemon encounters without Pokemon and KOUKAN was for a town.
If the project to make a playable 1997 beta makes its road, I'd love to hear these music pieces in it.
Field6 is sped up route 3, could've been for cycling road, maybe?
9:08 this sounds like the melody for when you get taken to the gym in Pewter City
The Diglett one gives me serious Pokemon Mystery Dungeon vibes, wild
Also victory012 is another virson of mt moon cluefaury dance:)
the unused track from yellow (giovanni) is one that kinda wish they kept althought the alternate version just sounds kinda broken
Didn’t it originally come from somewhere else?
@@adamnakamura8003 idk. maybe?
Oh right, pokemon blue source files.
9:34 later becomes the BGM for Mt. Moon Square
It's crazy to think how different the victory theme would have been. Amazing find
The M_SAKAKI BGM had portions of it for XY's Victory Road from what I've heard
when you try to hum them together the similarities become really clear
Thanks youtube algorithm, very cool
As another commentator mentioned here, victory4 is repurposed into the victory music of stadium
One of the sounds near the end is the item pickup for gen 3 and specifically sounds like the GameCube games version
Incredible. Good finds!
I just find it funny how victory 4 aka Mt. Moon square in gen 2 was used as a victory theme in stadium 2. It served it's original purpose much later
me: what music do you like?
friend: heavy metal. you?
me: it's complicated.
the music i like:
Field6 is such a banger, sad it was unused
Field6 sounds like a GSC remix of the original.
Field 6 Sounds like the Route to Mt Moon,but sped up
Interesting fact - The unused victory theme VICTORY4 was used in Gold, Silver, and Crystal (With the intro cut out) in Mt. Moon Square
7:06 reminds me of Mt. Moon for some reason. Perhaps it was an in-development version of Mt. Moon's final theme that Masuda was toying around with initially? *EDIT:* 9:08 also seems to have traces of the guide/tutorial theme in it from throughout the series.
This many years later and I'm still learning things about my favorite games :P
VICTORY 4 IS THE SONG IN POKEMON DARK GREYSTONE
9:27
クリスタルのデバッグモードでBGM聴けるんだけど、これの名前がかち4(Victory4)って書いてた
With regards to 12:30 - I recall there being a video on UA-cam from well over 10 years ago of someone making some kind of comedic skit through ROM hacking. In this video, someone had actually already restored and reconstructed this song, as it had been playing throughout the video's runtime. Sadly, by the time the song had been discovered by the greater part of the community in it's original, broken state, that video was long gone. (I believe this was around 2013?) It mostly sounds the same as the restored version in this video, at least tempo-wise. The actual sound had a bit of a softer tone. I do recall people asking about the song in the comments as well, but I don't think the uploader ever elaborated on it.
As far as the actual video went, it was just the uploader playing the very start of whatever Gen 1 version he was playing. He talks to two NPCs - The Player Character's mom, and the (for lack of a better word) fat NPC outside of his house. I believe he says something about fast food, and then "explodes." (Parts of the NPC's sprite fly around the screen.) The video ends after that. Hopefully anyone that finds this comment can also recall that video (and whether it's still up or not.) I'm sure someone will think I'm making this up, but this was definitely something that existed at one point that I'd tried to bring up in original uploads of the broken version of the song.
Love these tracks especially Giovannis themes.
Also I just found out that "Diglett" in Japanese is the same as in German
9:27 sounds like Pokémon Stadium Víctor y theme for me 😮