Great video, thanks. Just an FYI though... Orthographic...is a view not an arrangement. Your view in VR is always perspective. Orthographic is a non-perspective view may look like it is possible at the scale you are working..but it is not. In ortho view when you view from the side directly, all lines behind would disappear completely.
Yea I articulated it weird. What I mean is you can work off of orthographic reference. In this case the blueprint is orthographic, and by pulling things out from the front and side orthos, you can work off of orthographic reference that way. It might interest you that GS does have ortho views, you can break them off as cameras to look at your 3D scene in ortho while in VR, but you can't edit anything through those views. I didn't show them in this vid but it's a thing in the app.
This is very cool, but I'm a little hazy on why one would do this. If you want something reasonably accurate and 3D, why not set up the references in a modelling package? And if you want something sketchy, why use reference images? Thanks all the same!
haha yea fair enough the point of this vid is mostly to show that you can use a VR app to do this kind of thing if you want to. Ppl don't realize what GS is capable of. In practice I tend to hop between different tools based on what they are good at.
I used a computer for this vid but you can do it with just the headset. I have another video on using it specifically on the standalone quest. It's pretty much the same thing, just less powerful.
seems like fun, but i can make that in maya easily and it doesn't look like a cartoon. no offense meant. admittedly, people have a VERY steep learning curve when it comes to learning maya. since i've been using it for so long, when i end up looking at something in vr that i've made in maya it doesn't really look all that different. but when i first started 3d like 25 years ago i wished that something like this existed.
no offense taken! I have a lot of experience with Maya as well before using GS, and I still use both approaches. It's definitely harder to create something polished in GS than in Maya/Blender, but I can sketch things out and retopo much faster in GS than in Maya. Each tool has its benefits. I think the most powerful thing is to use them together as a combo
Car designers hate this kind of mess creating tool, so called virtual tech enabler killing the real creativity - unmatchable human skill like smartphones killing the intelligence.
Bro this is one of the best GS tutorials
Thanks!
Dope vid man I’ll be using this more often because of you thanks for the video keep them rolling!
Thanks for sharing this! Great tip on hovering for the axis align tool. I often miss that part and wonder why it doesn't work
I had a tough time figuring that one out too! Even with the explanation they have on their instagram... Glad it helped!
Excellent video. I've been using Gravity sketch for a few years but I'm not a car designer so I learned loads. Do more!
SouthernGFX awesome glad you liked it! Love your stuff on IG
Great video.. your talking my language.
super sick man!
this is very helpful!! keep it up king
Awesome tutorial, thank you!
2:00 there's an option for that
Great video, thanks. Just an FYI though... Orthographic...is a view not an arrangement. Your view in VR is always perspective. Orthographic is a non-perspective view may look like it is possible at the scale you are working..but it is not. In ortho view when you view from the side directly, all lines behind would disappear completely.
Yea I articulated it weird. What I mean is you can work off of orthographic reference. In this case the blueprint is orthographic, and by pulling things out from the front and side orthos, you can work off of orthographic reference that way.
It might interest you that GS does have ortho views, you can break them off as cameras to look at your 3D scene in ortho while in VR, but you can't edit anything through those views. I didn't show them in this vid but it's a thing in the app.
This is very cool, but I'm a little hazy on why one would do this. If you want something reasonably accurate and 3D, why not set up the references in a modelling package? And if you want something sketchy, why use reference images? Thanks all the same!
haha yea fair enough the point of this vid is mostly to show that you can use a VR app to do this kind of thing if you want to. Ppl don't realize what GS is capable of. In practice I tend to hop between different tools based on what they are good at.
This looks better than mouse and keyboard
Def more fun, that's why I like it! you can always finish with mouse/keyboard if you want to it's easy to transfer
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Do you need a computer to do this or just the vr headset
I used a computer for this vid but you can do it with just the headset. I have another video on using it specifically on the standalone quest. It's pretty much the same thing, just less powerful.
@@cartunistvr4941 Good morning! Is the Quest or Quest 2? Are you using the Quest or Quest 2 to this vídeo?
@@nerdpolitico this is quest 2
@@cartunistvr4941 Thanks!
seems like fun, but i can make that in maya easily and it doesn't look like a cartoon. no offense meant. admittedly, people have a VERY steep learning curve when it comes to learning maya. since i've been using it for so long, when i end up looking at something in vr that i've made in maya it doesn't really look all that different. but when i first started 3d like 25 years ago i wished that something like this existed.
no offense taken! I have a lot of experience with Maya as well before using GS, and I still use both approaches. It's definitely harder to create something polished in GS than in Maya/Blender, but I can sketch things out and retopo much faster in GS than in Maya. Each tool has its benefits. I think the most powerful thing is to use them together as a combo
🤯
Car designers hate this kind of mess creating tool, so called virtual tech enabler killing the real creativity - unmatchable human skill like smartphones killing the intelligence.
lmao what