Thanks this was pretty simple to get back in to Blendering. Atm trying to get through the most ugliest retopology of a fish I made and needed a break. This was nice I plan to play more with it beyond this but nice starting point to already have in my pocket.
Thks a lot ! ... the one i wanted ! Very Nice and useful ! ... would you consider the same one with wheat, sunflowers, ... to mimic countryside ... etc ? thks
When you go into your Gumroad account, in settings there is a line which includes Payout and Payments. It is in the Payout section where you can choose PayPal. Once that is done you can go to the Payments section to enable instant payment with PayPal. I hope you have the same setup as we have in England. Best wishes, IDB.
Ok thanks. Its really bugged out. I cant connect. If i go to connect with paypall it goes to the normal paypall website but not to the connect window where I have to log in
That is possible if you apply the modifier "Geometry Nodes". But it does not transfer animations. So if you want to have the grass still it will work and you just have to apply it. But unfortuanetly without any movement. If you have applyed Geometry Nodes, you can go to file -> export -> fbx., dae.....
Would using the hair feature in 3.3 be the same as the "instance" node? Would using hair be effective at making grass or would it have too many limitations?
Thanks! It is possible but not even near as realistic. Then maybe you have to rotate the instances according to the noise texture but they won't bend because to gain access to the mesh data you have to realize the instances. Rotating is the only choice I guess.
Hey :) I loved the tutorial, it was great ! I'll try to use it for Clint's render challenges. Quick question, how do you apply a color to the grass like in your demo ? I've tried multiple things but couldn't get it to work :/ Edit : I was able to do it by adding a "Set Material" node just before the Group Output :)
Thanks. Yes you have to assign the material that you want to use with the set material not and if you want to have a random color variation for every grass plate, you have ro drag a random value note out of the output node and assign it to a new attribute. Then you can use this attribute in shading. And of course, we want to have a different value for every instance and not for every point so we have to use a capture attribute node and set it to spline
@@HEYPictures-legacy First of all Thanks for the tuto, always interesting and something to learn. For the random color of each instance, as they are meshes it can be used the Mesh Island node that goes into the White Noise node and out of the Output.
Thats not possible by now since physical based simulations are not possible. The devs are planing that though. Dont know when something like that is comming. Maybe with the simulation nodes?
I know what you mean but I have currently not quite an Idea how exacly but I can imagine that it would completely crush the Computer performance whise. I dont think that works for more than 10 Strands😂
You can chang the speed if you use a math node set to multiply after the scene time node. If you multiply by 0.1 its slower and if you multiply by 2... its faster.
What if you create a bunch of base models with different wind rotations, and the geo nodes swap between those instances per blade of grass to simulate an animation? That way you don't need to realize instances and the performance (at least memory consumption) may be way higher. I made a proof of concept and it seems possible! (~50k instances animated in real time in viewport).
@@HEYPictures-legacy as a beginner , I'm still confused about how to add the texture to the grass? And i searched over other vedioz to find it but feelz useless Can you explain me well please?🥺 Or make a small vedio about it???🥺
Your tutorials are very good and to support your work I wanted to buy some material packs etc. However, your gumroad account does not accept PayPal. For this to happen you need to change your settings on your gumroad account, it cannot be done from the purchasers screens. I understand this is not a hard procedure and you will increase your income as a result. Many thanks for your work.
@6:43 - Can see how geonodes can be used to create some cool masks, or various effect type structures pretty quickly.
Thanks this was pretty simple to get back in to Blendering. Atm trying to get through the most ugliest retopology of a fish I made and needed a break. This was nice I plan to play more with it beyond this but nice starting point to already have in my pocket.
Nice to hear😄
Thanks for sharing your knowledge with others! Really glad you made this tutorial!
Nicely done.
This is actually awesome..
Just used it in the scene I'm working on right now..
So, thanks! 😃
great ! super interesting ! can even make a loop with sine node after scene time . thx from sharing, keep it up!
Great Job. Thank you
Super awesome tutorial, easy to follow:)
Thks a lot ! ... the one i wanted ! Very Nice and useful ! ... would you consider the same one with wheat, sunflowers, ... to mimic countryside ... etc ? thks
When you go into your Gumroad account, in settings there is a line which includes Payout and Payments. It is in the Payout section where you can choose PayPal. Once that is done you can go to the Payments section to enable instant payment with PayPal. I hope you have the same setup as we have in England. Best wishes, IDB.
Ok thanks. Its really bugged out. I cant connect. If i go to connect with paypall it goes to the normal paypall website but not to the connect window where I have to log in
Do I need to have a bussiness account on Paypal?
It works now. I have connected Paypall. Thank you!
Nice!
sheet, this is great
Other great tutorial. As always, very enjoyable and informative. A great technique. THANK YOU! Dg
Thank u so much
Awesome! How well would this perform as a large environment setup...say 800sq meters
Thank you for the lesson ))
Thanks for watching ;)
Richtig GOOOOD
Thank you
Excellent Tutorial. Congrats!! I’m wondering if we could export it as 3D (fbx, dae, gltf or glb) for augmented reality. Is it possible?
That is possible if you apply the modifier "Geometry Nodes". But it does not transfer animations. So if you want to have the grass still it will work and you just have to apply it. But unfortuanetly without any movement. If you have applyed Geometry Nodes, you can go to file -> export -> fbx., dae.....
Fantastic tutorial, much better than the hair particle method! : )
Thank you!
Nice tutorial! Love it!
Thank you😁
So this was real helpful but can someone explain how you would go about adding textures or materials on to this to make look grass fully
Hmm with curves this is not possible. You could generate a UVMap for a curve but not for some thousand
you have a great tutorial voice
Thank you :)
Would using the hair feature in 3.3 be the same as the "instance" node? Would using hair be effective at making grass or would it have too many limitations?
I think it wouldnt work. Im not shure though. Its not really fast
Hey thanks for the tutorial it works great!
I was wondering if it is possible to create realistic Gras without realizing the instances.
Thanks!
It is possible but not even near as realistic. Then maybe you have to rotate the instances according to the noise texture but they won't bend because to gain access to the mesh data you have to realize the instances. Rotating is the only choice I guess.
Hey :) I loved the tutorial, it was great ! I'll try to use it for Clint's render challenges. Quick question, how do you apply a color to the grass like in your demo ? I've tried multiple things but couldn't get it to work :/
Edit : I was able to do it by adding a "Set Material" node just before the Group Output :)
Thanks. Yes you have to assign the material that you want to use with the set material not and if you want to have a random color variation for every grass plate, you have ro drag a random value note out of the output node and assign it to a new attribute. Then you can use this attribute in shading. And of course, we want to have a different value for every instance and not for every point so we have to use a capture attribute node and set it to spline
@@HEYPictures-legacy First of all Thanks for the tuto, always interesting and something to learn.
For the random color of each instance, as they are meshes it can be used the Mesh Island node that goes into the White Noise node and out of the Output.
@@HEYPictures-legacy would you be able to show us? I cannot get this to work. I can't get my head around attributes
ok i figured it out. i simply wasn't naming the attributes in the modifier stack. i thought the names was in the node editor. this is not intuitive
is there a way to use a ready made grass model and use it as an instance for the curve, instead of creating grass from the curve?
Its not so easy since we dont have a displace on curve node. It is also way to heavy to compute
@@HEYPictures-legacy lets say i wanted to make like small plants interact with the object how would you approach this?
Its difficult. Not because Its difficult to build but its difficult and heavy to compute. I dont have an idea right now how that would work cheap
@@HEYPictures-legacy i see,thanks for the reply. much appreciate it
Then, how to create grass collision with random object in geometry nodes? Similar to hair dynamic physics in particle system...
Thats not possible by now since physical based simulations are not possible. The devs are planing that though. Dont know when something like that is comming. Maybe with the simulation nodes?
@@HEYPictures-legacy Maybe like Houdini... I hope. :)
@@HEYPictures-legacy But, if it's only grass collision, maybe using the proximity node, is it possible?
I know what you mean but I have currently not quite an Idea how exacly but I can imagine that it would completely crush the Computer performance whise. I dont think that works for more than 10 Strands😂
@@HEYPictures-legacy LOL. It's okay.
When I add a material to the grass blades, it takes the FPS of the animation waaaayyyy down. Is there a way to fix this?
How to set random color on those grass? I used Object Info Random and ColorRamp in Shader Editor, but they desn't has random color.
Great tutorial! Did you learn how to use "Vector rotate" node on your own or did you use any tutorials?
I think I found it out my self. Or I forgot :)
how can change the speed ??
You can chang the speed if you use a math node set to multiply after the scene time node. If you multiply by 0.1 its slower and if you multiply by 2... its faster.
how you color this
You can set a material in geometry nodes and then use in that material just the default bsdf node. Or do mean how you can port the gradient?
but I have a problem with the paint the grass. The shader doesn’t work… could someone explain this to me …? Thank you!!!
How to download 3.3 splash screen blend file
I'm not sure if you can download this one till it's still in beta, probably they will put it on site when 3.3 get stable release.
Its not there yet but it should be somewhere on the website when 3.3 drops.
What if you create a bunch of base models with different wind rotations, and the geo nodes swap between those instances per blade of grass to simulate an animation? That way you don't need to realize instances and the performance (at least memory consumption) may be way higher. I made a proof of concept and it seems possible! (~50k instances animated in real time in viewport).
Good thought but in my mind it doesnt sound like it would look realistik. Doesnt it glitch if you swap?
How to loop this?
You can loop it by putting a math node set to sine after the scene time node.
HOw you texture this grass
You can UV Unwrap it in Geo-Nodes and transfer the UV Map to the Shader Nodes but im not that familiar with it. Its pretty new
Gras
Gras
How do i texture it. Thanks
You can use the UV Unwrap Node in Geometry Nodes for unwraping it and then use the UV Map in Shader Nodes for texturing
@@HEYPictures-legacy try Tutorial
@@HEYPictures-legacy thanks
@@HEYPictures-legacy as a beginner , I'm still confused about how to add the texture to the grass?
And i searched over other vedioz to find it but feelz useless
Can you explain me well please?🥺 Or make a small vedio about it???🥺
Your tutorials are very good and to support your work I wanted to buy some material packs etc. However, your gumroad account does not accept PayPal. For this to happen you need to change your settings on your gumroad account, it cannot be done from the purchasers screens. I understand this is not a hard procedure and you will increase your income as a result. Many thanks for your work.
Oh ok thanks for the info!!! Do you know where I can find this setting? I searched in the whole settings and couldnt find something like that.
Interesting method, but it doesn't look like a grass. It looks like hair, try again
Thanks but I wont