Assuming that the old nuke system will remain for base game but the focuses with the DLC on will give bonuses for the special project research of nukes. Like how if you dont have AAT you still have the old Special Forces researches.
@@bigbo1764 they quite literally have a bunch of focuses in the game that give research bonuses for CAS/Tac bombers/Heavy fighters 2 years after aircraft designer got released.
I'm worried that the DLC is going to be another La Resistance. Where the entire DLC focusses on complicating things with a new UI, without any actual payoff, while also introducing new issues for people who play without the DLC. However, I'm excited to see ISP mess around with it.
my biggest complaint with some of the overhaul DLC's is actually how useless most the content ends up being, like Turkey, they have a massive, potentially very interesting set of focuses but any decent superpower building focuses are so far down the fucking tree even if/when you get them they're useless because all your potential enemies are better off economically than you, or they're the soviet union... I'd love a more in-depth Germany tree, provided we'll actually be able to use it this time around.
@unfortunately_fortunate2000 maybe turkey focus tree rework (change some of the focus around and their duration) for Battle of the bhosporus anniversary (free of charge?) would be cool
This seems like something only the anglo nations, germany, the soviets and maybe, just maybe the japanese are only going to be able to use, france, Italy and everyone else isn't going to be able to properly utilize this new research system.
@@darius-m3p I'd love that cause I do enjoy playing Turkey, I just hate how useless most the focus tree is & needing to rely entirely on the AI to build up civ's and building slots for me is cool at first, but, very quickly the problems start to show when you do anything other than the historical path and the US, UK and France reject your investment proposals on the first one...
I love how in the Hearts of Iron series you can achieve something in the 1940s (nuclear ICBM) which only happened around 1957-1959. Like the Sputnik Crisis was a real thing that happened due to how long it took for ICBMs to be developed and at this point multiple entries in the Hearts of Iron series have been forced to include nuclear ICBMs as part of their game design. I genuinely wonder why it even took so long after the war to develop an ICBM when people can't help but be gunning for their egregiously anachronistic inclusion in a Second World War game.
@@Reddsoldier Yeah if they add Ratte they can add ICBM, and if they're adding ICBMs they can add Ratte I just kinda want to ask the obvious question of 'why ICBMs not sooner'?
@@alexnereca9800That's a question for historians. WW2 had both nuclear warheads and V2s, so it's not that complicated to merge the two concepts into mid-range nuclear missiles. ICBMs are another question, since rockets that powerful had legitimately never been attempted before the 50s.
@@alexnereca9800 The rocket itself isn't really the hard part: the guidance system and the reasonably-sized/weight warhead are. For awhile the US was just firing off captured A-4s/V-2s with sensor packages before advancing at a slow-ish rate (due to duplicate efforts between the Navy, Air Force, and Army) while the Soviets were busy integrating what they did get from the Germans and ending the persecution of their own brilliant rocket scientists (you tend to get worse results when Korolev is in the gulag), The US, while holding most of the ex-German material and scientists, also had a robust strategic bomber program and the Regulus cruise missiles (along with other cruise missile programs). The brass saw the potential in it, but the problem is that each individual branch saw the potential in it and wanted it for themselves. This can be chalked up to Massive Retaliation, where much of the conventional military was left alone after Korea in favor of a policy where a coughing East German spitting over the demarcation at Checkpoint Charlie would incur immediate total nuclear war. This meant that any relevancy/funding had to largely come from how each branch could deliver nuclear weapons (or endure nuclear weapons). This problem can be seen through the Air Force and the Navy both having dedicated nuclear-capable strategic bombers and the navy trying to develop a jet-powered nuclear-capable *seaplane*. Combine this with a sense of superiority and complacency and even inventing the transistor and having the edge in electronics and nuclear tech can't help you. Meanwhile, the Soviets were more unified in their efforts, but they had the issue of having locked a significant number of their rocket scientists in the gulag until Stalin finally kicked it, which put them a few years behind relatively speaking. Then they also had to make the gains in computing and nuclear technology to eventually develop the first ICBMs. TL;DR, Dispersed efforts and complacency on the part of the US meant the Soviets could play catch-up until they eventually exceeded American capabilities in the late 1950s for a brief window.
I think It's worth noting that HOI4 is often not just a WW2 game but also, if the lag allows and the end date gets ignored, a cold war and WW3 game. There often is some smaller conflict that becomes full Comintern versus Allies, either during a protracted WW2 making it a three way war or immediately after making it WW3 just after WW2. That HOI4 is also the Paradox game set most recently and that many of the characters at the end of WW2 remain relevant for the late 40s and into the 50s, like Stalin, Truman/MacArthur, and Elizabeth II. Not much needs to be done to allow for the game to do the early Cold War and a potential WW3. Several mods, like Route to 56, with focuses for things like NATO, the Chinese Civil War, and the Warsaw Pact. Some even go so far as to include paths that establish more historical split countries than East and West Germany, like North and South Korea and North and South Vietnam. As for the ICBMs in general, rocketry done right literally burns money in the form of weird expensive to create rocket fuels. Done wrong it turns money into giant explosions in friendly territory. It is not easy to just make a V2 twice as big or strap 4 V2s together, they tend to do unpredictable things that lead to explosions. To make a nuclear ICBM you need to be super confident that there wont be a nuclear accident that blows up a launch facility and then sprays nuclear material across the countryside. Even then, the US has had at least one known incident of exactly that, a missile catching fire and then exploding in the silo. The explosion shot the warhead through the launch doors to land in a nearby field. Luckily the warhead smashed itself into a blob on the doors and didn't detonate in the silo or break into tiny pieces and contaminate the soil in a large area. Realistically most nuclear research should have a as a downside some small chance of large scale disaster, from the facility being destroyed by explosion or meltdown to regional devastation with IC and manpower cleanup costs from a Chernobyl like incident
i can’t even begin to imagine how crazy the subplots in the cold war mods will be with this. extra espionage to learn about space projects once modders figure out how to work this feature. gonna be awesome
flamethrower tanks and engineering vehicles requiring special research is kinda insane they're not some ridiculously complex giga revolutionary concepts man
Nobody had developed a dedicated armored engineering vehicle until Hobart's Funnies. It's not an entirely intuitive concept to stick a bridge on an armored chassis, it's the kind of thing that takes significant testing in proving grounds and coked up engineers- not a long time, but *a* time and dedicated, novel effort in a way that "engineers 36" to "engineers 39" doesn't really have
@@jacobmartin1100 engineering vehicles existed before Hobart's Funnies. the japanese had dedicated engineering vehicles since 1931 with the Sōkō Sagyō series of tanks
You might joke with this being a low effort content, becaouse you just read the dev diaries, but for people like me who can't see well for various reasons, it's really great. So Thanks.
Don't think Mr. Rambler has the time for it, on his twitter he said that his father's cancer had resurfaced and he is currently dealing with that. (Sorry for the mood dampener)
So today when iSorrow accidentally reuploaded the video from a few weeks ago I noticed something strange about the Ratte: if you scroll down the wikipedia article past what iSorrow looked at you can see the relative scale vs Maus/Tiger I... a quick check in an image editor of the artwork for Götterdämmerung shows the 'Ratte' is a bit above two times the height of the Tiger II right in front of it... _the Ratte was supposed to be thrice the height of the Tiger II_ Yeah I think they might've made their representation of the Ratte smaller in order to be thematically realistic for the game, and I don't blame them but on the other hand when everyone's calling it a Ratte and even the general design doesn't match the typical things that get thrown around the internet (where 4 flak turrets)...
The way i read it, you will be able to build more than one facility of each type? That could be interresting, if you basically spam out 5 or so land reseach institutes and have the P1000 unlocked in 1939.
I have some reservations about this system, because parts of it feel like it’s needlessly complicating the steps required to do things that normally wouldn’t be all that hard to work out. Just more stuff to have to remember for negligible benefit, like spies today. It’s not a useless system and cyphers, collabs and network combat bonuses can be pretty useful, but there’s also a lot of bloat and time sink, as well as undercooked mechanics that waste your time. Resistance and compliance are fine mechanics by themselves, but the way you are supposed to weaponize them against the controller of a non-core are so not worth it in almost every capacity and are far too easy to completely shut down by simply changing occupation law.
I strongly suspect that the encirclement of the ai will become much easier. All you have to do is create a narrow path of least resistance and then cut it off in the back.
i mean that's not exactly a new tactic, not at all in fact. That's how you kill france in 36 as germany. The AI used to fall for it so easy as well, it's only around like no step back where the ai stopped immideatly walking itself into obvious bait saliants
Everytime hoi4 introduces mechanics like this, it kills the ability to play as minor nations to compete with major nations. Already they have less research slots, less upgrades for airplanes, tanks, etc. if they even have them unlocked, and just makes the game more complex without any payoff that feels worth it. I rarely ever use the spy system in hoi4 because of how annoying it is and since it uses alot of factories that minor nations need to build other stuff with
Ok, but how do you actually drop the nuke with a new system? The button for dropping nuke is no longer where it used to be (I mean when you click the province)
can't wait for modders to add things like "project rebirth" for supersoldiers or "project ragna rok" and have hell units for the game Who knows, maybe even discover element 115 for zombies or Da'at Yichud's discovery... maybe find certain artifacts like the arc of the covenant or the holy grial, posibilities are endless
12:45 Other way around. The one on the right is the update. The one on the left is the live version (according to the pictures. Who is right who is wrong idk but either way)
Any chance you'd ever consider doing noob tutorials on this channel? I'd especially love one for kaissereich as I'm already bad at base game but that mod is just next level...
funnily enough my main concern with the Germany rework is what they intend to do to the civil war, if anything at all. honestly I feel like it is a bit too easy but that is also part of the reason why it is my fav alt history path in game, unlike Japan, Russia or the US winning the German civil war does not mean your armed forces and entire country are set back to the starting date, making it a much more viable path than the other three. I get there is supposed to be a trade off between doing the path you want & actually needing to win the civil wars to be able to do that, but when the civil wars for everyone else are so enjoyable that the community just deletes entire armies, makes sure to leave the AI with useless division designs and even scrapping parts of their Navy all in an effort to make most of the available civil wars in game as irrelevant as possible, I would argue the entire idea should be considered for tweaks at that point lol. on the other hand though I would love for there to be the potential for it grow into a years long, brutal struggle for the control of Germany, kind of like how the AI always end up playing out the Spanish civil war if say you don't manage to secure specific victory points as political victories for the Junta, which could also add more buffs to your leader, making the war harder or easier for your side depending on how things unfold, especially with the new AI behavior, it could make all of the civil war paths a whole lot more interesting and, more importantly, entertaining enough to the point that people don't instantly gravitate towards whatever exploits once the war starts.
Agreed, along with a rework to volunteers (being able to send whole armies as volunteers and needing specific focuses to send volunteers on the first place is dumb) Also having actual things to do during the civil war focus wise is also great cuz a great deal of "i wanna rush the civil war asap", comes from the fact most of the time u either can't do any focuses during the civil war cuz they're all locked behind victory OR u got ass focuses that don't do anything u actually want to do.
@@WeberBittencourt dude imagine having focuses that help you sway support for your side in a civil war, even if it just adds more decisions to the decision tab, I still think it could be a whole lot of fun personally. there is so much potential there to make civil wars a really fun and engaging mechanic too, it's actually kinda frustrating to see them be left as the starting point for everyone who plays HOI4 to go and learn some exploits to get it over with ASAP, which is such a wasted opportunity.
@@unfortunately_fortunate2000 Ye that's y i really like civil wars in some mods as there is a lot of decisions/focuses related to the civil war to make them more interesting and actually wanna make you either do them properly be it for the roleplay or bonuses or actually intervening with volunteers if ur a 3rd party unlike vanilla where u get....literally nothing to make u wanna do it properly and instead it actively makes u wanna skip it asap cuz everything is locked behind finishing it.
I hope that since the us was the only true nuclear power for a couple years they should get a part of their focus tree to have nuclear research apart of it and be able to recruit scientists
hey isparrow, i have an idea for videos on this slop channel. You should react to your old videos from like 2017-18, to see how your style of play and editing has changed/improved. This would be a fun comparison for the subcscribers who have been here since those days/.
Lets not talk about what happened earlier.
paradoxinteractive.i38e.net/21nWBG
somebody was slopping too much
the caked up mouse is the crusader rat's Greatest rival
what actually happened? Why did you take it down the first time?
@@reezuleanu1676 butter fingers
Hmm... Deja vu...
Can’t wait for this to break all the old nuke focuses
Assuming that the old nuke system will remain for base game but the focuses with the DLC on will give bonuses for the special project research of nukes. Like how if you dont have AAT you still have the old Special Forces researches.
Oh God. Why did you have to say it?
They aren’t that stupid lol, they will fix it in the game; mods will be fucked tho
@@bigbo1764 they quite literally have a bunch of focuses in the game that give research bonuses for CAS/Tac bombers/Heavy fighters 2 years after aircraft designer got released.
@@bigbo1764 they are stupid, they won't fix shit
Very nice, we got HOI4 PhD simulator: "in order to unlock a breakthrough you must present your thesis in front of a tripartite academic committee"
And avoid them having you shot.
@@jimtalbott9535 "Sir, your research wasn't published in any high-impact factor journal, now face the wall"
@@harryzaverdasPOV you missed one thing on your science paper in 9th grade (not saying from experience)
Somebody uploaded the wrong mp4 file half an hour ago
Tell us the secrets
Please tell us we must know
Man you guys don't wanna know
tell me
@@JacobFraps we most definitely do
I'm worried that the DLC is going to be another La Resistance. Where the entire DLC focusses on complicating things with a new UI, without any actual payoff, while also introducing new issues for people who play without the DLC. However, I'm excited to see ISP mess around with it.
my biggest complaint with some of the overhaul DLC's is actually how useless most the content ends up being, like Turkey, they have a massive, potentially very interesting set of focuses but any decent superpower building focuses are so far down the fucking tree even if/when you get them they're useless because all your potential enemies are better off economically than you, or they're the soviet union...
I'd love a more in-depth Germany tree, provided we'll actually be able to use it this time around.
@unfortunately_fortunate2000 maybe turkey focus tree rework (change some of the focus around and their duration) for Battle of the bhosporus anniversary (free of charge?) would be cool
This seems like something only the anglo nations, germany, the soviets and maybe, just maybe the japanese are only going to be able to use, france, Italy and everyone else isn't going to be able to properly utilize this new research system.
@@darius-m3p I'd love that cause I do enjoy playing Turkey, I just hate how useless most the focus tree is & needing to rely entirely on the AI to build up civ's and building slots for me is cool at first, but, very quickly the problems start to show when you do anything other than the historical path and the US, UK and France reject your investment proposals on the first one...
i loved la resistance
The ISP situation is insane.
"ISP is done for"
It's over
He's done
It's finished
we have caught and compromised to a permanent end, isp.
13:35 there will definitely be an achievement for taking the Statue of Liberty back as the French
Ideas for a name? lol
@@aaronhess-luers7148" This is le moine!"
@@aaronhess-luers7148Lady Liberated.
I love how in the Hearts of Iron series you can achieve something in the 1940s (nuclear ICBM) which only happened around 1957-1959.
Like the Sputnik Crisis was a real thing that happened due to how long it took for ICBMs to be developed and at this point multiple entries in the Hearts of Iron series have been forced to include nuclear ICBMs as part of their game design.
I genuinely wonder why it even took so long after the war to develop an ICBM when people can't help but be gunning for their egregiously anachronistic inclusion in a Second World War game.
I mean you can also get battleship sized tanks in the special projects so it's not entirely out of line with some of the other stuff.
@@Reddsoldier Yeah if they add Ratte they can add ICBM, and if they're adding ICBMs they can add Ratte
I just kinda want to ask the obvious question of 'why ICBMs not sooner'?
@@alexnereca9800That's a question for historians. WW2 had both nuclear warheads and V2s, so it's not that complicated to merge the two concepts into mid-range nuclear missiles. ICBMs are another question, since rockets that powerful had legitimately never been attempted before the 50s.
@@alexnereca9800 The rocket itself isn't really the hard part: the guidance system and the reasonably-sized/weight warhead are. For awhile the US was just firing off captured A-4s/V-2s with sensor packages before advancing at a slow-ish rate (due to duplicate efforts between the Navy, Air Force, and Army) while the Soviets were busy integrating what they did get from the Germans and ending the persecution of their own brilliant rocket scientists (you tend to get worse results when Korolev is in the gulag), The US, while holding most of the ex-German material and scientists, also had a robust strategic bomber program and the Regulus cruise missiles (along with other cruise missile programs). The brass saw the potential in it, but the problem is that each individual branch saw the potential in it and wanted it for themselves. This can be chalked up to Massive Retaliation, where much of the conventional military was left alone after Korea in favor of a policy where a coughing East German spitting over the demarcation at Checkpoint Charlie would incur immediate total nuclear war. This meant that any relevancy/funding had to largely come from how each branch could deliver nuclear weapons (or endure nuclear weapons). This problem can be seen through the Air Force and the Navy both having dedicated nuclear-capable strategic bombers and the navy trying to develop a jet-powered nuclear-capable *seaplane*. Combine this with a sense of superiority and complacency and even inventing the transistor and having the edge in electronics and nuclear tech can't help you. Meanwhile, the Soviets were more unified in their efforts, but they had the issue of having locked a significant number of their rocket scientists in the gulag until Stalin finally kicked it, which put them a few years behind relatively speaking. Then they also had to make the gains in computing and nuclear technology to eventually develop the first ICBMs. TL;DR, Dispersed efforts and complacency on the part of the US meant the Soviets could play catch-up until they eventually exceeded American capabilities in the late 1950s for a brief window.
I think It's worth noting that HOI4 is often not just a WW2 game but also, if the lag allows and the end date gets ignored, a cold war and WW3 game. There often is some smaller conflict that becomes full Comintern versus Allies, either during a protracted WW2 making it a three way war or immediately after making it WW3 just after WW2. That HOI4 is also the Paradox game set most recently and that many of the characters at the end of WW2 remain relevant for the late 40s and into the 50s, like Stalin, Truman/MacArthur, and Elizabeth II. Not much needs to be done to allow for the game to do the early Cold War and a potential WW3. Several mods, like Route to 56, with focuses for things like NATO, the Chinese Civil War, and the Warsaw Pact. Some even go so far as to include paths that establish more historical split countries than East and West Germany, like North and South Korea and North and South Vietnam.
As for the ICBMs in general, rocketry done right literally burns money in the form of weird expensive to create rocket fuels. Done wrong it turns money into giant explosions in friendly territory. It is not easy to just make a V2 twice as big or strap 4 V2s together, they tend to do unpredictable things that lead to explosions. To make a nuclear ICBM you need to be super confident that there wont be a nuclear accident that blows up a launch facility and then sprays nuclear material across the countryside. Even then, the US has had at least one known incident of exactly that, a missile catching fire and then exploding in the silo. The explosion shot the warhead through the launch doors to land in a nearby field. Luckily the warhead smashed itself into a blob on the doors and didn't detonate in the silo or break into tiny pieces and contaminate the soil in a large area. Realistically most nuclear research should have a as a downside some small chance of large scale disaster, from the facility being destroyed by explosion or meltdown to regional devastation with IC and manpower cleanup costs from a Chernobyl like incident
Cant wait for EaW to use all the new systems
honestly this is why I even still follow the game lol
Revolutionary North Zebrica devs are going to have a field day
EaW is the one reason i play hoi4.
16 times the war crimes.
i can’t even begin to imagine how crazy the subplots in the cold war mods will be with this. extra espionage to learn about space projects once modders figure out how to work this feature. gonna be awesome
The fucking caked up mouse it the new mascot
the rat has attacked once again and sabotaged Isorrow's upload system
Only ogs know this is a reupload (Pegasus ahh title 😭)
@@Ryanlovedits what was the original? Share with us your secrets
@@computethis1533it had a different title and the comment section refreshed so I assumed it's a new video
@@computethis1533 He uploaded the old video about this DLC
Zoomer
flamethrower tanks and engineering vehicles requiring special research is kinda insane
they're not some ridiculously complex giga revolutionary concepts man
And so they are early and fast to research.
No one said they have to be revolutionary
Nobody had developed a dedicated armored engineering vehicle until Hobart's Funnies. It's not an entirely intuitive concept to stick a bridge on an armored chassis, it's the kind of thing that takes significant testing in proving grounds and coked up engineers- not a long time, but *a* time and dedicated, novel effort in a way that "engineers 36" to "engineers 39" doesn't really have
@@jacobmartin1100 engineering vehicles existed before Hobart's Funnies. the japanese had dedicated engineering vehicles since 1931 with the Sōkō Sagyō series of tanks
which is why they'll be the by far easiest special projects to get
Acropolis of Athens: +100% defense on core states, +100% attack against Iran
I just realized something. Imperial Federation+Special Research doesn’t mix well. Especially if you rush Pan North American as well
Wdym?
yeah what are you talking about
You might joke with this being a low effort content, becaouse you just read the dev diaries, but for people like me who can't see well for various reasons, it's really great. So Thanks.
Day 29 of asking ISP to collab with Drew and Alex one more time
He will never do it let it go.
Don't think Mr. Rambler has the time for it, on his twitter he said that his father's cancer had resurfaced and he is currently dealing with that.
(Sorry for the mood dampener)
@@Aaron067 And Drew hasn't posted anything hoi related in years
Do iet!
16 comments ?
The reupload situation is crazy
Huh....
The ICBM mention makes me wonder if the devs are thinking of expanding the game to also include some early post-war stuff?
I hope the Japan DLC which wi prolly be in a year will do that given Japan's capitulation was the end of the war.
It is actually pretty useful against AI that does nothing but spams fighters, so his 50+ divs will never get nuked.
early helicopters.
@@DreerKarlerthey had those during the war. The first helicopter used in search and rescue was in 1945
It already includes some early post-war stuff, like the BDR and DDR, so continuing to fill it out would make some sense.
So today when iSorrow accidentally reuploaded the video from a few weeks ago I noticed something strange about the Ratte: if you scroll down the wikipedia article past what iSorrow looked at you can see the relative scale vs Maus/Tiger I... a quick check in an image editor of the artwork for Götterdämmerung shows the 'Ratte' is a bit above two times the height of the Tiger II right in front of it... _the Ratte was supposed to be thrice the height of the Tiger II_
Yeah I think they might've made their representation of the Ratte smaller in order to be thematically realistic for the game, and I don't blame them but on the other hand when everyone's calling it a Ratte and even the general design doesn't match the typical things that get thrown around the internet (where 4 flak turrets)...
not a rat, but he gave us a mouse, and gyatt damn
You didn't mention the most important change they made. HORSES!!!
Like we have to build horses?
YOU! MAKE MORE HORSES!
*WHIPS*
Wait... I seen that video before...
Can’t wait to rp Oppenheimer at los alamos
The way i read it, you will be able to build more than one facility of each type?
That could be interresting, if you basically spam out 5 or so land reseach institutes and have the P1000 unlocked in 1939.
Never could I believe Isloppy uploaded... THIS. I'm glad newer viewers didn't see what was initially uploaded.
I think new players starting with all dlcs enabled would have a realy hard time playing
I have way too much fun watching these informational videos about future updates to a game i neither play nor think I would enjoy.
I have some reservations about this system, because parts of it feel like it’s needlessly complicating the steps required to do things that normally wouldn’t be all that hard to work out. Just more stuff to have to remember for negligible benefit, like spies today. It’s not a useless system and cyphers, collabs and network combat bonuses can be pretty useful, but there’s also a lot of bloat and time sink, as well as undercooked mechanics that waste your time. Resistance and compliance are fine mechanics by themselves, but the way you are supposed to weaponize them against the controller of a non-core are so not worth it in almost every capacity and are far too easy to completely shut down by simply changing occupation law.
I strongly suspect that the encirclement of the ai will become much easier. All you have to do is create a narrow path of least resistance and then cut it off in the back.
Div trapping the AI is already dead easy anyway
i mean that's not exactly a new tactic, not at all in fact. That's how you kill france in 36 as germany. The AI used to fall for it so easy as well, it's only around like no step back where the ai stopped immideatly walking itself into obvious bait saliants
hoi4 dev team increasingly taking more notes from the eu4 devs in the past few years
Not surprising since they're next in line for the chopping (promotion?) block after EU5 releases
@@Kromiball here's me praying eu5 doesn't suck like victoria 3
tbh I don't like reading dev diaries but I do like listening to you, so it works for me
Pyrocinical ahhhh title
I thought I was tripping when watching the re-upload
you all know what that means : superweapon new zealand (or iceland) conquers the world
I have a major deja vu feeling
Finally after all these years.. The Second Channel!
*Oppenheimer noises commences*
Did you reupload to add the rat?
Everytime hoi4 introduces mechanics like this, it kills the ability to play as minor nations to compete with major nations. Already they have less research slots, less upgrades for airplanes, tanks, etc. if they even have them unlocked, and just makes the game more complex without any payoff that feels worth it. I rarely ever use the spy system in hoi4 because of how annoying it is and since it uses alot of factories that minor nations need to build other stuff with
they need to introduce something Like the Millenium dawn budget system instead of just making you use civilian factories for everything man
Plot twist: minor powers with support roles are exactly that
Minor powers when they can only act like minor powers
There’s a reason why Hungary never developed the atomic bomb.
So the minor powers have to play a minor role? Yet can become a major player pretty easily in SP? Crazy 😂
Fun fact: America was designing battleship-aircraft carrier hybrids. I hope hoi4 will give us the ability to use those.
Hey Sorrowman, i have some news for you: Age of History 3 has been released!!!!
mid game with ai portraits
Kinda reminds me of darkest hour tech tree.
The title sounds like you're about to talk about some drama 😂
Ok, but how do you actually drop the nuke with a new system? The button for dropping nuke is no longer where it used to be (I mean when you click the province)
Crossing the Atlantic is in the game already, it just transfers like I think 8 to 10 factories to dockyards
can't wait for modders to add things like "project rebirth" for supersoldiers or "project ragna rok" and have hell units for the game
Who knows, maybe even discover element 115 for zombies or Da'at Yichud's discovery... maybe find certain artifacts like the arc of the covenant or the holy grial, posibilities are endless
The rats under your skin wont go away on their own isp,..,....
mouse is the evil rat
still waiting on helicopters to be added to the game for late game support companies
I love how we see 2 different prices. 31 euros & 41 euros.
Which is it Paradox!
They should add the I-400 class submarine to the navy projects, I think that would be pretty cool
“Middle Africa”. göring intensifies
Seems like they drew inspiration from the great wonders feature in Imperator
I’m so exited we can finally play Liechtenstein, the Germany stuff is secondary
I don't even know why I am watching this video. I will never play Hoi4 but I simply like ISP playing le funny map game
MoistSorrowkal
12:45 Other way around. The one on the right is the update. The one on the left is the live version (according to the pictures. Who is right who is wrong idk but either way)
True ISP fans remember the days of The blacklist
0:19 So close to getting The Rat 😔
The ISP situatuion is crazy
Lazytown mod nostalgia November
It's still wild that the main catalyst-nation of the game took almost a decade to be fleshed out... For the low low price of 14,99 ?!?! 😱🙀🤯💸🗣️
Mouse featured!!!!!! Best video!!!!
Simply put. I dont care enough to sit down and read it.
But i am willing to have it in the background
just imagine if someone took a random province from germany for a day and then instatly develop the jet fighter or a land battle cruiser tank
This Chanel is like the hoi4 version of moistcritical
Any chance you'd ever consider doing noob tutorials on this channel? I'd especially love one for kaissereich as I'm already bad at base game but that mod is just next level...
funnily enough my main concern with the Germany rework is what they intend to do to the civil war, if anything at all.
honestly I feel like it is a bit too easy but that is also part of the reason why it is my fav alt history path in game, unlike Japan, Russia or the US winning the German civil war does not mean your armed forces and entire country are set back to the starting date, making it a much more viable path than the other three. I get there is supposed to be a trade off between doing the path you want & actually needing to win the civil wars to be able to do that, but when the civil wars for everyone else are so enjoyable that the community just deletes entire armies, makes sure to leave the AI with useless division designs and even scrapping parts of their Navy all in an effort to make most of the available civil wars in game as irrelevant as possible, I would argue the entire idea should be considered for tweaks at that point lol.
on the other hand though I would love for there to be the potential for it grow into a years long, brutal struggle for the control of Germany, kind of like how the AI always end up playing out the Spanish civil war if say you don't manage to secure specific victory points as political victories for the Junta, which could also add more buffs to your leader, making the war harder or easier for your side depending on how things unfold, especially with the new AI behavior, it could make all of the civil war paths a whole lot more interesting and, more importantly, entertaining enough to the point that people don't instantly gravitate towards whatever exploits once the war starts.
Agreed, along with a rework to volunteers (being able to send whole armies as volunteers and needing specific focuses to send volunteers on the first place is dumb)
Also having actual things to do during the civil war focus wise is also great cuz a great deal of "i wanna rush the civil war asap", comes from the fact most of the time u either can't do any focuses during the civil war cuz they're all locked behind victory OR u got ass focuses that don't do anything u actually want to do.
@@WeberBittencourt dude imagine having focuses that help you sway support for your side in a civil war, even if it just adds more decisions to the decision tab, I still think it could be a whole lot of fun personally.
there is so much potential there to make civil wars a really fun and engaging mechanic too, it's actually kinda frustrating to see them be left as the starting point for everyone who plays HOI4 to go and learn some exploits to get it over with ASAP, which is such a wasted opportunity.
@@unfortunately_fortunate2000 Ye that's y i really like civil wars in some mods as there is a lot of decisions/focuses related to the civil war to make them more interesting and actually wanna make you either do them properly be it for the roleplay or bonuses or actually intervening with volunteers if ur a 3rd party unlike vanilla where u get....literally nothing to make u wanna do it properly and instead it actively makes u wanna skip it asap cuz everything is locked behind finishing it.
13:52 Exaaactly what I thought xD
I hope that since the us was the only true nuclear power for a couple years they should get a part of their focus tree to have nuclear research apart of it and be able to recruit scientists
HoI4 A-Z Lichtenstein video incoming?
New bgm sounds great
next up: UK + Commonwealth Rework to counter the German hegemony
Won't be a German hegemony in this dlc, UK already extremely strong. But yes USA UK fra I see coming next
This is going to be really cool for mods
I hope that the projects don’t turn into an expensive version of spies.
I can already see an exploit for soviets on historical to keep invading and retreating east prussia to capture rocket tech... 🎉
you mean one of the most powerful features in the game but they require an iq slightly above room temperature to use so noone uses them?
Can't wait for this to break millennium dawn again
hey isparrow, i have an idea for videos on this slop channel. You should react to your old videos from like 2017-18, to see how your style of play and editing has changed/improved. This would be a fun comparison for the subcscribers who have been here since those days/.
I just have this sinking feeling that NONE of these projects are going to be IC efficient to do and its all gonna be a waste of time
We know you get the DLC early, so is there a discover agartha focus?
Wow this DLC looks like it actually has content!
Great, now ill need another co op in Black Ice
the rat situation is crazy
Question of the day what was youtube problem whit the first version?
Bad answer only.
I LOVE SLOP
We demand the RAT!!!
Love new news
Yey!
Bro is not bittersteel
I’m slopping so good rn
Oh god it’s a WW2 simulator with stellaris research NOOOO
hello. i bought waking the tiger so really hoping my alt history germany paths are not ripped away from me
It feels like I have been here before
SLOP SLOP SLOP
Old World Blues science based factions be like:
😮
Ah yes the Dlc situation is finally done and over
This hoi4 situation is insane
Hello, and Thank you iSorrow, very cool
Hello dad, it's me, gravy
Lichtenstein? Fire up the A2Z engines!
You need to play Liechtenstein for A to Z if they actually add it