Even easier, all they had to do was have the high ground. Ask Anakin, it works every time. Maybe the brutes ai was actually just really smart and knew that once we had the high ground, defeat was only a matter of time.
Damn straight the Grappling Hook is the savior of humanity. For the past 20 years I've been saying every game needs a grappling hook and Halo Infinite is one of the greatest games of all time if only for this reason. Any game that doesn't have a grappling hook feels dumb and stupid, if grappling hooks ever become a mindless industry fad I will give 100% support to that fad. Animal Crossing with Grappling Hook? Yes please. Gran Turismo with a Grappling Hook? Absolutely. Chess, but all the pieces have grappling hooks, would be the first time in a thousand years that something better than the original Chess was created.
Hilariously, I got to hear "halo fans" bitch and moan 4 and 5 were too much like CoD They were applauding when they ripped off the titanfall grapple hook.
In my head canon, the Halo Franchise ended when Chief got in the Cryo Tube in the Forward Unto Dawn. They never actually found him. The next 3 games have all been dreams he's having.
I'd say they'd never go with that, but that's basically what Red Vs Blue has done to retcon everything past Season 14, so, hey, it may actually happen !
@@aceambling7685That reminds me of something. Someone tried to ask the Halo Subreddit that if Bonnie Ross plays Halo and his post got quickly removed and the guy banned. Says a lot about them based on their actions unfortunately.
@@ravneo I get your point and you're not wrong but I don't assume the permanent staff is who worked on the tank controls. I heard it's better with a controller but I could never be bothered to check for myself.
The worst thing about 343 is how much story happens off screen and between games…. Still can’t forgive them them for not finishing the Cortona story on screen.
this has been bugging me for the longest time, not the story, people complaining they need to read a bunch of books or whatever to understand the story. between 4 and 5, yes theres alot of story but nothing that was too important that needed a lot of explaining, 5 seemed to explain enough ingame. Now with infinite it makes sense.
@@dg7347 "Nothing that was too important" - How the fuck is Cortana suddenly alive again - Where the hell did all these Spartans come from - Why is Buck a Spartan-VI after previously being an ODST. What happened to his old squad - Who the fuck is the Warden Eternal - Where and when did Chief suddenly buddy up with his old team who have had no notable mention in the previous games - Why is Halsey a prisoner of the Covenant and what happened to her arm And no, I don't consider a side mode in Halo 4 that take weeks to release content after the main game as a supplement. A large portion of people want to experience Halo for the main story and that's where they should expect it to be contained. Excusing these things is the exact reason why Halo 5 and Halo Infinite have so many complaints around how they don't even feel connected to the previous game.
@@aspookyscaryskeleton1474 some things im pretty sure they wanted to keep a mystery obviously revealing too much in one game would be alot but other stuff just isn't important to immediate story. -after chief nuked the didacts ship it went into slipspace with cortanas remains to genesis, where she was healed by the domain, as she states in halo 5. -halo 4 showed us lots of spartans, if you mean why specifically the ones we play as in 5, why does it matter? no one really questioned playing as chief, so why now with them? -halo 4 spartan ops, soldiers can volunteer for the spartan 4 program, so i assume he did just that. where's his team? if it was that important im sure it would be given its own game. -see thats one of the mysteries, probably would've been solved in the next game. -i think thats more a question for bungie, apparently they've been around since ce. -you clearly didn't play spartan ops, it may be a side mode but it's still tied to the main story. if you can't be bothered to play a little game mode in a main game to understand the story, that's on you not 343.
I'm so tired of hearing people say 343 doesn't deserve the hate but reality is a cruel mistress. They were given MS biggest IP and not once have they made a good game
Tbh I've always felt like the positive response around the campaign of infinite was a big cope to lack of content in general. I mean basically nothing happens, the big villain dies off screen, and you're last second introduced to some new threat and it's over. I Guess when you've been given what 343 gives you you think the scrapings of the bottom of the barrel is something to behold.
That's exactly it. It's just very very bland and forgettable. Understandably that's seen as a win when former 343 outings were more openly insultingly bad. I think bland is one of the worst things halo can be though
to me the campaign was good, not because of the story (it was bad) but because of the environments and gameplay. It felt tactical to me, like Halo was meant to be, and the enemies, guns, and vehicles were more fun than most AAA games I've played in the last decade. I should say though, I didn't grow up with Halo games, I only got into them as an adult a few years ago, so I don't really have a personal issue with 343 the way most Halo fans do. I understand what they've done it just doesn't really strike that same chord.
@edinbitter100 honestly, I feel like this about entertainment as a whole. Everything seems either watered down, made stupidly, or turned into a terrible and extreme political statement. Idk what's going on, but it's killing all forms of entertainment
The additional irony is that 343 Industries added ray traced shadows but only to the multi-player, not the campaign which needs it the most. I mean what kind of sweatlord would play the multi-player with ray tracing? That's just an additional performance penalty.
I thought it was absolutely stupid that it was not physics base, you grapple a grunt and somehow the grunt is heavy enough to pull the chief towards them
I’m glad you picked apart the campaign. Basically every reviewer and person would just say “the campaign is fun, but multiplayer is bad”. Which I thought was such a cop out. The campaign absolutely sucks.
i think people played the first few sections of the campaign, saw the combat was pretty good and called it a day. The worst thing about the campaign imo is that literally nothing happens. The narrative doesn't move an inch from beginning to end
@@SentinelExLiterally the only thing 343 absolutely *had* to do was just release a part 2 to the campaign along with Forge and that would have satisfied the player base for at least a year, and 343 couldn't even do that. The fact it seems like they're doing nothing but sitting on their asses makes the game feel even more dead than it probably is. It's like the game came out 10 years ago and the devs have long moved on, but no, it's only been a couple years. That depressing, empty feeling you get whenever you're Forging on a popular map like Valhalla by yourself, is the same feeling the entirety of Infinite has.
The campaign was sequel baiting after the first few missions. Imagine if Halo 1 talked about The Flood for 80% of the game without ever showing them. Also why do the Banished want to kill humans? In Halo 1 I accepted it because we never got their point of view. In Halo 2 we got their point of view and learned the Covenant is based on some major misinterpretations. But in Infinite, we get their points of views which was good, but their motivations and purposes felt one dimensional or non-existent.
Which is funny because shortly after release people hacked it into the game using unused/deprecated/unfinished code, and it even mostly worked even on last-gen consoles.
@@ActuallyEskirJesus Christ you can’t be serious Honestly halo might go down as the biggest TORtanic of all time A bigger fall from grace? Hard pressed to think of one at this time
@@robyee3325 which one are you? One of the MLG sweaty tryhards who hated bloom and armor abilities, or one the spergy lore nerds who was obssessed with Fall of Reach?
@@robyee3325 Halo had some insane game launches but reach........ When it launched I had never seen or heard so much of ONE video game, it was insane, Everywhere I looked it was reach, the live action ad, the forge world release, the campaign had its og hype, ppl trying to get the legendary and limited edition for recon, halo reach was the beginning of the end, but it had nothing to do with its own quality. Even if Reach sucked ass, if the studio was pumping out quality titles it wouldn't have mattered. Not Bungies fault they designed this game to be fun and 343 designed their games for csgo/cod players
The OG trilogy launched a franchise, console, and countless careers for good reason. Halo Trilogy did to vidya industry what Star Wars trilogy did to movies. It was one of the games that made games mainstream when you think about it. Brought that storytelling method to the public conscience Same reason why I think they were targeted for demoralization pzy ops IMHO
THIS. Everyone glosses over this like it's no big deal but that couldn't be further from the truth. It just breaks Halo whether want to admit it or not. They needed to retcon it and restore her as a heroic character, instead they doubled down and had her BLOW UP A FUCKING PLANET! There is no coming back from this. It's over, unless they reboot halo to a post 3/4 timeline
@@Buttersaemmel Not really, no. Like I said, they didn’t retcon her villainy in any way and had her commit further atrocities. Killing her offscreen is not equivalent to changing their minds about it. Fixing it is.
@@Arander92 the comment i initially anwsered to is deleted it seems but it refered to how bungie wanted to do the same (cortana turning evil). that was what i was refering to. if i remember correctly, bungie ultimately decided against it because they thought it's a stupid idea.
@@jordandittman9474 It is, except for Halo 1. The book was written by the author when he was playing Easy mode. In the swamp mission, there's usually a shotgun lying beside a crashed pelican. It was only there in easy mode.
14:20 pretty on the money. When folks were told the grappling hook would be infinite charges, there was a lot of frustration because it pretty much ruined the encounters and levels they were working on. You can find bandaid solutions they had to make like rage brutes tossing an infinite supply of dynamo grenades if you’re out of their melee range
I'm so glad someone FINALLY called out Echo 216. People were way too eager to give him a pass to pretend he's a deep character because sad and not a Spartan
Echo 216 is nothing but your usual "Sci-Fi Daddy Misses his Wife and Kids" cliche. He was already annoying the moment I saw him and a Halo Content Creator who wasn't a shill for 343 already hated him.
He would’ve been completely fine if people hadn’t started to hype him Tho TBF I think 343 funded some of that McHype like they do with every daddy baby yoda baby leia baby Ellie baby boah combo
The funny thing is, I could've gottwn on board with his whiny attitude if his wife and daughter were STILL ALIVE. Then it would make sense why all he cares about is going home. But then he reveals theyre dead, which begs the question why he cares so much about going home when he has NOTHING to go home to??? Fucking JESUS 343 cannot write to save their lives!@@BlkPhoenix1111
343:"Halo infinte will last 10 years" 343: 2 years later: Uhhh just kidding! Halo 7 is being worked on now and we swear it will be good this time! Now give us $40 for a shitty armir design
after finishing Infinites campaign i was really confused how sudden it ended. not because the story ended on a cliffhanger, but because it was over without ever entering any different biome and without any real evolution of gameplay. just look at how artificial Zeta looks, even for an halo ring. and you want to tell me this ring ONLY got "generic planes with lush forest here and there"? this could've easily been a "classic" linear halo campaign with the development resources spend somewhere else. but no, instead we gotta play what's essentially modern Far Cry disguised as a Halo title. and even Far Cry with it's monotone open-world gameplay got more variety than Infinite. how could anyone in theire right mind look at this game and genuinly say "yes, THIS is the Halo we'll build upon for the next decade"?
I started skipping cutscenes cause they all look the same and the story sucked. So when I got to the final boss I honestly was surprised the game just ended. Uninstalled and have never played it again. $60 wasted
The original Halo Combat Evolved is by far my favorite game of the series. I love the way they balanced the weapons/gameplay/maps in this game. It's unique. It's so well thought out for all out fun. Yet if you want to play skilled modes you can too. You can couch co-op party play. Co-op the campaign. I love how the game is crafted to bring out certain types of play style with-in people. It leaves room for goofing around, while equally allowing for a test of your knowledge and skills of the game to see who can utilize things the best. The maps are so unique compared to other multiplayer games. They aren't just copying COD 3 lane map layouts. The campaign is great, the flood, the gathering of ammo, health packs, shields, cloak. The way they built it so you start out with base weapons and you each have to go around the map to aquire weapons and more during gameplay, really creates a awesome structure to how the game is needed to be played. +It's my opinion that The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse dynamic behavior and reaction responsiveness. Not just enemies, your own soldier's that team up with you to drive vehicle's in the story mode, really adds depth to the campaign mode. The level of customization of game modes is like nothing we have today. You could Customize your own personal character. You could make your own game modes. You could make Serious game modes or dorking around game modes or just all out crazy Overpowered madness game modes. I absolutely LOVE THIS GAME and I still own and play the OG version on a old school original Xbox as well as a Xbox 360. (I haven't gotten a Xbox system after the 360. That era was the peak in my opinion) What I don't get is that "The Original Halo Combat Evolved, on OG Xbox" has some of the best A.i. -As well as Left 4 Dead 2. I love the way they balanced the weapons/gameplay/maps. It's so well thought out & fun. You can couch co-op, party play. Co-op the campaign. It leaves room for goofing around, while equally allowing for a test of skills. The maps are unique compared to other games. The campaign is great, in Halo CE there's the flood, gathering of ammo, health packs, shields, cloak. The way they built it so you start out with base weapons and you each have to go around the map to aquire weapons during gameplay, really creates a awesome structure to how the game is played. +The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse dynamic behavior and reaction responsiveness. What happened?
Health packs are such a big deal to the Halo gameplay that I don't think many people grasp. In CE Legendary if you had high health you could afford to to be aggressive and take risks. With regenerating shields, health became less of a measure of how quickly you die and more of an expendable resource you tap into for aggression. As the level goes on and health packs become rarer you need to manage this resource better, adding to the complexity and intensity of combat. The mood and flow of combat is so different when you have full health compared to 1 bar left. Reach touched on this a little bit, but even in that the health pool was too small and made you focus more on shield managament. I'm of the mind that HP should act as your "combat resource" whereas shields should act as your "combat cooldown". I've been disappointed with how few Halo games realised this. I agree with everything you talked about here as well. CE is the GOAT. The other Bungie Halos are great too, love em to bits, but CE is the golden child.
Just look at the water physics between Halo 3 a 2007 game to Infinite. In 3 the water actually responds to what you're doing properly and bodies even float along in water too. Insane.
One of the worst things about badly/lazily designed open worlds is that they encourage cutting corners. Why would waste your time clearing out enemies when theyre just gonna repawn on the next load screen Looking at you elden ring.
@@speve_1131 In this context, it's not based on the playercount, it's based on the fact that 343 don't like the spirit of halo and are actively avoiding it as much as possible.
I pray 343 gets shut down. The last thing my money went to with their name on it was MCC on PC. And It'll never go to them again. I always considered Halo 4 canon. But after infinite, I'm officially uncanoning 343s marred legacy from the Halo universe. Just like the Star Wars Sequels.
I never played the campaign because I wanted to let the multiplayer dictate whether or not I wanted to, and I had the EXACT same issues. The jitteriness, that input delay feeling, lack of feedback which made a lot of shots feel like they weren't registered. I felt like I was playing a different game while watching a video of the one I was in. Meanwhile, everyone was raving "it's just like the old days, hurrah!" I'm glad I wasn't the only one who experienced that as a sheer clunky mess of an experience THANK YOU.
I looked it up because I was curious if you had just left out any encounters...but uh...There are no Scarabs? Seems a bit odd because some of the best moments from 3 were those large open areas where you had these boss fights with Scarabs, and uh, well an open world just sounds obvious for including them. Seeing them wandering around in the distance, climbing up walls, attacking marines. I mean, can you imagine using a grappling hook to climb a scarab and take it down? That sounds pretty damn awesome to me on some Shadow of the Colossus stuff. Hell, their original purpose in the Covenant was for mining purposes, so maybe you hear or see them doing just that. They're also made of worms like the Hunters are so some cool events around that might be interesting, like forming together to make some large worm beast you hear burrowing underground occasionally popping up and fighting back. I'd also like the same with Drones, maybe make the sky go darker? Like the sheer amount is blocking out the light a bit and have swarms attack both you and the banished? Both of those would make for pretty interesting open-world encounters while changing up the gameplay.
@@paperclip6377 Well that's what I mean I know they have all these computers armors and weapons and what not but the general part is those worms so I think it would be cool to explore more with what they can do plus not seeing a scarab is just sad because its perfect for infinite
They've been focused on making a game that they wanted to make instead of HALO itself. It also seems that since they failed to grasp at old fans again they seemed to have gone full blown out for the halo 5 fans
not even lol. they even failed to cater to people who liked halo 5 lmao. art direction is literally so much worse in infinite and less consistent, and the game also has less unlockable content than in 5, hiding almost everything behind a battle pass lol. also no warzone and less content on launch iirc. legit the biggest epic fail in existence, letting down BOTH old fans and halo 5 fans. true dat though, they really have been focusing on the wrong bullshit, even to the point of dooming mcc and all the other classics with mcc discontinuation, unnecessary new armor in mcc, and shutting down ALL the servers for the originals. literally suicidal business model good job 343
It is amazing how quickly one of the most influential series in gaming was tarnished so quickly. I struggled to play through 4 and I didn't even complete the first chapter of 5.
I think 4 was.. Okay. It wasn't Halo though. Like if you removed all the Halo stuff from it and made it some other franchise I would've been like "huh, this is alright." Ultimately it made me feel how I did when I watched Star Wars TFA the first time. Simultaneously it was TOO familiar, but also too much happened off screen. Rebellion? You mean Rebels right? No? Okay wtf. Empire? New Order? Wtf okay where is the Republic? Read the books.. Fuck you. Same with Halo 4. Who the fuck are the Storm Covenant? What happened to the Arbiter? Wait, those are Spartan 4s?! As NPC?! Wtf is the Infinite? No no no that's NOT what a Reclaimer is!
@@midnightfenrir i think this is really accurate Like a lot of works would just be ok unremarkable games, shows or movies but they get criticism because it falls so far short of what previous titles have achieved I think also it gets a lot of defense too because well its not terrible but its not terrible in comparison to the best of its genre I also think its remarkable to look at just how many franchises have fallen into the same thing like fallout, its always sunny, futurama, star wars, south park, call of duty and the original show to fall off the simpsons
That's what happens when your Game Journalist Community Janitor gets elevated to franchise lead overnight. Frankie only got that job because he was one of the handful of Bungie staff that accepted a Microsoft deal.
It's like being handed a winning lottery ticket and then pouring white-out on top to change your numbers. Why did they change Halo so much? Who the hell knows.
I was about to say "what are you talking about? he's got millions of subscribers" but it turns out this is only a mid-sized channel? That's insane, I never once considered that this guy wasn't a genuinely big youtuber.
343 retconning the forerunners into a separate species(the prometheans) instead of ancient humanity(like in Bungie's original canon) was far more damaging.
@@McBoofus they also made the backstory of the flood be that they were remnants of the Precursors in the form of magic space dust, but ancient humanity fed the space dust to their pets, creating the flood. You wanted this cosmic body horror space parasite that can destroy entire species to have a little bit of mystery to it? Too bad! And you know what? We’re gonna make the backstory really stupid too! They tried the same thing with the Alien franchise, and it sucks there too. Bit of an off topic rant, but this is an issue I see a lot with writing nowadays, especially in sci-fi/fantasy. We don’t need to know where the xenomorphs come from, you only need to explain just enough so the audience can fill in the blanks with their imagination. But no, everyone thinks they can be a Tolkien. Then, since they’re not Tolkien, they end up over explaining every element of their setting, even if it would be way cooler in the audience’s imagination.
Something tells me none of these commenters watched the video but took the "Hitler" descriptor literally rather than a joke. Renn explains how Cortana's regret would've been good campaign stock. Besides which Rampancy was actually in the (Bungie created) Marathon series and perfectly fits the way she did the genocide, more through taking advantage of her position than literally raising an army from the ground up like a supposed space Hitler.
@@impairedtrout6917wow. Destructible props on the set dressing! What of actual geometry changing? There was a single wall I found in one of the first encampments; oh and enemies wouldn’t walk or shoot through it like I could. So
@@gagekellstrom3978you expect a huge open world game to have completely destructible buildings? The only possible way for this to happen is for each and every single enemy encounter and building to be the same. Vehicles, walls, crates, phantoms, etc. can all be destroyed. Some of you people only hate on halo because you’re being told to. It may have taken a long time, and it’s story may not be as amazing as 3s and the original trilogy was, but I loved the gameplay and open world of infinite and find myself always going back to help marine squads and take down banished encampments. I’ve played every single halo, and not one has had an entire level be destructible, I’ve never even seen an open world game do that unless it was a procedurally generated world, like minecraft.
i remember thinking boogie2988 had lose weight when i came across your channel, and needless to say, now my favorite little boy in the whole wide world is one of the most creative and original content creator. big ups Renn!
They need to write off anything after Halo 3 is non cannon. The story is honestly bizarre and out of touch with its roots. Just like the Star Wars sequals
Did 343 forget that the Drones / Yanme'e exist? They haven't been in a game since like Halo 3? What happened to them can someone explain this? Are 343 just being lazy? Also I would have loved new covenant enemy types...it gets so bland fighting the same grunts, elites, brutes, jackals, and hunters over and over again...give us something new! And no I ain't talking about Prometheans...
I disagree with the notion of Chief being a generic and empty husk, he's always had a personality. And I never liked the censored design that 343 gave New Cortana/The Weapon.
Infinite has zero reason to be open world. It's to it's detriment even. The game is worse off being open world. What is the obsession with games becoming open world sandboxes? What ever happened to tightly crafted linear levels in AAA games?
I got a hard copy a month ago because I missed the original halo trilogy. Keeps crashing and freezing on me. Besides that, after about 2 hours in the world, you’ve done everything and now it’s just rinse and repeat
This is depressing. I had high hopes for this franchise after starting to play the open world of Infinite. But by the end, I knew the game would fade into obscurity and 343 would revamp the whole thing as if it had never existed. The story of this one might be the worst one yet.
I like the game, but you're right that the multiplayer maps are too claustrophobic and maze-like. 343 is more obsessed with making Halo an e-sport instead of making it fun. They failed at both objectives.
Thank you for making this video. I played the mcc on pc and felt so excited for each new added game, playing every campaign and hundreds of hours of multiplayer. I was so excited for halo infinite. When it released I played the campaign for a few hours and the multiplayer a few times, but then could never bring myself to play it again. I just assumed that since I had grown older I no longer enjoyed video games so I stopped playing them for over a year. I recently realised that I do still love gaming, Halo Infinite was just incredibly bland and uninspired. I would never have been able to force myself to play through the whole campaign, and I appreciate you doing that for us. This was a great video and I am glad you made it. I love your videos and I'm happy to hear you're in a better place than you were when infinite released.
Personally, I refuse to buy MCC on PC until they include local co-op, which sadly will never happen. The fact that 3rd party software is needed for what has been a staple of the Halo franchise since the beginning is a complete slap in the face. I don't want to give 343 any money. If that means I never play Halo again, even the best way to play the older titles, so be it. They made their bed. Let them sit in it.
Jesus h Christ did you really just say this fucking dude is “tHe bEsT bOy oN tHiS pLaTfOrM” 😂 Like what in the actual fuck 😂 ….Can you say “CRIIIINGEEEEEE”
I am glad you are back Renn, you are a little island of sanity in the sea of crap that is most of UA-cam, seriously though don't burn yourself out for the channel, I am sure most of us would prefer less content as none at all mate. Respect, from a fan in Scotland.
i've never played a COD outside of ww2 and warzone, but i thought those 2 COD reviews were the funniest things ever. i actually subscribed because of them and then was excited to see your past content. Renn you might not think those cod reviews were that great, but just know, to me it was the funniest thing I had seen on youtube in forever. I was cracking up for like a week straight at work lol
Yes and no. It would've been bad, but it wouldn't have been *this* fucking bad. Destiny isn't dead, Halo is. That's the difference. And at least Bungie wouldn't have changed absolutely everything about Halo's iconography and formula like Bonobo Industries did
Jesus Christ, sometimes I feel like I'm going crazy. Because the very first minutes I immediately noticed that the combat wasn't this beautiful chaos anymore - it was more like a cover shooter. And some people were telling me that I'm spouting nonsense, that the combat is good, etc, etc. But no, your video shows it clearly: combat is fucking garbage and that's that. You really are my favorite boy in the whole wide world. No joke - you're one of very few sensible reviewers out there.
Halo: Reach was the last Halo game I ever invested time in, it was the last Halo that felt like Halo. I have fond memories of being in a clan called the UN, god I miss those days.
@@tmac3d320 I literally couldn't give it a shit if it was made by lunatics in a garage or the best developers in the world, I couldn't care less. My opinion still stands, especially since you're making baseless assumptions.
What’s funny about the multiplayer is it felt super good in the beginning. It felt crisp but I played it last month and I was awful yes but everything was off and I just didn’t play well
Thank you for talking about the enemy AI! For some reason one of the only things that Infinite seems to get consistently praised for is its AI… which is ludicrous since CE had much more engaging enemies
SERIOUSLY: How does: The Original Halo Combat Evolved, on the OG Xbox have some of the best A.i. -As well as the Left 4 Dead games. I love the way they arranged the weapons/gameplay/maps. It's so well thought out. You can couch co-op, party play. Co-op the campaign. It leaves room for goofing around, while equally allowing for a test of skills. The maps are unique compared to other games. The campaign is great, in Halo CE there's the flood, & L4D2 has super creative campaign maps, unique AI, complex AI behavior, gathering of ammo, health packs, The way they built it so you start out with base weapons and each player has to go around the map to aquire weapons during gameplay, really creates a awesome structure to how the game is played. +The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse dynamic behavior and reaction responsiveness. Not just enemies, but your own soldier's that team up with you in both L4D2 & Halo CE. The AI will actively drive vehicle's in the story mode, & fight alongside you as you go. It really adds depth to the campaign mode and just so much Fun. Timeless Fun. The level of customization of game modes is like nothing we have today. You could Customize your own personal character in Halo (for free). You could make your own game modes. You could make Serious game modes or dork around game modes or just all out crazy Overpowered madness game modes. Sheilds, & cloak abilities. I absolutely LOVE when a game can do this and it's the exact reason why I still own and play the OG versions on a old school original Xbox as well as a Xbox 360. (I haven't gotten a Xbox system after the 360. That era was the peak in my opinion) I dont get how xbox & other game companies are putting in so much money into games yet nothing has come close to the utter interactive magic that L4D2 & Halo CE created & that was with limited hardware/software/tech capabilities. We should be able to create some amaxing things nowadays..
Hey man on MCC you can fix your medals in the settings. No need to look at the H4 garbage designs. You can also lower the crosshair to the true Halo position, no need to play with a handicap.
I've tried to give 343 Studios some understanding. I've tried to rationalize how franchises evolve with time - but so much of what they've done with the series just feels completely at odds with Halo's identity and the fun of playing it.
You make a good point. Actually all of the points you raised are very valid. Infinite is severely lacking in originality and content and quality of gameplay. to me Its basically like an empty, demo, halo version of JC3. Or MGS ground zeroes. Just plain disappointing. I think we can all agree that bungees departure was regrettable.
I remember playing the alpha flight on MP. It ran like absolute dogshit, I uninstalled it immediately. My PC was running into overheating issues it never had before. Their other game I tried, MCC, would make my GPU fan spin so erraticly i thought it was going to break (EVGA 3080). I promptly also uninstalled that. It turns out the game did take the lives of quite a few 3080s.
Halo infinite is the first and only game where I'm still so fucking salty about the $60 they scammed out of me. If I could get a refund through Steam, I fucking would. I stopped playing the multiplayer 3 months after "launch". The campaign even earlier (nothing to do). I was hoping for DLC to actually finish the campaign but that never did and never will come. God I wish I had those $60 back, even if just to set them on fire so at least I'd have the satisfaction of being entertained by the flame and ashes
So many talentless, passionless hacks in the industry just collecting a paycheck. The AAA bubble is close to collapsing. At least I can say I lived through the best time the industry ever had, and can look back fondly on those memories.
One of my biggest issues with the game was the complete lack of depth in the world, there is no development other than the surface level and there never will be. The open world can provide tonnes of possibilities for gameplay, saving squads of marines, should spawn missions where those same units that you saved are aiding the war effort, rng will determine their success without your help and every soldier saved should matter, maybe even being able to call them in to reinforce and secure positions, setting up little bases with unique benefits for each one, then having you make the choice of which benefits are worth having. Find a powerful vehicle in the wild? Drive it back to your main base and it will spawn there now, your men will take them into combat and give them an edge in taking over the map, without your necessary interaction with them. There are just more misses than hits in this game and it's a real shame, a tighter more scripted series of open areas, linked together by the narrative would be far more effective, both in story telling and gameplay than the bland open world we got.
@@alexanderrobins7497 the cut content op is mentioning is literally 75% of the game infinite was meant to be, the only reason they cut that 75% is because 343 couldn't develop it. The forest we see in infinite was literally meant to be a tutorial zone for a quarter of the story
This is the best review of Infinite. Honest, comedic, and nostalgic, all in one. Your dedication shines through the video, and I'm glad to hear you're in a better place mentally. Keep up the great work, man!
There's a guy on youtube that made like a 4 hour documentary ripping apart Halo Infinite (split into 2 parts) and he touched on the campaign extensively.
@@mitchie2267 I prefer Legendary plus at least 3 or 4 skulls. LASO is too much though. Anyone who says Legendary is too difficult cannot be taken too seriously.
I keep referencing the first few minutes of Maulers "Force Awakens Part 1" Video where it shows people blinded by hype praising the movie only to over time come to realize the flaws and end with a "Eh its okay" take and it's the same with Halo. Also, I cannot express how much I hate that scene at 2:23...Even if Infinite was a 10/10 for me that cutscene alone drops it down at least 2 points.
"The Weapon" is the worst iteration of Cortana we've ever scene. And she contradicts lore. Literally when Cortana was made, she was told "Are you willing to sacrifice yourself to protect earth" (Which she did in Halo 2-3 without a second thought) And "The Hag-- (i mean) Weapon" Gets triggered when Chef tried to decommission her. (Her purpose was to be deleted to WFT lol) Not to mention all her Talking Down to and Disrespecting Chef just comes across as modern cringe feminist girl bossing.
I am so happy to see you doing a video on the corpse that once was Halo. It used to be my favorite little series in the whole wide world until Halo 4 and 5.
I didn't even bother to finish the game. After capturing FOVs and hunting bounties the game became uninspiring/boring really fast. Uninstalled and went back to MCC.
They've ruined the story, and they've now made the multiplayer a min max twitch shooter, truly a BRAVE studio, to go out of their way to ruin the franchise is hilarious
Halo fan here since day 1. Still trying to play Infinite. Making lots of forge maps people love, however it's just too broken, no incentive to keep playing. And the monetisation is a joke.. empty promises. Halo finished with reach. Im out ❤
God I love how renn uses the environment to his advantage. Like turning some business' waste management bin into a green screen. Innovative game design indeed. We will need to nerf that in the next patch.
I have to say, although 5's story is awful, and the gameplay doesn't feel very Halo, I sometimes find myself believing it has a more fun campaign than Infinite...
Honestly, I never noticed it until now but you're 100% right about the AI. They're so nonchalant and bland that even Halo 4, a game where the promethean AI is often complained about for being unfair, aggresive and more. Is much more exciting.
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no thanks
Halo already dead after Bungie left
What a strange game lol
Can u pls review a good game again. Like chicory or celeste or something
best ad segway I have yet seen!
Damn, humanity spent all those years, resources, and lives fighting the covenant when all they needed to do was invent the grapple hook
It really is so fucking stupid 😂
Even easier, all they had to do was have the high ground.
Ask Anakin, it works every time.
Maybe the brutes ai was actually just really smart and knew that once we had the high ground, defeat was only a matter of time.
Damn straight the Grappling Hook is the savior of humanity.
For the past 20 years I've been saying every game needs a grappling hook and Halo Infinite is one of the greatest games of all time if only for this reason.
Any game that doesn't have a grappling hook feels dumb and stupid, if grappling hooks ever become a mindless industry fad I will give 100% support to that fad.
Animal Crossing with Grappling Hook? Yes please.
Gran Turismo with a Grappling Hook? Absolutely.
Chess, but all the pieces have grappling hooks, would be the first time in a thousand years that something better than the original Chess was created.
Even more hilarious considering we have jetpacks 😂
Hilariously, I got to hear "halo fans" bitch and moan 4 and 5 were too much like CoD
They were applauding when they ripped off the titanfall grapple hook.
In my head canon, the Halo Franchise ended when Chief got in the Cryo Tube in the Forward Unto Dawn. They never actually found him. The next 3 games have all been dreams he's having.
Fever dreams
I'd say they'd never go with that, but that's basically what Red Vs Blue has done to retcon everything past Season 14, so, hey, it may actually happen !
It's all in your head Luigi
you're mad because halo 4 is good game
@@SavageJarJar somewhat
It may be a good game as a standalone title but as a halo game it struggles let's be honest
I mean when 80% of your studio is made out of temporary contractors to save money of course shit is gonna hit the fan.
On top of that, most of the permanent staff either dont play/care about Halo or dont play games at all.
@@aceambling7685That reminds me of something. Someone tried to ask the Halo Subreddit that if Bonnie Ross plays Halo and his post got quickly removed and the guy banned. Says a lot about them based on their actions unfortunately.
@@aceambling7685 how do you even know that?
@@z3ny156 Well who ever made the tank controls has never played a video game in my opinion, its that bad
@@ravneo I get your point and you're not wrong but I don't assume the permanent staff is who worked on the tank controls. I heard it's better with a controller but I could never be bothered to check for myself.
The worst thing about 343 is how much story happens off screen and between games…. Still can’t forgive them them for not finishing the Cortona story on screen.
They did finish Cortana's story... And then decided to continue it and destroy her character.
this has been bugging me for the longest time, not the story, people complaining they need to read a bunch of books or whatever to understand the story.
between 4 and 5, yes theres alot of story but nothing that was too important that needed a lot of explaining, 5 seemed to explain enough ingame. Now with infinite it makes sense.
@@dg7347 "Nothing that was too important"
- How the fuck is Cortana suddenly alive again
- Where the hell did all these Spartans come from
- Why is Buck a Spartan-VI after previously being an ODST. What happened to his old squad
- Who the fuck is the Warden Eternal
- Where and when did Chief suddenly buddy up with his old team who have had no notable mention in the previous games
- Why is Halsey a prisoner of the Covenant and what happened to her arm
And no, I don't consider a side mode in Halo 4 that take weeks to release content after the main game as a supplement. A large portion of people want to experience Halo for the main story and that's where they should expect it to be contained. Excusing these things is the exact reason why Halo 5 and Halo Infinite have so many complaints around how they don't even feel connected to the previous game.
@@aspookyscaryskeleton1474 some things im pretty sure they wanted to keep a mystery obviously revealing too much in one game would be alot but other stuff just isn't important to immediate story.
-after chief nuked the didacts ship it went into slipspace with cortanas remains to genesis, where she was healed by the domain, as she states in halo 5.
-halo 4 showed us lots of spartans, if you mean why specifically the ones we play as in 5, why does it matter? no one really questioned playing as chief, so why now with them?
-halo 4 spartan ops, soldiers can volunteer for the spartan 4 program, so i assume he did just that. where's his team? if it was that important im sure it would be given its own game.
-see thats one of the mysteries, probably would've been solved in the next game.
-i think thats more a question for bungie, apparently they've been around since ce.
-you clearly didn't play spartan ops, it may be a side mode but it's still tied to the main story. if you can't be bothered to play a little game mode in a main game to understand the story, that's on you not 343.
Never been a fan of how Halo did this, first time I remember was in Halo 3 where you needed to read a comic to know how chief got from halo 2 to 3.
I'm so tired of hearing people say 343 doesn't deserve the hate but reality is a cruel mistress. They were given MS biggest IP and not once have they made a good game
halo infinite is good don't believe this propaganda lol
@@latecore_it's really not though. Multiplayer was good for a bit but it lacked content
@@latecore_ Nothing good about being far less of game from the same series from over a decade ago.
@@latecore_ I love the part where you don't know what propaganda is.
Ya duerman a los bungilebers cómo a los perritos:
Tbh I've always felt like the positive response around the campaign of infinite was a big cope to lack of content in general. I mean basically nothing happens, the big villain dies off screen, and you're last second introduced to some new threat and it's over. I Guess when you've been given what 343 gives you you think the scrapings of the bottom of the barrel is something to behold.
That's exactly it. It's just very very bland and forgettable. Understandably that's seen as a win when former 343 outings were more openly insultingly bad.
I think bland is one of the worst things halo can be though
I think the campaign seemed good until it ended with nothing discernable happening in it.
to me the campaign was good, not because of the story (it was bad) but because of the environments and gameplay. It felt tactical to me, like Halo was meant to be, and the enemies, guns, and vehicles were more fun than most AAA games I've played in the last decade. I should say though, I didn't grow up with Halo games, I only got into them as an adult a few years ago, so I don't really have a personal issue with 343 the way most Halo fans do. I understand what they've done it just doesn't really strike that same chord.
The campaign was incredibly fun imo. The story was generally whatever
Yet the game still got 9s from almost every journalist. They're spineless
Modern halo is proof that it's OK to let franchises end.
Crazy how similar halo and star wars have been since they both changed leadership
Sad, but true
SAY IT AINT SO!
@edinbitter100 honestly, I feel like this about entertainment as a whole. Everything seems either watered down, made stupidly, or turned into a terrible and extreme political statement. Idk what's going on, but it's killing all forms of entertainment
not end but don't rely on just one studio, don't put all eggs in one basket.
The additional irony is that 343 Industries added ray traced shadows but only to the multi-player, not the campaign which needs it the most.
I mean what kind of sweatlord would play the multi-player with ray tracing? That's just an additional performance penalty.
Campaign is still buggy af even after all this time. They don't care.
@@Menorahdudeso I get that your comment is a joke but it may piss of some People now that Halo is good again
@@ShadowToto-c8hThe campaign is objectively a mess, not a joke. Halo hasn't been good since 5 mp.
@@ShadowToto-c8h your comment is a joke right...?
For me, one small but emblematic example of the lost potential was when I couldn't grapple to board the phantom dropships.
lol And why would it, it's only there so you don't have to walk everywhere, not so you can actually have fun with it
I thought it was absolutely stupid that it was not physics base, you grapple a grunt and somehow the grunt is heavy enough to pull the chief towards them
I’m glad you picked apart the campaign. Basically every reviewer and person would just say “the campaign is fun, but multiplayer is bad”. Which I thought was such a cop out. The campaign absolutely sucks.
i think people played the first few sections of the campaign, saw the combat was pretty good and called it a day. The worst thing about the campaign imo is that literally nothing happens. The narrative doesn't move an inch from beginning to end
Yeah a lot of gamers were being optimistic at the time. But I'm glad most are finally realizing how disappointing the game really is.
@@SentinelExLiterally the only thing 343 absolutely *had* to do was just release a part 2 to the campaign along with Forge and that would have satisfied the player base for at least a year, and 343 couldn't even do that. The fact it seems like they're doing nothing but sitting on their asses makes the game feel even more dead than it probably is. It's like the game came out 10 years ago and the devs have long moved on, but no, it's only been a couple years. That depressing, empty feeling you get whenever you're Forging on a popular map like Valhalla by yourself, is the same feeling the entirety of Infinite has.
The campaign was sequel baiting after the first few missions. Imagine if Halo 1 talked about The Flood for 80% of the game without ever showing them.
Also why do the Banished want to kill humans? In Halo 1 I accepted it because we never got their point of view. In Halo 2 we got their point of view and learned the Covenant is based on some major misinterpretations. But in Infinite, we get their points of views which was good, but their motivations and purposes felt one dimensional or non-existent.
@@alexanderrobins7497 343 doesnt have the creativity to make an interesting enemy, all they can do is make a thousand covenant splinter factions
A franchise that set the bar now chases trends.
They want them whales
Poetic
The ORIGINAL halo combat evolved WAS LITERALLY a open world MORONS 🙄
Sad and entirely too true
honestly following trends isn't the issue it's actually making them work in a way people like.
No single console splitscreen is an absolute disgrace
It really is, thats a major staple of halo. Sitting next to a friend, playing the campaign together.
Which is funny because shortly after release people hacked it into the game using unused/deprecated/unfinished code, and it even mostly worked even on last-gen consoles.
@@ActuallyEskirJesus Christ you can’t be serious
Honestly halo might go down as the biggest TORtanic of all time
A bigger fall from grace? Hard pressed to think of one at this time
@@FJaypewpewI wish I was joking
Just buy another xbox? Even the series x is cheap as hell
Just replayed every single Halo bungie release. Holds up phenomenally.
Reach is soo damn good. I think I’ve played through it 10 times.
@@robyee3325 Thats nonsense, Reach is goated. Halo 4 wasn't the start of the fall, it was an utter freefall that Halo still hasn't recovered from.
@@robyee3325 which one are you? One of the MLG sweaty tryhards who hated bloom and armor abilities, or one the spergy lore nerds who was obssessed with Fall of Reach?
@@robyee3325 Halo had some insane game launches but reach........
When it launched I had never seen or heard so much of ONE video game, it was insane, Everywhere I looked it was reach, the live action ad, the forge world release, the campaign had its og hype, ppl trying to get the legendary and limited edition for recon, halo reach was the beginning of the end, but it had nothing to do with its own quality. Even if Reach sucked ass, if the studio was pumping out quality titles it wouldn't have mattered. Not Bungies fault they designed this game to be fun and 343 designed their games for csgo/cod players
The OG trilogy launched a franchise, console, and countless careers for good reason. Halo Trilogy did to vidya industry what Star Wars trilogy did to movies. It was one of the games that made games mainstream when you think about it. Brought that storytelling method to the public conscience
Same reason why I think they were targeted for demoralization pzy ops IMHO
343 making Cortana the villain is inexcusable.
THIS. Everyone glosses over this like it's no big deal but that couldn't be further from the truth. It just breaks Halo whether want to admit it or not. They needed to retcon it and restore her as a heroic character, instead they doubled down and had her BLOW UP A FUCKING PLANET! There is no coming back from this. It's over, unless they reboot halo to a post 3/4 timeline
@@angelsfallfirst but didn't they decide against it because they realised how bad of an idea it is?
I'd rather side with Cortana and let the entire universe die than go against her after what we went through.
@@Buttersaemmel Not really, no. Like I said, they didn’t retcon her villainy in any way and had her commit further atrocities. Killing her offscreen is not equivalent to changing their minds about it. Fixing it is.
@@Arander92 the comment i initially anwsered to is deleted it seems but it refered to how bungie wanted to do the same (cortana turning evil).
that was what i was refering to.
if i remember correctly, bungie ultimately decided against it because they thought it's a stupid idea.
I haven’t played Halo in a long time, but I always preferred Heroic. It felt the most balanced
Heroic was the intended way by Bungie to play Halo.
Heroic is the cannon difficulty
Skill issue
@@jordandittman9474 It is, except for Halo 1. The book was written by the author when he was playing Easy mode. In the swamp mission, there's usually a shotgun lying beside a crashed pelican. It was only there in easy mode.
Legendary is the real game.
14:20 pretty on the money. When folks were told the grappling hook would be infinite charges, there was a lot of frustration because it pretty much ruined the encounters and levels they were working on.
You can find bandaid solutions they had to make like rage brutes tossing an infinite supply of dynamo grenades if you’re out of their melee range
Apparently MS would force 343 to hire temp workers to avoid paying benefits.
Obviously this can only result in total disaster.
Not true, 343 bad.
Did Microsoft force them? I think 343 did that on their own.
@@vikorovstock2432what’s the difference?
I'm so glad someone FINALLY called out Echo 216. People were way too eager to give him a pass to pretend he's a deep character because sad and not a Spartan
Echo 216 is nothing but your usual "Sci-Fi Daddy Misses his Wife and Kids" cliche. He was already annoying the moment I saw him and a Halo Content Creator who wasn't a shill for 343 already hated him.
He would’ve been completely fine if people hadn’t started to hype him
Tho TBF I think 343 funded some of that McHype like they do with every daddy baby yoda baby leia baby Ellie baby boah combo
He stole the pelican and let a bunch of marines die to save his own ass and hated himself for it. Did you even play the game?@@BlkPhoenix1111
The funny thing is, I could've gottwn on board with his whiny attitude if his wife and daughter were STILL ALIVE. Then it would make sense why all he cares about is going home. But then he reveals theyre dead, which begs the question why he cares so much about going home when he has NOTHING to go home to??? Fucking JESUS 343 cannot write to save their lives!@@BlkPhoenix1111
Honestly he would be most of us how we would've acted had we been in his shoes.
Still lots of people rabidly defending the campaign in the comments, even 343 admit its garbage, you dont have to defend them.
343:"Halo infinte will last 10 years"
343: 2 years later: Uhhh just kidding! Halo 7 is being worked on now and we swear it will be good this time! Now give us $40 for a shitty armir design
after finishing Infinites campaign i was really confused how sudden it ended.
not because the story ended on a cliffhanger, but because it was over without ever entering any different biome and without any real evolution of gameplay.
just look at how artificial Zeta looks, even for an halo ring.
and you want to tell me this ring ONLY got "generic planes with lush forest here and there"?
this could've easily been a "classic" linear halo campaign with the development resources spend somewhere else.
but no, instead we gotta play what's essentially modern Far Cry disguised as a Halo title.
and even Far Cry with it's monotone open-world gameplay got more variety than Infinite.
how could anyone in theire right mind look at this game and genuinly say "yes, THIS is the Halo we'll build upon for the next decade"?
I started skipping cutscenes cause they all look the same and the story sucked. So when I got to the final boss I honestly was surprised the game just ended. Uninstalled and have never played it again. $60 wasted
Why does no one talk about how annoying this quirky tumblr version of Cortana is?
Idk but thats my main issue with the game
The original Halo Combat Evolved is by far my favorite game of the series. I love the way they balanced the weapons/gameplay/maps in this game. It's unique. It's so well thought out for all out fun. Yet if you want to play skilled modes you can too. You can couch co-op party play. Co-op the campaign. I love how the game is crafted to bring out certain types of play style with-in people. It leaves room for goofing around, while equally allowing for a test of your knowledge and skills of the game to see who can utilize things the best. The maps are so unique compared to other multiplayer games. They aren't just copying COD 3 lane map layouts. The campaign is great, the flood, the gathering of ammo, health packs, shields, cloak. The way they built it so you start out with base weapons and you each have to go around the map to aquire weapons and more during gameplay, really creates a awesome structure to how the game is needed to be played. +It's my opinion that The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse dynamic behavior and reaction responsiveness. Not just enemies, your own soldier's that team up with you to drive vehicle's in the story mode, really adds depth to the campaign mode. The level of customization of game modes is like nothing we have today. You could Customize your own personal character. You could make your own game modes. You could make Serious game modes or dorking around game modes or just all out crazy Overpowered madness game modes. I absolutely LOVE THIS GAME and I still own and play the OG version on a old school original Xbox as well as a Xbox 360. (I haven't gotten a Xbox system after the 360. That era was the peak in my opinion)
What I don't get is that "The Original Halo Combat Evolved, on OG Xbox" has some of the best A.i. -As well as Left 4 Dead 2. I love the way they balanced the weapons/gameplay/maps. It's so well thought out & fun. You can couch co-op, party play. Co-op the campaign. It leaves room for goofing around, while equally allowing for a test of skills. The maps are unique compared to other games. The campaign is great, in Halo CE there's the flood, gathering of ammo, health packs, shields, cloak. The way they built it so you start out with base weapons and you each have to go around the map to aquire weapons during gameplay, really creates a awesome structure to how the game is played. +The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse dynamic behavior and reaction responsiveness. What happened?
Health packs are such a big deal to the Halo gameplay that I don't think many people grasp. In CE Legendary if you had high health you could afford to to be aggressive and take risks. With regenerating shields, health became less of a measure of how quickly you die and more of an expendable resource you tap into for aggression. As the level goes on and health packs become rarer you need to manage this resource better, adding to the complexity and intensity of combat. The mood and flow of combat is so different when you have full health compared to 1 bar left.
Reach touched on this a little bit, but even in that the health pool was too small and made you focus more on shield managament.
I'm of the mind that HP should act as your "combat resource" whereas shields should act as your "combat cooldown". I've been disappointed with how few Halo games realised this.
I agree with everything you talked about here as well. CE is the GOAT. The other Bungie Halos are great too, love em to bits, but CE is the golden child.
So I get that this comment is a joke but it may piss of some People now that Halo is good again
@@YourPalKindredso I get that this comment is a joke but it may piss of some People now that Halo is good again
Just look at the water physics between Halo 3 a 2007 game to Infinite. In 3 the water actually responds to what you're doing properly and bodies even float along in water too. Insane.
half life 1 has better water physics which is a game made in 1998
@@bruhgod123 how
@@bruhgod123oh God don't tell me ur talking about half life source 🤮
@@paperclip6377 i meant that half life 1 has better water physics than halo infinite
In Halo 3 you could place a pallet on the water and ride it for a little while as it floated away.
One of the worst things about badly/lazily designed open worlds is that they encourage cutting corners. Why would waste your time clearing out enemies when theyre just gonna repawn on the next load screen
Looking at you elden ring.
Halo can easily be itself again...with a new developer, or a 343 Industries with essentially 99% of the staff replaced.
Nah halo dead bro. Cope harder. Btw I love(d) halo.
@@joelc9329its in the most played xbox games?
@@speve_1131 In this context, it's not based on the playercount, it's based on the fact that 343 don't like the spirit of halo and are actively avoiding it as much as possible.
I think Microsoft is easily a large portion of the problem. They won't let the game cook.
@@speve_1131dude it lost 90% of its player base on steam 🗿
I pray 343 gets shut down. The last thing my money went to with their name on it was MCC on PC. And It'll never go to them again. I always considered Halo 4 canon. But after infinite, I'm officially uncanoning 343s marred legacy from the Halo universe. Just like the Star Wars Sequels.
I never played the campaign because I wanted to let the multiplayer dictate whether or not I wanted to, and I had the EXACT same issues. The jitteriness, that input delay feeling, lack of feedback which made a lot of shots feel like they weren't registered. I felt like I was playing a different game while watching a video of the one I was in. Meanwhile, everyone was raving "it's just like the old days, hurrah!" I'm glad I wasn't the only one who experienced that as a sheer clunky mess of an experience THANK YOU.
Honestly, 4 and 5 are way underrated. They are pretty much masterpieces compared to shitfinite.
@@Menorahdude 4 and 5 might be better than infinite but a polished turd is still a turd
The AI in halo infinite isnt even as good as Halo 1, wtf
Lol you hate Halo just becuse that?... lol🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
I looked it up because I was curious if you had just left out any encounters...but uh...There are no Scarabs? Seems a bit odd because some of the best moments from 3 were those large open areas where you had these boss fights with Scarabs, and uh, well an open world just sounds obvious for including them. Seeing them wandering around in the distance, climbing up walls, attacking marines. I mean, can you imagine using a grappling hook to climb a scarab and take it down? That sounds pretty damn awesome to me on some Shadow of the Colossus stuff. Hell, their original purpose in the Covenant was for mining purposes, so maybe you hear or see them doing just that. They're also made of worms like the Hunters are so some cool events around that might be interesting, like forming together to make some large worm beast you hear burrowing underground occasionally popping up and fighting back. I'd also like the same with Drones, maybe make the sky go darker? Like the sheer amount is blocking out the light a bit and have swarms attack both you and the banished? Both of those would make for pretty interesting open-world encounters while changing up the gameplay.
The banished scarab looks sick too, was a shame to not see any in the game
They aren't made of worms. They are piloted by worms.
@@paperclip6377 Well that's what I mean I know they have all these computers armors and weapons and what not but the general part is those worms so I think it would be cool to explore more with what they can do plus not seeing a scarab is just sad because its perfect for infinite
@@DetectiveJones I thought you meant that because you said "forming together to make some karge worm beast"
They've been focused on making a game that they wanted to make instead of HALO itself.
It also seems that since they failed to grasp at old fans again they seemed to have gone full blown out for the halo 5 fans
not even lol. they even failed to cater to people who liked halo 5 lmao. art direction is literally so much worse in infinite and less consistent, and the game also has less unlockable content than in 5, hiding almost everything behind a battle pass lol. also no warzone and less content on launch iirc. legit the biggest epic fail in existence, letting down BOTH old fans and halo 5 fans.
true dat though, they really have been focusing on the wrong bullshit, even to the point of dooming mcc and all the other classics with mcc discontinuation, unnecessary new armor in mcc, and shutting down ALL the servers for the originals. literally suicidal business model good job 343
It is amazing how quickly one of the most influential series in gaming was tarnished so quickly. I struggled to play through 4 and I didn't even complete the first chapter of 5.
I think 4 was.. Okay. It wasn't Halo though. Like if you removed all the Halo stuff from it and made it some other franchise I would've been like "huh, this is alright."
Ultimately it made me feel how I did when I watched Star Wars TFA the first time. Simultaneously it was TOO familiar, but also too much happened off screen.
Rebellion? You mean Rebels right? No? Okay wtf. Empire? New Order? Wtf okay where is the Republic? Read the books.. Fuck you.
Same with Halo 4. Who the fuck are the Storm Covenant? What happened to the Arbiter? Wait, those are Spartan 4s?! As NPC?! Wtf is the Infinite? No no no that's NOT what a Reclaimer is!
@@midnightfenrir i think this is really accurate
Like a lot of works would just be ok unremarkable games, shows or movies but they get criticism because it falls so far short of what previous titles have achieved
I think also it gets a lot of defense too because well its not terrible but its not terrible in comparison to the best of its genre
I also think its remarkable to look at just how many franchises have fallen into the same thing like fallout, its always sunny, futurama, star wars, south park, call of duty and the original show to fall off the simpsons
That's what happens when your Game Journalist Community Janitor gets elevated to franchise lead overnight. Frankie only got that job because he was one of the handful of Bungie staff that accepted a Microsoft deal.
@@The-Steve-The frank shouldnt even work at a game studio
@Gyrfalcon3124 and 5 are underrated and way better than Infinite.
It's like being handed a winning lottery ticket and then pouring white-out on top to change your numbers. Why did they change Halo so much? Who the hell knows.
Renns videos are very underrated, i hope the youtube wave comes through
I was about to say "what are you talking about? he's got millions of subscribers" but it turns out this is only a mid-sized channel? That's insane, I never once considered that this guy wasn't a genuinely big youtuber.
Excellent video. You put into words so many things I couldn't quite explain about Infinite that felt wrong
343's decision to turn Cortana into an antagonist from the previous games really screwed up the franchise.
they pretty much turned cortana into robo hitler
Or the fact that the forerunners were also retconed?
343 retconning the forerunners into a separate species(the prometheans) instead of ancient humanity(like in Bungie's original canon) was far more damaging.
@@McBoofus they also made the backstory of the flood be that they were remnants of the Precursors in the form of magic space dust, but ancient humanity fed the space dust to their pets, creating the flood.
You wanted this cosmic body horror space parasite that can destroy entire species to have a little bit of mystery to it? Too bad! And you know what? We’re gonna make the backstory really stupid too!
They tried the same thing with the Alien franchise, and it sucks there too.
Bit of an off topic rant, but this is an issue I see a lot with writing nowadays, especially in sci-fi/fantasy. We don’t need to know where the xenomorphs come from, you only need to explain just enough so the audience can fill in the blanks with their imagination. But no, everyone thinks they can be a Tolkien. Then, since they’re not Tolkien, they end up over explaining every element of their setting, even if it would be way cooler in the audience’s imagination.
Something tells me none of these commenters watched the video but took the "Hitler" descriptor literally rather than a joke. Renn explains how Cortana's regret would've been good campaign stock. Besides which Rampancy was actually in the (Bungie created) Marathon series and perfectly fits the way she did the genocide, more through taking advantage of her position than literally raising an army from the ground up like a supposed space Hitler.
I don't know why the sound is so bad in this game either. I HATE 343's sound design in Infinite
The worst part of Halo Infinite's "open world" is the lack of destructible structures (including the infamous tree).
Bro what? The banished props can all be destroyed or have damage to them, at least on series x,dont know about other plstforms
@@impairedtrout6917Video games have had destructible, set props since the 90s. Not impressive
@@impairedtrout6917wow. Destructible props on the set dressing!
What of actual geometry changing?
There was a single wall I found in one of the first encampments; oh and enemies wouldn’t walk or shoot through it like I could. So
@@gagekellstrom3978you expect a huge open world game to have completely destructible buildings? The only possible way for this to happen is for each and every single enemy encounter and building to be the same. Vehicles, walls, crates, phantoms, etc. can all be destroyed. Some of you people only hate on halo because you’re being told to. It may have taken a long time, and it’s story may not be as amazing as 3s and the original trilogy was, but I loved the gameplay and open world of infinite and find myself always going back to help marine squads and take down banished encampments. I’ve played every single halo, and not one has had an entire level be destructible, I’ve never even seen an open world game do that unless it was a procedurally generated world, like minecraft.
@@upstreamlotus0 You've never seen Red Faction Guerilla or Just Cause before?
i remember thinking boogie2988 had lose weight when i came across your channel, and needless to say, now my favorite little boy in the whole wide world is one of the most creative and original content creator. big ups Renn!
Holy shit 😂
They need to write off anything after Halo 3 is non cannon. The story is honestly bizarre and out of touch with its roots. Just like the Star Wars sequals
I'm just sticking with MCC. A better example in my opinion.
Did 343 forget that the Drones / Yanme'e exist? They haven't been in a game since like Halo 3? What happened to them can someone explain this? Are 343 just being lazy? Also I would have loved new covenant enemy types...it gets so bland fighting the same grunts, elites, brutes, jackals, and hunters over and over again...give us something new! And no I ain't talking about Prometheans...
Ooh, an hour with my favorite little boy? That's a 'yes, please' from me.
I disagree with the notion of Chief being a generic and empty husk, he's always had a personality.
And I never liked the censored design that 343 gave New Cortana/The Weapon.
THANK YOU! Quiet does NOT mean emotionless/robotic
Infinite has zero reason to be open world. It's to it's detriment even. The game is worse off being open world. What is the obsession with games becoming open world sandboxes? What ever happened to tightly crafted linear levels in AAA games?
fucking finally some S+ tier content let's goo thank you so much renn can't wait to watch this you never dissapoints
the dumpster greenscreen is top notch editing
It's a renn classic!
42:44 "No I'll put it in my video. I'll show those fuckers, I'll show the world" made me laugh way too hard haha
Love that "30 seconds of NO fun" line
I got a hard copy a month ago because I missed the original halo trilogy. Keeps crashing and freezing on me. Besides that, after about 2 hours in the world, you’ve done everything and now it’s just rinse and repeat
This is depressing. I had high hopes for this franchise after starting to play the open world of Infinite. But by the end, I knew the game would fade into obscurity and 343 would revamp the whole thing as if it had never existed. The story of this one might be the worst one yet.
I like the game, but you're right that the multiplayer maps are too claustrophobic and maze-like. 343 is more obsessed with making Halo an e-sport instead of making it fun. They failed at both objectives.
Thank you for making this video. I played the mcc on pc and felt so excited for each new added game, playing every campaign and hundreds of hours of multiplayer. I was so excited for halo infinite. When it released I played the campaign for a few hours and the multiplayer a few times, but then could never bring myself to play it again. I just assumed that since I had grown older I no longer enjoyed video games so I stopped playing them for over a year. I recently realised that I do still love gaming, Halo Infinite was just incredibly bland and uninspired. I would never have been able to force myself to play through the whole campaign, and I appreciate you doing that for us. This was a great video and I am glad you made it. I love your videos and I'm happy to hear you're in a better place than you were when infinite released.
You should be grateful you didn’t start playing halo until it was in a tight little package for you on PC 😂
Personally, I refuse to buy MCC on PC until they include local co-op, which sadly will never happen. The fact that 3rd party software is needed for what has been a staple of the Halo franchise since the beginning is a complete slap in the face. I don't want to give 343 any money. If that means I never play Halo again, even the best way to play the older titles, so be it. They made their bed. Let them sit in it.
you deserve 10x the subscibers and viewers you have, with the quality and effort of your videos
Riiight
Eh idk the cemetery moments were kinda disrespectful. Also, his joke segments are unbearable. But still an entertaining video.
Great video as always Renn. You’re the best boy on this platform.
Jesus h Christ did you really just say this fucking dude is “tHe bEsT bOy oN tHiS pLaTfOrM” 😂
Like what in the actual fuck 😂
….Can you say “CRIIIINGEEEEEE”
As always? This is pure crap
I am glad you are back Renn, you are a little island of sanity in the sea of crap that is most of UA-cam, seriously though don't burn yourself out for the channel, I am sure most of us would prefer less content as none at all mate. Respect, from a fan in Scotland.
Good work Renn! Halo 1-4 was such a different time in gaming. Having LAN parties, making huge maps, CTF ❤
i've never played a COD outside of ww2 and warzone, but i thought those 2 COD reviews were the funniest things ever. i actually subscribed because of them and then was excited to see your past content. Renn you might not think those cod reviews were that great, but just know, to me it was the funniest thing I had seen on youtube in forever. I was cracking up for like a week straight at work lol
ONE HOUR OF RENN. LETS GO
Since 343 only chases trends I am convinced they saw the Meathook from Doom Eternal, and that is why they added the grapple hook.
but unlike the meathook it breaks the enemies ai
Mcc is just full of hackers, the last time I played just guys flying around and I kept getting banned for simply being matched with them.
man Renn, if you wrote a book I'd totally read it. the scripts in your videos always got me giggling so much. 39:35 by far was one of my favorites.
The storytelling in your video is better than the one in the game.
Great line about depression in the end. Hope you are doing better now.
hate to break it, but bungie would have also turned it into shit, destiny 2 is the living proof
Yes and no. It would've been bad, but it wouldn't have been *this* fucking bad. Destiny isn't dead, Halo is. That's the difference. And at least Bungie wouldn't have changed absolutely everything about Halo's iconography and formula like Bonobo Industries did
@@nagger8216 i didnt say destiny 2 is dead, its dogshit
@@bhanunihale4576 Thats not even the same bungie that made halo so many devs are gone from the company
Jesus Christ, sometimes I feel like I'm going crazy. Because the very first minutes I immediately noticed that the combat wasn't this beautiful chaos anymore - it was more like a cover shooter. And some people were telling me that I'm spouting nonsense, that the combat is good, etc, etc.
But no, your video shows it clearly: combat is fucking garbage and that's that. You really are my favorite boy in the whole wide world. No joke - you're one of very few sensible reviewers out there.
Halo: Reach was the last Halo game I ever invested time in, it was the last Halo that felt like Halo.
I have fond memories of being in a clan called the UN, god I miss those days.
Many of the gameplay systems/issues from 4 were introduced in Reach. You just say it "felt like Halo" because it says Bungie on the box.
@@tmac3d320 I literally couldn't give it a shit if it was made by lunatics in a garage or the best developers in the world, I couldn't care less.
My opinion still stands, especially since you're making baseless assumptions.
What’s funny about the multiplayer is it felt super good in the beginning. It felt crisp but I played it last month and I was awful yes but everything was off and I just didn’t play well
Definitely a you problem, game is as good as it’s ever been, it’s not COD you can’t just hop in a dominate, takes actual skill
@@ChallengerB5 lmao it takes zero skill, it might as well be CoD, cuz its not Halo.
_do you know what a curb slide is?_ 😳
@@ChallengerB5 the game punishes you for being good at the game
Holy crap, MS really does not give a crap about making great games, just like Phil said.
I forgot this game came out
Grapple is too OP it made the campaign way too easy even on mythic difficulty.
Thank you for your honest reviews. Feels like a lot of content creators just aren't all that sincere anymore.
Havent played a halo since halo 4, that was such an obvious step down.... heck i own halo 5 and never installed it
The only recent Halo game I care for is Halo Wars 2, and I give 343 zero credit for that.
Thank you for talking about the enemy AI! For some reason one of the only things that Infinite seems to get consistently praised for is its AI… which is ludicrous since CE had much more engaging enemies
SERIOUSLY:
How does: The Original Halo Combat Evolved, on the OG Xbox have some of the best A.i. -As well as the Left 4 Dead games. I love the way they arranged the weapons/gameplay/maps. It's so well thought out. You can couch co-op, party play. Co-op the campaign. It leaves room for goofing around, while equally allowing for a test of skills. The maps are unique compared to other games. The campaign is great, in Halo CE there's the flood, & L4D2 has super creative campaign maps, unique AI, complex AI behavior, gathering of ammo, health packs, The way they built it so you start out with base weapons and each player has to go around the map to aquire weapons during gameplay, really creates a awesome structure to how the game is played. +The A.I. is by far the BEST A.I. It's so interesting to go up against the enemies in this game. The enemies have such diverse dynamic behavior and reaction responsiveness. Not just enemies, but your own soldier's that team up with you in both L4D2 & Halo CE. The AI will actively drive vehicle's in the story mode, & fight alongside you as you go. It really adds depth to the campaign mode and just so much Fun. Timeless Fun. The level of customization of game modes is like nothing we have today. You could Customize your own personal character in Halo (for free). You could make your own game modes. You could make Serious game modes or dork around game modes or just all out crazy Overpowered madness game modes. Sheilds, & cloak abilities. I absolutely LOVE when a game can do this and it's the exact reason why I still own and play the OG versions on a old school original Xbox as well as a Xbox 360. (I haven't gotten a Xbox system after the 360. That era was the peak in my opinion)
I dont get how xbox & other game companies are putting in so much money into games yet nothing has come close to the utter interactive magic that L4D2 & Halo CE created & that was with limited hardware/software/tech capabilities. We should be able to create some amaxing things nowadays..
@@benmcreynolds8581don't forget half life 1's ai. That thing was great.
@@benmcreynolds8581 F.E.A.R I would say was even better.
I think Halo CE had great layouts and enemy placements that paired well with the AI.
Hey man on MCC you can fix your medals in the settings. No need to look at the H4 garbage designs.
You can also lower the crosshair to the true Halo position, no need to play with a handicap.
I've tried to give 343 Studios some understanding. I've tried to rationalize how franchises evolve with time - but so much of what they've done with the series just feels completely at odds with Halo's identity and the fun of playing it.
Giving Chief an open world and a grapple gun was pathetic.
(I will add that the grapple gun as an online component only would have been cool)
So I get that this comment is a joke but it may piss of some People now that Halo is good again
You make a good point. Actually all of the points you raised are very valid. Infinite is severely lacking in originality and content and quality of gameplay. to me Its basically like an empty, demo, halo version of JC3. Or MGS ground zeroes. Just plain disappointing. I think we can all agree that bungees departure was regrettable.
I remember playing the alpha flight on MP. It ran like absolute dogshit, I uninstalled it immediately. My PC was running into overheating issues it never had before. Their other game I tried, MCC, would make my GPU fan spin so erraticly i thought it was going to break (EVGA 3080). I promptly also uninstalled that. It turns out the game did take the lives of quite a few 3080s.
Halo infinite is the first and only game where I'm still so fucking salty about the $60 they scammed out of me. If I could get a refund through Steam, I fucking would. I stopped playing the multiplayer 3 months after "launch". The campaign even earlier (nothing to do). I was hoping for DLC to actually finish the campaign but that never did and never will come.
God I wish I had those $60 back, even if just to set them on fire so at least I'd have the satisfaction of being entertained by the flame and ashes
So many talentless, passionless hacks in the industry just collecting a paycheck. The AAA bubble is close to collapsing. At least I can say I lived through the best time the industry ever had, and can look back fondly on those memories.
One of my biggest issues with the game was the complete lack of depth in the world, there is no development other than the surface level and there never will be.
The open world can provide tonnes of possibilities for gameplay, saving squads of marines, should spawn missions where those same units that you saved are aiding the war effort, rng will determine their success without your help and every soldier saved should matter, maybe even being able to call them in to reinforce and secure positions, setting up little bases with unique benefits for each one, then having you make the choice of which benefits are worth having.
Find a powerful vehicle in the wild? Drive it back to your main base and it will spawn there now, your men will take them into combat and give them an edge in taking over the map, without your necessary interaction with them.
There are just more misses than hits in this game and it's a real shame, a tighter more scripted series of open areas, linked together by the narrative would be far more effective, both in story telling and gameplay than the bland open world we got.
And yet you can only blame joe staton for that fu€k up HE was the reason why the VAST majority of the game was cut 🙄
@@benclark4823
Sometimes content is cuts because it would actively ruin the experience.
@@alexanderrobins7497 the cut content op is mentioning is literally 75% of the game infinite was meant to be, the only reason they cut that 75% is because 343 couldn't develop it. The forest we see in infinite was literally meant to be a tutorial zone for a quarter of the story
im not mad about the cuts though, i doubt if 343 actually tried they could have delivered. i just wish the map wasn't just forest plus water
This is the best review of Infinite. Honest, comedic, and nostalgic, all in one. Your dedication shines through the video, and I'm glad to hear you're in a better place mentally. Keep up the great work, man!
Finally someone talking about the problems with the campaign, it wasn’t just the multiplayer that sucked.
Personally I loved the campaign. I think this dude was severely hindered by playing on max difficulty
@@Halo-5-is-a-masterpiecelegendary is the best way to play halo
@@mitchie2267 that’s quite subjective. The man difficulty I play on is normal or heroic. To me legendary feels like a sweat fest.
There's a guy on youtube that made like a 4 hour documentary ripping apart Halo Infinite (split into 2 parts) and he touched on the campaign extensively.
@@mitchie2267
I prefer Legendary plus at least 3 or 4 skulls. LASO is too much though. Anyone who says Legendary is too difficult cannot be taken too seriously.
Your version of Halo Infinite at 52:09 is so damn good. What missed potential!
And as he's listing out each thing I'm thinking "Yep, Tears Of The Kingdom does that" to each one
I keep referencing the first few minutes of Maulers "Force Awakens Part 1" Video where it shows people blinded by hype praising the movie only to over time come to realize the flaws and end with a "Eh its okay" take and it's the same with Halo. Also, I cannot express how much I hate that scene at 2:23...Even if Infinite was a 10/10 for me that cutscene alone drops it down at least 2 points.
halo infinite, the game where Octane from Apex Legends yells at you for fifteen hours
"The Weapon" is the worst iteration of Cortana we've ever scene. And she contradicts lore.
Literally when Cortana was made, she was told "Are you willing to sacrifice yourself to protect earth" (Which she did in Halo 2-3 without a second thought)
And "The Hag-- (i mean) Weapon" Gets triggered when Chef tried to decommission her. (Her purpose was to be deleted to WFT lol)
Not to mention all her Talking Down to and Disrespecting Chef just comes across as modern cringe feminist girl bossing.
Just beat the game and i can't believe they killed cortanna like that while replacing her with this shit girlboss version of her
I am so happy to see you doing a video on the corpse that once was Halo. It used to be my favorite little series in the whole wide world until Halo 4 and 5.
The biggest issue with this game is that the story is boring. The most fun part is the audio logs! I wanna play that game!
I didn't even bother to finish the game. After capturing FOVs and hunting bounties the game became uninspiring/boring really fast. Uninstalled and went back to MCC.
They've ruined the story, and they've now made the multiplayer a min max twitch shooter, truly a BRAVE studio, to go out of their way to ruin the franchise is hilarious
So glad Halo turned into another crappy slidey movement shooter shooter, there weren't enough of those in the gaming space.
@@potato1499I am thankful for crossplay. I can destroy console players with my mod menu. Console players shouldn't complain.
Halo fan here since day 1. Still trying to play Infinite. Making lots of forge maps people love, however it's just too broken, no incentive to keep playing. And the monetisation is a joke.. empty promises. Halo finished with reach. Im out ❤
"but but they added maps made in forge and the game works now after almost 2 years so infinite is great"
Adding a version of Zanzibar where the wheel doesn't spin is basically the perfect metaphor for 343's handling of the franchise.
God I love how renn uses the environment to his advantage. Like turning some business' waste management bin into a green screen. Innovative game design indeed. We will need to nerf that in the next patch.
I have to say, although 5's story is awful, and the gameplay doesn't feel very Halo, I sometimes find myself believing it has a more fun campaign than Infinite...
Same here.
Agreed. 5 wasn't great, but it was still more engaging than Infinite and at least had some decently made graphics.
Renns redemption arc in full swing. Get em Ren you baddie. FYI Ren is a nickname for Renn.
Honestly, I never noticed it until now but you're 100% right about the AI.
They're so nonchalant and bland that even Halo 4, a game where the promethean AI is often complained about for being unfair, aggresive and more. Is much more exciting.
I love how Renn picks up on these AI problems. But everytime I play I game I’m just glad I got through the enemies lol I wish I had his skills
Lmao what? I like the guy but he's subpar at best you can see it in his clips
@@brudbjorne8341 it’s not about his skill. It’s about him exploiting the ai
@@Halo-5-is-a-masterpiece have you played infinite? thats not exactly an achievement
@@brudbjorne8341 when did I say it was a achievement
He is subpar? He literally mentioned at the start of the video he wasn't putting in any effort, and repeatedly said that throughout the video.