Late to the party, I know. But two suggestions for the future: 1) De-germifying the polluted water before letting it run to the sieve gives you germ-free off-gasing polluted dirt. 2) Regarding Werner's suggestion: There's no need for infinite polluted-water storage if we let the overflow run to Pincha Peppers (1 per 5 dupes) or Thimble Reed (1 per 23 dupes).
You are right on both counts! I should have done it the other way around, would have been more efficient. With the infinite storage though, I don't really need Pincha Peppers and I have(later on) so many thimble reeds that I literally don't know what to do with them. Sure, I could always have more, but there is not really a point, haha :D
This series has inspired me to restart after my most recent/best 180 cycle run. You've shown a lot of things I can do differently. Thanks for your work!
20:30 I found a refinement to your infinite storage. The top row can be normal tiles. The two tiles on the outside of the vents can be normal tiles, the airlock between the vents stays. Everything below can be airflow tiles. It looks like a screaming face when done.
I always build my deoderizers at water level. That way the pressure of the polluted oxygen never gets high enough to rise through the normal o2. Great series, exactly what I wanted after 100 hours
Interesting design for the infinite water storage; never needed to use on myself yet. But this is the first time I’ve seen one done using gas in the square with the vent; normally I see ones using a drop of different liquid, like clean water. When it drips from the vent, the polluted water is forced down because it sink under clean water. Didn’t realise the same would work with gas; thought the liquid would eventually override the gas. Nice
Yep, it works perfectly fine either way, the mechanic in the game is exactly the same, as long as the "medium" over the liquid vent is not the same as the fluid being put in, it works :)
Imo, if its in the game and it doesnt require some sort of manipulation of the application, but instead uses features the devs have put in place, its not an exploit unless the devs comment they are planning on patching it out. :D
okay I have to state you touched on a subject I agree with you on if the devs left it in the game then yes I would consider it a hidden feature rather then a bug exploit. its just like if you have less the 1kg on a vent it'll act like the same as a high pressure vent. I use this to story my gasses so I can be a bit more organized right from the start.
The manual airlock doors are some of the few pieces in the game that can not break due to liquid pressure. Those and airflow tiles really. Then the Liquid Vent is in a gas with the liquid right beneath it. Only one substance can be in a tile at one time, so the liquid vent only sees the gas and never overpressures, but puts the liquid in the next available tile, which is the one right beneath it :) That's the short and simple explanation :)
Wow. I made this episode so long ago, I actually rewatched it just now. And sure enough, I built the pump out of gold, haha :D Amazing attention to detail!
You should consider killing the germs in the Pwater intead of th e clean water. This way no germy poluted dirt is generated. And you will use clean water in your washing bassin next to the sieves. It will also provide you with a source of germ free poluted water. Nice video! :)
It was too early for sure. And I personally dislike Pufts and use them very, very rarely. They have their uses but are just a pain to work with. I usually mess with them when the base is up, running and self-sustainable without my attention to other things :)
@@BierTier thanks, I’ll have to do some research on them. I have been watching YT videos on this game for years, note that I’m playing it it doesn’t look as easy as you have made it. If only there was an achievement for xxx dupes death due to starvation
You added digging to a construction dupe which makes sense, but wouldn’t the construction dupe benefit as much or more from supply so they can carry more materials to the construction sites
Actually, the initial design would have worked fine, just instead of a timer sensor, take an automation input from the first in line. When it's full (and that means all are full), then you can allow output. Guaranteed clean if there are at least 3 full reservoirs. I do five because there's no kill like overkill.
Wouldn't there still be germs in the pipe? No germ deletion in pipes I thought. And it worked better this way anyways, it allowed me to put all the other stuff behind it with a little bit of measuring off camera ;)
@@BierTier That's why you fill them all first.. The amount in one pipe compared to the 5t in the reservoir means that it is diluted a lot, and by the third tank, it's clean. You just need to watch out for the first cycle because all the pipes have the full quota of germs in them. Once you have it full, you just need to recycle that water back in until it comes out clean. It won't take long.
Buddy spores and slimelung spores cannot exist in the same cell, just like different types of liquid. So, trying to have the Buddy plant generate spores in air filled with slimelung is not the best way to go about it. It's easier to plant the buddy plants in clean air, and then have the spores take over the space occupied by slimelung. It would have been easier to plant one Buddy plant on the right side of the wall separating your base from the infected area, wait for it to fill the air with spores, and then open up a gap for the spores to move into the infected area....
@@BierTier What happens with Floral scent is that instead of mixing the gasses, the "germs" that would be released, actually decrease the germs drastically in the tile where they would be output, but if there is a large number of germs in the tiles next to it, (especially if it's polluted oxygen that has had time to work up to the 10s or 20s of thousands) then it's not noticeable at first. But it does do a very good job of cleaning out slimelung.
That is the beauty of the game... There are endless possibilities and endless time to put into the game. There are also several different possible "endings" :)
the reason they can't fix certain exploits like the infinite storage is because it's just how the physics engine works and changing it would break the normal functionality of the game in other areas. it's not proof that the devs are OK with it
I have to disagree, they could easily fix things like the manual airlock doors being untouched by pressure. That could be done without touching the engine in any way.
I have mixed feelings about “infinte storage”. I think if the game could add a calculation for boiling points vs pressure, it wouldn’t feel so exploitive, but that would probably crash every computer that ever attempts this game… so let the invite storage live on I suppose
@@BierTier I’m rather impressed that outside of pipes/storage that the game generally follows the physics of liquids being (relatively) incompressible… but once inside a pipe, the laws of physics seemingly cease to exist 😳😵💫🤨😂
@@cheetored20 @Daniel Moore The shower uses 1kg/s of water and produced 1kg/s of polluted water. So you can build an infinite loop with a water sieve(and loose sand in the process), but it does not generate more fluid. It's same input as output :)
I find that the infinity storages take away many constraints that the developers envisaged in this game so that the player can get the full experience and have more fun (like the constraint of space and managing it). I can comprehend utilizing this type of bypass at some other type of games and games that have a finish point and that have excessive duration and boring aspects, but I don't see a benefit for us followers of this serie, I think that we all here want to see you face the challenges that the game provide, and if this lead to more episodes we ll be happy with that. Plus, we already got a season with them, so why you not diversify and play the normal way for this season. And even better: I suggest that you add a segment to an episode every time you encounter a possibility to make an infinte storage, you can then show (in a copy save, like you did in April's fool) the system and how it can work, you may even choose a title and jingle for this segments.
I will use fewer infinite storages in this playthrough. I should have a bunch of geysers around, especially salt water. I will show several ways how to use them. Normal as well as "exploits". The solid infinite storage with one tile is a must, it will kill the framerate in late-game otherwise. This happened last time. So I decided I'd do it right in the beginning this time. The other infinite storage for polluted water really makes no difference, in fact, I'd say it's harder to build it than to just slap a few tiles for a basin in the same corner and a deodorizer above it. It only holds very little polluted water at one time. Right now a little bit more than usual because a natural lake of polluted water is being emptied out, but later it will only hold what the dupes produce(like in my other Let's play). I could have just emptied the lake straight into the water seives, the result would be the same and there is really nothing to see for you guys. In this particular case I can't say I see that it takes away from the game to be honest. I do like the idea with the segment for later on though, I may implement that, thanks for that idea!
@@BierTier Thanks for the reply. Yeah you right, the infinite storage for polluted water is just a transit, it ll become pointless in the future. And it's unfortunate that the player have to do the exploit for solid storage to avoid frames drop. Waiting for your next episodes 👍🏼
Late to the party, I know. But two suggestions for the future:
1) De-germifying the polluted water before letting it run to the sieve gives you germ-free off-gasing polluted dirt.
2) Regarding Werner's suggestion: There's no need for infinite polluted-water storage if we let the overflow run to Pincha Peppers (1 per 5 dupes) or Thimble Reed (1 per 23 dupes).
You are right on both counts! I should have done it the other way around, would have been more efficient. With the infinite storage though, I don't really need Pincha Peppers and I have(later on) so many thimble reeds that I literally don't know what to do with them. Sure, I could always have more, but there is not really a point, haha :D
@@BierTier I usually run out of it, when I put paintings and carpeted tiles all over the place^^
This series has inspired me to restart after my most recent/best 180 cycle run. You've shown a lot of things I can do differently. Thanks for your work!
That is great, I love to hear when my videos inspire people to start or restart the game, that's the greatest compliment to me! Thanks!
20:30 I found a refinement to your infinite storage. The top row can be normal tiles. The two tiles on the outside of the vents can be normal tiles, the airlock between the vents stays. Everything below can be airflow tiles. It looks like a screaming face when done.
I always build my deoderizers at water level. That way the pressure of the polluted oxygen never gets high enough to rise through the normal o2. Great series, exactly what I wanted after 100 hours
That is a good solution for sure! I'm glad you enjoy the series :)
I only discovered your channel and the game yesterday and I was so excited to see that you uploaded episode 4.
Awesome, I hope you enjoy both: The game and my content :)
Well, let me introduce you to his first lets play
Interesting design for the infinite water storage; never needed to use on myself yet.
But this is the first time I’ve seen one done using gas in the square with the vent; normally I see ones using a drop of different liquid, like clean water. When it drips from the vent, the polluted water is forced down because it sink under clean water.
Didn’t realise the same would work with gas; thought the liquid would eventually override the gas.
Nice
Yep, it works perfectly fine either way, the mechanic in the game is exactly the same, as long as the "medium" over the liquid vent is not the same as the fluid being put in, it works :)
Why do you use double doors instead of air or mesh tiles?
Imo, if its in the game and it doesnt require some sort of manipulation of the application, but instead uses features the devs have put in place, its not an exploit unless the devs comment they are planning on patching it out. :D
That’s how I look at it as well tbh
"That is dupely" legendary
Haha :D
okay I have to state you touched on a subject I agree with you on if the devs left it in the game then yes I would consider it a hidden feature rather then a bug exploit. its just like if you have less the 1kg on a vent it'll act like the same as a high pressure vent. I use this to story my gasses so I can be a bit more organized right from the start.
I really like your style of playing oni. This is so helpful and entertaining. Keep it up man
Thank you so much, I truly appreciate it :)
How does that infinite polluted water storage system work?
The manual airlock doors are some of the few pieces in the game that can not break due to liquid pressure. Those and airflow tiles really. Then the Liquid Vent is in a gas with the liquid right beneath it. Only one substance can be in a tile at one time, so the liquid vent only sees the gas and never overpressures, but puts the liquid in the next available tile, which is the one right beneath it :)
That's the short and simple explanation :)
dude you've blown my mind. THIS IS AWESOME!
omg... teach me more senpai! seriously looking forward to the whole series!@@BierTier
28:05 that's the gas pump you were using for the carbon dioxide
Wow. I made this episode so long ago, I actually rewatched it just now. And sure enough, I built the pump out of gold, haha :D
Amazing attention to detail!
how did you got the clorine into the clorine room?
You should consider killing the germs in the Pwater intead of th e clean water. This way no germy poluted dirt is generated. And you will use clean water in your washing bassin next to the sieves. It will also provide you with a source of germ free poluted water. Nice video! :)
That is a good call, not sure how I missed that! May have to do some more plumbing in the next episode, haha 😂
New player here and love your videos. Why did you skip the PUFLET eggs? Too early for the game cycle?
It was too early for sure. And I personally dislike Pufts and use them very, very rarely. They have their uses but are just a pain to work with. I usually mess with them when the base is up, running and self-sustainable without my attention to other things :)
@@BierTier thanks, I’ll have to do some research on them. I have been watching YT videos on this game for years, note that I’m playing it it doesn’t look as easy as you have made it. If only there was an achievement for xxx dupes death due to starvation
You added digging to a construction dupe which makes sense, but wouldn’t the construction dupe benefit as much or more from supply so they can carry more materials to the construction sites
Actually, the initial design would have worked fine, just instead of a timer sensor, take an automation input from the first in line. When it's full (and that means all are full), then you can allow output. Guaranteed clean if there are at least 3 full reservoirs. I do five because there's no kill like overkill.
Wouldn't there still be germs in the pipe? No germ deletion in pipes I thought. And it worked better this way anyways, it allowed me to put all the other stuff behind it with a little bit of measuring off camera ;)
@@BierTier That's why you fill them all first.. The amount in one pipe compared to the 5t in the reservoir means that it is diluted a lot, and by the third tank, it's clean. You just need to watch out for the first cycle because all the pipes have the full quota of germs in them. Once you have it full, you just need to recycle that water back in until it comes out clean. It won't take long.
I'd love to see you experiment with uranium ore built gas and liquid tanks & mechanized doors to deal with germs - the radiation kills germs in situ.
I’m sure I’ll find a situation where I can use that ore relatively soon, it can’t stay where it is for too long anyways :)
Buddy spores and slimelung spores cannot exist in the same cell, just like different types of liquid. So, trying to have the Buddy plant generate spores in air filled with slimelung is not the best way to go about it. It's easier to plant the buddy plants in clean air, and then have the spores take over the space occupied by slimelung. It would have been easier to plant one Buddy plant on the right side of the wall separating your base from the infected area, wait for it to fill the air with spores, and then open up a gap for the spores to move into the infected area....
That makes perfect sense, never considered that, truth be told. Thanks for the info!
Actually, it works great, you just need to make sure that there isn't any polluted oxygen around multiplying the slimelung.
That was my understanding, which is why I added deodorizers. I guess I will test in a sandbox what’s more efficient 😂
@@BierTier What happens with Floral scent is that instead of mixing the gasses, the "germs" that would be released, actually decrease the germs drastically in the tile where they would be output, but if there is a large number of germs in the tiles next to it, (especially if it's polluted oxygen that has had time to work up to the 10s or 20s of thousands) then it's not noticeable at first. But it does do a very good job of cleaning out slimelung.
i really really love this game.... 1800 hours of playtim and i havent finished it yet.....
That is the beauty of the game... There are endless possibilities and endless time to put into the game. There are also several different possible "endings" :)
Warum stolpert man wenn man von der Schweiz nach Österreich geht ? ...,weil da Liecht e(i)n stein
Hau mir ab 😂😂
the reason they can't fix certain exploits like the infinite storage is because it's just how the physics engine works and changing it would break the normal functionality of the game in other areas. it's not proof that the devs are OK with it
I have to disagree, they could easily fix things like the manual airlock doors being untouched by pressure. That could be done without touching the engine in any way.
@@BierTier then people would use airflow tiles which are immune to liquid pressure because of game engine mechanics.
TEN SHOWERS?!?
Better too many than not enough :D I really like showers ;)
I have mixed feelings about “infinte storage”. I think if the game could add a calculation for boiling points vs pressure, it wouldn’t feel so exploitive, but that would probably crash every computer that ever attempts this game… so let the invite storage live on I suppose
Yes, everybody has an opinion about it. In my opinion it's a feature, not a bug :)
@@BierTier I’m rather impressed that outside of pipes/storage that the game generally follows the physics of liquids being (relatively) incompressible… but once inside a pipe, the laws of physics seemingly cease to exist 😳😵💫🤨😂
I think people dont like showers because they are water positive and it makes no sense?
What exactly do you mean with water positiv?!
@@BierTier i heard somewhere that they generate free water. Is that no longer the case?
@@cheetored20 @Daniel Moore The shower uses 1kg/s of water and produced 1kg/s of polluted water. So you can build an infinite loop with a water sieve(and loose sand in the process), but it does not generate more fluid. It's same input as output :)
I find that the infinity storages take away many constraints that the developers envisaged in this game so that the player can get the full experience and have more fun (like the constraint of space and managing it). I can comprehend utilizing this type of bypass at some other type of games and games that have a finish point and that have excessive duration and boring aspects, but I don't see a benefit for us followers of this serie, I think that we all here want to see you face the challenges that the game provide, and if this lead to more episodes we ll be happy with that.
Plus, we already got a season with them, so why you not diversify and play the normal way for this season. And even better: I suggest that you add a segment to an episode every time you encounter a possibility to make an infinte storage, you can then show (in a copy save, like you did in April's fool) the system and how it can work, you may even choose a title and jingle for this segments.
I will use fewer infinite storages in this playthrough. I should have a bunch of geysers around, especially salt water. I will show several ways how to use them. Normal as well as "exploits".
The solid infinite storage with one tile is a must, it will kill the framerate in late-game otherwise. This happened last time. So I decided I'd do it right in the beginning this time. The other infinite storage for polluted water really makes no difference, in fact, I'd say it's harder to build it than to just slap a few tiles for a basin in the same corner and a deodorizer above it. It only holds very little polluted water at one time. Right now a little bit more than usual because a natural lake of polluted water is being emptied out, but later it will only hold what the dupes produce(like in my other Let's play). I could have just emptied the lake straight into the water seives, the result would be the same and there is really nothing to see for you guys. In this particular case I can't say I see that it takes away from the game to be honest.
I do like the idea with the segment for later on though, I may implement that, thanks for that idea!
@@BierTier
Thanks for the reply.
Yeah you right, the infinite storage for polluted water is just a transit, it ll become pointless in the future.
And it's unfortunate that the player have to do the exploit for solid storage to avoid frames drop. Waiting for your next episodes 👍🏼
Thank you for your suggestions, I’m always open for ideas! :)