You have truly used this program the point of mastery. Whenever you achieve something greater than the programmers anticipated, you have gone beyond the intended scope. Thank you for sharing this.
Really like this trick, wouldn't have thought about using the offset tool like that for a clearcoat. Adding the groundplane into the HDRI is nice too. Thanks.
Question, is this running locally on the headset, or linked to a PC? I'm currently using Blender with the VR viewer add-on, but I'm limited by the cable... this would be a cool alternative.
Yes, Gravity Sketch runs natively on the headset, so you can create untethered without being limited by a cable. It’s a great alternative if you’re looking for more freedom in your VR workflow.
@@GravitySketchUA-camthanks for getting back to me. I wonder if it’s possible to setup cameras to have some preset viewpoints for model inspection? That’s what I do in blender to let a client look from the viewpoint of a driver for example.
You have truly used this program the point of mastery. Whenever you achieve something greater than the programmers anticipated, you have gone beyond the intended scope. Thank you for sharing this.
Glad you love it! Eric has gone for and beyond
Great trick with the clearcoat, thanks
Really like this trick, wouldn't have thought about using the offset tool like that for a clearcoat. Adding the groundplane into the HDRI is nice too. Thanks.
Glad to help!
this is amazing tutorial! thank you for sharing this! :)
Really nice! Thank you for teaching tips and tricks
Glad you liked it!
Thanks! Great job!
Incredible.
this is actually so genius lol
Question, is this running locally on the headset, or linked to a PC? I'm currently using Blender with the VR viewer add-on, but I'm limited by the cable... this would be a cool alternative.
Yes, Gravity Sketch runs natively on the headset, so you can create untethered without being limited by a cable. It’s a great alternative if you’re looking for more freedom in your VR workflow.
@@GravitySketchUA-camthanks for getting back to me. I wonder if it’s possible to setup cameras to have some preset viewpoints for model inspection? That’s what I do in blender to let a client look from the viewpoint of a driver for example.
Topppp